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Technology Acceptance Model for Determining the Effects of

Age, Usability, and Content on Mobile Application Usage

A thesis presented to

the faculty of

the Russ College of Engineering and Technology of Ohio University

In partial fulfillment

of the requirements for the degree

Master of Science

Shijing Liu

August 2012

© 2012 Shijing Liu. All Rights Reserved.


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This thesis titled

Technology Acceptance Model for Determining the Effects of

Age, Usability, and Content on Mobile Application Usage

by

SHIJING LIU

has been approved for

the Department of Industrial and Systems Engineering

and the Russ College of Engineering and Technology by

_____________________________________________

Diana J. Schwerha

Assistant Professor of Industrial and Systems Engineering

_____________________________________________

Dennis Irwin

Dean, Russ College of Engineering and Technology


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ABSTRACT

LIU, SHIJING, M.S., August 2012, Industrial and Systems Engineering

Technology Acceptance Model for Determining the Effects of Age, Usability, and

Content on Mobile Application Usage

Director of Thesis: Diana J. Schwerha

With market competition and customer needs, the development of smart phones

and mobile applications is fast and changes our daily life. Meanwhile, our world

population is aging. The group of older people is the fastest growing mobile application

users. This research compared the effects of age, training, different usability

characteristics between younger and older users. The Technology Acceptance Model

(TAM) was used as a theoretical construct in this research. Seventeen older adults (over

50 years old) and twenty younger adults (18 – 30 years old) were recruited from the local

community. Four mobile applications were tested on smart phones or similar devices. A

training session was included in the experiment. Results of the experiment showed: (1)

training has significant effect on the increase of TAM measures, (2) customers prefer to

use mobile applications which have higher level of TAM measures, and (3) older and

younger groups have different level of TAM measures. Recommendations for age

targeted design considerations for mobile applications are given.

Approved: ____________________________________________________________

Diana J. Schwerha

Assistant Professor of Industrial and Systems Engineering


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ACKNOWLEDGEMENTS

I would like to thank everyone who helped and inspired me during my master

study in Ohio University.

First and foremost, I am heartily thankful to my advisor Dr. Diana Schwerha,

whose enormous help enable me to complete this research and my thesis. I would also

like to show my gratitude to Department of Industrial and Systems Engineering for

supporting my project and the payment for all participants. I have furthermore to thank

my committee members Dr. David Koonce, Dr. Tao Yuan, and Dr. Vic Matta for their

suggestions and contributions.

Especially, I would like to express my deepest gratitude to my parents for their

love and support during my study in the United States. Their continuing advice and love

have always encouraged me towards excellence.


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TABLE OF CONTENTS

Abstract................................................................................................................................3  
Acknowlegements ...............................................................................................................4  
List of Tables .......................................................................................................................6  
List of Figures......................................................................................................................7  
Chapter 1.   Introduction ......................................................................................................8  
Chapter 2.   Literature Review...........................................................................................10  
2.1.   Mobile Applications Usability.....................................................................10  
2.2.   Older Adults ................................................................................................11  
2.3.   Usability Testing Method ............................................................................15  
Chapter 3.   Hypotheses .....................................................................................................21  
Chapter 4.   Methods..........................................................................................................22  
4.1.   Participants ..................................................................................................22  
4.2.   Environment ................................................................................................22  
4.3.   Devices ........................................................................................................22  
4.4.   Procedure .....................................................................................................22  
4.5.   Analysis Method..........................................................................................28  
Chapter 5.   Results ............................................................................................................29  
5.1.   Demographics ..............................................................................................29  
5.2.   Hypothesis 1: Training will increase TAM measures. ................................30  
5.3.   Hypothesis 2: Age and type of application are factors of TAM measures
and usability...........................................................................................................43  
5.4.   Hypothesis 3: Usability characteristics will enhance user preference for
mobile applications................................................................................................52  
5.5.   Hypothesis 4: Participants will prefer to use mobile applications which have
higher level of PU, PEU, and usability..................................................................56  
Chapter 6.   Discussion and Conclusion ............................................................................61  
6.1.   Conclusion ...................................................................................................61  
6.2.   Recommendations for Improvement for Applications Used in This Study 62  
6.3.   Recommendation and Future Work.............................................................63  
References .........................................................................................................................65  
Appendix 1: Demographic Survey and Questionnaire ......................................................69  
Appendix 2 Modified PU and PEU Scales ........................................................................70  
Appendix 3 Usability Characteristics Checklist ................................................................71  
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LIST OF TABLES

Table 4-1 Experimental Session Schedule ........................................................................ 23


Table 5-1 Demographics of younger group ...................................................................... 29
Table 5-2 Demographics of older group ........................................................................... 30
Table 5-3 Baseline of TAM measures for different age groups ....................................... 31
Table 5-4 P-Value for TAM measures by apps ................................................................ 34
Table 5-5 Paired t-tests of PU/PEU for all participants .................................................... 37
Table 5-6 Paired t-tests of PU/PEU for younger group .................................................... 40
Table 5-7 Paired t-tests of PU/PEU for older group ......................................................... 43
Table 5-8 ANOVA for usability of four mobile applications ........................................... 44
Table 5-9 ANOVA for PU of four mobile applications before training ........................... 47
Table 5-11 ANOVA for PEU of four mobile applications before training ...................... 49
Table 5-12 ANOVA for PEU of four mobile applications after training ......................... 50
Table 5-13 ANOVA of Regression Analysis of Usability Characteristics for Younger
Group ................................................................................................................................ 53
Table 5-14 Coefficients Table of Regression Analysis for Younger Group .................... 54
Table 5-15 ANOVA of Regression Analysis for Usability Characteristics of Older Group
........................................................................................................................................... 55
Table 5-16 Coefficients Table of Regression Analysis for Older Group ......................... 55
Table 5-17 ANOVA of Overall Regression Analysis....................................................... 57
Table 5-18 ANOVA of Regression Analysis for Younger Group .................................... 59
Table 5-19 ANOVA of Regression Analysis for Older Group......................................... 60
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LIST OF FIGURES

Figure 2-1 Smart phone users in the United States. .......................................................... 13


Figure 2-2 A framework for the design and implementation of usability testing of mobile
applications. ...................................................................................................................... 16
Figure 2-3 The Technology Acceptance Model (TAM) (Davis, 1989). ........................... 18
Figure 2-4 Senior Technology Acceptance & Adoption Model (STAM). ....................... 20
Figure 4-1 Metrics mapped according to usability characteristic. .................................... 27
Figure 5-1 Bar Charts of PU for age groups by apps before training (session 1) and after
training (session 2) ............................................................................................................ 32
Figure 5-2 Bar Charts of PEU for age groups by apps before training (session 1) and after
training (session 2). ........................................................................................................... 33
Figure 5-3 Bar Charts of PU by apps for all participants before training (session 1) and
after training (session 2).................................................................................................... 35
Figure 5-4 Bar Charts of PEU by apps for all participants before training (session 1) and
after training (session 2).................................................................................................... 36
Figure 5-5 Bar Charts of PU by apps for younger group before training (session 1) and
after training (session 2).................................................................................................... 38
Figure 5-6 Bar Charts of PEU by apps for younger group before training (session 1) and
after training (session 2).................................................................................................... 39
Figure 5-7 Bar Charts of PU by apps for older group before training (session 1) and after
training (session 2). ........................................................................................................... 41
Figure 5-8 Bar Charts of PEU by apps for older group before training (session 1) and
after training (session 2).................................................................................................... 42
Figure 5-9 Interaction Plot of Usability for four applications by age groups. .................. 45
Figure 5-10 Interaction Plot of PU for four applications by age groups. ......................... 48
Figure 5-11 Interaction Plot of PEU for four applications by age groups. ....................... 51
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CHAPTER 1. INTRODUCTION

With market competition and consumer need, the development of multi-function

smart phones and mobile applications is fast and changes our daily life markedly. Mobile

applications are common on most smart phones and consist of software that runs on a

mobile device and executes certain tasks for the user of the mobile phone [1].

