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2019-2020.
A Research Proposal
Presented to Ms. Eden Lee Inoc
In Partial Fulfillment
of the Requirements for the Practical Research 2
By:
OCTOBER 2019
TABLE OF CONTENTS
ACKNOWLEDGEMENT ………………………………………………. 1
DEDICATION …………………………………………………………... 2
ABSTRACT …………………………………………………………….. 3
CHAPTER 1 …………………………………………………………….. 4
FOREIGN ………………………………………………………………….18
LOCAL…………………………………………………………….40
CHAPTER 3 ……………………………………………………………..50
CHAPTER 4 ………………………………………………………………52
CHAPTER 5 ……………………………………………………………..58
CONCLUSION …………………………………………………………58
RECOMMENDATION ……………………………………………….59
BIBLIOGRAPHY ……………………………………………………..61
DOCUMENTARY ……………………………………………………..71
ACKNOWLEDGEMENT
We would like to thank all who have contributed to our research in order to finish and
Our team would like to thank first our Almighty God who have guide us throughout our
struggles in making this research. Through his goodness he had open doors for us to make this
research possible.
Next is our Practical Research teacher Ms. Eden Lee Inoc who have guided us throughout
the research . We thank you for giving us this opportunity in making this research. You have
Lastly, we would like to thank our parents who supported us for the needs to complete this
research.
All of them have helped us to make this successful. We would like to extend our gratitude
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DEDICATION
This dedication we have to finish the Research is sincerely because of the people around us
Basically, the people who never failed to support us and carry us throughout the journey of
Also, to the readers of this Research we have put so much effort on this and hope this might
Because of them we are able to find our dedication to finish this study about the involvement of
Fandom.
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ABSTRACT
This study aims to investigate the students who are involved of Fandom. The purpose of this
study is to know the consequences of students’ study habit upon the involvement of fandom.
The respondents of this study are basically the students from Benthel Asia School of Technology
(BAST). The research method used is Quantitative research design. We discovered that most of
the Senior High School is involved of fandom. We decided to come up our study in BAST
because its near and easy to conduct our survey. The results confirm that when being in a
Fandom does affect your study habits, they lack time for studying. Due to lack of study or review
of lessons, students will gain small grades in school and only focus on their cellular phones with
Based on the findings of the study, the recommendations are to provide for the students that must
lessen of being addicted to their idols. It is said that the consequences of fandom will give effect
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CHAPTER I
INTRODUCTION
good study habit towards any subject is a combination of discipline, passion and strong will to
phone and look at your bias' pictures. Because let's be honest, that is way more satisfying than
studying. It is very hard to get your favorite group out of your head when there is so much
distraction around us. If your phone could be a person, I am sure it would look at you like this
characterized by a feeling of empathy camaraderie with others who share a common interest. The
subject of fan interest can be narrowly defined, focused on something like an individual celebrity,
or more widely defined, encompassing entire hobbies or fashions. A fandom can grow around
any area of human interest or activity. The subject of fan interest can be narrowly defined,
focused on something like an individual celebrity, or more widely defined, encompassing entire
hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with
any subject, the term has its roots in those with an enthusiastic appreciation for sports.
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According to the study of Grinell College, Fan culture, or fandom, is a term which
describes communities built around a shared enjoyment of an aspect of popular culture, such as
books, movies, movies, TV Shows, bands, sports or sports teams, etc. Fan culture are examples
of participatory cultures. Participatory cultures involve fans acting not only as consumers but
also as producers and creators of some form of creative media. Though most fan cultures,
including sports fans and fans of music groups, have elements of participatory culture, media
fandom in particular encourages creative expression and artistic production by its participants.
phenomenon is relatively sparse. What has been written is usually in relationship to discussions
of celebrity or fame. The fan is understood to be at least implicitly, a result of celebrity, the fan is
defined as a response to the star system. This means that passivity is ascribed to the fan, he /she
is shown as being brought into (enthralled) existence by the modern celebrity system, via the
mass media. The linking of fandom, celebrity and the mass media is an unexamined constant in
commentary on fandom.
effective student is learning how to study smarter, not harder. This becomes more and more true
as you advance in your education.” Once children go to higher classes, they find it difficult to
keep up with their studies. But good study habits can help them study well and improve their
grades. This can be affected when we are engage through the involvement of fandom. Being a
member of a fandom you have to take a lot of responsibility since you are officially part of it.
You’ll spend money for it and may take time because of posting online about updates.
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Modern fan culture originated with Star Trek fandom in the 1960s
(Helleckson and Busse, 2006). At the time, fans generally spread their creations through fanzines
or conventions. Recently, the Internet has allowed fan culture to become more widespread and
more accessible. Rather than submitting a work of fan fiction to a zine where, if accepted, it
would be photocopied along with other works and sent out to a mailing list, modern fans can post
This is according to Sidney Hunt of Odyssey online, she stated that Fandom
is a term that is quickly sweeping the nation, and if you don’t understand what it is… Well, you
may be swept into a current of pop culture events and terms that you may not completely
understand. The definition of a fandom is basically the fans of particular TV shows, movies,
books, games, bands, whatever it is that can have a fan following. Calling oneself a part of a
fandom is relatively popular among the young adult generation. For certain properties, studios
and networks have decided to cater to fandom. In some cases, they don’t just cater, they rely on
this fandom.
multiple tickets, Blu-rays, and toys. Plus, a lot of the people making movies and TV show
adaptations of old properties are fans themselves, and they’re more likely to be sensitive to
fandom critics. Writers and show runners are on social media, too, which makes them feel
“reachable” to fans. A feeling amplified when they do things like live tweet their shows, answer
questions, or defend controversial decisions on social media. None of this is bad on its own, what
is bad is the way certain fans have abused this newfound feeling of accessibility and ownership.
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Setting of the Study
The setting of our study is basically our school the Benthel Asia School of Technology. Also
institution offering full scholarships to needy but deserving high school students. The Cordova
campus is a special place where learners get to enjoy both formal academic and skills-based
education. Our technical curriculum complies with the standards set by the Philippine
English, we hone in our students practical skills in dress making, culinary arts, electronics,
drafting, and carpentry. Built then for the full-time recipients of the Benthel Foundation, Inc.
scholarship in 2008, the campus today continues to reach out and extend its generosity to
underprivileged but deserving youth across Cordova and Mactan Island, Cebu.
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SIGNIFICANCE OF THE STUDY
The studies signify as information to the reader of this research. We gain experiences and
knowledge in conducting the study. This study may contribute developments for our research.
The Panel of Judges will have knowledge and information on different statements from the
respondents. This study also serves us the product of our hard work from the surveys and
STUDENTS. The results will provide the students how they use their being involved on fandoms
on their study habits. It will give realizations to the students that being involved with fandoms
will also make you motivated and inspired in your studies. At the end of the study, students
would finally realize that being involved on fandoms has also benefits on their studies.
TEACHERS. The given data would guide the teachers and have an idea on what to do with the
students who has been involved on fandoms. The teachers would be able to understand on why
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PARENTS. Like teachers, parents would understand why their child got involved on fandoms.
The given data would help them formulate and encourage their child to continue on involving
fandoms without worries for their grades. Overall, this research study will help students, teachers,
and parents in involving such activity without having low grades in their academics.
