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Category:Yanfly Engine Plugins


Introduction
Here are some plugins made for RPG Maker MV, a piece of software that lets you create your own role playing games for the PC, Mac, and various Contents
mobile devices! Keep in mind that these plugins are made for RPG Maker MV only! They do not work on other RPG Makers.
Introduction
Terms of Use
Terms of Use Support Team Yanfly

Any original material made by Yanfly is free for use with both free and commercial RPG Maker games unless specified otherwise. I do not demand Full Collection
royalties or special liberties if you choose to use Yanfly original content in your commercial games. (Although a free copy of your game would be Plugin List
nice!) I only ask that you provide “Yanfly” or “Yanfly Engine” a spot in your game’s credits. Core Plugins
Battle Plugins
Redistribution of the plugins and its code, outside the scope of game projects, is strictly forbidden outside of the host website, Yanfly.moe, and by Item Plugins
the following sites/members: itch.io. However, special permission has been granted to these individuals/entities for redistribution of the plugins Skill Plugins
Equip Plugins
as long as the plugins remain in their updated form: Archeia, Visustella, Ækashics Librarium, Caz Wolf, Raim, DreamX, Fallen Angel Olivia,
Status Menu Plugins
Atelier Irina, Aries of Sheratan, Arisu's Dollhouse, Munokura of FunGameMake. This list may be updated in the future.
Gameplay Plugins
Any non-Original content posted, linked, or shared on my website and channel will still require you to contact the respective parties for Movement Plugins
Quest Plugins
permission of use.
Options Menu Plugins
I think this is simple. I’d like to keep it simple. I ask of you, as users, to please do not do things that will make me complicate it for everyone. Eventing Plugins
Utility Plugins
Happy RPG Making! Misc Plugins
The Wall of Thanks
Support Team Yanfly

Click here if you want to help support Team Yanfly on Patreon. (https://www.patreon.com/Yanfly?ty=h)

Full Collection
You can download the entire Yanfly Engine Plugins library here:

[Bundle] Full Collection - RPG Maker MV Pl


Plugin List
It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

Core Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Core Engine
Released: 2015.10.09

The Core Engine plugin is a plugin that’s made to address the core aspects of your game project, from raising the limits of
colors of your window objects. Also to be included with this plugin will be any bug fixes made for RPG Maker MV. This plug
updated whenever there is a new bug that is fixed. Yanfly Engine Plugins’ Core Engine is not a requirement for the plugin libra

Core Engine Extension: Core Updates and Desktop Optimization


Released: 2018.03.2018

Does your game project have at least base code (rpg_x.js) 1.4.0 or above? And has RPG Maker MV updated past that, b
updating the base code manually, probably because you’ve made some edits to the code itself? Yet, you still want to ta
changes from the version ups? This plugin will take care of that for you while keeping your base code intact, while ‘patching
from higher version ups.

This plugin also adds in the updates and new functions from the versions leading up to 1.5.2 to ensure that your project has
functions even if it is running 1.4.0. This way, you do not have to tamper with the game project’s base code files yourself.

Advanced Switches & Variables


Released: 2018.01.19

For the advanced users out there with JavaScript experience, you can set certain switches and variables to return data abo
pieces of code on the get go. This can be used for event page conditions, enemy AI conditions, troop page conditions, and mo

Base Parameter Control


Released: 2016.03.25

The base parameters, MaxHP, MaxMP, ATK, DEF, MAT, MDF, AGI, and LUK all play a very important part of battle, yet, s
given to the developer in regards to these important stats. This plugin will give more control over how the stats are handled an

Base Parameter Control Extension: Class Base Parameters


Released: 2016.04.24

For those who don’t like the way base parameters are determined by the editor, you can use your own formulas to determine t
for each class using this plugin. This plugin also allows you to adjust the exp needed for each level per class.

Class Change Core


Released: 2015.11.27

This plugin adds the ability for your player to freely change the classes of actors outside of battle from a menu. When changin
gives the option for the developer to choose whether or not classes have their own levels (causing the actor’s level to rese
level) or to maintain the current level.

Class Change Core Extension: Subclass


Released: 2015.11.29

Requires the Class Change Core plugin. This plugin enables your actors to be able to have a secondary class as a subcl
carry over skills, skill types, traits, and stats! How they carry it over is entirely up to you!

Extra Parameter Formula


Released: 2016.02.12

The values for the Extra Parameters: HIT, EVA, CRI, CEV, MEV, MRF, CNT, HRG, MRG, and TRG, in RPG Maker MV are
modified by traits by the various database objects. While it is flexible, RPG Maker MV does not enable you to utilize custo
things such as ATK and AGI influence HIT rate or LUK influence CRItical hits. With this plugin, now you can along with a few m

Load Custom Fonts


Released: 2016.07.23

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For those using custom fonts, you may have noticed that not all fonts from the /fonts/ directory are loaded at the time the g
plugin let's you place the fonts into the /fonts/ directory and then load them as the game starts.

Main Menu Manager


Released: 2015.10.17

Have more control over your main menu straight from the Plugin Manager. Add, remove, hide, show, enable, disable comm
menu altogether!

Main Menu Manager Extension: Main Menu Actor Events


Released: 2019.10.04

This plugin lets you create Main Menu commands that play different common events depending on which actor is se
combinations can be ran depending on which keyword and actor is picked by the player before running the common event.

Message Core
Released: 2015.10.10

The Message Core plugin adds more functionality to the default RPG Maker MV message system, enabling more text cod
adjustable message window sizes!

Message Core Extension: Extended Message Pack 1


Released: 2016.01.30

This plugin extends the amount of things the Message system can do in RPG Maker MV. These features range from text
window options, face index control, hex colors, extended choice controls, and more precise window positioning control. New
added to further ease the usage of the message window.

Message Core Extension: Extended Message Pack 2


Released: 2017.10.27

This plugin makes use of text codes to deliver vital information to the player. It can deliver the amount of items, weapon
player’s possession to the various parameters, extra parameters, and special parameters for actors and enemies. The new
you to change the text color based on two number comparisons for conditional ways to color your text. In addition to condit
also be displayed based on switch values or custom conditions.

Message Core Extension: Message Backlog


Released: 2018.06.08

It’s not uncommon for RPG’s to have a message backlog, an in-game tool for the player to review any and all dialogue he/s
previously. This tool can be helpful in case a player would accidentally skip some dialogue and/or would like to revisit what kin
made before making a decision during an important moment.

This plugin creates a message backlog system for your game’s message system. Upon pressing ‘Shift’ (or any other button
message, the player can open up a Backlog window to review over the last 20 encountered messages (number of store
modified within the parameters). These saved messages can also include any choices from the choice lists they have selecte
may have inputted, or items they selected from special events.

Now, your players can go forward, knowing full well they have little to worry about in case they’ve missed any messages.

Message Core Extension: Message Eval Text


Released: 2019.03.08

This is a small plugin that adds in a new text code for messages so that people can run JavaScript code and display it as text
make calculations on the fly without needing to use Change Variable events prior to displaying the amount or to determin
would be displayed without making a plethora of Conditional Branch events.

Message Core Extension: Message Macros

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Released: 2016.02.21

Ever get tired of having to do \c[6]\n[1]\c[0]? With this plugin you can create a macro where you can type \m[1] and it will d
utility plugin for RPG Maker MV developers. Using this plugin, you can now develop macros for the message system or any
codes in general. This plugin will allow you to define what macro ID’s will change into what text in-game!

Message Core Extension: Message Speed Option


Released: 2018.05.11

The option to control the message speed is quite common in RPG's nowadays. Players can put in whatever option they feel
at, or if they wish, to have the text display instantly! This plugin will add in the 'Message Speed' option into your Options Menu
It comes with speeds from 0 (slowest) to 10 (fastest) and even an "11th" speed of being instant!

Plugin Commands - Switches & Variables Access


Released: 2019.02.08

Plugin Commands are one of the more useful additions to RPG Maker MV from its previous iterations. They offer the abi
plugin functions without the structural complexity of script calls. However, the Plugin Commands themselves aren’t too fl
inserted into the command strings tend to be fixed. This plugin allows you to use variables and switches to make the Plugi
more flexible.

Save Core
Released: 2016.05.13

This plugin provides a new save interface for the player. Along with a new interface, the player can also load and delete sa
menu itself. This will in turn make the save command from the Main Menu always available, but the save option within the ne
enabled depending on whether or not it is allowed or disallowed. From the interface, the player is given more information re
including the the location the player saved at, the amount of gold available, and any variables that you want to show the playe

Save Core Extension: Autosave


Released: 2019.02.22

Autosave is a common feature found in standard RPG’s nowadays. Games would save at certain triggers or upon chang
player won’t lose any progress in case they forget to manually save. This plugin adds in an Autosave function to your game(s
when to Autosave or set it to do it automatically under certain conditions.

Save Core Extension: New Game+


Released: 2016.05.27

New Game+ is a great way to provide replay value for your game. It lets the player re-experience the game in a different w
over items, to carried over party members, to carried over skills, switches, and variables even. There exists many options
Game+ will work for your game.

Self Switches & Variables


Released: 2016.08.06

RPG Maker MV comes with Self Switch functionality. However, the number of Self Switches provided is a mere 4 in total, no
the more complex events. This plugin will let you extend the number of Self Switches. Self Variables, on the other hand, do no
MV, so this plugin will provide functionality for that as well.

Special Parameter Formula


Released: 2016.03.04

The values for Special Parameters: TGR, GRD, REC, PHA, MCR, TCR, PDR, MDR, FDR, and EXR are lesser used and le
only modified by database object traits. This plugin enables you to utilize custom formulas for these Special Parameters to
way where MAT can alter the MP Cost of skills and whatnot.

Battle Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Battle Engine Core


Released: 2015.10.10

The default battle system for RPG Maker MV now allows for the ever so popular side-view! However, we can beef it up a litt
Battle Engine Core to add more features and capabilities to the battle system!

Battle Engine Core Extension: Action Sequence Pack 1


Released: 2015.10.11

The first of three action sequence packs to be made for YEP’s Battle Engine Core! This pack includes action sequences
related for your actions.

Battle Engine Core Extension: Action Sequence Pack 2


Released: 2015.10.12

The second of three action sequence packs for the Battle Engine Core focus on visual aspects of an action such as moving, ju
screen tint, and more!

Battle Engine Core Extension: Action Sequence Pack 3


Released: 2015.10.12

The third action sequence pack for this set includes the ability to control the camera and zooming! Use these action sequen
plugin to make your actions look nice and flashy! This plugin requires Battle Engine Core.

Battle Engine Core Extension: Animated Sideview Enemies


Released: 2015.12.13

This plugin requires Battle Engine Core. This extension plugin allows you to animate enemies in a number of ways, from g
breathing, floating, and scaled attributes to utilizing animated sideview actors as potential battlers for your enemies instead
help make your enemies appear more lively!

Battle Engine Core Extension: Battle System - ATB


Released: 2015.11.06

The ever so popularly requested battle system: ATB! Made similarly to match the Final Fantasy series, the ATB system
characters filling up their gauges before they can input an action. Once an action is inputted, they start to quickly charge
perform their attack. This plugin requires Battle Engine Core.

WARNING: Support for ATB has bee discontinued by Yanfly. You can read here to learn why. You can continue using
everything to work with it.

