Академический Документы
Профессиональный Документы
Культура Документы
CebWhVXlbhebja&7VbaVXcgTeg
EXaWXefghaa\aZ_TaWfVTcXf
6eXTgXV[TeTVgXef\aC[bgbf[bc
Welcome to
Head of Design
Ross Andrews
Editor in Chief
Jon White
Production Editor
Jasmin Snook
Designer
Alexander Phoenix
Cover art
Jungmin Jin/Dospi
Printed by
William Gibbons, 26 Planetary Road, Willenhall, West Midlands, WV13 3XT
Distributed in Australia by
Gordon & Gotch Australia Pty Ltd, 26 Rodborough Road, Frenchs Forest, NSW, 2086 Australia
Tel +61 2 9972 8800 www.gordongotch.com.au
Disclaimer
The publisher cannot accept responsibility for any unsolicited material lost or damaged in the
post. All text and layout is the copyright of Imagine Publishing Ltd. Nothing in this bookazine may
be reproduced in whole or part without the written permission of the publisher. All copyrights are
recognised and used specifically for the purpose of criticism and review. Although the bookazine has
endeavoured to ensure all information is correct at time of print, prices and availability may change.
This bookazine is fully independent and not affiliated in any way with the companies mentioned herein.
Fantasy Art Genius Guide Seventh Edition © 2016 Imagine Publishing Ltd
Part of the
bookazine series
Contents
Concept
10 Build your own dystopia concept
16 Design your own fantasy vehicles
24 Construct a robot with your photos
30 Sculpt dynamic forms
38 Awaken a beast with ZBrush
46 Render a furry creature concepy
54 Use ZSpheres to sculpt a dragon 24
Character
64 Create a convincing cartoon character
70 Texture distinct steampunk characters
78 Perfect colourised characters
84 Colour your fantasy composite
90 Develop your own mutant
96 Make your own steampunk captain
102 Retouch a fantasy sorceress
108 Sculpt and render a zombie bust
116 Design an Elven archer
46
122 Fashion pro key art
128 Render a cyberpunk character
Landscape
136 Render a fairytale castle
144 Construct a landscape from photos
150 Composite a fantasy landscape
156 Composite with adjustment layers
160 Work with matte painting
166 Master pro painting techniques 136
170 Create a landscape with brushes
10
116
Fantasy Art
Genius Guide
38
128
90
64 158
Use Photoshop
to create photoreal
concept art
96
156
Concept
Compose magical scenes
These
techniques are
used in the
ÀOPLQGXVWU\
54
46
8 Fantasy Art Genius Guide
Fantasy Art
Genius Guide
16
10
38
24
Build your
own dystopia
concept
Use digital painting techniques to create a photoreal
FRQFHSWLOOXVWUDWLRQIRUÀOPSURGXFWLRQ
Learn how to use Photoshop to PDQDJHWKLVSUREOHPDQGJLYH\RXWKH
create photoreal concept art with FKDQFHWRFUHDWHWZRRUPRUHRIWKHVH
this tutorial. Use a ‘photo bashing’ FRQFHSWVLQDVKRUWDPRXQWRIWLPH7KLV
WHFKQLTXH²ZRUNLQJIURPSKRWRVDQGOLWHUDOO\ WXWRULDOZLOOH[SODLQKRZWRXVHWKLVIRU\RXURZQ
¶EDVKLQJ·WKHPLQWRQHZIRUPVE\XVLQJGLJLWDO SURMHFWVDQGSXVK\RXU3KRWRVKRSVNLOOVWRD
paint – to create a base to paint over. You will QHZOHYHO7KHVHWHFKQLTXHVDUHXVHGLQWKH
DOVROHDUQKRZWRGHFLGHRQDFRPSRVLWLRQ IHDWXUHÀOPLQGXVWU\DVZHOODVLQVRPH
and where to position the focal points in order JDPHUHODWHGSURMHFWVVXFKDVThe Last of Us
to create an interesting concept that tells a E\1DXJKW\'RJRUJDPHFLQHPDWLFV7KLV
VWRU\&UHDWLQJDUHDOLVWLFSDLQWLQJLQDVKRUW WXWRULDOLVIRUDGYDQFHGVNLOOHG3KRWRVKRS
DPRXQWRIWLPHLVVRPHWLPHVYHU\GLIÀFXOW DUWLVWVEXWDOVRIRUEHJLQQHUVZKRZDQWWRÀQG
8VLQJSKRWRVDVDEDVHZLOOKHOS\RXWR RXWZKDWWKH\·UHFDSDEOHRIGRLQJ
Artist
Tony Andreas
Rudolph
www.zulusplitter.de
Rudolph is a concept
artist and digital matte
painter working in the
IHDWXUHÀOPLQGXVWU\+H
has worked on projects
like Guardians of the
Galaxy, Jupiter
Ascending and Captain
America 2.
Software
Photoshop
Source Files
2Q)LOH6LOR\RXZLOOÀQG
QHDUO\DOOWKHVRXUFHÀOHV
needed for the tutorial,
from the base image to
all the added photos.
Concept
Open the plate First, open the plate image that will be the base for your Prepare the plate The next step is a small but important step
01 concept. You can use the same one that was chosen for this image, which 02 to save time in the future. Start to prepare the image by separating the
can be found on the disc (‘IMG_3383.jpg’). Start analysing the image to ensure that foreground from the background. You will use the building in front of the tree
anything you add follows the same colour grading and light direction. The image has for the cut. Create a new group. Now start using the Polygonal Lasso tool and
very diffused lighting, which means no directional light and no shadows. It has more or create a selection on the edge of the station. When you have done this, click
less only ambient occlusion and contact shadows created by the objects in the scene. on the mask icon in the Layers panel to create a mask on the group.
Paint the fog The background has too Storytelling elements The whole
13 many small and tiny details. You need to push
14 concept needs more storytelling elements as
back everything with fog. Create a new layer in the well as moving objects. You need to paint this in on a
Overpaint group and over the Trees group for the new layer just with black. Use a simple round brush to
foreground. Then use the Brush tool and a cloud scribble these elements on very quickly and roughly.
brush or a round brush with 0% Hardness. When you Create separate layers for each element, which
start painting, add more fog to the parts that are in means in the background Overpaint group and in the
the centre of the image and less on the right part for foreground Overpaint group. These two new elements
a transition. will be your composition focal points too.
17 $GGPRUHLQWHUHVWLQJHOHPHQWV Open a
rusted metal texture and move it into the PSD over
the Overpaint layer. Make it with Cmd/Ctrl+Shift+U grey, set
it to Overlay and move it over the painted roof from the step
before. Then go to the vegetation layer and paint again with
the Mixer Brush tool to create more plants on the left side
as well as on the rails. Pick on different areas on the tree to
create randomness. Then use the normal Brush tool with a
plant brush and paint plants on the roof on the right side on
“Use a chalk brush with the texture to create a used
the same layer. look and less painterly feel”
18 5HÀQLQJ Create a new fog
layer over every layer. Choose
a cloud brush and pick the sky to add
more fog to the foreground as well
as on the left side to push the details
away. Just keep the roof fog-free.
Then use a reference image for the
girl and start painting on top of it to
match the lighting direction. Paint the
girl’s bag by hand using the Brush
tool and the Polygonal Lasso tool to
get sharp edges. Finally, paint the
destruction on the roof on the right
side as well as the sun rays.
)LQDOWRXFKHV The last element is the jet in the ([SODLQWKHFRPSRVLWLRQ The image is done. You should have three focal points:
19 background. Use the same techniques as before to
20 the jet, the collapsed roof and the girl. The jet is a warmer colour than the background. The
paint and design an interesting jet. Make sure the exhaust collapsed roof has the most details and no fog, and the girl is the darkest point in front of a bright
trail and the headlights are a warmer colour than the background. You also have a simple one-point perspective that is leading to the girl. The girl leads
background element. After this, make a master copy and to the jet and the roof. If you look at the roof this is leading to the jet and the jet back to the roof. These
add noise to the image via Filter>Noise>Add Noise on HOHPHQWVGHÀQHWKHYLHZHU·VSDWKRIVLJKWDQGFUHDWHDQLQWHUHVWLQJFRQFHSW
around 8%. Then copy this layer and sharpen it a bit with the
6PDUW6KDUSHQÀOWHU&UHDWHD+XH6DWXUDWLRQDGMXVWPHQW
layer. Go to the Yellow and Red channel and move the
colour to the right to get greener plants.
Concept
This craft is a kind of Chinese-style battleship, with the
wings, cannons and sails based on Chinese temples. I
imagined that there would be steam engines inside.
01 %HHIÀFLHQW
Split off the ship’s
main hull and think like
an engineer – how can
we build this ship? If you
think of building the ship
as one big project then
it’ll end up seeming like
a lot of work and it’ll be
GLIÀFXOWWRPDNHDQ\
changes. We should
keep it as simple as
possible. Section off
different parts of the ship
into different groups and
– as you can see from
the image – models with
the same colour are
instanced, so you have
full power to change
them with minimum
effort. Don’t build the
ship in one go, build the
parts separately.
%ORFNRXWWKHPDLQDUHDV Add the secondary blocking details on the hull and apply different colours to help differentiate each group. In my project,
02 I added the main bridges, master poles, extended the structure and added cannons. To make the process simpler, reuse assets as much as you can. For
example, the purple blocks in the image are all the same asset. Extend the secondary blocking on the main hull and like before, reuse the same models as much
as possible.
Stefano Tsai is a
concept designer and
3D artist. He has been
working in the game
and entertainment
business since 2001,
and is still excited by
his work every day
despite over a decade
in the business
Step back and check the design It’s always advisable to check how the overall look is panning out
06 throughout the process. Reveal all of the middle hulls to see how everything looks together. If it looks too straight
and formal then the surface is continuing without a break. To add interest, take one of the upper decks, copy it and turn
it into a duplicate version. Push it out a bit further to make an extended structure. These new platforms are good areas to
Factory production line of scout place cannons, as they can get a better shooting angle.
robots 3ds Max (2013)
O An automatic machine for producing
military robots. You can see how
friendly the employees are.
Add functional mechanisms After checking all of the connected parts, go back to complete the
07 mechanical joints, including the mechanisms for both side sail wings and for the main sail wings. These need to
be connected with the mechanical parts and should lead to the central system. In this case, the central area will be the
ship’s keel. The keel area has plenty of equipment from the front to the end of the ship, so it’s essentially the nerve centre
of the ship. You want to add many details to make it feel functional.
Focus GHWDLOLQVSHFLÀFDUHDV
We can’t put details everywhere on the ship, as it’ll get too noisy and it’ll take too much time.
Car study 3ds Max (2013) Instead, we need to pick a few key areas. To do that, create highlight details for the chosen areas,
O This was a study project for the front and in others dial the detail back – you want the eye to naturally fall on your focal points. On my
panel of a car. For the image, I tried out ship, I spent time adding details to the stern tower, the bow, the propellers and master cannons.
two different colour casts, which gave
the image a different kind of tone. These elements really emphasise the ship’s fantasy style.
09 Complete the bow Generally, this is the most armoured part of the whole ship
as it needs to be built for combat collision. For dynamics, if you want the shape to be
stronger, you need to keep it as simple as possible. As such I didn’t got crazy with the design
KHUHWKHQDGGHGVRPHPHWDOGHFRUDWLRQRQWRLWVVXUIDFH6RPHWKLQJÀHUFHORRNLQJZRUNVEHVW
“Naturally it
makes sense
to have lots
of heavy
armour to
surround it
and to
protect the
high-ranking
officers”
22 Fantasy Art Genius Guide
Fantasy Art
Genius Guide
Try RXWGLIIHUHQWORRNV
Once you’ve built up the basic shape of the ship, don’t be
afraid to try out other compositions. This is just the start of
the process and the idea is to explore your idea and to
UHÀQHLW,QP\SURMHFW,TXLFNO\JUDEEHGWKHXSSHUGHFNV
DQGGXSOLFDWHGWKHPWRFUHDWHGHFNVEHORZWKHVKLS·V
PDLQKXOO,W·VQRWYHU\SUHFLVHEXWLWJLYHVDQLGHDRIKRZLW
ZLOOORRNVWUDLJKWDZD\,I\RXOLNHWKHQHZLGHDLW·VVRHDV\
WRJREDFNDQGPRGLI\WKHPRGHOWRLQFOXGHLW
15 Render, lighting
and materials
This image only focuses on
the modelling process in
relation to the concept and
we didn’t spend any time on
proper unwrapping, textures
or lighting. You can see a quick
result on the left, where we
have only applied box mapping
and a few materials such as
wood, metal and fabrics. I used
V-Ray 3.0 and an image-based
method to create a quick previs
image. I also applied an AO
OD\HULQ3KRWRVKRS7RÀQLVKXS
the image, give the materials a
slightly rough texture and make
the colours and lights a little
more lively.
Concept
Construct
Artist
Moe Pike Soe
a robot with
your photos
ZZZEHKDQFHQHW
PRHSLNH
“Whenever I work on a
piece of art, one of my
main focuses is how the
different light sources
affect each of the
objects in the
composition. Depending
Master the fundamental techniques to create a mechanical
on the location of the
REMHFWWKHUHÁHFWLRQRI
robot using only photos
the light is varied. If an
object is directly in front Before we begin the tutorial, close your eyes FUHDWHDG\QDPLFVFHQHZLWKWKLVODUJHUWKDQOLIH
of the light source, I
would brush around the and imagine a robot that has ninja assassin PHFKDQLFDOURERW
edges of the object to skills. Its parts are made of bulletproof metal and $QDGYDQFHGNQRZOHGJHRIWKH7UDQVIRUPWRROV
create a rim-light effect.
FDUERQÀEUHVDORQJZLWKEXOOHWSURRIJODVVDQGKHUH\RXZLOO DGMXVWPHQWOD\HUVEOHQGPRGHVDQG%UXVKWRROVLV
“I’m a self-taught
freelance digital artist OHDUQKRZWREULQJWKLVVXSHUFRROFKDUDFWHUWROLIH UHTXLUHG8VLQJDWDEOHWLVDOVRH[WUHPHO\HQFRXUDJHGDVLW
and designer from :HZLOOEHJRLQJRYHUIXQGDPHQWDOWHFKQLTXHVXVLQJ ZLOOVSHHGXSWKHHQWLUHSURFHVVRIFXWWLQJSKRWRVDQG
Yangon, Myanmar. I
started using Photoshop
3KRWRVKRSWRFRPELQHDQGWUDQVIRUPSKRWRVLQWRDQ SDLQWLQJDVZHOODVLQFUHDVH\RXUDFFXUDF\DQGHQKDQFH
in junior year of my high RWKHUZRUOGO\DQGIXWXULVWLFFKDUDFWHU WKHRYHUDOOÀQLVK:H·OOJXLGH\RXWKURXJKFRQVWUXFWLQJ
school and started my :HZLOOXVHYDULRXV7UDQVIRUPWRROVEOHQGPRGHV ERG\SDUWVDQGDUPRXUWROLJKWLQJFRORXUDQGUHÀQLQJWKH
career in 2011. I’ve had
the opportunity to work DGMXVWPHQWOD\HUVDQGSDLQWLQJWHFKQLTXHVLQRUGHUWR NH\GHWDLOV
with clients from around
the world including
international Draw an
corporations such as 01 initial sketch
Nike and Nissan. I am
currently developing my Start off with a sketch.
skills at the Parsons New Using reference photos
School of Design in New
York City.” will help with determining
the proportion and pose of
Software the mech. After the sketch,
Photoshop look for stock photos of car
parts, engines, cables and
Source Files vehicles – armoured cars
On FileSilo youZLOOÀQGD and tanks are great. The
VPDOOFROOHFWLRQRIÀOHV
that have been made for sketch and stock photos are
this tutorial. on the FileSilo.
Prepare
02 the canvas
Once you have a
sketch ready or
you are using the
one supplied, start
bashing photos in
Photoshop to build
the bottom layer
of the robot: the
insides. Create a new
document at 240mm
x 310mm. Set the Mimic body parts Basic knowledge of
background colour 03 the human anatomy will help because you’ll
to grey at #d7d7d7. need to follow the shapes of the muscles, bones and
Import the sketch MRLQWV :H ZLOO DOVR QHHG WR UHÁHFW RQ KRZ LW PRYHV
and set it above the For the joints of the robot, we’ll use spherical parts to
background layer. show how the limbs can move at different angles.
Remain
patient
Creating a mech using photos
can be tedious because of
blending the different images
all with various lighting and
perspectives. Maintaining a
high level of patience and
attention to detail is key to
creating a slick and
professional-looking piece. It Blend the organs The parts will have
is also really important to
Build the organs Build the parts one by one. When 05 different lighting and colours, so blend them
spend time before you start
collecting enough stock
04 cutting out the stock photos, precision is not needed since by using adjustment layers. We are looking for dark
images to enable you to most of the parts are going to be covered with armour, but we’ll shadows, bright midtones and reduced highlights.
complete the piece without still need to blend them in later. Use the original shapes in the Create a new layer, grab a soft brush, set the blend
having to stop and start too VWRFNWRUHVHPEOHWKHDQDWRP\RIWKHURERW,IWKHVKDSHVGRQ·WÀW mode to Soft Light and paint in shadows and
RIWHQWRPDLQWDLQ\RXUÁRZ
press Cmd/Ctrl+T>Right-click>Warp to transform the layer. highlights to the body.
&DUERQÀEUHSODWH
08 'RZQORDGDFDUERQÀEUH
pattern for Photoshop. Double-click
the armour plate to go into layer style
VHWWLQJV*RWRSDWWHUQVDQGFKRRVH
WKHFDUERQÀEUHSDWWHUQ&KDQJHWKH
blend mode to Overlay. Other values
can be tweaked. Always create a new
layer with Soft Light blend mode to
paint in shadow and light to blend the
armour in.
“Creating a mech
using photos can be
tedious because of
blending the
different images all
with various lighting
and perspectives ”
26 Fantasy Art Genius Guide
Fantasy Art
Genius Guide
Study
anatomy
Creating a realistic mech is not all
about looking good, but it’s about
how it functions as well. Extra
knowledge about anatomy will
help a lot in creating the basic
skeletal structure. Study the
shapes of the muscles and bones
to understand how each works
and adapt it to create different
parts of the mech. Following the
basic structure of the human
anatomy will help to ground your
Assemble the chest plate7KHFKHVWSODWHLQFOXGHVWKHGLIIHUHQWWH[WXUHV:KHQEXLOGLQJWKHFKHVW
09 SODWHEHVXUHWRDGGWKLFNQHVVWRWKHSODWH7RHDVLO\GRLWZHFDQSDLQWKLJKOLJKWVRQWKHHGJHVRIWKHSODWH$IWHU
URERWÀUPO\LQUHDOLW\DQGEHHDVLHU
for your viewer to understand.
DSSO\LQJWH[WXUHVDQGVKDGLQJWRWKHFXWRXWVZHZLOOGHFDOVWRVW\OLVHWKHFKHVWSODWH
“Creating a realistic
mech is not all about
looking good, but it’s
about how it functions
as well. ”
Add details and make adjustments Create a new layer Add more details Create a new layer, then make a diamond shape and
15 on top of the mech. Select a soft, round brush with the midtone 16 rotate. Copy and paste it four times and place it on the helmet. Double-click the
colour of the explosion layer. Set blend mode to Screen and paint on layer and create an outerglow with the Opacity of 40%. Ctrl/right-click> Copy Layer
the border of the mech and the explosion. Create shapes between the Style and paste it to other layers. After the eyes are set, create a new layer and paint thin
explosion and mech layer. Paint edges and contour with a small, soft brush. VWURNHVDWKRUL]RQWDODQJOHVWRFUHDWHÀUHVSDUNV7KHQDGG0RWLRQ%OXUZLWKD6FUHHQ
$QG)LOWHU!%OXU!0RWLRQ%OXUWRFUHDWHGHEULVEHKLQGWKHPHFK blend mode.
Correct
17 the colour
Use a Selective Color
adjustment layer
to add blue to the
shadows and change
the vibrance of red in
the canvas. Adjust the
values under the Red,
Neutral and Black tabs.
Create an Exposure
adjustment layer in
order to brighten up
the artwork. Create a
Vibrance adjustment
layer and increase the
values of Vibrance.
Artist
Daniel Bel
www.danielbel.
com
Daniel has been in
the industry for a
decade having worked
as an animator for
Gameloft and currently
as an art director for
Waypoint Studios.
Software
ZBrush, 3ds Max, V-Ray,
Photoshop
Source Files
2Q)LOH6LOR\RXZLOOÀQG
the tutorial screenshots
DQGVFHQHÀOHVWR
complete this tutorial.
Concept
04 Make the most of Mannequins
A tool that isn’t very widely used by the
majority in ZBrush is the Mannequin function. This
tool consists of a character created from ZSpheres,
which will enable us to pose our character in a
simple, practical and fast way, simply by using
the Rotation tool and without losing the original
SURSRUWLRQVRIWKHÀJXUH,QWKLVFDVH,FRSLHGWKH
SRVHIURPWKHSUHYLRXVUHIHUHQFHSKRWRJUDSKV,ZDV
then able to correct or exaggerate certain elements
WKDW,WKRXJKWZHUHDSSURSULDWHIRUWKHFKDUDFWHU
Add accessories
08 One of the many
advantages of working in
ZBrush is the Mesh Extraction
feature. Simply by masking
any part of our model and
then clicking on Extract, we
can generate a new tool of
the masked portion within
the SubTool panel, meaning
we can get all kinds of basic
shapes and use them as
accessories. In the case of
Beowulf, I used this feature
to create his beard, hair,
headband and shorts. As
I have already explained, I
also created some parts of
the monster in the same way.
