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flat modifier multiplicative modifier


last update 10/8/2019 jkise s3 fixed in game
NEED HELP? CHECK
https://www.reddit.com/r/EpicSeven/comments/dcg0nx/datamine_spoilers_october_2_2019_patch_contents/? SHEET 2
new default' AI priority: Use highest skill. Don't hit invincible. Attack Boss. Attack elemental advantage. Attack lowest health %. Random.
att_rate pow! effect scaling effect scaling skill ai (when you press auto and enemy arena team behavior)
Researcher Carrot
Skill1 0.95 1
Skill2 Barrier strength: 60-78% self Attack
Skill3 1 1

Desert Jewel Basar


Skill1 1.2 1
Skill2 Heal Strength: 15-18% of self Attack and 6-7.2% of target's max Health. 36% self Attack and 14.2% target's max Health soulburn.
Skill3

Lilias
Skill1 0.8 0.95 12% self max Health
Skill2
Skill3 0.9 1 uses highest allies Attack for calculation instead of her own uses her crit and crit damage
Rosa Hargana and other effects work. Note: Rosa is only 25% (not 30%)
Vivian
Skill1 1.2 1
Skill2 1.05(1.3 soulburn) 0.9 first trigger on kill is 0.55 att_rate, second trigger is 0.3 att_rate these get mola bonus too, but NOT soulburn
Skill3

Furious
Skill1 1 1
Skill2
Skill3 1.65(1.95 soulburn) 1

Roaming Warrior Leo


Skill1 1 1 10% increased Attack if enemy has at least 1 buff
Skill2 1.2 1
Skill3 0.8 1.1

Seaside Bellona
Skill1 1 1 default
Skill2 0.7 1 default
Skill3 1 1 20% increased critical strike damage default

Chaos Inquisitor
Skill1 1 1 default
Skill2 n/a n/a
Skill3 1.5(2.2 soulburn) 0.85 0.5% increased damage per 1% self Health missing default

Apocalypse Ravi
Skill1 1 (1.8 soulburn) 0.95 12% self max Health (20% soulburn) 30% of damage gained as life default
Skill2 Heal strength: 6-8% self max Health
Skill3 1.3 0.95 20% self max Health default

Lilibet
Skill1 1 1 default
Skill2 1.5 1 20% increased damage if target has no buffs default
Skill3 2(2.6 soulburn) 0.95 default

Champion Zerato
Skill1 1 0.95 default
Skill2
Skill3 1 1 default

Khawazu
Skill1 1 1 default
Skill2
Skill3 1.5 0.9 default

Luluca
Skill1 1 1 increased damage equal to 20% of enemies missing health percent (ie 50% hp enemy = 10% dmg boost) default
Skill2 Barrier Strength: 37.5% self Attack default
Skill3 0.9 1.05 20% increased self Attack per stack (for all skills) default

Fallen Cecilia
Skill1 0.7 1 7% self max Health default
Skill2 Barrier Strength: 10-15% self Max Health (based on mola)
Skill3 0.65 0.95 12% self max Health default

Angelic Montmorancy
Skill1 1 1 default
Skill2 Heal strength: 7% target max Health extra heal does 10% target max HP from SC default
Skill3 Heal strength: 35% target max Health Ally health <80% required. Prioritizes target with lowest health %.

Dizzy
Skill1 0.7 1 30% increased damage if target has a debuff default
Skill2 1 1 default
Skill3 2.5 1 always 'misses' (0.75 modifier, no crit chance) default

Sol Badguy
Skill1 1 1 20% increased damage if target has no buffs default
Skill2 1 1 4% target max Health default
Skill3 1.6 1 5% target max Health default

Baiken
Skill1 1 1 2 separate chances to apply a bleed at said % default
Skill2 1.2 1 3 separate chances to apply a bleed at said % (one ignores resistances) default
Skill3 1.6(1.85 soulburn) 1 after initial damage, explosion damage is total remaining bleed damage 30% increased damage on bleed portion Skill 2 on cooldown required. Prioritizes targets with at least 1 Bleed debuff, followed by elemental advantage. followed by lowest health %.
explosion cannot get bonus from critical hit damage
Sage Baal & Sezan
Skill1 1 1.1 default
Skill2 0.85 1.3 default
Skill3 1.2 1 30% self missing Health (0.3 * missingHealth) Self health <60% required. Prioritizes elemental advantage, followed by lowest health %.

Crescent Moon Rin


Skill1 1 1 default
Skill2 1.1 1 default
Skill3 1.6 1 default

Cermia
Skill1 1.2 1 default
Skill2 default
Skill3 1.15(1.65 soulburn) 0.9 default

Captain Rikoris
Skill1 1 1 default
Skill2 default (no target)
Skill3 0.85 1 Heal strength: 10% Target max Health. (Game tooltip lies) 20% with the specialty upgrades default

Charles
Skill1 1 1 default
Skill2 1.5-1.85 1 att_rate increases by 0.07 per buff beyond 1 0.07 at 2 buffs, 0.14 at 3 buffs, etc default
Skill3 1.2 1 53.4% more dmg vs 3 targets, 80.1% more dmg vs 2 targets, 106.8% more dmg vs 1 target default

Silver Blade Aramintha


Skill1 1 1 default
Skill2 (proc only) 0.5 1 default
Skill3 0.9 1 default

Blaze Dingo
Skill1 1.5 0.95 Heal strength: 50% of Damage done default
Skill2 1.2 0.95 Heal strength: 30% of Damage done default
Skill3 Heal strength: 200% self Attack Ally health <80% required. Prioritizes target with lowest health %.

Lidica
Skill1 1 1 default
Skill2 0.7 1 default
Skill3 1.6 1 default

Tamarinne
Skill1a 1 0.75 Heal strength: 7% target max Health. Heal strength: 35% self max Health (Soulburn) default
Skill1b 1 0.75 Heal strength: 35% self max Health (Soulburn) default
Skill2a Heal strength: 25% self max Health. Ally health <90% required.
Skill2b Heal strength: 25% self max Health. default
Skill3 default
Mascot Hazel
Skill1 1 1.05 default
Skill2 Heal strength: 30% self Attack + 15% target max Health If Target at <50% Health: 45%, 22% (60%, 29% with rune?) Ally health <80% required. Prioritizes target with lowest health %.
Skill3 Heal strength: 30% self Attack + 12% target max Health Greater Attack is 75% increased Attack. Doesn't stack. No requirement. Prioritizes Fire element Ally, followed by highest Attack.

