Вы находитесь на странице: 1из 6

HLTH 2204

Curriculum Models in Physical Education


Games for understanding – A tactical games approach
Tutorial 10
1. Warm-up

a) Practice for Ball Flight Judgement (Type One Trajectories)

Peak Point
Aim: To teach reading of ball flight.
Rules: Each player with one ball (any type). Toss the ball in the air, clap at the peak point of the ball.
(By clapping at the moment the ball peaks, the player acknowledges the mid-point of the ball
flight, which helps in judging the point of interception.) Catch the ball.

Progression: Toss the ball in the air, clap at peak allow the ball to bounce or no bounce allowed.
Move to catch it:
• lying down with feet
• sitting down • above forehead
• after turning 180° 360° • with a jump.
• behind back
• as close to the ground as possible

2. SEPEP 2v2 Scrimmage Games - Divided Court Game 5

Conduct rules:
 fair play;
 keeping an accurate score.

Procedural rules:
 volleyball length court at a width two individual scan stretch, with a net at volleyball height *;
 conditioned game - service delivered with I hand
 Primary rule change – catch first ball, fight 1 to partner, over hand pass, attack with 1 or 2 hands
 3 touches
 method of scoring;
 net touch by player reinforced
 max 3 touches
 rotation

Tactical solution:
With the ball
 to send the object across the net so that it is difficult to return.
o Placement
o Power
o Disguise
Without the ball
 to cooperatively cover the court area to deny space to the opposition and be comfortably placed to play the object.

Change primary rules


Serve just thrown  so the game starts and to pick you to serve to
Catch  to give them time
GERT
Games sampling 
Exggrarte  the space used and lines used
R- Game that represent the game
Tactical sequencing Sequence the tactical understanding – no point block until people start hitting – to build attacking
skills – rally keep going blocking is dangerous – rolling and braking ankles – build confidence of hitting – dig does not
come into play until students can hit correctly then block

Vball – you can win points on a defensive play

HLTH2204 Semester 2 2019 Tutorial 10


Strategical solution:

Without the ball


 Service Receive
 communication – mine/in or out
 defend off the net

With the ball


 partner- feed the ball to the net and higher than the net so the ball can be delivered in a downward direction from a point higher
than the net. Consider the strength & weaknesses of the hitter
 Creating and controlling space for the spike to be effective
3. Blocking
The block is the first line of defense against the smash. It may be performed by one, two or three front-row players who
jump at the net to stop the smashed ball from crossing the net and to deflect it back into the opposition’s court. The
block can also stop the smasher from hitting a particular area of the court, thus channeling the ball to where the back
court defenders have been placed.

Blocking is a difficult skill to master, but time spent practising it will be well rewarded. Good blocking not only wins
points, it can also demoralise the other team and pave the way for victory.

Why when and how to block is important


When you jump
Where you jump
Why you jump
Aggressive action on the wall

One example to show understanding of block


Block the ball to the area of the biggest space

X
X  out here in space so it doesn’t have chance to go out fo bounds

Types of Block
• A block can be performed by one player alone or in combination with one or both of the other front court
players to form a two or three- person block.
• A two-person block is most common in volleyball, as it is the best compromise between strong blocking and
adequate court coverage, i.e. it is too easy to smash past a one-person block and there is too much court for
only three players to defend it three blockers are used.

Being a good blocker depends on many factors other than jumping high. Much more important is knowing why, when
and where. Read the smasher and control the hands while blocking.

Technique Description — Block

The student should:


• stand about half a metre from the net in Volleyball position
• hands in front of the shoulders elbows forward (ears on)
• be balanced and ready to move to either side depending on where the ball is set.
• watch the opposition develop their attack and move quickly to where it is
anticipated the attacker will hit the ball over the net.

• use side steps or cross steps to move along the net, and use a brake step to stop
lateral movement before jumping.

HLTH2204 Semester 2 2019 Tutorial 10


Practices for the Block
Wall Block - Ensure that there are no obstructions on the wall.

