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JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
These are the specializations and their pre-requisites. These lists should be used as reference for curriculum maps.
AGRI-FISHERY ARTS
Specialization Number of Hours Pre-requisite
1. Agricultural Crops Production (NC I) 320 hours
2. Agricultural Crops Production (NC II) 640 hours
updated based on TESDA Training Regulations published December 28, 2013
3. Agricultural Crops Production (NC III) 640 hours Agricultural Crops Production (NC II)
4. Animal Production (Poultry-Chicken) (NC II) or
Animal Health Care Management (NC III) 320 hours Animal Production (Ruminants) (NC II) or
Animal Production (Swine) (NC II)
5. Animal Production (Poultry-Chicken) (NC II) 320 hours
updated based on TESDA Training Regulations published December 28, 2013
HOME ECONOMICS
Number of
Specialization Pre-requisite
Hours
1. Attractions and Theme Parks Operations with Ecotourism (NC
160 hours
II)
2. Barbering (NC II) 320 hours
3. Bartending (NC II) 320 hours
4. Beauty/Nail Care (NC II) 160 hours
5. Bread and Pastry Production (NC II) 160 hours
6. Caregiving (NC II) 640 hours
7. Commercial Cooking (NC III) 320 hours Cookery (NC II)
8. Cookery (NC II) 320 hours
9. Dressmaking (NC II) 320 hours
10. Events Management Services (NC III) 320 hours
11. Fashion Design (Apparel) (NC III) 640 hours Dressmaking (NC II) or Tailoring (NC II)
12. Food and Beverage Services (NC II) updated based on 160 hours
TESDA Training Regulations published December 28, 2013
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 2 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
INDUSTRIAL ARTS
Number of
Specialization Pre-requisite
Hours
13. Gas Metal Arc Welding (GMAW) (NC II) 320 hours Shielded Metal Arc Welding (SMAW) (NC II)
14. Gas Tungsten Arc Welding (GTAW) (NC II) 320 hours Shielded Metal Arc Welding (GMAW) (NC II)
15. Machining (NC I) 640 hours
16. Machining (NC II) 640 hours Machining (NC I)
17. Masonry (NC II) 320 hours
18. Mechatronics Servicing (NC II) 320 hours Electronic Products Assembly and Servicing (EPAS) (NC
II)
19. Motorcycle/Small Engine Servicing (NC II) 320 hours
20. Plumbing (NC I) 320 hours
21. Plumbing (NC II) 320 hours Plumbing (NC I)
22. Refrigeration and Air-Conditioning (Packaged Air-Conditioning Unit
Domestic Refrigeration and Air-conditioning (DOMRAC)
[PACU]/Commercial Refrigeration Equipment [CRE]) Servicing (NC 640 hours
Servicing (NC II)
III)
23. Shielded Metal Arc Welding (NC I) 320 hours
24. Shielded Metal Arc Welding (NC II) 320 hours Shielded Metal Arc Welding (NC I)
25. Tile Setting (NC II) 320 hours
26. Transmission Line Installation and Maintenance (NC II) 640 hours Electrical Installation and Maintenance (NC II)
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 4 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
Number of
Specialization Pre-requisite
Hours
1. Animation (NC II) 320 hours
2. Broadband Installation (Fixed Wireless Systems) (NC II) 160 hours Computer Systems Servicing (NC II)
3. Computer Programming (.Net Technology) (NC III) 320 hours
updated
based on TESDA Training Regulations published December 28, 2013
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 5 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
(160 hours)
Course Description:
This is an introductory and specialization course which leads to an Animation National Certificate Level II (NC II). It covers Personal Entrepreneurial Competencies (PECs);
Environment and Market; five (5) Common Competencies; and one (1) Core Competency that a high school student ought to possess to produce clean-up and in-between drawings
The preliminaries of this specialization course include the following: 1) discussion on the relevance of the course; 2) explanation of key concepts of common competencies; 3)
explanation of core competencies relative to the course; and 4) exploration of career opportunities.