Kitty Clarissa
Skill1 0.9 0.8 6% self max Health (0.06 * Health) default
Skill2 0.8(1.05 soulburn) 0.95 requires buff duration down to have something to reduce to give a healing debuff default
Skill3 default

Specimen Sez
Skill1 1 1 default
Skill2 0.8(1.05 soulburn) 1 default
Skill3 1.5 1 Requires a Stun debuff on an enemy. Prioritizes target with Stun debuff, followed by elemental advantage, followed by lowest health %.

Violet
Skill1 1 0.9 default
Skill2 Heal strength: 15% self max Health default
Skill3 1.5 0.9 15% increased damage per Focus 40% Focus required. Prioritizes elemental advantage, followed by lowest health %.

Zeno
Skill1 0.5 1 10% self max Health (0.10 * Health) default
Skill2 5% def and 5% to skill3 dmg per stack, up to 8% with molagora default
Skill3 0.5 1 12% self max Health (0.12 * Health) default

Bellona
Skill1 1 0.95 4% target max Health default
Skill2 0.8 0.95 10% increased damage per target beyond 1 default
Skill3 0.95 (1.2 soulburn) 1 default

Ras
Skill1 0.9 1 4% self max Health (0.04 * Health) default
Skill2 1.5 1 default
Skill3 0.9 1 4% self max Health (0.04 * Health) Heal strength: 10% self max Health default

Cecilia
Skill1 0.7 1 7% self max Health (0.07 * Health) default
Skill2 0.4 1 6% self max Health (0.06 * Health) default
Skill3 0.6 1.05 12% self max Health (0.12 * Health) default

Rose
Skill1 0.5 1 70% self Defense (0.7 * Defense) not listed in tooltip default
Skill2 n/a n/a Barrier strength: 100% self Defense (1 * Defense) Prioritizes target with a debuff, followed by lowest health %.
Skill3 n/a n/a default (no target)

Shadow Rose
Skill1 1 1 default
Skill2 1.5 0.9 default
Skill3 0.8 (1.05 soulburn) 0.8 default

Silk
Skill1 0.9 (1.25 automatic shot) 0.9 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a tooltip wrong, actually 3%/3%/4%/5% increase
Skill3 0.85 1.05 default

Wanderer Silk
Skill1 1 1 0.075% self Speed (0.00075 * Speed) default
Skill2 1 0.9 0.075% self Speed (0.00075 * Speed) default
Skill3 1.8 0.8 0.1125% self Speed (0.001125 * Speed) default

Mercedes
Skill1 0.7 0.95 default
Skill2 0.7 (0.9 soulburn) 0.9 160% dmg w/ 2 targets, 190% dmg w/ 1 target default (no target)
Skill3 1.2 0.8 gains 0.3% damage per 1% enemy Health missing default (no target)

Celestial Mercedes
Skill1 1 1 default
Skill2 0.9 0.9 4% target max Health default
Skill3 1.2 0.8 default

Kise
Skill1 1.1 (1.4 soulburn) 1 default
Skill2 0.8 1 default
Skill3 1.6 1 0.35% increased damage per 1% current self Health default

Judge Kise
Skill1 1 1 default
Skill2 1 1 10% increased damage per extra target default (no target)
Skill3 1 0.9 default (no target)

Vildred
Skill1 0.85 0.95 0.075% self Speed (0.00075 * Speed) default
Skill2 0.5 1
Skill3 0.85 (1.1 soulburn) 1 0.075% self Speed (0.090% soulburn) default (no target)

Arbiter Vildred
Skill1 0.975 1 default
Skill2
Skill3 1.04 (1.29 soulburn) 0.85 1.23 att_rate with focus spent, 1.55 att_rate with focus and soul burn default

Armin
Skill1 0.8 0.9 60% self Defense (0.6 * Defense) 65% stun chance if enemy debuffed default
Skill2 0.3 0.9 50% self Defense (0.5 * Defense) default
Skill3 n/a n/a Heal strength: 15% target max Health Barrier strength: 100% self Defense default

Charlotte
Skill1 1 1 default
Skill2 0.8 1 default (no target)
Skill3 0.8/0.8/1/1.3/1.7/2.4 0.8 att_rate increases per Focus, from 0-5 100% Focus required.

Zerato
Skill1 1.05 1 default
Skill2 1.5 (2 soulburn) 0.95 30% increased damage if target is debuffed default
Skill3 1 1 default (no target)

Karin
Skill1 1 0.95 default
Skill2 1 0.9 default
Skill3 1.6 (2.3 soulburn) 0.85 50% increase to crit damage multiplier Skill 2 on cooldown required. Prioritizes elemental advantage, followed by lowest health %.

Blood Blade Karin


Skill1 1 1 50% of damage gained as life default
Skill2 n/a n/a Per 25% hp missing: 16.7% to atk/def/spd 25% each stat at max molagora
Skill3 1.2 (1.45 soulburn) 0.95 default

Corvus
Skill1 0.7 (0.9 after s3) 1 90% self Defense (120% if buffed by Skill 3) default
Skill2 0.3 0.9 70% self Defense (0.7 * Defense) default
Skill3 n/a n/a Heal strength: 50% self max Health default

Dark Corvus
Skill1 0.7 1 7% self max Health (0.07 * Health) default
Skill2 n/a n/a
Skill3 0 0.95 20% self max Health (34% soulburn) 50% of damage gained as life, penetrates defense default

Cartuja
Skill1 0.5 1 6% self max Health (0.06 * Health) default
Skill2 n/a n/a default (no target)
Skill3 0.6 (1.0 under 50% hp) 1 5% self max Health (8% soulburn) (6.25% < 50% hp) (10% <50% hp and soulburn) default (no target)
(+0.2 soulburn)
Assassin Cartuja
Skill1 1 1 default
Skill2 n/a n/a default
Skill3 1.5 0.95 default

Cidd
Skill1 0.9 (1.05 when enhanced) 0.95 0.075% self Speed (0.00075 * Speed) Skill2 upgrades increase the pow! value up to 1.35 default
Skill2 n/a n/a
Skill3 1.6 (2.2 soulburn) 1 0.21% self Speed (0.0021 * Speed) default (will still hit a Water guy first even with elemental advantage vs all)

Assassin Cidd
Skill1 0.9 1 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a
Skill3 1.5 (2 soulburn) 0.95 0.10% self Speed (0.001 * Speed) 0.30% target Speed (0.003 * Speed) default
Baal & Sezan
Skill1 1 1 default
Skill2 1.1 (1.35 soulburn) 0.9 15% increased damage per debuff on target default (no target)
Skill3 0.8 1 default (no target)

Yufine
Skill1 1 1 default
Skill2 0.9 1 default
Skill3 2 0.95 50% increased damage if target is buffed default

Achates
Skill1 1 0.95 default
Skill2 n/a n/a Heal strength: 15% self max Health Ally health < 80% required. 90% chance to activate. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 30% self max Health (50% soulburn) Ally health < 80% required. Prioritizes target with lowest health %.