I also used the Insert Mesh
brush for the fangs, among
RWKHUWKLQJV<RXZLOOÀQGWKDW
It is all of these kinds of details
that will bring your character
to life.
Concept
In this diorama I
wanted to depict the
strength, bravery,
heroism and anatomy
of a great character
such as Beowulf.
$GGWKHÀQDO
10 GHWDLOV This last
stage of modelling is when
we must keep an eye for
detail in order to take our
ÀJXUHWRWKHKLJKHVWOHYHORI
quality possible. As always,
use reference images
and your imagination to
DGGWKHVPDOOÀQDOGHWDLOV
to really emphasise the
reality of your work. For
the skin wrinkles, I usually
use the Dam_Standard
brush together with the
,QÁDWHEUXVK,DOVRXVHG
the Standard brush with
the Stroke set to Spray in
combination with Alpha
40. Then smooth it with the
Smooth Peaks brush for
porous and rough surfaces.
FindWKHEHVWZRUNÁRZ
for you
From my own personal experience, this series of steps for
the creation of Beowulf is the most convenient way to do it.
However, it is not the only method you can use. I
UHFRPPHQGWKDWDOODUWLVWVWU\WRÀQGWKHLURZQZRUNÁRZLQ
UHODWLRQWRWKHLUVNLOOVDQGQHHGV=%UXVKLVDQDPD]LQJWRRO
for your creativity, so don’t waste it!
'HFLPDWH\RXU
12 FUHDWLRQ In the case of
Beowulf, I knew my only intention
was to export the scene to 3ds
0D[WRUHQGHUGLIIHUHQWYLHZV
of it. I decided that instead of
retopologising each element and
LQYHVWLQJWLPHLQWKLVSURFHVV,
would use the Decimation Master
function in order to get a reduced
number of polygons that 3ds Max
could import for a later render. For
this, go to the Zplugin menu>
Decimation Master>Pre-process
All. This will pre-compute each
element of the scene. Next,
press Decimate Current, testing
to see what the correct
'HFLPDWLRQ4XDOLW\YDOXHLVIRU
each SubTool.
Retopologise with
ZRemesher
Another method used to transfer all the details of a
SubTool with millions of polygons is the using
ZRemesher and the Project function. To do this, we
have to duplicate our current SubTool and apply a
ZRemesher to it, setting the parameters for a suitable
topology. Then, from Geometry, subdivide the
geometry as many times as necessary. Last, go to the
Project menu of the SubTool panel and click on Project
All. We will then get a tool with several subdivisions
and all the details of the original piece. We can then
extract the Displacement or Normal maps to export
them along with the low-res version of the model.
Set up the lights This process and the following one are as
14 important as all the previous steps, since through these we will
really emphasise and bring to life all of the modelling that we’ve already
done. Therefore, it is advisable to have some inspirational images to hand
WKDWZLOOKHOSWRLQVSLUHWKHÀQDOORRNRIRXUVFXOSW,XVXDOO\XVHVHYHUDO
VRayLights scattered around the scene along with HDR images. Test each
light separately to see how each of them affects the model before creating
DQRWKHURQH,QWKLVZD\HDFKOLJKWKDVDVSHFLÀFIXQFWLRQDQGZHDUHDEOHWR
PDQLSXODWHWKHPDFFRUGLQJWRWKHORRNZHZDQWWRJHQHUDWH
15 Create the shader We’ll use just one material for Beowulf. The idea is to create a look “For every camera that we create,
similar to a polished stone with some sparkles and some dirt diffused on it. The point of feel free to move around some
WKLVORRNLVVLPSO\WRKLJKOLJKWWKHYROXPHDQGVKDSHRIWKHÀJXUHZLWKRXWJHWWLQJORVWLQFRPSOH[
RUÁDVK\WH[WXUHVWKDWZRXOGGLVWUDFWRXUIRFXVRIDWWHQWLRQ7RGRWKLVXVHD95D\0WOZLWKD
(or all) of the lights in the scenes
9UD\'LUWDSSOLHGLQWKH'LIIXVHFKDQQHODQGD)UHVQHOUHÁHFWLRQZLWKDVPDOO1RLVHPDS2QO\ZLWK until you manage to generate the
that and playing around with the lights can we get this effect for the project. desired effects”
Cameras and render Finding the perfect angle
16 where we can show both a correct composition while at the
same time presenting the drama of our piece is not an easy task.
As Beowulf is no exception to this rule, place several cameras in
order to make some test renders. For every camera that we create,
feel free to move around some (or all) of the lights in the scenes
until you manage to generate the desired effects on each shot –
not every light is going to look effective in each render. V-Ray is the
render engine that I generally choose for all my works.
Get feedback
From my point of view, comments and constructive
criticism on your work are one of the best ways for
you to understand whether what you’re doing is
working or not. Beyond our taste and personal style,
we must realise that other people’s opinions are
very important as well, whether they are a viewer or
industry outsider’s, or a more experienced
colleague’s insight. We need to learn how to take
criticism in a positive and productive way in order to
develop our work and grow as professionals.
Awaken a beast
with ZBrush
Model, pose and texture a monstrous creature’s life
cycle and its natural setting
In this tutorial we will go through the steps to create a posed
and detailed creature. Starting with only a sphere we will create the
rough form of the creature and use ZSpheres to add limbs. We will
also make use of readily available Insert Multi Mesh brushes to add features
to the creature. After posing the creature we will use Polypainting to create
basic materials and textures on the model. Finally, the 3D renders will be
WDNHQLQWR3KRWRVKRSWRÀQLVKWKHFRPSRVLWLRQE\DGGLQJOLJKWLQJHIIHFWVDQG
textures. We will also cover how to export and render the model in KeyShot
from ZBrush 4R7.
Concept
The aim of this project is to create a
detailed and expressive creature living in
its natural habitat.
Artist
James Suret
www.artstation.
com/artist/zerojs
-DPHVLVDGLJLWDO
VFXOSWRUDQGH[SHUWLQ
'PRGHOOLQJIURPWKH
8.+HLVDPDVWHURI
=%UXVKDQG3KRWRVKRS
DQGFRQFHQWUDWHV
RQFKDUDFWHUVDQG
creature artwork.
Software
ZBrush, KeyShot,
Photoshop
Source Files
2Q)LOH6LOR\RXZLOOÀQG
the tutorial screenshots
WRDLG\RXLQIROORZLQJ
WKHVWHSVRIWKLVWXWRULDO
Choosing
a full body
or bust
Initially when you start a new
character from scratch, you
may not be sure how the
entire character will look. It’s
a good idea to concentrate
on sculpting a bust, as this
helps you develop your
character. You can always
create the rest of the
character from ZSpheres or
Insert Meshes and merge it
with DynaMesh. In ZBrush
Sculpt the initial details The next step is to add character and realism to the model by sculpting basic skin 4R7, when you use
03 folds and muscle structure. Using the ClayTubes and Smooth brushes we can quickly create the look of skin folds DynaMesh on a SubTool with
multiple objects merged, it
or wrinkles. The Dam_Standard brush is great for carving lines and wrinkles as well as carving out the mouth and nostrils. preserves the individual
During this stage you may need to use DynaMesh again to smooth the mesh out. Next, add the eyes by inserting spheres. objects’ Polygroups.
Then mirror the spheres using the SubTool Master plugin and move the eyes into place with the Transform tools.
05 Develop the anatomy Now we have a sculptable arm we can mirror 06 Use Insert Multi Mesh brushes Now that one set of arms is
the SubTool using SubTool Master menu under Plugins, if you choose the sculpted you can add more by clicking Duplicate in the SubTool menu.
option to Merge into one SubTool you can then press X to enable symmetry on The new arms can then be resized and moved by making use of the Transpose
the arms. Then using the Move and Clay brushes you can build up the anatomy tools. To speed the modelling process up we can add some legs to the creature
of the arm; consider where the joints will protrude and skin folds might hang from. by using a premade Insert Multi Mesh brush pack available for free at badking.
To complete the creature we can now add a new sphere and pull out the basic com.au. Once the brush set is loaded up you can then click on the side of the
shape of the lower half of the creature’s body and tail. Now use DynaMesh to creature’s body and drag out the size of the leg that you want it to be. Then you
prepare the SubTool for sculpting. can use the Transpose tools to position it.
Detail the face Now the large forms of the creature are complete we can focus on adding detail to the smaller areas. Using the Dam_Standard brush you
07 can create more skin folds and wrinkles. It is useful at this point to use DynaMesh again at a higher resolution to enable you to sculpt these smaller details. We
can also add in some teeth by starting with a sphere, pulling out the basic shape and then duplicating the SubTool as we did before when we were working on the arms.
James is currently a
games designer
Create the egg and baby The egg is created by inserting a sphere and
08 roughing out the shape with the Move tool. Then use DynaMesh and tweak the
shape further. You can use Alpha materials to quickly sculpt surface details. To create the
baby creature, make the basic skeleton from ZSpheres based on the anatomy of the original
creature. Then move the skeleton inside the egg and position the limbs. To move the ZSphere
model press W, hold Alt and click on the initial inserted ZSphere. After turning the model into
an Adaptive Skin, use sculpting brushes to add detail.
Oculus
2013, ZBrush, Photoshop
O This sorceress character was
sculpted in ZBrush, using Insert
Create the landscape Now we need to create a base environment for the creatures to exist in. Starting
Multi Mesh Curve brushes to create
the clothing. 09 from a sphere again we can rough out a rocky platform with the Move and Clay brushes; use DynaMesh to
smooth out the mesh after large changes. When the polygon count is high enough, use Alpha materials to add a
rough surface to the model. Then load the IMM Clod brush that comes with ZBrush and insert some rocks along the
surface. Use the Transpose tools to resize and rotate each rock as you are inserting them. You can now also duplicate
the SubTool containing the baby creature. It can be scaled up slightly and positioned near the front of the egg with
Transpose tools.
Make the background Now that we have the creatures and the foreground ready
11 we can make a quick background for the environment. Start by pulling out a sphere with
the Move brush into a rough rectangle. Use DynaMesh and then pull a tunnel shape out of the
back of the model with the Move brush. Continue shaping the cave and using DynaMesh to
help sculpt more detail. You can also use Alpha materials to quickly add some texture but don’t
ZRUU\WRRPXFKDERXWVFXOSWLQJGHWDLOVDVWKHEDFNJURXQGZLOOJHWEOXUUHGRXWLQWKHÀQDOLPDJH
WRFUHDWHDGHSWKRIÀHOGHIIHFW
Posing forms
make the skin look more realistic. Click on the Noise button under
the Surface menu, here you can tweak the strength and scale of
the noise. To apply this noise to the model click OK then Apply To
Mesh. You can then use different Alpha materials to layer hard and
When posing organic characters you usually need to create smooth bends, for
example, the neck or knee. When you are painting out a mask you can hold sharp textures on the skin to create the look of bumps, veins and
down the Ctrl key and lower the RGB opacity which will draw out a softer mask. scratches on the skin. A great selection of free Alpha materials
This will create smoother, more organic bends. You can quickly blur the mask can be found at pixologic.com/zbrush/downloadcenter/alpha.
by using Ctrl+click several times. Alternatively you can create your own from photos by saving them
DVJUH\VFDOH36'ÀOHV
PolypaintZLWKPDVNV
$IWHU\RXKDYHÀQLVKHGSDLQWLQJWKHFUHDWXUHDJRRGZD\WREULQJ
\RXUVFXOSWHGGHWDLOVEDFNRXWLVWRXVHWKH0DVN%\&DYLW\EXWWRQ
XQGHU0DVNLQJWKHQLQYHUWWKHPDVN1RZ\RXZLOOKDYHDOOWKH
GHHSO\FDUYHGGHWDLOVVHOHFWHGVXFKDVVNLQIROGVDQGSRUHV<RX
FDQWKHQSDLQWZLWKDGDUNHUVNLQFRORXURYHUWKHVHDUHDVRQO\
&OHDUWKHPDVNDQG\RXZLOOEHDEOHWRVHHWKHGLIIHUHQFHLWPDNHV
Use Photoshop
15 to composite the Add extra effects and
layers After saving the renders 16
textures$SSO\DVWURQJ
DV36'ÀOHVRSHQWKHPLQ *DXVVLDQEOXUWRWKHEDFNJURXQGWR
3KRWRVKRSDQGOD\HUWKHPXS FUHDWHDGHSWKRIÀHOGHIIHFW1H[W
)LUVWWKHEDFNJURXQGUHQGHUDQG LQVHUWVWRFNSKRWRVRIVNLQDQGERQHWR
WKHQPDLQ%35UHQGHUIROORZHG HQKDQFHWKHWH[WXUHVRQWKHFKDUDFWHU
E\WKH$2OD\HUVHWWR0XOWLSO\ VHWWKHPWR2YHUOD\DQGUHGXFHWKH
ZKLFKKHOSVDGGPRUHGHSWKWR RSDFLW\8VLQJWKH&ORQH6WDPSWRRO\RX
WKHUHQGHU1H[WVHWWKHVSHFXODU FDQSDLQWWKHVHH[WUDWH[WXUHVRQGLIIHUHQW
OD\HUWR/LJKWHQZKLFKEULQJVRXW SDUWVRIWKHFUHDWXUH$JUHDWVHOHFWLRQ
KLJKOLJKWVDORQJWKHVNLQ)LQDOO\ RIIUHHSKRWRWH[WXUHVFDQEHIRXQGDW
VHWWKHVKDGRZOD\HUWR'DUNHQ cgtextures.com)LQDOO\XVLQJDVRIW
WRHQKDQFHWKHGDUNDUHDV EUXVKDGGVRPHVRIWOLJKWLQJDQGJORZ
7KHPDVNOD\HUFDQEHXVHGWR HIIHFWVWRWKHWHHWKH\HVDQGVNLQ7KLV
GHOHWHWKHEDFNJURXQGRIWKH HPXODWHVUHÁHFWHGOLJKWDQGDGGVWRWKH
UHQGHUVWRHQDEOH\RXWRSODFH DWPRVSKHUHRIWKHLPDJH7RFUHDWHWKH
WKHEDFNJURXQGUHQGHUEHKLQG VWUDQGVRIVOLPHVDOLYD\RXFDQGUDZD
WKHFKDUDFWHU OLQHZLWKWKH/LQH7RRODQGXVHWKH:DUS
WUDQVIRUPWRROWRPDNHLWORRNUHDOLVWLF
Render in KeyShot5HQGHULQJLQ.H\6KRWLVQRZHDVLHUWKDQHYHU
17 ZLWK=%UXVK56LPSO\ORDG\RXUPRGHODVQRUPDODQGFOLFNRQWKH
([WHUQDO5HQGHUHUEXWWRQXQGHUWKH5HQGHUPHQXWKHQKLWWKH%35EXWWRQ7KH TheULJKWYLHZ
PRGHODQGDOORILWVWH[WXUHPDWHULDOVZLOOEHVHQWWR.H\6KRW,I\RXZDQWWRFUHDWH
DUHDOLVWLFFOD\UHQGHU\RXFDQDSSO\RQHRIWKHFOD\PDWHULDOVWKDWFRPHVZLWK :KHQWU\LQJWRGHFLGHWKHEHVWFDPHUDDQJOHIRU\RXUÀQDOUHQGHU
.H\6KRW)RUPRUHUHDOLVWLFOLJKWLQJORDGRQHRIWKH+'5HQYLURQPHQWVVHWWKH FRQVLGHUWKH5XOHRI7KLUGVRUWKHJROGHQUDWLR5HQGHUDFDPHUD
%DFNJURXQGWR&RORUDQGFKRRVHDOLJKWFRORXU<RXFDQDOVRURWDWHWKHOLJKWLQJE\ DQJOHWKDW\RXOLNHDQGRYHUOD\DQLPDJHRIWKHJROGHQUDWLR
VHDUFK*RRJOH,PDJHVVHHLIWKHLPDJH·VIHDWXUHVPDWFKXSZLWK
XVLQJWKHVOLGHUXQGHUWKH(QYLURQPHQWWDE:KHQ\RXDUHKDSS\SUHVV5HQGHU WKHVSLUDOFHQWUHDQGWKHQDGMXVWWKHFDPHUDDQJOHDFFRUGLQJO\
DQGFKRRVH\RXUUHVROXWLRQ
Artist
Pablo Muñoz
Gómez
www.zbrush-
guides.com
This creature is
catalogued as one of the
most social subspecies
of the Lost Creatures.
However, their interaction
is restricted to other
species as they are
hostile to individuals of
We’ll focus on setting the same group.
up the model for
FiberMesh and explain a Software
ZBrush, Photoshop
few techniques for
getting some control over
the creation of fibres
Render a furry
creature concept
Create a unique character design and build fur using ZBrush
+HUHZHDUHJRLQJWRH[SORUHWKHZRUNÁRZDQGPHWKRGWKDWLV EDVHPRGHORIWKHFUHDWXUH7KLVZLOOHQDEOHXVWRUHÀQHWKHFKDUDFWHU·V
XVHGWRFUHDWHD/RVW&UHDWXUH In this tutorial we will be making silhouette and proportions using layers. We’ll set up the model for
this creature to help us make a central character as part of an FiberMesh and a few techniques for getting some control over the creation
illustration. This is an imaginary Lost Creature wandering the wild. The idea DQGJURRPLQJRIWKHÀEUHV
was to capture a moment in the life of this furry character, showing his Along with a series of sculpting tips, you’ll learn to tweak and groom
curious and friendly side. GLIIHUHQWJURXSVRIÀEUHVWRIXUWKHUKHOS\RXH[SORUHWKHGHVLJQWKURXJKWKH
One of the most challenging things about designing characters is to way the hair is shaped and placed on the model.
make them appealing, memorable and most importantly, believable. It’s ZBrush will be the primary software used in this tutorial for the concept,
important to make aesthetic decisions to give personality to our character. VFXOSWLQJWH[WXULQJDQGUHQGHULQJ:H·OODOVRXVHDELWRI3KRWRVKRSIRUWKH
Based on a rough 2D sketch and using ZSpheres, quickly build a versatile LQLWLDOVNHWFKHVDVZHOODVIRUWKHÀQDOFRPSRVLWLRQ
Fine-tuning silhouettes
with layers
An interesting way to explore the proportions of the character and
the overall shape of it is to use ZSpheres with layers. You could start
by creating a fairly average armature (by turning symmetry on). Then
add a new layer in the same way you would for any subtool. Start
rotating the limbs and scaling the ZSpheres until you’re happy with
the new silhouette. Add a new layer for a new idea and keep
exploring shapes. Once you have a few variations, go to the layers
subpalette and start playing with the sliders to blend the variations in
order to get even more options.
04 )URPDUPDWXUHWR'VNHWFK1H[WVWHSLVWR
FKRRVHRQHRIWKHDUPDWXUH·VVLOKRXHWWHVWRZRUNRQ
1RWKLQJLVVHWLQVWRQHEXWDWWKLVSRLQWLWZRXOGEHJRRGWR
add a bit of structure to the design to build a solid base for the
FKDUDFWHU:LWKWKHFKRVHQDUPDWXUHFUHDWHDQDGDSWLYHVNLQ
RQHIRUWKHERG\DQGRQHIRUWKHKRUQVDQG'\QD0HVKWKHP
7U\OLPLWLQJ\RXUVHOIWRRQO\XVLQJWKH0RYHEUXVKIRUQRZWR
EUHDNVRPHRIWKHREYLRXVVSKHULFDOYROXPHVIURPWKHDGDSWLYH
VNLQ7KH7RSRORJ\0RYHEUXVKLVDOVRYHU\KDQG\LQDUHDVVXFK
DVWKHÀQJHUVRUZKHUHWKHDUPJHWVFORVHUWRWKHFKHVW
Grouping This is a key step Polish and Polypaint At this point the setup of the model is
06 when using FiberMesh, not only 07 complete, so it’s time to polish the surfaces and add some extra
because it gives us control over the hair details. By using layers, you can create intricate effects and have full control
creation but also the grooming. We’ll over the contribution of the details of each layer. Take the horns for instance;
use the ZRemesherGuides brush to in one layer we’ve sculpted deep vertical crevices and in the second layer
draw a few guidelines that ZRemesher we have horizontal indentations that run from the base to the tip. Using the
will use to arrange the polygons and layer weight sliders, you can blend the effect for each set of details to create
build a cleaner model. When the a balanced pattern. You could use alphas to add further details like bumps
retopology process is done, duplicate and wrinkles where the hair won’t grow. Use colour to reinforce your design,
the new model. We’ll subdivide and to guide the viewer, or simply, to frame a point of interest. The Polypaint on
group one mesh to project the details this creature is almost a gradient that goes from yellow to black, creating a
from the sketch, and the other one to vignette effect and adding focus to the face. FiberMesh can grow the hair
group each polygon individually. When with colour using Base Colorize. At a value of one, ZBrush will sample the
each polygon on the model has its own 3RO\SDLQWLQIRUPDWLRQIURPWKHPRGHOWRWLQWWKHÀEUHV7KLVZLOOJLYH\RX
JURXSWKHÀEUHVFUHDWHGZLOOPDLQWDLQ greater control and the result will look far more interesting. Keep in mind that
the grouping, giving you more control WKHÀEUHVZLOOFUHDWHWKHHIIHFWRIEOXUULQJWKHWUDQVLWLRQEHWZHHQGLIIHUHQW
once you start stylising the hair. colours, especially for messy hair.
