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ASSIGNMENT # 02

MUHAMMAD HAMZA JAVED


17-ARID-3667
PRACTICES DEFINITIONS
ATDD ATDD is closely related to test-driven development (TDD). It differs by the
emphasis on developer-tester-business customer collaboration. ATDD
encompasses acceptance testing, but highlights writing acceptance tests
before developers begin coding.
Agile modeling Agile modeling (AM) is a methodology for modeling and documenting
software systems based on best practices. Its better fit in fast changing
(AM) environment.
Agile testing Agile testing aligns with iterative Development Methodology in which
requirements develop gradually from customers and testing teams. It is a
continuous process rather than being sequential.
Backlog A product backlog is a list of the new features, changes to existing features,
bug fixes, infrastructure changes that a team may deliver in order to
achieve a specific outcome. The Sprint Backlog is a forecast by the
Development Team about what functionality will be in the next Increment
and the work needed to deliver that functionality into a “Done” Increment.
Behavior-driven behavior-driven development (BDD) is a process that encourages
collaboration among developers, QA and non-technical or business
development participants in a software project.
(BDD)
continuous continuous integration (CI) is the practice of merging all developers'
working copies to a shared mainline several times a day.
integration (CI)
A cross-functional A cross-functional team is a group of people with different functional
expertise working toward a common goal.
Stand-up A stand-up is a meeting in which attendees typically participate while
standing. The discomfort of standing for long periods is intended to keep
the meetings short.
Domain driven Domain driven design basing complex designs on a model of the domain.
Placing the project's primary focus on the core domain and domain logic.
design
Iterative and Iterative and incremental software development is a method of software
development that is modeled around a gradual increase in feature
incremental additions and a cyclical release and upgrade pattern.
software
development
low-code A low-code development platform (LCDP) is used to create application
software through graphical user interfaces and configuration.
development
platform (LCDP)
Pair programming Pair programming is a process in which two programmers work together.
One, the driver, writes code while the other, the observer reviews each line
of code as it is typed in.
Planning poker Planning poker, also called Scrum poker, is a gamified technique for
estimating, mostly used to estimate effort or relative size of development
goals in software development.
refactoring Code refactoring is the process of restructuring existing computer code—
changing the factoring—without changing its external behavior.
retrospective The retrospective is a collaborative process among all members, including
the team, the product owner, and the Scrum Master. All team members
identify what went well and what could be improved.
Scrum events This is the event that kick starts each Sprint and is where the Product Owner
and Development team discuss which Product Backlog Items (PBI’s) will be
included in Sprint. A Sprint Review usually takes place on the last day of the
Sprint and allows you the opportunity to show the “done” Increment to
stakeholders. Sprint Retrospective is when the Scrum team reviews what
could be improved for future Sprints and how they should do it.
Specification by Specification by example (SBE) is particularly successful for managing
requirements and functional tests on large-scale projects of significant
example (SBE) domain and organizational complexity.
Story-driven Story-driven modeling is an object-oriented modeling technique. Class
diagrams describe the static structure of a program, i.e. the building blocks
modeling of a program and how they relate to each other.
Test-driven Test-driven development (TDD) is a software development process that
relies on the repetition of a very short development cycle: requirements
development are turned into very specific test cases, then the software is improved so
(TDD) that the tests pass
timeboxing In time management, timeboxing allocates a fixed time period, called a
timebox, within which planned activity takes place.
User story In software development and product management, a user story is an
informal, natural language description of one or more features of a
software system.
Velocity tracking The velocity metric is used for planning sprints and measuring team
performance.

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