Battle Engine Core and Battle System - ATB Extension: Visual ATB Gauge
Released: 2015.11.22

For Battle System - ATB users, you can now display ATB gauges for your enemies! This plugin is plug and play but
YEP_BattleSysATB plugin. The gauges can be shown either below or above the enemies.

Battle Engine Core Extension: Battle System - CTB


Released: 2015.12.05

This plugin requires Battle Engine Core. The fabled Battle System – CTB! Battle participants are placed in a visible turn order
and speed. When it becomes their turn, they input an action and execute it immediately, then proceed back in line. The
heavily on turn manipulation to change the strategic flow of battle.

WARNING: Support for CTB has bee discontinued by Yanfly. You can read here to learn why. You can continue using
everything to work with it.

Battle Engine Core Extension: Battle System - STB


Released: 2017.03.24

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The Standard Turn Battle system functions off of the Default Turn Battle system’s structure. Action orders are determined
values and they go from highest to lowest. However, actions are not selected at the start of the turn. Instead, the turn progre
are picked as each battler’s turn appears, then proceeds to be executed immediately.

Each battler is only allowed one action per battle turn, meaning a single battler cannot have twice the number of turns as anot
battler’s AGI value is double that of the other. This is to prevent any balancing issues that come from tick-based battle system
far more difficult to balance compared to turn-based battle systems.

WARNING: Support for STB has bee discontinued by Yanfly. You can read here to learn why. You can continue using
everything to work with it.

Battle Engine Core Extension: Counter Control


Released: 2016.03.11

The default counterattack trait in RPG Maker MV doesn’t give many options for the developer. It’s a skill that flatout cancels ou
the attacker by evading it and then producing a normal attack from the counterattacker. This plugin will give you more contr
work in the sense that you can choose to have the counter connect first before allowing the counter skill to proc.

Battle Engine Core Extension: In-Battle Status


Released: 2016.09.03

In battle by default, there’s no way to check your party’s status. This plugin will add a new ‘Status’ command to the Party Com
Fight and Escape) to allow players to check party members. Here, the player can view each party member’s current param
states, buffs, and debuffs. The player can scroll through the list and view newly added help descriptions of the states, buffs,
window.

Battle Engine Core Extension: Turn Order Display


Released: 2017.03.17

For Turn-Based Battle Systems like DTB (Default Turn Battle), letting the player see the turn order visually can add a whole
battle system. This plugin will add a display of icons showing the turn order of the player’s party and the enemy party within a
(modifiable).

NOTE! This plugin does NOT work with tick-based Battle Systems like ATB or CTB! It is specifically made to work only w
systems.

Battle Engine Core Extension: Visual HP Gauges


Released: 2015.11.21

Want to display HP gauges visibly on enemies? And possibly even your allies? Want to give certain enemies different color H
longer than usual? Or make it required that enemies must be defeated first before showing their HP gauge? Well, now you can

Battle Engine Core Extension: Weak Enemy Poses


Released: 2016.11.05

Non-animated enemies often appear lifeless. They maintain one appearance throughout the whole battle and do not c
circumstances. This plugin allows you to set different images for enemies when they are under certain health percentag
conditions.

Battle Engine Core Extension: Lunatic Pack - Action Beginning and End Effects
Released: 2017.12.01

Sometimes, we’d like to add additional effects to our actions in battle. These effects can range from adding more HP, applyin
user after everything else has happened, removing debuffs, playing an animation, or even absorbing a fraction of all the total d
by the action this turn. This Lunatic Pack provides a new batch of effects that you can use to empower your items and skills
them as a result of states.

Absorption Barrier
Released: 2016.02.13

The Absorption Barrier is a new mechanic added for battle. Barrier Points, a new type of stat, provide a layer of protection fo
damage that would normally be done to HP would be dealt to the battler's Barrier Points first, mitigating any real damage de
remaining damage is then dealt to the battler.

Battle A.I. Core


Released: 2015.10.19

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Tired of dumb enemies that turn your otherwise challenging game into an easy-peasy walk in the park? The Battle A.I. Core
manually adjust the settings and patterns of your enemies so that they can deliver MANLY poundings onto your players.

Battle A.I. Core Extension: Actor Auto Battle A.I.


Released: 2018.12.07

By default, if an actor has the auto battle trait, it will cycle through each one of its learned skills (whether or not it has ac
doesn’t matter) and selects the hardest hitting skill of them all. This setup may work for some auto-battlers but not all of th
does is it incorporates the A.I. Priority system from the YEP Library’s Battle A.I. Core for actor auto-battlers.

Battle BGM Control


Released: 2017.04.14

This plugin lets you assign certain BGM's to certain troops so that they will play from the map transition into the battle. Furthe
enemy's HP is reduced to certain values, the battle BGM can change as well. This will help add extra feeling to the battle an
less monotonous for longer battles.

Battle Select Cursor


Released: 2016.05.15

This plugin allows you to set custom cursors when selecting allies and/or enemies for targeting while in battle. This is to h
cues when picking a target if the flashing battler isn't enough.

Battle Status Window


Released: 2015.12.11

This plugin replaces the default battle status window, which was shown in a row format, to a column-based format that also
faces.

Buffs & States Core


Released: 2015.12.25

Alter the basic mechanics behind buffs and states that aren't adjustable within the RPG Maker editor. Such mechanics
maximum number of times buffs can stack, changing the turns remaining on buffs and states, and the rules involved when rea

Buffs & States Core Extension: Extended Damage Over Time


Released: 2017.04.07

RPG Maker MV does not provide the ability to utilize custom formulas for any damage or healing over time state effects. This
Yanfly’s Buffs & States Core, will allow usage for formulas to create custom damage or healing over time values, animati
variance control, and elemental rate aspects.

This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Buffs & States Core Extension: State Categories


Released: 2016.04.03

This plugin allows you to set categories for your states. They can be one category, multiple categories, or no categories. With
a few new features this plugin provides that pertains to this category system such as removal of states under a certain categ
have them bypass certain key removal aspects such as on Death removal or Recover All removal.

Buffs & States Core Extension: Tick-Based Regen


Released: 2016.02.28

For those running a Tick-Based Battle System with the Battle Engine Core (ie. Active Turn Battle or Charge Turn Battle), this
your states for Turn End timings to use a Time Based system, but in turn, causes regeneration effects to occur individually.

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Buffs & States Core Extension: Visual State Effects


Released: 2016.08.20

States are amongst one of the most important aspects of the battle system. Therefore, relaying proper information to the
important. RPG Maker MV does relay information to the player about the various states and effects, but it is far from perfect. T
to add more detail and visual effects regarding states to relay proper data.

Buffs & States Core Extension: Lunatic Pack - State Protection


Released: 2017.11.17

This plugin allows you to add a variety of protection effects to your states to allow them to reduce HP or MP damage in mo
cutting off a percentage of the original damage, blocking off damage entirely once certain break points are met, capping dam
and surviving fatal damage. And should any of those effects trigger, you can set the state to perform special effects, too!

Damage Core
Released: 2015.11.07

The Damage Core plugin enables you to have full control over the damage calculation process of your game ranging fro
formulas to damage caps to damage calculation steps.

Damage Core Extension: Armor Scaling


Released: 2015.11.28

Scale defensive stats relative to a universal scale and gives your players a way to increase and decrease damage without h
stats. Adds new gameplay mechanics such as Armor Penetration and Armor Reduction into your game!

Damage Core Extension: Critical Control


Released: 2015.11.08

This plugin allows you to modify the critical hit rate formula across a global scale and for an individual skill/item scale. This plu
Core.

Damage Core Extension: Lunatic Pack - Critical Sway


Released: 2017.11.24

Ever wanted to have a bit more variety in how critical hits are determined in your game? This plugin gives you the ability to sw
of skills, items, and states in your game! Users affected by it can have their actions result in criticals based off their own HP va
Or perhaps the idea of linking the critical hit rate to the element rate of the action, too? You can also alter the critical hit rate b
of states, buffs, or debuffs on either the user or the target!

Element Core
Released: 2016.06.10

Elemental control in RPG Maker MV is pretty lacking. The calculation of how multiple elements are handled aren't very c
intuitive when it comes to certain aspects. This plugin also gives way to skills and items having more than one element, b
absorb, reflect, amplify elemental damage, and more!

Extra Enemy Drops


Released: 2015.12.19

By default, RPG Maker MV limits enemies to only drop up to 3 items max and at very limited drop rates. This plugin allows yo
items at drop. In addition to having more than 3 drops, this plugin also allows you to expand the enemy drops to have conditio
will only appear before the player if certain conditions are met.

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Force Advantage
Released: 2016.04.17

This plugin enables you to force a battle advantage on the next upcoming battle, whether it is forced or a random encounte
can be either pre-emptive strikes, surprise attacks, or even forcing a completely normal battle with no advantage. This plugin
common events to play upon different battle types.

Hit Accuracy
Released: 2016.03.20

By default, RPG Maker MV’s action accuracy formula is unintuitive. For what it matters, the accuracy of the skill is deter
evasion of the target is determined second regardless of the accuracy of the first check. This means that even if an attac
accuracy, the skill can still be evaded by the enemy’s 5% EVA stat. So instead, this plugin will provide control over an actio
and evasion formula. By this plugin’s default settings, accuracy will now be calculated where the attacker’s HIT and the e
against one another for a more intuitive accuracy formula.

Hit Damage Sounds


Released: 2017.03.10

Different types of armors make different sounds when they’re hit. When an actor is struck by an attack and takes damage, t
effect based off the armor they are wearing (ie. cloth versus metal). Enemies can also play different sound effects when they g
versus robots). Use this plugin to make your armors and enemies more lively when they react to damage.

This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Improved Battlebacks
Released: 2016.02.11

This plugin remakes how RPG Maker MV handles battlebacks. By default, all battlebacks are handled in a hard-structured
hard to modify and alter to behave dynamically. This plugin reworks the way RPG Maker MV’s battlebacks behave using a
flexible means of handling them, allowing battlebacks to added, removed, change its image, fade in/out, adjust opacity s
various directions!

Level Up Growth Effects


Released: 2019.10.30

This plugin lets you create items that allow actor growth upon leveling up due to the actor, the equipment worn, class, learne
applied to the actor upon leveling up. Growth options include increasing basic parameters, learning new skills, turning switche
and for those experienced with JavaScript, any kind of custom effect that can be done using code.

Life Steal
Released 2016.02.19

Life Steal is a mechanic in RPG Maker MV that only exists in the form of specific skills or items. There is no way to passively
physical, magical, or certain hit attacks. This plugin will allow you to set passive Life Steal traits for physical, magical, and c
both HP and MP values.

Overkill Bonus
Released: 2017.03.03

Overkill occurs when an actor defeats an enemy with excessive damage. All enemies have an Overkill damage requirement a
killing blow dealing damage equal to or greater than this number, an animation is played on the enemy before the enemy
enemy is overkilled, that enemy will reward the player with more EXP, more gold, a higher drop rate, and if YEP_ExtraEne
more possibilities for extra items under the condition of being Overkilled.

This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Target Core
Released 2016.02.26

The Target Core plugin is made to expand upon the existing target scopes provided by RPG Maker MV. This plugin enables yo
scopes, with a larger variety of ways to target actors and enemies with bonus ways to choose targets combined with the Row

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Target Core Extension: Area of Effect


Released: 2016.03.18

Sometimes, targeting one foe isn’t enough and targeting all foes is too many. The right mix in between would be area of ef
certain area of foes. This plugins enables area of effect targeting to come in the forms of circular areas, column areas, row
whole screen.