Colour FiberMesh
([WUDÀEUHVDQGUHWRXFKLQJWKH
11 hairstyle For the third pass we’ll use the copied
model we created earlier. Mask areas where you want
$QDOWHUQDWLYHZD\RIDGGLQJFRORXUWRWKHÀEUHVLVWRPDQXDOO\
VOLJKWO\ORQJHUKDLUDQGFUHDWHWKHÀEUHVSUHVV6KLIW) 3RO\SDLQWWKHP<RXFDQDOVRXVHWKLVWHFKQLTXHWRIXUWKHUWZHDN
and you’ll see that each polygon produces a grouped set WKHFRORXUVRIÀEUHVDOUHDG\FUHDWHG7XUQ=$GGRIIDQG5JERQ
of hair. Select GroomSpike and turn ‘Mask By Polygroup’ DQGE\XVLQJWKH6WDQGDUGEUXVKZLWKWKH¶0DVN%\)LEHU0HVK·
WRWKLVZD\\RXZLOODIIHFWRQO\WKHÀEUHVWKDWVKDUHWKH IHDWXUHLQWKHPDVNLQJRSWLRQV\RXFDQSDLQWSRUWLRQVRIHDFKÀEUH
same group, making it easy to create clumpy spikes of
long hair. Remember that FiberMesh previews are very
different from the render so try to do quick BPRs to make “Creating the butterfly is quite simple and
VXUHDOOÀEUHVDUHORRNLQJJRRGHVSHFLDOO\DIWHUJURRPLQJ similar to how the creature was built: we
The Move tool is great for editing FiberMesh: use it to started with a ZSpheres armature and
reposition chunks of hair or to push some hair inside the
model to hide them (this is useful around the mouth or the
created an adaptive skin to sculpt some
eyes). Be careful when using the Smooth brush because details, then we added Polypaint layers to
LWFRXOGPDNHWKHÀEUHVWRRWKLQ the body”
Materials and
12 lighting We are
going to keep the materials
for the render quite simple
and just render a couple of
extra passes with MatCaps.
7KHERG\KRUQVDQGÀEUHV
have slightly different
versions of SkinShade4 with
variations in the specular
value and the wax strength.
The lighting is a three-point
setup with a key, a rim and
DÀOOOLJKW<RXFDQFUHDWHD
LightCap but in this case
three lights would make the
process of rendering passes
much easier since we can
quickly toggle the visibility
DQGLQÁXHQFHRIHDFKOLJKW
15
Point of interest 7KHEXWWHUÁ\ZDVVRPHWKLQJWKDWFDPH
XSZKLOHSRVLQJWKHFKDUDFWHUWRDGGDQDGGLWLRQDOSRLQWRI Quick mask expand
interest and as an element to support the action suggested by the pose. Masking is the backbone of compositing, so creating good masks will give
&UHDWLQJWKHEXWWHUÁ\LVTXLWHVLPSOHDQGVLPLODUWRKRZWKHFUHDWXUHZDV you greater control over the effects and the compositing process. There is a
EXLOWZHVWDUWHGZLWKD=6SKHUHVDUPDWXUHDQGFUHDWHGDQDGDSWLYHVNLQ quick way to create render masks in ZBrush though. First of all, turn off the
3RO\SDLQWRQDOORI\RXUVXEWRROVWKHQRSHQWKH0DWHULDOV0RGLÀHUVSDOHWWH
WRVFXOSWVRPHGHWDLOVWKHQZHDGGHG3RO\SDLQWOD\HUVWRWKHERG\7KH (with the SkinShade4) and change the value of Ambient to 100 and the
ZLQJVDUHSODQHVZLWK89VXVLQJDQLPDJHWH[WXUHRIDZLQJRQDEODFN 6SHFXODUYDOXHWR1RZFKRRVHEODFNIRUWKHPDLQFRORXUDQGVLPSO\ÀOO
EDFNJURXQGWKDWLIHQDEOHG=%UXVKLQWHUSUHWVDVWUDQVSDUHQF\7KHQ any subtool that you want to create a mask for in white. Then hit render.
\RXFDQXVH7UDQVSRVH0DVWHUWRSRVLWLRQWKHEXWWHUÁ\
Crop to expand 16 Composite To combine the different passes, use Photoshop. Import your passes
and name them, we’ll put the depth pass and mask at the top of the Layers stack and
It sounds counterintuitive, but did you know that the hide them. The rest of the render passes can be added to one group, and we can mask the
Crop tool is the ideal way to expand your canvas? whole group with the mask render pass so that we are able to see the background. With the
Select the whole image area with Crop, then instead of beauty or colour pass at the bottom, change the Blending Mode of the shadows and the AO
pulling them inwards, drag the corner handles out to
the desired larger size. Hit return to see your revised to multiply and tweak the opacity. For the light passes, change the Blending Mode to Screen
canvas size. or Add, or use them as masks for new layers to have full control over the colour and intensity of
each light.
Final
17 tweaks Use
the Adjustment layers
in Photoshop for a
nondestructive way to
edit a layer. Create level
adjustments and place
it at the top of the rim
light pass; holding Opt/
Alt, click in-between
the two layers to clip the
effect to that single layer.
Now you can adjust the
contrast and intensity
without affecting the
original pass. To add a
photographic effect, use
depth pass as a mask
and add a lens blur for a
GHSWKRIÀHOGHIIHFW
Concept
Use ZSpheres to
sculpt a dragon
Combine a ZSphere skeleton and ZSketch to create a dramatic
render of a dragon with unique features
Making a posed and detailed dragon will require the rough form of the dragon to be built up using ZSpheres. We will also make use of
UHDGLO\DYDLODEOH,QVHUW0XOWL0HVKEUXVKHVWRDGGIHDWXUHVWRWKHFUHDWXUH5HQGHUVZLOOWKHQEHWDNHQLQWR3KRWRVKRSWRÀQLVKWKHFRPSRVLWLRQE\
adding lighting effects and textures. Finally, we will also cover how to export and render the model in KeyShot from ZBrush 4R7.
Sculpting with
Alphas
Usually to make large changes to your
model you will use the Move or Clay
brushes along with the Smooth brush.
Sometimes it might be faster to sculpt large
areas of your model using the Standard
brush with an Alpha material selected. You
can experiment with the Alpha materials
that come with ZBrush or you can create
your own in Photoshop. Make sure the
LPDJHLVJUH\VFDOHDQGVDYHLWDVD36'ÀOH
<RXFDQWKHQORDGWKHÀOHLQWR=%UXVKDQG
use it with a brush.
07
08
Sculpt the body Now we can continue to add more
07 detail to the body. The ClayTubes and Dam_Standard
brushes can be used to carve out bone features and the Clay
brush can be used to build up large smooth organic forms. To
create the rough shape of the spine you can use the Pinch and
SnakeHook brushes to pull out geometry quickly.
Refine the head One of the benefits of using Insert Meshes is that Create the spine’s scales Insert a new sphere in order to create the
09 they will automatically have their own Polygroup. You can then hide the
10 large scales that will eventually cover the spine. Then, using the Move
Polygroup by holding Cmd/Ctrl+Shift and then clicking on the object. Now brush, you can pull out the rough shape of the scale. Use DynaMesh to smooth
concentrate on sculpting more detail to the face and the area around the horns. out the mesh and increase the polygon count for sculpting all of the finer details.
You can build up the areas around the horns to make them seem much more Next, you will need to use the Transpose tool to draw out a line away from the
natural in appearance. A quick way to sculpt the eye sockets is to hold Opt/Alt scale, hold Cmd/Ctrl and drag the transpose line from the centre point. This will
and use the Clay brush to dig a circular space into the head. The Inflate brush is duplicate the object; you can do this multiple times and move or rotate them as
good for adding gradual volume to organic forms. you do so.
Pose
organic
forms
When posing organic
characters you need to create
smooth bends – for the neck
or knees, for example. When
you are painting out a mask
you can hold down the Cmd/
Ctrl key and lower the RGB
Intensity which will draw out a
softer mask. This will help
create smoother, more
organic bends. You can
quickly blur the whole mask
by holding Cmd/Ctrl and
clicking on it several times.
The Masking menu has
options to shrink and grow
the mask too.
Paint in 3D or 2D?
If the character you are creating is going to be used
for animation or imported into a game engine it
might be best to Polypaint the textures onto the
model. However, if the end product is going to be a
ÁDWLPDJHXVHGIRULOOXVWUDWLRQRUFRQFHSWDUW\RX
can save time by taking the render into Photoshop
and painting textures on top of it. Also, the more
detail you sculpt onto the model itself, the less
painting you will need to do later.
Add effects and textures To create the background insert stock photos of clouds and water splashes.
16 Using the Clone Stamp tool you can paint these extra textures on different parts of the image quickly. A great
selection of free photo textures can be found at cgtextures.com. Finally, using a soft brush add some soft lighting and
glow effects to the crystals, eyes and claws. This emulates reflected light and adds to the atmosphere of the image.
James Suret is a full-
time web developer
and freelance 3D artist.
Developing his portfolio
with the aim of working
as a concept artist in the
games/entertainment
industry. His main
focus is creating
original creatures and
various illustrations.
Relic Seeker
2013, ZBrush, Photoshop
O An alien elder observes his
navigational device in search of ancient
artefacts. This was created using
DynaMesh and Insert Meshes.
Render in KeyShot Rendering is now easier than ever in KeyShot with ZBrush 4R7. Simply load your model
17 as normal and click on the External Renderer button under the Render menu, then hit the BPR button. The
model and all of the textures and materials will be sent to KeyShot. If you want to create a realistic clay render you can
apply one of the clay materials that comes with KeyShot. For more realistic lighting load one of the HDR environments
and set the Background to Color and choose a light colour. You can also rotate the lighting by using the slider
underneath the Environment tab. When you are happy with it, press Render and choose your resolution.
Relic Scavanger
2014, ZBrush, Photoshop
O A team of aliens use their
PHFKDQLFDOYHKLFOHWRÀQGDQFLHQW
relics. Created using Insert Meshes and
DynaMesh, the Curves feature was
used to create the pipes and tentacles.
64
84 Colour your fantasy composite
90 Develop your own mutant
96 Make your own steampunk captain
102 Retouch a fantasy sorceress
108 Sculpt and render a zombie
116 Design an Elven archer
122 Fashion pro key art
128 Render a cyberpunk character
70
78 122
102 108
116
84 90
Create a convincing
cartoon character
Render a charming cartoon pin-up, prepare a hairstyle and
complement a scene with organic ornaments and lighting
This tutorial covers a basic ZLWKRXWZRUU\LQJWRRPXFKDERXWWHFKQLFDO
ZRUNÁRZXVHGIRUFUHDWLQJD aspects so you can focus more on the
“If you get the shape of the head
IHPDOHFDUWRRQSLQXSLWFRYHUV shape, silhouette and other creative you want with a small amount
areas such as a basic way to start a aspects. We will work with Maya, of geometry and a smart
PRGHODQGLPSRUWDQWRQHVVXFKDV 0XGER[DQG3KRWRVKRSEXWPRVWRI topology it becomes easier to
FUHDWLQJKDLUWhile there are tons of the technical aspects and all of the
different methods, here we show you a DUWLVWLFSDUWVFDQEHGRQHLQDQ\RWKHU
predict when and where to add
TXLFNDQGÁH[LEOHZD\WRGHÀQHDKDLUVW\OH equivalent software. or delete new edge loops”
0RGHOWKHKHDG6WDUWLQJZLWKD[SODQHZHVWDUWE\FUHDWLQJWKHHGJHORRSV
01 WKDWZLOOEHFRPHWKHPDLQDUHDVRIWKHIDFHVXFKDVWKHH\HVPRXWKDQGQRVH7KH
H\HVRFNHWVDUHMXVWFLUFXODUH[WUXVLRQVDQGWKHPRXWKFRQVLVWVRIWZRFLUFXODUH[WUXVLRQVDQ
RXWHURQHJRLQJDURXQGWKHPRXWKXSWRWKHQRVHEULGJHDUHDDQGDQLQQHUH[WUXVLRQWKDW
ZLOOEHFRPHWKHPRXWKDQGOLSV$WWKLVSRLQWLWLVXVHIXOWRKDYHDVSKHUHWRVHUYHDVDQH\H
SODFHKROGHU²LWZLOODOVRKHOSXVWREXLOGDQGGHÀQHWKHH\HVRFNHWVDURXQGLW
&ORVHWKHKHDG%\H[WUXGLQJWKHERUGHUHGJHVRIWKHVLGHVDQGWKHERWWRPRIWKH
02 KHDGZHZLOOJHWWKHSRO\JRQÁRZWKDWZLOOGHÀQHWKHMDZOLQH1RZH[WUXGHWKHHGJHVRIWKH
VLGHVDQGWKHWRSWRWKHEDFNRIWKHKHDGWKLVZLOOOHDYHURRPDWWKHERWWRPWRH[WUXGHWKHQHFN
<RXFDQFORVHWKHKHDGE\H[WUXGLQJWKHHGJHVRIWKHEDFNDQGPHUJLQJWKHYHUWLFHVWRWKHWRSRI
WKHKHDG²MXVWWKLQNRIWKHVKDSHDVDVPRRWKHGFXEH7KHQH[WUXGHWKHKROHLQWKHERWWRPRIWKH
head to create the neck. Using the Sculpt tool, smooth the new edges to get a round shape.
Concept
I’ve always loved the elegant mix of
organic ornaments and fabrics that
are frequent in the art nouveau style,
this was in part inspiration for this
piece, which started out originally as
a quick sketch.
Artist
Carlos Ortega
Elizalde
carlosortega.
prosite.com
Carlos is a 3D artist who
has worked on various
freelance projects
including several M&M
holiday campaigns.
Software
Maya, Mudbox,
Photoshop
Source Files
2Q)LOH6LOR\RXZLOOÀQG
WKHGV0D[VFHQHÀOHV
and tutorial screenshots
to help you complete
this tutorial.
Character
Getting a 14 Pose the model Create a basic skeleton in Maya, drawing the joints from the hips up
to the tip of the head, then legs and arms. Using the Snap to Projected Center feature will
graceful silhouette HQDEOH\RXWRHDVLO\FUHDWHWKHMRLQWVLQWULFN\DUHDVVXFKDVLQVLGHWKHDUPVDQGÀQJHUV:HELQG
the skeleton to the main mesh using the Heat Map option and Quaternion method, and since it
Learn to observe everyday life and how the human is a skinny character this option works well by default. We can then skin the clothes and copy the
body acts, balances itself and moves so you can LQÁXHQFHRIWKHERG\WRWKHGUHVV
start to create natural and balanced poses that
pushes limits in a believable way. Here, the shoulders
tilt in the opposite direction to the hips to compensate
the weight. The pose is almost an S shape,
VRPHWKLQJSOD\IXODQGÁLUW\\HWEDODQFHG$ORQJZLWK
WKHÁRZRIWKHVKDSHVRIWKHGUHVVLWFDQKHOS\RXWR
get a solid composition and guide the viewer from
the face, down to the fabric on the ground.
Materials in mental ray This scene uses the mia-material-X, the misss-fast_skin Lighting The light rig consists of four lights: key light,
17 shader and blinn materials. It is useful to start playing with the Scale Conversion option
18 VSRWOLJKWZKLFKJHWVPRVWRIWKHYROXPHVDQGGHÀQHVWKH
on the skin shader to make it work, since the shader will depend of the size of your object. Plug PDLQVRXUFHRIOLJKWEDFNOLJKWVSRWOLJKWWRJHWVRPHKLJKOLJKWVRQ
the textures and be sure to gamma-correct each texture or work your scene with the Color WKHKDLURQWKHOHIWVLGHERXQFHOLJKWDUHDOLJKWWRÀOOEODFNDUHDV
0DQDJHPHQWRSWLRQ7KHIDEULFPDWHULDOXVHVVRPHUDPSVWRGHÀQHWUDQVSDUHQF\DQGFRORXU DQGHQYLURQPHQWOLJKW,%/ZKLFKLVVHWWRDYHU\ORZYDOXH²LWÀOOV
so that it gets more transparent and is at a glancing angle. Use glossy refractions objects, which WKHZKROHVFHQHDQGFDVWVUHÁHFWLRQVRQWKHREMHFWVZLWKDIUHH
will become blurred when seen through the fabric. blurred HDRI.
20 Finish the image Some useful layers to render during image compositing
are a good set of masks, a depth pass and in some cases a normal pass. In
Photoshop, use the depth pass, and add atmospheric elements such as fog and
GHSWKRIÀHOGXVLQJWKH/HQV%OXUÀOWHU7KHPDVNVDUHXVHIXOIRUDGMXVWLQJWKHFRORXU
or exposure of different elements without struggling with selections. We can create light
effects by painting
with soft brushes
and setting layers
to a Screen or Add
mode. The dust
particles are just
brushes with high
scatter values
and different blur
settings for a
feeling of depth.
Texture distinct
Artist
Aldo Vicente
www.aldo
steampunk
characters
vicentecg.com
Aldo is a 3D generalist
based in California. He
currently works at the
Medical Tech industry
creating 3D
Visualisations for
Aurora Spine. Master the creation of two technically different characters:
Software a steampunk machine-maker and his giant, steam-
Maya, ZBrush, Photoshop,
RoadKill, XNormal
powered mechanical marvel
In this tutorial we’ll be taking an machinist, we’ll get to practice an organic character
Source Files overarching look at some 3D character ZRUNÁRZ:H·OOJRRYHUWHFKQLTXHVIRUPRGHOOLQJDQG
2Q)LOH6LOR\RXZLOOÀQG
the tutorial screenshots ZRUNÁRZV We will go through the process sculpting anatomy, clothing and accessories, as well
and a video tutorial to of constructing characters, from basic modelling and as tools for quickly unwrapping clothes and baking
complete this tutorial.
sculpting to building textures and materials, posing perfect detail maps. Our guardian character will have
and rendering. In this tutorial we will be creating a us work through balancing the character’s motion
steampunk scene with two characters that are both functionality and aesthetic appeal. We will also
very different from a technical standpoint. Each explore techniques for quickly texturing metals and
character will present us with a distinct set of building convincing materials. Finally we will then
challenges, which enables us to explore a variety of build a quick environment and set up our scene
WRROVWHFKQLTXHVDQGZRUNÁRZV:KLOHEXLOGLQJRXU for rendering.
“Hard surface
parts can
create very
rigid-looking
forms, so it’s
important to
emphasise
the S-curves
in our design”
Concept
I wanted to create a Victorian era machinist and his
creation; a giant steam engine, built for military
defence. The designs are steampunk-inspired,
with a heavy industrial emphasis.
Sculpting warm-up
exercise
Sculpting the wrinkles on a characters clothes can take a lot of
practice and iteration. It’s about getting in the right mind-set rather
than any particular brush or technique. I recommend starting with an
exercise to help get a feel for cloth folding. Create a simple sphere on
a ground plane, with a plane right above it. Imagine the above plane
is a tablecloth, and try sculpting how it would land if you were to drop
it onto the sphere on the ground. Try this same exercise with more
complex shapes, and imagining different types of fabrics. This helps
us warm up and get a really solid grasp of how clothing and folds
actually work.
Image-based 10 Unwrap the guardian Our guardian has a lot of internal and external parts, but we
can save a lot of time and UV space by using 3D procedural textures on the smaller, less
OLJKWLQJ visible internal parts. We’ll only unwrap the outer metal plating of our guardian. Let’s select our
plated parts, export them to ZBrush and run the UV Master plugin. Because of the cleanup and
double extrudes back in Step 4, our plates are essentially curved planes with structured border
0HWDOPDWHULDOVDUHPRVWO\UHÁHFWLYHVRLQRUGHUWR
JHWUHDOLVWLFORRNLQJPHWDOVZHQHHGWRSURYLGH edges. This makes them ideal for the UV Master algorithm. Almost instantly, we get a clean, evenly
WKHPZLWKDQHQYLURQPHQWWRUHÁHFW)RUWKLVZH·OO scaled UV layout for all our plates.
