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Symbol Editor

User's Guide

Symbol Editor User's Guide Version 2014 R1 (4.1) January 2015 DISO-PE-200015D-UPDATED

Version 2014 R1 (4.1)

January 2015

DISO-PE-200015D-UPDATED

Symbol Editor User's Guide Version 2014 R1 (4.1) January 2015 DISO-PE-200015D-UPDATED
Symbol Editor User's Guide Version 2014 R1 (4.1) January 2015 DISO-PE-200015D-UPDATED

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Contents

Preface

6

What's New in Symbol Editor?

6

Symbol Editor

7

Getting to Know the Interface

9

Symbol Editor Workflow

11

Symbol Editor Common Tasks

11

Getting Started

13

Log in to a project

13

Select Project Dialog Box

14

Redefine Symbols

15

Establish the basis for a new symbol

17

Define symbol properties

19

Draw a basic symbol

19

Define symbol shape with the Draw Line command

20

Define symbol shape with the Draw Rectangle command

21

Define symbol shape with the Draw Circle command

22

Define symbol shape with the Draw Ellipse command

23

New Symbol Dialog Box

23

Properties Dialog Box

23

Transform Symbols

25

Modify symbol shapes

25

Add a tapping point

27

Mirror a symbol

27

Group and ungroup a symbol

27

Import and Export Symbols

29

Import a symbol library

29

Export symbol data

30

Export Isogen symbols

31

Clear symbol data

31

Save Custom Symbols

32

Save symbol data

32

Contents

Cut, Copy, and Paste Symbols Between SKEYs

33

Copy and paste symbols

33

Cut and paste symbols

34

Index

35

Preface

This document is a user's guide for Symbol Editor and provides conceptual information and procedural instructions for creating new or editing existing XML-based or Isogen ASCII symbols files for use in isometric drawings. The content is identical to the online Help that is delivered as part of the Symbol Editor software.

Intergraph gives you permission to print as many copies of this document as you need for non-commercial use at your company. You cannot reprint this document for resale or redistribution outside your company.

What's New in Symbol Editor?

The following changes have been made to Symbol Editor.

Version 2014 R1 (4.1)

No functional enhancements have been made to the software in Version 2014 R1.

S E C T I O N

1

Symbol Editor

Symbol Editor provides a user-friendly interface in which you can easily create new or modify existing XML-based or ASCII symbols files for use in Isogen drawings. The software allows you to graphically define and modify a component, and save it to an XML-based file or export the redefined symbol to an Isogen ASCII file so that it can be used in your generated isometric drawings.

Understanding SKEYs

All components generated by Isogen are defined by a two to four character code called an SKEY, or symbol key. The first two characters define the type of component, such as globe valve or concentric reducer, and the last two characters define the end type, such as flanged, butt welded, or screwed. For example, the SKEY VGFL denotes a flanged (FL) globe valve (VG). You can specify an appropriate end condition by replacing the ** characters in the SKEY with one of the set of characters listed in the table below.

SKEY Characters

End Condition

BW

Butt Weld

CP

Compression

SW

Socket Weld

FL

Flanged

SC

Screwed

PL

Plain End

LN

Liner Nut

LC

Liner / Clamp

LR

Reducing Liner / Nut

MP

Male Part

PF

Push Fit

GL

Glued

CL

Clamped

FA

Flared

Symbol Editor

SKEY Characters

End Condition

BS / SB

Ball and Socket (used on fixed length type pipe work)

GF

Gland (used on fixed length type pipe work)

work) GF Gland (used on fixed length type pipe work)  Components such as miter bends

Components such as miter bends and pulled bends can have special characters in the SKEY to affect its shape, as detailed below.

To denote the number of segments, replace the At sign (@) in the SKEY with an integer value in the range 1 to 9, inclusive.

To denote the bend radius, replace the Plus sign (+) in the SKEY with an integer value in the range 1 to 9, inclusive. This is for identification only and is not used for pipe length calculations.