Aither
Skill1 1 1.05 default
Skill2 n/a n/a Heal strength: 45% self Attack + 15% target max Health 76.5% and 26% soulburn Ally health < 80% required. 90% chance to activate. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 35% self Attack + 15% target max Health Barrier strength: 100% self Attack Ally health < 60% required. Prioritizes target with lowest health %.

Guider Aither
Skill1 1 1 default
Skill2 1.5 0.9 Barrier strength: 100% self Attack default
Skill3 1.8 (2.3 soulburn) 0.95 25% of damage as healing default

Ravi
Skill1 1 (2.5 soulburn) 1 38% of damage as healing default
Skill2 n/a n/a 15% Attack per 20 fighting spirit. The boost only comes in increments of 20 fighting spirit. default
Skill3 1.2 0.95 default

Schuri
Skill1 1 1 default
Skill2 n/a n/a default
Skill3 1 1 default (no target)

Watcher Schuri
Skill1 1 1 default
Skill2 0.7 1.05 default
Skill3 0.8 0.95 default

Dingo
Skill1 1 1 default
Skill2 0.8 1 default (no target)
Skill3 n/a n/a default

Ruele of Light
Skill1 0.81 0.95 7% self max Health (0.07 * Health) Heal strength: 7% target max Health (35% soulburn) default
Skill2 n/a n/a Heal strength: 35% self max Health Barrier strength: 20% self max Health Ally health < 80% required. 90% chance to activate. Prioritizes target with lowest health %.
Skill3 n/a n/a Ally health < 50% required. Includes dead allies.

Kayron
Skill1 0.85 (1.35 soulburn) 1 0.15% increased damage per 1% self Health missing default
Skill2 n/a n/a default
Skill3 1.7 0.9 0.3% increased damage per 1% self Health missing default

Iseria
Skill1 1 (2 soulburn) 0.95 default
Skill2 n/a n/a Ally skill on cooldown required.
Skill3 2 0.9 default

Clarissa
Skill1 1 1
Skill2 n/a n/a Enrage increases attack and speed by 10% Extra attack does att_rate 0.7, pow! 1 damage default
Skill3 0.8(1.05 soulburn) 1 30% increased damage when Enraged
default (no target)
Leo
Skill1 0.9 1 default
Skill2 1.35 1.05 default
Skill3 0.8 0.8 default

Yuna
Skill1 0.6 (0.85 soulburn) 0.8 0.075% self Speed (0.00075 * Speed) 140% dmg vs 2 targets, 160% vs 1 target default (no target)
Skill2 n/a n/a default
Skill3 1.5 0.8 140% dmg vs 2 targets, 160% vs 1 target default (no target)

Lots
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 15% target max Health Ally health <80% required. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 10% target max Health Ally health <80% required. Prioritizes target with lowest health %.

Auxiliary Lots
Skill1 1 0.8 default
Skill2 n/a n/a Prioritizes "pa_attackercheck". Prioritizes Target with lowest action bar.
Skill3 0.8 (1 soulburn) 1 bonus dmg on soulburn not mentioned in tooltip default (no target)

Maya
Skill1 0.5 0.95 75% self Defense (0.75 * Defense) default
Skill2 0.8 1 80% self Defense (0.8 * Defense) 80% chance to activate. Prioritizes elemental advantage, followed by lowest health %.
Skill3 default

Fighter Maya
Skill1 0.5 1 75% self Defense (0.75 * Defense) default
Skill2 n/a n/a
Skill3 1 (1.7 soulburn) 1 150% self Defense (1.5 * Defense) Enemy health <30% required. 80% chance to activate. Prioritizes elemental advantage, followed by lowest health %.

Coli
Skill1 0.8 0.9 0.075% self Speed (0.00075 * Speed) default
Skill2 1.2 0.9 0.075% self Speed (0.00075 * Speed) Barrier strength: 100% self Defense default
Skill3 1.5 0.9 0.1125% self Speed (0.001125 * Speed) default

Assassin Coli
Skill1 0.9(1.2 if stealthed) 1 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a
Skill3 1.5 (3 soulburn) 0.8 0.1125% self Speed (0.001125 * Speed) default

Purrgis
Skill1 1 1 5% self max Health (0.05 * Health) default
Skill2 n/a n/a
Skill3 0.8(1.05 soulburn) 1 10% self max Health (0.10 * Health) default

General Purrgis
Skill1 1 1 default
Skill2 n/a n/a
Skill3 0.8 1 default (no target)

Crozet
Skill1 0.6 1.05 70% self Defense (0.7 * Defense) default
Skill2 Barrier strength: 15% target max Health default
Skill3 0.5(0.75 soulburn) 0.95 60% self Defense (0.6 * Defense) default (no target)

Dominiel
Skill1 1 1 default
Skill2 n/a n/a Barrier strength: 100% self Attack Reflects 30% of damage taken default
Skill3 0.75 0.95 default (no target)

Challenger Dominiel
Skill1 1 (2.5 soulburn) 0.9 (1 soulburn) 20% increased damage on Critical Hit default
Skill2 n/a n/a 5.4% increased damage per crit, up to 7.02% at max molagora default
Skill3 n/a n/a default

Sez
Skill1 1 0.95 0.2% increased damage per 1% target missing Health default
Skill2 n/a n/a proc is 0.5 att_rate, 1 pow
Skill3 1.8(3.2 soulburn) 0.95 0.3% (0.7% soulburn) increased damage per 1% target missing Health Enemy health <30% required. 80% chance to activate. Prioritizes elemental advantage, followed by lowest health %.
explosion on kill does 150% of self Attack
Haste
Skill1 1 1 default
Skill2 1.5 (2 soulburn) 1 9% of damage as healing, 18% if target Bleeding default
Skill3 1 1 200% dmg vs 2 targets, 250% dmg vs 1 target default

Serila
Skill1 1 1 default
Skill2 1.5(2 soulburn) 1.05 30% of damage as healing default
Skill3 1.8 1.05 default

