Академический Документы
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Культура Документы
Lilias
Skill1 0.8 0.95 12% self max Health
Skill2
Skill3 0.9 1 uses highest allies Attack for calculation instead of her own uses her crit and crit damage
Rosa Hargana and other effects work. Note: Rosa is only 25% (not 30%)
Vivian
Skill1 1.2 1
Skill2 1.05(1.3 soulburn) 0.9 first trigger on kill is 0.55 att_rate, second trigger is 0.3 att_rate these get mola bonus too, but NOT soulburn
Skill3
Furious
Skill1 1 1
Skill2
Skill3 1.65(1.95 soulburn) 1
Seaside Bellona
Skill1 1 1 default
Skill2 0.7 1 default
Skill3 1 1 20% increased critical strike damage default
Chaos Inquisitor
Skill1 1 1 default
Skill2 n/a n/a
Skill3 1.5(2.2 soulburn) 0.85 0.5% increased damage per 1% self Health missing default
Apocalypse Ravi
Skill1 1 (1.8 soulburn) 0.95 12% self max Health (20% soulburn) 30% of damage gained as life default
Skill2 Heal strength: 6-8% self max Health
Skill3 1.3 0.95 20% self max Health default
Lilibet
Skill1 1 1 default
Skill2 1.5 1 20% increased damage if target has no buffs default
Skill3 2(2.6 soulburn) 0.95 default
Champion Zerato
Skill1 1 0.95 default
Skill2
Skill3 1 1 default
Khawazu
Skill1 1 1 default
Skill2
Skill3 1.5 0.9 default
Luluca
Skill1 1 1 increased damage equal to 20% of enemies missing health percent (ie 50% hp enemy = 10% dmg boost) default
Skill2 Barrier Strength: 37.5% self Attack default
Skill3 0.9 1.05 20% increased self Attack per stack (for all skills) default
Fallen Cecilia
Skill1 0.7 1 7% self max Health default
Skill2 Barrier Strength: 10-15% self Max Health (based on mola)
Skill3 0.65 0.95 12% self max Health default
Angelic Montmorancy
Skill1 1 1 default
Skill2 Heal strength: 7% target max Health extra heal does 10% target max HP from SC default
Skill3 Heal strength: 35% target max Health Ally health <80% required. Prioritizes target with lowest health %.
Dizzy
Skill1 0.7 1 30% increased damage if target has a debuff default
Skill2 1 1 default
Skill3 2.5 1 always 'misses' (0.75 modifier, no crit chance) default
Sol Badguy
Skill1 1 1 20% increased damage if target has no buffs default
Skill2 1 1 4% target max Health default
Skill3 1.6 1 5% target max Health default
Baiken
Skill1 1 1 2 separate chances to apply a bleed at said % default
Skill2 1.2 1 3 separate chances to apply a bleed at said % (one ignores resistances) default
Skill3 1.6(1.85 soulburn) 1 after initial damage, explosion damage is total remaining bleed damage 30% increased damage on bleed portion Skill 2 on cooldown required. Prioritizes targets with at least 1 Bleed debuff, followed by elemental advantage. followed by lowest health %.
explosion cannot get bonus from critical hit damage
Sage Baal & Sezan
Skill1 1 1.1 default
Skill2 0.85 1.3 default
Skill3 1.2 1 30% self missing Health (0.3 * missingHealth) Self health <60% required. Prioritizes elemental advantage, followed by lowest health %.
Cermia
Skill1 1.2 1 default
Skill2 default
Skill3 1.15(1.65 soulburn) 0.9 default
Captain Rikoris
Skill1 1 1 default
Skill2 default (no target)
Skill3 0.85 1 Heal strength: 10% Target max Health. (Game tooltip lies) 20% with the specialty upgrades default
Charles
Skill1 1 1 default
Skill2 1.5-1.85 1 att_rate increases by 0.07 per buff beyond 1 0.07 at 2 buffs, 0.14 at 3 buffs, etc default
Skill3 1.2 1 53.4% more dmg vs 3 targets, 80.1% more dmg vs 2 targets, 106.8% more dmg vs 1 target default
Blaze Dingo
Skill1 1.5 0.95 Heal strength: 50% of Damage done default
Skill2 1.2 0.95 Heal strength: 30% of Damage done default
Skill3 Heal strength: 200% self Attack Ally health <80% required. Prioritizes target with lowest health %.