For more information about the Isogen SKEY library, see Isogen Symbol Key Definitions Reference Guide. You can access this document using the Help > Printable Guides command in the software.

See Also

Getting to Know the Interface (on 9) Redefine Symbols (on page 15) Import and Export Symbols (on page 29)

Symbol Editor

Getting to Know the Interface

The Symbol Editor window is shown in the figure below.

The Symbol Editor window is shown in the figure below. 1 - Menu Bar Provides access

1 - Menu Bar

Provides access to such commands as importing and exporting symbols, turning on and off the display of the Library Explorer, and drawing tools. Click the name of a menu to display the commands it contains.

2 - Toolbar

Provides a single toolbar that provides quick and easy access to commonly used commands. The toolbar is an alternative to using menu items.

Symbol Editor

3 - Library Explorer

Displays a hierarchical list of the all the symbols, including system and custom symbols, that exist in the active isometric project or symbol library.

exist in the active isometric project or symbol library.  Use View > Show System Data

Use View > Show System Data to toggle on and off the display of system symbols, leaving only customized symbols.

Use View > Library Explorer to show and hide the Library Explorer.

Components are organized by group, and then further broken down into component types. Click the Plus (+) or Minus () icons to open and close the tree nodes.

4 - Edit Window

Displays a graphical representation of the currently selected symbol. It is also the working space where a new symbol is drawn and where an existing symbol is modified. The Preview box in the upper-right corner of the Edit window displays a real-time view of the symbol as you work on it.

5 - Status Bar

Displays information about the current pen type, isometric directory, and isometric project. The status bar also displays informative command-specific text.

Not all 2D drawing generation or 3D design tools require that you be logged in to a project. If no active isometric directory or isometric project exists, the status bar displays None , as shown in the figure below. None, as shown in the figure below.

project exists, the status bar displays None , as shown in the figure below. Symbol Editor

S E C T I O N

2

Symbol Editor Workflow

Customized symbols that you create in Symbol Editor must be based on a symbol that already exists. To establish this basis, which includes defining a symbol key, you can use the library of Isogen symbols delivered with the software, or you can import your own symbol library. After the symbol key and other properties have been defined, the next step is to draw the basic symbol shape. Features such as insulation and tapping points can also be added.

The final step in creating a custom symbol depends on the software with which it is going to be used. For project-based software tools, the custom symbol must be saved to the active project. It then becomes immediately available for editing and output on the isometric drawing. Other software tools require that the symbol definitions be stored in an ASCII symbols file.

Most 3D design tools support customized symbols in ASCII format. For information about how to configure your software to use an ASCII file, refer to the documentation delivered with that product.

refer to the documentation delivered with that product. Symbol Editor Common Tasks The following tasks are

Symbol Editor Common Tasks

The following tasks are used frequently when you redefine symbols.

Import Symbols

Import an XML-based symbol library so that it can be modified and re-saved or exported to an ASCII file. For more information, see Import a symbol library (on page 29).

Redefine Isogen Symbols

Create a new symbol based on an existing Isogen symbol.

Establish the basis for a new symbol (on page 17) Define symbol properties (on page 19) Draw a basic symbol (on page 19) Copy and paste symbols (on page 33) Cut and paste symbols (on page 34)

Transform Symbols

Add and remove symbol points to change the shape of a symbol or add features such as tapping points.

Modify symbol shapes (on page 25) Add a tapping point (on page 27)

Symbol Editor Workflow

Export Symbol Library

Symbol libraries can be kept on disk in either ASCII or XML format. Most 3D design tools and some 2D isometric drawing generation tools require that you generate an Isogen symbol file before you can use a redefined symbol.

Export symbol data (on page 30) Export Isogen symbols (on page 30)

Save to the Current Project

Project-based software tools require that the redefined symbol be saved to the current project. Afterwards, the software tool is able to read the symbol data in the project XML file and display the redefined symbols during the creation and editing of the piping object data file.

