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Renegade Wizard’s
Spellbook
Credits Contents
Editor file
Mark Gedak Introduction 2
Layout
Matt Sharp
What They Did 3
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At Wizard School
Logo & Cover Design
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Anne Stokes
RPG Manager
Ian Belcher Open Game License 250
Production Director
Alexander Fennell License 250
Proofreading
Mark Quennell
1
Introduction
‘Look, I know you’re new at this whole adventuring thing having just gotten out of wizard’s
school with your precious little book loaded with cantrips, feather fall, mage armour and
magic missile, but if you want to survive in this world you’d better learn right now. Don’t
believe what you have been told.’
Jaizki Stormcloud, to the young wizard Arcadius, hours before he fell victim to a kobold
sorcerer’s gelid stream.
M
agic is a powerful tool for creation and And if that sounds good, how would you
destruction that has been described by many. like these 256 page hardback books to
In the years since the wizards’ schools where be priced at less than twenty dollars?
built and magic instruction became mechanistic in the
fields of combat, the tombs of ancient kings and deep The Expert Player’s Guides are designed to provide
underground, the arcane arts have been practiced complete gaming resources, drawn from the very best
and it has grown. Free of the order and monotony of Open Gaming material, at a fraction of the price
of the wizard school’s ivory towers, new techniques similar books have been traditionally marked at in the
have been developed to spread the effects of spells, file past.
new descriptors adopted to better classify spells and
even changes to the time necessary to channel spell
energy. The Renegade
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these innovations or else he could find his own compendiums - after all, who wants to play a wizard
fireball counterspelled and possess no defence who only has access to ‘standard’ spells that everyone
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against another mages’ oozing sores. When striving else has. With spells and spellcasting rules drawn
for ultimate power, do you want to be using the from the very best of Open Content sources, the
same tools as everyone else, or will you turn to the Renegade Wizard’s Spellbook is your one-stop shop
Renegade Wizard’s Spellbook? for arcane power!
Player’s Guides range of sources. What They Did Not Teach You At
Wizard’s School presents information on a number
Here at Mongoose Publishing, we are always of enhancements to the magical overview section of
looking for new ways to present gaming your standard magic sourcebook. This is followed
information and better formats to help our readers by complete Spell Lists for the Renegade Wizard’s
get exactly what they need from our books. Spellbook and over 200 pages of Open Game Content
spells from more than sixty print and electronic
The Expert Player’s Guides mark a new approach sources. The Appendix houses all the additional rules
to D20 gaming from Mongoose Publishing. such as feats, monster statistics and skills necessary
to make full use of the spells provided for you in this
How would you like huge 256 page hardback collection. Hopefully, the next arcane spellcaster in
tomes packed full of D20 rules, each one a your game will have a few new tricks with which to
complete toolkit focused on one area of the game? surprise their fellow adventurers.
How would you like every part of these books to The Renegade Wizard’s Spellbook features 100%
be designated as Open Content, allowing you to Open Game Content.
freely use them in your own roleplaying projects?
2
What They Did not Teach...
is an Enchantment spell
that can only be cast by
a character that could
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What They Did not Teach...
Age
This descriptor denotes any spell that relates
to magical aging effects or the rejuvenation
of a creature to an earlier age.
Focuse d
Spells with this descriptor can be cast by any
mage, but when cast by a specialist in the
spell’s school with Spell Focus and Greater
Spell Focus in that school of magic it has
an additional or more powerful effect. The
focused descriptor can be seen in action in
the caress group of spells in this spellbook.
Although this descriptor was first seen within
the Transmutation school; other specialists
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are beginning to perfect this type of spell
research as well.
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Hanging
Hanging spells are cast when an arcane
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Archaic spells are both more difficult to learn and rest of the day, awaiting only a single word to perform
more difficult to cast. Learning an archaic spell their full effect. While hanging, they count as current
requires the spellcaster to spend a number of weeks spell effects and maybe dispelled normally. Speaking
equal to the spell’s level doing nothing but studying. the activation word is an immediate action that can
Breaks for eating and sleeping are allowed but the be taken even if it is not the caster’s turn as long as
spellcaster must spend a minimum of 15 hours a day he is not flat footed at the time. Hanging spells count
studying the spell in question. At the end of that time as spent spell slots and are instantly negated without
the spellcaster must make an Intelligence check (DC effect if the spellcaster refills that spell slot for any
equal to the spell level plus 20). For each extra week reason, even through the use of an item like a ring of
spent studying, the spellcaster gains a +1 circumstance wizardry. The casting time for any hanging spell is
bonus to this check. If this check is failed, the one minute per spell level unless otherwise noted. If
spellcaster may not attempt to learn this spell again the hanging spell is cast from a scroll, it remains in
until he has gained a level in his spellcasting class. effect for 24 hours; at the end of that time it fades if
it is not used.
