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Web 1.

0 - static websites without interactivity


Web 2.0 - websites that contain dynamic content
Web 3.0 - a concept of the World Wide Web that is designed to cater to the individual user.
Static - refer to web pages that are the same regardless of the user.
Dynamic - refer to web pages that are affected by user input or preference
Hashtag - used to “categorize” posts in website.
Convergence - the synergy of technological advancements to work on a similar goal or task
Social Media - websites or applications or online channels that enable users to create, co
create, discuss, modify and exchange user generated content.
Feature of Web 2.0

1. Folksonomy- allow users to categorize and classify/arrange information using the freely
chosen keywords (e.g tagging).
2. Rich User Experience- content is dynamic and is responsive to user’s input.
3. User Participation- the owner of the website is not the only one who is able to put
content.
4. Long tail- services that are offered on demand rather than on a one time purchase.
5. Software as a Service- users will subscribe to a software only when needed rather than
purchasing them.
6. Mass participation- diverse information sharing through universal web access.
Semantic Web – a proposed development of the World Wide Web in which data in web pages is
structured and tagged in such a way that it can be read directly by computers.

TRENDS IN ICT

There are six types of social media:

1. Social Networks - These are sites that allow you to connect with other people with the same
interests or background. Ex: Facebook and Google +
2. Bookmarking Sites - These are sites that allow you to store and manage links to various websites
and resources. Ex: Pinterest
3. Media Sharing - these are sites that allow you to upload and share media content like images,
music and video. Ex: Youtube
4. Blogs and Forums - these are websites allow users to post their content. Ex: Tumblr or
Wordpress
5. Social News - these are sites that allow users to post their own news items or links to other news
sources. Ex: Reddit
6. Microblogging - these are sites that focus on short updates from the user. Ex:Twitter
PRODUCTIVITY TOOLS- are programs that are used to create new information such as text documents,
charts, graphs, tables and presentations

SPREAD SHEET

Count
- a function used to count the cells with content in a range
Sum
-a function used to compute for the summation of the number of a rang
Average
-a function used to compute the average of the number of a range
COUNTIF
-a function used to count the cells with specified content with in a range
SUMIF
-a function used to compute for the summation of a range if a certain condition is met
AVERAGEIF
-a function used to compute for the average of a range if a certain condition is met
Range
-the range of cells where you want to look for criteria
Criteria
- a value or label that determines if a cell is part of the range to be averaged

Internet Threats

1. Malware – stands for Malicious Software.


2. Spam – unwanted email mostly from bots or advertisers.
3. Phishing – its goal is to acquire sensitive personal information like passwords and credit
card details.
Malware
1. Virus – a malicious program designed to replicate itself and transfer from one computer to
another.
2. Worm – a malicious program that transfers from one computer to another by any type of means.
3. Trojan - a malicious program that is disguised as a useful program but once downloaded
4. Spyware - a program that runs in the background without you knowing it.
 Keyloggers – used to record the keystroke done by the user.
5. Adware - a program designed to send you advertisements, mostly as pop-ups.
6. Pharming – a more complicated way of phising where it exploits the DNS(Domain Name Service)
System
7. Fair use- a provision that allows you to use copyrighted work w/o consent with certain limitation.

infographics are used to represent information, statistical data, or knowledge in a graphical manner
usually done in a creative way to attract the viewer’s attention

BASIC PRINCIPLES OF GRAPHICS AND LAYOUT

1. Balance. The visual weight of object,texture, color, and space is even;y distributed on the screen.
When visiting the website, check if one side holds the same amount of weight on the other. The
colors should also have a similar visual weight.

2. Emphasis. An area in the design that nay appear different in size, texture, shape, or color to
attract the viewer’s attention.
3. Movement. Visual elements guide the viewer’s eyes around the screen.

4. Pattern, Repetition, and Rhythm. These are the repeating visual element on an image or layout
to create unity in the layout or image. Rhythm is achieved when visual elements create a sense
of organized movement.

5. Proportion. Visual elements create a sense of unity where they relate well with one another.

6. Variety. This uses several design elements to draw a viewer’s attention.

.jpeg or .jpg Real-life photograps, high


compression

.gif Computer-generated graphics


.png Screenshots, high compatibility
CREATING WEB CONTENT

1.Viewer
2.Editor
3.Batch Editor
4.Page
5. Combine
6.Animated GIF
7.Print
8.Splitter
9.Screen Capture
10.Color Pricker
11.Raw Converter
12.Rename
13. Paper Print

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