Lidica
Skill1 1 1 default
Skill2 0.7 1 default
Skill3 1.6 1 default
Tamarinne
Skill1a 1 0.75 Heal strength: 7% target max Health. Heal strength: 35% self max Health (Soulburn) default
Skill1b 1 0.75 Heal strength: 35% self max Health (Soulburn) default
Skill2a Heal strength: 25% self max Health. Ally health <90% required.
Skill2b Heal strength: 25% self max Health. default
Skill3 default
Mascot Hazel
Skill1 1 1.05 default
Skill2 Heal strength: 30% self Attack + 15% target max Health If Target at <50% Health: 45%, 22% (60%, 29% with rune?) Ally health <80% required. Prioritizes target with lowest health %.
Skill3 Heal strength: 30% self Attack + 12% target max Health Greater Attack is 75% increased Attack. Doesn't stack. No requirement. Prioritizes Fire element Ally, followed by highest Attack.
Kitty Clarissa
Skill1 0.9 0.8 6% self max Health (0.06 * Health) default
Skill2 0.8(1.05 soulburn) 0.95 requires buff duration down to have something to reduce to give a healing debuff default
Skill3 default
Specimen Sez
Skill1 1 1 default
Skill2 0.8(1.05 soulburn) 1 default
Skill3 1.5 1 Requires a Stun debuff on an enemy. Prioritizes target with Stun debuff, followed by elemental advantage, followed by lowest health %.
Violet
Skill1 1 0.9 default
Skill2 Heal strength: 15% self max Health default
Skill3 1.5 0.9 15% increased damage per Focus 40% Focus required. Prioritizes elemental advantage, followed by lowest health %.
Zeno
Skill1 0.5 1 10% self max Health (0.10 * Health) default
Skill2 5% def and 5% to skill3 dmg per stack, up to 8% with molagora default
Skill3 0.5 1 12% self max Health (0.12 * Health) default
Bellona
Skill1 1 0.95 4% target max Health default
Skill2 0.8 0.95 10% increased damage per target beyond 1 default
Skill3 0.95 (1.2 soulburn) 1 default
Ras
Skill1 0.9 1 4% self max Health (0.04 * Health) default
Skill2 1.5 1 default
Skill3 0.9 1 4% self max Health (0.04 * Health) Heal strength: 10% self max Health default
Cecilia
Skill1 0.7 1 7% self max Health (0.07 * Health) default
Skill2 0.4 1 6% self max Health (0.06 * Health) default
Skill3 0.6 1.05 12% self max Health (0.12 * Health) default
Rose
Skill1 0.5 1 70% self Defense (0.7 * Defense) not listed in tooltip default
Skill2 n/a n/a Barrier strength: 100% self Defense (1 * Defense) Prioritizes target with a debuff, followed by lowest health %.
