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Business definition
A business is a repeatable process that:
1. Creates and delivers something of value ...
2. That other people want or need …
3. At a price they're willing to pay …
4. In a way that satisfies the customer's needs and expectations …
5. So that the business brings in enough profit to make it worthwhile for the owners to continue
operation
Most important processes
1. Value Creation
2. Marketing
3. Sales
4. Value Delivery
5. Finance
Value Creation
Value is
1. Product
2. Service
3. Shared Resource
4. Subscription
5. Resale
6. Lease
7. Agency
8. Audience aggregation
9. Loan
10. Option
11. Insurance
12. Capital
Market Evaluation
1. Urgency
2. Market size
3. Pricing potential
4. Cost of customer acquisition
5. Cost of value delivery
6. Uniqueness of offer
7. Speed to market
8. Up-front investment
9. Upsell potential
10. Evergreen potential (selling a book)
Critically Important Assumption
This must be true for the business not to bust
Core Human Drives
1. The Drive to acquire
2. The Drive to bond
3. The Drive to learn
4. The Drive to defend
5. The Drive to feel
Solution Iteration cycles – WIGWAM
1. Watch
2. Ideate (brainstorm)
3. Guess
4. Which? (make a decision)
5. Act
6. Measure
Feedback
Give potential customers opps to pre-order
Economic Values
1. Efficacy (how well does it do what it is supposed to do)
2. Speed
3. Reliability
4. Ease of use
5. Flexibility
6. Status
7. Aesthetic appeal
8. Emotion
9. Cost
Shadow Testing
Create a website/prototype to show customers what the value is and observe response
Marketing
Definitions
Marketing: getting noticed
Sales: closing the deal
Receptivity
Consider world view gap
Remarkability
Free advertising
Opinion: not all customers are good
One's that are too much work you shouldn't bother
Points of market entry
Pay attention to key milestones
Hook
Single phrase that describes an offer's primary benefit
Call to action
Make it clear what you want the customer to do
Narrative (storytelling(
Pay attention to key milestones
Use "The Hero's Journey" method of storytelling
Ordinary World: This step refers to the hero's normal life at the start of the story, before the
adventure begins.
Call to Adventure: The hero is faced with something that makes him begin his adventure. This
might be a problem or a challenge he needs to overcome.
Refusal of the Call: The hero attempts to refuse the adventure because he is afraid.
Meeting with the Mentor: The hero encounters someone who can give him advice and ready him
for the journey ahead.
Crossing the First Threshold: The hero leaves his ordinary world for the first time and crosses the
threshold into adventure.
Tests, Allies, Enemies: The hero learns the rules of his new world. During this time, he endures
tests of strength of will, meets friends, and comes face to face with foes.
Approach: Setbacks occur, sometimes causing the hero to try a new approach or adopt new ideas.
Ordeal: The hero experiences a major hurdle or obstacle, such as a life or death crisis.
Reward: After surviving death, the hero earns his reward or accomplishes his goal.
The Road Back: The hero begins his journey back to his ordinary life.
Resurrection Hero - The hero faces a final test where everything is at stake and he must use
everything he has learned.
Return with Elixir: The hero brings his knowledge or the "elixir" back to the ordinary world, where
he applies it to help all who remain there.