Our world population of older people is steadily growing [22]. The United States

Bureau of the Census estimated that there will be about 72.1 million older adults in the

U.S. in 2030, which is almost twice their number (40.2 million) in 2010 [5]. Our world

population is aging [22], and the group of older people (over 50 years old) is the fastest

growing group of mobile applications users [23]. It is challenge for designers and

researchers that develop appropriate mobile applications to satisfy older users’ need and

help them preserve their life quality [22].

For the design of mobile applications, an efficient tool to evaluate mobile devices

and applications is important. Usability is the ease of use and learnability of a human-

made object [2]. It is an elementary criterion to evaluate the efficacy of these mobile

techniques. An appropriate usability evaluation method for mobile applications is

necessary [3]. For using a new technology, the Technology Acceptance Model (TAM) is

an information systems theory that simulates how users accept and use a technology [13].

It utilizes two scales: Perceived Usefulness (PU) and Perceived Ease of Use (PEU).

This research will compare the effect of different usability characteristics between

younger and older users. The Technology Acceptance Model will be used as a theoretical

construct in this research. Two age groups, 17 older adults (older than 50 years of age)
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and 20 younger adults (between 18 and 30 years of age), were be recruited from local

community. Four different mobile applications were tested on smart phones (iPhone /

iPod touch) in the research. These mobile applications were selected because they have

both same and different usability characteristics, and we predicted that because of these

differences, users will have rate them differently with respect to different level of

Perceived Usefulness (PU) and Perceived Ease of Use (PEU).

There are several objectives of this research. The first objective is to perform TAM

for each application and find its PU and PEU level for both older and younger people.

The second objective is to evaluate different usability characteristics of each application

and determine if there is any relation and connection between usability characteristics and

PU/PEU. The long-term goal for this research is to provide recommendations on

application design for different age groups for mobile designers and providers.
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CHAPTER 2. LITERATURE REVIEW

2.1. Mobile Applications Usability

2.1.1. Mobile applications

With technological development and market competition, today’s mobile phones

are designed for multiple purposes beyond the typical functions such as voice calls and

texting. Various features and applications are added into regular phones and smart

phones. Mobile applications are common on most modern phones, and consist of

software that runs on a mobile device and executes certain tasks for the user of the mobile

phone [1]. These applications are served by a number of mobile application developers,

publishers and providers. Also, they have an increasing number of markets. For example,

the Apple Store’s website lists thousands of iPhone applications, and these applications

can be placed in several categories: calculate, entertainment, games, news, productivity,

search tools, social networking, sports, travel, utilities, and weather.

2.1.2. Usability

The term usability was originally derived from the term “user friendly” [2].

Generally speaking, usability is the ease of use and learnability of a human-made object.

While many definitions of usability exist, the definition which was specified in

ISO/IEC 9126-1 (2001) is now widely applied [2]. The ISO organization has developed

various usability standards, and its function is to provide and impose consistency. In

ISO/IEC 9126-1, usability was defined as “the capability of the software product to be

understood, learned, used and be attractive to the user, when used under specified
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conditions” [2]. This definition is primarily concerned with a software product, and it is

suitable for mobile applications [3].

ISO/IEC 9126-1 specifies usability by the following measurable attributes [2]:

• Understandability: The capability of the software product to enable the user to

understand whether the software is suitable, and how it can be used for

particular tasks and conditions of use.

• Learnability: The capability of the software product to enable the user to learn

its application.

• Operability: The capability of the software product to enable the user to

operate and control it.

• Attractiveness: The capability of the software product to be attractive to the

user. For instance the use of colors or nature of graphical design.

2.2. Older Adults

Demographically, older adults (65+ years old) are the fastest growing group

worldwide [4]. By 2030, it is estimated that there will be about 72.1 million older adults

in the U.S., which is almost twice their number (40.2 million) in 2010 [5]. In addition,

this group consists of the fastest growing group of mobile applications users. Therefore,

to face the development and market competition and to help older adults preserve their

life quality and remain independent [22], it is critical that mobile application developers

and designers meet the needs of older customers.


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2.2.1. Smart phone users

Young people, typically the earliest adopters of new technology, comprise the

majority of smart phone users. However, according to the data of smart phone users in

the United States which Nielsen reported in March 2011 (Figure 1), old adults age 55+

make up approximately 20% of the market. Smart phones are finally breaking into the

older adult market.

For older adults, using a smart phone is far more than fun and games. Older adults

are likely to use smart phones for more serious purposes than younger users. Starting in

2011, millions of baby boomers have begun to turn 65. This generation has an

unforgettable imprint on the development of culture and technology, and they will likely

accept new mobile technologies that enable them to explore and access the web in new

ways.
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Figure 2-1 Smart phone users in the United States.

While overall smart phone users of old adults is still a small number, it’s important

to note that the older users of technology is growing, and in surprising ways. Generally,

users of technology who are older than 55 year old are considered as older users for

mobile device market. According to a recent research [26], older people are gaming on

their phones. Around 13% of 55- to 64-year-olds and 5% of people 65 and older play

games using a smart phone or standard cellphone. Old adults will embrace the new

mobile technology in the same as younger people, if the technology is really good for

entertainment and daily life use.


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2.2.2. Limitations of older users

Users of technological products (e.g., notebook, computers, and smart phones), are

required to have some basic knowledge and capability. However, there are many age-

related limitations for older users. When designing mobile applications for older users,

designers and providers must consider these limitations. Characteristics of older adults

can be related to cognition, physical capability, and perceptual ability.

For cognitive factors, the memory functions and spatial abilities of older users,

which are both important to their navigation behavior, decline with age [6 – 9]. Older

adults have more difficulties than younger users with navigation and spend more time on

tasks due to more detours and lost time [10].

In terms of the physical factors, a previous study [11] formed five distinct human

factors that show measurable disparities between older and younger people:

(1) Learning time (=time to perform task)

(2) Speed of performance

(3) Error rate

(4) Retention over time

(5) Subjective satisfaction

During usability testing, these different factors should be considered. Qualitative

and quantitative analysis can be performed within these factors through usability

questionnaire or heuristic evaluation.

Perceptual factors include vision and hearing. During the design and development

of new technology for older adults, age dependent changes in vision, such as visual acuity
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(ability to resolve detail), visual accommodation (ability to focus on close objects), color

vision (ability to discriminate/perceive shorter wavelengths), contrast detection (ability to

detect contrast), dark adaptation (ability to adapt quickly to darker conditions), and glare

(susceptibility to glare), need to be considered [11].

