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Supported Android 7.0 and Android 7.0 and iOS 11/12, Metal, Android 7.0 and
Platforms higher, iOS 11/12, higher, iOS 11/12, SceneKit, and higher, iOS 11 or
UWP, Unity Editor Unity Editor, Smart third-party tools higher, Android
and Smart Glasses. Glasses, like Unity and Studio, Unity,
JavaScript, Unreal Engine. Unreal Engine, Web
Xamarin
Programming C++, Obj-C++, C#, Java, Objective-C Swift / Objective-C Kotlin / Java
Language Java
Features Please look below Please look below Please look below Please look below
Vuforia
Features:
ARKit
Features:
• TrueDepth Camera
• Visual Inertial Odometry
• Scene Understanding and Lighting Estimation
• High-Performance Hardware and Rendering Optimizations
Conclusion
In term of limitations, there are no specific limitations between these platforms. I have
searched on forums, websites and articles and most of the things that they said is that ARKit
has a greater measurement accuracy without any need to calibrate a scene. Vuforia's
measurement accuracy depends on what platform you're developing for. ARCore and
Wikitude measurement accuracy is inferior to ARKit.