Save symbol data (on page 32)

S E C T I O N

3

Getting Started

In a project-based environment, redefined symbol data is stored in a Project XML file. Before you create a new symbol or modify an existing one, you must first log in to an I-Configure project. Afterwards, the software remembers the project, so you do not need to log in again.

Not all software tools require that you be logged in to a project.remembers the project, so you do not need to log in again. Select Project Dialog Box

Select Project Dialog Box (on page 14) See Also

Log In to a Project (on page 13) Redefine Symbols (on page 15) Save Custom Symbols (on page 32)

Log in to a project

This procedure is necessary only for project-based software tools, such as SmartPlant Isometrics or SmartPlant Spoolgen.15) Save Custom Symbols (on page 32) Log in to a project Selecting a project is

Selecting a project is typically a one-time action. Because the software remembers the project to which the file set is attached from one session to the next, you do not need to re-select the project to re-establish the connection.

1. Click File > Select Project.

2. In the Select Project dialog box, click the project name and then click OK.

t. 2. In the Select Project dialog box, click the project name and then click OK

Getting Started

Select Project Dialog Box

Specifies the I-Configure project with which you want to connect. Project-based software requires that you connect to a project before you can work with any piping data files. As such, all piping engineers working on the pipeline model log in to the same project, thus ensuring consistency of drawing and report deliverables.

Isometric directory - Lists the isometric directories that exist on the local computer. An isometric directory represents any folder designated to contain one or more projects. Isometric directories are created using I-Configure. For more information, see Isometric Directories in the I-Configure User’s Guide.

Project List - Lists the isometric projects that are available in the selected isometric directory. A project represents a set of styles and associated data used by Isogen to create specific types of drawings and reports. Projects are created using I-Configure. For more information, see Isometric Projects in the I-Configure User’s Guide.

You can access the I-Configure User’s Guide using the Help > Printable Guides command in the I-Configure software.

Guide using the Help > Printable Guides command in the I-Configure software. Symbol Editor User's Guide

S E C T I O N

4

Redefine Symbols

In Symbol Editor, a customized symbol is a redefinition of an existing symbol. The first step in creating a new symbol is to decide on which symbol it is to be based. After you have established this basis, you use the Edit window to draw the shape of the symbol.

Edit Window

The Edit window consists of a drawing grid and a Preview window, located in the upper right-hand corner. Use the commands on the toolbar and the Symbol menu to draw and refine a symbol.

The Edit window also consists of several markers--a start point, an exit point, and, optionally, a spindle connection point. Each new symbol must begin with a start point, which is the first point that that Isogen uses when attaching pipe or other symbols to this one. Likewise, each symbol must have an end point, which is the exit connection point to which Isogen attaches pipe and other symbols. The spindle connection point defines where the spindle connects to the symbol.

1

Start connection point

2

Spindle connection point

3

Exit connection point

4

Preview box

Redefine Symbols

Redefine Symbols A spindle connection point displays in the Edit window only if you specified a

A spindle connection point displays in the Edit window only if you specified a spindle SKEY in the New Symbol dialog box when you initially defined the symbol.

Symbol dialog box when you initially defined the symbol. New Symbol Dialog Box (on page 23

New Symbol Dialog Box (on page 23)

Properties Dialog Box (on page 23)

What do you want to do?

Establish the basis for a new symbol (on page 17)

Define symbol properties (on page 19)

Draw a basic symbol (on page 19)

Redefine Symbols

Establish the basis for a new symbol

Use the New Symbol dialog box to specify the basis for the new symbol and define an SKEY. Optionally, you can define a spindle SKEY, providing that the original SKEY also has an SKEY.

1. In the Library Explorer, right-click a component type and then click New Symbol. Alternatively, select a component type in the Library Explorer and then click Symbol > New Symbol.

The New Symbol dialog box appears.