COMMUNITY- People living in the community will have knowledge on what fandom can affect
SCHOOL- The school will be aware about the students who are involved with their fandoms,
because this can greatly affect students life through engaging different activities in fan clubs.
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Theoretical Framework
PARTICIPATORY
CULTURE
FANDOM
STUDENTS
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THEORETICAL BACKGROUND
Mostly of fandom involvement are students especially on higher grade. Students applied
participatory culture with the use of social media. Through engagement of participatory culture,
it causes addiction. Addiction, on the other hand, is a psychological and physical inability to stop
consuming a chemical, drug, activity, or substance, even though it is causing psychological and
physical harm. It also caused psychological stress in which is a feeling of strain and pressure.
Stress is a type of psychological pain. Small amounts of stress may be desired, beneficial, and
even healthy. Positive stress helps improve athletic performance. It also plays a factor in
motivation, adaptation, and reaction to the environment. Depression is one of the effects, is a
common and serious medical illness that negatively affects how you feel, the way you think and
how you act. Lastly, the waste of money, where it used to buy nonsense things just to meet your
standard of happiness.
Fan culture, or fandom, is a term which describes communities built around a shared enjoyment of
an aspect of popular culture, such as books, movies, TV shows, bands, sports or sports teams, etc.
Fan cultures are examples of participatory cultures. Participatory cultures involve fans acting not
only as consumers but also as producers and creators of some form of creative media. Though
most fan cultures, including sports fans and fans of music groups, have elements of participatory
11
production by its participants. Social hierarchies exist between and within fan cultures, which can
lead to judgment. Members of any subgroup tend to have a general consensus regarding which
behaviors are acceptable, i.e., which behaviors constitute true fans or desperate over conformers.
threatening even as that very affect is what centrally defines fans and geeks” (Busse 2006:79). For
example, a Star Trek fan who goes to a fan convention might consider herself more geeky than
someone whose involvement with the show ends at watching it, but less geeky than another Star
Trek fan who speaks Klingon (a language of one of the show’s alien races). Defining a place for
oneself in fan culture depends on navigating the fine line between professionalism, consumerism,
In fan cultures, these creations and artistic expressions take the form of fan fiction, fan art, fan
videos, cosplay, filk songs, and other interactions with a person, group, or fictional universe. Fan
fiction consists of stories written by fans of a particular work of fiction (rather than the original
creator) about the fictional characters or universe. Fan videos, or fanvids, set clips of a movie or
TV show to music and/or construct a narrative using clips from multiple source materials. Filk
songs are a type of folk music, usually with science-fiction, fantasy, or other fictional universes as
the subject. Cosplay is the practice of wearing costumes or other clothing and accessories in an
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FANDOMS AND IDENTITY
Participation in fan culture is often gendered, and a given fan activity’s place in internal
hierarchies is often correlated to the gender of the participants. For example, the vast majority of
fan fiction writers are women (Coppa 2013). Generally, ‘transformative’ activities – such as
creating fan fiction, fan art, fanvids, etc – are associated with female fans. Conversely, ‘curative’
Though the two types of fan activity are not mutually exclusive, and though people of all genders
engage in any given form of activity, the gendered stereotypes associated with each type of
fandom is reflected in whether those who engage in those activities are treated as ‘serious’
fans. Henry Jenkins writes that “the largely female composition of media fandom reflects a
historical split within the science fiction fan community between the traditionally
male-dominated literary fans and the newer more feminine style of media fandom”
(1992:48). This split is reflected in the creative output produced by (primarily female) fans: fan
fiction often brings female experiences into source texts which are generally written by and about
In her article on geek hierarchies and gendering, Kristina Busse (2013) delves further into how
gender informs the perceptions of particular fan behaviors. Not only do certain branches of the
subculture such as those engaged in fan fiction become coded unfavorably towards a particular
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gender, but the way in which media depicts female fans casts them in a desperate and disgraceful
light. Busse describes how the television program Supernatural, whose fanbase is primarily
female, depicts gender bias in its representation of a particular female fan at a convention in
episode 5×09.
Rather than granting her character traits such as engagement, curiosity, and commitment, the
episode illustrates her as sexually aggressive and obnoxious towards the show’s male subjects.
According to Busse, “this mean-spirited and hateful representation of female fans seems strange,
and yet it suggests the intended viewer’s subject position as clearly not that of a fangirl”(2013:82).
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The Problem:
Statement of the Problem
This study aims to know the consequences of Fandom Involvement to Student’s Study
Habits of Senior Highs Students in Benthel Asia School of Technology - Cordova Campus in
3. ) What are the consequences of fandom involvement of senior high school students interms
of;
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Research Environment
Researchers conducted the research where the students get involved in fandoms particularly in
Benthel Asia School of Technology – Cordova Campus. This is the environment of our research,
we went to Benthel Asia School of Technology – Cordova Campus for our research findings
Definition of Terms:
feeling of empathy and camaraderie with others who share a common interest. This is where they
Fandom Involvement- According to the study from Grinnell College, Fandom involvement can
be also refer to as Fan culture. This is a term which describes communities built around a shared
enjoyment of an aspect of popular culture, such as books, movies, TV shows, bands, sports or
sports teams, etc. Fan cultures are examples of participatory cultures. Participatory cultures
involve fans acting not only as consumers but also as producers and creators of some form of
creative media. Though most fan cultures, including sports fans and fans of music groups, have
elements of participatory culture, media fandom in particular encourages creative expression and
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Consequences- There are many ways of being affected and can cause such consequences from
variety of aspects in a society. One of it are the involvement of fandom wherein students are
engage with activities from their own fan clubs. Due to this circumstance the students study habit
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CHAPTER II
RELATED STUDIES
OR
LITERATURE BACKGROUND
This chapter contains the Studies of the different researchers around the world. It is
subdivided into two parts the International Studies and the Local Studies.
FOREIGN
A fan girl is a female fan who supports her idol. The idol may be a dancer, a singer or an actor.
She shows her dedication to her idol by supporting all of his or her activities, buying their
merchandise, watching him or her perform onstage and by sending him letters. There are many
causes why a normal girl would become a fan girl. And there are many effects as well that can
K-Pop fan girls are not all born, some are made. One reason why they are made is because of
their friends who provoke them to become fan girls. When they are already fan girls, they’ll start
listening to songs and watch music videos, and then they'll possibly fall in love with it all, not
just to their songs and videos but also the ones who perform them.
Being a K-Pop fan is more than just adoring K-Pop idols. We are learning how to value things. It
is love. It is all about sacrifices, because fan girls would do everything for their biases (K-pop
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fan girls are crossing their limitations, such as learning to wander off without asking for
permission to your parents, learn to lie, be war freaks (especially if they are talking bad about
your bias), disobey their parents, not focusing on their studies anymore and and being judged by
Of course, not all of the effects are bad, there are also good effects, like discovering many things,
learning to be more thrifty, being more friendly and having many friends, learning how to share,
learning how to respect other cultures and learn Hangul (Korean language), you could showcase
your talent, give your best shot, appreciate, give thanks, be outspoken, be strong, learn how to
love (true love) and also focus on your studies for bias.
“Experience is the best teacher." We learn best when we enjoy what we're doing. Like for
example, fangirling (what fangirls do). Once you enter it, you can't go back. If you enjoy the
things that you do then you won't have any problems. There may be times that are hard, that you
think you can't surpass it and you feel like giving up. Just always remember that your friends are
always there for you, to help you all the time and also your family that will support you in
whatever you do and want to do, and that includes being a fan girl.
