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ZSNES v1.

50

================================
N a v i g a t i o n
================================

* Index [Index.txt]

* Readme [Readme.txt]

* GUI [GUI.txt]

* Netplay [Netplay.txt]

* Advanced Usage [Advanced.txt]


1. Movie Dumping
2. Configuration Files
3. Debugger
4. Command-Line

* Games [Games.txt]

* FAQ [FAQ.txt]

- - - - - - - - - - - - - - - - - -

* Getting Support [Support.txt]

* History [History.txt]

* About [About.txt]

* License [License.txt]

- - - - - - - - - - - - - - - - - -

* NSRT Guide: [http://zsnes-docs.sf.net/nsrt]

* ZSNES Home Page: [ZSNES.com]

================================================================================
~ A d v a n c e d U s a g e
================================================================================

This page documents the advanced features of ZSNES, probably not useful for most
end users.

............................................................
1. Movie Dumping
............................................................

Please note that ZSNES does not support real-time video encoding. ZSNES only
encodes existing ZMV (ZSNES movie) files. Refer to the GUI page [GUI.txt] for
instructions on recording movies.

All instructions in this section assume that you are using the default settings
of the zmovie.cfg file. If you are smart enough to edit zmovie.cfg, you had
better be smart enough to dump movies with whatever new settings you've created.

You can dump video output alone, audio output alone, both at the same time (to
separate files), or both to the same file (merged). If you choose to dump audio
output, you can choose to dump that audio output uncompressed or compressed to
MP3. Both uncompressed and compressed audio can be merged with the video.

- - - - - - - - - - - -
About Video Encoding
- - - - - - - - - - - -

Video encoding requires MEncoder [http://www.mplayerhq.hu].

- - - - - - - - - - - -
About Audio Encoding
- - - - - - - - - - - -

Audio encoding requires LAME [http://lame.sourceforge.net]. Currently, Windows


users *must* use this fixed LAME build [http://nsrt.edgeemu.com/lame.zip] due to
a bug in the official versions.

You have a choice of dumping audio either in uncompressed PCM format with WAV
header, or compressed as MP3. ZSNES uses LAME [http://lame.sourceforge.net] for
MP3, so you can expect high-quality audio, given the bit rate.

When dumping audio to a separate file (not merged with video), audio compressed
to MP3 will be about 6% of the size of the same uncompressed PCM audio.

- - - - - - - - -
Dumping a Movie
- - - - - - - - -

1. Place your MEncoder (mencoder.exe) and LAME (lame.exe) binaries in the same
directory as ZSNES. Alternatively, configure your PATH environment variable
to include the directories where MEncoder and LAME are installed.
2. Start ZSNES and load a game.
3. Open the Movie Options dialog. (Misc Menu->Movie Opn).
4. Make sure to select the correct movie slot, depending on which movie slot
you used to record a ZMV.
5. Configure the Dump Video and Dump Audio options to your liking.
6. Hit the Dump Movie button.
7. ZSNES will then exit the GUI and start playing back the previously recorded
movie. If you chose to encode the video and/or audio output, you will see a
console window appear, showing the progress of encoding. Don't worry if
ZSNES slows down while playing back the movie; it needs to do this because
the encoding process takes a lot of processor time.
8. ZSNES will indicate when the movie has finished playback (and encoding).
You can now look in your ZSNES directory for the newly created file(s).

Note: ZSNES does not create an uncompressed temporary file and then encode it.
Instead, the output stream is directly encoded. The only output files will be
the finished, compressed files. Because ZSNES must encode the output stream as
it is generated, ZSNES may delay the output of new frames of video/audio to
give more time to MEncoder/LAME to compress the current frame. This means that
you should *not* worry if you see the playback of your movie slow down while
ZSNES is dumping it. The dumped file(s) will play back at full speed!

............................................................
2. Configuration Files
............................................................

Every time you run ZSNES, it checks to see if these files are present in the
same directory as the ZSNES executable. If they are not, ZSNES will create them
with their default values. Thus, if you are having weird problems with ZSNES,
try deleting these files.

If there are any missing or invalid lines in zsnes*.cfg, ZSNES will insert or
replace the lines with their default values.

- - - - - - -
zsnes*.cfg
- - - - - - -

Almost every option available in ZSNES can be configured in this file. If there
is something you don't understand in this file, please refrain from changing it,
and instead set the option from within the ZSNES GUI [GUI.txt].

The last letter of the filename is different for each port.


Windows: zsnesw.cfg SDL: zsnesl.cfg DOS: zsnes.cfg.

- - - - - - -
zmovie.cfg
- - - - - - -

This file contains movie-dumping configuration information.