2. Type an Isogen symbol key in the SKEY box.

box appears. 2. Type an Isogen symbol key in the SKEY box. If you want to

If you want to override the existing symbol, then specify the same SKEY as the original symbol. Some symbols can only be overridden, meaning that OK is not available until you type the original SKEY.

3. Type a description for the new symbol in the Description box.

4. Use the Original SKEY list to specify the standard symbol on which the new symbol is to be based.

the standard symbol on which the new symbol is to be based.  The SKEYs that

The SKEYs that are available are constrained by the component group and type.

When you select an SKEY, the Preview window displays its corresponding graphical representation.

5. Select a Spindle SKEY.

graphical representation. 5. Select a Spindle SKEY .  The Spindle SKEY option is available only

The Spindle SKEY option is available only if the original SKEY supports a spindle.

The Preview window displays a graphical representation of the standard spindle.

To remove a spindle SKEY and not replace it, click on the blank space at the top of the Spindle SKEY list.

and not replace it, click on the blank space at the top of the Spindle SKEY

Redefine Symbols

6. Click OK.

Redefine Symbols 6. Click OK .  In the following figure, a new symbol has been

In the following figure, a new symbol has been defined, based on an existing butterfly valve (ZB**). Additionally, a spindle SKEY has been defined for the new symbol. The Preview windows display graphical representations for both SKEYs.

windows display graphical representations for both SKEYs.  When you click OK in the New Symbol

When you click OK in the New Symbol dialog box, the Library Explorer updates to display the new SKEY.

box, the Library Explorer updates to display the new SKEY.  The Library Explorer uses color
box, the Library Explorer updates to display the new SKEY.  The Library Explorer uses color

The Library Explorer uses color to distinguish between system symbols (that have not been redefined) and customized symbols. System symbols display in black text, whereas customized symbols display in blue text. Additionally, any component group and component type that contains a customized symbol also displays in blue text.

Redefine Symbols

Define symbol properties

In addition to SKEY data, there are additional symbol properties that you can define.

1. In the Library Explorer, right-click a customized symbol, and click Properties.

, right-click a customized symbol, and click Properties .  Customized symbols appear as blue text

Customized symbols appear as blue text in the Library Explorer.

Alternatively, you can click a customized symbol in the Library Explorer, and click Symbol > Properties.

The Properties dialog box appears.

2. Define symbol properties as needed, and click OK.

You can use the same method to view properties for system symbols; however, property information for a system symbol is read-only and cannot be modified. System symbols appear as black text in the Library Explorer . Library Explorer.

Draw a basic symbol

After you have established the basis for the new symbol and defined its basic properties, use the Draw commands, located on the Symbol menu and on the toolbar at the top of the Symbol Editor window, to draw the basic geometric elements (lines, rectangles, ellipses, and circles) that define the shape of your symbol.

What do you want to do?

Define symbol shape with the Draw Line command (on page 20)

Define symbol shape with the Draw Rectangle command (on page 21)

Define symbol shape with the Draw Circle command (on page 22)

Define symbol shape with the Draw Ellipse command (on page 23)

symbol shape with the Draw Ellipse command (on page 23)  You can add and remove

You can add and remove points to modify the symbol shape. For more information, read Modify symbol shapes (on page 25).

You can also use the Draw Circle and Draw Ellipse commands to define the shape of your symbol. In the current version of the software, you create circles and ellipses using a set of lines rather than a smooth curve. Draw a circle by defining a center point and then dragging the mouse outwards to define the radius. Draw an ellipse by defining two points that create a box in which the ellipse fits.

Redefine Symbols

Define symbol shape with the Draw Line command

1. Click Draw Line

2. In the Edit window, click the start point and then move the mouse in the direction in which you want to draw the line.

mouse in the direction in which you want to draw the line. , or click Symbol

, or click Symbol > Draw Line.

