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I.

Introduction

Great teachers are nimble, observant, and responsive, always keeping an open mind about how
to best engage their students and get them excited about learning—and that means considering
trying out different interactive teaching styles in the classroom.

Interactive teaching styles are designed around a simple principle: without practical application,
students often fail to comprehend the depths of the study material. Interactive teaching is also
beneficial for you as the teacher in a number of ways.

II. Discussion

Interactive cards are one of the activities to integrative. Interactive cards commonly used in
game type activities in other words it is called game-based learning. Game based learning can
enhance the learning motivation of students and provide a means of them to learn through
playing games.

Numerous studies have promoted game-based learning because games are more
appealing than conventional instructional methods and can increase learners' dedication to their
study.

There are different common types of interactive cards such as interactive flash cards, report
cards, school cards, greeting cards, memory-cards etc. The mentioned interactive cards are
commonly used in schools especially the elementary level school students and interactive flash
cards is the most famous of those mentioned.Interactive Flash Cards

This are commonly used in teaching mathematics, storytelling in English and


enhancing English vocabulary. Flash cards contains small amount of information, held up to
see, as an aid to learning. Flashcards are also widely used as a learning drill to aid
memorization.

This are the 6 practical uses of flashcards inside and outside school.

1. Setting priorities

Flash cards are a quick, easy, visual way of setting priorities both for the subjects
themselves and for the minutia within said content area.

2. Quick recall of information

Love it or hate it, many of the most important exams carry with them a time function. It ’s
not enough to know the information; one must also be able to recall as much of it as he can
within a set time framework with as much accuracy as possible.

3. Customizing the learning experience

Flash cards are editable either by hand or computer and they provide unending support
for the learner as he seeks to take charge of his studies and customize the experience in such a
way that is interesting, effective and fun.
4. Committing facts to memory

One of the most common uses of the flash card, though far from the only one, is
memorization. Flash cards lend themselves to this sometimes tedious but always necessary
learning principle.

5. Tackling advanced subjects

Flash cards can make difficult subjects easier. Working with subjects that are so far off
what one is used to naturally creates confusion when information starts piling up.

6. Making education fun

One of the biggest reasons group studiers prefer flash cards is because they really can
break the monotony and make education fun. Trivial Pursuit or Jeopardy games using flash
cards that contain info for that next exam can actually turn something boring and dreadful into
something exciting and worthwhile.

There are some advantages of teaching vocabulary by using flashcards. According to Wang,
(2010) flashcards can stimulate visual memory. It means that the students will remember what
you see when studying this way.

In addition, Lewis, (2010) says that flashcards are visual aids that can help students learn
materials easier and quickly.

He also states some advantages of flashcards.

1. Economical Flashcards can be one of the cheapest materials for learning.

You do not need to go out and buy a set of flashcard. Teachers can make the flashcards by
themselves based on the topic. Besides, they can also take flashcards from internet,
newspaper, magazine, etc.

2. Making Learning Easier

Sometimes in learning process, the students try to learn too much material at the same time. It
can make the learning process ineffective. By using this media, it can help the students to be
more focused on the most important element of what they learn.
The Disadvantages of Using Flashcards

Besides some advantages of teaching vocabulary by using flashcards, there are also some
disadvantages in teaching vocabulary by using flashcards.

According to Leny 2006:26 there are some disadvantages of using flashcards in teaching and
learning process as follows:

1. Students can pay attention on the flashcards more than on material learned.

2. Small and unclear flashcards may arouse problems in the teaching learning process since the
students may misunderstand about pictures.

However, there are some possible ways that can be used to overcome the problems as follows Leny,
2006:26.

1. The teacher should control the students’ activities including their attention during the teaching
learning process.

2. The teacher should make or choose big and clear enough pictures in order to avoid misunderstanding
about the pictures.

6 Ways to Use Cards & Flashcards in Class

Teaching from a textbook all day can be tedious for both students and teachers. Breaking up the
time with interactive warm-ups, filler, and wrap-ups makes the lesson engaging and fun! One
way to do this is with cards—both flashcards and playing cards. Using cards in the classroom
also lets you sneak in some learning while your students think you’re just playing a game.
Young learners, especially, respond well to games, and if the games are educational, there’s no
reason to limit their use! Games can involve speaking, vocabulary, grammar, etc., but today I’ll
focus on ways to use vocabulary cards.

Card & Flashcard Games:

1. Memory (also known as Concentration): Print out one set of images and one set of words per group
of 4 or more students. Lay out cards facedown in a grid. Students take turns flipping over two cards. If
the word and image match, they can keep the pair and go again. If not, they flip them back over and
another student takes a turn. At the end, the student with the most pairs wins!

2. Matching Game: Half of the students get an image card, and half get a corresponding word card.
Students must find their match by giving clues.

3. Guess Who? Tape one card image to the back of each student. Students then circulate in the class
asking Yes/No questions until they can guess who they are.
4. Pictionary: Divide the class into two teams. One student from team A comes to the board, picks a
word card, and draws the image on the board. The team has 30 seconds to guess—if they do, they get a
point. At the end, the team with the most points wins!

5. Spelling Bee: Divide the class into two teams. Show a picture card to one student from team A. If he or
she can spell the word correctly, that team gets a point. At the end, the team with the most points wins!

6. Pronunciation Bee: Same as the spelling bee, but show the word card (or write it on the board) and
have the student try to pronounce it correctly.

III. Conclusion

Although, interactive cards are good in making and working for preparation and
conducting activities. It is not good to use always because interactive cards are commonly used
as game-based learning, some children will seek attention every time playing and playing. So
that a little bit of use.

Source: https://www.google.com/url?
sa=t&source=web&rct=j&url=https://waset.org/publications/10003259/an-augmented-reality-
interactive-card-game-for-teaching-elementary-school-
students&ved=2ahUKEwjwtLuAm4LjAhXGc3AKHf5KCPcQFjAKegQIARAB&usg=AOvVaw3z93
YzBWLNuraW0-bpnGgq

https://blog.4tests.com/12-practical-academic-uses-for-flash-cards/

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