Tywin
Skill1 0.8 0.95 4% self max Health (0.04 * Health) default
Skill2 n/a n/a Prioritizes "pa_attackercheck". Prioritizes Target with highest action bar.
Skill3 0.5 0.95 10% self max Health (0.10 * Health) default

Romann
Skill1 1 1 default
Skill2 0.7 1 default
Skill3 0.9 0.85 30% increased damage if target buffed default

Ken
Skill1 1 1 10% self max Health (0.10 * Health) Vigor buff: increase Attack and Defense by 30% default
Skill2 1.2 1 10% self max Health (0.10 * Health) actually goes up to 100% chance, in addition to ignore resistances
default
with Vigor (unlisted)
Skill3 1.5 0.9 30% self max Health (0.30 * Health) default

Martial Artist Ken


Skill1 1 0.95 default
Skill2 1.2 0.95 0.4% increased damage per 1% self Health missing Dragon Flame counterattack, regular is just Skill1 default
Skill3 0.9(1.1 soulburn) 1 default

Aramintha
Skill1 1 1.05 default
Skill2 0.8 1 default
Skill3 0.85 1 default

Chloe
Skill1 1 0.9 30% bonus dmg if target is Magic Nail'd default
Skill2 0.9 0.9 Nail adds damage equal to 2% target max Health ignores defense, not improved by attacker's crit, etc default
Skill3 2(3.5 soulburn) 0.8 35% bonus dmg if target is Magic Nail'd Requires an enemy to have Nail debuff. Prioritizes target with Nail. followed by elemental advantage, followed by lowest health %.

Maid Chloe
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 8% self max Health (12% full Molgora) default
Skill3 n/a n/a default

Tenebria
Skill1 1 1 default
Skill2 0.8 1 default
Skill3 1.1(1.35 soulburn) 1.05 default

Spectre Tenebria
Skill1 1.2 1 default
Skill2 n/a n/a
Skill3 1.8 0.95 20% increased damage per target debuff default

Basar
Skill1 1 1 default
Skill2 0.9 1 default (no target)
Skill3 0.9 0.9 default (no target)

Rin 2 separate sets of unique buffs it pulls one from


Skill1 0.7 0.9 5% self max Health (0.05 * Health) 1. atk up, speed up, crit up, crit dmg up, continuous heal default
Skill2 0.7 1 7% self max Health (0.07 * Health) 2. def up, evasion, debuff immunity default
Skill3 n/a n/a Heal strength: 20% target max Health Barrier strength: 15% target max Health default

Angelica
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 20% self max Health Ally health <70% required. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 15% self max Health Barrier strength: 15% self max Health default

Surin
Skill1 1 0.9 default
Skill2 1.4 1 default
Skill3 1.8 0.8 If one bleed, +40% damage. +15% damage for each additional up to 5. Requires an enemy to have Bleed debuff. Prioritizes target with at least one Bleed, followed by elemental advantage, followed by lowest health %.

Luna
Skill1 0.7 0.95 att_rate changes: 1.4 for 2 hits, 2.1 for 3 hits default
Skill2 n/a n/a
Skill3 1.5(2.2 soulburn) 1.05 default_noattribute (ignores elemental advantage)

Ludwig
Skill1 1 1 default
Skill2 1.65 1.05 default
Skill3 0.85(1.1 soulburn) 0.95 Skill 2 on cooldown required.

Krau
Skill1 0.7 1 8.5% self max Health (0.085 * Health) default
Skill2 0.8 1 13% self max Health (0.13 * Health) in game tooltip wrong default
Skill3 0.3 1 0.53571 flat per 1 hp missing Self health <50% required. Prioritizes elemental advantage, followed by lowest health %.

Sigret
Skill1 1 1 default
Skill2 1.25 1 default
Skill3 1.7 0.8 80% chance to activate if an enemy has a debuff. Prioritizes number of debuffs, followed by elemental advantage, followed by lowest health %.

Diene
Skill1 1 0.95 default
Skill2 n/a n/a Barrier strength: 20% target max Health (30% Molagora) default
Skill3 n/a n/a default

Butcher Corps Inquisitor


Skill1 1 1 default
Skill2 n/a n/a
Skill3 1.5(2.2 soulburn) 0.85 0.5% increased damage per 1% self Health missing default

Taranor Royal Guard


Skill1 0.8 1 2.5% self max Health (0.025 * Health) default
Skill2 n/a n/a
Skill3 1.5(2.3 soulburn) 0.95 5% self max Health (0.05 * Health) default

Kluri
Skill1 0.5 0.9 70% self Defense (0.7 * Defense) default
Skill2 n/a n/a
Skill3 0 1 default (no target)

Arowell
Skill1 0.7 0.95 2% self max Health (0.02 * Health) default
Skill2 n/a n/a Barrier strength: 9% self max Health (15% Molagora) default
Skill3 1.5 0.95 5% self max Health (0.05 * Health) default

Pyllis
Skill1 0.7 1 40% self Defense (0.4 * Defense) default
Skill2 n/a n/a 2% Defense increase per stack, scales up to 3% with molagora
Skill3 1.3 0.95 70% self Defense (0.7 * Defense) Barrier strength: 60% self Defense default

Bask
Skill1 0.7 0.9 7% self max Health (0.07 * Health) default
Skill2 0.8 1 12% self max Health (0.12 * Health) default
Skill3 n/a n/a Barrier strength: 30% self max Health default

Judith
Skill1 1 1 default
Skill2 n/a n/a default (no target)
Skill3 0 0

Alexa
Skill1 1 1 proc on crit is 0.75 att_rate, 1 pow! damage default
Skill2 1 1 default
Skill3 1.5 0.9 15% increased damage per target debuff default

Roozid
Skill1 0.8 1 0.075% self Speed (0.00075 * Speed) default
Skill2 1.2 1 0.1125% self Speed (0.001125 * Speed) default (no target)
Skill3 n/a n/a default

Mirsa
Skill1 0.9 1 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a 20% base dodge, gains 15-30% more (based on mola) under 50% health
Skill3 1.8(2.5 soulburn) 0.85 0.15% self Speed (0.0015 * Speed) default

Sven
Skill1 1 0.95 default
Skill2 n/a n/a
Skill3 0.8 0.8 0.5% increased damage per 1% self Health missing 0.15% increased damage per 1% target health missing Requires >30%? self health to activate.
Skill4 (extra attack) 0.7 1 0.3% increased damage per 1% self Health missing