You can edit this file to make ZSNES use something other than MEncoder or LAME,
or to tweak options. Read the MEncoder and LAME manuals to see what options you
can tweak. If you choose other applications, they must support stream input via
stdin and raw video (in the case of video encoding). Refer to the appropriate
documentation for more information.

Unfortunately, you're on your own if wish to play with this.

- - - - - - -
zfont.txt
- - - - - - -

This file contains the font data for the ZSNES GUI. You can edit this file to
customize the font.

* Comments are preceded by a ; and can be up to 99 characters in length.


- In the default file, each comment precedes the character it's labeling.
* Each letter is represented by a block of five rows, each containing 8 bits.
Only the first five columns of bits are used for font data; ZSNES uses a 5x5
font. The last three columns of bits should always be zeros.
- There are characters for English, Hiragana, and Katakana scripts.
* In case it isn't obvious, a 1 means the pixel is on in that location. A 0
means it's off. If you view zfont.txt, you should be able to figure it out.
* The file terminates on the EOF+newline character or the last character
(whichever comes first).

The absolute ordering of each and every line in this file is *important*. If
you're missing a single line, things might start messing up. Just so you know,
the last line of data should be on line 846, followed by the EOF character on
line 847.
If you mess something up, just delete zfont.txt, and ZSNES will re-generate it
as normal.

............................................................
3. Debugger
............................................................

The debugger, now available in all ports, is enabled only when you enter ZSNES
with a -d (If you are using the DOS port, just type "zsnes -d" at the
commandline. Win port users should add a "-d" after their ZSNES shortcut
target).

Average users, however, should have no need to use the debugger.

- - - - - - - - - - - - - - - -
. . Debugger . Keys . .
- - - - - - - - - - - - - - - -

|Key| |Function|
- - - - - - - - -
1 Enable/Disable SPC700 display
2 Enable/Disable 65816 display
T Trace (in 65816 opcodes)
B 65816 break point
S SPC break point
C Clear counter
M 65816 modify
A SPC modify
D Debug dump (SPC/DSPRAM dump only)
W Break at signal (used only by the programmers)
F1 Exit debugger and return to game
F2 Save state
F4 Load state
Esc Exit entire program

............................................................
4. Command-Line Arguments
............................................................

ZSNES supports execution arguments via the command line. More detailed
descriptions of how to use the arguments with each port is forthcoming.

Further detail of each argument's effect is given in [GUI.txt] for the


corresponding GUI option, if one exists.

Usage : zsnes* [-d,-f #, ... ] filename.sfc


Example : zsnes* -s -r 2 game.sfc

*Fill in the appropriate letter for your port when entering this into the
command line.

- - - - - - - - - - - - - - - -
. . Universal Switches . .
- - - - - - - - - - - - - - - -
Argument|Sub-Arg.|Description
= = = = = = = = = = = = = = =
-1 #/-2 # Select Player 1/2 Input
0 None
1 Keyboard
-d Start with debugger enabled
-dd Disable sound SPC700/DSP emulation, which also disables sound
output
-dh Disable ROM-specific hacks
-ds Disable sound output
-f # [0...9] Enable fixed frame rate
-g # [0...15] Specify gamma correction value
-h Force HiROM
-j Disable Mouse (Automatically turns off right mouse click)
-k # [0...100] Set Volume Level
-l Force LoROM
-m Disable GUI (Must specify ROM filename)
-mc Exit ZSNES when closing a movie (use with -zm)
-md # Dump video (use with -zm)
1 Raw
2 FFV1
3 x264
4 XviD
5 Custom
-n # Enable scanlines (when available)
0 None
1 Full
2 25%
3 50%
-o Disable MMX support
-p # [50...150] Percentage of instructions to execute
-r # Set sound sampling rate
0 8000Hz
1 11025Hz
2 22050Hz
3 44100Hz
4 16000Hz
5 32000Hz
6 48000Hz
-s Enable sound output and enable SPC700/DSP emulation
-sa Show all extensions in GUI (*.*)
-t Force NTSC timing
-u Force PAL timing
-v8 Grayscale mode
-y Enable Interpolation graphics filter
-z Disable stereo sound
-zm # [0...9] Auto load specified movie slot on startup
-zs # [0...99] Auto load specified save state slot on startup

- - - - - - - - - - - - - - - -
. . Windows-only Switches . .
- - - - - - - - - - - - - - - -
From the Windows NT command-line, you can use the following command to view the
accepted command-line input for a given ZSNES binary: "zsnesw -? | more".
Typing "zsnesw -?" does not work.

