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What Is Digital Art?

Some artists use materials like paints and brushes to create art. Today, many others also use
modern means of exploring creativity, like video technology, television, and computers. This
type of art is called digital art.

Digital art is work made with digital technology or presented on digital technology. This
includes images done completely on computer or hand-drawn images scanned into a computer
and finished using a software program like Adobe Illustrator. Digital art can also involve
animation and 3D virtual sculpture renderings as well as projects that combine several
technologies. Some digital art involves manipulation of video images.

The term 'digital art' was first used in the 1980s in connection to an early computer painting
program. (This was long before they were called apps, mind you!) It's a method of art-making
that lends itself to a multimedia format because it can potentially be viewed in many ways,
including on TV and the Internet, on computers, and on multiple social media platforms. In
short, digital art is a sort of merger between art and technology. It allows many new ways to
make art.

Beginnings of Digital Art


Digital art couldn't really exist without computers. Those machines so familiar to us today got
their start in the 1940s, when the first true computer, the Electronic Numerical Integrator
and Computer, or the ENIAC, was created for military purposes. Artists first began exploring
the possibilities of art from computers and related technologies in the late 1950s and early
1960s.

Early experiments with computer art came around 1965. German artist Frieder Nake (1938 -
present), who also happened to be a mathematician, created a computer algorithm that enabled
the machine to draw a series of shapes to make artwork. An algorithm, by the way, is a
programmed list of instructions that tells a computer what to do. The resulting computer-
generated drawings were some of the earliest examples of art done on a computer.

One of the first truly digital works of art was created in 1967 by Americans Kenneth Knowlton
(1931 - present) and Leon Harmon (1922 - 1982). They took a photograph of a nude woman and
changed it into a picture composed of computer pixels, titled Computer Nude (Studies in
Perception I). A pixel is one small element of an image; when many pixels are combined, they
can create a larger, complete image. This nude was one of the first digital artworks.

Arts Theologists and Historians


Notable art theorists and historians in this field include Oliver Grau, Jon Ippolito, Christiane
Paul, Frank Popper, Mario Costa, Christine Buci-Glucksmann, Dominique Moulon, Robert C.
Morgan, Roy Ascott, Catherine Perret, Margot Lovejoy, Edmond Couchot, Fred Forest and Edward
A. Shanken.
TECHNOLOGY
BASED
ART

Magno, Julieana Andrea L.


10 – Agoncillo
Mr. Sandajan
The Conflict between Computer Art and True Art When you look at
beautiful digital art and compare it with the things you draw with a pencil, you can feel astonished
and belittled. If only you could afford a graphics tablet, you could be just as good! And if you
already have a tablet, your thought is, "If only I could afford Photoshop! So many amazing things
can be done with this software." And if you've got both a decent tablet and good software, you're
dreaming about the godlike Wacom Cintiq—the bigger, the better. But, until then, you're stuck. You
can't be any better. And it's not your fault, it's all about money!

This is probably why there's a misconception that digital art isn't real art. After all, a real artist
needs to learn all these hard things, master pencils, brushes, color mixing, different kinds of
pigment, and they can't just undo a mistake! And when they finish, their art is one of a kind, it
exists physically, it's not just an array of digits that you can copy infinitely. At the same time, a
digital "artist" buys some expensive equipment and that's all—they can now produce outstanding
art. That's cheating, isn't it?
If that's your point of view, keep on reading. If you've never tried digital art, you'll learn what it's
about. If you have, but you're poor at it, I'll tell you why. In both cases I'll clarify the
misconceptions that may have been bothering you for a long time.

There are lots of methods of recreating the real world in some small form. You can take a soft mass
and mold it. You can take something harder and sculpt it. You can make thin rows in sand to
represent the outlines of something. You can take a sheet of white paper and create smudges with a
small bit of charcoal. You can make blobs of color to imitate patches of light and shadow. The weird
thing is that we don't have a word for all these activities. It's not really "creating"—we don't
create a thing, we create an image of it. In the end, we tend to call it sculpting (for built forms) and
drawing (for shapes on paper). People more familiar with art add another category to it, painting, to
distinguish it from line-based works.