Tieria
Skill1 1 1.05 default
Skill2 n/a n/a
Skill3 1.8 soulburn 0.9 6% target max Health default

Enott
Skill1 1 1 0.5% increased damage per 1% target Health missing default
Skill2 1.5 1.05 default
Skill3 n/a n/a default (no target)

Helga
Skill1 1 1 default
Skill2 1.5 0.95 default
Skill3 n/a n/a default (no target)

Gunther
Skill1 1 0.85 default
Skill2 n/a n/a
Skill3 2.2(2.9 soulburn) was 1.7(2.4 soulburn)
0.95 30% increased damage if target is bleeding default

Church of Ilryos Axe


Skill1 1 0.95 0.2% increased damage per 1% target Health missing default
Skill2 0.8(1 soulburn) 0.95 0.5% increased damage per 1% target Health missing default
Skill3 1.8 0.9 default

Azalea
Skill1 1 1.05 Heal strength: 11% self max Health default
Skill2 1.5 1.05 default
Skill3 0.7 1 default

Taranor Guard
Skill1 1 1 default
Skill2 n/a n/a
Skill3 1.8 1 default

Mucacha
Skill1 0.9 1 0.075% self Speed (0.00075 * Speed) default
Skill2 n/a n/a
Skill3 1.5 1 0.075% self Speed (0.00075 * Speed) default

Rikoris
Skill1 1 1 default
Skill2 n/a n/a default (no target)
Skill3 0.6 1 default

Lorina
Skill1 1 0.9 default
Skill2
Skill3 1.5 0.95 0.5% increased damage per 1% target Health missing default

Hazel
Skill1 1 1.05 default
Skill2 n/a n/a Heal strength: 30% self Attack + 15% target max Health If Target at <50% Health: 45%, 22% Ally health <50% required. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 30% self Attack + 12% target max Health default (no target)

Montmorancy
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 7% target max Health Requires an ally to have a debuff.
Skill3 n/a n/a Heal strength: 35% target max Health Ally health <50% required. Prioritizes target with lowest health %.

Adlay
Skill1 1 1 default
Skill2 n/a n/a
Skill3 1(1.25 soulburn) 1 default

Doris
Skill1 1 1 default
Skill2 n/a n/a Heal strength: 15% target max Health Ally health <80% required.
Skill3 n/a n/a Heal strength: 25% target max Health 50% target max Health if Continuous Healing buffed Ally health <50% required. Prioritizes target with lowest health %.

Otillie
Skill1 1 1 default
Skill2 n/a n/a
Skill3 1.8 1 default

Carrot
Skill1 1 0.95 default
Skill2 n/a n/a Barrier strength: 60-78% self Attack default
Skill3 1 1 default

Jena
Skill1 1 0.95 10% increased damage per debuff on target default
Skill2 n/a n/a default
Skill3 0.85(1.1 soulburn) 0.95 default (no target)

Jecht
Skill1 1 1.05 default
Skill2 n/a n/a
Skill3 0.9 0.9 default

Elson
Skill1 0.9 1 default
Skill2 0.7 0.9 Heal strength: 15% target max Health default (no target)
Skill3 n/a n/a default (no target)

Hurado
Skill1 1 0.9 default
Skill2 n/a n/a default
Skill3 0.9 1 default

Nemunas
Skill1 1 0.95 default
Skill2 1(1.7 soulburn) 0.8 5% target max Health, 8.5% soulburn default
Skill3 n/a n/a default (no target)

Rima
Skill1 1 0.8 default
Skill2 1.3 0.95 default
Skill3 n/a n/a Requires ally skill to be on cooldown.

Kiris
Skill1 1 0.9 default
Skill2 0.7 1 Requires a Poison debuff on an enemy. Prioritizes target with Poison debuff, followed by elemental advantage, followed by lowest health %.
Skill3 n/a n/a default

Celeste
Skill1 1 1
Skill2 0.85(1.1 soulburn) 0.9 default
Skill3 n/a n/a default (no target)
Requires <70% self Health.
Wanda
Skill1 0.9 0.95 35% increased damage if enemy has Targetted debuff default
Skill2 n/a n/a default
Skill3 1.8 0.9 default (no target)

Carmainerose
Skill1 1 1 25% of damage gained as life empty (presumed default)
Skill2 1.5 1.05 empty (presumed default)
Skill3 1.5 0.95 empty (presumed default)

Mistychain
Skill1 1 1 7% of damage gained as life empty (presumed default)
Skill2 1.3 1.05 empty (presumed default)
Skill3 1.5(2.2 soulburn) 1 15% of damage gained as life empty (presumed default)

Pearlhorizon
Skill1 1 1 empty (presumed default)
Skill2 0.6 1 empty (presumed default)
Skill3 1.5(2.2 soulburn) 0.9 20% target max Health as extra damage when they're asleep empty (presumed default)
Gloomyrain
Skill1 1 0.95 empty (presumed default)
Skill2 n/a n/a 25% atk up -> 40% atk up with max molagora 10% speed up -> 30% speed up with max molagora
Skill3 0.7(0.95 soulburn) 1 ^ in game tooltip scaling is wrong, not me empty (presumed default)

Requiemroar
Skill1 1 1 empty (presumed default)
Skill2 n/a n/a
Skill3 1.8(2.7 soulburn) 1 empty (presumed default)

Kikirat v2
Skill1 0.5 1 70% self Defense (0.7 * Defense) empty (presumed default)
Skill2 n/a n/a
Skill3 0.4(0.5 soulburn) 1 50% self Defense (60% soulburn) empty (presumed default)

Falconer Kluri
Skill1 0.5 0.9 70% self Defense (0.7 * Defense) default
Skill2 n/a n/a
Skill3 n/a n/a default

Chaos Sect Axe


Skill1 1 0.95 0.2% increased damage per 1% target Health missing default
Skill2 0.8(1 soulburn) 0.95 0.5% increased damage per 1% target Health missing default
Skill3 1.8 0.9 5% self max Health (0.05 * Health) 20% heal on hit, 30% heal on kill default

Commander Lorina
Skill1 1 0.9 default
Skill2 n/a n/a
Skill3 1.5 0.95 0.5% increased damage per 1% target Health missing default

Shooting Star Achates


Skill1 1 0.95 default
Skill2 n/a n/a default
Skill3 n/a n/a 15% further target max Health healed on top Ally health <60% required. Prioritizes target with lowest health %.

