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Basic War of Emperium

So basically I am going to try keeping this as short as possible. I'll try to bust out some basic
information about the different chars you play / should play in war of emperium if you want to
take it seriously. So if you do not want to improve your gameplay, have a discussion or even
pay more effort into woe then you are already paying, you might as well skip this whole thing
here. I am going to shorten the information here into more or less notes, then rather writing a
full story here.

What is War of Emperium


War of emperium (woe) is in fact a big PvP (Player vs Player) part of the Ragnarok Online
game. the big difference here between normal PvP and WoE is that you try to reach for your
goal as a Team ( your guild) vs other guilds.
So overall the goal is to beat other guilds with your guild you are playing woe in.

Me as a Guild-Member in terms of woe


Task and responsibilities you have to obey as a member.

Be reliable - Organizing woe is kind of annoying for every woe-leader, tell the person who is
responsible in terms of creating party and leading woe that you will or will not be able to
participate in woe 2-3 days before woe is going to be played.

Follow Orders - Stop running around alone, stay with the Songs(?) ill explain this later. If the
leader says B-wing you B-wing, if he says gather, you gather... etc. This is not a one man
show you as a Knight runing to the emperium trying to hit it. You are worthless alone.

Participate in woe - being alone is not enough, the woe leader needs feedback, and
information about in wich terms his leading can be improved during wars. what is in your
opinion wrong or went wrong etc. AFTER WOE. ​Also :​ buy yourself materials for war of
emperium, yes there are certained jobs / chars wich are supportive for the guild and need to
be supported in terms of mats for woe because in the end its also for u. (Support alche /devo
Pala for example). Take advantage of ASPD-Potions on each class, Wizards use Berserk
Potion etc. Keep Box of gloom active in gvg, the free dex is amazing.

Equipment - Every player needs at least an unfrozen armor, crain shield, raga muffin ,
crystal pumps, popo hat and devotion targets immune.

Be online - at least 45 before woe starts, this is needed to organize partys, see whos able to
play and so on. you don't have to be active, be online accept party invite, get your mats
ready and then you can go afk and be active when woe starts again. The woe leader is
thankfull !
The Guild as a Team
Our goal is to win fights as a Team and eventually be able to take the castle at the end, to
show dominance even outside of woe.
To be able to reach this goal, every player has a important role to play. I am going to explain
each role later, and focus for now on the guild stacking and movement during woe / gvg.
there are basically three different situations in wich a guild can get into. The first one is the
classic GvG (Guild vs Guild) open field situations. This situation is showing the most, how
well your teamplay is, what guild has the better woe leader and is in the end the stronger
guild. I am going to refer to each Situation I am going to explain here inside the Chapter for
deeper information about the different tasks for each role and Char.

​The First situation (1) :

2 Guilds facing each other, both have a Frontline and a backline. And they both have the
same goal : get the other guild out of the castle. This can be reached by killing the front or
backline, or if you are simply way more people by just overruning them like a bus.

You do not want to leave the defensive Landprotector! Yes there are some situations where
you do want to do that. But I'll explain them later. Pushing forward , when you are ahead in
dmg and you see enemy frontline is droping, is usually 2-3 cells. Do not hit knights inside us,
let them get lex'd by our Priests and Monks Asura them. Do not panic when they are in us.
Hold your ground. Assist each other, for example if you see OLP sage in trouble, cast Safty
wall under him, agi up him and so on.
There is a slight advantage on the defending castleowner side because they dont have to
take the risk of miss clicking by getting more ground / pushing up to the enemy.
Front and backline consist out of different chars and roles, wich I am going to explain in the
next chapter.

The next Situation (2) :​ is the Precast / Portal def. This is a giant advantage for the guild that
is staying behind the portal.

Big points here is to not let the enemy Knights into the wizard stack and kill the screaming
dancers asap, if they get out of the Lokis.

The most dangerous situation you can get into as a guild is ​the next Situation (3) : ​the fight
between 3 or more guilds.
This situations most likely are coming up when you are gvging and a third guild shows up
from a different angel. If u cannot retreat to a save ground / out of the way between the other
guilds, you are pretty sure wiped out of the castle soon. It is important that the woe leader,
knows how to react there and instantly guides the stack of the guild to a more optimal spot.

The speed of moving through the castle is determined by the woe leader or the Bragi/sp
songs. Because the whole guild stacks around songs at any given time to be gvg ready at
any point and have less random deaths then running alone to portal. The guild should be
stacked / grouped at any time in the castle.