Skill3 n/a n/a default (no target)
Shadow Rose
Skill1 1 1 default
Skill2 1.5 0.9 default
Skill3 0.8 (1.05 soulburn) 0.8 default
Silk
Skill1 0.9 (1.25 automatic shot) 0.9 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a tooltip wrong, actually 3%/3%/4%/5% increase
Skill3 0.85 1.05 default
Wanderer Silk
Skill1 1 1 0.075% self Speed (0.00075 * Speed) default
Skill2 1 0.9 0.075% self Speed (0.00075 * Speed) default
Skill3 1.8 0.8 0.1125% self Speed (0.001125 * Speed) default
Mercedes
Skill1 0.7 0.95 default
Skill2 0.7 (0.9 soulburn) 0.9 160% dmg w/ 2 targets, 190% dmg w/ 1 target default (no target)
Skill3 1.2 0.8 gains 0.3% damage per 1% enemy Health missing default (no target)
Celestial Mercedes
Skill1 1 1 default
Skill2 0.9 0.9 4% target max Health default
Skill3 1.2 0.8 default
Kise
Skill1 1.1 (1.4 soulburn) 1 default
Skill2 0.8 1 default
Skill3 1.6 1 0.35% increased damage per 1% current self Health default
Judge Kise
Skill1 1 1 default
Skill2 1 1 10% increased damage per extra target default (no target)
Skill3 1 0.9 default (no target)
Vildred
Skill1 0.85 0.95 0.075% self Speed (0.00075 * Speed) default
Skill2 0.5 1
Skill3 0.85 (1.1 soulburn) 1 0.075% self Speed (0.090% soulburn) default (no target)
Arbiter Vildred
Skill1 0.975 1 default
Skill2
Skill3 1.04 (1.29 soulburn) 0.85 1.23 att_rate with focus spent, 1.55 att_rate with focus and soul burn default
Armin
Skill1 0.8 0.9 60% self Defense (0.6 * Defense) 65% stun chance if enemy debuffed default
Skill2 0.3 0.9 50% self Defense (0.5 * Defense) default
Skill3 n/a n/a Heal strength: 15% target max Health Barrier strength: 100% self Defense default
Charlotte
Skill1 1 1 default
Skill2 0.8 1 default (no target)
Skill3 0.8/0.8/1/1.3/1.7/2.4 0.8 att_rate increases per Focus, from 0-5 100% Focus required.
Zerato
Skill1 1.05 1 default
Skill2 1.5 (2 soulburn) 0.95 30% increased damage if target is debuffed default
Skill3 1 1 default (no target)
Karin
Skill1 1 0.95 default
Skill2 1 0.9 default
Skill3 1.6 (2.3 soulburn) 0.85 50% increase to crit damage multiplier Skill 2 on cooldown required. Prioritizes elemental advantage, followed by lowest health %.
Corvus
Skill1 0.7 (0.9 after s3) 1 90% self Defense (120% if buffed by Skill 3) default
Skill2 0.3 0.9 70% self Defense (0.7 * Defense) default
Skill3 n/a n/a Heal strength: 50% self max Health default
Dark Corvus
Skill1 0.7 1 7% self max Health (0.07 * Health) default
Skill2 n/a n/a
Skill3 0 0.95 20% self max Health (34% soulburn) 50% of damage gained as life, penetrates defense default
Cartuja
Skill1 0.5 1 6% self max Health (0.06 * Health) default
Skill2 n/a n/a default (no target)
Skill3 0.6 (1.0 under 50% hp) 1 5% self max Health (8% soulburn) (6.25% < 50% hp) (10% <50% hp and soulburn) default (no target)
(+0.2 soulburn)
Assassin Cartuja
Skill1 1 1 default
Skill2 n/a n/a default
Skill3 1.5 0.95 default
Cidd
Skill1 0.9 (1.05 when enhanced) 0.95 0.075% self Speed (0.00075 * Speed) Skill2 upgrades increase the pow! value up to 1.35 default
Skill2 n/a n/a
Skill3 1.6 (2.2 soulburn) 1 0.21% self Speed (0.0021 * Speed) default (will still hit a Water guy first even with elemental advantage vs all)
Assassin Cidd
Skill1 0.9 1 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a
Skill3 1.5 (2 soulburn) 0.95 0.10% self Speed (0.001 * Speed) 0.30% target Speed (0.003 * Speed) default
Baal & Sezan
Skill1 1 1 default
Skill2 1.1 (1.35 soulburn) 0.9 15% increased damage per debuff on target default (no target)
Skill3 0.8 1 default (no target)
Yufine
Skill1 1 1 default
Skill2 0.9 1 default
Skill3 2 0.95 50% increased damage if target is buffed default
Achates
Skill1 1 0.95 default
Skill2 n/a n/a Heal strength: 15% self max Health Ally health < 80% required. 90% chance to activate. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 30% self max Health (50% soulburn) Ally health < 80% required. Prioritizes target with lowest health %.
Aither
Skill1 1 1.05 default
Skill2 n/a n/a Heal strength: 45% self Attack + 15% target max Health 76.5% and 26% soulburn Ally health < 80% required. 90% chance to activate. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 35% self Attack + 15% target max Health Barrier strength: 100% self Attack Ally health < 60% required. Prioritizes target with lowest health %.