K-Pop bands are not simply perceived as pretty and talented people to be admired from afar.
They are seen as the ultimate embodiment of “ideal self” achieved through hard work.
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The work of transforming from an ordinary mortal into a K-pop star is often well documented
through groups’ official social media feeds or behind-the-scenes videos. Polished (often
K-pop band members also work hard to reduce social distance between themselves and their fans;
either by meeting them in person or using social media. In a recent tweet, BTS member J-Hope
posted a photo in anticipation The use of purple heart emojis has a special significance,
Frequent live stream interactions with fans via Instagram live or South Korean video service
VLive also reduce the social distance between idols and fans, who can quickly build a real sense of
As “ideal selves”, K-pop stars rarely say or do anything controversial and are thus stable,
predictable role models. (Although when they do trip up, as happened recently with the former Big
Bang boy band member Seungri, the fall from grace can be swift).
K-pop fandom involves much more than buying merchandise or attending concerts – fans are
cultural producers themselves. They run fan sites, create self-designed band merchandise and
produce fan chants: lyrics shouted out during performances at collectively agreed points of the
song. of a fan meet the following day, with the line “Thank you Army! See you tomorrow!”.
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Fan chants are also popular in Japan, but K-pop fans have taken them to a new level. They are
Fan clubs even have unique pet names bands use, such as Exo-L (“L” for the love the band has for
their fans) and V.I.P. for Big Bang (denoting how each fan is important to them).
Committed K-pop fans also demonstrate their dedication through orchestrated mass voting to
ensure the bands’ success in music charts and awards. In return, the idols acknowledge the
“Thank you to ARMYs for giving us such a big happiness. We will never forget the magical time
we had with you at the Magic Shop”, said BTS in a tweet after wrapping up the fan meetings in
Seoul and Busan. The Seoul event was beamed live to global audiences – allowing for those
Psychology on Fandom:
Two concepts are crucial with media psychology to understand fandom: identification and
parasocial interaction (PSI). The latter term stands for the social interaction between audiences
and media figures as if in a typical social relationship (Giles, 2002). Cohen (1999: 329) defines
PSI as a relationship in which 'the viewer is engaged in a role relationship with a television
persona.' Although most PSI research focuses on television, the concept can also be applied to
pop stars and movie actors. While in early studies PSI was often considered to compensate for a
lack of 'real' social contacts (Rosengren and Windahi, 1972), later studies showed how PSI does
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not correlate to loneliness or escapism (Robin and McHugh, 1987). Perse and Robin (1989)
showed that people use fundamentally the same cognitive processes in both interpersonal and
mediated communication. Robin and McHugh (1987) distinguished three types of attraction in
PSI: social, physical and task attraction. They found that social attraction (i.e the media figure
could be a friend) was most important. Apart from PSI, Cohen (1999) mentions other three
possible ways of relating to media personalities: First, identification, characterized by the sharing
of perspective . Second, wishful identification, characterized by the desire to emulate the figure
with which we identify in general or specific terms. Third, affinity, referring to the liking of
media characters without identifying with them, or forming a parasocial relationship. (For a lucid
meta-study on PSI, see Giles, 2002.) However useful this terminology can be for analyzing
fandom, in focusing solely on the relationship between a person and the text, it largely fails to
account for the social dimension of fandom. In particular, fans constitute vibrant interpretative
communities.
treatise. Mark Duffet, Senior Lecturer in Media and Cultural Studies at the University of Chester
(UK), has crafted an innovative, positive study on media fan culture that challenges previous
negative interpretations of Theodor Adorno and many other 20th century writers. Duffets
arguments are both convincing and ground- breaking . He rejects the assumptions and assertions
fandom. This earlier commentators had described fan as "prime representatives of the masses;
22
as consumers alienated by broadcast media and separated from cultural production; as sexually
isolated, initialized fetishists" (287). Duffet also condemns those critiques that have
characterized fans lived as daydreams, delusions, and fantasies developed to compensate for
either social inadequacy of personal loss. The author counters these charges of obsession and
fixation with numerous examples of dedication and fascination drawn from recent scholarly
research or from his own experiences with healthy fan behavior. Undeniably, fandom is rooted in
individual engagement that are often reinforced via social participation. These interactions occur
in fan clubs, record collecting and exchanging, concert attendance, film premiers, flash mobs,
group TV viewing, raves and even memorial or funeral gatherings. Fans are active rather than
passive; they are multifaceted followers of famous beings rather than just monolithic zombies;
and they are aggressive investigators and critical commentators rather than docile receptors.
Duffet notes that Internet communication options among media fans have created a broadly
informed and swiftly critical cadre of observers of activities, performances, and media releases
The South Korean TV networks began airing dramas regularly in the early 1960’s. At that time
most dramas were made to educate the public and support the military government.
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Moreover, TV Korean dramas began to become popular form of family entertainment. However,
with the boom of Korean dramas, the military government began imposing tighter controls over
the “poor taste” content and required the networks to allocate more broadcasting time to news
and educational programmers. Later on, in the year 1980’s, the variety of Korean dramas
increased, the Korean tv networks began offering trending dramas, focusing on the lives and love
Filipino Teenagers In a study presented by Magtortor (2013) it revealed that, the rising
popularity of Korean Culture throughout the world made a great impact on the lives of the
teenagers in today’s generation with its teledramas, films, pop music etc. In her paper it founded
that, youths are the one who are most influenced by the Korean wave and one of those are the
Filipino youths.
Those youths are exposed to the different kinds and genres of music and Korean dramas. In
going to school, you can easily observed that Korean sensations are almost everywhere.
You can notice that students are listening and singing songs in Korean language, talked about
their favorite Korean dramas then admire the actors and actresses in the movie and sometimes
Effects toward watching kdrama According to Casasola(2017), Korean dramas are undeniably
addictive. The plot can go from cliché but subtle to deep and unpredictable which is probably the
main reasons to why we super love it. The way the elements and the story are presented in a
different ways,
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adding the fact that Korean actors/actresses are certainly adorable for our lives. It simply is hard
to resist charms of Korean actors/actresses and the impressive storylines that either blows our
The rapid spread of kpop in our country has made a great impact on our people. More and more
students in our school are being influenced by the groove and rhythm of kpop music. Kpop fits in
our generation particularly in the 21st generation which has already accepted the Kpop
civilization. Most schools in the Philippines has been also conquered by the kpop music, it has
ruled the school. Kpop generation is caused by globalization through the use of internet. That is
why most of us people are updated in the happenings in our world. And like many other
Facebook, Twitter and many other are social networking cites where group of people in favor of
Kpop are present. We had made questions concerning about what are the psychological effects of
kpop and will it affect the academic performance in the students in our school. We gathered
concepts regarding pop culture (how pop music is accepted and talked from the people) and
fandom theory (how fandom was utilized and enacted throughout people) to further analyze and
to complete this research. The respondents were the 3rd and fourth year classes of Lorma
Colleges Special Science High School (LCSSHS) students excluding our class. This study will
contribute for better understanding of people about the significance of kpop on the fans, and how
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Fandom, as a community or subculture composed of fans of particular objects or persons in any
human interests or activities, such as science fiction films, books, video games, music & bands,
sport teams, celebrities (athletic or movie stars), and brands, etc. Fans are typically characterized
by religion-like faith, passion and partisan, with strong emotional attachment and devotion to the
object or person (Wang, et al., 2018; 2019). They voluntarily invest a significant portion of their
resources (time, money and energy) with particular ritualistic and evangelistic behaviors (i.e.,
non-believers).
