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FROM SOFTWARE TO
HARDWARE
GROUP CASE STUDY-WRITTEN REPORT
COURSE CODE: MGN581
SECTION: Q1951
SUBMITTED BY:
Christina Bahera -Roll no 21
Lakshmipriya N-Roll no 22
Surbhi ojha -Roll no23
CH. Vishnu Vardhan reddy -Roll no26
SYNOPSIS:
INTRODUCTION:
The employee handbook is a great tool for employees, new and existing, to
learn the company’s mission, values and norms. Valve’s Employee
Handbook was leaked in 2012. It became viral and started receiving praise
from blogs, online magazines and social media personas.
There are plenty of hilarious illustrations throughout the book to keep readers
amused. It describes about their amorphous corporate structure for which Valve
is so famous. It humorous and truly an enjoyable read. Few noticeable points
which describes their structure are as follows:
Work life balance is also taken care well in the company. Paid vacations,
authority to hire a family member in project, peer rating, stack ranking etc.
THE SOFTWARE:
THE HARDWARE:
THE MISMATCH:
This would lead to mismatch between hardware and software people if they
work in same cabal as the flat hierarchy of the valve would be disturbed.
The most difficult challenge was that, in software model one can test the
product and get real-time feedback and work upon improvisation. In hardware,
it takes long lead times, legal and regulatory challenges and complex
organization hierarchies.
SWOT ANALYSIS:
1)STRENGTH-
Gabe Newell
Innovative and diverse employees
Work life balance
Openness to users – steam greenlight
2)WEAKNESS:
3)OPPOURTUNITIES:
Millennials
Hardware expectations of consumer
Bringing games to living room – Family time, more consumers
4)THREATS:
RECOMMENDATIONS:
3. Assigning one team leader after the cabal is formed through voting.
CONCLUSION:
Trying to create any sort of product or products for this varied population must
be aware of this varied market. As it is the same market that has made so many
genres and different types of games so successful on the platform, it is also the
same population that can sink them as well. If a new piece of hardware is going
to be made, and games designed for it, it also needs to target the correct group
of people. Valve needs to accept what the PC gaming market really is and needs
to create hardware and software around those truths. Keeping in mind the
competition and consumer the valve should develop its own hardware to shine
in the industry.
REFERENCES:
1. https://www.researchgate.net/publication/282423546_Valve's_Organization_Opportunities
_and_open_questions
2. https://assets.sbnation.com/assets/1074301/Valve_Handbook_LowRes.pdf
3. https://www.gamesindustry.biz/articles/microsoft-and-yahoo-rejected-steam-says-valve