Guider Aither
Skill1 1 1 default
Skill2 1.5 0.9 Barrier strength: 100% self Attack default
Skill3 1.8 (2.3 soulburn) 0.95 25% of damage as healing default
Ravi
Skill1 1 (2.5 soulburn) 1 38% of damage as healing default
Skill2 n/a n/a 15% Attack per 20 fighting spirit. The boost only comes in increments of 20 fighting spirit. default
Skill3 1.2 0.95 default
Schuri
Skill1 1 1 default
Skill2 n/a n/a default
Skill3 1 1 default (no target)
Watcher Schuri
Skill1 1 1 default
Skill2 0.7 1.05 default
Skill3 0.8 0.95 default
Dingo
Skill1 1 1 default
Skill2 0.8 1 default (no target)
Skill3 n/a n/a default
Ruele of Light
Skill1 0.81 0.95 7% self max Health (0.07 * Health) Heal strength: 7% target max Health (35% soulburn) default
Skill2 n/a n/a Heal strength: 35% self max Health Barrier strength: 20% self max Health Ally health < 80% required. 90% chance to activate. Prioritizes target with lowest health %.
Skill3 n/a n/a Ally health < 50% required. Includes dead allies.
Kayron
Skill1 0.85 (1.35 soulburn) 1 0.15% increased damage per 1% self Health missing default
Skill2 n/a n/a default
Skill3 1.7 0.9 0.3% increased damage per 1% self Health missing default
Iseria
Skill1 1 (2 soulburn) 0.95 default
Skill2 n/a n/a Ally skill on cooldown required.
Skill3 2 0.9 default
Clarissa
Skill1 1 1
Skill2 n/a n/a Enrage increases attack and speed by 10% Extra attack does att_rate 0.7, pow! 1 damage default
Skill3 0.8(1.05 soulburn) 1 30% increased damage when Enraged
default (no target)
Leo
Skill1 0.9 1 default
Skill2 1.35 1.05 default
Skill3 0.8 0.8 default
Yuna
Skill1 0.6 (0.85 soulburn) 0.8 0.075% self Speed (0.00075 * Speed) 140% dmg vs 2 targets, 160% vs 1 target default (no target)
Skill2 n/a n/a default
Skill3 1.5 0.8 140% dmg vs 2 targets, 160% vs 1 target default (no target)
Lots
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 15% target max Health Ally health <80% required. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 10% target max Health Ally health <80% required. Prioritizes target with lowest health %.
Auxiliary Lots
Skill1 1 0.8 default
Skill2 n/a n/a Prioritizes "pa_attackercheck". Prioritizes Target with lowest action bar.
Skill3 0.8 (1 soulburn) 1 bonus dmg on soulburn not mentioned in tooltip default (no target)
Maya
Skill1 0.5 0.95 75% self Defense (0.75 * Defense) default
Skill2 0.8 1 80% self Defense (0.8 * Defense) 80% chance to activate. Prioritizes elemental advantage, followed by lowest health %.
Skill3 default
Fighter Maya
Skill1 0.5 1 75% self Defense (0.75 * Defense) default
Skill2 n/a n/a
Skill3 1 (1.7 soulburn) 1 150% self Defense (1.5 * Defense) Enemy health <30% required. 80% chance to activate. Prioritizes elemental advantage, followed by lowest health %.