Target Core Extension: Selection Control


Released: 2016.04.22

When selecting targets, RPG Maker MV has it set by default that the list of valid targets is always either alive enemies, aliv
allies. Actions would not be able to target either actors or enemies or change from single target to multiple targets. This ext
Target Core will allow you to break free of that restriction for better selection control of targets as well as insert customized con

Taunt
Released: 2015.10.31

Taunts have become a mainstream game mechanic for many games. It’s only natural to port something like that over to RPG
in this plugin are taunt effects and taunt nullification effects!

Victory Aftermath
Released: 2015.10.13

Replace the default RPG Maker victory messages with this plugin’s Victory Aftermath windows to provide more accurate an
players!

Victory Aftermath Extension: Aftermath Level Up


Released: 2015.01.16

This adds a level up section to the Victory Aftermath sequence to show the individual parameter changes the actor has ac
skills that the actor may have learned. This segment will be omitted if there are no actors to level up or if the game has th
When there are multiple actors leveling up, the Victory Aftermath will cycle through each of the actors.

Weather In Battle
Released: 2019.05.17

Weather does not appear in battles in RPG Maker MV by default. This causes a disconnect from entering a battle on a map
rolling in the background to a battle scene where the skies are suddenly devoid of such weather behavior. This plugin adds i
making whatever weather that’s being played on the map also affect the weather played in battle. There’s also new functi
settings and recall them for later in addition to a new action sequence for those using the Battle Engine Core plugin.

Item Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Item Core
Released: 2015.10.16

The Item Core plugin changes a lot of things about your project, from the item menu to independent items. But more importan
a bridge for those who wish to do more with their items.

Item Core Extension: Attachable Augments


Released 2016.04.15

Attachable Augments is an extension plugin made for the Item Core plugin. It allows equipment to be able to attach aug
various slots, that you can define individually per item. These slots can be of a certain category unique to that item or global
effects used with the augment can involve parameter changes, adding skills, adjust state resistances, place attack elements, a

Item Core Extension: Item Disassemble


Released: 2016.04.29

Sometimes, there are items that are simply not useful to the player anymore. In that case, why not give players the option to
into something a little bit more useful? Using this plugin, players can break down and disassemble items, weapons, and ar
else. Using different types of disassemblers, the player can get different types of items back, too.

Item Core Extension: Item Discard


Released: 2017.06.23

Discarding items in RPG Maker MV isn’t possible default. In order to get rid of items, players must either use them or sell the
discard them. This plugin uses the extra menu commands provided by the Item Core plugin by Yanfly to add a Discard optio
select however many items they wish to discard and do so. The player can set the quantity values by highlighting the Discard
left/right to adjust the discard quantity.

This is a collaboration plugin by Sylvester and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Item Core Extension: Item Durability


Released: 2016.02.20

Independent Weapons and Armors will now have a Durability value. Over the course of battle, equipment durability will dr
performed, damage taken, and the like. When a piece of equipment’s durability value reaches 0, the piece of equipment will
be repaired by items and increased by skills, too.

Item Core Extension: Item Menu Categories


Released: 2017.05.21

In RPG Maker MV, there exists only four categories seen in the item menu: Items, Weapons, Armors, and Key Items. Add
wouldn’t be possible without plugins. This plugin, through the help of Item Core, will allow you to add in many more categorie
premade ones that are automatically added based on weapon types, armor types, equipment types, item usage, and more!

Item Core Extension: Item Picture Images


Released: 2017.01.14

For those using the YEP_ItemCore and enabled the ‘Updated Scene Item’ plugin parameter, you may have noticed the la
center of the screen. Ever wondered how it’d be if it were using an image instead? This plugin will add the functionality to u
game’s ‘Pictures’ folder to represent the item instead of just the icon. Now, you can add more ways to breathe life into your ga

Item Core Extension: Item Rename


Released: 2017.07.14

In games with a lot of items, weapons, and/or pieces of armors being used all the time, simply remembering which one is wh
hard task for some players. By giving the player the ability to rename the said item, weapon, and/or armor, the player is ab
own way to commit the object to memory and personalize the object even more.

This is a collaboration plugin by Sylvester and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Item Core Extension: Item Requirements


Released: 2017.05.12

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In RPG Maker MV, items only have a few restrictions on them by default, whether or not they can be used in or out of battle o
any other conditions that you can set that would otherwise determine if an item can or cannot be used. This plugin gives more
usage based on switches, variables, the actors using them, classes, state requirements, and more.

Item Core Extension: Item Upgrade Slots


Released: 2015.10.16

This plugin requires the Item Core plugin as this plugin is an extension plugin for it. This plugin enables your players to be
weapons and armors through a dedicated slot system.

Item Synthesis
Released: 2016.01.15

Item synthesis is now a pretty common aspect of most RPG's where the player can craft their own items after acquiring
enables your players to be able to do that after acquiring the said recipes. Recipes can come in the form of items, weapon
transcribed in them are what items, weapons, and/or armors they can make. These items can be made from the main me
locations!

Shop Menu Core


Released: 2016.01.01

The shop menu in RPG Maker MV is the same as it was in RPG Maker VX and RPG Maker VX Ace. It's relatively basic an
information, but not really enough to let the player know what they're actually buying or even selling. This plugin enables shop
just the basic information displayed in RPG Maker MV and even allows for custom commands to be inserted into the comman

Shop Menu Core Extension: Conditional Shop Prices


Released: 2019.07.05

Ever wanted to have shop prices for certain items fluctuate as your game progresses? Or maybe even set market values
change over time. This plugin lets you bind base prices, percentages, increases, exact values, and more! And the best part
through variables so you can have extremely dynamic control over your game's market.

Shop Menu Core Extension: Hide/Show Shop Items


Released: 2019.07.19

Making nested Conditional Branches of entire shop events to determine if an item will appear or not appear in a shop can be
MV. This plugin will let you determine if shop items will appear or not through the usage of switches in a variety of ways, fro
being either on or off to a plethora of switches needing to be on or off. Advanced users can also use JavaScript to control w
items appear, too.

Shop Menu Core Extension: More Currencies


Released: 2016.01.22

As an extension of the Shop Menu Core, this plugin enables you to have items cost multiple currencies or different curren
and/or other items themselves.

Skill Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Skill Core
Released: 2015.10.13

The Skill Core plugin enables you to modify the core aspects of skills such as the cost and effects. With this plugin
implemented, too.

Skill Core Extension: Limited Skill Uses


Released: 2016.01.09

This is an extension plugin for the Skill Core plugin. This plugin enables you to set a limited amount of times certain skills (or a
per battle or ever. This adds a different type of skill currency and balance mechanic in limiting the amount of times a skill
directly having to alter MP, TP, or the like.

Skill Core Extension: Multi-Type Skills


Released: 2017.05.05

In RPG Maker MV, you can only assign one skill type per skill. This means that each skill can only appear under one s
scrolling through a skill list. Yet, in traditional RPG’s, we sometimes see skills that can exist in multiple skill types. A “Cure”
both “White Magic” and “Red Magic” at the same time. This plugin enables the possibility to give skills multiple skill types.

This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Skill Core Extension: Party Limit Gauge


Released: 2016.02.06

This plugin requires the Skill Core plugin and enables a Party Limit Gauge for both the player party and the enemy party. The
or decrease depending on what actions take place. The amounts they raise can be adjusted within the plugin's parameters t
party has enough of the Party Limit Gauge, members from that party can use it as a skill resource to unleash powerful actions

Skill Core Extension: Skill Cooldowns


Released: 2015.10.14

Skill Cooldowns is an extension plugin for the Skill Core. This plugin enables you to give your skills cooldowns, a game mec
skills from being repeatedly used requiring the player to wait a few turns in order for the skill to become available for use again

Skill Core Extension: Skill Cost Items


Released: 2015.12.12

This plugin requires Skill Core. Now you can set costs for skills using items. The item costs will appear next to the other skil
icons of the items needed and the amount of the items to be used. Item costs using this plugin can be altered by set and p
addition to being replaced altogether by a substitute item.

Skill Core Extension: Lunatic Pack - Skill Rewards


Released: 2017.11.03

This plugin allows you to add a variety of effects to your items and skills to reward the player for good (or bad) gameplay. Ce
trigger under specific conditions, such as defeating the target, landing a critical hit, or striking the target’s weakness. After th
been met, the effects can range from refunding skill costs, adding buffs, removing debuffs, or even applying states.

Instant Cast
Released: 2015.10.30

Instant Cast allows for skills and items to be instantly used after being selected without using up the user’s turn!

Skill Learn System


Released: 2015.11.14

This plugin enables your game’s actors to learn skills from the skill menu. This can be done via either gold, items, or Job P
player an alternate way of acquiring skills aside from leveling up.

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Skill Mastery Levels


Released: 2019.01.25

In some RPG’s, using skills over and over will result in some form of skill mastery, effectively increasing the damage output, d
said skills, and/or lowering the cooldown duration of the skills, too. This plugin lets you accomplish such by adding in a
mechanic.

The Skill Mastery Level mechanic works like such: when an actor or enemy uses a skill in battle, they gain mastery EXP. On
reaches a certain threshhold, that skill’s mastery level will increase, giving it the desired mastery effects, of which can be
decreased skill costs, or decreased cooldown duration. Each of these aspects can be adjusted globally or individually from the
EXP required per level up to the damage increase, cost alteration, or cooldown durations.

Equip Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Equip Core
Released: 2015.10.15

The Equip Core plugins makes quite a few changes for your projects. It affects the equip menu, equipment type handling, eq
parameter control.

Equip Core Extension: Change Battle Equip


Released: 2016.03.13

This plugin enables your player to be able to switch out an actor’s equips mid-battle. This will take the player to the Equip me
the player inside the battle scene.

Equip Core Extension: Equip Customize Command


Released: 2016.05.01

Games that use the YEP_X_ItemUpgradeSlots, YEP_X_ItemDurability, and YEP_X_AttachAugment plugins may notice that
modify items from the item menu when they're equipped to the actors in the equip menu. This plugin will add a "Customize
menu that will function as a shortcut to the Item menu for quick customization access.

Equip Core Extension: Equip Requirements


Released: 2016.02.27

Place restrictions on when an actor can equip a weapon or piece of armor. Set level requirements, stat requirements, switc
more. This plugin will also provide a separate equipment requirement window to show the player what is needed in order for g

Weapon Animation
Released: 2016.01.28

Ever wanted to give your swords different images despite being the same sword type? Or how about your axes? Or any we
On top of that, you can even use custom images to accomplish this.

Weapon Unleash
Released: 2015.12.26

This plugin allows your game to be able to replace the Attack and Guard commands or give them the option of having a skill r
using them in reference to Golden Sun's Weapon Unleash system!

Status Menu Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Status Menu Core


Released: 2015.12.04

This plugin replaces the Status menu with a whole new layout. Including the function to display more information regarding the

Status Menu Core Extension: Actor Variables


Released: 2015.12.10

This plugin requires the Status Menu Core. Ever wanted to display unique Game Variables into the status menu to portray y
can! These variables can come from a global or individual source per actor. Variables listed in the Global Columns found in th
listed for all actors. Variables defined in the actor noteboxes will be listed for that actor when displayed.