After a line is started, the software displays a dotted line from the start point of the line to the current mouse position.

3. Click the point where you want to end the line. This action defines the length and rotation angle of the line.

4. Drag the mouse away from the second point to draw another line segment and then click the point where you want to end the current line segment. In the following example, two line segments have been drawn:

the current line segment. In the following example, two line segments have been drawn: Symbol Editor

Redefine Symbols

5. When you are finished creating the shape of the symbol, press Esc to exit the drawing command.

The Preview box updates to display the symbol, and, if one was initially specified, the attached spindle.

and, if one was initially specified, the attached spindle. Define symbol shape with the Draw Rectangle

Define symbol shape with the Draw Rectangle command

1. Click Draw Rectangle

.
.

The cursor changes to a cross-hair shape

.
.
Draw Rectangle . The cursor changes to a cross-hair shape . You can also click Symbol

You can also click Symbol > Draw Rectangle.

2. Click once in the Edit window to define the start point for one corner of the rectangle and then do the following:

Drag the mouse down from the start point to define the height.

Drag the mouse across to define the length.

3. Release the mouse when the rectangle is the width and height that you want.

As you drag out the dimensions of the rectangle, the software displays the outline of the shape as a dotted line. When you release the mouse, the outline of the rectangle changes to a solid line, and the Preview box updates to display the current representation of the symbol.

and the Preview box updates to display the current representation of the symbol. Symbol Editor User's

Redefine Symbols

4. Press Esc to exit drawing mode.

Define symbol shape with the Draw Circle command

The example below shows a basic valve symbol shape.

command The example below shows a basic valve symbol shape. 1. Click Draw Circle 2. In

1. Click Draw Circle

2. In the Edit window, click once to define a start point and then drag the mouse outwards to define the radius of the circle.

3. Release the mouse when the radius is the size that you want.

Release the mouse when the radius is the size that you want. . Alternatively, you can

. Alternatively, you can click Symbol > Draw Circle.

As you drag out the dimension of the circle, the software displays an outline of the shape as a dotted line. When you release the mouse, the outline of the circle changes to a solid line and the Preview box updates to display the current representation of the symbol.

updates to display the current representation of the symbol. 4. Press Esc to exit drawing mode.

4. Press Esc to exit drawing mode.

Redefine Symbols

Define symbol shape with the Draw Ellipse command

1. Click Symbol > Draw Ellipse.

2. In the Edit window, click once to define a start point for the ellipse and then drag the mouse to define the ellipse.

3. Release the mouse when the ellipse is the size and shape that you want.

As you drag out the ellipse, the software displays the outline of the shape as a dotted line. When you release the mouse, the outline of the ellipse changes to a solid line, and the Preview box updates to display the current symbol representation.

See Also

Redefine Symbols (on page 15) Define Symbol Properties (on page 19) Establish the Basis for a New Symbol (on page 17)

New Symbol Dialog Box

SKEY - Displays a code for the symbol known as a symbol key.

Description - Displays a brief description for the symbol, such as component type.

Original SKEY - Identifies the standard symbol on which the new symbol is based. The SKEY list is constrained by the component type. When you click an SKEY, the original SKEY Preview window displays the corresponding graphical representation.

Spindle SKEY - Identifies the spindle to be used with the new symbol. If you select an Original SKEY that has a spindle, the Spindle SKEY Preview window displays a graphical representation of the standard spindle. If you want to replace the old spindle key, select one from the list. If you want to remove a spindle key and not replace it, click the blank at the beginning of the list.

Copy original symbol graphics - Copies the graphics for the new symbol from the original SKEY.

Properties Dialog Box

SKEY - Displays the symbol key for the selected component. This field is read-only.

Scale Factor - Increases or decreases the plotted scale proportionally on the isometric drawing. The default value is 100%. Typing a value greater or less than 100% causes the symbol to be scaled up or down accordingly.