XVHLPDJHEDVHGOLJKWLQJ,QWKH5HQGHU6HWWLQJV
JRWRWKH,QGLUHFW/LJKWLQJWDEDQGFOLFN¶&UHDWH
,PDJHEDVHG/LJKWLQJ·WRSXWDQ,%/VSKHUHLQWKH
VFHQH:HFDQORDGDQ+'5LPDJHLQWRRXU,%/
VSKHUHQRGH²IUHH+'5LPDJHVDUHDYDLODEOH
RQOLQH1RZDOOZHQHHGWRGRLVWXUQRQ)LQDO
*DWKHU$WUHQGHUPHQWDOUD\ZLOOXVHGDWDIURPRXU
+'5LPDJHWROLJKWWKHVFHQHDQGFUHDWHVRPH
FRQYLQFLQJHQYLURQPHQWUHÁHFWLRQVIRUXV
MIA energy
FRQVHUYDWLRQPDWK
The MIA materials are physically accurate, meaning
WKDW'LIIXVHSOXV5HÁHFWLRQSOXV5HIUDFWLRQZLOO
QHYHUEHPRUHWKDQRQH²WKHWRWDOLQFRPLQJOLJKW
%XWKRZGRRXULQSXWYDOXHVJHWEDODQFHRXW":KHQ
ZHLQFUHDVHWKHYDOXHRIRQHRIWKHVHLWVUHVXOWLQJ
HIIHFWWDNHVHQHUJ\IURPWKHUHVXOWRIWKHRWKHUVWR
PDLQWDLQWKHVDPHWRWDOHQHUJ\RXWSXW,WEUHDNV
GRZQDVIROORZV
'LIIXVHUHVXOW 'LIIXVHZHLJKWYDOXH²
5HÁHFWLYLW\DWWULEXWHYDOXH²7UDQVSDUHQF\YDOXH
5HÁHFWLYLW\UHVXOW 5HÁHFWLYLW\DWWULEXWHYDOXH²
'LIIXVHHIIHFW²7UDQVSDUHQF\DWWULEXWHDQG
5HIUDFWLRQUHVXOW 7UDQVSDUHQF\DWWULEXWHYDOXH
²5HÁHFWLYLW\DWWULEXWHYDOXH
Perfect
colourised
characters
Master digital illustration techniques and learn how to
colourise with the Brush tool
Illustrations don’t always have to be scene, how to manage a bright atmosphere and will
hand-drawn from scratch. By manipulating simplify the rules of composition. To complete this
stock imagery and adding effects, you too can image, you will need to download or create a selection
create a fantasy scene like the one seen here. of custom brushes. You will call on numerous tools,
,Q1RUVHP\WKRORJ\DYDON\ULHLVDQDQJHOOLNHÀJXUH adjustments and blending modes, which will all be
that chooses who lives and who dies in battle. This useful to you in future. Experiment with different
illustration portrays a valkyrie in Valhalla, a heavenly EUXVKHVWRÀQGRQHVWKDWVXLW\RXUVW\OHDQGXVHSKRWR
hall, as she prepares to descend to Earth. The image stock from the internet or your own libraries as
had to convey her as dynamic, as well as being bathed references for your illustration.
by light seeping through the gates. To create this image the artist used Photoshop CS6,
This tutorial will outline some of the key tools and but you can follow this tutorial using any version from
functions of Photoshop that are most useful to CS4. We recommend that before you start this project,
illustrators. It will show you how to add colour to a that you download the stock images from the FileSilo.
Apply
ratios
The golden ratio
(also called the
golden section) is
approximately equal
to 1.618. It often
appears in nature in
things like shells
DQGÁRZHUVDQG
has been used by
01 &RQÀJXUH\RXU many artists and
workspace Create architects to create
a new document and import beauty and
the background image named harmony in their
RZQGHVLJQV8VH
‘reference_picture.jpg’, available 02 Build the scene The next step is to 3KRWRVKRS·VRZQ
from FileSilo. Search for angel download paint and pencil brushes. Here Golden Section
images on the internet or in are a few different sites that are very useful: ZZZ plug -in to position
your personal library to use as brush-photoshop.fr,ZZZEUXVKHH]\FRP and points of interest in
your image along
references for your illustration. It lastly ZZZP\SKRWRVKRSEUXVKHVFRP. Go to
the various lines of
is important to choose these well, Brush Presets and click the top-right dropdown the spiral and over
as they will give you ideas menu, then select ‘Load Brushes’ to import them the intersections.
for composition. into Photoshop.
Artist
Nicolas Delhelle
www.facebook.com/
ndelhelle
Nicolas Delhelle is a
French freelance
illustrator and a
decorator for Ankama
Games and Wakfu
anime. He has worked
alongside publishers in
both the book and
magazine industries.
Software
Photoshop
Source Files
On FileSilo you will
ÀQGWhe stock imagery
used to create this
artwork, including the
background and
Roman columns.
Concept
Pick
colours
with
handy
tools
Photoshop’s Color
Picker is very
useful, as it allows
you to preview
colours in several
variables of
luminosity, hue or
saturation. You can
Build your columns Import ‘roman_columns.
07 jpg’ and use the Selection tool to isolate one of the
attribute a hot key
to this selector to
columns from the scene. Once complete, make a new layer always have quick
mask. Duplicate this individual column four times as seen on Finish the door and add effects You will and easy access
the screenshot, then colour the columns in yellow with a Hue/
08 now need to polish up the background with several
to it and place it
where you want on
6DWXUDWLRQDGMXVWPHQWOD\HU7KHQKRUL]RQWDOO\ÁLSWZRRIWKH paint brushes. Once that is done, you can play with blur effects, the screen. You
columns, so that the light on the columns is coherent with VKDUSQHVVFODULW\DQGGDUNQHVV7RGRWKLVVHOHFWWKH6KDUSHQÀOWHU can do this via
the scene. Press Cmd/Ctrl+T or Ctrl/right-click and choose DQGPDUNWKHRSWLRQWR6DPSOH$OO/D\HUV7KLVÀOWHUDOORZVXVWR Edit>Keyboard
Transform Selection. Then Ctrl/right-click again to transform and SOD\ZLWKWKHVKDUSQHVVRIFHUWDLQDUHDV7KH%OXUÀOWHUZLOOKDYHWKH Shortcuts. This is a
very useful trick.
select Flip Horizontal. reverse effect by adding blurriness to certain areas
Wings 8VHWKHVKDGRZDQGOLJKWOD\HUVWRJXLGH\RX
15 KHUH,XVHGDEUXVKWRDGGVHYHUDOVSRWVRIFRORXULQ
Final adjustments ,WULHGLPSRUWLQJQXPHURXVLPDJHVLQWRWKHVFHQHDQG
PDLQO\\HOORZDQGEURZQEXW,DOVRDGGHGWRXFKHVRIJUHHQ
SXUSOHDQGEOXHWRYDU\WKHWLQWVDQGEUHDNWKHGXOOQHVV7KHQ
17 H[SHULPHQWHGZLWKGLIIHUHQWEOHQGLQJPRGHV,ÀQDOO\FKRVHWRJRZLWKDWZLOLJKWVN\LQ
,XVHGWKH'RGJHWRROWRVSUHDGWKHFRORXUDQGFUHDWHD ([FOXVLRQPRGHZLWK2SDFLW\ZKLFKDGGHGSLQNLVKWLQWVWRWKHLPDJH<RXFDQPDNH
IHDWKHUHIIHFW$QRWKHUEUXVKZLWKSDUDOOHOOLQHVZLOOJLYHDQLFH YDULDWLRQVWRWKHFRORXURIWKHRUDQJHFRORXUHGJUDGLHQWZLWKWKH+XH6DWXUDWLRQDGMXVWPHQW7R
EUXVKHIIHFW7KHQXVHWKH6KDUSHQÀOWHURQFHUWDLQIHDWKHUVWR ÀQLVK,FUHDWHGD/HYHOVDGMXVWPHQWOD\HUDQGPRYHGWKHDUURZVEHORZWKHKLVWRJUDPWRLQFUHDVH
FUHDWHHIIHFWV WKHFRQWUDVW
Using Brushes
Brushes are almost inexhaustible tools, as thousands
exist. Some serve to just create a spot or a texture in
a single click and other types of brushes give chalk,
Colour adjustment ,I\RXÀQGWKDWWKHLPDJHLVVWLOOWRR\HOORZFUHDWHDOD\HUDQGÀOO pastel and oil paint effects, among others. You can
18 LWZLWKDQRWKHURUDQJHFLUFXODUJUDGLHQW.HHSLWWUDQVSDUHQWLQWKHFHQWUHDQGVHWWKHOD\HU
ÀQGSODQHWVJDOD[LHVIULH]HVZDOOSDSHUIUDFWDOVGURS
caps, and objects of all kinds in brushes. Their variety
WR+XHEOHQGLQJPRGH7KHQDGGVRPHVPRNHEHORZWKDWOD\HUZLWKDODUJHEUXVKRIORZRSDFLW\ DOORZV\RXWRH[SHULPHQWZLWKWKLQJVDQGÀQG\RXU
1H[WSOD\ZLWKDWZLOLJKWVN\,PSRUWWKHLPDJH¶RUDQJHBVN\MSJ·DQGVHWWKLVOD\HUWR([FOXVLRQ RZQVW\OH7KHWRRORSWLRQVZLOODOORZ\RXWRSOD\ZLWK
PRGHZLWK2SDFLW\DW7RÀQLVKFUHDWHDOD\HUZLWKD/HYHOVDGMXVWPHQWDQGGUDJWKHEODFN these brushes and to save them as custom brushes.
DUURZWRDQGWKHZKLWHWRWRLQFUHDVHWKHFRQWUDVW
7KHFUHDWLYHSRWHQWLDOLVLQÀQLWH
Concept
Colour your
fantasy Artist
Kevin Lohstroh
composite
ZZZOHVÀQHVVHQO
.HYLQ/RKVWURKLVD
JUDSKLFGHVLJQHU
IURPWKH1HWKHUODQGV
+HGHVFULEHVKLV
XQLTXHVW\OHDV
´SKRWRPDQLSXODWLRQRQ
VWHURLGVµFRPELQLQJ
8VHDGYDQFHGEOHQGLQJPHWKRGVDQGFRORXU 3KRWRVKRSWHFKQLTXHV
WHFKQLTXHVWRFUHDWHDPDJLFDOSKRWRPDQLSXODWLRQ Software
3KRWRVKRS
This tutorial is for Photoshop fanatics who VHYHUDOLPDJHVZLOOEHWUDQVIRUPHGLQWRDEVWUDFWOD\HUV
want to overstep the boundaries of their ZLWKXVHRIWKH:DUSDQG/LTXLI\IXQFWLRQV7KH\ZLOOEH Source Files
2Q)LOH6LOR\RXZLOOÀQGD
creativity.$WÀUVWORRNLWPD\VHHPLPSRVVLEOH FUHDWLYHO\SURFHVVHGLQWKHGHVLJQDIWHUZDUGV VPDOOFROOHFWLRQRIÀOHV
EXWLI\RXFDUHIXOO\WDNHWKHULJKWVWHSV\RXZLOOEHDEOHWR $GYDQFHGEOHQGLQJPHWKRGVDQGFRORXUWHFKQLTXHVZLOO WKDWKDYHEHHQPDGHIRU
PDVWHUWKHWHFKQLTXHVLQQRWLPHDWDOO:KHQXVLQJ PDNHWKLVSURFHVVHDVLHU(YHQWXDOO\WKHGHVLJQZLOOIRUP WKLVWXWRULDO
GLIIHUHQWOLJKWHIIHFWVLWLVHVVHQWLDO\RXPDNHVXUHWRXVH DFRPSOH[FRPSRVLWLRQWKDWZLOOVHUYHDVDQH[FLWLQJ
WKHSURSHUOLJKWLQJDQGWKLVWXWRULDOZLOOHQODUJHWKH H\HFDWFKHU)LQDOO\\RXZLOOOHDUQKRZ\RXFDQLPSURYH
SRVVLELOLWLHV$WWHQWLRQZLOODOVREHJLYHQWRGLYLQJWKH WKHRYHUDOOSLFWXUHE\XVLQJFHUWDLQÀOWHUWHFKQLTXHV
GHVLJQ²WKHOD\RXWRIWKHFRPSRVLWLRQVRWRVSHDN7R 2QFH\RXKDYHFRPSOHWHGWKLVWXWRULDO\RXZLOOEHDEOH
FUHDWHWKHULJKWDWPRVSKHUHWKLVWXWRULDOZLOOH[SODLQKRZ WRSURFHVVREMHFWVLQDFUHDWLYHFRPSRVLWLRQDQG
WRHQKDQFHWKHFRPSRVLWLRQ7KURXJKRXWWKHSURFHVV PDQLSXODWHSKRWRVE\\RXUVHOIWRPDNHWKHPDEVWUDFW
Cut out the character 2SHQ¶GDQLJXWLHUUH]MSJ·DQGFXWWKHPRGHO Defringe residual pixels Display the image at 100% zoom. Select
03 out from the background. Create a path layer using the Pen tool, tracing
04 the foreground layer of the image. Go to Layers at the top of the window,
the contours of her body point by point. Once the path is closed and the shape then select Matting and Defringe to open an option box. Enter a number of pixels
is correct, Ctrl/right-click and choose Make Selection. You need to invert the to use for defringing. Photoshop uses the default value of one pixel for defringing.
VHOHFWLRQWRHOLPLQDWHWKHSDUWV\RXGRQ·WZDQW7RGRWKLVJRWR6HOHFW!,QYHUVH Click OK. Open the Defringe option box if some pixels remain and enter
then press Delete. increasingly higher values in this box until no pixels appear in the image.
$GGÀQLVKLQJHOHPHQWV7RPDNH\RXU
13 FRPSRVLWLRQFRPSOHWH\RXQHHGWRDGGVRPHHOHPHQWV
$SSO\VSHFLÀFOLJKWLQJ2SHQ¶/LJKWLQJMSJ·'UDJDQGUHVL]HLWRQWKHKDLUSDUWV
$VÀUVW\RX·OOJLYHWKHPRGHODQHZVHWRIOLQJHULH&XWRXWDEUD
VKDSHXVLQJWKH3HQWRRO$IWHUWKDWXVHWKH:DUSWRRORU/LTXLI\
14 &KDQJHWKHEOHQGLQJPRGHWR/LJKWHQ'XSOLFDWHWKHLPDJHDQGÁLSLWYHUWLFDOO\$GGPRUH
IXQFWLRQWRPDNHDZHOOÀWWLQJEUD&XWRXWSDUWVRIWKHKDLUDQG OLJKWHIIHFWVLQWR\RXUFRPSRVLWLRQOLNHDQLPDJHRIDQH[SORVLRQ'UDJLWLQWRWKHFRPSRVLWLRQDQG
SODFHWKHPVXEWO\DERYHWKHRWKHUOD\HUV$GGVRPHVXEWOH UHVL]HLWWKHQSODFHWKLVQH[WWRWKHOLJKWLQJ&KDQJHWKHEOHQGLQJPRGHWR6FUHHQ8VHWKH+XH
DUHDVRIVKDGRZZLWKDVRIWEODFNEUXVK3ODFHWKHPDWWKH 6DWXUDWLRQDGMXVWPHQWWRFRPELQHWKHFRORXUV$VDQH[WUDGUDZVRPHOLQHVDQGXVHDVSRWRUODYD
ERWWRPRIDQ\LPDJHVWKDWDUHDVNLQJIRUVRPHVKDGRZ EUXVK*LYHWKHVHDJUDGLHQWFRORXUWKDWÀWVZLWKWKHGHVLJQ
SharpeningÀOWHUV
First reduce image noise before sharpening so that
you don’t intensify the noise. Then take a separate
layer so that you can resharpen it later to output to a
different medium. If you want better control over
sharpening your images, use the Smart Sharpen
ÀOWHU7KH6KDUSHQ6KDUSHQ(GJHVDQG6KDUSHQ
Add an oil paint effect 7RÀQLVKFRQYHUWWKHOD\HU\RX·UHJRLQJWRZRUNRQLQWRD 0RUHÀOWHURSWLRQVDUHDXWRPDWLFDQGGRQRWSURYLGH
18 6PDUW2EMHFWRU6PDUW)LOWHUOD\HU7KHQFKRRVH)LOWHU!2LO3DLQW=RRPWRVHHWKH
controls and options. You can sharpen your entire
image or just a portion using a selection or mask. Be
FRQWUDVWHGJHVDQGVRPHRIWKHJUDLQ8VHWKHIROORZLQJVHWWLQJV6W\OL]DWLRQ&OHDQOLQHVV aware that the Unsharp Mask and Smart Sharpen
6FDOH%ULVWOH'HWDLO$QJXODU'LUHFWLRQDQG6KLQH&OLFN2.WRDSSO\WKHÀOWHU'RXEOH ÀOWHUVFDQEHDSSOLHGWRRQO\RQHOD\HUDWDWLPH
FOLFNWKHÀOWHUQDPHEHORZWKHOD\HULI\RXZDQWWRUHYLVH\RXUVHWWLQJV(UDVHSDUWVRQWKHÀQDO 0HUJHRUÁDWWHQWKHPWRVKDUSHQDOOOD\HUVWRJHWKHU
UHVXOWZKHUHWKHHIIHFWLVWRRVWURQJWRJHWDQDWXUDOORRN
Concept
own mutant
/HDUQKRZWRXVHWKLVQHZÀOWHUWRROZLWK\RXURZQÀUH
Brandon
Cawood
ZZZEUDQGRQFD
ZRRGFRP
%UDQGRQ&DZRRGLVD
FRPPHUFLDODQG
advertising photographer
DQGÁDPHHOHPHQWVDORQJWKHSDWKV\RXFUHDWH IURP*HRUJLD86$+H
VSHFLDOLVHVLQ
KLJKHQHUJ\FRPSRVLWHV
What if Photoshop had the potential HOHPHQWVIURPVFUDWFK,QWKLVWXWRULDOZHZLOOVKRZ and does his own
UHWRXFKLQJDQG
to deliver composite elements at the \RXKRZHDV\LWLVWRFUHDWH\RXURZQÁDPHV 3KRWRVKRSZRUN
touch of a button? What if you didn’t VSDUNVDQGRWKHUÀUHHOHPHQWVVWUDLJKWIURP\RXU
have to spend extra time shooting elements LPDJLQDWLRQ7RJHWWKHPRVWIURPWKLVWXWRULDODQ Software
OLNHÀUHDQGVSDUNVRUVFRXULQJWKH,QWHUQHWIRU DYHUDJHWRDGYDQFHGXQGHUVWDQGLQJRIOD\HUV Photoshop
VWRFNLPDJHV" EOHQGLQJPRGHVDQGWKH3HQWRROZLOOGHÀQLWHO\
Not only has Photoshop given us the ability SURYHWREHEHQHÀFLDO'LVFRYHUKRZWRWDNHLWRQH Source Files
2Q)LOH6LOR\RXZLOOÀQGD
UHQGHURXURZQWUHHVLQSDVWHGLWLRQVEXWQRZLQ step further by not only using the Render Flame VPDOOFROOHFWLRQRIÀOHV
Photoshop CC 2014 we are able to use the new WHFKQLTXHEXWDOVRFRPELQLQJWKHUHQGHU that have been made for
5HQGHU)ODPHÀOWHUWRFUHDWHRXURZQÀUH WHFKQLTXHZLWKUHDOÀUHHOHPHQWSKRWRJUDSKV WKLVWXWRULDO
Try
RWKHU
RSWLRQV
<RXZLOOÀQGWKDW
LWLVQ·W
XQFRPPRQWR
EHFRPHVWXFNDW
DFURVVURDGVDW
VRPHSRLQWZKHQ
FUHDWLQJDQ
LPDJHOLNHWKLV
6RPHWLPHV\RX
ZLOOSLFWXUHWZR
YHU\GLIIHUHQWHQG
UHVXOWVLQ\RXU
PLQG7U\WKHP
ERWK6DYH\RXU
36'XQGHUWZR
GLIIHUHQWQDPHV
DQGWU\RXWERWK
LGHDV&RPSDUH
WKHPDQGGHFLGH
Begin with a sketch Light the photoshoot Whenever you plan to have a lighting
01 When trying to pull off any
FRPSRVLWHSURSHUSODQQLQJLVHVVHQWLDOEXWHYHQPRUH
ZKDWRQH\RXOLNH 02 VRXUFHFORVHWR\RXUVXEMHFW·VERG\LQ\RXUÀQDOLPDJHLW·VYHU\
EHWWHU<RXPD\
VRZKHQDFOLHQWKDVDVSHFLÀFLGHDLQPLQG+DYLQJDVNHWFKZLOO HYHQGHFLGHWR EHQHÀFLDOWRFUHDWHDVWDQGLQOLJKWGXULQJWKHDFWXDOSKRWRVKRRWLWVHOI%\
DOORZ\RXWRH[SODLQ\RXUYLVLRQWR\RXUWDOHQWRUFOLHQWRULQWKLV XVHWKHPERWKIRU SODFLQJ&72JHOLQVLGHRIDJOREHPRGLÀHU\RXDUHQRWRQO\DEOHWRJHWWKH
GLIIHUHQWWKLQJV JOREDOOLJKW\RXQHHGEXWDOVRWKHRUDQJHFRORXUFDVWDVZHOO
FDVHDOORZWKHFOLHQWWRH[SODLQWKHLUYLVLRQ
Mask the body The key to any great composite is having very clean
04 PDVNV)RFXVRQWKHERG\DQGFORWKLQJÀUVW$OZD\VDGGDOD\HUPDVN
Process your subject before masking ,W·VDOZD\VJRRGWR VR\RXFDQXVHEODFNWRUHPRYHDQGZKLWHWRDGGEDFN$SHQWDEOHWFRPHVLQ
03 SURFHVV\RXUPRGHOLPDJHEHIRUH\RXGR\RXUPDVNLQJ7KHUHDUHPDQ\ KDQG\7DNH\RXUWLPH=RRPLQWRDQGZLWKDEODFN+DUGEUXVKVHWDW
GLIIHUHQWPHWKRGVRUSUHVHWVWKDWDLGLQSURFHVVLQJEXWWKH\VRPHWLPHVOHDYHWKH SL[HOVIROORZWKHRXWOLQHRIZKDW\RXZDQWWRH[WUDFW,I\RXPDNHDPLVWDNHMXVW
HGJHVRI\RXUVXEMHFWVZLWKKDORLQJRUKDUGOLQHV7RDYRLGKDYLQJOLQHVRUKDORLQJ VZLWFK\RXUEUXVKWRZKLWHDQGSDLQWLWEDFN7RPDNHVXUH\RXDUHPDVNLQJRXW
LQ\RXUÀQDOLPDJHSURFHVVÀUVW7KLVZD\\RXFDQPDNHVXUH\RXUPDVNVDUH HYHU\WKLQJWKDWQHHGVWREHWUDQVSDUHQWSUHVVWKH?NH\DQG\RXUPDVNZLOOWXUQ
tight enough that any haloing or hard lines get eliminated. UHG3UHVVLWDJDLQWRWXUQLWRII
Blur your
layers
7RHQKDQFH\RXUÀUH
elements even further is
by duplicating the layer.
