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Chapter 4

3D Solid Modeling
4.1 Beam Bracket
4.2 Cover of Pressure Cylinder
4.3 Lifting Fork
4.4 More Details
4.5 LCD Display Support
4.6 Review
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 2

Section 4.1
Beam Bracket

Problem Description Y

The beam bracket is


made of WT8x25 steel.
Chapter 4 3D Solid Modeling Section 4.1 Beam Bracket 3

Techniques/Concepts

• Local coordinate systems


• Sketching with plane view
versus in 3D view
• Use of Triad
• Add Material
• Rounds/Fillets
• Turn on/off edges display
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 4

Section 4.2
Cover of Pressure Cylinder

Problem Description
[1] Pressure
cylinder.

[3] Back view of


the cover. [2] Cylinder
Cover.
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 5

30.3
62.0
Unit: mm. 25.3
7.4
2.3 1.6 21.0 1.3

7.4
R19.0

R3.2
R4.9 R8.5
R7.5
R14.5 R9.0
R18.1

62.0
R25.4
R27.8

31.0
R3.4 10.0
3.0
Chapter 4 3D Solid Modeling Section 4.2 Cover of Pressure Cylinder 6

Techniques/Concepts

• Create new planes


• Set up local coordinate systems
• Plane with outlines
• Modify>Duplicate
• Cut Material
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 7

Section 4.3
Lifting Fork

Problem Description
[1] Fork (steel).

[2] Glass panel


(1.0 mm).
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 8

[3] The cross [2] The cross [1] The cross


section here is section here is section here is
100x10 mm. 130x20 mm. 160x40 mm.

Unit: mm.

2200
1600
200
2400

2500 200
Chapter 4 3D Solid Modeling Section 4.3 Lifting Fork 9

Techniques/Concepts

• Skin/Loft
• Lofting guide line
• Add Frozen
• Copy bodies (Pattern)
• Boolean
• Create 3D surface bodies
Chapter 4 3D Solid Modeling Section 4.4 More Details 10

Section 4.4 More Details

• Triad
• Isometric View
• Rotation
• Selection Filters
• Extend Selection
• Selection Panes
• Edge Display
• Tools for 3D features
Chapter 4 3D Solid Modeling Section 4.4 More Details 11

Triad
[3] If the cyan sphere
coincides with the origin,
that means the view is an
[1] Click an isometric view.
arrow will
orient the
view normal
to that
arrow.

[2] A black
arrow represents
a negative
direction.

[4] Click the cyan


sphere to return to
the isometric view.
Chapter 4 3D Solid Modeling Section 4.4 More Details 12

Rotations

[1] Hold the middle mouse button


down while moving around the graphic
area, you can rotate the model.

[3] Roll, [2] Free


rotation about rotation.
screen Z-axis. [6] The type of rotation depends on
the location of the cursor.

[4] Yaw,
[5] Pitch, rotation about
rotation about screen
screen X-axis. Y-axis.
Chapter 4 3D Solid Modeling Section 4.4 More Details 13

Selection Aides

• Selection Filters
• Extend Selection
• Selection Panes
Chapter 4 3D Solid Modeling Section 4.4 More Details 14

Bodies and Parts

• A body is entirely made of one kind


of material and is the basic building
blocks of a model.
• A 3D body is either a solid body, a
surface body, or a line body.
• A part may be a collection of bodies.
All bodies in a part are assumed to be
bonded together with one another.
• In Mechanical, parts are meshed
This is the only
independently geometric
• A model may consist of one or more entities that will
parts. be attached to
• In Mechanical, connections
Mechanical for
(contacts, joints) among parts must be simulations.
established to complete a model.
Chapter 4 3D Solid Modeling Section 4.4 More Details 15

Features
Features
• Based Features
• Extrude
• Revolve
• Sweep
• Skin/Loft
• Surface
• Lines
• Point
• etc.
• Placed Features
• Thin/Surface
• Blend
• Chamfer
• etc.
• Planes
• Operations
• etc.
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 16

Section 4.5
LCD Display Support

Problem Description
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 17

Unit: mm

17
42

200
80
60
50
10
Chapter 4 3D Solid Modeling Section 4.5 LCD Display Support 18

Techniques/Concepts

• Revolve
• Skin/loft
• Thin/Surface

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