Status Menu Core Extension: Battle Statistics


Released: 2015.12.06

Ever wanted to log the battle statistics of your actors over the course of the entire gameplay? Well, now you can! This bonu
Status Menu Core plugin.

Status Menu Core Extension: More Status Menu Pages


Released: 2017.06.02

Sometimes, you’ll want to be able to place more information in each party member’s status menu page. This extension menu
as many custom pages as you want and insert whatever text inside of them! Use this to create custom backstories, a
regarding the actors, and more!

This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Status Menu Core Extension: Profile Status Page


Released: 2015.15.20

This plugin requires the Status Menu Core. This plugin adds a new 'Profile' command to the Status Menu where the playe
actor's biography. Pictures can be added in. Text can be updated mid-game, too!

Gameplay Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Auto Passive States


Released: 2015.10.17

Add passive states to your game! They can be innate to actors, classes, appear when a piece of equipment is worn, or after a
Having a passive state increase gameplay depth by a lot!

Auto Passive States Extension: Passive Aura Effects


Released: 2016.10.08

Passive Aura Effects are commonly found in many online multiplayer games with RPG elements. When a battler can give out
other nearby battlers, too, either ally and/or foe. This plugin will allow states to generate aura effects for other party mem
specifically for actor and/or enemy parties.

Auto Passive States Extension: Lunatic Pack - Passive Condition Cases


Released: 2017.12.15

Passive States can be a powerful addition to a game, but if they are always active throughout a battle, they can be
Sometimes, you will want to limit the extent at which your passive states will be active by imposing conditional cases upo
passive’s conditional cases have been met, then the passive will become active. This plugin adds a multitude of conditiona
able to use in your game and limit certain passive states from having their effects active at all times.

Enemy Levels
Released 2016.01.29

This plugin allows enemies to function off of a leveling system. An enemy's level will be increased relative to the player unde
will increase its stats based on its level.

Enemy Levels Extension: Difficulty Slider


Released: 2017.07.19

Sometimes, players would like to be able to increase or decrease the difficulty of your game at their own accord. The Difficu
feature accessible from the game’s option menu with this plugin installed. There, the player is able to alter the level of the en
battle within a certain range (set by you, the developer).

Enemy Levels Extension: Enemy Base Parameters


Released: 2017.05.31

For those who would like a more formulaic approach to the way to calculate enemy parameters similar to how Class Base Pa
plugin will allow you a similar way to determine enemy parameters. This can be used to base enemies off of player class stat
each enemy’s own individual stats.

Enemy Levels Extension: Map Enemy Levels


Released: 2019.08.09

For those using the Enemy Levels plugin, you may have noticed that it only allows you to adjust levels based off the party's
nice if you can set levels based on maps instead? This plugin allows you to do just that. You can set a base level for all the e
while on this map or a base level range.

Enhanced TP
Released: 2016.01.08

The TP system in RPG Maker MV is rather limiting. A lot of the TP system is hardcoded in giving RPG Maker MV users very
much TP gain a battler can receive from particular actions and situations. This plugin gives you the ability to adjust how m
acquire from various actions, different TP modes, and letting players select and pick what TP mode they want for each actor.

Enhanced TP Extension: More TP Modes


Released: 2016.01.10

This is an extension plugin for Enhanced TP. For those who think that 20 TP Modes isn't enough, this will expand the amount
game by another 20 for each up to a total of 100 TP Modes!

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Equip Battle Skills


Released: 2016.04.08

This plugin creates a new gameplay mechanic where players have to choose which skills to bring into battle. They can sele
from the skill menu. In addition to being able to do that, equipped skills can also add bonuses such as stats and/or passive sta

Equip Battle Skills Extension: Allowed Types


Released: 2016.06.05

For those who are using the Equip Battle Skills plugin, you may have noticed that the 'Skills' command replaces all ski
command window. For those who'd like to have certain skill types continue working, you can use this plugin to create an exc
types found listed in the plugin parameters will be given an exception and will be shown in battle. Any skill that contains the
be equipped in a battle skill slot.

Equip Battle Skills Extension: Equip Skill Tiers


Released: 2016.04.10

This plugin imposes a limit upon actors to limit what skills can be equipped based on tiers. The player must abide by the limits
exit the menu allowing for better control over gameplay balance.

Job Points
Released: 2015.11.13

This plugin by itself will not change any major game functions, but instead, it works in combination with other plugins that mak
functions should you decide to incorporate Job Points into your game.

Party System
Released: 2015.11.20

This plugin replaces the “Formation” command found in the in-game menu with a new scene where the player can adjust the p
in a more comfortable way.

Party System Extension: Actor Party Switch


Released: 2016.06.17

For games that benefit more from individual party switching, this plugin grants players the ability to switch party members o
rather than entire parties at a time mid-battle. However, actors that have just switched in and are on cooldown, required for b
party position cannot switch out.

Repel & Lure Encounters


2016.11.19

In RPG Maker MV, you can either choose to enable encounters or disable them completely. However, making a system that
a certain amount of steps or increase the encounter rate for a certain amount of steps is a whole different matter. This plugin
ways to repel encounters, generate lures, and the rate at which lures are done.

Row Formation
Released: 2016.01.02

This plugin places party members into row formations to give them distinct advantages based on row location in the form of
control. Skills and items are capable of moving targets to different row locations.

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Stat Allocation
Released: 2018.11.09

Lots of players love to customization in games. It lets them put a bit of a personal touch in the games they like to play, and wh
that than through Stat Allocation? With the Stat Allocation, players can alter the amount of MaxHP, MaxMP, ATK, DEF,
resource, AP, which stands for Allocation Points. AP is usually gained through leveling up and is then used to boost stats!

Steal & Snatch


Released: 2016.02.05

Stealing is a commonly used mechanic found in many traditional RPG's. This plugin enables you to replicate that mechanic
upon it.

Movement Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

Move Route Core


Released: 2017.01.21

RPG Maker MV gives us a lot of various commands to use for our Move Routes. However, it still imposes a lot of limitations on
else could still be potentially useful for move route commands. This plugin will provide additional methods to construct move r
and allow you to streamline the move route creation process.

Move Route Core Extension: Extended Move Pack 1


Released: 2017.02.25

This plugin adds extra simplified move routes for your events with the main intention of creating specific behaviors in mov
patterns include the option to hug a side of the wall and move along that, moving a single direction until coming to a s
adjusting, and index shifting.

Floor Damage
Released: 2017.06.30

For those who would like to make different tiles deal different amount of damage, this plugin will allow you to accomplish su
some tiles can deal more damage than others instead of dealing a static 10 damage each character. In addition to that,
change the color of the damage flash, too!

Quest Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Quest Journal System


Released: 2017.10.13

A quest journal is a very important tool provided by game developers for the players. It lists various quests, missions, and obje
can pursue in order to progress further into the game. This can be helpful in reminding the player what needs to be done in
can forget what things there are to do in a vast and large RPG world.

WARNING: This plugin is to be used with RPG Maker MV 1.5.0 or above! This is because the MV 1.5.0 editor allows for this
an orderly and efficient manner. Please make sure your RPG Maker MV software is up to date before using this plugin.

Quest Journal System Extension: Map Quest Window


Released: 2017.11.10

This plugin adds a new window to the map scene: a Quest Window to display whatever quest is currently active and its unfini
way, the player can conveniently look at the needed quest objectives that are needed to be completed. The player can
currently active quest from the Quest Journal System menu.

Quest Journal System Extension: More Quests


Released: 2017.10.20

By default, the YEP_QuestJournal plugin comes with 100 quest entries that you can make and insert into your game. And de
being made, 100 quest entries just might not be enough. This plugin is a part of a series of extension plugins made for the Y
Quest Journal System to allow for a higher quest quantity than just 100.

Options Menu Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

Options Core
Released: 2018.04.13

The Options Menu can be the one thing that can change how comfortable a player is with your game. Within the Options M
alter any given settings to their liking adjusting to their playstyle. By default, settings like 'Always Dash' and 'Command Reme
RPG Maker MV and other plugins made for RPG Maker MV may also add in newer options to the list. However, the men
always a bit iffy to look at and/or adjust. This plugin gives the Options Menu a visual makeover and full control over what opt
the menu to befit your players!

Animated Tile Option


Released: 2016.05.22

Some players may experience lag when walking near animated tiles. This is due to the fact that animated tiles constantly draw
the tiles every few frames. Unfortunately, due to Pixi2's drawing method, there exists some memory leaks when this kind o
mobile devices or weak computers with little memory to spare, this can potentially cause some games to crash. The opt
animated tiles is now in the options menu for players to toggle.

Battle Animation Speed Options


Released: 2018.02.09

Player comfort is a major thing to pay attention to when it comes to designing video games nowadays. RPG’s are no except
of RPG’s, the player is usually within a battle a large portion of the time. And for this large portion of the time, players are o
animations to finish playing.

This plugin adds in the ability for players to choose how fast they want battle animations to play from inside the options me
speed, which plays one animation frame per four real frames, to the fastest setting, which plays one animation frame per one
now has the option to choose how quickly things progress in battle.

FPS Synch Option


Released: 2016.03.10

RPG Maker MV is constructed in a way where each update to its engine is done once per frame update. While this is no
players view the game through 60 fps, some players experience the game differently as their hardware may run at higher tha
adds the option in the Options menu for players to choose the setting they want.

Eventing Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Event Chase Player


Released: 2015.10.21

Events have a typically bland movement behavior. They either stand in one place, always chase you, always run from you
always just move in specified patterns. This plugin lets your events suddenly switch from their norm to chasing or fleeing from

Event Chase Player Extension: Event Chase Stealth


Released: 2016.03.05

Grants your player the ability to go Stealth Mode for either a limited set amount of time or an unlimited amount of time. While
player will not alert any events set by the Event Chase Player plugin. This plugin also includes region areas that are considere

Event Click Trigger


Released: 2019.04.19

Ever wanted to be able to click an event and just trigger it immediately without having to have your player character walk a
examine it first before triggering it? With this plugin, you can. By setting certain notetags and/or comment tags on specific e
now trigger an event from afar by just clicking on it.

Event Copier
Released: 2018.07.06

Have you ever made an event template to copy and paste from? Good. That’s an efficient way to go about reproducing event
found in your game. But have you ever decided that you suddenly want to make a change to that event… after you’ve co
bunch of times already? Now you’ve gotta go hunt down every single one you’ve copied and replace it. What a pain, right?

Well, the Event Copier will allow you to streamline that process. You make a template event, and any events that will use this
copy everything from that event in the most up to date version in-game. This will include the sprite graphics, the self switches
you are using those), the conditions, the pages, the event commands, and even the new Notetags. The only things that won
be the ID, X position, and Y position for obvious reasons.

This way, you can streamline your eventing process without having the need to finalize an event before mass producing it.

Event Encounter Aid


Released: 2016.06.03

For those who have on-screen encounters, you may have discovered that making touch encounters in RPG Maker MV to be
comes to performing a sneak attack upon an event or such. This plugin makes the event encounter checking process ea
conditional script calls for you to utilize when checking event vs player positions.