Different Classes in War of Emperium ( PreTrans)


I am going to give some tips for each role now and refer to each Situation and if needed also
the movement inside the castle. I am also trying to provide a good video, so you can see
how to perform as the class and so on.
General Tip Priest and Crusaders can also use friendlist to provide support for important
chars.

Priest Class
Important Spells are , Status Rec, Lex Aterna, Blessing, Agi Increase. All you do in woe is
that you perma status rec the DMG-Dealers and give out some blessing from time to time.
Lex Aterna is to be used, when we are pushing for the win a gvg or on called targets. While
moving keep the party buffed, while gvg keep DMG chars stun free and bless dispelled
targets.
Side info : there is not much difference between trans or pretrans priest. As long as there is
no anti-stun gear.
Priest PoV https://www.youtube.com/watch?v=k-kxe64Q_VY
https://www.youtube.com/watch?v=hGWI4aSe0_M

Sage Class
There are 2 different Sages in a guild. Usually you try to get at least a 12-Man Player
Roaster wich will provide 3 Sages, 2 offensive once and 1 defensive.

OLP (offensive)
You are the frontline of the guild, one of the most important targets for enemy sages and
monks. At the start of the you are the one dispelling the enemy frontline and you try to
counter the enemy LP ( Landprotector ). Remember to use Safty wall on you when you are
trying to go for the CounterLP. Try to stay in devo range at anytime.
OLP POV : https://www.youtube.com/watch?v=0Q1TyeuEYZI&
DLP (defensive)
The DLP is stacking in the middle of the guild, and has the job to keep the LP under our
stack up, to dispel aggressive targets and stone curse Knights in us. He also tells if he dies,
so another Sage can take over the DLP.
Standard Wizard Class
Since we prolly dont differ between SG Wizard , MS , and so on ill just do a small hint on
this.
You are a DPS class, stay close to your devotion. Friendlist the priest in your party. Try not
to miss click, pay attention to where you are going. Stay behind the OLP Sages and Knights.
If not called out, watch if another wizzy casts sg, spam MS.
Wiz POV : https://www.youtube.com/watch?v=0Q1TyeuEYZI&
Devo Pala / Crusader Class
Gameplay is just the same. Spam devo on your targets. Stay in the middle of the stack, care
where your targets are going so u dont get baited out of the stack by casting on out of range.
Devo PoV : https://www.youtube.com/watch?v=XgbzjhvFk1U&
Hunter Class
Hunter is basically a Status class in Pre-Trans. He does 0 dmg, but provides alot of cc for
the guild.
Trap behind or around your guild and tight areas. Dont leave the stack when we are gvging.
use status arrow shower and switch on crain when ur not arrow showering. Remov traps
infront when we are pushing
Hunter PoV : https://www.youtube.com/watch?v=5jGA4upPlYw&,
https://www.youtube.com/watch?v=xp5BffLFIbU&
Bard Class
Stay in the middle of our stack. Do not get killed. use sleep arrow bow after u switched the 3
Apple, Bragi, Assassin songs.
Dancer Class
Spam Scream, switch SP song, and if we have an aggressive dancer try to slow grace
enemys. Use Sleep arrow shower.
Monk Class
Care for enemy Sages, Use absorb spirit on enemy monks. Sometimes bless your party.
Focus on enemy Sages and Monks and Asura lex'd Knights inside us. Take advantage of
Fridollar Card. Switch 4 drops fist in when you have used your asura spell, so you are able
to rebuild asura stance faster.
Monk PoV : https://www.youtube.com/watch?v=7AOTcvWS9mU&
Knight Class
You are basically the meat shield, frontline and a little bit of cc in long term. Also the main
breaker for the emperium. Use status aoe spells inside enemy stacks, dont rush alone into
enemy stacks. Play smart, a Knight is not only a "run into them" char.
Knight PoV at 3 minutes : https://www.youtube.com/watch?v=RlOESrj4jls

Overall a good video with most of the woe scenes in it


https://www.youtube.com/watch?v=RlOESrj4jls

optimal 12 man
3 Sages ( 2/1) (devo)
2 Priests (1 Priest Stauts Rec wizzy other the monk)
1 Bard (devo Traget) dont die !
1 Dancer
3 Devotins ( Tragets one of each sage) The Devo whos targeting DLP also takes care of the
Bard
1 Monk (devo Traget)
1 Wizard ( devo Target)

16 man
+ 1 Monk
+1 Wizard
+ 1Devo
+1 Hunter
18 man
+ 1 Priest
+ 1 Knight / Sage
20 Man
+1 Dancer
+1 Monk
25 Man
+ 1 Bard / Monk
+1 Sage
+1 Priest
+ 1 Wizard
+1 Devo

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