2.3. Usability Testing Method

2.3.1. Usability testing

Usability evaluation is an elementary activity to test or evaluate mobile devices

[3]. There are various usability evaluation methods, and they can be classified into three

types: usability testing, usability inquiry, and usability inspection [12]. Usability testing

requires representative users to work on typical tasks using the system or the prototype

[2]. It is an evaluation tool used to estimate how well users can use a specific software

system. Traditional guidelines and methods used in usability testing are not applicable to

mobile devices, because they focus on desktop and environment [12]. Therefore, an

appropriate usability testing method for mobile applications is necessary.

Zhang and Adipat [12] provided a generic framework that includes some major

issues that researchers need to consider while designing a usability test for a mobile

application, as shown in Figure 2.


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Figure 2-2 A framework for the design and implementation of usability testing of mobile
applications.

This first stage is the testing method for usability testing of mobile applications.

For the usability testing of mobile applications, laboratory experiments and field studies

are selected as the two major methodologies. During a laboratory experiment,

participants are required to complete certain tasks using a mobile application in a

controlled lab environment. However, in a field study, participants are allowed to use

mobile applications in a real environment [12]. Both of the lab and field study have pros
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and cons. Therefore, to select an appropriate methodology for usability testing should

depend on its purpose and usability features.

The second stage includes the tools used for usability testing of mobile

applications. Actual mobile devices are used in both lab experiment and field studies.

Besides, for laboratory study, usability tests of mobile applications in laboratories can be

performed on emulators. Both tools have their pros and cons. It is more controllable that

use an emulator on a desktop, but it will omit some important factors of actual mobile

devices and mobile context. Researchers can collect more realistic information and data

from a test on actual mobile devices in a real environment than testing on emulators.

On the third stage, selection of usability attributes which will be measured should

be considered. The usability attributes (e.g., learnability, efficiency, memorability, error,

and satisfaction), can be tested both in lab and field study to evaluate the mobile

applications.

The fourth stage is data collection approaches. It is much easier for the data

collection in laboratory experiments than field studies. There are several traditional data

collection methods have been applied in usability testing for mobile applications, such as

system log, verbal protocol, interview, questionnaire, and observation. Also, some data

collection approaches have been developed for field studies, such as voice-mail diaries,

multiple interviews, and Web diaries. For this experiment, we have chosen to conduct a

laboratory experiment with a real phone in order to capture as much ecological validity

while having control within the laboratory setting.


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2.3.2. Technology Acceptance Model (TAM)

The Technology Acceptance Model (TAM) (shown in Figure 3) is an information

systems theory that simulates how users accept and use a technology. The Technology

Acceptance Model states that usefulness and ease of use are two essential elements in

describing individuals’ attitudes when using a new technology [13]. TAM is considered

the most influential and widely applied theory to evaluate users’ acceptance of

information systems. TAM, originally proposed by Davis [13] and adapted from the

Theory of Reasoned Action, supposes that an individual’s information systems

acceptance is described by two essential variables:

• Perceived Usefulness (PU)

• Perceived Ease of Use (PEU)

Figure 2-3 The Technology Acceptance Model (TAM) (Davis, 1989).

Previous research has shown some utilization of TAM on usability testing,

especially many empirical studies which involve user acceptance of word processors

[13], spreadsheets [14], e-mail [15], voice mail [16], and telemedicine technology [17].

Also, there are some usability principles (speaking the users’ language, consistency,
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minimization of the user’s memory load, flexibility and efficiency of use, aesthetic and

minimalist design, chunking, progressive levels of detail, navigational feedback, etc.) and

usability testing criteria (use understandable graphics and terms, displays are easy to read,

and information is easy to find).

These years, some derivational technology acceptance models, which are related to

mobile devices and applications, have been studied. The Mobile Phone Technology

Adoption Model (MOPTAM) [18] focused factors influencing mobile phone employ

such as sociology, computer-supported cooperative work, and human-computer

interaction. The Senior Technology Acceptance& Adoption Model (STAM) for mobile

technology [19] (as shown in Figure 4), integrated the study on TAM for senior users

[20].
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Figure 2-4 Senior Technology Acceptance & Adoption Model (STAM).

Based on former research, Renaud and van Biljon [19] proposed the Senior

Technology Acceptance & Adoption Model (STAM) in 2008. As shown in Figure 3, this

model contained several components, e.g., user context, perceived usefulness, intention to

use, experimentation and exploration, ease of learning and use, confirmed usefulness, and

actual use. According to former features, acceptance or rejection will be determined by

ease of learning and use, or actual use. This model related technology acceptance factors

to adoption stages, and explained the reason that why many older people failed to fully

accept the new technology. However, STAM is useful for other demographic groups.
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CHAPTER 3. HYPOTHESES

The objectives for this research are (1) to analyze TAM measures (PU/PEU) for

each application, (2) to analyze the effect of training on TAM measures, (3) to evaluate

usability characteristics and determine if there is any relation between Usability

characteristics and PU/PEU, and (4) to provide recommendations on application design

for different age groups for mobile designers and providers. Differences between older

and younger adults’ usability of mobile applications are studied, and recommendations of

different mobile applications are given. The Technology Acceptance Model (TAM) is

used as a theoretical construct in this research. Three hypotheses are tested in this

research:

Hypothesis 1: Training will increase TAM measures.

Hypothesis 2: Age and type of application are factors of TAM measures and usability.

Hypothesis 3: Usability characteristics will enhance user preference for mobile

applications.

Hypothesis 4: Participants will prefer to use mobile applications which have higher level

of PU, PEU, and usability.


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CHAPTER 4. METHODS

4.1. Participants

Seventeen older adults (older than 50 years of age) and twenty younger adults

(between 18 and 30 years of age) were recruited from the local community, e.g., Ohio

University (Athens and Lancaster), a local hospital (O’Bleness, Holzer Clinic), the

Athens Village, the Senior Center, and local civic organization in general.

All participants were required to own smart phones (iPhone) or similar devices

(iPod touch), or have experience using smart phones. All participants should be able to

use computers and smart phones. All participants were paid $25 for the whole

experiment, including survey and test.

4.2. Environment

All the experiments were hold in Ohio University facility and public location, e.g.,

Human Factors and Ergonomics Lab and Alden Library in Ohio University, and the

Athens County Senior Center. The noise, light, and temperature were controllable. All

devices used school or public Wi-Fi with same loading speed.

4.3. Devices

All participants used smart phones (iPhone), or similar devices (iPod touch). All

smart phones were able to connect Wi-Fi.

4.4. Procedure

All participants were recruited from the local community and participated on an

informed consent basis before all experimental sessions. All participants were tested in

small groups or individually. All participants had completed a demographic survey and
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questionnaire (Appendix 1) before all experiment session. One experimental session,

which included five parts, was proposed. The whole lab session took approximately two

hours. Timeline of the experimental session is shown in Table 4.1.

Table 4-1 Experimental Session Schedule

Session Part Session Time (min)

IRB Completion 10

Baseline Survey 10

First Testing 30

Training 20

Practicing 20

Second Testing 40

Completion of Forms and Payment 10

Total 130

4.4.1. Baseline Survey

In computer lab, all participants were given an initial introduction of smart phones

and different mobile applications. First, they were required to finish a survey and

questionnaire (Appendix 2) to evaluate the applications they used most frequently on

their smart phone.