Event Hitbox Resize


Released: 2019.04.05

Events usually have a 1×1 tile-large hitbox. However, in some cases, you’d eventually like to have a bigger object to interact
expand the reach of an event’s trigger area by a certain amount. This plugin allows you to adjust the sizes of any event’s hit
and/or comment tags.

Event Mini Label


Released: 2015.12.08

This plugin lets you place text above the heads of various events using a miniature label through a comment tag. The text us
codes so text, icons, colors, etc. whatever it is, you can use it as a label!

Event Morpher
Released: 2018.08.03

Those familiar with RPG Maker will know that you can change the way events operate through different pages. However, wh
event to completely change into another, aka morph? By morphing an event into another event, the morphed event will compl
properties from pages, conditions, event commands, etc. with the event it morphed into.

This can allow for more progressive systems as the player goes through your game. From things like plants to mineral veins t
keep a store running afloat, by morphing an event, you give it a new purpose and ongoing functionality.

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Furthermore, this plugin allows you to preserve any morphs you want, so that the next time the player loads your game, revi
morphed event, or simply comes back from battle, the morph changes remain.

Event Proximity Activate


Released: 2018.12.21

In RPG Maker MV, events can only activate when you are either standing next to them or on top of them. There is no activ
that can be used to activate some events from afar. This plugin gives you multiple ways to activate certain events from a dist
of a square area around an event, a radius, row-centric, or column-centric. These new activation proximity ranges can be co
triggers: through the Action Button, Player Touch, Event Touch, Autorun, and Parallels giving multitudes of ways to activate ev
all be done by simply adding Comment Tags into an event page.

Event Region Trigger


Released: 2019.01.11

In RPG Maker MV, events can only trigger when you are either standing next to them or on top of them. This plugin lets you b
different events onto regions, making them trigger if the player is standing on the designated region first before talking to the
Button, Player Touch, Event Touch, Autorun, and/or Parallels giving them multitudes of ways to trigger events. All of these ca
adding Comment Tags into an event’s page.

This is different from Region Events, which causes a Common Event to autorun once the player has stepped onto one o
plugin binds actual map events to regions instead.

Event Spawner
Released: 2018.09.14

While in RPG Maker MV, there’s the ability to make events hidden and reveal themselves to make it look like they’ve spa
However, there isn’t an innate function to actually spawn an event from nothing. This plugin will provide users the ability to act
that is premade and ready from another map(s).

A spawned event will contain all the data from its original source, from the event’s page conditions to the event comma
settings. And should the original source be updated in the future, the spawned event will update as well. Spawned events ca
and remain on the map if the player reenters the map or reloads a save.

Event Sprite Offset


Released: 2018.11.23

Events are bound to their tiles and their sprites are bound to their events. Naturally, this would mean that the sprites would
too, but sometimes, we’d like to offset the appearance of sprites so that they don’t look super uniform all of the time. This
ability to offset sprites visually using notetags comment tags.

Event Step Animation Options


Released: 2019.10.18

When setting events to have a stepping animation, RPG Maker MV would animate them with a "ping-pong" format where it w
1 to 2 to 1 back to 0. In some cases, devs would like to animate their sprites in a different format, perhaps 0-1-2-0-1-2 or in
This plugin will also give events the option to spin in place while stepping.

Event Timer Control


Released: 2017.12.08

The event timer is often used for countdown purposes. However, sometimes you would like to have a bit more control over it,
pause and resume the timer, increase or decrease the seconds, minutes, or even hours on the timer. Don’t want a countdown
it count upwards instead? Experienced Lunatic Mode coders will be able to add in their own plugin commands, too!

Icons on Events
Released: 2019.03.22

Ever wanted to put icons on events and/or the player? With this plugin, you can easily do it through a notetag, comment tag
script calls. The icons can be attached to either the target’s head or moved around with buffer values! Placing icons on even
variety of things, such as puzzles involving holding items or using icons to mark certain objects on the map. The possibilities a

Utility Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Auto Switches
Released: 2016.05.20

This plugin allows you to set switches that are either always enabled or always disabled based on a various conditions. Thes
to help enable easier access to determining the lesser frequently seen flags set by the game such as determining if the game
mode or on a certain type of browser.

Base Troop Events


Released: 2015.10.18

Wanted to place an event in every single battle but copy/pasting it is too inefficient? Now, you can do it using Base Troop
single battle takes a template of events from the selected troop you want it to!

Button Common Events


Released: 2016.01.23

This plugin enables you to bind common events to the individual buttons on your keyboard. Instead of having the standard
cancel, you can make other keys work differently. With the exception of important keys that shouldn't be altered, nearly full ac
the span of the keyboard.

Call Event
Released: 2016.06.24

This is a reproduced method from RPG Maker 2000 and RPG Maker 2003. It allows the game to call a page’s events as
event. These events can be drawn from any event on any map within the game.

Common Event Menu


Released: 2016.05.06

The Common Event Menu allows you to create your own custom menu setups. When using it, you can list whatever commo
and generate a menu that when selecting the menu command, it will run the common event. This common event menu setup
a help window, a picture window, and a subtext window to allow for your own personal touch when using the common event w

Common Event Menu Extension: Common Event Menu Setup Pack 1


Released: 2016.05.08

For those using the Common Event Menu and are rearranging windows around, you may have realized that it can take quit
This extension plugin contains various setups that come easy for you to make quick menu setups for.

Common Event Menu Extension: Common Event Menu Setup Pack 2


Released: 2016.06.19

For those using the Common Event Menu and are rearranging windows around, you may have realized that it can take quit
This extension plugin contains various setups that come easy for you to make quick menu setups for. This is the second C
Setup Pack, with more options for you to pick from and give your Common Event Menus a nice fresh look fit for each type of m

Credits Page
Released: 2015.12.24

This plugin adds a 'Credits' command to the title screen that will bring up a window of a credits page made the way you wan
used for the credits page to allow for more customization options. Furthermore, specific entries can be tied to URL's so you c
you've provided credit for!

Dash Toggle
Released: 2016.03.03

RPG Maker MV lacks the ability to toggle dashing on and off. This plugin will enable you to toggle dashing on and off as w
traits that will inhibit the party leader from being able to dash (such as an extra heavy weapon).

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Disable Auto Shadow Extended


Released: 2019.06.07

RPG Maker MV automatically has shadows coming from certain wall tiles. There is no way to turn them off by default. A plug
DLC pack but it also turned off all shadows regardless. This plugin lets you decide whether or not you want shadows to be o
well as give you control over whether or not you want to enable/disable shadows for very specific maps and/or tilesets.

Dynamic Title Images


Released: 2018.10.05

Title images can do a lot to give your game a decent first impression. However, when they’re the same thing seen over and
loads, playthroughs, etc., they can get old pretty fast. This plugin gives you, the game developer, the ability to change the tit
whatever you want during any point of the game you want, so that the next time your players return to the title screen, t
something new and refreshing!

External Links
Released: 2015.10.25

Add a way to access your website (or any) from within your game using this plugin! This plugin will also notify the player if the
also blocked.

Footstep Sounds
Released: 2017.05.26

This plugin gives your player and/or events footsteps when they walk onto tiles. These footsteps made by players and/or even
sounds based on regions, tilesets, and/or terrain tags. If footsteps are enabled for events, they can have distance based vo
immerse the player further.

This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Gab Window
Released: 2015.12.18

Sometimes there’s random jibber jabber that does not warrant a message box. The Gab Window fulfills that jibber jabber
outside of the message window box and at the corner of the screen. The gab text will appear briefly and then disappear, not s
the gab text is updated with something else.

Grid-Free Doodads
Released: 2016.09.17

In RPG Maker MV, tilesets are used for mapping purposes. Tileset A is used for drawing land while Tilesets B through E are u
But in RPG Maker MV, doodads added by Tilesets B through E are locked to the grid and add a rather unnatural feel to it. This
to break free of the grid and add doodads unbound by the grid. Doodads can come in all forms, from large to small, static and
it!

Grid-Free Doodads Extension: Extended Doodad Pack 1


Released: 2016.12.17

This plugin allows you to add more options to the settings menu in the doodads editor. This allows you to set the tone for doo
into colors that hues will not allow, the option for doodads to appear under certain switch conditions, whether or not party mem

Help File Access


Released: 2017.04.28

It’s not surprising for streamlined games nowadays to have their own help manuals included with the game or accessible w
Maker MV doesn’t provide anything like that by default, unfortunately. However, using this plugin, you can create ways to acc
within your game through either the F1 key or an in-game menu.

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Icon Balloons
Released: 2016.07.09

RPG Maker MV provides us with 15 Balloon Animations to use to allow our events to show emotions with. Sometimes, t
However, this plugin allows you to use icons from your IconSet to extend the number of balloon types you can use.

Key Name Entry


Released: 2019.05.03

Pressing characters one by one for Name Input can be slow and tedious. This plugin allows you to use the keyboard to perfor
Name Input Processing Event. There, players will have full range of their keyboard to enter in character names. If they pre
they can click the mouse or press arrow keys on the keyboard to immediately switch the name entry to manual letter entry as w

Key Number Input


Released: 2019.08.23

The Input Number event in RPG Maker requires players to scroll through each digit in order to pick the number(s) they desir
tedious process that could be sped up by using the keyboard to directly insert the wanted numbers instead. If players use k
insert numbers, they will appear instantly in the Input Number window. Players can also opt for the traditional/default scrolling
keys as well.

Keyboard Config
Released: 2016.03.06

This plugin allows players to change their keyboard configuration from the in-game Options menu provided that they're usin
the game and not from a mobile device. The "Keyboard Config" option will send the player to a different screen where they c
each of the allowed keys on the keyboard.

Main Menu Variable Window


Released: 2017.07.07

In RPG Maker MV, the main menu only shows the party's gold as the only currency in the game. However, some games wo
more than just gold in the main menu, of which, may be possibly found in the form of variables. You can do so using this plugin

This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Map Gold Window


Released: 2015.12.03

Ever wanted to display the gold window and leave it on the map screen for a bit? This plugin will allow you to do that w
commands.

Map Select Equip


Released: 2016.12.03

The Select Item event in RPG Maker MV does what it's supposed to: selects an item and then binds the value to a variable.
ability to allow the player to select weapons, armors, or both. This plugin gives you the functionality of selecting an equip and
equip to a variable.

Map Select Skill


Released: 2016.03.27

This plugin produces a window similar to that of the Select Item Window, but instead, it displays a list of skills from a designat
type selected. When a skill is selected, it set the chosen variable's value to become that of the picked skill's ID.

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Map Status Window


Released: 2017.08.09

This plugin gives you (as the developer) access through plugin commands to opening the party’s status menu on the main
usually seen from the battle system. It will display everything the normal battle status menu usually has and it can also be mov

Merge Common Events


Released: 2019.09.06

For those using complex eventing systems utilizing Labels and Common Events, you may have noticed that labels in one C
jump to any labels located in the parent Common Event. This plugin makes it so that Common Events with the <Merge>
name will import all child Common Events ran from it and merge it into the current list as if the Common Events have cons
doing such a thing, Labels become connected through the parent Common Event and can interact with each other inste
Common Event instance itself before.

Music Menu
Released: 2017.06.16

This plugin adds a new menu that you can send the player into. In it, the player will be able to play any songs previously en
game that you allow them to be able to play. You can set the filename, display name of the song, the volume, pitch, pan
description for when the song will be replayed.