After that you will need
to then add a Gaussian
Blur with a radius of
about 30 to give your
ÀUHHOHPHQWVDQLFHVRIW
glow. You can also use
WKLVWULFNRQÁDPHVDV
well as sparks.
Pay attention
to even the
smallest of
details. Even if
Having a vision is no-one else
crucial in executing notices, you
Make good use of Render Flame
a well-balanced
image. Having a
will sleep
better
10 on the background The Render
plan will keep you Making sure the colour temperature knowing you )ODPHÀOWHULVDJUHDWZD\WRFUHDWHFXVWRPÁDPHV
organised and on and exposure match between your put everything quickly and effectively and it’s relatively easy! For
track to creating subject and background is crucial to you had into WKLVFRPSRVLWHZHZDQWWRSXWVRPHÁDPHVRQWKH
something special creating a believable image your work! buildings in the background. Create a new blank
layer above your background. Grab the Pen tool and
FUHDWHDSDWKZKHUH\RXZRXOGOLNHWKHÀUHWRJR1H[W
Adjust shadows and highlights If you feel that your highlights are too bright or not bright
09 enough you can adjust them without affecting your shadows. Add a new Curves adjustment layer
JRWR)LOWHU!5HQGHU!)ODPH$GLDORJER[ZLOORSHQ
XS<RXFDQDGMXVWWKHW\SHRIÁDPH\RXZDQWWKH
above all other layers. Adjust the RGB channel accordingly. This is just like Step 8 but we are using the direction, the width, and much more. Choose the
RGB channel instead of the blue channel. With your Curves adjustment layer selected go to Layer>Layer TXDOLW\\RXZDQWWKHÁDPHWREHUHQGHUHGDW2QFH
Style>Blending Options. At the bottom of the window you will see two sliders under Underlying Layer. Hold \RXJHW\RXUÁDPHVWKHZD\\RXZDQWWKHPFOLFN2.
down Alt/Option then click and drag the right corner of the black slider all the way to the right. This will cause 'HVHOHFW\RXUSDWKDQG\RXZLOOKDYHDFXVWRPÁDPH
the Curves to only affect the highlights in the image. Do the opposite for shadow adjustments. on its own layer. Turn the blending mode to Screen.
13 $GGUHDOÀUHHOHPHQWVDQGVPRNHAlthough
\RXDUHXVLQJ5HQGHU)ODPHWRFUHDWHFXVWRPÀUH
HOHPHQWVLW·VKDUGWREHDWWKHUHDOWKLQJ)RUWKHPDLQÀUHEDOOXVH
DUHDOSKRWRRIÀUHRQDEODFNEDFNJURXQG3XWWKHÀUHRQWRSRI
the layer you want it to be over and turn the blending mode to (QKDQFHWKHÁDPH·VJORZRQWKHERG\Add a blank layer above your subject.
Screen. On you keyboard hold down Cmd/Ctrl+T. This will allow
14 Grab a Soft brush, change the Opacity to around 20% and make it orange. Take your brush
\RXWRWUDQVIRUPDQGVL]H\RXUÁDPH)ROORZWKHVDPHVWHSVWR DQGSDLQWRYHU\RXUVXEMHFWZKHUHWKHOLJKWIURPWKHÀUHVKRXOGEHKLWWLQJWKHP&OLSWKHOD\HUWR
add fog and smoke. A great smoke and fog package can be your model layer so it only affects that. Turn your blending mode to Color. Use the procedure from
bought at www.phlearn.com. Use a Levels adjustment layer to Step 9 to make it only affect the highlights. Add a layer mask and mask out any areas that shouldn’t
adjust the amount of fog or smoke. KDYHWKHJORZIURPWKHÀUH
Visual help
Techniques like Render Flame are
hard to grasp when they are in
written form. A video or visual
explanation can sometimes help.
Brendon Cawood has created a
video tutorial to go along with the
Render Flame portion of this tutorial.
Save it You can save the image several different ways depending on its use. If you are going to use a Find it by going to his website www.
18 JRRGTXDOLW\SULQWLQJODE\RXFDQOHDYHWKHLPDJHLQ$GREH5*%DQGVHOHFW)LOH!6DYH$V6DYHWKHÀOH brandoncawood.com and clicking
on the video tutorials page. You will
as a JPEG or TIFF. If you are planning on using a low-end printer or saving for online use you want to convert to ÀQGYLGHRVWKDWJRLQWRIXUWKHUGHSWK
65*%6HOHFW(GLW!&RQYHUWWR3URÀOH&KRRVH:RUNLQJ5*%6DYHLWWKHVDPHZD\DVEHIRUH)RURQOLQHXVHLW·V H[SODLQLQJKRZWRLQFRUSRUDWHWKHÀUH
good to scale it down before saving. Select File>Automate>Fit Image. Do a width of 2048 pixels and a height of elements as well as colour grading.
SL[HOV6DYHLWDVD-3(*DQGSXWLWLQDVHSDUDWHIROGHUVR\RXNQRZLW·VIRURQOLQHXVH
Concept
Crop to expand
OHDWKHUVWUDSVYDULRXVEHOWVSLQVWULSHVODFHUXIÁHV NQRZQV\PEROVLQWKLVDHVWKHWLF/DWHUZH·OOUHPL[
EUDVVULYHWVJDXJHVDQGJHDUV ZLWKWKHSDOHWWHLQDVLPLODUZD\
It sounds counterintuitive, but did you know
that the Crop tool is the ideal way to expand
your canvas? Select the whole image area
with Crop, then instead of pulling them
inwards, drag the corner handles out to the
desired larger size. Hit return to see your
revised canvas size.
Begin painting
Start fleshing out your image by building on the colour flats
Gather
texture assets
A little more on the topic of texture
RYHUOD\V:KHQVHDUFKLQJIRUUR\DOW\IUHH
WH[WXUHVRQOLQHGHGLFDWHGVLWHVOLNHwww.
FJWH[WXUHVFRPor ZZZPD\DQJFRP
texturesDUHDQLQYDOXDEOHZD\WRJDWKHU
handy assets for your texture library. In
17 ,QFOXGHÀQLVKLQJWRXFKHV1RZWKH
IXQSDUW²LW·VÀQDOO\WLPHWRDGGWKHEHOOVDQG
general, try to download the largest ZKLVWOHVWRPDNHWKLVLPDJHVLQJ$GGÀQHGHWDLOV
YHUVLRQRIDJLYHQWH[WXUHWKDW\RXFDQWR OLNHWKHSLQVWULSHVDQGLQGLYLGXDOVWUDQGVRIKDLU
reduce the amount of Clone Stamping
\RX·OOKDYHWRGRODWHU:KHQDFHUWDLQ $GGWDWWRRVRQDQHZOD\HUVHWWR0XOWLSO\PRGHDW
WH[WXUHLVQ·WHDVLO\DYDLODEOH\RXPD\ 2SDFLW\,QWKHEDFNJURXQGDGGVRPHDLUVKLS
ZDQWWRWU\DWH[WXUHEUXVKDSSURDFK VLOKRXHWWHV$VWKH\UHFHGHLQVSDFHLQFUHDVHWKH
LQVWHDG7XWRULDOVDERXWUHQGHULQJYDULRXV EOXU)LOWHU!%OXU!*DXVVLDQ%OXUDQGWKHDPRXQW
materials with brushes are readily
DYDLODEOHRQOLQHZLWKDVLPSOHVHDUFK RIEOXHWRVLPXODWHWKHDSSHDUDQFHRIDWPRVSKHULF
wZZJXPURDGFRP is another great IRJ)LQDOO\LWZRXOGQ·WEHVWHDPSXQNZLWKRXWVRPH
SODFHWRÀQGYDULRXVuseful tutorials. VWHDP$GGDIHZSXIIVDURXQGWKHÀJXUH·VEUDVV
EDFNSDFNXVLQJDFORXGWH[WXUHEUXVK
Secrets of steampunk
Find out about the visual language of steampunk and how it is created
Advances in Victorian
technology meant that
those who travelled in
Victorian materials new inventions like cars
are key to often needed to protect
steampunk. Brass is their eyes from wind and
a particular dust. Steampunk’s love of
favourite. Its opulent reimagining Victorian
technology as more
golden colour adds
powerful and more
richness to advanced than it actually
illustrations that was means that goggles
are often in a have become a must-have
limited palette… any accessory for any
object rendered in steampunk character
brass look instantly
19th Century
Steampunk
clothing takes
inspiration
from both
Victorian These are not merely hot
fashion and air balloons or zeppelins
more practical though – they’re ships
built along classic
clothing from
Victorian lines that have
the time, such been enhanced with Jules
as army Verne-inspired sci-fi
uniforms or technology. Adding them
stereotypical into your piece is a quick
ensembles like and obvious shorthand
the classic for steampunk
explorer outfit
of pith helmets
and puttees.
Zips and
poppers are
out, but rivets
and carabiners Steampunk can be
are in! produced in any art style,
the most common is
realistically rendered
digital paintings that
emulate the oil paintings.
Don’t feel limited by
this though. As long as
you’re hitting other
steampunk signifiers, you
can introduce more
Don’t get bogged down
modern elements
by obvious steampunk
symbols like clockwork.
This character’s tattoo
isn’t typical of
steampunk in itself, but
the mix of the old-
fashioned diving helmet
and oversized octopus in
the design clearly
references classic
Victorian sci-fi, like
Twenty Thousand
Leagues Under The Sea
Concept
Retouch a fantasy
sorceress
8VH3KRWRVKRSWRSURGXFHDQLPDJHWKDWFRPELQHV
Artist
John Ross
standard retouching techniques with creative ones ZZZ
7KH$UWRI5HWRXFKLQJ
com
When working on composite images, modes, you will also have sliders and options that Ross specialises in
portrait and composite
\RXZLOORIWHQÀQG\RXUVHOIMXPSLQJ SURYLGHHDV\DQGJUHDWHUHIÀFLHQF\
UHWRXFKLQJ+HKDV
EDFNDQGIRUWKIURPRQHHOHPHQWWRWKH ([SDQG\RXUFUHDWLYLW\E\DOVRLQWURGXFLQJ6PDUW worked in advertising
other. As you continue to manipulate the layers and 2EMHFWV$WDQ\SRLQWLQWLPH\RXFDQJREDFNWRWKH and editorial for 20 years,
and lives and works in
PDVNV\RXZLOORIWHQÀQGWKDWFRORXUDQGWRQHWKDW RULJLQDO5$:ÀOHDQGPDNHWKHVDPHFKDQJHVWKHUH 1HZ+DYHQ&RQQHFWLFXW
looked good before may no longer match the ZLWKRXWWKHQHHGIRUPRUHOD\HUVDQGPDVNV8VHG
HYROXWLRQRIWKHÀQDOLPDJH ZLWK6PDUW)LOWHUV\RXFDQPDNHFKDQJHVWRWKH Software
The success of a composite image relies on the ÀOWHU·VVHWWLQJVZKHQHYHU\RXZDQW 3KRWRVKRS
artist’s ability to make changes and tweaks /D\HUHIIHFWVDOORZ\RXWREXLOGXSRQH[LVWLQJ
Source Files
WKURXJKRXWWKHFUHDWLYHSURFHVV2QHZD\WRJLYH OD\HUVZLWKRXWFUHDWLQJPRUHOD\HUVDQGGRDQ\H[WUD 2Q)LOH6LOR\RXZLOOÀQGD
PRUHÁH[LELOLW\LVE\XVLQJDGMXVWPHQWOD\HUVIRU ZRUNZLWKWKH%UXVKWRRO7KH\DUHDQRWKHUJUHDWZD\ VPDOOFROOHFWLRQRIÀOHV
lighting effects, rather than a blank layer with a that allow you to simply and vastly enhance your that have been made for
WKLVWXWRULDO
SDLQWEUXVK%HVLGHVWKHXVXDO2SDFLW\DQGEOHQG LPDJHVZLWKLQDQRQGHVWUXFWLYHZRUNÁRZ
Go
smart
Now Photoshop
CC can also
support linked
Smart Objects.
This means that
you can work on
a full size image
in great detail.
After saving, you
can then link it
to a different
document and
at whatever size
you want to do
so, all without
the need to
have to double
or triple the size
RIWKHÀQDO
composite while
working on it.
&DPHUD5DZÀOWHU2SHQ¶,PHQVLDWLI·IURPWKH
01 GLVF,QWKH/D\HUVSDQHO&WUOULJKWFOLFNDQGVHOHFW
&DPHUD5DZDQG6PDUW2EMHFWV :LWK&6DQGROGHU\RXFDQXVH&DPHUD
&RQYHUWWR6PDUW2EMHFW8VH)LOWHU!&DPHUD5DZ)LOWHUWREHJLQ
GRLQJVRPHEDVLFFRORXUDQGWRQDOFRUUHFWLRQV&OLFN2.6PDUW
02 5DZ·V3UHIHUHQFHVWRRSHQ¶$OO6XSSRUWHG7,))V·ZKLFKZLOORSHQWKLVLPDJHLQ&DPHUD
2EMHFWVZLOOJLYH\RXÁH[LELOLW\LQDQRQGHVWUXFWLYHZRUNÁRZ 5DZWRPDNHFKDQJHV7RJRIURP&DPHUD5DZWR3KRWRVKRSKROGGRZQWKH6KLIWNH\,WZLOO
7KLVLVJUHDWZKHQZRUNLQJZLWKFRPSRVLWHV1DPHWKLV/D\HU FKDQJH2SHQ,PDJHWR2SHQ2EMHFW<RXZLOOQRZKDYHDFFHVVWRWKHVHFKDQJHVODWHUIRU
¶2ULJLQDO0RGHO· IXUWKHUWZHDNLQJ
Use
shape
By using the
Brush panel’s
Shape
Dynamics, you
can adjust the
Size Jitter, Fade
Jitter, and
Roundness
Jitter. When you
paint with the
brush now, it
will randomly
change many
of your brush
settings as you
paint. There’s
also Scattering,
Texture, and
Wet Edges, as
some of the
many options
available.
Place the disk Open the image ‘Disk.psd’
06 WKDW\RXFDQÀQGRQWKHVXSSOLHGGLVF'UDJDQG
drop the Disk layer containing the shape underneath the
PRGHO·VOD\HUDQGDERYHWKH*DOD[\OD\HU0RYHWKH'LVN
layer into position behind the model’s body. Use Opt/
Begin compositing Create a layer mask for the model’s Smart Object layer and loosely cut Alt while clicking on the Disk layer to create a selection
05 KHURXWXVLQJDEUXVKRQWKHOD\HUPDVN&ORVHLVJRRGHQRXJKEHFDXVH\RXFDQÀ[WKLVODWHUZKHQ of the shape, and then click the Add Layer Mask icon at
\RXKDYHDEHWWHULGHDRIKRZLWZLOOORRNZKHQLW·VDOOSXWWRJHWKHU3ODFHDJDOD[\LPDJHOLNHhttp://tinyurl. bottom of the Layers panel. Change the blending mode
com/lxya5t8IURPGHYLDQW$57EHKLQGWKHPRGHO8VHWKH&DPHUD5DZRU&DPHUD5DZÀOWHUPHWKRGOLNH of the Disk layer to Screen. This will give a mask of the
before to make the colour and tonal changes. Place all these visible layers into a folder called ‘Back’. intricate shape.
Focus on the
focal point
When retouching, direct the viewer’s eye to where
you want them to go. Bring the focus to the most
important areas. Warm colours come forward, cool
colours go backwards… bright tone comes forward,
dark tone goes backward. With these simple
principles, you can guide the viewer through the
image. In a portrait, the face should be the brightest
Add paint splatter Make a new Curves adjustment layer on top of everything. Bring
18 WKHPLGGOHRIWKHFXUYHXSKDOIZD\DQGÀOOWKHOD\HUPDVNZLWKEODFN8VLQJDZKLWHFXVWRP
and warmest. By creating darker barriers around
the sides and lower part of the image, you can often
EUXVKZLWKSDLQWVSODWWHUVIURPmouritsada-stock.deviantart.com/art/Brush-Pack-Splashes-Of- hold the viewer’s attention much longer. The darker
Paint-94180220, you can add splashes of paint around the image. For variety, adjust the Opacity and cooler areas do not need to be severe; even
of the layer, or arc of the curve. You can use one Curves adjustment layer, or several with different subtle shifts can lead to favourable results.
settings. Also try some Layer FX like Outer Glow for added realism.
Concept
%XLOGVKDSHVLet’s start
02 with Symmetry On, then build
up shapes with a Clay and Standard
brush with an Alpha 38. This is an
Alpha that we use throughout the
whole sculpt. At this stage you should
respect the anatomy of the human
body by getting the biggest shapes of
the neck muscles in place, creating the
collar and cheekbones.
0D[LPLVHJHRPHWU\LQ
03 VXEGLYLVLRQVStepping up subdivisions
is necessary for you to have enough geometry to
work with, but we prefer to maximise what we can
get out of the geometry in every subdivision. We
feel that this is the best way to keep all your shapes
and volumes in control, keeping it all very tight and
strong. Working this way also prevents you from
DGGLQJÀQHGHWDLOVLQWKHVFXOSWEHFDXVHLWVLPSO\
isn’t possible to do so at this stage – it’s a bit like an
DUWLVWWU\LQJWRVFXOSWLQVWRQH<RXVKRXOGÀUVWPDNH
sure that all the shapes are in their place and then go
into the detail.
06 Break up the symmetry Now you’ll see how the symmetry is broken.
First go in with the Move Topological brush and open the mouth area. Pulling
the bottom lip down and inserting the upper, start adding the details around the mouth.
Sculpt by hand
I like to do most of the work by hand and later on use a variety
8VHD6WDQGDUGEUXVKDQGWKH,QÁDWHEUXVKRQDKLJK=LQWHQVLW\DQGDVPDOOGUDZVL]H of Alphas to tie them all together in the sculpt, brushing out all
to add all the small irregularities. Also, try to create all the bigger open gashes around the hard lines. An overuse of Alphas often breaks up the
WKHPRXWKDUHDJLYLQJLWDOODULSSHGIHHOWKRXJKDFFHQWXDWLQJWKHHGJHVZLWKWKH,QÁDWH surface tension too much and it also starts to feel very
generic, as if it’s created by something instead of someone.
brush. This is also a good time to go over the teeth again, moving them around and
Try to keep it all as natural and irregular as possible.
chipping off small parts with a Clip brush.
Eyebrows
7KHH\HEURZVZHUHFUHDWHGGXULQJWKHWH[WXULQJSKDVH,ZDVUXQQLQJVRPHTXLFNWHVWUHQGHUVGXULQJWKHÀQDOWH[WXULQJDQGUHDOLVHGP\
FKDUDFWHUFRXOGXVHVRPHH\HEURZV7KH\ZHUHFUHDWHGWKHVDPHZD\DVWKHVWXEEOHRQLWVKHDG7KHRQO\ELJGLIIHUHQFHZDVWKHOHQJWKDQG
GLUHFWLRQ<RXFDQLQÁXHQFHWKHGLUHFWLRQRIÀEUHVWKURXJKWXUQLQJ\RXUPRGHODQGUDPSLQJXSWKHJUDYLW\VOLGHULQWKH)LEHU0HVKPHQX<RX·OO
QRWLFHWKDWWKHGLUHFWLRQFKDQJHVEHIRUHDFFHSWLQJLWDVDQHZ6XE7RRO)RUWKHJURRPLQJSDUWMXVWXVHWKHVWDQGDUG0RYHEUXVKDQG\RXZLOOJHW
DIDLUZD\ZLWKRXWPHVVLQJXSWKHKDLUVWRPXVK)LEHU0HVKLVJUHDWWKHRQO\WKLQJWKDW\RX·OOQHHGLVDORWRISUDFWLFHWRPDNHLWORRNJRRG
Hellcat
2015, ZBrush, KeyShot,
Photoshop
O I wanted to create a fast demonic
ancient creature and the Hellcat was
the result.