Fandoms are now widely observed in all aspects of contemporary consumer life thanks to the
fast development of Internet and social media when fan clubs become virtual communities
connecting fans around world. From marketing perspective, a strong fandom provides a
competitive advantage for a firm or a brand with a group of loyal and enthusiastic consumers in
brand co-building process. For example, Apple fandom not only devotes to use the iPhone but
also converts it to the “Jesus Phone” (Campbell and Pastina, 2010). The economic value and
psychological implication of fandom phenomenon to the society and consumer culture are
significant.
The digital revolution has had a profound impact upon fandom, empowering and disempowering,
blurring the lines between producers and consumers, creating symbiotic relationships between
powerful corporations and individual fans, and giving rise to new forms of cultural production.
Some fans revel in the new opportunities presented by digital technologies, while others lament
the digitally enabled encroachment of corporate power into every space of fandom. Fans and
26
fans have for some time been debating the effect of these new dynamics upon fan practices and
fan communities within blogs and online journals such as Flow and The Journal of
Transformative Works and Cultures. Although there has been some movement into the academic
mainstream via the recent Cinema Journal “In Focus: Fandom and Feminism: Gender and the
The issues raised by fans and acafans have consequences not only for fandom but also for all
fields of digital production and consumption. This article highlights some of the common themes
emerging in the debate and considers the implications for the reconfigured relationships between
producer and consumer in the digital economy. But let us first examine these reconfigured
relationships through the lens of Battlestar Galactica, the science-fiction epic that chronicled
Imagined interactions (IIs) as used by sport team fans were examined in conjunction with sport
team identification (STI) and with behavioral outcomes and psychological effects. Sport team
fans more strongly influenced by family in the STI process utilize IIs for catharsis, conflict
linkage, relational maintenance, and rehearsal. Furthermore, sport team fans affected by media
popularity employ IIs for catharsis, and sport team fans swayed by geography make use of IIs for
relational maintenance. Sport team fans predisposed toward using IIs for catharsis, conflict
linkage, and relational maintenance report higher self-esteem. Identified sport team fans who use
catharsis, conflict linkage, and relational maintenance report a greater inclination to commit
negative social behaviors as a result of team performance. Conversely, those who use
27
IIs for rehearsal have a decreased tendency to commit undesirable social behaviors. II functions
partially mediate the direct association between STI factors and outcomes, whereby more
negative behaviors and positive psychological effects such as self-esteem represent the
outcomes.
According to, ” http://www.teenvogue.com “being a fan girl also spend more money. Money
is really a big deal for all fan girl in this universe. They need money to buy meet and greet ticket,
concert ticket, merchandise, internet quota, and all stuff like that just to get close to their idol.
This kind of fan girl may give bad impacts for their economics life,if they get money by
themselves is their own problem, but what if they depend on their parents. Wouldn’t it make all
parents suffer?
The other effect of being a fan girl is that we can learn how to control ourselves. If you want to
be a fan girl, then you must have the skill to control yourself. Being a fan girl reduces stress,
doing what you love is a great idea to reduce stress. If you can learn how to control yourselves
bad impacts won’t apply on you and this will help you to prepare more for your future.
Getting bad impacts or good impacts by being a fan girls depend on how you manage yourselves.
right time nothing bad will happen. Being a fan girl help you meet new people but if you don’t use
it wisely, it’ll end up by you getting into a serious problem. Fangerling actually help you to
decrease stress, so dint let the lazy side of you ruin it.
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According to Wann and James (2018), identity formation starts with socialization. Those
factors that contribute to identity formation are called socialization agents. ...
... Building on previous literature that focuses on the socialization and outcomes of sport fandom,
the current study has taken a further step in operationalizing fan socialization in geographic
Although the fans share of the socialization factors found in traditional socialization
literature has been explored, such as influence from family and friends (McPherson, 1976;Wann
& James, 2018) and media exposure (Frederiksen, 2003), some new themes and patterns have
also emerged in the current study. While the findings of this study show the important influence
of family and friends, as identified in previous studies (McPherson, 1976;Wann and James, 2018)
Although the fans share of the socialization factors found in traditional socialization literature
has been explored, such as influence from family and friends (McPherson, 1976;Wann & James,
2018) and media exposure (Frederiksen, 2003), some new themes and patterns have also
emerged in the current study. While the findings of this study show the important influence of
family and friends, as identified in previous studies (McPherson, 1976;Wann and James, 2018)
the form their influence takes differs. That is, instead of being influenced by friends at school or
as a part of a long-standing family tradition, participants in this study were influenced by friends
they met online through social media or by family members who were forming a new tradition
together.
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Fans express their fandom in a variety of ways and this study delved specifically on anime fans’
fandom expressions. These include consumption and production of related media, and those not
involving media products. Guided by the theoretical concepts of John Fiske’s Fan Productivity
and Anthony Giddens’ Structuration theory, this study aimed to (1) identify and describe the
different forms of expression that anime fans engage in; and (2) identify the factors that affect
the way fans express their fandom. The study conducted interviews through the Reflexive
Dyadic method to self-proclaimed anime fans gathered through convenience and snowball
sampling. This study proved that anime fans tend to consume/produce anime-related media
products as expressions of their fandom. At the same time, convergence occurs in the media
industries as fans follow the products in whatever platform they are. But with the manifestation
of the confluence culture, changing of platforms does not necessarily happen the way it was
before with the digital platform. Furthermore, anime fans engage in non-media product-related
expressions to fulfill their needs and wants that the media cannot provide as they integrate
fandom in their everyday lives. The interplay of human agency and social structures were seen as
Societal practices, norms, fandom culture, social relationships, financial capital, and availability
and accessibility of media and non-media products play huge roles as social structures enabling
and constraining the fans in their expression of fandom. But in the end, how fans express their
fandom is determined more by their personal preferences and interests and willingness to invest
30
point of analysis that the study found out is that anime does not only affect the media industry as
a whole, but also other industries not directly related to it as the effect of non-media
product-related fandom expressions. Furthermore, though piracy has long been a problem in the
media industry, fans can still actually support the industry or even the country of Japan
indirectly.
The word fan usually connotes a negative meaning in everyday discourse. As a matter of fact,
Jenkins (1992) points out that this kind of connotation has been present ever since the term was
coined. This is because the word fan comes from the Latin term fanaticus, which means ‗of or
belonging to the temple, a temple servant, a devotee, of persons inspired by orgiastic rites and
enthusiastic frenzy‘ (ibid.). In contemporary media 10 studies, however, fans are more often seen
as the epitome of an active audience—an audience that consumes selectively according to its
needs, and actively produces its own meanings out of the media texts it consumes. Furthermore,
it has been established that fan productivity can go beyond the production of meanings at a
fans a creative venue to express their passions, other than just listening to or watching the objects
of their fandom. As Paul Willis in Common Cultures (1990) states: Young people‘s interest in
music-making and performance invariably begins from their activities as consumers, fans and
31
pleasures of listening to and liking particular styles of music… The sense of empowerment
achieved by being able to play an instrument and reproduce the sounds of a favorite record is a
common starting point for young musicians. (p. 79) Henry Jenkins in Textual Poachers (1992)
focused on this aspect of fan culture, rejecting the view of the fan as a passive and irrational
consumer. Jenkins was also one of the first to read fan communities as a subculture. Although
Jenkins‘ case studies center on television and science fiction fans, much of his readings and
findings about fan-produced texts are still applicable to other fandoms such as popular music.
