Академический Документы
Профессиональный Документы
Культура Документы
Rolanda Farmer
Critique
The HP Reveal application is a multimedia educational tool that can be used to immerse learners
in an augmented reality. The app integrates technology with the physical world. Teachers can create
augmented realities in just a few steps, however, content creation is the most time-consuming part of the
process. To begin, teachers upload an image, which is referred to as a “trigger”. An “overlay” is then
uploaded. An overlay is the media (video, sound, image) that will be seen when the trigger image is
scanned with the camera on a mobile device. Together, the trigger image and the overlay create an
“aura”. An example of an aura is when a photograph (trigger) of a dinosaur is scanned with the app using
a mobile device’s camera. A video (overlay) containing the name and history of the dinosaur will appear
on the screen. The video will play as long as the camera is pointed at the trigger image. When the
Educators from all levels have been using HP Reveal for instructional activities and lessons. This
technology is an ideal addition to instruction, as it provides a robust multimedia experience. The pros of
HP Reveal is that it delivers engaging content to students. It robustly provides a platform in which images
transform into video, audio, scanned text, or graphics. Students can become immersed in the augmented
reality without having to wear headgear or make a purchase. The application is free to use for both
teachers and students. The cons of this application is the learning curve, however, online video tutorials
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can help alleviate this issue. It can be time-consuming to create the content, since custom videos, audio,
and images take time and effort to create, edit, and upload. HP Reveal does offer a free library of stock
media that can be selected from within the app. A possible con is that users need a mobile device and
The app provides an immersive experience for students while being in an external environment.
To experience the immersion, users do not have to be enclosed in a room or cut off from the external
world with headgear. Users simply need to use their mobile device to view engaging multimedia content.
The user is required to have the camera lens focused on the trigger, which requires active participation.
The app is interactive for the users as they will need to engage their devices with the trigger images in
order to experience the auras. The app is also narrative, with the ability to tell a story using multimedia
content. Teachers can creatively produce a cut-up method or fold-in story narrative by simply placing
random texts to be scanned, and each student can experience a story differently.
I believe this is a great technology to introduce into almost any classroom. The content can be
customized to apply to almost any topic. I am planning to use the lesson I created below as one of the
activities in my upcoming class. HP Reveal will provide a multimedia experience that will help freshman
students to acclimate to the UWG campus. It will also aid in a Peer Instruction model for interactivity
among students as they react to and analyze the content among one other.
HP Reveal is a mobile app that provides an augmented reality experience. It allows the viewer to interact
with the world in an immersive environment. The experience can include video, audio, and image.
Scanned text can also be used to create a narrative experience. HP Reveal, formerly Aurasma, was
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Duration
The length of the activity is determined by the quantity of triggers the user must activate to engage each
augmented reality experience. The amount of time to experience the multimedia component (length of
video or audio, i.e. 1-2 minutes each) must also be taken into account. Approximately 90 minutes should
Target
HP Reveal is appropriate for all ages and audiences. College freshmen will be the target for this particular
exercise.
Content Focus
Content to be covered will include an augmented (virtual) tour around the University of West Georgia’s
campus. From their classroom desks, learners will virtually traverse the UWG campus using trigger
images within the app. Once the triggers are scanned, learners will be able to watch a video, listen to a
sound recording, view an image, or read text that is related to the trigger image. (For example: Student
will scan an image of the Townsend Center and will be provided a brief explanation of the Townsend
Appropriate Standards
ISTE Standards
achieving and demonstrating competency in their learning goals, informed by the learning
sciences.
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1b. Students build networks and customize their learning environments in ways that
demonstrate the ability to choose, use and troubleshoot current technologies and are
Learning Objectives
First-year students will be provided the opportunity to work in pairs to learn about the UWG campus.
Students will leverage technology to explore the campus and to locate buildings, landmarks, and
services.
Students will need to download the HP Reveal mobile app onto their phone or tablet. The instructor will
need a video recorder, audio recorder, and digital camera to capture media. A desktop computer will be
Step-by-Step Procedures
6. Students pair together and virtually explore the campus from the classroom by scanning trigger
7. Students will experience approximately ten (10) Auras, taking written notes as they explore
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8. Students will briefly reflect and provide an account of their experience in an in-class discussion
during the last portion of class. Each pair will be assigned a different aura to reflect on.
Assessment Strategy
The activity will be assessed by participation and understanding of how to use the technology. Outside of
class, for homework, students will visit the locations in person. They will use their device to take a photo
and write a brief analysis of the differences and similarities of their real life perception versus the
augmented perception. The differences/similarities could include information such as they thought a
building would be larger/smaller in person, the image on screen was more colorful, etc.
Impact
Literature
Augmented Reality (AR) is rapidly growing and provides a multimedia method of educational instruction
and other communication. The technology integrates with the physical world and allows users to become
immersed in an augmented world viewed from a mobile device. Traditional instruction can be
supplemented with augmented experiences by providing added dimensions versus a standard textbook.
There are plenty of augmented reality apps that are free or low cost, which makes it an excellent addition
to education. App reviewers tout AR as challenging to understand and apply, as well as how to instruct
users to interact with it. There is a learning curve with HP Reveal, however, many video tutorials are
available online.
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References
Byrne, R. (2012). Augmented reality adds a layer to learning. School Library Journal, 58(10), 17.
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PR Newswire. (2015, June 9). Aurasma reveals rapid growth as augmented reality (AR) market
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