Playtime
Working with KeyShot only really involves playing
around, and that you can achieve instant results with
simply clicking just a few buttons. The best thing
about it is that it is fast – meaning that you can
quickly cycle through different HDR light
environments and see how you model reacts to it.
Post-production with Photoshop )RUWKHÀQDOLPDJHNHHSLWVLPSOHDQGDOVR
7KHPDWHULDOVWKDWDUHRXWRIWKHER[ZRUNÀQHIRUD
lot of things. As an artist it’s my favourite ‘fast’ render
17 UHVSHFWDORWRIWKHLPDJHWKDWZHKDYHDOUHDG\FUHDWHG-XVWFRPSRVHWKHWZRGLIIHUHQW
tool because you can use your high-resolution PDWHULDOUHQGHUVWKDWZHUHFUHDWHGIRUWKHVNLQWKHGU\RQHVNLQVKDGHUDQGWKHZHWYHUVLRQ
model and you also won’t lose any details. It’s SODVWLFVKDGHU/HW·VSXWRQHRIWKHVHVKDGHUVRQWRSRIWKHRWKHULQDQHZOD\HUDQGWKHQPDNH
perfect for stills and for creating concept art. The
only downside to KeyShot is that you can lose a lot XVHRIDPDVNWRSDLQWRXWWKHDUHDVWKDW\RXZDQWWRNHHSGU\$GGVRPHQRLVHVKDUSHQWKHLPDJH
of time, because of the number of possibilities that DOLWWOHDQGÀQDOO\FUHDWHDYLJQHWWHZLWKDÀOOOD\HUVRPHWLPHVDOLWWOHFRORXUFRUUHFWLRQFDQSURYLGH
can be quickly achieved! XVZLWKVRPHH[WUDPRRG+RZHYHUWKHVHHIIHFWVZLOODOOGHSHQGRQWKHORRNWKDW\RX·UHFUHDWLQJIRU
\RXULQIHVWHGGZHOOHU
Design an
Artist
Aaron Hunwick
ZZZDUWVWDWLRQFRP
DUWLVWDKXQZLFN
Elven archer
0RGHOSRVHDQGVFXOSWDFKDUDFWHULQÁXHQFHGE\:DUKDPPHU
$DURQLVDIUHHODQFH'
DUWLVWZKRKDVFUHDWHG
PDQ\IDQWDVWLFDOSLHFHV In this tutorial we will be covering the ZLWKDEDNHGLQSRVH8WLOLVLQJSRZHUIXOWRROVIURP
RIDUW
crucial steps in the modelling and =%UXVKZHZLOOEHDEOHWRUHDOLVHRXUÀQDOPRGHODQG
Software texturing stages for creating a digital SRVHZLWKRXWZRUU\LQJDERXWULJJLQJRUWRSRORJ\IRU
0D\D=%UXVK0XGER[ character, as well as a brief overlook of lighting DQLPDWLRQ7KHEHQHÀWRIIROORZLQJWKLVZRUNÁRZLVWKDW
0DUYHORXV'HVLJQHU
7RSR*XQ89/D\RXW
and rendering.:HZLOOEHVSHFLÀFDOO\ORRNLQJLQWR E\GRLQJVRZHFDQORFNLQWKHÀQDOSRVHDQGORRNRI
95D\3KRWRVKRS WHFKQLTXHVWKDWDUHXVHGIRUWKHFUHDWLRQRIDFKDUDFWHU WKHFKDUDFWHUDQGVWUXFWXUHRXUHOHPHQWVDURXQGWKDW
Source Files
2Q)LOH6LOR\RXZLOOÀQG
Create a
7XWRULDOVFUHHQVKRWVWR
KHOS\RXFRPSOHWHWKH
01 reference sheet
VWHSVRIWKLVWXWRULDO ,W·VDOZD\VXVHIXOWRJDWKHU
DOO\RXULPDJHVLQWRRQH
RUWZRODUJHÀOHVWRPDNH
LWHDV\WRTXLFNO\ORRNXS
DQ\XVHIXOUHIHUHQFHV\RX
PLJKWQHHG)RUWKLVW\SHRI
FKDUDFWHUZHVKRXOGJURXS
DUPRXUZHDSRQDQGDUWVW\OH
UHIHUHQFHWRJHWKHUDQGLQ
DQRWKHUÀOHJDWKHUUHIHUHQFHV
RIDQDWRP\,W·VDOZD\VXVHIXO
WRKDYHDJRRGDQDWRP\ERRN
RQKDQGIRUTXLFNUHIHUUDO
“Using Polypaint to
determine areas of
higher density like
the head, we can get
a good result quickly
with very little effort”
Concept
I based this piece on the Dark Elves of the
Warhammer universe. These mystical fantasy
creatures are rich in character and have a
distinct style from any other Elves.
The power of
TopoGun
With access to automated software such as
ZRemesher we often forget the importance of
having complete control over our topology. Often
WKHTXLFNUHVXOWVQHHGWREHUHÀQHGIXUWKHUWR
ensure we get the most out of our geometry.
TopoGun offers us full control so that we are able
WRTXLFNO\GUDZDQGEXLOGYHU\VSHFLÀFHGJH
loops, which is especially useful for modifying our
Create hair using FiberMesh When you are working with long hair it’s critical to be
facial topology. Areas such as the eyes, mouth
and nose will need extra attention and often more
08 able to isolate and work with small clumps one at a time. Before you generate the FiberMesh,
edge loops than the rest of the face. This is EUHDNRIIWKHVFDOSLQWRPDQ\VPDOO3RO\JURXSVWKDWFDQEHXVHGWRGHÀQHWKHKDLUFOXPSV7XUQRQ
because they will need more polygon density to Brush>Auto Masking>Mask By Polygroups to ensure you’re only manipulating one Polygroup at a
be able to deform correctly.
time. Use the GroomHairBall brush to clump your hair together. Then use the Groom brushes to style
the hair to your liking.
0DNHWKHÀQHGHWDLOVDQGDFFHVVRULHV$GGLQJH[WUDOLWWOHGHWDLOVFDQUHDOO\
10 VHOODPRGHO)RUWKLVPRGHOKDQJLQJÁHVKKRRNVKDYHEHHQXVHGDVWKH\DUHDFRPPRQ
decoration on Dark Elves. These were simply modelled in Maya then exported to ZBrush for a
GHWDLOSDVVGHFLPDWHGWKHQERXJKWEDFNWR0D\D7KH\DUHDWWDFKHGWRWKHPRGHOE\VWULQJ
ZKLFKZDVFUHDWHGXVLQJWKH(3&XUYH7RROLQ0D\D$QRWKHUJRRGWHFKQLTXHLVWRXVHÀEUHVWR
break up the edge of the fabric so just mask by edge and generate them from that.
14 Set up lighting
For this character we
are going to use V-Ray for
rendering. Often when lighting
a character a simplistic
three-point light setup is all
you need, and this consists
RIDNH\ÀOODQGULPOLJKW
When positioning the lights
make sure you work with one
light at a time so you know
exactly how it’s illuminating
your model. Once you have
completed your light setup,
insert a dome light with an
HDRI map at a very low
intensity. Try to align your key
light if your HDRI has a strong
light source like a sun.
Concept
Fashion pro
key art
Learn how to create an epic videogame
key art to capture your audience
The entertainment industry key art, artwork that has the universal
relies on the use of ability of telling a story in an instant
powerful imagery that can and grabbing the viewer’s attention Artists
touch an audience emotionally, with a single glance. 'DYLGH%LDQFD
and create memorable campaigns Over the next few pages you will Andrea
IRUÀOPRUYLGHRJDPHODXQFKHV get an exclusive behind the scenes Mancuso
www.saizenmedia.
Whether iconic, cryptic or a mixture of look at how we created the Goleador com
both, key art pieces and posters have League key art. This piece is a fantasy Davide Bianca is the
the sole purpose of making a bold soccer-themed mobile game that our founder & Executive
Creative Director of
statement to immediately connect with studio recently launched for Italian Saizen Media, based
fans across the globe. confectionery manufacturer, Perfetti in both Los Angeles
Therefore, a good key art is Van Melle. and Milan.
Andrea Mancuso is
fundamental for a successful From the integration of 3D elements the lead CG artist at
campaign, and in some cases, it can with 2D layer compositing, to creating Saizen Media. He has
determine how well or poorly a a digital matte painting backdrop, this H[SHULHQFHLQ&*ÀOP
videogame projects, key
franchise will perform. Massive, slick, tutorial will guide you through the art and illustration.
iconic, epic – these are all words that steps needed to create a real world
should be kept in mind when creating videogame key art. Software
Photoshop
Fine-tune lighting
you will want to add more detail to the renders we are telling a story through a single image,
by including elements like bruises, scars and so we want to convey as much narrative detail
imperfections to make the character realistic. as possible. A viking warrior wears hand-made
Place battle scars or wounds on the character animal leather clothes – a compromise between When working with complex lighting, constant
in areas not protected by the armour, this will warmth and tactical practicality during battle. ÀQHWXQLQJLVQHFHVVDU\$OZD\VXVHHGLWDEOH
DGMXVWPHQWOD\HUVLQVWHDGRIQRQUHYHUVLEOH
help create a visual narrative. Paint in extra pores Add details of blood stains, dirt and wear and DFWLRQV<RXFDQDSSO\DGMXVWPHQWOD\HUVWRD
and veins in certain areas, and don’t be afraid to tear, to enhance the look of the fabric. Small rips VLQJOHOD\HURUWRDJURXSRIOD\HUVE\SODFLQJ
experiment with bouncing lights and translucency and holes in the cape or trousers will serve as a WKHPGLUHFWO\DERYHWKHWDUJHWOD\HURUJURXS
to simulate sub-surface scattering or wet surfaces. reminder of past battles. DQGXVLQJWKH&PG&WUO2SW$OW*FRPPDQG
$OWHUWKHGHSWKRIÀHOG Our brain processes imagery Magic particles This is a fantasy game, so your character will, of course, have
10 based on colour, shapes and depth. So push the depth of 11 supernatural abilities. Use a particle system as secondary focal point to counter-
your image as far as possible in order to make it pop. Duplicate balance elements and guide the viewer’s eye across the piece. Use warm colours to contrast
your character group and merge its content – keep the original the cool tints of the environment. Start with an orange tint and begin outlining your magical
group disabled as a backup. Using the Blur tool, begin softening ÁDUHV6ZLWFKWROLJKWHUWLQWVLQFRUUHVSRQGHQFHZLWKKHDWVRXUFHV.HHSVKDSHVG\QDPLFDQG
the contours. Use a small brush with low strength. Next increase interesting. Integrate a soft layer of smoke and an Overlay orange glow layer to add realism
the strength and blur the areas further away, while keeping the rest and make the colours really pop.
sharp. This will direct the viewer’s eye to the focal points, simulating
WKHFLQHPDWLFGHSWKRIÀHOGRIDPPOHQV
Balancing Create a new group containing adjustment layers for Gamma Curves, Brightness/
12 Contrast, and Colour Balance, and place them at the top of your composite. These will serve as master
colour correction settings. Adjust the Gamma Curves until the image looks properly lit. Gamma Curves are
also helpful to remove possible artifacts resulting from Screen layers and compositing. Use Brightness/
Contrast to bring out highlights, and use the Colour Balance settings to increase Cyan and Blue on both
highlights and mid tones, as this will help blend elements seamlessly and unify tints.
“The skin-tight
accessories were
created by
masking out the
shape of the
Artist clothing on the
Damon Woods body and then
www.dkwoods.
com using extraction”
My name is Damon ‘DK’
Woods and I make
next-gen game
characters. Currently, I’m
a professional character
artist in the videogame
and VFX industry. I’m
also currently a character
art instructor at the
CGMA Academy.
Software
ZBrush, 3ds Max,
Marvelous Designer,
Photoshop, KeyShot 5
Source Files
Download all the
WXWRULDOÀOHV\RXZLOO
need from FileSilo.
Render a cyberpunk
character
0RGHOWH[WXUHDQGOLJKWDKLJKVFKRROVWXGHQWIURPVWDUWWRÀQLVK
IRUDIXWXULVWLFF\EHUSXQNZRUOG
In this tutorial we are going to learn VFKRROVSRUWVFXOWXUH7KHPL[LQJRIJHQUHVLV =%UXVKGV0D[0DUYHORXV'HVLJQHU3KRWRVKRS
how to create a funky, rebellious DFWXDOO\DJUHDWZD\WRH[SORUHQHZDYHQXHVIRU DQG.H\6KRW:KHWKHU\RX·UHDQLQWHUHVWHG
cyberpunk teenager from the not-so- GHVLJQ,QWKLVWXWRULDO\RX·OOOHDUQKRZWRWDNHDQ KREE\LVWRUDQLQGXVWU\SURORRNLQJWROHDUQDIHZ
distant future. The inspiration for this character LPDJHIURP'VNHWFKWRDIXOO\UHDOLVHGSLHFH:H QHZWULFNVWKLVVWHSE\VWHSWXWRULDOZLOOVKRZ\RX
FDPHIURPDORYHRIVFLÀDQGQRVWDOJLDIRUKLJK ZLOODFFRPSOLVKWKLVZLWKDYDULHW\RIWRROVLQFOXGLQJ H[DFWO\KRZWRWDNH\RXUZRUNWRWKHQH[WOHYHO
Concept
The first step as part of any workflow is having a concept.
I start by sketching out my character, making sure that
the details and forms are clear. This saves a lot of time
down the road.
05 Add seams and stitches To add stitches, create a custom Curve brush with a
simple piece of geo to repeat. Making sure that Curves mode is on, start adding your
stitches to the areas around the edges of your clothing and anywhere that patches are
joined. As an additional detail, use the Dam_Standard brush to slightly indent the path of
the stitches. To create the seams on the jacket, use the CurveStrapSnap brush.
07 Create the patches Our hero is an accomplished athlete and she’s not
shy about it. To adorn her with her various patches, we first created some
08 Facial details Adding details to the face needs to be very precise.
Make sure you have plenty of reference that matches the type of
custom Alphas in Photoshop. Then we import them into the Alpha palette and do a character that we want to convey. Sculpt what you see and not what you
mask extract like before. These meshes can get pretty heavy, so we suggest hitting know. Reference is key in creating a believable piece. In this case, our
them with ZRemesher. character is high school age with attractive features. Alpha 07, with Spray
mode on and at an intensity of around 6, is ideal for adding skin pores. Pay
Size matters
close attention to your reference to see what size, direction, and depth the
pores are going in. Use Alpha 58 with Stroke mode on to create the subtle
lines under the eyes and on the lips.
When starting a project, pay attention to the real-world scale of your
character. In 3ds Max or Maya, use the measuring tools to make sure
your character is a realistic height. Programs like Marvelous Designer
and KeyShot use real-world scale to calculate things like gravity and
thickness. If your character is 70 feet tall or the size of an ant, it will have
DQDGYHUVHHIIHFWRQ\RXUÀQDOUHVXOWV
“Remember, nobody
is perfect and small
skin irregularities
really help add
realism to skin
texture. Add
birthmarks and
acne scars”
Texture the skin Using the same skin
12 colour that we used as the fill, select Alpha
7 with Spray mode turned on. Make sure to turn
off Zadd and Zsub so you aren’t sculpting while
you paint. Now lightly brush across the surface to
add some irregularity to her skin tone. You can
also go back in and add smaller things like
birthmarks and acne scars. Remember, nobody is
perfect and small skin irregularities really help add
realism to skin texture. To add the tattoos, images
were turned into Alphas and added with Drag
mode. Use a dark green colour instead of pure
black to give the tattoos a more realistic tone.
Add eyelashes
Everyone has eyelashes, but not every
artist remembers to add them. The Curve
brush can be used to quickly and
effectively create eyelashes. First model
out a single lash and then orient the
camera so that you are looking at it from
the tip. Go into the brushes palette and
select ‘Create Insert Mesh’. Turn on
Curves mode and draw along the edge of
the eyelid. Keep in mind that the upper
eyelashes are fuller than the bottom ones.
144
136
160
166
156
150
Render a
fairytale castle
An image of a towering castle perched on the side of
a mountain, inspired by medieval architecture
For this image the inspiration mountainous terrain, then block out the
came from Romantic-style basic forms of the castle with Blender’s
architecture, to create a modelling tools. We will then jump over to
towering building nestled on the side ngPlant, a free app that will let you create a
of a mountain, surrounded by forests YDULHW\RISURFHGXUDOSODQWV7KHQÀQDOO\ZH
and steep hills. Over the course of this will head back to using Blender in order to
tutorial, we will explain how to go about create a procedurally generated forest to
both making the castle itself, and then how surround the entire castle before we
you can create the surrounding landscape. FDQÀQLVKRIIWKHLPDJHE\
Starting with Blender’s ANT landscape texturing and rendering
plug-in, we’ll create some procedural WKHÀQDOVFHQH
Concept
Before starting, I searched online for some inspiration
and sketched a few rough thumbnails of castles to see
KRZ,ZDQWHGP\ÀQDOLPDJHWRORRN,GLGQ·WXVHDQ\RI
WKHVH WKXPEQDLOV VSHFLÀFDOO\ EXW WKH\ KHOSHG PH WR
QDUURZGRZQWKHIRFXVRIP\ÀQDOGHVLJQDQGPDNH
FKRLFHVDERXWWKHVFHQH·VFRPSRVLWLRQ
Artist
Ben Simonds
www.ben
simonds.com
Ben Simonds is a 3D
Artist at Gecko
Animation Ltd, a small
London-based studio
Software
Photoshop, ngPlant
Dynamic Topology
sculpting
Blender’s Dynamic Topology tool is fantastic for
sculpting forms quickly when you don’t quite
NQRZKRZ\RXZDQW\RXUÀQDOPRGHOWRORRN<RX
can grab and stretch your mesh in all sorts of
ways without worrying about topology, or add as
much detail as you like without subdividing
PDQXDOO\8VHWKH'HWDLO6L]HVHWWLQJWRFRQWURO
5HÀQHWKHWHUUDLQ 0DNHWKHWHUUDLQDELWPRUHLQWHUHVWLQJZLWK%OHQGHU·VVFXOSWLQJWRROV
03 DQG'\QDPLF7RSRORJ\-XPSLQWR(GLWPRGHDQGWULPDZD\PRVWRIWKHXVHOHVVDUHDVWKDW
KRZÀQHO\\RXUPHVKZLOOEHVXEGLYLGHGXQGHU
\RXUEUXVKVWURNHV6HWWKH5HÀQH0HWKRGWR
ZRQ·WEHVHHQLQWKHÀQDOUHQGHU7KHQVZLWFKWR6FXOSWPRGHDQGHQDEOH'\QDPLF7RSRORJ\7KLV 6XEGLYLGH&ROODSVHIRUURXJKZRUNZKLFKZLOO
collapse details into rougher topology if you use
feature enables you to sculpt and have your mesh dynamically tessellated under your brush strokes. DODUJHUEUXVKRUWR6XEGLYLGHRQO\IRUZRUNLQJ
8VHGWKH*UDE&OD\DQG&UHDVHEUXVKHVWRGHÀQHVRPHVKDUSHUSHDNVDQGYDOOH\V<RXVKRXOGDGG ZLWKGHWDLOV
VRPHDGGLWLRQDOURXJKQHVVWRWKHODQGVFDSHDQGÁDWWHQRXWWKHVLWHIRUWKHFDVWOHDOLWWOH
Break up the castle To make working on the castle easier, break up its design into Detail the architecture Using the blocked-in
06 chunks, with one for the front wall and gatehouse, another two for the two main buildings,
07 geometry of the different chunks of the castle as a
and another for the foundations and the bridge. Duplicate these chunks and place them on guide, begin creating more detailed models of the castle. For
WKHLURZQOD\HUV1H[WJURXS&PG&WUO*DOOWKHREMHFWVLQHDFKFKXQNLQWRWKHLURZQJURXS each large section of a building or wall, begin by creating a
7KLVHQDEOHVXVWRUHEXLOGWKHRULJLQDOEORFNLQRIWKHFDVWOHXVLQJLQVWDQFHVRIHDFKJURXSJRWR PRUHGHWDLOHGPRGHORIWKHRYHUDOOVWUXFWXUHMXVWE\H[WUXGLQJ
$GG!*URXS,QVWDQFH!><RXU*URXS@WRDGGDQLQVWDQFH7KLVOHWVXVXSGDWHWKHFRQWHQWVRIHDFK DQGDGGLQJFXWVWRWKHRULJLQDOEORFNLQJHRPHWU\1H[WVHW
group, while working on them separately. Additionally this lets us work on the different groups in a about including secondary elements, such as windows, doors,
PRUHXVHUIULHQGO\D[LVDOLJQHGRULHQWDWLRQ crenellations along the walls and other architectural details.
Array0RGLÀHUWULFNV
7KH$UUD\0RGLÀHULVDJUHDWWRROIRUZRUNLQJZLWKGHVLJQV
that have repeating elements. It comes with several
different inputs for specifying how you want to duplicate
geometry. The Relative Offset setting is best for duplicating
UHSHDWLQJEORFNVRIDGHVLJQDQG\RXFDQXVHWKH0HUJH
settings to automatically merge vertices between repeats.