Participants were required to download four applications on their smart phones.

These applications were:

APP 1 Kroger Co.;


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APP 2 KAYAK;

APP 3 Frugal Flyer;

APP 4 FOX2 Weather.

4.4.2. First Testing

All participants completed two tasks using each application which was

downloaded on their smart phones, and they were allowed to spend 5 minutes on each

application.

APP 1: Kroger Co.

1. Find a Kroger store near you.

2. Find a dairy product on sale this week.

APP 2: KAYAK

1. Find a hotel near you and the lowest price for one room tonight.

2. Find a one-way flight from CMH to SFO this weekend and the lowest price.

APP 3: Frugal Flyer

1. Find a hotel in Athens and the lowest price for one room tonight.

2. Find a one-way flight from CMH to SFO this weekend and the lowest price.

APP 4: FOX2 Weather

1. Find tomorrow’s weather condition in Athens.

2. Find the weather condition of next Tuesday in Athens.

After participants completed the two tasks for each application, they were asked to

complete a survey to evaluate each mobile application based on modified PU and PEU

Scales, which is shown in Appendix 2.


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4.4.3. Training

After participants completed the evaluations, a training session was given by the

instructor on how to use these mobile applications on their smart phones. For the needs of

customers, a brief introduction and training for each mobile application was done. In

order to guide the participants to use the mobile applications and perform certain tasks,

the training included introduction of the functions for each application and a

demonstration of certain task on each application. The training included:

1. Explanation of what the application is and why use it could be used;

2. Details of the functions of the application;

3. How to use the application;

4. A demonstration of performing a task on the application;

5. Recommendations for using the application.

The training session took approximately 20 minutes.

4.4.4. Practice

To accept the new technology and learn how to use it, participants were given 20

minutes to practice and perform different tasks on these applications.

APP 1 Kroger Co.;

APP 2 KAYAK;

APP 3 Frugal Flyer;

APP 4 FOX2 Weather.


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4.4.5. Second Testing

After training and practicing on these applications, all participants were required to

finish two different tasks on each application. They were allowed to have 5 minutes on

each application. The following tasks in different order which in first test were given:

APP 4: FOX2 Weather

1. Will it rain in the next six hours in Athens?

2. How about the weather condition in New York City next Tuesday?

APP 3: Frugal Flyer

1. For this weekend, find an available car in CMH and its rental price.

2. For your summer vacation, find the price for a round-trip to NYC in July (from

CMH).

APP 2: KAYAK

1. For this weekend, find an available car in CMH and its rental price.

2. For you summer vacation, find the price for a round-trip to NYC in July (from

CMH).

APP 1: Kroger Co.

1. Find a coupon for Health and Pharmacy.

2. Change another store in Columbus (OH) and write down its address.

When participants completed the two tasks for each application, they completed a

survey to evaluate each mobile application based on modified PU and PEU Scales again,

which is shown in Appendix 2.


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Then, the participants were asked to fill out a usability characteristics checklist

(Appendix 3) for each mobile application they used during the experiment. This usability

characteristics checklist (Appendix 3) includes twelve questions related to the four

measurable attributes of usability: understandability (Question 1, 2, 3, 7), learnability

(Question 1, 2, 4), operability (Question 4, 5, 6, 7, 8, 9), and attractiveness (Question 10,

11, 12). It is based on a heuristic evaluation checklist for systems (Pierotti, 2007) [25].

The four measurable attributes of usability, which are described as a metric of quality

characteristics including their sub-characteristics, are shown in Figure 5 [24].

Figure 4-1 Metrics mapped according to usability characteristic.

When participants finished all experimental sessions, they were paid $25 per

person.
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4.5. Analysis Method

Four hypotheses were tested in this experiment, and all of the four hypotheses

utilized the TAM measures (PU and PEU). Sum TAM scores were used in the analyses.

Hypothesis 1: Training will increase TAM measures.

To test this hypothesis, paired t-test was used to compare the difference of TAM

measures before and after training overall and by age groups. Meanwhile, two-sample t-

test was used to set a baseline and measure the increase of TAM measures for each age

group overall and by applications.

Hypothesis 2: Age and type of application are factors of TAM measures and usability.

To test this hypothesis, a two-way GLM (General Linear Model) was used.

Hypothesis 3: Usability characteristics will enhance user preference for mobile

applications.

To test this hypothesis, we conducted a stepwise regression with all the usability

characteristics as independent variables and user preference as the dependent variable.

Hypothesis 4: Participants will prefer to use mobile applications which have higher level

of PU, PEU, and usability.

To test this hypothesis, stepwise regression analysis was used to determine if PU,

PEU, and usability were predictive of user preference for mobile applications. They were

done together and by age groups.


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CHAPTER 5. RESULTS

5.1. Demographics

Thirty-seven participants were recruited from local community. Twenty

participants were in the younger group (18-30 years old), and seventeen participants were

in the older group (50+ old). All participants owned smart phones (iPhone) or similar

devices (iPod touch), or had experience in using smart phones. Their education level

ranged from associate degree (some college or no college) to PhD or equivalent degree.

All participants completed a demographic survey and questionnaire before the

experiment. The questionnaire included participants’ experience of using smart phones or

similar devices (iPod), number of mobile applications that were downloaded on their

devices, and the total hours per week they spent on the mobile applications. Table 5-1

and Table 5-2 list the descriptive data of demographics and questionnaire.

Table 5-1 Demographics of younger group

Variable Mean Std. Dev Range

Age (years) 24.55 3.502 19 – 30

Years of using smart phones 1.175 0.974 0.1 – 4

Number of downloaded 54.80 44.44 4 – 200


mobile applications
Hours per week on mobile 11.18 8.79 1 – 35
applications
Male Female
Gender
11 9
30

Table 5-2 Demographics of older group

Variable Mean Std. Dev Range

Age (years) 63.06 9.85 50 – 87

Years of using smart phones 1.25 1.91 0–7

Number of downloaded
11.71 11.42 0 – 35
mobile applications
Hours per week on mobile
4.44 4.13 0 – 15
applications
Male Female
Gender
7 10

5.2. Hypothesis 1: Training will increase TAM measures.

To test this hypothesis, a paired t-test was used to compare the difference of TAM

measures before and after training overall and by age groups. Meanwhile, two-sample t-

test was used to set a baseline and measure the increase of TAM measures for each age

group overall and by applications.

5.2.1 Baseline for different age groups

To determine the baseline of the performance for different age groups, there was a

testing session before training and practice session. During the first testing session, all

participants were required to complete two tasks on four mobile applications, and none of

them had used these applications before the test. First, all mobile applications were

grouped and two-sample t-tests were run (see Table 5-3) to determine if baseline scores

were different between age groups. These did not lead to significant results (PU: p-value
31

= 0.742; PEU: p-value = 0.161). To determine if there are directional differences between

applications, bar charts were drawn by applications for each age group (before and after

training). See Figure 5-1 and 5-2. For all the results, statistically significant results were

those having a p-value < 0.05.