ISOGEN Record - Specifies which symbol is being redefined when the symbol SKEY matches an existing SKEY for a different component type. By default, the value is set to 0.

Original SKEY - Identifies the symbol that serves as a basis for the selected symbol.

Spindle SKEY - Defines the standard spindle for a component. Only use this property for components that have a spindle, such as valves.

Redefine Symbols

Mirror - Specifies how and when a symbol is mirrored. Available options are:

Reducing - Symbol is of a reducing component. Entry point is the larger end.

Flow Dependent - Symbol is of a flow dependent component. Flow is from entry to exit.

Flanged End - Symbol has one flanged end. Entry point is the flanged end.

Flow Arrow - Controls the generation of an associated flow arrow that can be optionally plotted alongside various components to indicate the fluid flow direction in the pipeline. This is only used on inline components, such as valves.

Dimensioning - Controls the generation of a dimension across the component on the isometric. This is only used on certain in-line components, such as valves.

Orientation - Controls the direction in which the symbol is drawn. This option applies only to certain components, such as supports. Specify one of the following:

None - Symbol is drawn along the pipe.

Always Vertical - Symbol is always drawn vertical.

All Primary - Symbol copied and drawn in each primary direction (U/D, N/S, E/W).

User Defined - Direction is controlled by an attribute of the component.

S E C T I O N

5

Transform Symbols

Using the commands on the Symbol menu, you can easily change the shape of a symbol or add features such as tapping points.

What do you want to do?

Modify symbol shapes (on page 25)

Add a tapping point (on page 27)

Mirror a symbol (on page 27)

Group and ungroup a symbol (on page 27)

Modify symbol shapes

You can add and remove symbol points to modify the shape of a customized symbol. The example below shows a basic rectangular shape as it appears in the Edit window.

basic rectangular shape as it appears in the Edit window. 1. Click the symbol shape in

1. Click the symbol shape in the Edit window to select it.

2. Right-click the symbol between the start connection point and the end of the first line segment, and click Add Point.

the end of the first line segment, and click Add Point . The small green circle

The small green circle represents the start connection point.

Transform Symbols

3. Drag the point in towards the spindle connection point so that the symbol resembles the one shown in the example below.

the symbol resembles the one shown in the example below. 4. Right-click the symbol shape between

4. Right-click the symbol shape between the exit connection point and the third line segment, and click Add Point.

5. Draw the point in towards the spindle connection point so that the symbol shape resembles the example below.

point so that the symbol shape resembles the example below. To remove a symbol point, right-click
point so that the symbol shape resembles the example below. To remove a symbol point, right-click

To remove a symbol point, right-click the point and then click Delete Point.

Transform Symbols

Add a tapping point

In addition to drawing lines and shapes to define symbol, you can also place tapping points. When placing tapping points, it is helpful to imagine vertical and horizontal axes through the middle of the symbol.

The software allows you to place up to nine tapping points according to the following rules:

No more than three tapping points can be on the vertical axis

No more than three tapping points can be to the left of the vertical axis

No more than three tapping points can be to the right of the vertical axis

No more than three tapping points can be on the horizontal axis

No more than three tapping points can be to the left of the horizontal axis

No more than three tapping points can be to the right of the horizontal axis

1. In the Edit window, click the symbol to select it.

2. Click Symbol > Add > Tap Point.

3. Click a point on the symbol to place the tap point.

. 3. Click a point on the symbol to place the tap point. placement. Symbol Editor

placement.

Symbol Editor does not perform any rule-checking regarding tapping point

Mirror a symbol

You can use the Reflect commands to flip the selected shape either horizontally or vertically.

1. In the Edit window, select the symbol you want to mirror.

2. Click Symbol > Reflect, and click Horizontal or Vertical from the sub-menu.

Alternatively, you can right-click a symbol in the Edit window and then click the appropriate Reflect command in the menu that displays. Edit window and then click the appropriate Reflect command in the menu that displays.