Coli
Skill1 0.8 0.9 0.075% self Speed (0.00075 * Speed) default
Skill2 1.2 0.9 0.075% self Speed (0.00075 * Speed) Barrier strength: 100% self Defense default
Skill3 1.5 0.9 0.1125% self Speed (0.001125 * Speed) default
Assassin Coli
Skill1 0.9(1.2 if stealthed) 1 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a
Skill3 1.5 (3 soulburn) 0.8 0.1125% self Speed (0.001125 * Speed) default
Purrgis
Skill1 1 1 5% self max Health (0.05 * Health) default
Skill2 n/a n/a
Skill3 0.8(1.05 soulburn) 1 10% self max Health (0.10 * Health) default
General Purrgis
Skill1 1 1 default
Skill2 n/a n/a
Skill3 0.8 1 default (no target)
Crozet
Skill1 0.6 1.05 70% self Defense (0.7 * Defense) default
Skill2 Barrier strength: 15% target max Health default
Skill3 0.5(0.75 soulburn) 0.95 60% self Defense (0.6 * Defense) default (no target)
Dominiel
Skill1 1 1 default
Skill2 n/a n/a Barrier strength: 100% self Attack Reflects 30% of damage taken default
Skill3 0.75 0.95 default (no target)
Challenger Dominiel
Skill1 1 (2.5 soulburn) 0.9 (1 soulburn) 20% increased damage on Critical Hit default
Skill2 n/a n/a 5.4% increased damage per crit, up to 7.02% at max molagora default
Skill3 n/a n/a default
Sez
Skill1 1 0.95 0.2% increased damage per 1% target missing Health default
Skill2 n/a n/a proc is 0.5 att_rate, 1 pow
Skill3 1.8(3.2 soulburn) 0.95 0.3% (0.7% soulburn) increased damage per 1% target missing Health Enemy health <30% required. 80% chance to activate. Prioritizes elemental advantage, followed by lowest health %.
explosion on kill does 150% of self Attack
Haste
Skill1 1 1 default
Skill2 1.5 (2 soulburn) 1 9% of damage as healing, 18% if target Bleeding default
Skill3 1 1 200% dmg vs 2 targets, 250% dmg vs 1 target default
Serila
Skill1 1 1 default
Skill2 1.5(2 soulburn) 1.05 30% of damage as healing default
Skill3 1.8 1.05 default
Tywin
Skill1 0.8 0.95 4% self max Health (0.04 * Health) default
Skill2 n/a n/a Prioritizes "pa_attackercheck". Prioritizes Target with highest action bar.
Skill3 0.5 0.95 10% self max Health (0.10 * Health) default
Romann
Skill1 1 1 default
Skill2 0.7 1 default
Skill3 0.9 0.85 30% increased damage if target buffed default
Ken
Skill1 1 1 10% self max Health (0.10 * Health) Vigor buff: increase Attack and Defense by 30% default
Skill2 1.2 1 10% self max Health (0.10 * Health) actually goes up to 100% chance, in addition to ignore resistances
default
with Vigor (unlisted)
Skill3 1.5 0.9 30% self max Health (0.30 * Health) default
Aramintha
Skill1 1 1.05 default
Skill2 0.8 1 default
Skill3 0.85 1 default
Chloe
Skill1 1 0.9 30% bonus dmg if target is Magic Nail'd default
Skill2 0.9 0.9 Nail adds damage equal to 2% target max Health ignores defense, not improved by attacker's crit, etc default
Skill3 2(3.5 soulburn) 0.8 35% bonus dmg if target is Magic Nail'd Requires an enemy to have Nail debuff. Prioritizes target with Nail. followed by elemental advantage, followed by lowest health %.
Maid Chloe
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 8% self max Health (12% full Molgora) default
Skill3 n/a n/a default
Tenebria
Skill1 1 1 default
Skill2 0.8 1 default
Skill3 1.1(1.35 soulburn) 1.05 default
Spectre Tenebria
Skill1 1.2 1 default
Skill2 n/a n/a
Skill3 1.8 0.95 20% increased damage per target debuff default
Basar
Skill1 1 1 default
Skill2 0.9 1 default (no target)
Skill3 0.9 0.9 default (no target)
Angelica
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 20% self max Health Ally health <70% required. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 15% self max Health Barrier strength: 15% self max Health default
Surin
Skill1 1 0.9 default
Skill2 1.4 1 default
Skill3 1.8 0.8 If one bleed, +40% damage. +15% damage for each additional up to 5. Requires an enemy to have Bleed debuff. Prioritizes target with at least one Bleed, followed by elemental advantage, followed by lowest health %.
Luna
Skill1 0.7 0.95 att_rate changes: 1.4 for 2 hits, 2.1 for 3 hits default
Skill2 n/a n/a
Skill3 1.5(2.2 soulburn) 1.05 default_noattribute (ignores elemental advantage)
Ludwig
Skill1 1 1 default
Skill2 1.65 1.05 default
Skill3 0.85(1.1 soulburn) 0.95 Skill 2 on cooldown required.