Not so long ago another category appeared—digital art. The computer has turned out to be a
powerful tool for an artist. It provides a clean workspace, with the freedom to make mistakes. It's
so powerful that traditional artists have started to look at it as some kind of unfair extension. One
pen instead of a bunch of pencils with different softness, all the brushes that need to be cleaned
all the time, charcoal, ink and whatever you'd like to use? One machine for every size, shape and
material of canvas, for every color and way of blending? Everything neatly placed on your desk, with
the option to save for later? A dream tool for lazy people!

Computers are also well known for their function of automating boring and time-consuming
processes. For example, you give it ten big numbers to multiply, and get a result without any effort
on your side. In the same way you can create a brush (one not similar to anything traditional) of a
tree, and create a whole forest with simple clicks. Click, click, click—and there you are, every tree
perfectly detailed. All in a matter of seconds. Want to create a gradient for the sky? No problem—
select white and blue, and it just creates itself. Did the character turn out to be too small? Don't
worry, just scale it. Or use a special deform tool to change its shape without having to draw it again.
Everything without affecting the background—we've got layers, after all. It's too easy. Too easy to
be called art.
The Performace of Filipino Artist w/ regards to Digital Art

Digital Abstraction
by Antonio Gorordo

Inside Out
by Ronnie Del Carmen

Finding Dory
by Paul Abadilla
House Sunset
by Armand Serrano

Monster University
by Rick Nierva

Coco
by Gini Santos
History of Computer
A computer is a machine that can be instructed to carry
out sequences of arithmetic or logical operations automatically via computer programming.
Modern computers have the ability to follow generalized sets of operations,
called programs. These programs enable computers to perform an extremely wide range of
tasks. A "complete" computer including the hardware, the operating
system (main software), and peripheral equipment required and used for "full" operation
can be referred to as a computer system. This term may as well be used for a group of
computers that are connected and work together, in particular a computer
network or computer cluster.
Computers are used as control systems for a wide variety of industrial and consumer
devices. This includes simple special purpose devices like microwave ovens and remote
controls, factory devices such as industrial robots and computer-aided design, and also
general purpose devices like personal computers and mobile devices such as smartphones.
The Internet is run on computers and it connects hundreds of millions of other computers
and their users.
Early computers were only conceived as calculating devices. Since ancient times, simple
manual devices like the abacus aided people in doing calculations. Early in the Industrial
Revolution, some mechanical devices were built to automate long tedious tasks, such as
guiding patterns for looms. More sophisticated electrical machines did
specialized analog calculations in the early 20th century. The first digital electronic
calculating machines were developed during World War II. The
first semiconductor transistors in the late 1940s were followed by the silicon-
based MOSFET (MOS transistor) and monolithic integrated circuit (IC) chip technologies
in the late 1950s, leading to the microprocessor and the microcomputer revolution in the
1970s. The speed, power and versatility of computers have been increasing dramatically
ever since then, with MOS transistor counts increasing at a rapid pace (as predicted
by Moore's law), leading to the Digital Revolution during the late 20th to early 21st
centuries.
Conventionally, a modern computer consists of at least one processing element, typically
a central processing unit (CPU) in the form of a metal-oxide-
semiconductor (MOS) microprocessor, along with some type of computer memory, typically
MOS semiconductor memory. The processing element carries out arithmetic and logical
operations, and a sequencing and control unit can change the order of operations in
response to stored information. Peripheral devices include input devices (keyboards, mice,
joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices
that perform both functions (e.g., the 2000s-era touchscreen). Peripheral devices allow
information to be retrieved from an external source and they enable the result of
operations to be saved and retrieved.

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