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11
CHAPTER
DYNAMICS
Ferdinand P. Beer
E. Russell Johnston, Jr.
Phillip J. Cornwell Kinematics of Particles
Lecture Notes:
Brian P. Self
California Polytechnic State University
Fdrag
Flift
a spring drag
© 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 11
Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Acceleration as a function of time, position, or velocity
If…. Kinematic relationship Integrate
v t
dv
a a t
dt
a (t ) dv a t dt
v0 0
dx dv
dt and a v x
v dt
a a x v dv a x dx
v0 x0
v dv a x dx
v t
dv dv
dt
a (v ) v a v 0 dt
a a v
0
dv x v
v dv
v a v dx
dx x0 v0
a v
© 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 12
Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Sample Problem 11.2
SOLUTION:
• Integrate twice to find v(t) and y(t).
m m
vt 10 9.81 2 t
s s
dy
v 10 9.81t
dt
y t t
dy 10 9.81t dt y t y0 10t 12 9.81t 2
y0 0
m m
y t 20 m 10 t 4.905 2 t 2
s s
© 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 14
Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Sample Problem 11.2
• Solve for t when velocity equals zero and evaluate
corresponding altitude.
m m
vt 10 9.81 2 t 0
s s
t 1.019 s
m m 2
y t 20 m 10 t 4.905 2 t
s s
m m
y 20 m 10 1.019 s 4.905 2 1.019 s 2
s s
y 25.1 m
m m
vt 10 9.81 2 t
s s
m m
v3.28 s 10 9.81 2 3.28 s
s s
m
v 22.2
s
dv
v
dv
t
v t
a
dt
kv v v k 0 dt ln
v0
kt
0
vt v0 e kt
xt
v0
k
1 e kt
© 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 18
Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Sample Problem 11.3
• Integrate a = v dv/dx = -kv to find v(x).
v x
dv
a v kv dv k dx dv k dx
dx v0 0
v v0 kx
v v0 kx
• Alternatively,
with xt
v0
k
1 e kt
vt
and vt v0 e kt or e kt
v0
v vt
then xt 0 1
k v0
v v0 kx
v t v x
(a) dv a t dt
v0 0
(c) v dv a x dx
v0 x0
v t
x v
v dv dv
(b) x dx v a v (d) v a v 0 dt
0
0 0
dv x v
v dv
v a v dx
dx x0 v0
a v
x v
v dv 628.32 v
v
x dx v a v dx
3 0.001v 2
dv
0 0 0 0
2 3 e 0.15802
v 2146.2 v 46.3268 m/s
0.001
How do you determine the maximum speed the car can reach?
Velocity is a maximum when a 3 0.001v 2
acceleration is zero
vmax 3
0.001 vmax 54.772 m/s
x t
dx
dt
v0 at dx v0 at dt
x0 0
x x0 v0t 12 at 2
v x
dv
v a constant v dv a dx v 2 v02 2a x x0
dx v0 x0
xB x B x A relative position of B
A
with respect to A
xB x A xB A
vB v B v A relative velocity of B
A
with respect to A
vB v A vB A
aB a B a A relative acceleration of B
A
with respect to A
aB a A aB A
© 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 30
Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Sample Problem 11.4
SOLUTION:
• Substitute initial position and velocity
and constant acceleration of ball into
general equations for uniformly
accelerated rectilinear motion.
yB E
12 18t 4.905t 2 5 2t 0
t 0.39 s meaningless
t 3.65 s
vB E 18 9.81t 2
16 9.813.65
m
v B E 19.81
s
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Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Motion of Several Particles: Dependent Motion
• Position of a particle may depend on position of one
or more other particles.
• Position of block B depends on position of block A.
Since rope is of constant length, it follows that sum of
lengths of segments must be constant.
x A 2 x B constant (one degree of freedom)
• Positions of three blocks are dependent.
2 x A 2 x B xC constant (two degrees of freedom)
v 2A v A 02 2a A x A x A 0
2
in. in.
12 2a A 8 in. aA 9
s s2
v A v A 0 a At
in. in.
12 9 2t t 1.333 s
s s
x A x A 0 2x D x D 0 x B x B 0 0
8 in. 24 in. x B x B 0 0
x B x B 0 16 in.
© 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 37
Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Sample Problem 11.5
• Differentiate motion relation twice to develop
equations for velocity and acceleration of block B.
x A 2 x D x B constant
v A 2v D v B 0
a A 2a D a B 0
in. in.
9 2 vB 0 a B 9 2
s s
Solution steps
6 m/s + 3vB 0
v B 2 m/s
Note that as xA gets bigger, yB gets smaller.
© 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 40
Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Graphical Solution of Rectilinear-Motion Problems
180
160
40
20
0
47.76 47.77 47.78 47.79 47.8 47.81
Time (s)
using dv = a dt ,
v1
x1 x0 v0t1 t1 t a dt
v0
v1
t1 t a dt first moment of area under a-t curve
v0 with respect to t = t1 line.
dv
av
dx
AB tan
BC subnormal to v-x curve
• Velocity vector,
dx dy dz
v i j k xi y j zk
dt dt dt
vx i v y j vz k
• Acceleration vector,
d 2 x d 2 y d 2 z
a 2 i 2 j 2 k xi y j zk
dt dt dt
ax i a y j az k
a) A launch angle of 45
b) A launch angle less than 45
c) A launch angle greater than 45
d) It depends on the launch velocity
SOLUTION:
A baseball pitching machine • Consider the vertical and horizontal motion
“throws” baseballs with a separately (they are independent)
horizontal velocity v0. If you
want the height h to be 42 in., • Apply equations of motion in y-direction
determine the value of v0.
• Apply equations of motion in x-direction
At t = 5 s
At t = 5 s
We can solve the problems geometrically, and apply the arctangent relationship:
Physically, a rider in car A would “see” car B travelling south and west.
© 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 64
Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Concept Quiz
If you are sitting in train
B looking out the window,
it which direction does it
appear that train A is
moving?
a) 25o c)
b) 25o d)
v v et
en v= vt et dv v2
et a e t en
dt
x
• The tangential direction (et) is tangent to the path of the
particle. This velocity vector of a particle is in this direction
• The normal direction (en) is perpendicular to et and points
towards the inside of the curve.
• The acceleration can have components in both the en and et directions
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Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Tangential and Normal Components
• To derive the acceleration vector in tangential
and normal components, define the motion of a
particle as shown in the figure.
• et and et are tangential unit vectors for the
particle path at P and P’. When drawn with
respect to the same origin, et et et and
is the angle between them.
Some possibilities:
et
Determine the normal acceleration en
t 252
2
v 2
an 78.125 m/s
r 8
Determine the total acceleration magnitude
amag an2 at2 78.1252 + (0.5)(10)
2
amag 78.285 m/s 2
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Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Group Problem Solving
• Position vector,
r R e R z k
• Velocity vector,
dr
v R e R R e z k
dt
• Acceleration vector,
dv
a
dt
R 2
R e R R 2 R e z k
a B OA r 0.240 m s 2
0.05 d d
0 0
2 2(2 )
0.05 2
0.05 2(2 )
2 2
2 0
2 0
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Edition
Vector Mechanics for Engineers: Dynamics
Tenth
Group Problem Solving
Determine the angular velocity
2 0.05 2(2 ) er
2
2.8099 rad/s
2
r r er r 2r e
a
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