Crimson Armin
Skill1 0.8 1 60% self Defense (0.6 * Defense) default
Skill2 n/a n/a
Skill3 n/a n/a default

Destina
Skill1 1 1 Heal strength: 7% target max Health Heal strength: 35% self max Health (Soulburn) default
Skill2 n/a n/a Heal strength: 30% self max Health Ally health <80% required. 90% chance to activate. Prioritizes target with lowest health %.
Skill3 n/a n/a Heal strength: 35% self max Health Ally health <60% required.
LICENSE: http://creativecommons.org/licenses/by-nc-sa/4.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
simplified calculation tested?
hitType = 0.75 miss, 1.0 normal, 1.3 crushing, crit multiplier if crit sample formula
elementAdvantage = 1.1 if advantage, otherwise 1.0 (attack*att_rate + health*hpScaling)*element*(1.871*pow!)/(enemyDef/300+1)*hitType
Ras attack = character attack
Skill1 (attack*0.9+health*0.04)*elementAdvantage*1.871/(enemyDefense/300+1))*hitType att_rate = att_rate from list
Skill2 (attack*2.8065)*elementAdvantage/(enemyDefense/300+1))*hitType health = character health
Skill3 (attack*0.9+health*0.04)*elementAdvantage*1.871/(enemyDefense/300+1))*hitType hpScaling = health scaling, 4% = 0.04
element = 1.1 if on element advantage, otherwise 1
Cecilia 1.871 is a multiplier to make it work
Skill1 (attack*0.7+health*0.07)*elementAdvantage*1.871/(enemyDefense/300+1))*hitType enemyDef is enemy defense. Slimes in 1-1 have 55. Wyvern 1 wave 1 dragons have 165
Skill2 (attack*0.4+health*0.06)*elementAdvantage*1.871/(enemyDefense/300+1))*hitType hitType is 0.75 for a miss, 1 for a normal hit, 1.3 for crushing, crit multiplier for a crit
Skill3 (attack*0.6+health*0.12)*elementAdvantage*1.96455/(enemyDefense/300+1))*hitType pow! = pow! from list

Rose multiply enemyDef by 0.3 for armor break


Skill1 (attack*0.5 + defense*0.7)*elementAdvantage*1.871/(enemyDefense/300+1))*hitType multiply attack by 1.5 for attack up
Skill2
Skill3 speed formula
(attack*att_rate)*(1+speed*speed_rate)*element*(1.871*pow!)/(enemyDef/300+1)*hitType
Shadow Rose General Formula
Skill1 (attack*1.871)*elementAdvantage/(enemyDefense/300+1))*hitType (attack*att_rate + flat_modifier)*multiplicative_modifier*element*(1.871*pow!)/(enemyDef/300+1)*hitType
Skill2 (attack*2.52585)*elementAdvantage/(enemyDefense/300+1))*hitType
Skill3 (attack*1.19744)*elementAdvantage/(enemyDefense/300+1))*hitType
Skill3Soulburn (attack*1.57164)*elementAdvantage/(enemyDefense/300+1))*hitType

Silk
Skill1 (attack*1.51551)(1+speed*0.00075)*elementAdvantage/(enemyDefense/300+1)*hitType
Skill1AutomaticFire (attack*2.104875)(1+speed*0.00075)*elementAdvantage/(enemyDefense/300+1)*hitType
Skill2
Skill3 (attack*1.6698675)*elementAdvantage/(enemyDefense/300+1))*hitType

Wanderer Silk
Skill1
Skill2
Skill3

Mercedes
Skill1 (attack*1.244)*elementAdvantage/(enemyDefense/300+1))*hitType
Skill2 (attack*1.17873)*targetBoost*elementAdvantage/(enemyDefense/300+1))*hitType targetBoost = 1.6 with 2 targets, 1.9 with 1 target
Skill3 (attack*1.4968)*elementAdvantage/(enemyDefense/300+1))*hitType missing enemy health scaling untested and unincluded
LICENSE: http://creativecommons.org/licenses/by-nc-sa/4.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Most enemy attacks have a 40% chance to hit your front position.

"default" player (and enemy arena) AI priority is as follows:


Skill 3 > Skill 2 > Skill 1
1. Don't hit invincible targets
2. Attack Boss type target if present
3. Attack target for elemental advantage.
4. Attack target with lowest % health
5. Random?
LICENSE: http://creativecommons.org/licenses/by-nc-sa/4.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Most enemy attacks have a 40% chance to hit your front position.
Buffs Attack Results Effect
Attack Up = 50% increased Attack Hit (small gray numbers) 100% damage
Defense Up = 60% increased Defense Crush (large gray numbers) 130% damage
Speed Up = 30% increased Speed Critical hit (red numbers) Critical Damage% damage (default 150%)
Critical Rate Up = 50% increased Critical Chance Miss (smaller numbers, visually says Miss) 75% damage, cannot apply any secondary effects
Critical Damage Up = 50% increased Critical Damage
Continuous Healing = 15% of self Max HP healed at start of turn Elemental Advantage Elemental Disadvantage Neutral Element
Stealth = 50% reduced damage taken 110% damage 100% damage 100% damage
Critical Hit Resistance = 50% decreased chance to take a Crit More likely to crush 50% Chance to Miss
Greater Attack Up = 75% increased Attack. Doesn't stack with normal.
Greated Speed Up = 45% increased Speed. Doesn't stack with normal.
Reflect = 30% of damage taken reflected (counts your def, does def ignoring damage to enemy)

Debuffs Guardian Summons Attack Table Priority


Armor Break = 70% of target's Defense reduced Arkasus is 10% target max hp + 45% of party's attack Miss
Burn Effect = 60% of caster's Attack as damage, ignores 70% of def Guardian's Blessing is +20% crit chance and +20% attack up Crit
Bleed Effect = 30% of caster's Attack as damage, ignores 70% of def Crush
Poison Effect = 5% of target's Max Health as damage at start of turn. Zeaon is 15% target max hp + 80% of party's attack Hit
Attack Down = 50% of target's Attack reduced debuff is same as used by players when armor breaking
Speed Down = 30% of target's Speed reduced Even with 100% chance to crit, you will have a 50% chance to miss off element.
Sleep = Cannot take a turn. Crit resistance becomes 0. Kromcruz is 12% target max hp + 70% of party's attack
Marked = Target takes 15% more damage
Decrease Hit Chance = 50% chance to Miss
Bomb Effect = 150% of caster's Attack as damage, ignores 70% of def
Artifacts/Sets/Whatever
Uberius's Tooth/Reingar Special Drink 30% of caster's Attack as damage, ignores 70% of def
Kal'adra/Rage Set Additive with each other. Example: Rage + Kal'adra = *1.45, not *1.3*1.15
Daydream Joker damage scales with Crit damage (on crit) and reduced by def
Rosa Hargana Actually only 25% ATK, not 30% (tooltip lies)
LICENSE: http://creativecommons.org/licenses/by-nc-sa/4.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
released unreleased
id name note story camping text1 camping text2 pic
c1001 ras

