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INTRODUCTION
1. How much time does the grade 12 students spend daily on the mobile games?
The importance of this study is to know if there is a relation of mobile games through
academic performance and it will benefit teachers to know if the mobile games can affect
academic performance and it will benefit other researchers in the future.
1.4 Research Framework
Mobile games is was negatively related with the degree of game addiction, whereas
social self-efficacy in the virtual world online indicated a positive association. Social
activities with parents are negatively associated with game addiction, although no
relationship is found between gaming activities with parents and game addiction. Parental
attitude toward gaming has a negative relationship with the addiction. Results and
implications are discussed. (Jeong and Kim 2011).
1.5 Hyphothesis
Submitted by:
Billy A. Galay Jr.
HUMSS 12- Aguinaldo
Submitted to:
Sir. Jerald Abejuela