Aim: To teach control in the air and the use of the hands when blocking.
Rules: Students block against a wall, above a chalk line. The whole hand should be
placed on the wall. Don’t touch the wall (except with the hands).
KTP: Students jump using vigorous knee extension and controlled arm movement.
Land on the same spot.

Shadow Block

Aim: To teach movement along the net.


Rules: A faces partner B across the net. A uses side step to move left or right. B follows. Students
block jump to touch hands palm to palm above
KTP: B must be ready to move (knees bent) and quickly follow A’s movement.
Control of jumping and landing (no net touches) is more important than speed of movement or height
of jump at this stage.

Fronting the Attacking


Aim: To teach block timing and fronting the
Rules: A smash approaches, jumps and throws the ball over the net. B block-jumps to prevent the
ball from crossing the net.
KTP: B must synchronize his/her jump with the attack.

Progression: A varies direction of approach. B must move to front the hitter.


KTP: As A varies the direction of approach, B must observe A and

move quickly, using side steps, to get in front of where the ball
will cross the net.

Smash and Block


Smash and block drills should be practised only if both skills can be performed with control. If
this is not the case, there is a risk of the smasher and blocker colliding.

4. Cooperation 3 v 3 - then do a game

Cooperative threes – game


Game event
1 to two to three jump
anything goes includes blocking and spiking

Court Size: From 8m x 4m up to 12m x 6m, depending on ability of students and court marking available.
(Inside lines of a badminton court are satisfactory.)
Net Height: Men’s height will give the students time and encourage
longer rallies.
Ball: Soft Touch
Contacts: All overhand passes

Tactics
a. There are three court zones. b. Service reception
formation: designated setter is Students rotate clockwise when they

HLTH2204 Semester 2 2019 Tutorial 10


student 2 who stands at the net; students 1 and 3 win the right to serve
receive service.

c. Cover the smasher to pick up the ball if it rebounds


back into court off the block.
Official Rules 3 v 3

Court Size: From 8m x 4m up to 12m x 6m, depending on ability of students and court marking available.
(Inside lines of a badminton court are satisfactory.)
Net Height: Men’s height will give the students time and encourage longer rallies.
Ball: Soft Touch
Contacts: Underarm serve, underhand pass, smash & block are introduced
Minimum two contacts, maximum three.

1. The server is designated as a back court student and is not allowed to block or smash.
2. The block does not count as one of the team’s three contacts.
3. Server must serve from behind the baseline.
4. Net contact and centre line faults are strictly enforced (to prevent blockers and smashers landing on top of each
other at the net).
5. Rally point. A team wins a set when it reaches 25 points with a minimum lead of two points, e.g. 24-24 play
continues until a two point lead is achieved 27-25. The match is won by the team that wins three sets.
Tactics

d. Defence with no block.


e. Defence with one blocker.
Use only against a strong Student 2 covers
against the short attack;
smasher. Student 2 moves from
outside the line of the students 1 and 3 cover
deep block
and prepared to cover against a tip attack.
.

HLTH2204 Semester 2 2019 Tutorial 10


5. Preparation for Week 11 – NEXT WEEK 11

Game Format 4 v 4— Supermini-volley

Condition for Game Play


Court size: 1 4m x 7m (outside lines of a badminton court).
Net height: 2.10 metres.
Ball: Volleyball.
Contacts: As per official rules
Scoring: As per official rules

Official Rules Introduced


There is an attack line two metres from the net. The back court player 1 cannot smash the ball from in front of the
attack line.

Tactics
a. There are four court zones. b. Service reception formation;
Player 1 is a back court player. designated setter is player 3.
Players 2, 3 and 4 are front players Players 4, 1 and 2 are ready to receive the serve.
.

c. The setter has two attack options: d. Attack cover formation for attack
to set either to player 2 or to player 4. by player 4: 1-2-1 system.

e. Defence with no blockers. f. Defence with one blocker.


Player 3 covers short, player Player 2 covers the tip.
HLTH2204 Semester 2 2019 Tutorial 10
4, 1 and 2 cover deep. Players 4 and 1 cover deep.

g. Defence with one blocker against


an attack through zone 4.

HLTH2204 Semester 2 2019 Tutorial 10

Вам также может понравиться