Nowadays, it is impossible to talk about any culture product without mentioning its fans. The
Internet has changed the role of fans in the production process. Formerly, the fans’ choice was
almost as simple as the question “to buy or not to buy”, “to watch or not to watch”, and so on,
but these days, with such a powerful tool as the Internet, fans have gained a way to express their
desires and hopes and their voice cannot be disregarded, because it often means “to be or not to
be” for many companies. But the issue of the income is only a small part of the vast topic that
fan communities (fandoms) are. The article analyzes the way the fans are using social media, the
The present study expands on current theorizing about fandom by considering how communal
involvement with popular media extends beyond pleasure and is more strongly associated with
the search for meaning. Using the context of one of the most widespread media phenomena
32
results of an online questionnaire (N = 235) indicated that individual differences among fans
(i.e., narrative exposure and eudaimonic motivation or the desire to seek meaning from
scholarship in the study of meaningful media related to fandom and our understanding of
Fans are those who identify with the enthusiastic engagement with a text. This text might be a
book series, a tv show, a sporting team, or a fashion label. If we think about ways of theorizing
identity, we can start to see that “fan” is an identity option that an individual can choose to
deploy based on actual or perceived feedback from others. Fandom is often a shared identity
performance. This section will take a look at one example of a media fandom, but it might be
worth thinking about other fans you know (such as sporting fans) and see how many of these
Bronies are adult fans of the animated series My Little Pony: Friendship is Magic. The term
comes from the words ‘bro’ and ‘pony.’ Bronies are generally teens and older, usually male,
usually educated. And they are a very active audience of this show.
33
Bronies as a fandom are interesting to look at for a number of reasons. One is that they conduct
their own census, which is very handy for media researchers! Another is that Bronies fit a
Firstly, they are an audience in the sense of a mass audience. They watch the show. They buy
DVDs and figurines. The producers of the show may not have set out to attract this particular
demographic, but now that they have it, the show’s producers cater to it as they are writing,
Secondly, bronies are users. This status as users is part of their behavior as active fans, in that
they exchange information, remix content, have their own websites and clearinghouses of
information, and interact with each other. They form social and fan networks within which
Thirdly, bronies are prosumers. Prosumer is a portmanteau of producer and consumer, and
prosumers drive the remix culture. Remix is where users take existing content and texts, often
mass produced texts, and pull them apart to use the pieces to construct new texts.
34
A favorite form of prosumer text is the fanvid. Texts such as fanvids reconstruct the object of
fandom not only through the lense of that fandom (which emerges from the collective experience
of the fan network), but also within the wider cultural contexts in which these fans exist. Take
for example this My Little Pony fanvid which remixes or ‘mashes’ My Little Ponies as a fandom
object with another favorite media text of this demographic, the film The Watchmen (which is
not a text likely to be popular with the original pre-teen target audience of My Little Pony:
Friendship is Magic.)
Prosumers take the idea of the active audience to a whole new level. In the age of the mass
audience, the active audience was seen as someone yelling back at the screen, or talking about
what they had seen or heard over the water cooler at work or school the next morning. And that
still happens. But now, thinking of audiences also as an aggregate of users means that the
active audiences not only talk back to the screen – they use screens to construct their own texts in
a process of bricolage and re-consumption. In this case – taking pieces of My Little Pony:
Friendship Is Magic and marrying them to pieces of a completely different pop culture text that
also appeals to this audience demographic to create something that is both the product of and
The digital revolution has had a profound impact upon fandom, empowering and disempowering,
blurring the lines between producers and consumers, creating symbiotic relationships
35
between powerful corporations and individual fans, and giving rise to new forms of cultural
production. Some fans revel in the new opportunities presented by digital technologies, while
others lament the digitally enabled encroachment of corporate power into every space of fandom.
Fans and acafans have for some time been debating the effect of these new dynamics upon fan
practices and fan communities within blogs and online journals such as Flow and The Journal of
Transformative Works and Cultures. Although there has been some movement into the academic
Fandom and Feminism: Gender and the Politics of Fan Production,” the debate deserves wider
consideration. The issues raised by fans and acafans have consequences not only for fandom but
also for all fields of digital production and consumption. This article highlights some of the
common themes emerging in the debate and considers the implications for the reconfigured
relationships between producer and consumer in the digital economy. But let us first examine
these reconfigured relationships through the lens of Battlestar Galactica, the science-fiction epic
that chronicled humanity’s search for its lost planet of origin, Earth.
The music industry has vigorously prosecuted peer-to-peer sites such as Napster, arguing that the
online duplication and distribution of music files decreases CD sales. Empirical evidence of the
decline in CD sales supports the industry’s case. Nor has the music industry yet found a
successful business model for monetizing peer-to-peer file sharing. Unlike the music industry,
36
which has a first-order commodity relationship with its consumers, selling a product directly to
consumers, indirectly selling the sponsors’ products rather than directly selling the text itself.
Piracy has different implications for first- and second-order commodity producers; the former
will always suffer from piracy but the latter may sometimes benefit. While no producer has as
yet actively encouraged piracy, many producers now actively seek ways to benefit from fan
2007, the BSG producers attempted to do precisely this, enlisting fans to produce ancillary
content for their promotional activities. The BSG site invited fans to “be a part of Battlestar
Galactica” by making a four-minute tribute film, the best of which would be aired on television.
The site offered a menu of downloadable audio and video clips that would “help give your
videos the Battlestar look and sound”; any additional material had to be originally produced
(Battlestar Galactica). Acafan Julie Russo (2009) argues that this producer solicitation of user
generated content differs markedly from fan practices. She asserts that vidders (fans who
produce mashups of popular songs and television footage) participate in egalitarian and
arrangement that attempts, through its interface and conditions, to contain excessive fan
productivity within proprietary commercial spaces” (2009, p. 127). Russo’s criticisms may stem
37
fans enthusiastically engaging in the BSG and similar initiatives might not share this conception.
Some fans might have no interest either in producing their own content or in engaging with
fan-produced content.
For years, Beliebers stood above all other fan armies on social media. For six years straight
beginning in 2011, Justin Bieber topped the likes of Taylor Swift, One Direction, Selena Gomez
and more to win the Top Social Artist Award at the Billboard Music Awards, one of the two
But 2017 marked a noted departure when a seven-member boy band from South Korea shook
things up, becoming the first K-pop group to reach the top 10 of the Billboard 200 Chart. BTS
and their fans -- the BTS ARMY -- deftly ended Bieber's six-year streak to win the Top Social
Artist Award at the Billboard Music Awards to the tune of more than 300 million votes
Even some of the biggest fanbases --Taylor Swift, Beyoncé and Justin Bieber -- are relatively
"normal." (Normal here means they fall between the two red outer lines in the graph above.)
Over the past two months, Swift averaged around 91,000 Twitter mentions per week. That is
about 15,000 more than expected for an artist with her 85 million followers.