Table 5-3 Baseline of TAM measures for different age groups

PU PEU
Age Group
Mean SD Mean SD

Younger 26.9 11.1 30.4 11.5

Older 27.44 9.76 28.12 8.49


32

Chart of Mean PU
40

30
Mean of PU

20

10

0
AGE er er er er er er er er er er er er er er er er
u ngOld ungOld u ngOld u ngOld u ngOld ungOld u ngOld u ngOld
Yo Yo Yo Yo Yo Yo Yo Yo
Session 1 2 1 2 1 2 1 2
App 1 2 3 4

Figure 5-1 Bar Charts of PU for age groups by apps before training (session 1) and after
training (session 2)
33

Chart of Mean PEU

40

30
Mean of PEU

20

10

0
AGE er er er er er er er er er er er er er er er er
u ngOld ungOld u ngOld u ngOld u ngOld ungOld u ngOld u ngOld
Yo Yo Yo Yo Yo Yo Yo Yo
Session 1 2 1 2 1 2 1 2
App 1 2 3 4

Figure 5-2 Bar Charts of PEU for age groups by apps before training (session 1) and after
training (session 2).

In Figure 5-1 and 5-2, the data indicated that directional differences between

younger and older groups were not constant between applications. Therefore, t-tests were

run (with unequal variances) for each application by age groups and their p-values are

shown in Table 5-4.


34

Table 5-4 P-Value for TAM measures by apps


before training (session 1) and after training (session 2)

Application
TAM Session
1 2 3 4

1 0.719 0.944 0.074 0.108


PU
2 0.979 0.707 0.048 0.533

1 0.994 1.000 0.054 0.288


PEU
2 0.999 1.000 0.036 0.847

In Table 5-4, significant results of p-values were bold. Results indicated that

TAM measures were different for Application 3 (Frugal Flyer) by age groups, but not for

the other ones.

5.2.2 Paired t-test

The experiment included one training session given between two test sessions.

During the training session, the instructor gave participants an introduction for each

mobile application, which included a brief introduction of the functions for each

application and a demonstration of certain tasks on each application. All participants

were allowed to practice different tasks on the four mobile applications. The training and

practice took 40 minutes in total. To analyze the effect of training on TAM measures, bar

charts of the sum scores of PEU and PU for different mobile applications (before

training, session 1, and after training, session 2) are drawn for all participants (see Figure

5-3 and 5-4). Then, a paired t-test was conducted (see Table 5-5).
35

Chart of Sum( PU )
1400

1200

1000
Sum of PU

800

600

400

200

0
Session 1 2 1 2 1 2 1 2
App 1 2 3 4

Figure 5-3 Bar Charts of PU by apps for all participants before training (session 1) and
after training (session 2).
36

Chart of Sum( PEU )


1400

1200

1000
Sum of PEU

800

600

400

200

0
Session 1 2 1 2 1 2 1 2
App 1 2 3 4

Figure 5-4 Bar Charts of PEU by apps for all participants before training (session 1) and
after training (session 2).
37

Table 5-5 Paired t-tests of PU/PEU for all participants


before training (session 1) and after training (session 2)

Session N Mean SD SE Mean T-Value P-Value

PU_1 148 27.135 10.481 0.862

PU_2 148 32.878 8.657 0.712


-8.72 0.000
Difference 148 -5.743 8.016 0.659

95% upper bound


-4.653
for Mean Difference

PEU_1 148 29.372 10.254 0.843

PEU_2 148 33.743 8.836 0.726


-7.03 0.000
Difference 148 -4.372 7.568 0.622

95% upper bound


-3.342
for Mean Difference

In Figure 5-3 and 5-4, results indicated that TAM measures had increased after

training. Quantitative results from Table 5-5 shows TAM measures had significant

differences after training.

To determine if training had the same effect on TAM measures for different age

groups, bar charts and paired t-tests were done by age groups. For the younger group, bar

charts of TAM measures and the results of paired t-tests are shown in Figure 5-5 and 5-6,

and Table 5-6. Results indicated that training had a significant effect on increasing TAM

measures.
38

Chart of Sum( PU )
800

700

600

500
Sum of PU

400

300

200

100

0
Session 1 2 1 2 1 2 1 2
App 1 2 3 4

Figure 5-5 Bar Charts of PU by apps for younger group before training (session 1) and
after training (session 2).
39

Chart of Sum( PEU )


900

800

700

600
Sum of PEU

500

400

300

200

100

0
Session 1 2 1 2 1 2 1 2
App 1 2 3 4

Figure 5-6 Bar Charts of PEU by apps for younger group before training (session 1) and
after training (session 2).
40

Table 5-6 Paired t-tests of PU/PEU for younger group


before training (session 1) and after training (session 2)

Session N Mean SD SE Mean T-Value P-Value

PU_1 80 26.88 11.11 1.24

PU_2 80 32.80 9.17 1.03

Difference -6.98 0.000


80 -5.925 7.589 0.848

95% upper bound for


-4.513
Mean Difference
PEU_1 80 30.44 11.49 1.28

PEU_2 80 34.84 9.58 1.07

Difference -5.36 0.000


80 -4.400 7.336 0.820

95% upper bound for


-3.305
Mean Difference

For the older group, bar charts of TAM measures and results of paired t-tests are

shown in Figure 5-7 and 5-8, and Table 5-7. Results indicated that training had a

significant effect on increasing TAM measures.


41

Chart of Sum( PU )
600

500

400
Sum of PU

300

200

100

0
Session 1 2 1 2 1 2 1 2
App 1 2 3 4

Figure 5-7 Bar Charts of PU by apps for older group before training (session 1) and after
training (session 2).
42

Chart of Sum( PEU )

600

500

400
Sum of PEU

300

200

100

0
Session 1 2 1 2 1 2 1 2
App 1 2 3 4

Figure 5-8 Bar Charts of PEU by apps for older group before training (session 1) and
after training (session 2).
43

Table 5-7 Paired t-tests of PU/PEU for older group


before training (session 1) and after training (session 2)

Session N Mean SD SE Mean T-Value P-Value

PU_1 68 27.44 9.76 1.18

PU_2 68 32.97 8.08 0.98

Difference -5.34 0.000


68 -5.53 8.54 1.04

95% upper bound


-3.80
for Mean Difference
PEU_1 68 28.12 8.49 1.03

PEU_2 68 32.46 7.74 0.94

Difference -4.54 0.000


68 -4.338 7.887 0.956

95% upper bound


-2.743
for Mean Difference

The results show that there is significant increase of TAM measures after training

overall, both younger group and older group. This indicates that even a small amount of

training created an improvement in perceived usefulness and perceived ease of use.

5.3. Hypothesis 2: Age and type of application are factors of TAM measures and

usability.

To test this hypothesis, a two-way GLM (General Linear Model) was used.

During the experiment, four mobile applications in different categories (e.g.,

shopping, travel, weather) were chosen. Each mobile application has different usability
44

characteristics, and different usability characteristics are hypothesized to differently

influence PU and PEU. For different age groups, participants had different response for

the same mobile application. To analyze the different response between age groups and

mobile applications, the general linear model and interaction plots were done for

usability, PU, and PEU for session 2 (before and after training). Residual plots for TAM

measures and usability were done, and results indicated that the residual appeared to be

normally distributed.