7KH2EMHFW2IIVHWFDQEHXVHGIRUPRUHFRPSOH[GHVLJQV Add crenellations and towers Most of the walls and roofs of the castle
as it lets you use the transforms of an Empty to specify the 09 are embellished with crenellations. To create these, model a single section of
offset for repeats. This lets you rotate and even scale the
repeated elements. I used the object offset as an alternative WKHGHVLJQDQGWKHQXVH%OHQGHU·V$UUD\0RGLÀHUWRFRS\WKHGHVLJQPDQ\WLPHVLQWKH
ZD\RIDGGLQJUHSHDWLQJGHVLJQVDURXQGFLUFXODUWRZHUVE\ GHVLUHGD[LV0RVWRIWKHWLPHZHFDQWKHQDSSO\WKH$UUD\0RGLÀHUDQGÀWWKHPRGHOWR
SODFLQJDQ(PSW\DWWKHFHQWUHRIWKHWRZHUDQGXVLQJLWDV the forms of the walls and roofs – going round corners and curves and leaving gaps for
WKH2IIVHW,QSXWIRUDQ$UUD\0RGLÀHU,FRXOGWKHQURWDWHWKH
towers and windows. For the round towers, use the Warp Operator in Edit mode to wrap
(PSW\WRVSHFLI\WKHDQJOHEHWZHHQUHSHDWVDQGFKDQJH
WKHFRXQWVHWWLQJRIWKHPRGLÀHUWRVHWKRZPDQ\UHSHDWV, the linear design around a cylindrical form. By snapping the 3D cursor to the centre of the
wanted around the tower. tower and placing the un-deformed crenellations at the correct radius from the centre,
the Warp Operator takes the X-axis of the geometry and wraps it around a circle.
14 Create a forest To make a forest out of trees, use a particles system. Add a new
particle system to our landscape with several-thousands of particles, all emitted on the
ÀUVWIUDPH7KHQJURXSDOOWUHHVWRJHWKHUDQGVHWWKH5HQGHUPRGHRIWKHSDUWLFOHV\VWHPVWR
Group, and set the Trees group as the source. This populates the landscape with thousands of
trees. Add some randomness to them with the Size set to Random, and by randomising their
Rotation slightly. We can also use the Particle Info material node to convert the individual particle
trees indices into a slightly randomised green hue for the needles’ Diffuse colour. This will give
every tree a slightly different appearance and will make the forest look less homogenous.
Bake textures for the castle Returning to the castle, we have already unwrapped
15 each chunk to a texture sheet, so switch render engine to Blender Internal temporarily
(Cycles has only started supporting texture baking in the latest dev builds, so I stuck with BI) and
bake out a few maps. For each chunk of the castle, bake an Ambient Occlusion map, as well as a
few different seamless brick and concrete textures. As well as this, bake out a Groups map for each
chunk of the castle, assigning different colours to areas we want to paint with different materials.
This makes selecting different areas easier for texture painting and masking textures.
Create
clouds
We want to add clouds to
the sky, which can be done
using Blender’s Cloud
Generator plug-in, as well
as some painting thrown in
ZKHQFRPSRVLWLQJWKHÀQDO
image. In a separate scene 18 Render passes)RUWKHÀQDOUHQGHUVSOLW
ZLWKLQWKHEOHQGÀOHLQWR the scene into a few different passes, with one
which we linked our for the foreground of the scene (including the castle
landscape objects and itself), another for the background landscape and a third
camera), loosely model
for the background trees as a separate layer. It’s also
streaky clouds, then
convert them to clouds worth rendering out some clouds and a simple Z-Depth
with the Cloud Generator pass that we can use to add some aerial perspective to
tool. This add-on turns a the scene.
mesh into a cloud object
ZLWKDSUHFRQÀJXUHG
&RPSRVLWHWKHÀQDOLPDJH Using
material for rendering in
Blender Internal. Render
19 3KRWRVKRSZH·OOFRPSRVLWHWKHÀQDOLPDJH
the clouds as a separate Layer in the different render passes and combine
pass that we can eventually them with gradients, a slight vignette and some colour
FRPSRVLWHLQWRWKHÀQDO
image. For my image, it JUDGLQJWRFUHDWHDÀQDOLPDJHWKDW\RX·UHKDSS\ZLWK
didn’t look amazing as just Try painting in the odd wisp of cloud or erasing the
a basic render pass, so I occasional stray tree by hand. You could also add a
did a fair bit of messing slight bloom effect by creating a merged copy of the
about with it in Photoshop
layers, blurring it and tweaking its Levels before adding it
later on.
back onto the scene to create softer lighting in the scene.
Concept
Construct a
landscape Artist
Nadegda
Mihailova
from photos
www.nm-art.weebly.
com/tw
Nadegda Mihailova is a
digital artist and creative
retoucher from Russia,
specialising in
environment illustrations.
Learn how to work with fragments of photos to create Milhailova is currently
working as a freelance
a fantasy scene digital artist.
Learn how to use Photoshop to and shadows, as well as achieve uniformity Software
Photoshop
create a fantasy scene with this across all elements.
tutorial. We’ll start with creating a sketch. In order to successfully complete this tutorial
Try to experiment with different ideas and you will at least need to have a base knowledge
Source Files
2Q)LOH6LOR\RXZLOOÀQG
choose the most interesting option. It’s important of Photoshop. We will be using different tools, all the images needed to
to think through all the details before you start such as selection tools, layer masks and complete this tutorial.
work. We will combine fragments of photos to adjustment layers, colour corrections (Curves,
create a background and unique objects to Color Balance, Selective Color and more) and
create a fantasy environment. Creating scenes brushes. It will be handy for you to use a pen
isn’t easy when you’re working with different tablet if possible – this is because using a
source photos. You will need to use colour mouse will make the process longer and more
correction elements and effects so that the GLIÀFXOWIRU\RXWRFRPSOHWH7KLVWXWRULDOKDV
image becomes attractive and convincing. You been completed with Photoshop CS6, but you
will also learn how to manually create sunlight can use most other versions.
Form the tower Create the tower shape out of stone textures by cutting stone texture
05 fragments from images IMG_05-1to IMG_05-4.jpg. Use Transform and Warp to change their
shapes and sizes. Make brightness and colour consistent among all the fragments. Now draw a
spiral on top of the tower. Merge these layers and “heal” the seams with Clone Stamp tool. Select
the Brush tool with soft edges, change the blending mode from Normal to Multiply, set Opacity to
10-25% and darken the bottom and left parts of the tower. Add the riverbank from IMG_05-1.jpg to
the right side, then select Hue/Saturation and reduce saturation and lightness.
08 Bottom of the tower Use elements from IMG_08-1.jpg to create columns and add them to
the facade. Select Image> Adjustments>Hue/Saturation to decrease saturation and lightness.
Use IMG_08-3.JPG to create the gates and place them under the layer with columns. Use Curves
to decrease the brightness then add yellows and reds. Copy the balcony and place it between the
columns, reduce its brightness. Place the stone elements (IMG_08-2.jpg, IMG_06-4.jpg) and windows
(IMG_08-4.jpg) on the tower. Add the bridge (IMG_08-5.jpg) and draw stairs on the right side of the
bridge. Adjust brightness, contrast, and colour for these new elements.
Final editing
Foreground and the finishing touches
Hide the
drawn
elements
with noise
When you draw the small
details, it is important that they
do not stand out among
photorealistic elements. To
disguise them create a new
Highlights Create a Brightness/Contrast
17 adjustment layer, set Brightness +60 and
18 7KHÀQDOFRUUHFWLRQ To add more depth to the image,
reduce the contrast of the background. Create a new layer
OD\HUÀOOHGZLWKJUH\DQG
set the blending mode to
Contrast +20. Invert the layer mask using Cmd/ and using a light blue soft round brush, Opacity 10%, paint over Overlay. Create a clipping
mask then go to Filter>
Ctrl+I and paint darker areas inside it with a soft the background and behind the tower several times. This will add Noise>Add Noise, and set
EUXVKXVLQJZKLWH$GGÁDUHVWRWKHFHQWUDOSDUWVRI more depth and separate the tower from the background. Now Amount between 1-7%. Go to
the tower, tower tops, bridge, waterfall, landscape you will need to add more consistency to all the elements. Try to Filter>Blur>Gaussian Blur
on the right, and to the foreground. You can lower experiment with adjustment layers for Solid Color, Gradient Fill, and set radius to 1-2 pixels. Or
place a suitable texture
the adjustment layer Opacity to 80-90% to make Gradient Map and various blending modes and Opacity. I selected
instead of noise, reduce
it weaker. Add a new layer with blending mode set a blue Solid Color and set blending mode to Soft Light and Opacity saturation, set the layer mode
to Soft Light and Opacity to 50-70%. Select a light- to 15-30%. Then select Gradient Fill, set colour to orange and to Overlay or Soft Light then
RUDQJHFRORXUDQGDGGFRORXUHGÁDUHVXVLQJ set blending mode to Overlay in order to enhance the sunlight adjust Opacity.
a brush. FRPLQJIURPWKHULJKW7RÀQLVKDGGPRUHFRQWUDVWXVLQJ&XUYHV
Composite a
fantasy landscape
Learn advanced techniques for compositing photos to look like
painted landscapes using adjustment layers and clipping masks
Here we will be creating a stunning landscape from different the source of light. It’s important to think through all the details before you
photos. We will gather fantasy elements for the castle from fragments start work. We will consistently add and edit the brightness, contrast and hue
of various buildings, and add a lot of detail. We’ll use a range of of all the elements. Also, we will work with layer masks and clipping masks.
Photoshop tools, from the colour correction tools (Curves, Color Balance, Layer masks enable you to add effects only to the desired area. Erasing
Selective Color and more), to the Transform options, masks, adjustment unnecessary areas on the layer mask lets you return to the appropriate part
layers and blending modes. if necessary.
This sort of Photoshop project demands time, patience and imagination. Over the course of this tutorial you will also learn how you can manually
Don’t forget that any work should start with the ideas for compositions. Create create sunlight and shadows, use blending modes and achieve uniformity
sketches before starting. Be decisive with the colour of the image and also across all elements.
Artist
Nadegda
Mihailova
www.nm-art.weebly.
com
“I like to invent and create
cosy landscapes,
fantasy locations,
unusual buildings and
architecture in my work.
By combining small
pieces of different
photos together, you can
create some new and
unusual things.
“In this tutorial we’ll look at
techniques that will
make the picture from
different photos look like
a seamless whole.
“I am a retoucher and
illustrator, and have been
creating
photomanipulations for
DERXWÀYH\HDUV,XVH
different pictures and a
rich variety of different
Photoshop tools.”
Software
Photoshop
Source Files
2Q)LOH6LOR\RXZLOOÀQG
some of Rudolph’s
photos to help complete
this tutorial.
Using the
blend modes
For each task, make good
use of different blend modes.
When it comes to drawing
drop shadows and dark
areas, the Multiply blending
mode works well. To create
the highlights and light areas,
suitable modes are Color
Dodge, Screen and Overlay.
To change the colour of an
object try Color, Soft Light or Create the background First of all you will need See to the sky Duplicate the sky layer
Overlay. Use the Fill Color, 01 to go to File>New (Cmd/Ctrl+N), and set the Width to 02 and move to the left. TErase the unnecessary
Gradient and Gradient Map
adjustment layers at the end 460mm, Height to 310mm, Resolution to 300 pixels/inch and parts. Make the bottom part of the sky lighter.
with different blend modes WKHQÀQLVKE\FOLFNLQJ2.$IWHUGRLQJWKLVÀOOWKHEDFNJURXQGZLWK Create New Adjustment Layer>Gradient Fill (colour
and a low Opacity setting. a light blue gradient. Then insert ‘Winter.jpg’ and place it at the c8def5) with a clipping mask, and set the blending
Doing this adds more top of the scene. You can resize the image using Free Transform mode to Screen. Then darken the upper part of the
uniformity to your work.
(Cmd/Ctrl+T). sky by using Curves.
Work more on the sky Insert Add more clouds The next step is to Adjust the sky Then you will need to
03 ‘Landscape.jpg’. Place the image in the left 04 use ‘Beach.jpg’ and ‘Clouds.jpg’ to add more
05 darken more of the sky at the top by using a
part of the sky. Use a black soft brush (B) on the layer clouds. As with the previous step, hide unnecessary Curves adjustment layer. Go to Select>Color Range,
mask to erase the hard edges. Create a new layer parts using the layer mask. Create Adjustment VHOHFW+LJKOLJKWVDQGFOLFN2.:LWKWKHVHOHFWLRQ
with a clipping mask (right-click>Add Clipping Layer>Curves with a clipping mask and lighten dark made, use a Curves adjustment layer to increase the
Mask), set blending mode to Color, Opacity: 50%. areas. Then create a new layer (Opacity 80%). Select brightness. You will need to blur the layer mask by
Use a soft brush with colour #7a7e7e to paint over the the colour #a0afc1 and use a soft brush to paint going to Filter>Blur>Gaussian Blur, and setting the
sky area. areas of the sky. Radius to 3px.
Edit the mountains Darken the top of the Add highlights Duplicate and merge
08 mountains by using Curves. Create a new layer 09 layers with mountains, set the blending mode Create the landscape Insert
with blending mode set to Screen, Opacity 30-50%. to Screen. Add more red and yellow by using Curves. 10 ‘Meadow.jpg’, ‘Lake3.jpg’ and ‘Lake4.jpg’
Use a soft brush with a colour of #8894a9 to paint the Paint glare using a white brush on the black layer to create a landscape. Use a soft brush to mask the
bottom of the mountain. Create a new layer, paint fog mask. Group all layers with mountains. Create a edges. Select Curves and adjust brightness and
between the mountains. Use a small white soft round Color Balance adjustment layer with a clipping mask contrast for each element. Use Color Balance to add
brush with an Opacity of 10-15%. and then add more blue and cyan. more yellow and red.
Correct the
elements
It is very important to
achieve uniformity of all
objects, which will probably
mean adjusting brightness,
contrast, hue and
saturation. Suitable tools for
this are Curves, Color
Balance, Hue/ Saturation
and Selective Color. Use
them as adjustment layers
with a clipping mask.
Clipping masks let you Add more towers Place the tower from
apply a correction to the
Create the tower Place the tower from ‘Castle2. 17 ‘Castle2.jpg’ on top of the castle. Use Hue/
selected object. You can
also fade the effect by
16 jpg’ on top of the castle. Use Hue/Saturation for colour Saturation for colour correction. Pick the colour
lowering layer opacity. The correction. Pick the colour #e4dcd0. Paint with a soft brush #e4dcd0. Paint with a soft brush (Mode: Color,
main advantage of this (Mode: Color, Opacity: 50%) in white on areas of the tower. Opacity: 50%) in white on areas of the tower. Reduce
method is that the original Reduce brightness using the Curves. brightness using the Curves.
image remains unchanged.
Combine elements Use ‘Castle2.jpg’, Insert the bridge Cut out elements
18 19 Grow some plants
‘Castle3.jpg’, ‘Castle4.jpg’ and ‘Castle5.jpg’ for
the rest of the castle. Combine different elements with
from ‘Castle3.jpg’ in order to build the
bridges. Duplicate layers to lengthen the bridge. Use
20 Use the Clone
Stamp tool on a new layer to add plants
each other. Use Transform (Cmd/Ctrl+T) to resize. Erase and Clone Stamp tool to mask edges. Place around the castle. Use ‘Plants.jpg’ as a sample.
Mask unnecessary details using the Clone Stamp. bridges between the towers of the castle and then Select Brush Tip Set>Chalk 17 pixels. In the Brush
Use previous steps to adjust colour and brightness for use ‘Castle6.jpg’ to create a wall. Adjust colour and Presets, enable Shape Dynamics and Scattering.
all elements. brightness for all the elements. Use ‘Trees.jpg’ to add trees around the castle.
Place the waterfalls Place ‘Waterfall1.jpg’ and ‘Waterfall2.jpg’ on Add shadows and highlights Create a new layer (Multiply,
21 the picture. Adjust the brightness and contrast using Curves, and add more
22 Opacity: 30-60%) for adding shadows. Use a dark brush. Darken the
yellow and red. Create a new layer, with blending mode Multiply, Opacity: 57%. Select bottom and right side of the castle, bridge, some areas of the plants and rocks.
colour 282e3a and paint the bottom of the waterfall. On a new layer, draw waves and Create a new layer, set to Color Dodge and brush in highlights. Use a clipping
splashes near the shore and waterfall. mask to add effects only to the selected objects.
Add sunlight Place ‘rays1.png’ in the sky, and then set the blending 0DNHWKHÀQDOFRUUHFWLRQIncrease the brightness of the picture
26 mode to Soft Light, Opacity: 40%. Then you need to insert ‘rays2.jpg’,
27 using Curves. Add more yellow and red using Color Balance. Add Solid
blend mode: Screen, Opacity: 35%. Erase the edges and then use a soft brush to Color and Gradient Fill adjustment layers. Use Soft Light and Screen blend
draw more rays and highlights on a new layer (blend mode: Color Dodge). Use a modes, Opacity: 5-30%. Try to experiment with adjustment layers to achieve the
light yellow. best results.
Important moments in the When you have many layers, use layer
groups to optimise your workflow. Select
composite creation
the layers and press Cmd/Ctrl+G to
group them in a folder.
Composite with
adjustment layers
Unleash colour adjustment layers and masks to create an
incredible surreal composition
In this tutorial we’ll show you how to correct the tones. Learn how to use the Color you’ll apply custom brushes to add creative
create an incredible surreal 5DQJHWRROWRWDUJHWDVSHFLÀFFRORXULQRUGHUWR GHWDLOVDQGJLYHWKHÀQDOWRXFKHVWR\RXUSURMHFW
composition using colour adjustment make a quick selection and create a layer mask. There are several tips and tricks included in these
layers and masks. To begin you’ll create a Attaining a coherent colour scheme across all steps to help you improve your editing skills and
beautiful underwater scene, using several images images is vital to a successful composition, so master the adjustment layers and other essential
and masks to blend everything together. Use the we’ll show you how to instantly remove a colour WRROV'RZQORDGWKHLPDJHVDQGWKH36'ÀOHV
adjustment layers to change the colours and cast using the Match Color command. Finally from FileSilo.com and put the theory into practice.
Artist
Daniel Sinoca
www.danielsinoca.
com/
“I love working with
adjustment layers in
Photoshop. It is
incredible how powerful
they are. I can make
colour corrections, apply
gradients, create masks
and much more in just
few clicks.
“I started to get involved
in the digital world more
than 10 years ago and
have been working as a
freelance artist ever
since, creating all kinds
of multimedia projects
and tutorial guides.”
Software
ELEMENTS, Photoshop
Source Files
2Q)LOH6LOR\RXZLOOÀQG
some of Daniels’s
photos to help complete
this tutorial.
Keep it
organised
It’s a good idea to paint the
waves, waterfall and aquatic
plants on individual layers.
This will make it far easier
for you to edit them later. To
keep everything organised,
place the layers into
groups. To create a group,
hold Shift, select the layers
you want to include and
then hit Cmd/Ctrl+G. Don’t
3ODFHWKHVHDÁRRU Go to File>Place
forget to rename the layer.
Also create clipping masks
02 (PEHGGHG¶6HDÁRRUMSJ·*UDEWKHPLGGOH
every time you add an top handle and drag it down to squeeze the image
adjustment layer to a Set the stage Go to File>New. Name it Fish-Island under the guide line, then hit Return/Enter. The tones
VSHFLÀFLPDJH²WKLVZLOO 01 and set the Width to 460mm, Height to 310mm, Resolution of the image need to be improved. Go to Layer>New
avoid the adjustments
affecting any other layers. to 300, and then click OK. Now go to View>New Guide. Set the Adjustment Layer>Levels. Set the Input levels to 15,
Orientation to Horizontal, Position to 125mm and click OK. 0.90, 254.
Bring in the rocks Next you will need to place the ‘Rock.jpg’ then go to
'XSOLFDWHDQGÁLSHold Shift and select the Cliff layers and the 07 Layer>Rasterize>Smart Object. Once you have done so, go to Select>Color
06 colour adjustments layers. Now press Cmd/Ctrl+G to create a group. Range. Check Localized Color Cluster, set Fuzziness to 20, Range to 70%, check
Click Cmd/Ctrl+J to duplicate it, then go to Edit>Transform>Flip Horizontal. Invert and then select the plus eyedropper. Position the eyedropper pointer over the
Place the ‘Landscape.jpg’ image. Resize it and then you can place it above the sky and click all around to select all of the different colours. Now you need to create a
guide line. layer mask.
Work with
matte painting
Learn how to create a realistic matte painting using
layer and clipping masks
Telling a story with a single image can tutorial will show you how to combine all these
be a challenge, but this tutorial will techniques together, using the Brush tool, clipping
show you how to do just that. You will and layer masks to overcome any problems you
learn how to create a photorealistic digital matte PD\IDFHZKHQPDWWHSDLQWLQJ<RXZLOODOVRÀQG
SDLQWLQJWKDWFRXOGEHXVHGDVDERRNFRYHUÀOP VRPHWLSVDQGWULFNVIRUFRORXUPDWFKLQJLGHD
poster, on a website or any other media that uses exploration and sketching, using elements to tell a
images that are not primarily moving. story, combining and merging photos seamlessly
3KRWRVKRS·VÀUVWMREDIWHULWVFUHDWLRQZDVWR and many more. Photoshop allows you to use
FUHDWHWKHÀUVWGLJLWDOPDWWHSDLQWLQJVDW,QGXVWULDO GLIIHUHQWFUHDWLYHWHFKQLTXHVDQGEULQJWKHPDOO
Light & Magic, and since then its photomanipulation WRJHWKHUWRFUHDWHRQHLPDJH%XWEHIRUH\RXVWDUW
DQGSDLQWLQJIXQFWLRQDOLWLHVKDYHEHHQVWDQGDUG building an image like this, have a look at some
procedure in VFX studios around the world. This existing images that could provide inspiration.