38
Beyoncé performed better, seeing almost three times as many weekly mentions as other artists
with similar reach. Bieber saw close to 390,000 mentions in the past week, while he was
While Bieber and Beyoncé both significantly outperformed other artists with similar reach,
there are a small number of artists who are way out of this range, who massively, epically
Looking at the 20 artists who outperform the norm most drastically, K-pop acts make up a
majority, with well over half. Many of the others are boy bands from across the globe: America's
Why Don't We and PRETTYMUCH, the U.K.'s New Hope Club and Latin America's CNCO.
But there are two acts, both K-pop, who leave the rest in the dust. First is Exo, the nine-member
boy band formed in 2012 who have been called by some "the kings of K-Pop." For an artist
with Exo's reach on Twitter, Next Big Sound would expect around 1,700 over the past two
months. In the past week, they saw over 24 million, more than 14,000 times what's expected.
They're followed closely by BTS, who have a Twitter audience that's about five times the size of
Exo's. Over the past two months, BTS saw over 36 million mentions, nearly 4,000 times as many
39
LOCAL
forty-one million tweets within 24 hours (Hegina 2015). It surpassed a world record set during
the 2014 FIFA World Cup in the competition between Brazil and Germany. AlDub is a Filipino
supercouple or love team composed of matinee idol and actor Alden Richards and YouTube
dubsmasher Maine Mendoza, nicknamed YayaDub after her character in the Filipino noontime
show Eat Bulaga. That day, members of AlDub Nation, the moniker for AlDub's legions of fans,
one of the biggest concert arenas in the nation—to witness the couple meeting without any
restrictions for the first time and potentially starting to date after months of making the most of
their romance on split screen. This event was broadcast on live national television. Prior to the
event, AlDub was also marked as a consistent trend setter on Twitter, with #ALDubEBforLove
garnering twenty-six million tweets on September 26, and twelve million tweets for
The AlDub Nation is a fandom that is ripe for analysis. Firstly, it is a fandom wherein a large
part of the Philippine diaspora population is noticeably visible (note 1). Secondly, AlDub gives
us a picture of what media convergence (Jenkins 2008) looks like outside of North America and
Europe and other Asian media empires such as Japan and Korea (Iwabuchi 2002; Shim 2006).
Thirdly, the dynamics of AlDub Nation indicate the ways in which fandom can become a space
40
I explore all those points and signal the importance of diasporic fans in the study of fandom. The
study of fans within diasporas can give insights into the effects of globalization and
deterritorialization (Appadurai 1996) and ways in which belonging and identification are
expressed.
Eat Bulaga, the show wherein AlDub had its beginnings, is the Philippines' longest running
noontime television show; it started in 1979 and is run mostly by comedians. As a variety show,
it features a number of segments, including talent shows, beauty contests, and shows for charity.
While this form of television is definitely considered a form of old media, shows of this format
have in the past few years included the use of social media to facilitate social interaction and to
attract more millennials and Filipino migrants as audiences. Indeed, the Philippines lags behind
in terms of ICT speeds and infrastructure (Camus 2018), but it has a technologically engaged
Moreover, its large overseas worker population numbering in the millions, many of them women,
reportedly utilizes mobile technology as a way of connecting with family members across time
and space (Uy-Tioco 2007). Indeed, within the Philippine media industry, AlDub has received
much praise for bringing together the nation's largest audience groups: Filipino households,
41
Love teams, or industry-supported romantic pairings, have been staples of Philippine cinema and
television since the 1920s (Belleza 2017). They play huge roles in making films and shows more
marketable. Apart from AlDub, other popular love teams include JaDine (James Reid and
Nadine Lustre), KathNiel (Kathryn Bernardo and Daniel Padilla), and LizQuen (Liza Soberano
and Enrique Gil). A number of them have their own social media campaign managers (and
sometimes armies of Twitter bots), often using the very same infrastructure utilized in Philippine
election campaigns (Thinking Machines 2016; Ressa 2016). AlDub is no exception, but in
comparison to a number of Filipino love teams, part of the couple's appeal to the Filipino public
is their reel-real romance, which often blurs the line between illusion and reality.
Many studies on fandoms mostly have been focused on local communities. The existence of a
fandom such as AlDub Nation begs for a translocal analysis of transnational fandoms,
particularly as the case of AlDub indicates the importance of diaspora communities within
fandoms. Future studies can look more into the various texts and rhetorics that tie these
communities together and the various ways in which they use technology to organize and express
belonging.
Philippines’ Twitter timeline in 2018 was ruled by the entertainment industry. As 2018 bids
farewell, Filipinos have proven that Twitter is the go-to platform to track #WhatsHappening in
the Pinoy entertainment scene, as it dominated the conversation this year once again.
42
This 2018, entertainment remained to be the biggest conversation driver among Pinoy users. It
was a year top-billed by local and international talents from #BTS and #EXO to #MaineMendoza
and #Mayward. Not only did Filipino teleseryes like #Bagani and movies like #TheHowsOfUs
rock the screens, it also ruled the Twitterverse as fandoms all over the country raved about their
Over the years, Filipinos use hashtags to stay updated on various topics which they are most
passionate of. For this year, the Pinoy K-Pop fans ruled over as they unite all over the world to
keep updated on their favorite idols. Here are the Top 10 hashtags in the Philippines in 2018:
1. #BTS — Filipino fans and supporters of the Korean boy band, Bangtan Boys (@BTS_twt),
dominated this year’s top hashtag. BTS fans continue to show their love for their idols across the
country through the platform. Looking back, Filipino fans rooted for them at the Kids’ Choice
Awards, which contributed to the band’s success in winning the orange blimp for Favorite
2. #EXO — The K-Pop scene is truly strong in the Philippines. Filipino fans didn’t fail the band
as it took the spot as this year’s top hashtag as they kept Twitter alight of their support for their
idols. 2018 is a memorable year for PHIXO-Ls as they have witnessed EXO’s (@weareoneEXO)
comeback through a concert in the country, EXO PLANET #4 last April 28, 2018. Fans
expressed their warm support for the band at the Mall of Asia Arena and on the Twitter platform.
43
3. #MORPinoyBiga10 — My Only Radio or MOR 101.9 For Life (@mor1019) has been known
for supporting Original Pilipino Music. As such, every weekend it does a weekly round up on the
most requested Pinoy music. Fans gathered on Twitter using the #MORPinoyBiga10 to Tweet in
4. #ABSCBNBall2018 — This first-ever #ABSCBNBall2018 has been one of the most awaited
events of the network as this year’s ball showcased the full roster of Kapamilya stars compared
to the previous year’s’ which was limited to the Star Magic artists. The charity ball generated 5.6
million Tweets from fans all over the Philippines and overseas.
today’s Kapamilya top online influencers promoting positivity in the digital realm is now on its
fourth year. Using #PushAwardsMayWards, MayWard fans show their eagerness to get their
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7. #Mayward — Former PBB housemates and one of the most sought-after loveteams, MayMay
both as a love team and individually as they take on several projects this year.
8. #DyisIsItManila — This is another weekly round-up of MOR 101.9 for Life (@mor1019)
wherein it plays the top 10 most requested OPM songs for the week. Fans were eager in
supporting their favorite Pinoy artist. As of now, Maymay Entrata (@maymayentrata07) leads
doubt, fans continue to be very supportive of the phenomenal love team – Maine Mendoza
(@mainedcm) and Alden Richards (@aldenrichards02), even though they have pursued
individual projects.
