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Abstract— This study proposes a tool model for phobia speaking. With the use of virtual reality, it is possible to
treatments using exposure therapy and virtual reality. The simulate a plane trip, animals, high places, crowds, war
model goal is to represent a system that enables the
and other situations that might cause fear or anxiety and
treatment of several phobias with different techniques,
through the immersion of the patient in a virtual
are hard or impossible to replicate physically.
environment with head-mounted displays, supporting the The virtual reality therapy solutions are hard to be
addition of new modules of techniques or phobias. The found in clinics, besides having a high cost and using
present work seeks to propose a broader and more flexible outdated devices and graphics as there has not been a big
virtual therapy system and obtaining a more current investment in the field in the last years.
solution. For the evaluation of the applicability of this model, This research proposes a tool model to assist the
a prototype was developed with support to the treatments of treatment of psychological disorders, enabling the use of
flooding, implosion, rationalization and systematic the main treatment techniques as systematic
desensitization, as well as support to more than one phobia. desensitization where a patient is gradually exposed to the
The prototype was tested with volunteers to evaluate the object of fear that causes panic or anxiety, or flooding,
levels of reality, immersion and anxiety caused to analyze the where the patient is exposed to the highest level of fear
possibility of the use of this tool to support phobia possible. This paper proposes a model to support many
treatments. At the end of this study, the results showed that techniques and different types of phobias. Also, it proposes
the developed model is applicable, and that virtual reality the use of more economically accessible gadgets that are
has great strength when applied to human’s psychology, usually created for entertainment.
being that 80% of the participants reported feeling afraid or
having other characteristics of anxiety. II. THEORY
Keywords: Virtual Reality; Virtual Therapy; VRET; A. Phobias
Phobias; Immersion.
Phobias are specific types of fear [3], where an
individual is afraid of being in a situation and when facing
I. INTRODUCTION it, has a fear of the possible consequences of it such as
In the last years, the computer graphics processing falling, dying and feeling pain.
capacity has increased quickly and constantly as well as Beck, Emery and Greenberg explain that the object of
the quality of this week screens. This advancement enables fear can be realistic (something that actually represents a
the creation of new devices and even the reinvention of risk, as fear of heights) or unrealistic (does not represent
others with more quality and effectiveness. risk, as clowns) [3]. The response to this phobia may vary
At the same time, society has been advancing and its from anxiety to panic.
complexity has been increasing, needing more advanced The anxiety or anguish is, as Rojas defines, “a feeling
solutions for more complex issues. The appearance of new of anguishness, narrowness and stenosis”. And fear is
diseases, new issues, new experiences and new fears can defined as “a specific awe, determined and objective
be noted as well. Phobias, or the exaggerated fear of towards something external to us and approached bringing
something or a situation [1], is not something new despite disquietude, unrest, alarm” [1].
several new phobias emerging in the last decades such as As previousty mentioned, phobia is an uncontrollable
the technophobia or the nomophobia (fear or anxiety of fear that causes panic and anxiety. This fear and anxiety is
being out of mobile contact). in excess controls the individual. According to Rojas, there
The same way that technology advances, other science is a possibility for anxiety to become a phobia as well as a
areas tend to advance and make use of new technologies. phobia can make its way back with the appropriate
In medicine, for example, robotics has been used for years treatment [1].
helping surgeries and prosthesis controlled by microchips According to Beck, Emery e Greenberg, phobias can
to substitute lost members [2]. be developed for several reasons. In adults, many phobias
In psychology, some treatments can make use of new can be attributed to traumatic events that might have
devices. In the last decade, the term “Virtual Reality happened during childhood or in the beginning of
Therapy” has been used more commonly, where virtual adulthood [3] and left marks.
reality is applied in several treatments such as PTSD. Another type of phobia related to childhood is the
Virtual reality therapy facilitates the treatment of phobia by fixation. Where a child is fixated on a fear
several disorders, as some of the feared situations can be during his development and this fear evolves into a phobia.
hard to replicate as the fear of travelling by plane or public There is also specific phobias that are not attributed to any
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graphics with lower quality, which decreases the user’s Rift [11] and the scenes were developed to support
