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Advanced engine needed : Any limit-removing source port.

Primary purpose : Single play, playable with pistol start.
Title: Three Ways to Die
Filename: 3way2die.wad
Release date: December 31, 2018
Author: ReX Claussen
Email Address: [redacted]

Other Files By Author:

Wads requiring a source port to prevent VPO errors or for specific features of the

08/04/99 Pugilist.wad -- 3 levels for DooM2

09/06/99 Fear_Isl.wad -- 1 level for DooM2
09/29/99 Decimate.wad -- 1 level for DooM2
12/05/99 Complex.wad -- 1 level for DooM2
06/13/03 Map18 of CCproj.wad, the Community Chest megawad
10/09/03 Fear_Sta.wad -- 1 level for ZDooM
07/06/05 Fear_Key.wad -- 1 level for DooM2
01/03/06 Fear_Sin.wad -- 1 level for DooM2
01/08/06 Maps 24 and 32 of NDCP.wad, the New DooM Community Project
12/18/07 Fear_Ash.wad -- 3 levels for DooM2
07/31/11 SnowE2M8.wad -- 1 level for DooM Episode II
12/27/11 6way2die.wad -- 2 levels for DooM2 using GZDooM
10/19/15 Fear_Stb.wad -- 1 level for GZDooM
12/31/16 Fear_Stc.wad -- 1 level for GZDooM


02/06/00 Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required)

04/11/00 Phoenix.wad -- 5 levels using Quake2 textures (source port required)
09/24/00 Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for
ZDooM [http://www.doomworld.com/idgames/index.php?id=10888]
12/30/00 Temple2.wad -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM
10/29/01 Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM
04/18/03 Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM
01/11/08 Maps 8-10 of ED4_RFO1.wad, TeamTNT's Eternal DooM: Return From Oblivion
03/31/10 Paranoid.wad -- 8-level Half-Life GZDooM total conversion; member The
Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16290]
11/22/11 phobos-g.wad -- 9-level GZDooM replacement for DooM Episode I; member
The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16650]
03/31/17 Paranoic.wad -- 14-level Half-Life GZDooM total conversion; member The
Persecution Complex [http://www.doomworld.com/idgames/index.php?id=18916]

Wads requiring no source port:

12/21/99 Arena_01.wad -- 1 level for DooM2

01/24/02 Invictus.wad -- 1 level for DooM
01/24/02 Wicked_1.wad -- 1 level for DooM2
02/05/02 Wicked_2.wad -- 1 level for DooM2
02/27/02 Wicked_3.wad -- 1 level for DooM2
05/17/02 Wicked_4.wad -- 1 level for DooM2
10/14/02 Wicked_5.wad -- 1 level for DooM2
06/11/03 Wicked_6.wad -- 1 level for DooM2
09/09/04 phobos_v.wad -- 9-level replacement for DooM Episode I
02/03/05 Wicked_7.wad -- 1 level for DooM2
09/14/06 Wicked_8.wad -- 1 level for DooM2
06/29/11 Wicked_9.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/?
12/08/11 deimos_v.wad -- 9-level replacement for DooM Episode II
12/31/13 infernos.wad -- 9-level replacement for DooM Episode III
11/21/17 Wicked_0.wad -- 11-level replacement for DooM2 "Episode I" ("The Space
Station") [http://www.doomworld.com/idgames/index.php?id=18931]

Email Address: [redacted]

Misc. Author Info: Aspiring barista

Description: Features 3 different progressions, depending on skill
level chosen. Weapons, keys, and power-ups are also placed in different locations.
All skill levels pose a reasonable challenge, and many
fights are different, lending this map some replay value.
Tested with GZDooM

Additional Credits to:

* What is included *

New levels: Yes

Sounds: No
Music: No
Graphics: No
Dehacked/BEX Patch: No
Demos: No
Other: No
Other files required: None

* Play Information *

Game: Doom II v1.9

Map #: Map27
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: Yes

* Construction *

Base: Single level, based on Snowball's Chance in Hell for The

Ultimate DooM [http://www.doomworld.com/idgames/?id=16540]
Build Time: 3 years, off and on, mostly off
Editor(s) used: WadAuthor
Known Bugs: None
May Not Run With...: Amiga

* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse.

You may distribute 3way2die in any electronic format (BBS, Diskette, CD, etc) as
long as you include this text file intact, and do not release it as part of a
commercial product. (Who the heck would want to pay for this stuff, anyway?)