5.3.1. ANOVA of mobile application usability

An Analysis of variance for mobile application usability was done after training.

Table 5-8 shows the results for this analysis.

Table 5-8 ANOVA for usability of four mobile applications

Sum of Mean
Source DF F P
Square (adj) Square

Application 3 7350.8 2450.3 18.50 0.000

Age 1 1260.4 1260.4 9.52 0.002

Application*Age 3 2583.6 861.2 6.50 0.000

Error 140 18542.3 132.4

Total 147

R-Sq (adj) 36.18%


45

Results from Table 5-8 indicated that there were significant main effects as well

as interaction effects (at p<0.05 for age, application, and age * application). Post-Hoc

Tukey tests indicated at 95% confidence that mean scores of usability characteristics

were significantly different between age groups. For four mobile applications, application

1 (Kroger) and 2 (KAYAK) were not different, but they were different from application 3

(Frugal Flyer) and 4 (FOX2 Weather). Application 3 and 4 were different from each

other. An interaction plot of usability scores for different applications by age groups is

shown in Figure 5-9.

Interaction Plot for Usability


Data Means

75 App2
1
2
70 3
4

65
Mean

60

55

50

45
1 2
AGE

Figure 5-9 Interaction Plot of Usability for four applications by age groups.
46

From the interaction plot of usability in Figure 5-9, younger and older participants

had different response of usability on each application. Younger participants had

evaluated Application 1(Kroger), 2 (KAYAK), and 4 (FOX2 Weather) with a higher

level on usability scores than older participants. For Application 3 (Frugal Flyer), older

participants gave a higher score on mobile application usability. For all the mobile

applications, younger and older participants had ranked Application 3 and 4 on usability

scores in the same way; even both of Application 1 and 2 had higher level of usability

than Application 3 and 4, younger and older participants had evaluated them in different

way: younger participants rated Application 2 a higher score on usability than

Application 2, but older participants rated them contrary.

5.3.2. ANOVA of PU

Analysis of variance was run for perceived usefulness both before and after

training. Table 5-9 and 5-10 show the analysis of PU for four mobile applications before

and after training.


47

Table 5-9 ANOVA for PU of four mobile applications before training

Sum of Mean
Source DF F P
Square (adj) Square
Application 3 3185.20 1061.73 12.18 0.000

Age 1 11.78 11.78 0.14 0.714

Application*Age 3 604.99 201.66 2.31 0.079

Error 140 12200.69 87.15

Total 147

R-Sq (adj) 24.45%

Table 5-10 ANOVA for PU of four mobile applications after training

Sum of Mean
Source DF F P
Square (adj) Square
Application 3 2299.08 766.36 13.36 0.000

Age 1 1.07 1.07 0.02 0.892

Application*Age 3 500.38 166.79 2.91 0.037

Error 140 8029.74 57.36

Total 147

R-Sq (adj) 23.48%

From Table 5-9 and 5-10, results for PU scores indicated although age was not a

significant factor, application was a significant factor both before and after training, and

the age * application was marginally significant before training and was a significant
48

interaction factor after training. Post-Hoc Tukey tests indicated at 95% confidence that

mean scores of usability characteristics were not significantly different between age

groups. For four mobile applications, only application 3 (Frugal Flyer) had different

results of PU from other applications at both time points. An interaction plot of PU scores

after training for different applications by age groups is shown in Figure 5-10.

Interaction Plot for PU


Data Means
40 App2
1
2
3
4
35
Mean

30

25

1 2
AGE

Figure 5-10 Interaction Plot of PU for four applications by age groups.

From the interaction plot of PU in Figure 5-10, younger and older participants had

different response of PU on each application. Younger participants had evaluated

Application 1(Kroger), 2 (KAYAK), and 4 (FOX2 Weather) with a higher level on PU

scores than older participant, as same as usability interaction plot. For Application 3
49

(Frugal Flyer), older participants gave a higher score on PU. For all the mobile

applications, younger and older participants had ranked Application 2 and 3 on PU scores

in the same order; but for Application 1 and 4, younger and older participants ranked

them in different orders: younger participants rated Application 1 a higher score on PU

than Application 4, but older participants rated them contrary.

5.3.3. ANOVA of PEU

Analysis of variance was run for Perceived Ease of Use both before and after

training. Table 5-11 and 5-12 shows the ANOVA of PEU for four mobile applications

before and after training.

Table 5-10 ANOVA for PEU of four mobile applications before training

Sum of Mean
Source DF F P
Square (adj) Square

Application 3 3587.49 1195.83 16.53 0.000

Age 1 197.81 197.81 2.73 0.100

Application*Age 3 1248.46 416.15 5.75 0.001

Error 140 10127.61 72.34

Total 147

R-Sq (adj) 34.48%


50

Table 5-11 ANOVA for PEU of four mobile applications after training

Sum of Mean
Source DF F P
Square (adj) Square

Application 3 3177.74 1059.25 22.16 0.000

Age 1 208.49 208.49 4.36 0.039

Application*Age 3 1084.36 361.45 7.56 0.000

Error 140 6691.26 47.79

Total 147

R-Sq (adj) 38.78%

From Table 5-11 and 5-12, results for PEU scores indicated although age was not

significant, application and the interaction factor (age * application) were significant

before training, and all main factors and the interaction factor were significant after

training (at p<0.05 level). Post-Hoc Tukey tests indicated at 95% confidence that mean

scores of usability characteristics were significant different between age groups. For four

mobile applications, only application 3 (Frugal Flyer) had different results of PU from

other applications at both time points. An interaction plot of PEU scores after training for

different applications by age groups is shown in Figure 5-11.


51

Interaction Plot for PEU


Data Means
App2
40
1
2
3
4
35
Mean

30

25

20
1 2
AGE

Figure 5-11 Interaction Plot of PEU for four applications by age groups.

From the interaction plot of PEU in Figure 5-11, younger and older participants

had a different response for PEU on each application. Younger participants had evaluated

Application 1(Kroger), 2 (KAYAK), and 4 (FOX2 Weather) with a higher level on PEU

scores than older participants, and as the same for usability and PU in the interaction

plots. For Application 3 (Frugal Flyer), older participants gave a higher score on PEU.

Even both of younger and older groups evaluated Application 1, 2, and 4 with a higher

level on PEU, they ranked their PEU in different ways: younger participants rated

Application 2 a highest score on PEU, and Application 1 was obtained a very close PEU

score; but older participants rated Application 4 a highest score on PEU.


52

From the results, we found that age, application, and age * application were

significant factors of TAM measures and usability.

5.4. Hypothesis 3: Usability characteristics will enhance user preference for mobile

applications.

To test this hypothesis, we conducted a stepwise regression with all the usability

characteristics as independent variables and user preference as the dependent variable.

The different mobile applications had different usability characteristics (e.g., font

size, function keys, scrolling menu). All characteristics reflected one or more aspects of

system usability (e.g., understandability, learnability, operability, and attractiveness), and

these aspects of usability can affect users’ preference on each application. In the usability

characteristics checklist (see Appendix 3), there are 11 questions which related to four

aspects of system usability. All participants were required to evaluate them in a score

scale from 1 (strongly disagree) to 7 (strongly agree). Stepwise regression analyses were

done for all usability characteristics for each mobile application that was tested during the

experiment. Analyses were done separately for each age group.

