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KING KONG

CLASS & LEVEL BACKGROUND PLAYER NAME


BEAST
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
20 +2 40ft Only attacks if attacked.
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

PERSONALITY TRAITS

Hit Point Maximum 60


Strength
DEXTERITY ●
Dexterity
Just wants to live in peace.
+1 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
● Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3
Acrobatics (Dex) Total SUCCESSES

Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)

-2 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Fist +5 2d6 blud Frightful Presence
Insight (Wis)
Mortals within 120 ft of the
Intimidation (Cha) Bite +5 1d10 pierc Beast must made a DC 15
WISDOM Investigation (Int)
Wis save or be frightened for
Medicine (Wis)
+1 Nature (Int)
1 minute.
You can make two fist attacks
Perception (Wis)
as one action. Ground Slam
Performance (Cha)
All mortals within 30ft of him
CHARISMA Persuasion (Cha)
must make a Strength Save
Religion (Int)
+1 of DC 12 or fall prone and
Sleight of Hand (Dex)
Stealth (Dex)
take 2d4 force damage.
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

SP

EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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