1. Assessment of Personal The learner demonstrates an The learner recognizes his/her PECs LO 1. Recognize PECs needed in TLE_PECS9-12Ia-1
Competencies and Skills (PECs) understanding of one’s PECs for and prepares an activity plan that Animation
vis-à-vis a practicing entrepreneur/ animation. aligns with that of a 1.1 Assess one’s PECs:
employee in locality/town practitioner/entrepreneur’s in characteristics, attributes, lifestyle,
1.1 Characteristics animation. skills and traits
1.2 Attributes 1.2 Assess practitioner’s PECs:
1.3 Lifestyle characteristics, attributes,
1.4 Skills lifestyle, skills and traits
1.5 Traits 1.3 Compare one’s PECs with that of a
2. Analysis of PECs in relation to a practitioner
practitioner’s /entrepreneur’s
3. Align, strengthen and one’s 1.4 Align one’s PECs with that of a
PECs based on the results practitioner/entrepreneur’s
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 6 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 7 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 8 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
1. Basic symbols The learner demonstrates an The learner independently and LO 1. Identify different kinds of TLE_ICTAN912ID-Ig-
2. Basic elements understanding of the concepts and accurately prepares and interprets technical drawings 1
2.1 Schematic diagram underlying principles of preparing and technical drawing. 1.1 Identify basic symbols used in
2.2 Charts interpreting technical drawings in technical drawing
animation. 1.2 Select technical drawing in accordance
2.3 Block diagrams
2.4 Layout plans with the job requirement
2.5 Loop diagram
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 9 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
charting
2.3 Create a flowchart that depicts a
simple scenario
1. Hazards and risks control The learner demonstrates an The learner consistently observes and LO 1. Identify hazards and risks TLE_ICTAN912OS-Ii-
2. Safety regulations understanding of the concepts and practices OHS procedures in the 1.1 Explain hazards and risks in the 1
3. Indicators of hazard and risks underlying principles of Occupational workplace. workplace
4. Contingency measures Health and Safety (OHS) procedures in 1.2 Identify hazards and risks indicators in
relation to hazards and risks in the the workplace
workplace. 1.3 Apply contingency measures in
accordance with the OHS procedures
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 10 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 11 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
13. Procedures and policies in records 2.2 Match clean-up drawings to animators’ keys
keeping 2.3 Model clean-up drawings based on animator’s
14. Application of software animation keys
15. Concept of line quality 2.4 Number all animation breakdowns onto a
16. Model sheets clean-up drawing
17. Procedures for cartoon drawing 2.5 Copy animation breakdowns onto a clean-up
construction drawing
18. Drawing proportions 19. Company 2.6 Identify line-test hardware and software
procedure and 2.7 Perform clean-up procedures
policies in recording cleanup 2.8 Apply software animation on clean-up
drawings drawings
2.9 Apply the procedures and policies in records
keeping
2.10 Make appropriate referral to personnel the
revised or corrections on clean-up drawings
2.9-12 Observe the principles of line quality in
producing a clean-up drawing
2.12 Follow procedures and policies in keeping
records
2.13 Implement the necessary
corrections/revisions after referral has been
made
2.14 Create model sheets
2.15 Follow the procedures in cartoon drawing
construction
2.16 Observe drawing proportions
2.17 Record clean-up drawings in accordance with
company’s specified procedures and policies
2.18 Store clean-up drawings in accordance with
company’s specified procedures and policies
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 12 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 13 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
(160 hours)
Course Description:
This is a specialization course which leads to an Animation National Certificate Level II (NC II). It covers Personal Entrepreneurial Competencies (PECs); Environment and Market (EM); and
one (1) Core Competency that a high school student ought to possess to produce clean-up and in-between drawings.
The preliminaries of this specialization course include the following: 1) discussion on the relevance of the course; 2) explanation of the core competencies relative
to the course; and 3) exploration of career opportunities.
1. Assessment of Personal The learner demonstrates an The learner independently creates a LO 1. Develop and strengthen TLE_PECS9-12Ia-1
Competencies and Skills vis-àvis a understanding of one’s PECs for plan of action that strengthens/ further PECs needed in Animation
practicing entrepreneur/employee in a animation. develops one’s PECs for animation. 1.1 Identify areas for improvement,
province development and growth
1.1 Characteristics 1.2 Align one’s PECs according to his/her
1.2 Attributes business/career choice
1.3 Lifestyle 1.3 Create a plan of action that ensures
1.4 Skills success of his/her business/career
1.5 Traits choice
2. Analysis of PECs in relation to a
practitioner’s
3. Application of PECs to the chosen
business/career
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 14 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
LESSON 2: ENVIRONMENT AND MARKET (EM)
1. Product Development The learner demonstrates The learner independently creates a LO 1. Develop a product/ service in TLE_EM9-12-Ia-
2. Key concepts of developing a product understanding of environment and business vicinity map reflective of the Animation 1
3. Finding value market in the animation field in one’s potential market in animation in a 4.1 Identify what is of “value” to the
4. Innovation province. province. customer
4.1 Unique Selling Proposition 4.2 Identify the customer to sell to
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 15 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 16 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
producing drawing
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 18 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
Technology-Livelihood Education and Technical-Vocational Track specializations may be taken between Grades 9 to 12.
Schools may offer specializations from the four strands as long as the minimum number of hours for each specialization is met.
Please refer to the sample Curriculum Map on the next page for the number of semesters per ICT specialization and those that have pre-requisites. Curriculum Maps may be modified according
to specializations offered by a school.
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 19 of 20
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGY–ANIMATION (NC II)
gulations released De
(N
updated based o
n TESDA Training Re
cember 28, 2013 C II) 4
4 sems sems
* Please note that these subjects have pre-requisites mentioned in the CG.
+ CG updated based on new Training Regulations of TESDA. **This is just a sample. Schools make their own curriculum maps
Pre-requisites of the subjects to the right should be taken up during these semesters. considering the specializations to be offered. Subjects may be taken up at any point during
Grades 9-12.
Reference:
Technical Education and Skills Development Authority-Qualification Standards Office. Training Regulations for Animation NC II. Taguig City, Philippines: TESDA, 2013.
K to 12 ICT – Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 20 of 20