Krau
Skill1 0.7 1 8.5% self max Health (0.085 * Health) default
Skill2 0.8 1 13% self max Health (0.13 * Health) in game tooltip wrong default
Skill3 0.3 1 0.53571 flat per 1 hp missing Self health <50% required. Prioritizes elemental advantage, followed by lowest health %.
Sigret
Skill1 1 1 default
Skill2 1.25 1 default
Skill3 1.7 0.8 80% chance to activate if an enemy has a debuff. Prioritizes number of debuffs, followed by elemental advantage, followed by lowest health %.
Diene
Skill1 1 0.95 default
Skill2 n/a n/a Barrier strength: 20% target max Health (30% Molagora) default
Skill3 n/a n/a default
Kluri
Skill1 0.5 0.9 70% self Defense (0.7 * Defense) default
Skill2 n/a n/a
Skill3 0 1 default (no target)
Arowell
Skill1 0.7 0.95 2% self max Health (0.02 * Health) default
Skill2 n/a n/a Barrier strength: 9% self max Health (15% Molagora) default
Skill3 1.5 0.95 5% self max Health (0.05 * Health) default
Pyllis
Skill1 0.7 1 40% self Defense (0.4 * Defense) default
Skill2 n/a n/a 2% Defense increase per stack, scales up to 3% with molagora
Skill3 1.3 0.95 70% self Defense (0.7 * Defense) Barrier strength: 60% self Defense default
Bask
Skill1 0.7 0.9 7% self max Health (0.07 * Health) default
Skill2 0.8 1 12% self max Health (0.12 * Health) default
Skill3 n/a n/a Barrier strength: 30% self max Health default
Judith
Skill1 1 1 default
Skill2 n/a n/a default (no target)
Skill3 0 0
Alexa
Skill1 1 1 proc on crit is 0.75 att_rate, 1 pow! damage default
Skill2 1 1 default
Skill3 1.5 0.9 15% increased damage per target debuff default
Roozid
Skill1 0.8 1 0.075% self Speed (0.00075 * Speed) default
Skill2 1.2 1 0.1125% self Speed (0.001125 * Speed) default (no target)
Skill3 n/a n/a default
Mirsa
Skill1 0.9 1 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a 20% base dodge, gains 15-30% more (based on mola) under 50% health
Skill3 1.8(2.5 soulburn) 0.85 0.15% self Speed (0.0015 * Speed) default
Sven
Skill1 1 0.95 default
Skill2 n/a n/a
Skill3 0.8 0.8 0.5% increased damage per 1% self Health missing 0.15% increased damage per 1% target health missing Requires >30%? self health to activate.
Skill4 (extra attack) 0.7 1 0.3% increased damage per 1% self Health missing
Tieria
Skill1 1 1.05 default
Skill2 n/a n/a
Skill3 1.8 soulburn 0.9 6% target max Health default
Enott
Skill1 1 1 0.5% increased damage per 1% target Health missing default
Skill2 1.5 1.05 default
Skill3 n/a n/a default (no target)
Helga
Skill1 1 1 default
Skill2 1.5 0.95 default
Skill3 n/a n/a default (no target)
Gunther
Skill1 1 0.85 default
Skill2 n/a n/a
Skill3 2.2(2.9 soulburn) was 1.7(2.4 soulburn)
0.95 30% increased damage if target is bleeding default
Azalea
Skill1 1 1.05 Heal strength: 11% self max Health default
Skill2 1.5 1.05 default
Skill3 0.7 1 default
Taranor Guard
Skill1 1 1 default
Skill2 n/a n/a
Skill3 1.8 1 default
Mucacha
Skill1 0.9 1 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a
Skill3 1.5 1 0.075% self Speed (0.00075 * Speed) default
Rikoris
Skill1 1 1 default
Skill2 n/a n/a default (no target)
Skill3 0.6 1 default
Lorina
Skill1 1 0.9 default
Skill2
Skill3 1.5 0.95 0.5% increased damage per 1% target Health missing default
Hazel
Skill1 1 1.05 default
Skill2 n/a n/a Heal strength: 30% self Attack + 15% target max Health If Target at <50% Health: 45%, 22% Ally health <50% required. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 30% self Attack + 12% target max Health default (no target)
Montmorancy
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 7% target max Health Requires an ally to have a debuff.