This is a collaboration plugin by Chickie and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Optimize Script Calls


Released: 2019.09.20

Script Calls, whether they're for setting variables, conditional branches, or actual script calls themselves, can run into perform
lot of them are ran in succession. This plugin will optimize script call usage found inside common events and make them
instead for better performance.

This is only done for Common Events, as with Map Events and Troop Events, the event list would be generated on the spot an
will continue to be stored in cache the moment the player leaves the map or ends the battle. This also doesn't apply to Move
maintain compatibility with Move Route Core.

Patch Notes
Released: 2019.10.30

This plugin grants your players the ability to access Patch Notes from the game itself. Being able to tell your players what
inside the game can make all the difference in the player experience. This plugin lets players access Patch Notes from the
menu, or from a Plugin Command ran inside the game.

Picture Common Events


Released: 2016.04.01

Pictures can function as something other than just a visual for your game. They can sometimes serve as UI elements or more
don’t have the ability to inherently do is to call upon common events when clicked on by the mouse. With this plugin, the
common event will become usable when clicked or touched!

Picture Spritesheets
Released: 2019.10.30

In RPG Maker 2003, pictures had the ability to load spritesheets and display certain frames from them at the issue of a comm
later iterations of RPG Maker lacked the feature. This plugin will bring back that old feature and give you access to use spr
once more with complete frame control.

Region Battlebacks
Released: 2015.12.27

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This plugin will allow you to alter the battlebacks used by default for the overworld in addition to bind specific battlebacks to
map through usage of regions.

Region Events
Released: 2015.10.19

Apply common events to specified regions! Simply by stepping on a tile marked by that region will trigger a specific common e

Region Restrictions
Released: 2015.10.20

Don’t like having NPC’s wandering into places they don’t belong? Feel like the player shouldn’t have access to certain pa
Region Restrictions plugin lets you do just that by simply planting regions onto the map to prevent those nosy events from
shouldn’t.

Region Restrictions Extension: Vehicle Restrictions


Released: 2016.10.22

This plugin expands region restrictions (and allowed regions) to vehicles. On top of that, you can designate specific regions fo
This way, you can make it so that small boats cannot traverse certain bodies of water, land in only certain spots, etc. that shi
Add a bit more variety to the way vehicles are handled for your game!

Save Event Locations


Released: 2015.10.21

NPC’s often reset their map locations when a player reenters a map. However, you can change that using this plugin by ha
their event locations!

Scale Sprites
Released: 2017.06.09

Sometimes we want to use sprites from different sizes other than 48×48 for our standard sprites. But sometimes, we’d also lik
the actual size they’re at, too. For example, if your sprite would be 128×128 tall and you want it to appear 48×48 in-game, t
effect happen.

Script Call Plugin Commands


Released: 2019.10.30

Have you ever came across the odd situation where you wanted to use a Plugin Command during a script call or Lunatic Mo
will help facilitate the process in doing so by creating a new function for you to use in JavaScript that will transcribe the Plugin
run it during a script call.

Sectioned Gauges
Released: 2017.07.21

Sections are divided up into percentile parts of the gauge allowing for the player to easily read the percentile value of an HP, M

Plain old gauges can be kind of hard to read when they're a bit too long. Make them more visually friendly by sectioning them
a better idea of how much of a battler's HP, MP, or TP is left. You can set how many sections you want for the gauges, too.

This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Segmented Gauges
Released: 2017.08.11

Segments are divided up depending on a specific flat value amount, allowing for the player to guess the exact value of an H
This is because normally, gauges can be kind of hard to read when they're a bit too long. Make them more visually friendly by
so the player has a better idea of how much of a battler's HP, MP, or TP is left. You can set much value will be used per segme

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This is a collaboration plugin by Tigress and Yanfly to ensure compatibility with the Yanfly Engine Plugins library and w
Fragrarch for an idea on how to approach this.

Slippery Tiles
Released: 2016.01.24

This plugin enables you to set which tiles are slippery tiles through either regions or notetags. To use regions, change the
which region ID you would like to associate with a slippery tile.

Smart Jump
Released: 2016.02.07

For those that may have made their own Jump system before with events, you may have come across the problem of being
map, into places you're not supposed to go, or even on top of events that shouldn't be allowed to go on top of. This plugin help
Jump system for your RPG Maker game by introducing Smart Jumps.

Stop Map Movement


Released: 2015.12.01

A feature that was removed from RPG Maker 2000 and RPG Maker 2003 was the Stop Event Movement event. This event p
automatically moving by themselves, so they don’t intrude on cutscenes, catch up to the player during messages, etc.

Swap Enemies
Released: 2015.12.17

This plugin allows you to have an enemy be a basic randomizing swap dummy for other enemies. Insert enemy ID’s of other e
swap notetag and those enemies will take place of the swap monster at the start of a battle.

Test Play Assist


Released: 2019.06.21

Test playing your game can be quite time consuming. Each second you spend on the title screen, each time you accident
instead of New Game, the time it takes to turn on the FPS counter, and more. While each of these take little time on their own
time wasted adds up fast. This plugin will give you access to various features that will aim to help you save more time w
playing your game. These features will only occur during test play and will not run in finalized versions of the game.

Touch Input Disabler


Released: 2018.10.19

Sometimes, we just want to disable the mouse and touch controls for our games. This small plugin lets you control just whic
and touch controls you want to disable out of everything available.

Everything related to the mouse/touch input is disabled by the default plugin parameters. Change the settings to fit your
on/true, then the mouse/touch input for that setting will be enabled.

Utility Common Events


Released: 2017.04.21

Sometimes, we’d like a little bit more control over the kinds of things that occur during certain aspects of our RPG Maker proje
been easily done through common events is made more difficult because there are no proper triggers to activate those c
plugin enables certain triggers to occur from loading a game, winning a battle, escaping a battle, and more.

Misc Plugins

It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page.

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Dragonbones Integration
Released: 2017.08.04

DragonBones allows your games to use skeletal animation, a type of computer animation in which a character (or objec
skins/textures and a digital set of interconnected bones (called the skeleton). Using a set of instructions, the game will create
these skins, skeletons, and instructions to create beautifully smooth and light-weight movements.

This plugin, made by TheGreenKel, and collaborated with Yanfly, will allow you to use skeletal animations made by Dragon
system! This means that with skeletal animation, you can make your battles look extremely fluid, more flexible animations out
per motion, more than 18 possible motions, get rid of sprite based resources for faster loading times, and smaller file sizes for
words, there's practically no drawback to using it provided you have the resources.

This is a collaboration plugin by TheGreenKel and Yanfly to ensure compatibility with the Yanfly Engine Plugins library.

Click here for downloading plugins from a directory tree. (http://yanfly.moe/plugins/en/)

The Wall of Thanks


Special Thanks

There’s some pretty special people out there I would like to thank:

Archeia – Thank you for letting me into beta for RPG Maker MV. Always keeping me updated and figuring things out together to make this the best RPG Maker yet. Let’s walk
together towards success.

FlyingDream – Thank you for all you’ve done to me. You have a very special place in my heart and I’ll never be able to get as far as I did without you supporting me from behind
like always. When it comes to support, you’re second to none. We had a lot of wonderful moments together that I’ll never ever forget for the rest of my life. Thank you.

Rukaroa – Thank you for always staying a wonderful friend and giving me so many ideas to work with. It’s always a blast to work together with you.

Ækashics – Working together with you is such a fun experience especially with all your zany ideas and wonderful concepts! Looking forward to doing more with you!

I would love to give a special THANK YOU for the following supporters:

8BitBartabas, 99potions, A Sloth, A. Brandon Nielsen, A1bdakko, aaron, Aaron A, Aaron Bowyer, Aaron Bruce Jackson, Aaron Radcliffe, Aaron Schmaltz, Abel Reyes, Abel Reyes
Jr., aceviper64, Acnolowgia, Adam Chapman, Adam Curtis, Adam E., Adam Kindering, Adam Tarek Muhieddine, Addictator, Adlw, Adrian Prieto, Adrian Stafford, Adriano
Ribeiro, Adrianus, Aegis, Ahmad Baidoun, Aitneics Singi, Ajonny Perigomate, Akanit Khoparun, Albireo, Aldir, Alec, Alejandro SQ, Alejandro Villegas, Aleksey Naymov,
Alessandro Petruzzelli, Alex Burke, Alex Glanville, Alex McDaniel, Alex Perez, Alex White, Alex Williams, Alex Wright, Alexander Cain, alexander Jarvis, Alexander MacNeil,
Alexander Schemberger, AlexHemisphere, Alexis Perez, Alfredo Gomez Jr., Ali, Alistair Govier-Cole, Alix Faivre, Alkain Studios LLC, All For the Team, Allan, Allaster’s Purgatory,
Allen Tyler, allen walker, Allfatherofyams, almmyz, Alopex, Alter40245, Alx Sae, Alyssa Boettcher, amanopan, Amelia, Amit C., Amy Lizzy, Anaku Senko, Anan Vichaikij, Andre
Lewis, Andre Neves, Andres Lopera, Andrew, Andrew, Andrew Brokos, Andrew Fritzel, Andrew J Crossley, Andrew Maizels, Andrew Renew, Andrew Sweeney, Andrew Tinker,
Andrテゥ Barbosa Medeiros, andrテゥ jテ、nsch, Andrテゥ Palinhas, Andrテゥ Teodoro, Andy Lin, Anemoz, Angel Of Revelation, AnimatorZee, Anime Sol, ankxy, Anky Yawanis, Anthony,
Anthony, Anthony Arman III, Anthony Cannizzaro, Antielfi, AntoineLee, ApatheticMoron, April Delvon, Arcamina, Arche Magarch, Archeia, Archfiend Malus, Arcmagik, Aretha
Cairn, Arielle Ghraves, Aries, Arif Idrus, Army Vang, Arolarkm, Aron, Arsenic Ninja, Artem Nevsky, Artommu, artoni, Artorius300, Aryam, Ash Black, Ashcan Consortia, Ashikai,
Aslinng, Astral Viderien, AstroZero68, Asuran Fish, AthenaWhisper, Atli Jorund, Atoris Aether, Aurテゥlien Dos Santos, Austin Behm, Austin Taylor, Avery Grubbs, Avis Lee, the
Arrogant Gamer, Awakened Studios, Awesomeduck, Aywren, azuredragonzero13, AzurePhoenix, aZyc, B Philosophy, B.R.1., BaleonRosen, BananaBot, Basti Dempi, bdsmguy,
Bearsharktopus Studios, Beau Lamb, Ben, Ben English, benbenshiwo, Benjamin Humphrey, Bennamy, Bernhard Seitlinger, Bertrand Micoud, Beyonder, Bigmala Adams,
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Chocolatedounuts, ChrAndGow, chris, Chris Blair, Chris Cain, Chris Deaton, Chris DeGuide, Chris Edward, Chris Green, Chris Jones, Chris Mays, Chris Nguyen, Chris P. Bacon,
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Cosmic Cooking Hunter 77, Craig Osburn, Craig Sanders, Craig Schellenbach, Creation’s Hill, Creepybard, Crescent Blue, Crimson Dragon inc, Crimson0080, CrimsonLight,
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Daniel Garcテュa Martテュnez, Daniel Jordan, Daniel Song, Danko, Danny, danny li, Danyerusama, Darcy Ryan, Darien LIU, Dario Di Mitri, Dark, Darkbit, darkcaesar, DarkFox1981,
DarkKarasu13, DarkKrow13, Darknessminotaur, DarkQu4rter, Darkshadowblood, DarkStar, Darkstarmatryx, DarkWolf_x2, Darryl, Daryl Crawford, David Ang, David Antonio,
David Cheng, David De Marco, David Griinke, David Hammond, David Hatch, David Heyes, David James, David Parsons, David Phillips, David Riley, David Serrano, David
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Dolorre, Dome Nico, Dominic Hassler, Dominik N, Don Stesel, Donator, dongqy, Donstarlancer, doranikofu, Doryan Perotti, Dracko Mordain / Lord Dracko, Dragnfly, Dragon,
Dragra Prime, DraynaRue, Draz Reckned, DreamGirl, Drearia, Drew Ritter, Drew Thiele, Driftwood Gaming, Drop Dead Studios, ds, DuckBorn Dave, Duke Duhon, Duncan Baird,
Dungeonmind, Durnathi Gaming, Dustin Ray, Dylan Berndt, Dylan Rogers, Dylan Santana, Dyluck, Dyon van der Weijden, Dystrance, Dzgword Entertainment LLC, Ed Smith,
Eddie Barron, Eddie Campeau, Eddy Ambing, eddywaltz, Edward Chen, Edward Huntington, Edward Laurin, Eerie Sharp, Ege Bilecen, EHv3, Eibl Darius, Eistdrah, Eivind Teig,
Ekimmak, Eldaym, Eleonora Saffire, EliteFerrex, Ellie Raine Henry, Elvis Morelli, Em Barr, Embertine, Emelian65, emiliano kolmaier, Emily, Emily, Emily Stewart, Endless –
SanZhang, Eokati, epson777341, Equinox Studios, Eric, Eric George, Eric Johnston, Eric Sakamoto, Eric Sun, Eric Todd, Erick Mont, Erick Ochoa, Erik DePrince, Erland Aas,
Eroldin, Ervin Carder, Eternal Conquest LLC, Ethan Duty, Ethan Ward, Etienne Vallee, etude87, Evan, Evan Fedeli, Evan Lindquist, Evan T. Smith, Expa0, Ez, Fabien, Fabrice
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Fletch88, Fliff, flirion, Florian Muljono, Flying Turtle, Forgotten Legacy, Fox & Bunny, Foxdra, Francisco Miguel Gimenez martin, Francisco Dias, Francois Angiolini, Frank
Marler, Frapstery, Frederick Miranda, Freebot Central, Frosty CJEJ, Fulcrum-E, Fuuma Efp, Fテ。bio Farias, Gabriel bob alford, Gadz, Galvatrix, Game_stailer94, Ganon Kong,
Gareth Maclean, Garreth Mark, Garrett Dros, Gary, GaryCXJk, Gatto Fatto, Gatzler, Gem Starr, GemininoWind, Genesis, Genki Takeuchi, Genudik, Geoffrey West, George Gough,
George Maxwell, George Nitales, George Williams, George Woodring, GiantHurtBall, Giga Otomia, Gilded Owl, Gilles, Gillian Crowley, Ginger Anne London, GingerSun, GMERC,
GO.IT Studio, GoD Slayer, Goldschuss, Gonor, Goodwin Ellen, Gordon Levine, gorilla whale games, GR, Graceless Gaming, Gregaur-X, Grif end, grittysauce, Guardians of
Greatness, Guts Rodsavas, G テ シ nter Pavlas, Haevacht, hailferdinand, HalestormXV, Halley, Hammeh, Hanna Coder, Harley Barr, Harrison A Osgood, Harry Chen,
HasdrubalBarca, Hawks7er, Haz, Hector Urtiz, Helladen, Henry the Mighty, Hensdawg, Her_Mogness, HerbieFirst, Hichan, Hildi Radya, Hiro, Hitomi Nishimura, Hitzuki,
Homeless Dad, Hoorebeke Enterprise, Horny Monster, Horry Bull, Hotaru2413, hoy, Hoテ ng Vテ「n Anh, HugoK, Huimin Wang, Hungry for tulips, Huy Minh Le, Hyomoto, Hywel
Phillips, IamPortugues, Ian Fleming, Ian Gates, Ice Cream, Ifrit, Igor Fragiacomo, Illuminati Games, Imogen Claydon, Impostrophe, Incalescent Productions, Indoor Minotaur,
Ini_kun, Introduction, Invenblocker, Inyektor, Iron Lad, IRONNIC, Isai Gonzalez, Islesofurth, It’s Me, Sam, Ivalpe Games, Ivan Davidov, Izabela Kubanowska, J.D, Jachan, Jack
Banish, Jack Frost, Jack Walls, Jacob Cooley, Jacob Grigolia-Rosenbaum, Jacob Jones, Jacob Kroon, Jacob Perry, Jacob Webb, Jaime Lopes, jaja, James A Douglas, James Arrow,
James Barrett, James Corley, James Dunn, James Hyatt, James Leighton, James Mosby, Jamie Fairbrother, Jarques Williams, Jarrod Kailef, Jasmine Williams, Jasmine Williams,
Jason Corey, Jason Gregory, jay, Jay Pee, Jay20Games, Jayson Mckay, jcruzmissle1, JDOGGOKUSSJ2, JDubTheGamer, Je, Jeaceb, Jeferson Tomazella Games, Jeff Boone, Jeff
Bornhoeft, Jeff Langille, Jeff McIntyre, Jeff Sproul, Jeff Staley, Jeff Young, Jeffrey, Jei, Jen-Tse Dong, Jennifer B., Jeremy, Jeremy Alexander, Jeremy Collins, Jeremy Kellogg,
Jeremy Kline, JeromeAlone, Jerry, jesse pate, Jesse Roberts, Jesse Sloof, Jessica Kings, Jesslene Warren, Jhin, Jimmy James, JinKuze, JK, JoA, Joanie Rich, Joanna B, Joanna
Truman, Jocelyn Veillette, Joe Kong, Joe Sheble, Joey, Joey Farelas, Jogo78, Johan, johann mayac, John Bruce, John Colon, John Duffy, John Jacob Jingle Heimer Schmidt, John
L, John Lardinois, John Martin, John Panterson, John Peters, John Tarzan, John White, Johnathan Lamberty, Johnny, Johnny, Joitri, Jolustark, Jon Jasionowski, Jon Zabala Sテ。
nchez, Jonas De Ro, Jonas McNali, Jonathan Contreras, Jonathan Crowell, Jonathan Ericson, Jonathan Fox, Jonathan Mataragas, Jonathan Townsend`, Jonni Chung, Jordan
Chadbourne, Jordan Frost, Jorge Ortiz, Jose Corral, Jose Unda, Joseph Amos, Joseph Butler, Joseph Nigro, Joseph Reyes, JosephSeraph, Josh folsom, Josh Lawrence, Joshua
Pactor, Joshua Rodriguez, Joshua Smith, Joshua Wadlinger, Joshua Warshawsky, Jovon Hampton, Jtari Minter, Juan, Juan Gonzテ。lez, juan jose lucas del pozo, Juan Villarejo,
Judgment, Juhanart, Jun19tao, Juneytheninjagamer, Justice667, Justin CD, Justin Chervony, Justin Jack, Justin Marquez, Justin Wu, JustRion, K, K-Bar, Kabudo420, Kadafi,
Kaemalux, Kai Asakuro, Kai Kubasta, Kajiarashi, Kakao-Skill, Kanallaman, Kareem Caines, Karl Perron, Karl Scott, kartacha, Kat Swales, Katherine Jackson, Katherine Steeves,
Katrina Bergen, kawamura hiroyuki, Kazo, Keeria, Keirran, Keith, Keith Erickson, Kelsey Mathew, Kemezryp, Kempfer Jessy, Ken, Ken Poirier, Kenefrick, Kenneth Nelson, Kensya,
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LSGames, Luchi Chan, Lucien Krebs, Luis Mendonテァa Junior, Luis Rodriguez, Luka, Luke Gervais, Luminous, Luna Pyron, lvkeai, Lycra, Lyn, Lyndis, Lynn Heartfield, Lyra Black,
m k, M.h, Madam Kistulot, Madrox, Mads Wolf, MageisHero, MAGES, Maggie, Magics&Mundane, Mai Uchiha, MaiZ91, Makatoons, Malk, Mallevergne Laurent, MantisWords,
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Bresnan, Michael Coleman, Michael Coorlim, Michael Flynn, Michael Gertig, Michael Miske, Michael Morris, Michael Noles, Michael Posada, Michael Reichelt, Michael Robinett,
Michael Robinson, Michael Schuman, Michael Troll, Michael Wenditz, Michael Winter, Michel Bovenkamp, Mick Michal, Mickey, Mike Fields, Mikey, Mikey Moo, Mikhail Hudon
aka Lambda, Milad Ghasemi, mimloopen, Miragian, Mirnes Dz, mishakoc, Mith, Mi ナ 。 Ma ナ 。 , Mmmm Games, MMV-DeepBride, MnC, mnrykou, Mojaeng, mojoric, Monorus,
Moog, Moony, Mordak, Morekong Moua, Moritz Mauch, morphine, motivational-cat, Mr.Coffee, msazako, Mu’ammar Rahma Qadafi, Mutation Industries, Myriam Rutland,
Myshu, mythicalmaster, Myzer, M テ 。 ria Husz テ 。 r, N, n3xPRODiGY, Nakatogames, Nanaya, Nandy, Nao10281 – Jordan Ford, Narratell Studios, Narukami92, Natashia Leach,
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Cabello, Pablo Prieto de Mingo, PAC918, Pam, Pam Skowhegan, papilion, PapyChan, Pascal Quarrella, Patricia Fox, Patrick Blake Mason, Patrick Green, Patrick Krentz, Patrick
Spothelfer, Patrick Threadgill, Patryk Dト・browski, Paul Robert Miller, Paul Russo, Paul Smith, Paulo Recalde, pEcOsGhOsT, Penguin, Peter, Peter Lyn, Peter Steil, Ph@nt0m,
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Rin Satsu, Rito, Rk Hudson, RKitsune, Rob Parton, Robbie Barnes, Robbie Jessee, Robert Aga, Robert DeSimone, Robert Houle, Robert Pinero and Auran Nero, Robert Slaid,
Robert Veno, robin AUTRAN, Robin Natsuzora, Robpoke, Rocky, Rodolfo Barros Subtil, Rodolfo Chaluppe, Rofleen, Roger Cole, Roger Sisson, RogueDeus, Romario, Romeo
Charlie Lima, Ron Pables, Ronald Clement, Ronni, RoooodWorks, Rope, RoxErotique, Roy Vegheim, Ruben Makaya, Rubescen, Rubテゥn Carral, Rudolph Hickey, Ruizhe Li, Russ,
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Salium, Sam Bargeron, Sam Palmisano, Samuel Cito, Samuel K Kauffman, Samuel Martino, Samuel Viens, sand, Sandra, Sandrine Soula, Saneterre, Saphirweapon, Sapphire
Sterre, Sara Crewe, Sarah, Sarah, Sarah R., Sasaki Kaemon, Sasirre, Saviliana Negalister, Sawyer Bateman, Sawyer Friend, scitydreamer, Scott Bloom, Scott Ewing, Scott Lynch,
Scott Zarwell, ScottScottRobot, Screamy1311, Screedle, Sean Dillon, Sean Graham, Sean Mangion, Sean Persaud, SeaPhoenix, SeiranXL, SenG, Senor Pigster, SephritDoesAThing,
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Stephen Jacobs, Stephen Middleton, Steve Gibbon, Steve Hayward, Steven C Burrage II, Steven Diaz, Steven P, Steven Schoovaerts, Stormy, Stu Shipp, Studio Blue, Stuff War, styr,
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Mad Laugher, The Orange Sunflower, The Pangaian Realms, The Recusant Dev, The World of Astus, The Worst, TheDarkWatcher, TheDreamDominion, TheGamingPaladin,