5.4.1. Regression Analysis for Usability Characteristics for Younger Group

Results of the stepwise regression analysis of usability characteristics for younger

group are shown in Equation (1). The Minitab default levels of significance were used for

these analyses. The analysis is shown in Equation (1) below:

Regression Analysis Equation (1):


Preference = – 0.392 + 0.400 (3) + 0.335 (2) + 0.206 (1) + 0.110 (10)

R-Sq = 65.3%
53

R-Sq (adj) = 63.5%

P-Value = 0.000

Where:

(3) – logical menu choices and function keys;

(2) – prevent user to make errors;

(1) – font size is large enough;

(10) – less steps to accomplish task, complexity.

For the younger group, the most significant usability characteristics were 3

(logical menu choices and function keys), 2 (prevent user to make errors), 1 (font size is

large enough), and 10 (less steps to accomplish task, complexity). Regression analysis

results usability characteristics for the younger group are shown in Table 5-13 and 5-14.

Table 5-12 ANOVA of Regression Analysis of Usability Characteristics for Younger


Group

Source DF SS MS F P

Regression 4 202.158 50.539 35.30 0.000

Residual Error 75 107.392 1.432

Total 79 309.550
54

Table 5-13 Coefficients Table of Regression Analysis for Younger Group

Predictor Coefficient SE Coefficient T-Value P-Value

Constant – 0.3915 0.6077 – 0.64 0.521

3 0.3997 0.1301 3.07 0.003

2 0.3553 0.1214 2.93 0.005

1 0.2061 0.1225 1.68 0.097

10 0.1096 0.0743 1.47 0.145

5.4.2. Regression Analysis for Usability Characteristics for Older Group

Result of stepwise regression analysis of usability characteristics for younger

group is shown in Equation (2).

Regression Analysis Equation (2):

Preference = – 0.383 + 0.483 (9) – 0.346 (1) + 0.522 (7) + 0.349 (4)

R-Sq = 58.4%

R-Sq (adj) = 55.8%

P-Value = 0.000

Where:

(9) – appropriate number of function keys;

(1) – font size is large enough;

(7) – prompts and cues;

(4) – scrolling menu is easy to use.


55

For the older group, the most significant usability characteristics were 9

(appropriate number of function keys), 1 (font size is large enough), 7 (prompts and

cues), and 4 (scrolling menu). Results for this regression analysis are shown in Table 5-

15 and 5-16.

Table 5-14 ANOVA of Regression Analysis for Usability Characteristics of Older Group

Source DF SS MS F P

Regression 4 120.907 30.227 22.13 0.000

Residual Error 63 86.034 1.366

Total 67 206.941

Table 5-15 Coefficients Table of Regression Analysis for Older Group

Predictor Coefficient SE Coefficient T-Value P-Value

Constant – 0.3832 0.8102 – 0.47 0.638

9 0.4831 0.1423 3.40 0.001

1 – 0.3465 0.0731 – 4.74 0.000

7 0.5220 0.1554 3.36 0.001

4 0.3494 0.1610 2.17 0.034

From the results of regression analysis of usability characteristics, usability

characteristics that have a significant effect on users’ preference and TAM measures

(PU/PEU) can be determined. According to regression analysis shown in Equation (1),


56

there were five usability characteristics that significantly predicted overall users’

preference: scrolling menu is easy to use; appropriate number of function keys; prevent

user to make errors; font size is large enough; prompts and cues.

For the younger group, from regression analysis Equation (2), there are four

usability characteristics that significantly predicted users’ preference: logical menu

choices and function keys; prevent user to make errors; font size is large enough; and less

steps to accomplish task, complexity. For the older group, from regression analysis

Equation (2), there are four usability characteristics that significantly predicted users’

preference: appropriate number of function keys; font size is large enough; prompts and

cues; scrolling menu is easy to use.

5.5. Hypothesis 4: Participants will prefer to use mobile applications which have

higher level of PU, PEU, and usability.

To test this hypothesis, we summed the usability score (overall and by category)

and used a stepwise regression analysis to determine the relation between usability

characteristics and user preference. These usability characteristics are listed in Appendix

3.

At the end of the experiment, all participants chose their preference for each

mobile application in the usability checklist, on a scale with scores from 1(strongly

dislike) to 7 (strongly like). To determine the relationship between preference and

different TAM measures or usability characteristics, stepwise regression analyses were

done for each age group and each application. To verify the correctness of the equation,
57

we split the overall data (both younger and older groups) into two samples, and applied

regression analysis for each data sample.

5.5.1. Overall Regression Analysis

The regression equation for the combined dataset is shown in Equation (3) below:

Regression Analysis Equation (3):

Preference = -1.000 + 0.109 PU + 0.0450 Usability

R-Sq = 59.33%

R-Sq(adj) = 58.76%

P-Value = 0.000

Table 5-17 shows the results of ANOVA for overall regression analysis.

Table 5-167 ANOVA of Overall Regression Analysis

Source DF SS MS F P

Regression 2 308.31 154.16 105.74 0.000

Residual Error 145 211.39 1.46

Total 147 519.70

For split sample 1, Regression Analysis Equation (4):

Preference = -0.1547 + 0.0489 Usability + 0.079 PU

R-Sq = 55.63%

R-Sq(adj) = 54.41%

P-Value = 0.000

For split sample 2, Regression Analysis Equation (5):


58

Preference = -2.0368 + 0.143 PU + 0.043 Usability

R-Sq = 65.89%

R-Sq(adj) = 64.90%

P-Value = 0.002

The equation was validated through the splitting technique. Based on the results

from the regression analysis for all participants on four mobile applications, users’

preferences on these applications are related to PU and usability, which means that users

prefer to use certain mobile applications with higher level of usefulness and usability

characteristics.

5.5.2. Regression Analysis for Younger Group

In addition to the analysis on the complete data set, stepwise regression was run

for the younger and older groups. These analyses are shown below in Equation (6):

Regression Analysis Equation (6):

Preference = -1.720 + 0.0771 Usability + 0.062 PU

R-Sq = 71.29%

R-Sq(adj) = 70.54%

P-Value = 0.002

Table 5-18 shows the results of ANOVA for younger group regression analysis.
59

Table 5-17 ANOVA of Regression Analysis for Younger Group

Source DF SS MS F P

Regression 2 220.67 110.33 95.58 0.000

Residual Error 77 88.88 1.15

Total 79 309.55

5.5.3. Regression Analysis for Older Group

We also ran this analysis just for the older group. This regression equation is

shown below in Equation (7):

Regression Analysis Equation (7):

Preference = -0.2395 + 0.119 PU + 0.055 PEU

R-Sq = 53.62%

R-Sq(adj) = 52.19%

P-Value = 0.036

Table 5-19 shows the results of ANOVA for older group regression analysis.
60

Table 5-18 ANOVA of Regression Analysis for Older Group

Source DF SS MS F P

Regression 2 110.958 55.479 37.57 0.000

Residual Error 65 95.983 1.477

Total 67 206.941

For the younger group, users’ preferences were related to both usability

characteristics and TAM measures. For the older group, users’ preferences were related

to TAM measures (PEU/PU). The usefulness and ease of use for mobile applications

have an important influence on users’ preference for older customers.