c2001 ras_m BEST GUESS SOON (100% GUARANTEED WRONG)


c1002 cecilia
c2002 cecilia_m
c1003 rose
c2003 rose_m Specialty Change
c1004 silk c4003 kluri
c2004 silk_m c4013 roozid
c1005 mercedes c4023 helga
c2005 mecedes_m c4025 axe god
c1006 kise c4035 lorina
c2006 kise_m c4041 hazel
c1007 wildred c4042 montmorancy
c2007 wildred_m c4034 rikoris
c1008 arming armin c4001 butcher corps
c2008 arming_m
c1009 charlotte
c2009 charlotte
c1010 zerato
c2010 zerato_m
c1011 karin
c2011 karin_m
c1012 corvus
c2012 corvus_m
c1013 kartua cartuja
c2013 kartua_m
c1014 cedars cidd
c2014 cedars_m
c1015 baal_sezan
c2015 baal_sezan_m
c1016 yupine
c1017 achates
c2017 achates_m
c1018 aither
c2018 aither_m
c1019 ravi
c2019 ravi_m
c1020 schuri
c2020 schuri_m
c1021 dinggo
c2021 dinggo_m
c1022 ruell 1022 is ML summon
c2022 destina
c1023 kylon kayron
c2023 kylon_m
c1024 iseria
A doll made by students who liked
Iseria but were to scared to talk to
her. Treated like a princess, she is
c2024 iseria_m very arrogant and confident.
Half-Human, Half-Vampire,
Raqueas is the bastard son of his
father Raqueas I, born of a
concubine. He grew up receiving
a harsh education in the
mausoleum palace Grave Quilla,
making him aggressive and not
c1025 raqueas easily subdued. https://i.imgur.com/y9I2wMD.jpg
c2025 raqueas_m
A clergyman of the Holy Order of
the Blue Cross, Rande is also a
secret inspector for the Conclave.
A unique-looking outsider, there
are many rumors that he
c1026 rande ventus? in game possesses incredible power. https://i.imgur.com/8M63Iys.png
c2026 rande_m
c1027 charles
c2027 charles_m
c1028 clarisa
c2028 clarisa_m
c1029 leo
c2029 leo_m
c1030 yuna
Created from Yuna's desire to
escape the heavy workload of the
Student Council and complete her
robotics research in peace. She
wishes to take over the world and
make it suitable only for such
c2030 yuna_m research.
c1031 lots
c2031 lots_m
c1032 maya
c2032 maya_m
c1033 collie coli
c2033 collie_m
A powerful being from the stars
who wishes to destroy the world of
Orbis, Straze leads a powerful
c1034 straze army called the Narak Legion. https://i.imgur.com/vt8spKZ.png
c2034 straze_m
c1035 fuzzies general furry
c2035 fuzzies_m
c1036 crozet
A life spent placing justice and
order above all else left a part of
Crozet yearning for a sense of
freedom. A care-free Crozet was
born within the reflection of the
Mirror of Lunaris who, unlike the
strictly disciplined original Crozet,
does whatever his heart Protecting something is just a I've heard a few people talk about
commands, causing trouble fantasy. I have no reason to seeing their doppelgangers... I
c2036 crozet_m wherever he goes. protect anything. Just let it all go! wonder if I have one, too? https://i.imgur.com/ddO4zXQ.gif
c1037 dominiel
c2037 dominiel_m
c1038 sez_gaien
c2038 sez_gaien_m
c1039 haste
c2039 haste_m
c1040 serilla
c2040 serilla_m
c1041 neli armin's sibling
c2041 neli_m
c1042 tywin
c2042 tywin_m
c1043 roman
c2043 roman_m
c1044 myui
c1045 vicious
c1046 lidica
c1047 ken
c2047 ken_m
c1048 araminta
c2048 araminta_m
c1049 chloe
c2049 chloe_m
c1050 tenebria
c2050 tenebria_m
I've always been considerate to all
of my masters so that they can
I exist only for my master. I'm sure enjoy their lives comfortably
my master is happy to be with me, without raising a finger. It has
c1051 paradoxia too... Don't you think? been truly rewarding.
c1052 jeruba
c1053 basar
c2053 basar_m
c1054 ring rin
c2054 ring_m
c1055 jenua
c1056 perion
c1057 juya
c1058 mordric
c1059 mathias
c1060 schniel
Some get startled when they see It seems there are more and more
me for the first time. Humans people in the Conclave becoming
never like to accept those different intoxicated with power... What do
c1061 katenka to them. you think?
c1062 angelica
c2062 angelica_m
c1063 ginger
c1064 bobeda
c1065 surin
c2065 surin_m
c1066 lunabianca
c2066 lunabianca_m
c1067 tamarinne
c2067 tamarinne
c1068 rue
c1069 ludwig
c1070 krau
c1071 bellona
c1072 secrete sigret
A mage from Ezera, Kawerik is
wanted for running away with a
forbidden magical item. After
playing an active role in the
Archdemon War twenty years How many people must have
ago, he has since developed a suffered in the Archdemon War... Only those with power can hope to
hostility towards the Church of the I'd wager that now there are more change the world. So if you want
Goddess. He has a blunt and people who have forgotten than to get anything done, you've got to
c1073 kaweric kawerik, 4* cold-hearted personality. remember. be strong first.
c1074 violetto violet
c1075 helena 4*
c1076 diene
c1077 friedrich 4* https://i.imgur.com/jAGKHHn.png
c1078 FILLER
c1079 cermia
A teenage officer of the Perland
Raiders from the largest city on
the continent of Cidonia. Shows
exceptional talent for navigating
and tracking that he inherited from
Ruin trackers. Is incredibly loyal to I owe so much to Perland. I'm When I was in the Land of Death,
Perland for providing his nomad going to protect this city so that a monster I was hunting tried to
family with a safe life, and carries other nomads like me can also ambush me, but I saw it coming
c1080 pavel 3* out special missions. settle here safely one day. and pulled the trigger first. https://i.imgur.com/RmQfKjU.png
In truth, none of the cities are in a
good state. After blocking trade
amongst themselves, people's Have you heard? By the
lives have become harder. If they graveyard under the mines, a thick
continue with this foolishness, fog appears around 2 A.M. and
c1081 Cerise they'll all collapse. the spirits of the dead prisoners...
c1082 luluca
c1083 zeno
c1084 FILLER
c1085 khawazu
c1086 kawana
c1087 furious
c1088 vivian
c1089 Lilias
c1090 FILLER
c1091 FILLER
c1092 sol badguy
c1093 baiken
c1094 dizzy
c1095 lilivett lilibet
c3001 onehanded_fire butcher corps
c3002 onehanded_ice taranor royal guard
c3003 onehanded_wind kluri
c3004 onehanded_light arowell
c3005 onehanded_dark pyllis
c3006 bask
c3011 doublesword_fire judith
c3012 doublesword_ice alexa
c3013 doublesword_wind roozid
c3014 doublesword_light mirsa
c3015 doublesword_dark sven
c3021 axe_fire tieria
c3022 axe_ice enott
c3023 axe_wind helga
c3024 axe_light gunther
c3025 axe_dark axe god
c3031 spear_fire azalea
c3032 spear_ice taranor guard
c3033 spear_wind mucacha
c3034 spear_light rikoris
c3035 spear_dark lorina
c3041 magicbook_fire hazel
c3042 magicbook_ice montmorancy
c3043 magicbook_wind adlay
c3044 magicbook_light doris
c3045 magicbook_dark otillie
c3051 staff_fire carrot
c3052 staff_ice jena
c3053 staff_wind jecht
c3054 staff_light elson
c3055 staff_dark hurado
c3061 archer_fire nemunas
c3062 archer_ice rima
c3063 archer_wind kiris
c3064 archer_light celeste
c3065 archer_dark wanda
c3071 banshee_fire carmainerose
c3072 banshee_ice mistychain
c3073 banshee_wind pearlhorizon
c3074 banshee_light gloomyrain
c3075 banshee_dark requiemroar
c3084 meca_golem kikirat v2

