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appearance.

When you do so, choose a number of


Carmencita: creatures you can see and who can see you within 60
feet of you, up to a number equal to your Charisma

Class Features
modifier (minimum of one). Each of them gains 5
temporary hit points. When a creature gains these
temporary hit points, it can immediately use its
reaction to move up to its speed, without provoking
LEVEL ONE opportunity attacks.

Bardic Inspiration The number of temporary hit points increases when


you reach certain levels in this class, increasing to 8 at
You can inspire others through stirring words or music. 5th level, 11 at 10th level, and 14 at 15th level.
To do so, you use a bonus action on your turn to choose
one creature other than yourself within 60 feet of you
who can hear you. That creature gains one Bardic Enthralling Performance
Inspiration die, a d6. Starting at 3rd level, you can charge your performance
with seductive, fey magic.
Once within the next 10 minutes, the creature can roll
the die and add the number rolled to one ability check, If you perform for at least 1 minute, you can attempt to
attack roll, or saving throw it makes. The creature can inspire wonder in your audience by singing, reciting a
wait until after it rolls the d20 before deciding to use poem, or dancing. At the end of the performance,
the Bardic Inspiration die, but must decide before the choose a number of humanoids within 60 feet of you
DM says whether the roll succeeds or fails. Once the who watched and listened to all of it, up to a number
Bardic Inspiration die is rolled, it is lost. A creature can equal to your Charisma modifier (minimum of one).
have only one Bardic Inspiration die at a time. Each target must succeed on a Wisdom saving throw
against your spell save DC or be charmed by you.
You can use this feature a number of times equal to
your Charisma modifier (a minimum of once). You While charmed in this way, the target idolizes you, it
regain any expended uses when you finish a long rest. speaks glowingly of you to anyone who speaks to it,
and it hinders anyone who opposes you, avoiding
Your Bardic Inspiration die changes when you reach violence unless it was already inclined to fight on your
certain levels in this class. The die becomes a d8 at 5th behalf. This effect ends on a target after 1 hour, if it
level, a d10 at 10th level, and a d12 at 15th level. takes any damage, if you attack it, or if it witnesses
you attacking or damaging any of its allies.

LEVEL TWO If a target succeeds on its saving throw, the target has
no hint that you tried to charm it.
Jack of All Trades
Starting at 2nd level, you can add half your proficiency Once you use this feature, you can’t use it again until
bonus, rounded down, to any ability check you make you finish a short or long rest.
that doesn't already include your proficiency bonus.

Song of Rest LEVEL FOUR


Beginning at 2nd level, you can use soothing music or
oration to help revitalize your wounded allies during a
Ability Score Improvement
short rest. If you or any friendly creatures who can hear You can increase one ability score of your choice by 2,
your performance spend one or more Hit Dice to regain or you can increase two ability scores of your choice by
hit points at the end of the short rest, each of those 1. As normal, you can't increase an ability score above
creatures regains an extra 1d6 hit points. 20 using this feature.

Alternatively, you may also take a Feat.


LEVEL THREE
Expertise LEVEL FIVE
At 3rd level, choose two of your skill proficiencies. Your
proficiency bonus is doubled for any ability check you
Font of Inspiration
make that uses either of the chosen proficiencies. Beginning when you reach 5th level, you regain all of
your expended uses of Bardic Inspiration when you
finish a short or long rest.
Mantle of Inspiration
When you join the College of Glamour at 3rd level, you
gain the ability to weave a song of fey magic that
Improved Bardic Inspiration
imbues your allies with vigor and speed. Your Bardic Inspiration die is now a d8.

As a bonus action, you can expend one use of your


Bardic Inspiration to grant yourself a wondrous
LEVEL SIX
You can now choose another two skill proficiencies to
gain this benefit.

Countercharm
At 6th level, you gain the ability to use musical notes or Magical Secrets
words of power to disrupt mind-influencing effects. As By 10th level, you have plundered magical knowledge
an action, you can start a performance that lasts until from a wide spectrum of disciplines. Choose two spells
the end of your next turn. During that time, you and from any class, including this one. A spell you choose
any friendly creatures within 30 feet of you have must be of a level you can cast, as shown on the Bard
advantage on saving throws against being frightened table, or a cantrip.
or charmed. A creature must be able to hear you to
gain this benefit. The performance ends early if you are The chosen spells count as bard spells for you and are
incapacitated or silenced or if you voluntarily end it (no included in the number in the Spells Known column of
action required). the Bard table.

You learn two additional spells from any class at 14th


Mantle of Majesty level and again at 18th level.
At 6th level, you gain the ability to cloak yourself in a
fey magic that makes others want to serve you. As a
bonus action, you cast Command, without expending a
spell slot, and you take on an appearance of unearthly
LEVEL ELEVEN
beauty for 1 minute or until your concentration ends Access to Level 6 Spells
(as if you were concentrating on a spell).

During this time, you can cast Command as a bonus


action on each of your turns, without expending a spell
slot.
LEVEL TWELVE
Ability Score Improvement
Any creature charmed by you automatically fails its You can increase one ability score of your choice by 2,
saving throw against the Command you cast with this or you can increase two ability scores of your choice by
feature. 1. As normal, you can't increase an ability score above
20 using this feature.
Once you use this feature, you can’t use it again until
you finish a long rest. Alternatively, you may also take a Feat.

LEVEL SEVEN LEVEL THIRTEEN


Access to Level 4 Spells Improved Song of Rest
Your Song of Rest die is now a d10.

LEVEL EIGHT LEVEL FOURTEEN


Ability Score Improvement Improved Magical Secrets
You can increase one ability score of your choice by 2,
You learn two additional spells from any class.
or you can increase two ability scores of your choice by
1. As normal, you can't increase an ability score above
20 using this feature.
Unbreakable Majesty
Alternatively, you may also take a Feat. At 14th level, your appearance permanently gains an
otherworldly aspect that makes you look more lovely
and fierce.
LEVEL NINE In addition, as a bonus action, you can assume a
magically majestic presence for 1 minute or until you
Improved Song of Rest are incapacitated.
Your Song of Rest die is now a d8.
For the duration, whenever any creature tries to attack
you for the first time on a turn, the attacker must make
LEVEL TEN a Charisma saving throw against your spell save DC.
On a failed save, it can't attack you on this turn, and it
Improved Bardic Inspiration must choose a new target for its attack or the attack is
wasted. On a successful save, it can attack you on this
Your Bardic Inspiration die is now a d10.
turn, but it has disadvantage on any saving throw it
makes against your spells on your next turn.
Expertise
Once you assume this majestic presence, you can't do
so again until you finish a short or long rest.

LEVEL FIFTEEN
Improved Bardic Inspiration
Your Bardic Inspiration die is now a d12.

LEVEL SIXTEEN
Ability Score Improvement
You can increase one ability score of your choice by 2,
or you can increase two ability scores of your choice by
1. As normal, you can't increase an ability score above
20 using this feature.

Alternatively, you may also take a Feat.

LEVEL SEVENTEEN
Improved Song of Rest
Your Song of Rest die is now a d12.

LEVEL EIGHTEEN
Improved Magical Secrets
You learn two additional spells from any class.

LEVEL NINETEEN
Ability Score Improvement
You can increase one ability score of your choice by 2,
or you can increase two ability scores of your choice by
1. As normal, you can't increase an ability score above
20 using this feature.

Alternatively, you may also take a Feat.

LEVEL TWENTY
Superior Inspiration
At 20th level, when you roll initiative and have no uses
of Bardic Inspiration left, you regain one use.

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