When casting an archaic spell, the spellcaster must
make a Spellcraft check (DC 10 plus the spell’s
level). The caster gains a +1 circumstance bonus to Judicial Curse
this roll for each round above the stated casting time There are times when a criminal cannot be brought
he spends doing nothing but casting the spell. If this to justice, or when she is simply too powerful for
check fails, the spell slot is expended though the spell the forces of the law to overcome. But where an
has no effect. evil archmage may be able to resist any minor spell
a crusading cleric has in her repertoire, the church
NOTE: In your campaign, magic may have evolved can call on the power of the faithful to overcome his
differently. The archaic descriptor, as described resistance. If a spell is identified as a judicial curse, it
above, assumes that spellcasting is actually decreasing has the following benefits and restrictions:
in power as time elapses. For campaigns in which
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What They Did not Teach...
Ceremonial Force: You can increase the power of the ceremonial force of the spell to your caster level;
the spell by taking additional time to perform the the character attempting to break the curse must be of
ritual and by receiving support from assistants. This equal or higher level or remove curse will fail.
increased effect is measured in ceremonial force.
Restrictions: A judicial curse can only be used on a
For every two hours you add to the casting time of the creature that could normally fall under the jurisdiction
spell, you receive 1 point of ceremonial force. You of your justice system. Nationality is not an issue,
can spend a maximum of six hours in order to receive so most societies could target any human; but you
a total of 3 points of ceremonial force by increasing cannot excommunicate a dragon. As an optional rule,
casting time. the Games Master may decide that judicial curses
cannot be used unless the target has actually been
For every two assistants you have helping you with convicted of a crime (even if he was tried in absentia);
the ritual, you receive 1 point of ceremonial force, to alternately, he could receive a +5 bonus to his saving
a maximum bonus of 3. Assistants must be of at least throw if he is innocent of any wrongdoing.
2nd level in a class that has the potential to cast the
spell in question. To provide you with this benefit, These benefits and restrictions only apply to spells
an assistant must perform the verbal and somatic that are clearly designated as judicial curses! You
components required by the spell, and he must cannot increase the power of a fireball just because
participate for the full casting time of the spell. you have a few friends working with you.
god even has relics. Depending on the holiness of the to their entry: delay poison, detect poison, neutralise
object, you will gain 1 to 3 points of ceremonial force poison and poison.
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What They Did not Teach...
Components
you would normally be allowed to take a free action.
Swift actions usually involve magic or the activation
A spell’s components are what you must do or possess of magic items; many characters (especially those
to cast it. The Components entry in a spell description who do not use magic) never have an opportunity to
includes abbreviations that tell you what type of take a swift action.
components it has. Specifics for material, focus and
XP components are given at the end of the descriptive Casting a quickened spell is a swift action. In
text. Usually you do not worry about components, but addition, casting any spell with a casting time of one
when you cannot use a component for some reason swift action is a swift action.
or when a material or focus component is expensive,
then the components are important. Additionally, Casting a spell with a casting time of one swift action
some complex spells require a skill check to use does not provoke attacks of opportunity.
properly.
Imme diate Action
Skill Check (SK): A skill check is sometimes
Much like a swift action, an immediate action consumes
necessary in spells that have long casting time or
a very small amount of time, but represents a larger
delicate somantic components. The skill check
expenditure of effort and energy than a free
component was first seen in the crafted
action. However, unlike a swift action,
series of Illusion spells that allow
an immediate action can be
for the development of enduring
performed at any time - even
illusions at all spellcaster if it is not your turn. Using
levels. The skill check can file an immediate action on
also be used to make your turn is the same as
the spell a masterwork using a swift action,
effect adding +1 to and counts as your
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immediate action
Time
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or a swift action
until after your next
Most spells have turn if you have
a casting time of used an immediate
one standard action. action when it is not
Others take one round or currently your turn
more, while a few require (effectively, using an
only a free action. A spell immediate action before
that takes one round to your turn is equivalent
cast is a full-round action. to using your swift action
It comes into effect just before for the coming turn). You
the beginning of your turn in the a l s o cannot use an immediate
round after you began casting the spell. action if you are currently flat-footed.
You then act normally after the spell is completed.
Recently spells have been researched that can be cast
as swift or immediate actions. Aiming a Spell
You must make some choice about whom the spell is to
Swift Action affect or where the effect is to originate, depending on
the type of spell. The next entry in a spell description
A swift action consumes a very small amount of defines the spell’s target (or targets), its effect or its
time, but represents a larger expenditure of effort area, as appropriate. Mages who regularly see the
and energy than a free action. You can perform one fields of battle are not content with the simple areas of
swift action per turn without affecting your ability to effect so common in other types of arcane magic. In
perform other actions. In that regard, a swift action is order to gain the maximum impact from their spells,
like a free action. However, you can perform only a they have created several new ways to deliver magical
single swift action per turn, regardless of what other effects for some of their castings, detailed below.
actions you take. You can take a swift action any time