From the regression analysis equations (3), (6), (7), participants preferred to use

mobile applications that have higher level of PU and usability and the equations were

validated for the entire group. There is a same conclusion with younger group; for the

older group, higher levels of PU and PEU led to higher scores for customer preference.
61

CHAPTER 6. DISCUSSION AND CONCLUSION

6.1. Conclusion

This research has utilized a modified Technology Acceptance Model (TAM) to

evaluate mobile applications. According to the experimental results, training has

significant effect on the increase of TAM measures; mobile applications that have higher

sum usability scores have higher level of TAM measures (PEU/PU). Also, customers

prefer to use mobile applications which have higher TAM measures. This conclusion

indicates that even highly intuitive applications can still benefit from usability research.

For different age groups, different usability characteristics influence on

customers’ preference. When designing mobile applications to satisfy customers’ needs,

designers should consider these usability characteristics for different age groups.

Younger people prefer to use mobile applications with logical menu choices and function

keys, simple design that they can complete task with fewer steps. Older people prefer the

applications with appropriate number of function keys, and scrolling menu which is easy

to use. For both of the two age groups, they think that font size should be large enough,

and appropriate prompts and cues should be included to prevent users making errors.

Also, TAM measures (PU/PEU) should be considered when designing mobile

applications. Younger people considered usability and usefulness of mobile applications

when they were using new mobile applications. Older people considered both usefulness

and ease of use when they were learning how to use new mobile applications.
62

6.2. Recommendations for Improvement for Applications Used in This Study

In this research, four mobile applications for iPhone/iPod were tested. They are in

different categories: shopping (Kroger), travel (KAYAK, Frugal Flyer), and weather

(FOX2 Weather). Each kind of mobile application has its unique function and usability

features. To satisfy customers’ need for different age groups, designers could make

several changes on these mobile applications.

For Kroger, it is a simple shopping application, and has got high level of TAM

measures (PU/PEU). If the data entry room is bigger when users typing in store address,

it is better for older people to use it.

For KAYAK, it is a travel application, and also has high level of TAM measures.

Two functions could be changed to make it easier to use. First, scrolling button could be

bigger when users choosing car pick-up time and price range. Second, certain prompts or

cues should pop out if users make a mistake which will lead a non-results search.

For Frugal Flyer, it is also an application for travel, but it got the lowest level of

TAM measures and usability scores. Several crucial disadvantages should be noticed.

Font size of this application is extreme small for both older and younger people. Too

much data should be typed in during searching. Users should choose search engine

themselves after they typed in all necessary data. It takes too many steps and is not easy

for users to get appropriate results, even if it supplies much comparative information

from companies.

For FOX2 Weather, it is a simple weather application. The background contrast is

designed nicely. But its font size is too small to be recognized. It has a long scrolling
63

menu which should make it easy to use, but there is no distinct sign to help users to find

it, which make it worse to use.

6.3. Recommendation and Future Work

In this research, all participants were recruited from local community, and only

two age groups were tested. Most of them were highly educated and had a bachelors or

above. Future work could recruit more participants from different areas with different

education background, and larger age range is necessary. More data points will enhance

the results, and age could be set as a factor of user preference on mobile applications for

future study.

This lab experiment only included one session, which had a forty minutes of

training and practice. Future work could extend experiment by adding one or two more

field sessions in one or two months after the original lab session. This would allow

participants to spend more time learning new mobile applications and having field

experience on using these applications.

Many new mobile applications are designed and published every day. The

original research only chose four applications in shopping, travel, and weather. Future

studies could choose more applications in different categories, like entertainment, health

and medical, business, education, game, navigation, social networking, and productivity.

TAM was used as a theoretical construct, and eleven items of usability

characteristics in four aspects were tested in this research. Future work could test more

usability characteristics, and use other model or testing tools to study usage of mobile

applications. Different versions and products of same mobile applications could be


64

studied and compared, for example, applications between different kinds of smart phones,

operating systems, or web vs. mobile based systems.


65

REFERENCES

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[2] E. Folmer, and J. Bosch, "Architecting for usability: A survey," Journal of

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APPENDIX 1: DEMOGRAPHIC SURVEY AND QUESTIONNAIRE

Demographic Survey
1. What is your gender? ___ Male ___ Female
2. What is your age? ___ years
3. Highest degree you have earned
__Associate degree, some college or no college
__Bachelor
__Masters/Ph.D.,Ed.D., J.D. or equivalent
__Other

Questionnaire

1. How long do you own your smart phone?

2. How many mobile applications are downloaded on your smart phone?

3. How many hours per week you spend on your smart phone on the mobile applications?

4. List the name of the applications you used most frequently on your smart phone (up to four).
1) __________
__ Everyday __ A few times a week __A few times a month __Hardly Ever
2) ___________
__ Everyday __ A few times a week __A few times a month __Hardly Ever
3) ___________
__ Everyday __ A few times a week __A few times a month __Hardly Ever
4) ___________
__ Everyday __ A few times a week __A few times a month __Hardly Ever

5. List the amount of time spent on the following applications:


1) Kroger Co.
__ Everyday __ A few times a week __A few times a month __Never
2) KAYAK
__ Everyday __ A few times a week __A few times a month __Never
3) Frugal Flyer
__ Everyday __ A few times a week __A few times a month __Never
4) FOX2Weather
__ Everyday __ A few times a week __A few times a month __Never
70

APPENDIX 2 MODIFIED PU AND PEU SCALES

Perceived Usefulness

1. Using this application in my job and/or daily required tasks would enable me to accomplish
tasks more quickly.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

2. Using this application would improve my job and/or daily required tasks performance.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

3. Using this application in my job and/or daily required tasks would increase my productivity.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

4. Using this application would enhance my effectiveness on the job.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree

5. Using this application would make it easier to do my job and/or daily required tasks.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

6. I would find this application useful in my job and/or daily required tasks.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

Perceived Ease of Use


1. Learning to operate this application would be easy for me.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

2. I would find it easy to get this application to do what I want it to do.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree

3. My interaction with this application would be clear and understandable.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree

4. I would find this application to be flexible to interact with.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree

5. It would be easy for me to become skillful at using this application.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree

6. I would find this application easy to use.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree
71

APPENDIX 3 USABILITY CHARACTERISTICS CHECKLIST

For each mobile application, please check the answer which you feel best describes the
mobile application's characteristics.

1. The font size was large enough for me to use the application easily.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

2. The application prevented me from making errors whenever possible.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree

3. Menu choices and function keys are logical.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree

4. The scrolling menu made it easy to use for the long menu lists.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

5. On data entry screen, the application gave me enough room and unambiguous prompts to
input data.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

6. The font size and background had enough contrast that it was easy for me to use.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

7. The prompts, cues, and messages were brief and unambiguous.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree

8. The help function was visible and helpful for me to complete tasks.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

9. There were enough function keys (menu and icons) to support functionality, but not so many
that scanning and finding are difficult.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

10. There were too many steps to accomplish my task.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree

11. This application required too much working memory load to remember how to work on it.
Strongly disagree 1 2 3 4 5 6 7 Strongly agree

12. I would like to use this application in the future.


Strongly disagree 1 2 3 4 5 6 7 Strongly agree
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