Skill3 n/a n/a Heal strength: 35% target max Health Ally health <50% required. Prioritizes target with lowest health %.
Adlay
Skill1 1 1 default
Skill2 n/a n/a
Skill3 1(1.25 soulburn) 1 default
Doris
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 15% target max Health Ally health <80% required.
Skill3 n/a n/a Heal strength: 25% target max Health 50% target max Health if Continuous Healing buffed Ally health <50% required. Prioritizes target with lowest health %.
Otillie
Skill1 1 1 default
Skill2 n/a n/a
Skill3 1.8 1 default
Carrot
Skill1 1 0.95 default
Skill2 n/a n/a Barrier strength: 60-78% self Attack default
Skill3 1 1 default
Jena
Skill1 1 0.95 10% increased damage per debuff on target default
Skill2 n/a n/a default
Skill3 0.85(1.1 soulburn) 0.95 default (no target)
Jecht
Skill1 1 1.05 default
Skill2 n/a n/a
Skill3 0.9 0.9 default
Elson
Skill1 0.9 1 default
Skill2 0.7 0.9 Heal strength: 15% target max Health default (no target)
Skill3 n/a n/a default (no target)
Hurado
Skill1 1 0.9 default
Skill2 n/a n/a default
Skill3 0.9 1 default
Nemunas
Skill1 1 0.95 default
Skill2 1(1.7 soulburn) 0.8 5% target max Health, 8.5% soulburn default
Skill3 n/a n/a default (no target)
Rima
Skill1 1 0.8 default
Skill2 1.3 0.95 default
Skill3 n/a n/a Requires ally skill to be on cooldown.
Kiris
Skill1 1 0.9 default
Skill2 0.7 1 Requires a Poison debuff on an enemy. Prioritizes target with Poison debuff, followed by elemental advantage, followed by lowest health %.
Skill3 n/a n/a default
Celeste
Skill1 1 1
Skill2 0.85(1.1 soulburn) 0.9 default
Skill3 n/a n/a default (no target)
Requires <70% self Health.
Wanda
Skill1 0.9 0.95 35% increased damage if enemy has Targetted debuff default
Skill2 n/a n/a default
Skill3 1.8 0.9 default (no target)
Carmainerose
Skill1 1 1 25% of damage gained as life empty (presumed default)
Skill2 1.5 1.05 empty (presumed default)
Skill3 1.5 0.95 empty (presumed default)
Mistychain
Skill1 1 1 7% of damage gained as life empty (presumed default)
Skill2 1.3 1.05 empty (presumed default)
Skill3 1.5(2.2 soulburn) 1 15% of damage gained as life empty (presumed default)
Pearlhorizon
Skill1 1 1 empty (presumed default)
Skill2 0.6 1 empty (presumed default)
Skill3 1.5(2.2 soulburn) 0.9 20% target max Health as extra damage when they're asleep empty (presumed default)
Gloomyrain
Skill1 1 0.95 empty (presumed default)
Skill2 n/a n/a 25% atk up -> 40% atk up with max molagora 10% speed up -> 30% speed up with max molagora
Skill3 0.7(0.95 soulburn) 1 ^ in game tooltip scaling is wrong, not me empty (presumed default)
Requiemroar
Skill1 1 1 empty (presumed default)
Skill2 n/a n/a
Skill3 1.8(2.7 soulburn) 1 empty (presumed default)
Kikirat v2
Skill1 0.5 1 70% self Defense (0.7 * Defense) empty (presumed default)
Skill2 n/a n/a
Skill3 0.4(0.5 soulburn) 1 50% self Defense (60% soulburn) empty (presumed default)
Falconer Kluri
Skill1 0.5 0.9 70% self Defense (0.7 * Defense) default
Skill2 n/a n/a
Skill3 n/a n/a default
Commander Lorina
Skill1 1 0.9 default
Skill2 n/a n/a
Skill3 1.5 0.95 0.5% increased damage per 1% target Health missing default
Crimson Armin
Skill1 0.8 1 60% self Defense (0.6 * Defense) default
Skill2 n/a n/a
Skill3 n/a n/a default
Destina
Skill1 1 1 Heal strength: 7% target max Health Heal strength: 35% self max Health (Soulburn) default
Skill2 n/a n/a Heal strength: 30% self max Health Ally health <80% required. 90% chance to activate. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 35% self max Health Ally health <60% required.