10. #TheHowsOfUs — Topbilled by the famous love team of their generation, Kathryn Bernardo
(@bernardokath) and Daniel Padilla (@imdanielpadilla), the story revolves around a young
couple’s dream of growing old together as they deal with the ups and downs of a long-term
relationship. The movie was a blockbuster with KathNiel Fans sustaining the conversation on
Twitter.
45
Most Tweeted About Filipino Accounts
Maine Mendoza (@mainedcm) clinched the highest place once again in the most Tweeted about
Filipino account. For Maymay Entrata (@maymayentrata07), 2018 can be her banner year as she
placed second in the list, cementing her status as one of the hottest personalities on Twitter.
1. Maine Mendoza (@mainedcm) — As one half of the lauded loveteam #AlDub, Maine
Mendoza continues to dominate Twitter as the Most Tweeted About account. Her fans use
Twitter to Tweet their favorite pictures and TV appearances of the beloved celebrity. Maine
Mendoza uses the platform to connect with her fans real-time and to share personal snapshots of
2. Maymay Entrata (@maymayentrata07) — Maymay Entrata has made her mark on Twitter by
using the platform to Tweet the most memorable #MayWard moments and to thank her fans for
being so dedicated. The fans, in return, pay back the love by Tweeting their favorite pictures and
videos of MayMay and her loveteam partner Edward Barber (@Barber_Edward). Her fans even
gushed over her modeling career as she struts down the runway at the latest Arab Fashion Week.
Filipinos, Tweets her favorite reaction gifs and Tweets her fans can relate to. She uses Twitter to
46
4. Alden Richards (@aldenrichards02) — Alden Richards uses Twitter to connect with his fans
about his show Victor Magtanggol, his daily life, and personal life lessons he deems valuable.
5. Edward Barber (@Barber_Edward_) — Edward uses Twitter to update his fans about latest
7. Loisa Andalio (@iamAndalioLoisa) — Loisa’s fans love to follow her on Twitter for her
Twitter because of her update Tweets about her life, her travels, collaborations, and her pictures
9. Maris Racal (@MissMarisRacal) — Actress Maris Racal keeps fans engaged by posting
47
10. Daniel Padilla (@imdanielpadilla) — The “Teen King” made a solid fan base on Twitter who
he keeps updated with, on his latest happenings, upcoming movies,TV shows and the KathNiel
love team.
Research in consumer culture focuses on the role of fans in creating social spaces or fandoms in
contrast with larger society, where new cultural meanings and values are socially negotiated.
Drawing on media and cultural studies, this article describes fandoms as a process rooted in the
larger phenomenon of fanaticism and its interaction with the current society. The article posits
the study of fanaticism as a fruitful lens for a deeper understanding of the role of consumption
From an outsider’s point of view, Filipino love team fans can appear unhealthily obsessed, even
vicious — coming together en masse and eviscerating anyone who dares post any sort of
But the people behind fan accounts are people too. Meeting them in person was a reminder that
these are people from a wide range of backgrounds, with jobs, families, and aspirations. While
their membership in their respective fandoms may be a key part of their lives, it’s also
48
They’re quick to tell me that the toxicity of people they consider outliers shouldn’t define the
fandoms. Rather, outsiders should see the sheer positivity in the relationships fans develop with
There’s a lot to be said about fandom, whether for love teams or basketball teams and the way it
redirects people’s lives. An article on Vulture draws out different perspectives in psychology
over reasons people become obsessive fans and the effect fandom has on mental health.
Professional opinions vary on the line fandom crosses from love to unhealthy obsession. In a
worst case scenario, fandom is a frightening, emotionally stunting escape from reality. However,
as psychiatrist Sudeepta Varma explains in the Vulture article, there are opportunities for a
positive net effect when fandom comes in moderation. “There is a degree of escapism and
avoidance, but there’s hope and optimism. There is camaraderie. A common shared interest
49
Chapter III
RESEARCH METHODOLOGY
Due to limited resources, it always needs to ask permission for any investigation. Process
takes a lot of efforts ad consumes a lot of time. Prepare the questionnaires to ask for the
The sample was selected from the consequences of students’ study habit. A team of 6 students
conducted their survey in BAST. We reached 40 students who have reached the Late
Adolescence from our survey. Formal documentation and survey questionnaires were given to
each student. We also took photos while taking the survey to each room.
Research Design
or phenomenon being studied. Descriptive research design is a scientific method which involves
observing and describing the behavior of a subject without influencing it in any way. Descriptive
research as `mere description', good description is fundamental to the research enterprise and it
has added immeasurably to our knowledge of the shape and nature of our society. Descriptive
research encompasses much government sponsored research including the population census, the
collection of a wide range of social indicators and economic information such as household
expenditure patterns, time use studies, employment and crime statistics and the like.
50
Descriptions can be concrete or abstract. A relatively concrete description might describe the
ethnic mix of a community, the changing age profile of a population or the gender mix of a
workplace. \
Research Respondents
The respondents of this research are mainly the students from Benthel Asia School of
Technology who have been involved in different fandoms. We targeted almost 40 students to
Research instruments
The instruments being used for this research is the survey questionnaire. A survey
questionnaire is a set of questions used in a survey. The survey questionnaire is a type of data
gathering method that is utilized to collect, analyze and interpret the different views of a group of
Research Procedure
Gathering of data. The first step we did was to ask permission to the students to conduct a survey,
if it is alright to let them answer the survey questionnaires we have given to them. Second step,
was giving the questionnaires to them and reach the target of 40 students. The last thing we did
51
CHAPTER IV
This chapter describes the analysis of data followed by a discussion of the research findings.
The findings relate to the research questions that guided the study. Data were analyzed to
identify, investigate and explore the consequences of students’ study habit due to the
involvement of fandoms. Data were obtained from the respondents’ survey. Completed by 40
students mostly from senior high school who have reached the age that rages from the (16-19)
Late Adolescence.We have found out that fandoms can really affect your studies and also This
is also supported by the fact thatour finances. Our data shows how students perform in school
from the first part of the semester up to the very end, their grades signify as the outcome. We
have list down the grades and we found out that being addicted to something not just kpop but
also other fandoms can change your study habits due to plenty of priorities. Their grades were
affected so as their performances in school, their everyday reports, activities and many more. We
found out that the consequences of students’ study habit are the low grades shown from the data
we gathered. From the survey questionnaires we have conducted, we can easily say that students’
will lack time for studying and that will affect their grades and the consequences of that is might
gain failing grades because you didn’t catch up from the activities due to prioritizing your
fandom. Students will don’t have time to do the chores and only focuses on what to post for
updates, what’s the trend, what’s the new character, what’s the new hero, etc.
52
These are the most often things that fandom can bring to each one of us. Because of that they
will forget to scan their textbooks, review the lessons, and doing the activities in school. It is true
that fandoms can bring fun but it can affect you from creating barriers due to the use of fandoms.
DISCUSSION OF FINDINGS
We made a survey questionnaires to complete our data we manage to comply more than 35
students in our research. We have 8 questions about Fandom and Study Habits. The questions
will answer our problem and will have our conclusion. We sum up all the respondents and had it
with our frequency then we made it into percentage to be concrete to the eye on how many have
53
This table shows the behavior of students upon the involvement of fandom.