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Thomas Ces, Thomas Price, Thomas Stubbs, Threau Away, Thunda Plum, ThunderDragon32, Thテ。i Bテケi, Tiansheng Liu, Tijmen Bok, Tiltcl, Tim C., Tim DeLeon, Tim Haldane,
Tim S., Tim Volkenborn, Timothy Boseman, Tin Man, Ting-Wen Kevin Tsai, Tinkerer, Tioboon, Titanor Soulstone ・・・ Blaze, TiTtoons Studio, Tjay, Toad Heart, Toasty Cheese,
Tolido, Tom Gol, Toni Rain, Tony, Tony Milne, Took 2 Long Productions, Torrisa, Torsten Scholze, Totally iRYANiC, Travis Briggs, Travis Tatum, Trevor Muller-Hegel, Tri
Jatmiko, TripleSevenRPG, Triton Perrin, Trox, TrueCynder, Tsz Hei Fung, Tunder Bela, Twifan, Twilight Faze, TWings, Tygoro, Tyler Knowlden, Tyler Nguy, tyler sheely, Tyler
Warren, Typirious, ulf samuelsson, Umam Sang Naga, Undefined is a function, Underserial, Unusual Games, Val Agiel, Val Ray, Valryia, Valyssa, VampItUp, Vega Boone, Vegan
RPG, Velinnaria, Ven, Venaticious, VentusRound, Vexed Reflections, Vexitus, Vibuki (Victoria), Victor Shrike, Vildrkik, Vincent CALAY-ROCHE, Vincent Patrick, Vincent
Tiroletto, Vincrnt Mc.Fadden, Vinテュcius Pontes, VirusChris, VirusChris, vitor laskowksy, Vladimir, VM22, VoicesFromTheDark, Vyzzuvazzadth, Vテュctor R, Vナゥ Trung ト・・サゥc,
Waker Creator, WarioLGP, Watermark RPG, Wayne Erik Jarvis, waynee95, Weezzy West, Weissritter, Wendy Thorne, Wesley Brian Lachenal, Wesley Harmon, Wesley Sahonic,
Wesley Toma, Whistler Chianth, Whitney & Tyrell White, Wil Reams, Will O’Neill, William, william, William A. Riley, William Collett, WILLIAM JOHNSON, William Ragsdale,
Willian Guedes, WinLu, Wisely Rocketeers, Wishroomness, WrenPheonix, Wyll Andersen, Xacur, xan, Xanathoth, Xavier Chung, xeinzero, Xeno, Xenthar, Xiaomai, xiekunguo,
xOliver137, Xraxis, xShady, XueChun, Y2K FunZone, yagumo, Yamano, Yan Migneault, YaNan, Yatorak, Ydnar99, Yeechan “orzFly” Lu, Yenzear, Yiming Li, Yorae Rasante, Your A
beast, Yuki Kobayashi, YummyTiger Gaming, Z-graves, Z-ON, Zach, Zachary, Zachary Vance, Zack Edwards, Zae-Zae, Zane, Zane Alexander, Zane Merritt, Zargo Games, Zarsla,
Zdenek Sobotka, Zeevie, Zelfquisha, Zelgadis85, Zeriab, Zero, ZeroHyperGaming, zeromaxxis, Zeustiak, Zheng Wu, zheyuan zhou, zimzim, ZockerDudes, Zonen Wolf, Zurea, 현진
김, 태의 양, 조시훈, 耀光大哥, 竜司, 玮 洪, 流 葉, 洪梓議, 小乙puppet, イングマ・inguma, ❤VALENSiYAGAMES, ณั ฐพล เลาหโชคบุญมา, Блю Банз

Pages in category "Yanfly Engine Plugins"


The following 200 pages are in this category, out of 200 total.

Dynamic Title Images (YEP)

A
Absorption Barrier (YEP) E
Action Sequence Pack 1 (YEP) Element Core (YEP)
Action Sequence Pack 2 (YEP) Enemy Base Parameters (YEP)
Action Sequence Pack 3 (YEP) Enemy Levels (YEP)
Actor Auto Battle A.I. (YEP) Enhanced TP (YEP)
Actor Party Switch (YEP) Equip Battle Skills (YEP)
Actor Variables (YEP) Equip Battle Skills - Allowed Types (YEP)
Advanced Switches & Variables (YEP) Equip Core (YEP)
Aftermath Level Up (YEP) Equip Customize Command (YEP)
Animated Sideview Enemies (YEP) Equip Requirements (YEP)
Animated Tile Option (YEP) Equip Skill Tiers (YEP)
Area of Effect (YEP) Event Chase Player (YEP)
Armor Scaling (YEP) Event Chase Stealth (YEP)
Attachable Augments (YEP) Event Click Trigger (YEP)
Auto Passive States (YEP) Event Copier (YEP)
Auto Switches (YEP) Event Encounter Aid (YEP)
Autosave (YEP) Event Hitbox Resize (YEP)
Event Mini Label (YEP)
Event Morpher (YEP)
B Event Proximity Activate (YEP)
Base Parameter Control (YEP) Event Region Trigger (YEP)
Base Troop Events (YEP) Event Spawner (YEP)
Battle A.I. Core (YEP) Event Sprite Offset (YEP)
Battle Animation Speed Options (YEP) Event Step Animation Options (YEP)
Battle BGM Control (YEP) Event Timer Control (YEP)
Battle Engine Core (YEP) Extended Damage Over Time (YEP)
Battle Select Cursor (YEP) Extended Doodad Pack 1 (YEP)
Battle Statistics (YEP) Extended Message Pack 1 (YEP)
Battle Status Window (YEP) Extended Message Pack 2 (YEP)
Battle System - ATB (YEP) Extended Move Pack 1 (YEP)
Battle System - CTB (YEP) External Links (YEP)
Battle System - STB (YEP) Extra Enemy Drops (YEP)
Buffs & States Core (YEP) Extra Parameter Formula (YEP)
Button Common Events (YEP)

F
C Floor Damage (YEP)
Call Event (YEP) Footstep Sounds (YEP)
Change Battle Equip (YEP) Force Advantage (YEP)
Class Base Parameters (YEP) FPS Synch Option (YEP)
Class Change Core (YEP)
Common Event Menu (YEP)
Common Event Menu Setup Pack 1 (YEP) G
Common Event Menu Setup Pack 2 (YEP) Gab Window (YEP)
Conditional Shop Prices (YEP) Grid-Free Doodads (YEP)
Core Engine (YEP)
Core Updates and Desktop Optimization (YEP)
Counter Control (YEP) H
Credits Page (YEP) Help File Access (YEP)
Critical Control (YEP) Hide/Show Shop Items (YEP)
Hit Accuracy (YEP)
Hit Damage Sounds (YEP)
D
Damage Core (YEP)
Dash Toggle (YEP) I
Difficulty Slider (YEP) Icon Balloons (YEP)
Disable Auto Shadow Extended (YEP) Icons on Events (YEP)
Dragonbones Integration (YEP) Improved Battlebacks (YEP)

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In-Battle Status (YEP) Passive Aura Effects (YEP)
Instant Cast (YEP) Patch Notes (YEP)
Item Core (YEP) Picture Common Events (YEP)
Item Disassemble (YEP) Picture Spritesheets (YEP)
Item Discard (YEP) Plugin Commands - Switches & Variables Access (YEP)
Item Durability (YEP) Profile Status Page (YEP)
Item Menu Categories (YEP)
Item Picture Images (YEP)
Item Rename (YEP) Q
Item Requirements (YEP) Quest Journal System (YEP)
Item Synthesis (YEP)
Item Upgrade Slots (YEP)
R
Region Battlebacks (YEP)
J Region Events (YEP)
Job Points (YEP) Region Restrictions (YEP)
Repel & Lure Encounters (YEP)
Row Formation (YEP)
K
Key Name Entry (YEP)
Key Number Input (YEP) S
Keyboard Config (YEP) Save Core (YEP)
Save Event Locations (YEP)
Scale Sprites (YEP)
L Script Call Plugin Commands (YEP)
Level Up Growth Effects (YEP) Sectioned Gauges (YEP)
Life Steal (YEP) Segmented Gauges (YEP)
Limited Skill Uses (YEP) Selection Control (YEP)
Load Custom Fonts (YEP) Self Switches & Variables (YEP)
Lunatic Pack - Action Beginning and End Effects (YEP) Shop Menu Core (YEP)
Lunatic Pack - Critical Sway (YEP) Skill Cooldowns (YEP)
Lunatic Pack - Passive Condition Cases (YEP) Skill Core (YEP)
Lunatic Pack - Skill Rewards (YEP) Skill Cost Items (YEP)
Lunatic Pack - State Protection (YEP) Skill Learn System (YEP)
Skill Mastery Levels (YEP)
Slippery Tiles (YEP)
M Smart Jump (YEP)
Main Menu Actor Events (YEP) Special Parameter Formula (YEP)
Main Menu Manager (YEP) Stat Allocation (YEP)
Main Menu Variable Window (YEP) State Categories (YEP)
Map Enemy Levels (YEP) Status Menu Core (YEP)
Map Gold Window (YEP) Steal & Snatch (YEP)
Map Quest Window (YEP) Stop Map Movement (YEP)
Map Select Equip (YEP) Subclass (YEP)
Map Select Skill (YEP) Swap Enemies (YEP)
Map Status Window (YEP)
Merge Common Events (YEP)
Message Backlog (YEP) T
Message Core (YEP) Target Core (YEP)
Message Eval Text (YEP) Taunt (YEP)
Message Macros (YEP) Test Play Assist (YEP)
Message Speed Option (YEP) Tick-Based Regen (YEP)
More Currencies (YEP) Touch Input Disabler (YEP)
More Quests (YEP) Turn Order Display (YEP)
More Status Menu Pages (YEP)
More TP Modes (YEP)
Move Route Core (YEP) U
Multi-Type Skills (YEP) Utility Common Events (YEP)
Music Menu (YEP)

V
N Vehicle Restrictions (YEP)
New Game+ (YEP) Victory Aftermath (YEP)
Visual ATB Gauge (YEP)
Visual HP Gauges (YEP)
O Visual State Effects (YEP)
Optimize Script Calls (YEP)
Options Core (YEP)
Overkill Bonus (YEP) W
Weak Enemy Poses (YEP)
Weapon Animation (YEP)
P Weapon Unleash (YEP)
Party Limit Gauge (YEP) Weather In Battle (YEP)
Party System (YEP)

Retrieved from "http://www.yanfly.moe/wiki/index.php?title=Category:Yanfly_Engine_Plugins&oldid=4101"

This page was last edited on 31 October 2019, at 02:03.

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