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REPORT

E-Sport : Mobile Legend League


“Make Your Strategy and Become A Glory”

Sekretariat : Kampus Politeknik Caltex Riau


Jl.Umban Sari Rumbai-Pekanbaru
1. Cover
Event Report : Mobile Legend League
Author : 2 TET Squad
Cost : Rp. 11.840.000,00
Time Period : 3 Days
Politeknik Caltex Riau
Association of Electronic Telecommunication
Date : May 7th 2018
2. Acknowledgement
Firstly, we would like to deliver our great thank to Allah SWT for His bless and
kindness. It’s because His endless kindness so that our even can be completed on time,.We also
want to express our sincere thank for the moral support, compassion and passionate
encouragement given by our parents that allow and make us possible to complete this event.
We extend our gratitude to our esteemed lecturer, Miss Rita Oktavia, English teacher
for her sincere guidance and assistance to completed this event. And we would like to give our
warm gratitude to our classmates in 2 TET for their invaluable help in prepared this event.
Finally, we would like to thank to all concerned persons who cooperated with us in this
event.

Pekanbaru, May 28th 2018

Author
3. Abstract
Nowadays, traditional games have been abandoned and people prefer to play online games.
Online games are more popular because of the amazing animations and are easier to play. But
in battle games, like Mobile Legend, it has to be played in teams and requires a very powerful
internet connection.
Keywords: Mobile Legend, online games.
4. Literature Review
Technological advance not only in sector of information, but also in sector of gaming.
One of the most popular games nowdays is Mobile Legend:Bang Bang. This can be proven
from the number of users and the rating of this application. Now, it reach 100 million download
in PlayStore.
Mobile Legends: Bang Bang is a multiplayer online battle arena (MOBA) game
designed for mobile phones (but also can be played on the PC). The two opposing teams fight
to reach and destroy the enemy's base while defending their own base for control of a path, the
three "lanes" known as "top", "middle" and "bottom", which connects the bases.
In each team, there are five players who each control an avatar, known as a "hero", from
their own device. Weaker computer-controlled characters, called "minions", spawn at team
bases and follow the three lanes to the opposite team's base, fighting enemies and turrets.
Because many players did small competitions such as between friends, classes or other
player and in order to be able to feel the excitement of the game and establish friendship, we
are going to hold the largest Mobile Legend competition in Pekanbaru.it is the first mobile
turnament that held for college student.
We choose this game because mobile legend is very easy to play,everyone can play
anywhere and anytime just by phone, aditionally,this game support an epic animation and
smooth controller. Moreover,it doesn’t need a large place.
In this game there are 4 round, there are elimination,quarter,semifinal,and final
round.group selection will be taken randomly by lottery to avoid an unfair game.
5. Methodology

1. Made a rule for the competition and made a fairplay


In this competition the player :
- Had a squad consist 5 members
- Used phone
- Paid the registration
In this competition the player did not:
- Used cheat
- Feed
- Used PC or laptop
- Came late during registration
- Said curse or rude word
2. Prepared the strong data connection
Found network provider that supported a good connection

3. Found the player


Shared information about this competition through social media , newspaper and local TV

6. Result/Finding
 E-Sport : Mobile Legend League have been successfully held.
 The winner of this competition are :
 1st winner : EVOS
 2 winner
nd
: RRQ
 3 winner
rd
: SAINT INDO

7. Analysis and Discussion


E-Sport : Mobile Legend League is the first online game competition in Pekanbaru
8. Conclusion
From the event that has been held, we concluded that this event attracted many college
students attention. This is evident from the number of participants and spectators/audiences
who attended this event. So it can be concluded that the event is a success.
9. Recommendation
Recommendation for the next commite of this event are :
1. Communication among members should be improved so that there will no miss-
communication
2. The event will better if implemented in a large building so the players and supporter are not
interrupted each other.
3. Internet connection should be faster.
4. Provide additional plans for black out condition.
10. Appendix
11. References
1. https://en.wikipedia.org/wiki/Mobile_Legends:_Bang_Bang
2. Zusanti Syahrial. English Text Book 4
3. Playstore
4. https://www.liputan6.com/tekno/read/3238018/mobile-legends-jadi-gim-mobile-paling-
hits-sepanjang-2017

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