c5071 summer bellona


LICENSE: http://creativecommons.org/licenses/by-nc-sa/4.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Queen Azumashik's Gift
Gold Transmit Stone 10%
Galaxy Bookmark x1 10%
Molagora 15%
Covenant Bookmark x10 15%
Skystone x100 25%
Gold x200,000 25%

Event Boxes (deprecated)


Gold Transmit Stone x1 1%
Covenant Bookmark x5 10%
Greater Necklace Charm 10%
Greater Ring Charm 10%
Greater Artifact Charm 10%
Epic Fire Rune 13%
Epic Ice Run 13%
Epic Wind Rune 13%
Gold x50,000 20%

Guild Supply Chest (deprecated) Guild Supply Chest (CURRENT)


Skystone x100 6.66% Mystic Medals x10 10.00%
Brave Crest x250 6.66% Skystone x200 10.00%
Stigma x250 6.66% Brave Crest x500 15.00%
Skystone x50 26.66% Brave Crest x250 30.00%
Brave Crest x125 26.66% Skystone x100 35.00%
Stigma x100 26.66%

2-5 Accessory Chest


Rare Fighter's Amulet 10.10%
Rare Greater Fighter's Amulet 4.74%
Rare Burnt Amulet 4.74%
Rare Scorched (45) Amulet 4.08%
Rare Chilled (51) Amulet 4.08%
Rare Frozen (60) Amulet 4.90%

Rare Fighter's Ring 10.10%


Rare Greater Fighter's Ring 4.74%
Rare Burnt Ring 4.74%
Rare Scorched (45) Ring 4.08%
Rare Chilled (51) Ring 4.08%
Rare Frozen (60) Ring 4.90%

Heroic Fighter's Amulet 4.74%


Heroic Greater Fighter's Amulet 2.22%
Heroic Burnt Amulet 2.22%
Heroic Scorched (45) Amulet 1.91%
Heroic Chilled (51) Amulet 1.91%
Heroic Frozen (60) Amulet 2.30%

Heroic Fighter's Ring 4.74%


Heroic Greater Fighter's Ring 2.22%
Heroic Burnt Ring 2.22%
Heroic Scorched (45) Ring 1.91%
Heroic Chilled (51) Ring 1.91%
Heroic Frozen (60) Ring 2.30%

Epic Fighter's Amulet 0.97%


Epic Greater Fighter's Amulet 0.43%
Epic Burnt Amulet 0.43%
Epic Scorched (45) Amulet 0.38%
Epic Chilled (51) Amulet 0.38%
Epic Frozen (60) Amulet 0.46%

Epic Fighter's Ring 0.97%


Epic Greater Fighter's Ring 0.43%
Epic Burnt Ring 0.43%
Epic Scorched (45) Ring 0.38%
Epic Chilled (51) Ring 0.38%
Epic Frozen (60) Ring 0.46%

4-5* Summon Ticket


5* Unit 15%
4* Unit 85%
Note: Contains current non limited banner unit
LICENSE: http://creativecommons.org/licenses/by-nc-sa/4.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
flat modifier multiplicative modifier

att_rate pow! effect scaling effect scaling


Fiery Poneuro
Skill1 1 1 10% increased damage per Debuff on enemy
Skill2 1.5 1

Icy Poneuro
Skill1 1 1 10% increased damage per Debuff on enemy
Skill2 1.5 1

Decaying Poneuro
Skill1 1 1 10% increased damage per Debuff on enemy
Skill2 1.5 1

Deceitful Poneuro
Skill1 1 1 10% increased damage per Debuff on enemy
Skill2 1.5 1

Scheming Poneuro
Skill1 1 1 10% increased damage per Debuff on enemy
Skill2 1.5 1

Sentinel Gryphon
Skill1 1 1
Skill2 0.8 1

Tormented Gryphon
Skill1 1 1
Skill2 0.8 1

Forest Gryphon
Skill1 1 1
Skill2 0.8 1

Judgement Gryphon
Skill1 1 1
Skill2 0.8 1

Dark Blood Gryphon


Skill1 1 1
Skill2 0.8 1

Carbuncle Fluma
Skill1 1 1 Heal strength: 5% target max Health
Skill2

Carbuncle Aisha
Skill1 1 1 Heal strength: 5% target max Health
Skill2

Carbuncle Lukus
Skill1 1 1 Heal strength: 5% target max Health
Skill2
Luna ENGLISH
https://pastebin.com/gLyKjGmf

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