Group and ungroup a symbol

Group a symbol

The Group command converts a select set of individual lines into a geometric shape.

.
.

1. Click Select

2. In the Edit window, click the symbol shape you want to group.

3. Click Symbol > Group.

shape you want to group. 3. Click Symbol > Group . Alternatively, you can right-click the

Alternatively, you can right-click the select set you want to convert and then click Group.

Transform Symbols

Ungroup a symbol

The Ungroup command allows you to convert a geometric shape into a set of individual lines. For example, you can convert a rectangle into four individual lines.

1. In the Edit window, click the symbol shape you want to ungroup.

2. Click Symbol > Ungroup.

Alternatively, you can right-click the symbol shape you want to ungroup and then click Ungroup.

you can right-click the symbol shape you want to ungroup and then click Ungroup . Symbol

S E C T I O N

6

Import and Export Symbols

When working with a project-based software tool, you can import XML-based and Isogen ASCII symbol files so that they become part of the active project. The export feature allows you to keep your customized symbol library in an XML- or ASCII-based file format.

In a non-project based environment, symbols that you create with Symbol Editor must be exported to an XML- or ASCII-based file. These symbol libraries can, in turn, be imported into Symbol Editor so that individual symbols can be modified and then saved. To use any symbols that you define in Symbol Editor on an isometric drawing generated in a third party 3D design tool, they must be exported to an Isogen ASCII symbol file.

What do you want to do?

Import a symbol library (on page 29)

Export symbol data (on page 30)

Export Isogen symbols (on page 30)

Clear symbol data (on page 31)

Import a symbol library

1. Click File > Import.

2. In the Open dialog box, use the Files of type list to specify the type of file you want to import.

3. Use the Look in list to navigate to the symbol library, and click Open.

Symbol Editor imports the symbol library and updates the display of symbols in the Library Explorer accordingly.

Import and Export Symbols

Import and Export Symbols The Library Explorer displays the component group and component type labels for

The Library Explorer displays the component group and component type labels for custom symbols in blue text. The example below shows the Library Explorer as it appears with no custom symbols (1) and with custom symbols (2).

with no custom symbols ( 1 ) and with custom symbols ( 2 ). Export symbol

Export symbol data

1. Click File > Export.

2. In the Save As dialog box, use the Save in list to navigate to the required location.

3. In the File name box, type a name for the XML-based symbol file.

4. Click Save.

Import and Export Symbols

Export Isogen symbols

Most 3D design tools support customized symbols that are in ASCII format. To use the symbols that you define in Symbol Editor for isometric drawing generation in a 3D design tool, you must generate an Isogen ASCII symbol file.

1. Click File > Export ISOGEN Symbols.

2. In the Save As dialog box, use the Save in list to navigate to the required location.

3. In the File name box, type a name for the ASCII file.

4. Click Save.

For information about configuring your software to use custom symbols, refer to the documentation delivered with that product.name box, type a name for the ASCII file. 4. Click Save . Clear symbol data

Clear symbol data

You can clear the Library Explorer tree of all custom symbols.

Click File > Clear All.

The software removes all custom symbols from the Library Explorer tree.

removes all custom symbols from the Library Explorer tree.  If you are connected to a

If you are connected to a project, Clear All removes all of the custom symbols from the active project.

To reverse this action, click Undo

the custom symbols from the active project.  To reverse this action, click Undo Symbol Editor

S E C T I O N

7

Save Custom Symbols

Before you can use a custom symbol or one that you have modified with a project-based software tool, it must be saved to the current project. After you save a symbol, it is automatically available in the software and can be used in the pipeline model, presuming, of course, that you are connected to the same project.

Save symbol data

Click Save to Project

same project. Save symbol data  Click Save to Project . Alternatively, click File > Save

. Alternatively, click File > Save to Project.