LICENSE: http://creativecommons.org/licenses/by-nc-sa/4.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
simplified calculation tested?
hitType = 0.75 miss, 1.0 normal, 1.3 crushing, crit multiplier if crit sample formula
elementAdvantage = 1.1 if advantage, otherwise 1.0 (attack*att_rate + health*hpScaling)*element*(1.871*pow!)/(enemyDef/300+1)*hitType
Ras attack = character attack
Skill1 (attack*0.9+health*0.04)*elementAdvantage*1.871/(enemyDefense/300+1))*hitType att_rate = att_rate from list
Skill2 (attack*2.8065)*elementAdvantage/(enemyDefense/300+1))*hitType health = character health
Skill3 (attack*0.9+health*0.04)*elementAdvantage*1.871/(enemyDefense/300+1))*hitType hpScaling = health scaling, 4% = 0.04
element = 1.1 if on element advantage, otherwise 1
Cecilia 1.871 is a multiplier to make it work
Skill1 (attack*0.7+health*0.07)*elementAdvantage*1.871/(enemyDefense/300+1))*hitType enemyDef is enemy defense. Slimes in 1-1 have 55. Wyvern 1 wave 1 dragons have 165
Skill2 (attack*0.4+health*0.06)*elementAdvantage*1.871/(enemyDefense/300+1))*hitType hitType is 0.75 for a miss, 1 for a normal hit, 1.3 for crushing, crit multiplier for a crit
Skill3 (attack*0.6+health*0.12)*elementAdvantage*1.96455/(enemyDefense/300+1))*hitType pow! = pow! from list
Silk
Skill1 (attack*1.51551)(1+speed*0.00075)*elementAdvantage/(enemyDefense/300+1)*hitType
Skill1AutomaticFire (attack*2.104875)(1+speed*0.00075)*elementAdvantage/(enemyDefense/300+1)*hitType
Skill2
Skill3 (attack*1.6698675)*elementAdvantage/(enemyDefense/300+1))*hitType
Wanderer Silk
Skill1
Skill2
Skill3
Mercedes
Skill1 (attack*1.244)*elementAdvantage/(enemyDefense/300+1))*hitType
Skill2 (attack*1.17873)*targetBoost*elementAdvantage/(enemyDefense/300+1))*hitType targetBoost = 1.6 with 2 targets, 1.9 with 1 target
Skill3 (attack*1.4968)*elementAdvantage/(enemyDefense/300+1))*hitType missing enemy health scaling untested and unincluded
LICENSE: http://creativecommons.org/licenses/by-nc-sa/4.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Most enemy attacks have a 40% chance to hit your front position.
Icy Poneuro
Skill1 1 1 10% increased damage per Debuff on enemy
Skill2 1.5 1
Decaying Poneuro
Skill1 1 1 10% increased damage per Debuff on enemy
Skill2 1.5 1
Deceitful Poneuro
Skill1 1 1 10% increased damage per Debuff on enemy
Skill2 1.5 1
Scheming Poneuro
Skill1 1 1 10% increased damage per Debuff on enemy
Skill2 1.5 1
Sentinel Gryphon
Skill1 1 1
Skill2 0.8 1
Tormented Gryphon
Skill1 1 1
Skill2 0.8 1
Forest Gryphon
Skill1 1 1
Skill2 0.8 1
Judgement Gryphon
Skill1 1 1
Skill2 0.8 1
Carbuncle Fluma
Skill1 1 1 Heal strength: 5% target max Health
Skill2
Carbuncle Aisha
Skill1 1 1 Heal strength: 5% target max Health
Skill2
Carbuncle Lukus
Skill1 1 1 Heal strength: 5% target max Health
Skill2
Luna ENGLISH
https://pastebin.com/gLyKjGmf