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INTRODUCTION
As time continues to run, our world keeps getting more advance and
modernize, and until it does`t stop. One of the finish product of organization is
the machine called computer. There are so many computer games which is
being addicted by the children or students either in high school and college.
DOTA 2 is one of the popular online video game nowadays. DOTA stands for
Playing Game (MMRPG) these days. DOTA was released by the Blizzard
Entertainment that invaded lots of country massively to the extent that a great
on July 9, 2013 and July 18, 2013 for Mac OS and Linux .
The objective of the scenario is for each team to destroy the opponent
use powerful units known as heroes, and are assisted by allied heroes.
According to Ardemer 2015, initially simply gave this game a try out curiosity
and eventually fell to the addiction. These current trends of DOTA addiction
observable among the new generation in other countries have reached to the
Computer gaming is just one the most liked means of relaxation for
Filipinos beside primetime television shows and sports until such time video
games are invented too. In Los Banos, Laguna, Philippines. Allowance,
gender,peer group, and year level positively affect students decision to play
while times spend on studying, year level, previous grades, number of books
and time spend playing computer games are found to be significant and
In Santo Tomas, Davao Del Norte- academic institutions here have raised
a red flag after they reported that the number of minors of which majority are
online role playing games, continuously rising as manifested in the low turned
out of attendance and grades in school. More and more minor students
DOTA 2
Defense of the Ancients, which also a different game. Video game played in
separated babes in the map and had a goal of overcoming other, achieved by
so being addicted to any online games is bad in so many obvious ways. But
why is this study any different from the rest? The main reason why the group
used the term simply “playing” in coining the study, is because using or
imposing the word “addiction” to it as the main idea would lead to an old and
repeated study.
One of the functions of playing video games is place for entertainment, but
there are also people become stress while playing video games because of
MOBA games have high complexity and more challenging for player,so this
genre is suitable for this research to see what is game events that makes
daily life. Meanwhile, increasingly more serious. Therefore, how to win such
processes have been examined using this game, this genre does not enforce
cooperative play and studies tend to be base on very large groups. Newer
genres are being developed and played which have so far not been studied.
The genre known as Multiplayer Online Battle Arenas (MOBAs) are attracting
large number of players and success depends on effective team playing within
unique viewers on average watched the 2017 World Championship and the
prize pool for Dota 2, The International Championship earlier this year topped
to stay alive, players must closely monitor their character status, especially
remaining health. Understanding how health may change in the near future
can be vital in the determining what tactics a player may use. We analyzed
replay logs of the game Defense of the Ancients 2 (DOTA 2) to discover
methods to predict how players heaths evolve over time. ( Zach Cleghern,
In August 2016, Wings Gaming won the sixth edition of the international,
a tournament for the video game Dota 2. Wings Gaming, a team consisting of
five chinese players, was praised for bringing honour to china. This article
explores various ways in which this Chinese Dota 2 community frames its
the country, honouring or disappointing the nation when they square off in
community, arguing that the way in which people cheer for their teams stems
American social media to discuss the role that truth plays when nationalism is
digital or technological addiction. In fact, they loved their current reality life.
MMOG was selected as domain due to characteristics as real time game that
have strong internet connection and interact with millons number of players.
attacks and movements that you use to come out of it. In fact all the games
contribute towards improving the hand eye coordination. You have to pay
attention to so many things at once; you learn to multi task and even improve
your peripheral vision. Moreover, the result of the game depends on the
strategies adopted by the victor. It is not about charging blindly into the crowd
and obliterating them all with a machine gun. It has multiple aspects. The way
of attacking, movement, teaming up, etc. are all important parameters that
determine the dominance of a team. It helps in making similar plans in real life.
Generally, the things they liked about DOTA tournaments and the gambling
associated with it. They defeat their opponents in order to attain their ultimate
goal which is to earn money estimated from Php 100 and above. From what
they mentioned, the game made them rich. (Personal Communication 2015)
Although Dota 2 , just like any other online games, was created to be a
harmless game for fun, entertainment and leisure, it has never prevented itself
from issues and controversies leading to its prohibition due to the actions of
the ones playing said game. Year 2015, Dasmarinas, a city in Cavite,
Philippines, once banned playing Dota in any internet shops on their territory
through a city ordinance published on the said year. Then any internet cafe
that allows gamer to play Dota faces a month long suspension of their
Although by the former statements, it was implied that the game pertained
was Dota Warcraft III mod and not Dota 2, which is the topic of this study,
there is a notion among non- Dota 2 players, among them includes legislators,
that the two games mentioned are one and the same, so mentioning this is still
relevant to the researchers study. “Dota is really big game in the Philippines,
partly because of the presence of internet cafes around almost every city and
provincial district” says a Kotaku read whose name was a kept a secret due to
lot of players here can be intense (really, to say the least) says he.(Schreler,
22 Jan. 2015)
Related Studies
remarkably increasing. Majority of these game are men and a few of which are
women. Day after day,this fact is evident when you enter an internet cafe and
lifestyle of players. On the other point, excessive amount of time spent sitting
lead to poor eyesight. This is commonly the problem among DOTA addicts or
video game enthusiasts. Huge aye bags will start forming under the eyes after
playing overnight. It can lead to obesity due to the sedentary nature of the
game. It does not require strenuous physical movement thus fats continue to
build up inside the body. In rare situations, the person could experience
(Rayo,2012)
Playing DOTA 2 are also triggers the players to lose his or her temper and
values. It simply because of the different languages used during the or what
we called “Trash talks”. Trash talks such as foul languages can really lose
their temper and values. As a result, the both side will fight against each other.
This is the kind of a computer games that can be played by many players and
it is the most popular games to young students. Many students get addicted to
this game and they even long hours inside the computer shop just to play this
Playing video games is the addiction of most teenagers that can affect
their works, it can ruin their studies and it can destroy their life as a students in
the society. Most of the students believe that playing video game is good
because it can make them happy and they think that it can solve their
problems regarding to their families and studies, but in fact it can add their
problems. Students that are addicted to video games cannot easy to stop their
selves from playing video games but it can lessen them in playing video
games.
This study aims to know the perceived effects of DOTA 2 to their academic
a. Frequency of DOTA 2
a. Class Participation
b. Number of Hours spent in Studying
Hypothesis
Video game Addiction will not lessen if teenagers would not know how to
control their selves and if appropriate measures would not be followed with
individual .
information that will be needed in the study. This study will be conducted to
Performance.
order for them to be aware of the possible effects that will happen to their
To the Non- Gamers. This study will feed the curiosity of the researchers
and it will give them certain information about the relationship of ones
habits,social life,and education to ones whole being,that will help them in the
future
To the Parents. It will help them to know why their children play video
games. This will also help them to know the techniques on how to lessen their
To the Teacher. It will help them to expand their knowledge about why
To the Student. It will help them to lessen their time on playing video
games, and will also help them to understand the effect of playing DOTA 2
student’s.
Definition of Terms
something.
Students- Are the subject use to perform our study on the cause and
Behaviour- The way person act or behaves or the way something moves,
function or reacts.
Attitudes- The way you think and feel about someone or something, a
involving two (2) teams of five player’s.They used a hero character,which aims