Controversy
Generating mild controversy is good
Sales
Overview
Make the person aware of what's important and convince them you are capable of delivering
Common ground
A compromise is the art of dividing a cake in such a way that everyone believes they have the
biggest piece
Overlapping interests
Buffer
For when one parties gain is another's loss
Third party negotiating on your behalf
o Look for buffers who don't charge on commission
Reciprocation
Think Hari Krishna flowers
Damaging Admission
Being honest about (small) faults
Barriers to Purchase
Below always come up
1. It costs too much
a. Framing and value based selling
2. It won't work
a. Social proof (people like them, stories, testimonials)
3. It won't work for ME
a. Social proof
4. I can wait
a. Education based selling
5. It's too difficult
a. Education based selling
Risk Reversal
"Take the puppy home" strategy
Reactivation
They probabily already know your business, trust you (thus cost of customer acquisition)
Value Delivery
Value Stream
The set of all steps and all processes from the start of your Value Creation process through to the
delivery of the end result to your user
Distribution Channel
1. Direct to user distribution (eg. Services)
2. Intermediary distribution
a. Loss of control (counterparty risk)
The Expectation Effect
Quality = performance – expectations
Predictability
1. Uniformity (same characteristics)
2. Consistency (same value)
3. Reliability (able to count on)
Throughput
Rate at which a system achieves its desired goal (rate/time)
1. Dollar throughput
2. Unit throughput
3. Satisfaction throughput
Duplication
Use 1 model to create 1000 figurines
Multiplication
Is duplication of an entire system
Scale
Being able to duplicate/multiply process as demand increases
Accumulation
Toyota's approach based on concept of kaizen, which emphasises the continual improvement of a
system by eliminating waste via a lot of very small changes
Amplification
Rollout of small change to entire system
Barrier to competition
Redefine markets
Force mutiplier
High capital (?), normally better returns
Finance
Value Capture
Process of retaining some percentage of the value provided in every transaction
o Maximisation: capture as much as possible (quick, big profit)
o Minimisation: capture as little as possible (create strong patronage)
Sufficiency
Enough profit that the people who are running the business find it worthwhile to continue
Four methods to increase revenue
1. Increase # of customers
2. Increase the average size of each transaction by selling more
3. Increase frequency of transactions per customer
4. Raise your prices
Lifetime value
Total value of a customer's business over the lifetime of their relationship with your company
Allowable acquisition cost (AAC)
AAC = (Lifetime value – Value Stream – Overhead)*(1 – Profit Margin)
Overhead
Minimum ongoing resources
Breakeven
When total revenue exceeds total expenses
Amortization
Process of spreading the cost of a resource investment over the estimated useful life of that
investment
o Key factor: accurate assessment of useful life
Purchasing power
Sum total of all liquid assets a business has at it's disposal (cash, credit, outsider financing)
Cash flow cycle
Borrowing $1 to make $10 is a good trade. It's even better if you're able to do that 6 months before
the first bill comes due
Opportunity Cost
is the value you're giving up by making a decision
Time value of money
Using interest rates to know how much money will be worth in future
Leverage
The practice of using borrwed money to magnify potential gains
Rather than putting $20,000 down payment on one property, but $5000 on 4 properties. If things
go well, you could get 4 x return. Or 4 x worse
Hierarchy of Funding
1. Personal Cash
2. Personal credit
3. Personal loans
4. Unsecured loans
o From banks, credit unions
o Don’t ask for collateral if small amount loam
o Expect higher interest rates than credit card/secured loam
5. Secured loan
Require collateral
o Bonds
Debt sold to individual lenders
Complicated regulatory process
o Receivables financing
The collateral for the loan is control over business receivables
o Angel capital
Individual GIVES $10k-$1m -> GETS 1-10% ownership business typically
o Venture capital
Funding happens in rounds
o Public stock offering
Investment bank sell partial ownership of company to investors on open market
IPO – Initial public offering
Common for angels and VC’s to push companies to go public so they can cash out
Return on Investment
Value created from investment of time or resources
Sunk Cost
Don’t continue to pour concrete into a bottomless pit
The Human Mind
Perceptual Control
Actions are not controlled they are varied so as to cancel the effects that unpredictable
environmental disturbances would would otherwise have on controlled perceptions.