Users of any flavor of Windows can use the following command to output to a file
the same information returned from the command above: "zsnesw -? > commands.txt"

Argument|Sub-Arg.|Description
= = = = = = = = = = = = = = =
-3 Enable triple buffering (disables VSync)
-6 # [50...180] Force a user-specified refresh rate for fullscreen modes
-js # [0...32767] Set joystick sensitivity
-kp Enable the KitchenSync for PAL only (100Hz)
-ks Enable the KitchenSync for NTSC and PAL (120Hz/100Hz)
-v # Select Video Mode:
0 256x224 R WIN
1 256x224 R FULL
2 512x448 R WIN
3 512x448 DR WIN
4 640x480 S WIN
5 640x480 DS WIN
6 640x480 DR FULL
7 640x480 DS FULL
8 640x480 S FULL
9 768x672 R WIN
10 768x672 DR WIN
11 800x600 S WIN
12 800x600 DS WIN
13 800x600 S FULL
14 800x600 DR FULL
15 800x600 DS FULL
16 1024x768 S WIN
17 1024x768 DS WIN
18 1024x768 S FULL
19 1024x768 DR FULL
20 1024x768 DS FULL
21 1024x896 R WIN
22 1024x896 DR WIN
23 1280x960 S WIN
24 1280x960 DS WIN
25 1280x960 S FULL
26 1280x960 DR FULL
27 1280x960 DS FULL
28 1280x1024 S WIN
29 1280x1024 DS WIN
30 1280x1024 S FULL
31 1280x1024 DR FULL
32 1280x1024 DS FULL
33 1600x1200 S WIN
34 1600x1200 DS WIN
35 1600x1200 DR FULL
36 1600x1200 DS FULL
37 CUSTOM D WIN
38 CUSTOM DS FULL
39 CUSTOM WIN
40 CUSTOM S FULL
41 CUSTOM DR FULL
-w Enable VSync (disables triple buffering)

- - - - - - - - - - - - - - - -
. . . SDL-only Switches . . .
- - - - - - - - - - - - - - - -
Argument|Sub-Arg.|Description
= = = = = = = = = = = = = = =
-js # [0...32767] Set joystick sensitivity
-v # Select Video Mode:
0 256x224 R WIN
1 256x224 R FULL
2 512x448 DR WIN
3 512x448 DR FULL
4 640x480 DR FULL
5 256x224 OR WIN
6 512x448 ODR WIN
7 640x480 ODS FULL
8 640x480 ODS WIN
9 640x560 ODR WIN
10 768x672 ODR WIN
11 800x600 ODS FULL
12 800x600 ODS WIN
13 896x784 ODR WIN
14 1024x768 ODS FULL
15 1024x768 ODS WIN
16 1024x896 ODR WIN
17 1280x960 ODS FULL
18 1280x1024 ODS FULL
19 1600x1200 ODS FULL
20 VARIABLE ODR WIN
21 VARIABLE ODS WIN
22 CUSTOM OD FULL

- - - - - - - - - - - - - - - -
. . . DOS-only Switches . . .
- - - - - - - - - - - - - - - -
Argument|Sub-Arg.|Description
= = = = = = = = = = = = = = =
-0 Force black background in 8-bit modes
-1 #/-2 # Select Player 1/2 Input:
2 2 Button
3 4 Button
4 6 Button
5 8 Button
6 Sidewinder #1
7 Sidewinder #2
8 Sidewinder #3
9 Sidewinder #4
10 Gamepad Pro #0
11 Gamepad Pro #1
12 LPT1 #1
13 LPT1 #2
14 LPT1 #3
15 LPT1 #4
16 LPT1 #5
-3 Enable triple buffering (disables VSync)
-8 Force 8-bit sound
-c Enable full/wide screen (when available)
-cc Enable small screen (when available)
-sp Report sound detection information
-v # Select Video Mode:
0 256x224x8B (MODEQ)
1 256x240x8B (MODEQ)
2 256x256x8B (MODEQ)
3 320x224x8B (MODEX)
4 320x240x8B (MODEX)
5 320x256x8B (MODEX)
6 640x480x16B (VESA1)*
7 320x240x8B (VESA2)
8 320x240x16B (VESA2)
9 320x480x8B (VESA2)
10 320x480x16B (VESA2)
11 512x384x8B (VESA2)
12 512x384x16B (VESA2)
13 640x400x8B (VESA2)
14 640x400x16B (VESA2)
15 640x480x8B (VESA2)
16 640x480x16B (VESA2)
17 800x600x8B (VESA2)
18 800x600x16B (VESA2)
-w Enable VSync (disables triple buffering)

*The 640x480x16B (VESA1) video mode is compatible with many video cards, but can
also be very slow. We recommend that you use a VESA2 mode if your video card
supports it. Please see the system requirements for more information
[Readme.txt].

. . . . . . . . . . . . . . . .
This documentation is best viewed in a fixed-width font such as "Courier New".

Copyright (C) ZSNES Team & ZSNES Documentation Team [License.txt]

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