Artist
Tony Andreas
Rudolph
www.zulusplitter.de
Rudolph is a self-taught
digital matte painter and
concept artist working in
the VFX industry. He has
contributed to projects
like Guardians Of The
Galaxy, Jupiter
Ascending and Captain
America 2.
Software
Photoshop
Source Files
2Q)LOH6LOR\RXZLOOÀQG
some of Rudolph’s
photos to help complete
this tutorial.
First direction
03
7KHQH[WVWHSLVWRLQWHJUDWHDPRUH
LQWHUHVWLQJIRUHJURXQG7RFUHDWHDQLPDJHZLWKDVHQVHRI
QDUUDWLYHLWLVLPSRUWDQWWRJLYHWKHH\HVRIWKHYLHZHUDSDWKWKDW
Integration 1RZLW·VWLPHWRLQWHJUDWHWKHWZRLPDJHVLQWRRQH,WIHHOVOLNHDVPDOO
04
WKH\FDQIROORZZKLFKKDVEHHQDFKLHYHGKHUHZLWKWKHSDWKRQWKH
OHIWKDQGVLGH0DNHVXUHWKDWWKHOLJKWGLUHFWLRQLVWKHVDPHDVLQ VWHSEXWLWKHOSVWRPDNH\RXULPDJHEHOLHYDEOH&UHDWHDOD\HUPDVNFOLFNRQWKHOD\HU
WKHEDVHSODWH\RXXVHG7RPDWFKWKHFRORXUVXVHDFRPELQDWLRQ PDVNLFRQLQWKH/D\HUVSDQHOWRVWDUWSDLQWLQJRQLW8VHWKH&KDONEUXVKZLWK3HQ3UHVVXUH
RI&RORU%DODQFH/HYHOVDQG+XH6DWXUDWLRQDGMXVWPHQWOD\HUV WXUQHGRQZKLFK\RXZLOOÀQGLQWKH%UXVKHVSDQHO$URXQGEUXVKZLOOFUHDWHDSHUIHFWHGJH
<RXZLOOÀQGDOORIWKHVHXQGHU,PDJH!$GMXVWPHQWV ZKLFK\RXGRQ·WZDQWEHFDXVHWKHUHDUHDORWRIWUHHVLQWKHLPDJH
6N\UHSODFHPHQW The next step is 6N\H[WHQVLRQ$IWHU\RXKDYHÀQLVKHG More clouds for the sky To create a focal
05 to replace the sky. Rudolph used his own 06 painting the mask and matching the 07 point in this area, you have to add more clouds.
photos to do this. Again, it is important again to colours, it’s time to add some sky on the right- Here, cirrus uncinus clouds have been used, which have a
choose a sky with a similar light direction as the hand side. This step should be very easy and very neutral and clear formation. To extract the clouds from
FXUUHQWRQH8VH&RORU%DODQFH/HYHOVDQG+XH straightforward: just use your current sky and the previous sky, use the Color Range selection tool, which
6DWXUDWLRQDGMXVWPHQWOD\HUVWRPDWFKWKHFRORXUV move it to the right. Then create a new layer mask \RXFDQÀQGXQGHU6HOHFWLRQ!&RORU5DQJH7KHQFOLFNRQ
To create a good-looking edge, use a layer mask again and paint on it with a 250px soft brush to WKHFORXGV7RUHÀQHWKHHGJHVFUHDWHDOD\HUPDVNDJDLQ
on the mountain layer and put the sky behind. create a smooth edge. Don’t use the Gradient and paint in it with a soft brush. To match the colours, use
Then start painting on the mask. tool because the result will look too vague. the technique from the previous steps.
6NHWFKLQJ All
08
Match the next steps will be
done using the current image
09 5HÀQLQJ
the sketch
Once you’re happy
with the result, insert
the mountains to add
a sense of depth to the
image. Now it’s time
WRUHÀQHWKHVNHWFK
and add storytelling
elements to it, like
WKHÁ\LQJURFNVDQG
mountains, which
are moving towards
the sun. The brush
strokes should now
be more accurate
with higher Opacity.
Use the pre-existing
values and colours
from the image to add
WKH¶ÀQDO·FRORXUVWR
the sketch. The brush
used here was the
Chalk brush again.
CopyLW
:KHQ\RXÀQLVKDSDLQWLQJ
PDNH D PDVWHU FRS\ E\
$GGLQJWKHÀUVWGHWDLOV Start with the big rocky KLWWLQJ &PG&WUO6KLIW&
10 element on the left side. Use the sketch for the basic shape DQG WKHQ &PG&WUO9 7KLV
DXWRPDWLFDOO\FUHDWHVDQHZ
RIWKHURFN\ZDOO$IWHUÀQGWKHULJKWURFNWH[WXUH8VHWKHVHOHFWLRQ OD\HU $IWHU WKDW JR WR
IURPWKHVNHWFKWRFUHDWHDOD\HUPDVNDJDLQ7RFUHDWHDFUXQFK\ )LOWHU!%OXU!*DXVVLDQ %OXU
VKDUSDQGPRUHGHÀQHGHGJHXVHWKH/DVVRWRRO7RPDWFKWKH DQG VHW WKH $PRXQW WR
FRORXUVDQGYDOXHVXVHWKHVDPHWHFKQLTXHDVEHIRUHZLWK&RORU 7KHQVHWWKHOD\HUWR/LJKWHQ
DQGSXOOGRZQWKH2SDFLW\WR
%DODQFH+XH6DWXUDWLRQDQG/HYHOV,IWKHWH[WXUHLVQ·WELJHQRXJK
DURXQG
XVHWKH&ORQHWRROWRH[WHQGLW
7KHÀUVW
12 PRXQWDLQ Before you start, Colour match
&UHDWHDQHZOD\HUZLWK find inspiration different images
/D\HU!1HZ!/D\HUWKHQ from films, together using
music, photos or Color Balance,
select the sketch layer
books. This will Hue/Saturation
E\KLWWLQJWKH&PG&WUO
help you to create and Levels
key and clicking on the a unique idea adjustment layers
OD\HULQWKH/D\HUVSDQHO
1RZWKHVKDSHPXVWEH
VHOHFWHG7KHQH[WVWHSLV
WRÀOOWKLVZLWKFRORXUXVLQJ
WKH3DLQW%XFNHWWRRO
1RZÀQGDPRXQWDLQRU
rock image and add it to
WKH36'ÀOHWXUQLQJLWLQWR
DFOLSSLQJPDVN&PG Don’t go directly to a
&WUO6KLIW*IRUWH[WXUH The composition of an image is final image. Use
,I\RXGRQ·WKDYHHQRXJK the magic behind it. Control the simple shapes and a
WRFRYHULWXVHWKH&ORQH eyes of the viewer and lead rough idea to create a
6WDPSWRRODQGH[WHQG them through the image clear view to your goal
WKHWH[WXUH
5HÀQLQJGHWDLOV
19 This step has a
massive update. But to create
this, you just have to use the
same techniques you used
before. The sunlight helps to
explain the story behind the
image. Add some smaller,
smoky clouds to the rocks in
the foreground. This helps to
add a bit more motion to the
image. Use as much as you
can from the elements you )LQDOWRXFKHV 7KHODVWVWHSLVIRUÀQDOLVLQJDQGDGGLQJWKHODVWWRXFKHV$GGVRPHVWDUVWRWKHVN\WRFUHDWHDURPDQWLF
already have in the image,
20 feeling. Then add some dirt and very small rocks to the rocks to suggest that they are coming directly from the earth. The very
as you can see on the rocks ODVWVWHSLVWRDGGVRPHQRLVHWRFUHDWHDSKRWRJUDSKLFIHHOLQJ&UHDWHDQHZOD\HUÀOOLWZLWKDPLGJUH\DQGJRWR)LOWHUV!1RLVH!$GG
coming out of the ground. Noise, set to 400% and Uniform. Set the layer to Overlay mode and set the Opacity to 5-10%.
Artist
Andres Avaray
www.avaray.com
Andres Avaray is a
digital artist who has
worked mainly in the
videogames industry,
animation, short
ÀOPVDQGLOOXVWUDWLRQ
He especially
enjoys conceptualising
mad and unique
fantasy ideas.
Software
Photoshop
&UHDWHDÀUVWEDVHOD\HUCollapse
Set up the colour palette A quick way
06
Sketch and light a new view Use
05 the base colour, value, textures and
07 3UHSDUHDJURXSRIPDVNOD\HUV
This is a long range picture, with a lot of
overlapping elements placed from near to far away.
Apply depth
In this kind of work it’s crucial to keep a correct
Checking depth is very easy in
sense of depth as it’s easy to lose it in the painting
black-and-white images. Place a Hue/
process. As a preparatory step, create a group of Saturation adjustment layer over all
masking layers. Every layer matches a group of your work. Set the Saturation slider to
elements at a certain depth. You can do the same -100. Make this layer visible every time
by saving pixel selections, Select>Save selection, you need to check that the depth and
perspective are working.
but this way is a more visual and immediate one.
13 Detail using texture brushes This painting depicts a world of Make your world human Contextualising this new world is as
constant recycling, where everything is re-used. That is why the painting
14 LPSRUWDQWDVWKHFRQFHSWLWVHOI3HRSOHZLOOKDYHWROLYHPRYHDQGZRUNLQ
should look as organic as possible in its details and at close range. To achieve WKLVVFHQH3DLQWVRPHKXPDQÀJXUHVYHKLFOHVRUVLJQVRIKXPDQSUHVHQFHLQWKH
that stroked texture effect, work on details using organic picture-based brushes. painting. Humanising your world will also provide a sense of scale that will turn the
Use Size and Angle Jitters, Window>Brushes>Brush Tip Shape>Shape artwork into a more accessible one. Because this is a low energy world, vehicles
Dynamics, so the brushes make organic and random marks. You can create should be manufactured from recycled old ones and electric-powered. Also,
EUXVKVKDSHVIURPYLUWXDOO\DQ\LPDJHXVLQJ(GLW!'HÀQH%UXVK3UHVHW some people will have to use animal power for work and transportation.
Final adjustments
18 Again, the quality of the
ÀQDOZRUNPXVWQRWGHSHQGRQ
ShadingHIÀFLHQWO\
brute texture overlays and global
6KDGHREMHFWVLQDVWUXFWXUHGZD\2YHUWKH
adjustments, but should be slightly
EDVHOD\HUSODFHDQHZOD\HUWRSDLQWVKDGRZV
LPSURYHGE\WKHP3ODFHVRPH/HYHOV DQGPLGWRQHV&UHDWHDQHZOD\HUWRSDLQW
adjustment layers and edit the Red/ KLJKOLJKWV'RQRWKHVLWDWHWRSOD\ZLWK
Green/Blue channels. Avoid making EOHQGLQJPRGHVWRÀQGEHWWHUUHVXOWV$QRWKHU
some parts of the picture too dark OD\HUPD\EHFUHDWHGWRSDLQWÀQHGHWDLOV&OLS
WKHSUHYLRXVOD\HUVDPRQJWKHPDQGXVHWKH
or burned. Layer masks are able to *UDGLHQW2YHUOD\OD\HUVW\OHDWDORZRSDFLW\WR
affect different parts of the image in FUHDWHTXLFNVXEWOHOLJKWLQJHIIHFWV'RWKH
different ways, simulating subtle light VDPHZLWKDGMXVWPHQWOD\HUVOLNH/HYHOV
effects. A blurred texture with a similar &XUYHVRU+XH6DWXUDWLRQ,QRUGHUWRNHHSWKH
OD\HUVWDFNFOHDQDQG\RXUFRPSXWHU·V5$0
colour palette placed over the work at
OHVVIXOOFROODSVHDOOOD\HUVLQWRRQHZKHQ
ORZRSDFLW\ZLOODGGVRPHH[WUDÀQH KDSS\ZLWKWKHÀQDOUHVXOW
colour detail.
Create a
landscape Artist
Paul Scott
with brushes
Paint an epic landscape using your own custom brushes,
Canavan
www.paulscott
canavan.com
@abigbat
Paul is the art director at
Scottish indie game
VWXGLR%OD]LQJ*ULIÀQ
captured through the CC app, Adobe Brush and a freelance illustrator.
He likes dinosaurs and
weightlifting.
Photoshop CC comes complete with a great paper, toy cars, that pile of socks which never seems to
selection of brushes, from traditional paint GLPLQLVK\RXFDQPDNHEUXVKHVRXWRIDQ\WKLQJ\RXÀQG Software
bristles to charcoal and airbrushes, but there’s around the house and pull them straight into Photoshop to Photoshop
nothing quite like creating your own unique set to play around with.
give your work that personal touch. In the past you In this tutorial you will learn how to create brushes using
Source Files
On )LOH6LOR\RXZLOOÀQGD
would do this using Photoshop’s built-in brush editor, but Adobe Brush, import them into Photoshop CC and paint VPDOOFROOHFWLRQRIÀOHV
with the recent release of the Adobe Brush app for iOS an epic, colourful landscape from scratch. The only things that have been made for
this tutorial.
devices, it’s now possible to take photographs on the go you require are an iOS device, Photoshop CC, an internet
with your iPhone or iPad and upload them instantly onto connection and some imagination. It’s going to be a fun
the cloud to use at home. Real paint marks, scribbles on one so grab a cup of tea and let’s get started!
Texture
your art
You can really go to town on
the sort of textures you
import using Adobe Brush.
Don’t be constrained by
pencils and pens. Try
photographing a ball of
scrunched-up paper, your
cat’s hair, a dinosaur toy or a
strip of tree bark.
&URSDQGUHÀQHThis screen allows you to clean up the photograph that you have taken.
03 )ROORZWKHLQVWUXFWLRQVWRFURSWKHEUXVKDQGWKHQSOD\ZLWKWKHVOLGHULQ5HÀQHWRUHPRYHDQ\
background that you don’t want. Ideally, the brush should sit happily on a transparent background, but you
FDQUHÀQHWKLVIXUWKHULQ3KRWRVKRS
Other
uses
You can use your newly
created brushes for
more than just drawing
or painting. The Eraser,
Smudge and Dodge/
Burn tools can all be
pulled from the Cloud
Library too! Experiment
with different brushes
Edit and save Now that your brush is
to give your smudges a
rougher edge or your
06 selected, you can edit it further in Photoshop.
dodges a little more Click on Window again and open the Brush panel. From
randomization. here, you can edit any aspect of the brush, from how
heavily it applies to the canvas to how scattered the
Import your brush Open Photoshop CC. Open the Window tab and select Libraries. You will strokes are. Go through each section and mess with the
05 now see a new tab on-screen which links directly to your CC Library – any brushes you have created sliders and buttons, regularly testing it out by scribbling
and saved in the Adobe Brush app will be available here. To get started, select your new friend in the library on the canvas. Once you are happy, click the ‘Create
window and it’ll be selected as your current brush. Open a new Photoshop document (Cmd/Ctrl+N), give New Brush’ button at the bottom right of the panel and
it a scribble and see what it looks like in practice. it’ll be added to your library!
Adding a touch of
digital painting to
photomanipulations
is always a plus
For a successful
change of colour, your
The sky Once you have your entire
10
original hair should
The SSS effect in hair
always be light; if FDQYDVEORFNHGLQ\RXFDQVWDUWUHÀQLQJ
gives more realism, but
dark, the Overlay individual sections. The sky is often the most
use it only according to
filter will not work important part of your painting, as it sets the mood
your light source
and colour for the entire piece, as well as the light
source. Study some cloud photographs and paint in
Start painting With the line art complete, set the layer to Multiply. This allows the dark lines to show
09 over any paint beneath them. You can lock this by clicking the padlock icon, so you don’t accidentally
some rough cloud shapes using a big brush. Treat
clouds as chunky 3D shapes and let them interact
draw on this layer. Create a new layer below the line art and paint using a large brush. Focus on the overall with the environment, passing behind and in front of
shapes and colours – don’t worry about details. It’s helpful to zoom your canvas out to around 16.7%. the mountains.
6PXGJHWKRVHFORXGV7RPDNHWKHVHFORXGV
13 IHHO'FRQVLGHUWKHOLJKWVRXUFHDQGVKDGHWKHPDV
you would a rock or a character – the upper sections are hit 7HOODVWRU\$WWKLVVWDJHPRVWRIWKHSDLQWLQJLVEORFNHGRXWDQGZRUNLQJZHOO:KDW·V
E\EOXHIURPWKHVN\ZKLOHWKHVKDGRZVDUHDZDUPRUDQJH
14 PLVVLQJLVDQDUUDWLYH$QLFHZD\WRÀJXUHRXWLI\RXUSDLQWLQJLVZRUNLQJLVWRVHHLI\RXFDQ
,WLVFRPPRQWRXVHEOXHLVKJUH\LQVKDGRZVKRZHYHULQWKLV QDPHLWDWWKLVVWDJH5LJKWQRZZHKDYHD´ELJVSLUHZLWKSUHWW\OLJKWLQJµZKLFKLVQ·WYHU\LQVSLULQJ
FDVHLWZRXOGGDUNHQWKHLPDJHWRRPXFK$VWKHVXQLVEHKLQG )LQGDQHOHPHQWLQ\RXUSDLQWLQJWKDWFRXOGEHDGHÀQLQJIHDWXUHDQGWU\WRLPSURYHLW&UHDWLQJ
WKHFORXGVSDLQWLQDEULJKW\HOORZULPOLJKW$JDLQWU\WRÀQG DWXVNOLNHSURWUXVLRQIURPWKHURFNLQVSLUHGPHWRLQWURGXFHPRUHWRRWK\URFNVDQGVR7XVN
UHIHUHQFHLI\RXFDQDVLW·VHDV\WRRYHUGRWKLVHIIHFW 0RXQWDLQZDVERUQ
16 3DLQWUHÁHFWLRQV7KHUHDUHPDQ\ZD\VWRSDLQW
ZDWHUDQGUHÁHFWLRQVEXWWKLVWHFKQLTXHLVDTXLFNZD\
WRJHWJRRGLIQRWDOZD\VUHDOLVWLFUHVXOWV'UDZDVHOHFWLRQER[
DURXQGHYHU\WKLQJDERYHWKHKRUL]RQ&RS\HYHU\WKLQJZLWKLQ
Take a break :LWKWKHUHÁHFWLRQSRVLWLRQHGFRUUHFWO\WKLVLVDJRRGWLPHWRWDNHDEUHDN
WKHVHOHFWLRQ&PG&WUO6KLIW&DQGSDVWHLWRQWRDQHZOD\HU
&PG&WUO98VHWKH7UDQVIRUPWRRO&PG&WUO7WRÁLS\RXU
17 IURPWKHLPDJH²KDYHVRPHIRRGRUJRIRUDZDONIRUDQKRXU:KHQ\RXUHWXUQ\RX·OOQRWLFH
UHÁHFWLRQOD\HUYHUWLFDOO\DOLJQLQJLWEHORZWKHKRUL]RQ(UDVHDQ\ ORWVRIDUHDVWKDWFRXOGGRZLWKVRPHH[WUDDWWHQWLRQ3DLQWLQWKHZDWHUIDOOVWRPDNHVXUHWKDWWKH\
DUHDVQRWFRYHUHGLQZDWHURUEHWWHU\HWXVHWKH4XLFN0DVNWRRO LQWHUDFWZLWKWKHZDWHU*RDURXQGWKHVKRUHDQGSDLQWLQWKHVPDOOUHÁHFWLRQVZKLFKWKH7UDQVIRUP
WRSDLQWWKHPRXW PHWKRGPLVVHVDVZHOODVVPDOOGHWDLOVVXFKDVULSSOHVRQWKHVXUIDFH
Enjoyed
this book?
Exclusive offer for new
Try
3 issues
for just
£5*
* This offer entitles new UK direct debit subscribers to receive their first three issues for £5. After these issues, subscribers will then pay £25.20 every six
issues. Subscribers can cancel this subscription at any time. New subscriptions will start from the next available issue. Offer code ZGGZINE must be
quoted to receive this special subscriptions price. Direct debit guarantee available on request. This offer will expire 31st August 2017.
** This is a US subscription offer. The USA issue rate is based on an annual subscription price of £65 for 13 issues, which is equivalent to $102 at the time
of writing compared with the newsstand price of $15.50 for 13 issues, being $201.50. Your subscription will start from the next available issue. This offer
expires 31st August 2017.
How Photoshop
Creative can help
Inspirational techniques
Each issue is packed with tutorials showing you
how to do everything in Photoshop
Loads of FileSilo resources
About Enjoy superb downloadable content every month
subscribers to…
facebook.com/ImagineBookazines
facebook.com/PhotoshopCreative
178 Fantasy Art Genius Guide
A comprehensive masterclass
to becoming an instant expert