Organism controls not its own behaviour, nor external environmental variables, but rather its own
perceptions of those variables
Reference Level
1. Set point (min, max)
2. Range – between two points
3. Error
a. Only perception that’s not zero is out of control
Guiding Structure
Idea is that environment is largest determinant of behaviour. You should control your environment
to get best results in changing habit, etc
Conflict
Two or more control systems try to control the same perception
Interpretation and reinterpretation
1. Identify the undesirable pattern
2. Name the underlying belief
3. Identify the source of the belief in memory, including as much sensory detail as possible
4. Describe possible alternative interpretations of the memory
5. Realise that your original belief is an interpretation, not reality
6. Consciously choose to reject the original belief as “false”
7. Consciously choose to accept your reinterpretation as “true”
Willpower depletion
Blood glucose very important
Loss Aversion
Hate to lose more than we like to gain
Cognitive Scope Limitation
Dunbar’s number (cognitive capacity for 150 close personal connections, after that think of people
more like objects)
Personalise things for different perspective
Absence blindness
Doing nothing is psychologically uncomfortable
o Would rather see visible effort, even it is due to a person’s incompetence
Scarcity
1. Limited quantities
2. Price increases
3. Price decreases
4. Deadlines
Novelty
Use 10 minute modules to get through 1 hour lecture
Improving Systems
Refactoring
Process of changing a system to improve efficiency without changing the output of the system
Diminishing returns
The Paradox of Automation
The more efficient the Automated system the more crucial the contribution of the human
operators of that system
Standard Operating Procedure
Review every 2-3 months
Cessation
Sometimes the best way to improve a system is to stop doing so much
Resilience (best practice)
Massively underrated quality in business
Low (preferably zero) outstanding debt
Low overhead fixed costs, and operating expenses
Substantial cash reserves for unexpected contingencies
Multiple independent products/industries/lines of business
Flexible workers/employees who can handle many responsibilities well
No single points of failure
Fail-safe/backup systems for all core processes
Stress Testing
Process of identifying the boundaries of a system by simulating specific environmental conditions
Scenario planning
Futures are financial contracts obligating the buyer to purchase an asset (or the seller to sell an
asset), such as a physical commodity or a financial instrument, at a pre-determined future date and
price)
Forty-nine questions to improve your results
How do I use my body optimally?
What is the quality of my current diet?
Do I get enough sleep?
Am I managing my energy well each day?
How well am I managing daily stress?
Do have good posture and poise?
What can I do to improve my ability to observe the world around me?
How do I know what I want?
What achievements would make me really excited?
What "states of being" do I want to experience each day?
Are my priorities and values clearly defined?
Am I capable of making decisions quickly and confidently?
Do I consistently focus my attention on what I want versus what I don't want?
What am I afraid of?
Have I created an honest and complete list of the fears I'm holding on to?
Have I confronted each fear to imagine how I would handle it if it came to pass?
Am I capable of recognising and correcting self-limitation?
Am I appropriately pushing my own limits?
Is my mind clear and focused?
Do I systematically externalise (write or record) what I'm thinking about?
Am I making it easy to capture my thoughts quickly while I have them?
What has my attention right now?
Am I regularly asking myself appropriate guiding questions?
Do I spend most of my time focusing on a single task, or am I constantly flipping between multiple
tasks?
Do I spend enough time actively reflecting on my goals, projects, and projects?
Am I confident, relaxed and productive?
Have I found a planning method that works for me?
Am I "just organised enough"?
Do I have an up to date list of all my projects and active tasks?
Do I review all of my commitments on a regular basis?
Do I take regular, genuine breaks from my work?
Am I consciously creating positive habits?
Am I working to shed non-productive habits?
Am I comfortable with telling other people "no"?
How do I perform best?
What do I particularly enjoy?
What am I particularly good at doing?
What environment(s) do I find most conductive to doing good work?
How do I tend to learn most effectively?
How do I prefer to work with and communicate with others?
What is currently holding me back?
What do I really need to be happy and fulfilled?
How am I currently defining my "success"?
Is there another way of defining "success" that I may find more fulfilling?
How often do I compare myself with my perceptions of other people?
Am I currently living below my means?
If I could only own one hundred things, what would they be?
Am I capable of separating necessity and luxury?
What do I feel grateful for in my life and work?