S E C T I O N

8

Cut, Copy, and Paste Symbols Between SKEYs

You can cut, copy, and paste the symbols that you create to quickly create other customized symbols. This technique saves you time by eliminating the need to re-create basic shapes for symbols that already exists.

Copying and Pasting Symbols

When you select a symbol and click Copy

internal clipboard. Then, when you click Paste

the SKEY you specify. The shape of the symbol does not change from its original form.

shape of the symbol does not change from its original form. , the software places a

, the software places a copy on the Symbol Editor

, the symbol is placed in the Edit window of

Cutting and Deleting Symbols

You can move symbols from one SKEY to another using the Cut command. As with the Copy command, the symbol is placed on the Symbol Editor internal clipboard. You can then place the symbol in the Edit window of a different SKEY.

place the symbol in the Edit window of a different SKEY. If you do not Paste

If you do not Paste the symbol after cutting it, it is permanently removed from the

project.

You can permanently remove a symbol by selecting it and then clicking the Delete command.

What do you want to do?

Copy and paste symbols (on page 33)

Cut and paste symbols (on page 34)

Copy and paste symbols

1. In the Library Explorer, double-click the SKEY of the symbol you want to copy

.
.

2. In the Edit window, click the symbol and then click Copy

You can also click Edit > Copy , or press CTRL+C. Edit > Copy, or press CTRL+C.

3. Using the Library Explorer, open the Edit window in which you want to paste the contents

.
.

of the clipboard and then click Paste

paste the contents . of the clipboard and then click Paste  You can also click

You can also click Edit > Paste, or press CTRL+V.

To open the Edit window, double-click an SKEY.

Cut, Copy, and Paste Symbols Between SKEYs

Cut and paste symbols

1. In the Library Explorer, double-click the SKEY of the symbol you want to use.

2. In the Edit window, click the symbol you want to move to another SKEY and then click Cut

.
.

You can also click Edit > Cut , or press CTRL+X. Edit > Cut, or press CTRL+X.

3. Using the Library Explorer, open the Edit window in which you want to paste the contents

of the clipboard and then click Paste

to paste the contents of the clipboard and then click Paste .  You can also
.
.

You can also click Edit > Paste, or press CTRL+V.

To open the Edit window, double-click an SKEY.

 To open the Edit window, double-click an SKEY.  You can use Undo  The
 To open the Edit window, double-click an SKEY.  You can use Undo  The

You can use Undo

The Paste command is unavailable if the clipboard is empty.

to reverse the results of the Paste command.

The contents of the clipboard remain unchanged until you use Copy

 The contents of the clipboard remain unchanged until you use Copy or Cut again. Symbol

or Cut

 The contents of the clipboard remain unchanged until you use Copy or Cut again. Symbol

again.

Index

A

Add a tapping point • 27

C

Clear symbol data • 31 Copy and paste symbols • 33 Cut and paste symbols • 34 Cut, Copy, and Paste Symbols Between SKEYs • 33

D

Define symbol properties • 19 Define symbol shape with the Draw Circle command • 22 Define symbol shape with the Draw Ellipse command • 23 Define symbol shape with the Draw Line command • 20 Define symbol shape with the Draw Rectangle command • 21 Draw a basic symbol • 19

E

Establish the basis for a new symbol • 17 Export Isogen symbols • 31 Export symbol data • 30

G

Getting Started • 13 Getting to Know the Interface • 9 Group and ungroup a symbol • 27

I

Import a symbol library • 29 Import and Export Symbols • 29

L

Log in to a project • 13

M

Mirror a symbol • 27 Modify symbol shapes • 25

N

New Symbol Dialog Box • 23

P

Preface • 6 Properties Dialog Box • 23

R

Redefine Symbols • 15

S

Save Custom Symbols • 32 Save symbol data • 32 Select Project Dialog Box • 14 Symbol Editor • 7 Symbol Editor Common Tasks • 11 Symbol Editor Workflow • 11

T

Transform Symbols • 25

W

What's New in Symbol Editor? • 6