immersion. implosion, flooding, systematic desensitization and
rationalization to evaluate the possibility of supporting
III. PROPOSED MODEL different treatments using exposure with virtual reality.
The tool model has the objective of helping with the The development of the scenarios was as follows:
treatment of different types of phobias, with more than one • Systematic desensitization for acrophobia: several
possibility of technique to apply. The phobias and their difficulty levels were created. The initial levels used small
treatments are separated into modules enabling the option bridges with different heights that should be crossed by the
of adding new customized levels such as a scene with a user, and the highest levels reproduces tall buildings and
specific number of animals and new developed modules. the user had to cross the using a wood board;
Each phobia module is specific for a theme and is • Flooding for acrophobia: a scene was created where a
composed of different treatment techniques, as shown in patient should cross very high buildings using wood
figure 1. Treatments with systematic desensitization have boards with different inclinations. The scene used many
several levels beginning with the lease feared to the sound effects, such as wind and the sound of creaking
highest level. Each level has new changes, such as less wood. At the end, the user can jump off the highest
light, more sound effects, more objects or animals, more building. The main goal of this scene is to generate the
details or other factors that can make the environment highest possible fear the patient can handle, which should
scarier. be determined by the doctor handling the tool;
As for techniques such as flooding, the modules • Rationalization for arachnophobia: a scene was
support different “high levels” to be chosen from created were the user had to be virtually close to a glass
according to the patient’s profile. box with a spider inside, receiving explanatory texts about
On the other hand, other techniques can have a the situation the user is exposed to using logic to reduce
different approach using virtual reality, such as treatments anxiety;
based on cognitive therapy, where new elements inside the • Flooding for arachnophobia: an environment was
virtual environment can be used to help with the created where the patient has to stay inside a room for a
rationalization of the fear, as a guided environment with determined period without exiting, this room is filled with
instructions and logical expressions to help the patient. spiders: on the bed, furniture, floor, and walls. This scene
uses sound effects and movement;
• Implosions for arachnophobia: an environment was
developed showing several images of spiders to
accompany the doctor’s voice incentive.
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• Environment quality: From graphics quality to the V. RESULTS
level of reality and the object’s response to the user; Based on the collected data from the questionnaires
• Anxiety, fear and relaxation levels: Such as “Which and notes during the sessions, an analysis of the prototype
level of anxiety did you feel in a given experiment?” and if was made.
the participant felt suffocated for not being able to quit the In the pre-test quiz, the participants were asked about
session, if he experienced sweat or felt relaxed through the their fear and anxiety levels towards spiders based on
first levels; previous experiences. After the test, the volunteers were
• Opinions about the prototype; asked about their anxiety levels during the session. The
• Immersion levels: perception of the real world during figure 4 shows a comparison between the anxiety felt in
the tests, such as external sounds, room temperature and real life and using virtual reality.
close people; As it can be noted in the tested cases, the levels of
The tests were made individually with 20 volunteers anxiety in the real world and in virtual reality are very
between 20 and 65 years old, with an average age of 30 close.
years old and different levels of fear. None of the The levels for determining anxiety took under advice
participants had a diagnosed phobia. the Hamilton scale [1], where in each characteristic there
The volunteers received a brief explanation about are four levels of anxiety (from absent to very strong).
virtual reality, phobias and the proposed model and signed
a consent form before starting the experiment. Then they
tested the scenes for arachnophobia with flooding and
acrophobia with systematic desensitization and flooding,
as shown in examples in figure 3.
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volunteers thought the quality was good, and 85% of them The participant described the session with physical
judged to be correct or completely correct the phrase “I felt stimulation as an intense experience.
that the environment and animals were responding to me”,
which demonstrates satisfaction regarding the VI. CONCLUSION
environment. Virtual reality is going through a rebirth time in the
Also, other questions were made to analyze the levels market, creating new possibilities of innovation in several
of immersion of users, such as questions about their fields. There is no doubt that psychology is one of those
capacity to be aware of the real world during the tests. fields. From phobia treatments to the rehabilitation of
As shown in figure 6, most of the volunteers told felt patients with PTSD, the use of VR can change the way we
some level of unconsciousness regarding the real world people deal with their problems.
around them. One of the main factors used for a better The analysis made on the prototype created the
immersion is the use of headphones and sound effects. following points:
At the end of the acrophobia test, the participants were • Techniques such as systematic desensitization,
asked to jump off the highest building in the virtual world. flooding and implosion can be replicated using a virtual
As a result, 20% of the participants refused to jump. This environment;
shows clearly that they were impacted by the use of virtual • Using a module structure, we have an easy tool that
reality. could receive new functionalities and support new
treatments and phobias;
• With the appropriate tools, it is possible to unite
several new technologies. During the prototype’s
development, it was possible to integrate technologies such
as the Oculus Rift, the Leap Motion and other accessories
such as joysticks;
• It is possible to reproduce discomfort, fear and
relaxation through virtual reality, even if with less
intensity, enabling an effective treatment. Tests show that
the virtual environment can make people feel similar
emotions experienced in the real world.
As future researches, there could be customizable
levels to give more options to the therapist. In addition, the
Figure 6. Perception of the real world during the experiment
tool could support individual treatment using cheaper
Another factor studied was the side effects that the devices such as Google Cardboard, where the doctor
participants felt during the tests, 80% of them reported to would allow the patient to have sessions at home using
feel or demonstrated some sort of effect such as crying, virtual reality with a smartphone.
screaming, nausea, panic, trying to run and leg tremors. REFERENCES
Most of the participants tried to grab the table in front of
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