HOW OFTEN DO
YOU POST ONLINE
I POST 3 TIMES A 28 70%
RELATED TO
DAY
YOUR IDOL?
54
HOW MUCH DO I SPEND BELOW
YOU SPENT FOR 500
30 75%
YOUR IDOL?
HOW MANY
HOURS DO YOU
I SPENT 0-1 HOUR 38 95%
SPENT STUDYING
IN A DAY?
The Highest among the choices means that it has the highest rate of percentage, above all other
choices. We prepared more than 4 choices each questions and we chose only one of the 4 choices
to identify which of them has the highest rate of percentage.
55
This table shows the final grade of students after the first semester.
79 5 12.5%
80 4 10%
81 4 10%
82 4 10%
83 3 7.5%
84 2 5%
85 2 5%
86 2 5%
87 3 7.5%
88 2 5%
89 2 5%
90 3 7.5%
91 4 10%
= 100%
56
The box above shows the grades of the senior high students and the frequency are the number of
the grades of students. These were the grades of Senior High Students in Benthel Asia School of
MEDIAN:
79 91 = 170 = 85
2
Our Median is basically the grade of 85. We add the lowest grade to the highest grade and the
MODE:
= 79
Basically, because it is the most repeated number among other numbers in our computation.
57
CHAPTER V
Summary of Findings
The primary objective of this research was to identify how they cope, where they transfer,
the source of income, the development of their lifestyle and most importantly, the advantages
and disadvantages to their new environment. This research focusing to their way and process of
surviving life due to their poverty without any provide.The primary objective of this research
was to know the consequences of students’ study habit from the involvement of fandom.
Conclusion
Fandom can destroy you. The entertainment site where fans come first. This eats up time
when you are studying or doing any homework. The aim of this study is to identify the
consequences of fandom towards students’ study habit. Students have consequences like
challenge in time management, inability to become productive, the service of someone else’s
creativity rather one’s own, lack of leisure time, radiation, struggling to find themselves, failure
in confronting someone, unrealized potential and many more. There are lots of consequences that
fandom brings towards students. Especially, when they spend money with their idols, can bring
such big responsibility within their hands. It’s easy to say but difficult to do whenever we try to
enter fandom but has a big responsibility in everyday living. Responsibilities will be divided and
are in distinct places due to fandom. It doesn’t have the exact priority because you still have to
post, update, listen, write, and many more that includes your idol.
58
Student have been struggling in taking up the requirements due to lack of time, and with that
their grades will be affected. Low grades might affect you especially when getting a job, so as
early as today we must take our good priority in life to have a better future. We have conclude
with our study that Fandom does give a major consequence in you.
According to Dr. Ramsey, a onetime Dexter enthusiast who gave away his television to rid
himself from temptation to get hooked on other programs, it’s not the unrealized potential of the
fan that makes his or her passion problematic, it’s their pursuits offer no chance of rewards.
“Fandom is reasonably unsatisfying” he says. “It doesn’t return something specific to the
individual“.
Recommendation
Many fans are getting addicted and involved to social media, most of this are the students
the reason why they get addicted because they make it as their habit specially when their co-fans
had recommend them about their idol's new released movie or songs and with that they don't
want to miss out of it and they will make a way just to watch it through social media because of
getting addicted their proper monitoring, security and discipline had not enough given
importance by their teacher and parents. The school should provide learning materials to the
students about being addicted to their idols and guidance for effective learning . The government
should create academic and counselling units in school with adequate found, while students from
getting addicted to their idol should be given proper guidance and counselling concerning their
psychological needs and social problems towards their studies for appropriate discipline.
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The students who are experiencing in getting addicted to their idol that composed of
fandoms, the only thing to do is not get too much addicted and have a self- limitation so that it
cannot affect their studies, learn to have their time management and focus to their study let their
idol make them as their inspiration in order to become successful in their future and pray for
their family to have a better life. The future researcher should do some further research about this
topic , Through this topic is really common, yet this problem is increasing all over the world and
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BIBLIOGRAPHY
A. Internet Sources
The Conversation Media Group Ltd (2010) One of the family: Leonard Nimoy’s impact
on fandom Retrieved from:
https://theconversation.com/one-of-the-family-leonard-nimoys-impact-on-fandom
38356?fbclid=IwAR06ZQZOHjN w50LURAvHhkvq07B qBHiV9
fzzy6a2RKRu23no2dj6yE1hyKg
The Conversation Media Group Ltd (July 5, 2017 ) Pokémon Go no longer has the hype of 2016,
but a loyal fanbase remains Retrieved from:
https://theconversation.com/pokemon-go-no-longer-has-the-hype-of-2016-but-a-loyal-fanbase-re
mains-80438?fbclid=IwAR22j2tbdYPB4WiXegqkN-VfMf1M2pN2g7RsgJMEsc1Iuu3GPumH6
Z26uN4
The Conversation Media Group Ltd (September 30, 2017) The difference between black football
fans and white football fans Retrieved from:
https://theconversation.com/the-difference-between-black-football-fans-and-white-football-fans-
84810?fbclid=IwAR2_uburQDkzNrurKwd9DUtn6V7-O2iHU6tAqe3drpPVYiX8vUiX05qs0Y4
Katharine Trendacosta (6/27/19 11:45am) When Fandom Is the Problem Retrieved from:
https://io9.gizmodo.com/when-fandom-is-the-problem-1835695031?fbclid=IwAR3ggzdKQCh-0
XXAieqlqAfdhGOXBuE2rjkBjTrVlufgotdxRE-9Ahgb1Mw
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SURVEY QUESTIONNAIRES YOUR CHOSEN ANSWER
62
How much do you spent for your idol?
I spend 10,000
I spend 5,000
I spend 3,000
I spend 1,000
I spend below 500
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Benthel Asia School of Technology
Gabi, Mahayahay, Cordova Cebu
Transmittal Letter
Dear Sir,
We the student of Benthel Asia School Of Technology would like to conduct our
study entitled “ The consequences of Fandom to Students’ Study Habit on Late Adolescence ”.
Through this letter, we would like to ask a permission from your good office to have
our interview September 17,2019 and to conduct our study about students’ study habit.
Respectfully yours,
64
CURRICULUM VITAE
A.PERSONAL INFORMATION
Gender: Female
Age: 18
Citizenship: Filipino
B.EDUCATIONAL BACKGROUND
65
CURRICULUM VITAE
A.PERSONAL INFORMATION
Gender: Female
Age: 19
Citizenship: Filipino
B.EDUCATIONAL BACKGROUND
66
CURRICULUM VITAE
A.PERSONAL INFORMATION
Gender: Female
Age: 19
Citizenship: Filipino
B.EDUCATIONAL BACKGROUND
67
CURRICULUM VITAE
A.PERSONAL INFORMATION
Gender: Male
Age: 17
Citizenship: Filipino
B.EDUCATIONAL BACKGROUND
68
CURRICULUM VITAE
A.PERSONAL INFORMATION
Gender: Female
Age: 19
Citizenship: Filipino
B.EDUCATIONAL BACKGROUND
69
CURRICULUM VITAE
A.PERSONAL INFORMATION
Gender: Female
Age: 21
Citizenship: Filipino
B.EDUCATIONAL BACKGROUND
Liloan Cebu
70
DOCUMENTARY
70