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Organised by Powered by National Robotics Competition 2019 Regular Pro Category Primary, Lower Secondary &

Organised by

Organised by Powered by National Robotics Competition 2019 Regular Pro Category Primary, Lower Secondary & Upper
Organised by Powered by National Robotics Competition 2019 Regular Pro Category Primary, Lower Secondary & Upper

Powered by

Organised by Powered by National Robotics Competition 2019 Regular Pro Category Primary, Lower Secondary & Upper

National Robotics Competition 2019

Regular Pro Category Primary, Lower Secondary & Upper Secondary School

GENERAL RULES

Version: 15 February 2019

Pro Category Primary, Lower Secondary & Upper Secondary School GENERAL RULES Version: 15 February 2019 Page

General Guidelines

1. A school team should comprise of 2 or 3 students and 1 teacher.

2. A participant may only participate in ONE category.

3. Each school can send a maximum of 5 teams for each category.

4. All rules and regulations are subject to change without prior notice.

Age Groups

Category

Date of Birth

Event

Primary School

1 Jan 2007 31 Dec 2012

Smart Passenger Transport

Lower Secondary

1 Jan 2004 31 Dec 2006

Smart Lighting

Upper Secondary

1 Jan 2000 31 Dec 2003

Smart Grid

*The events and format for the final competition may differ from the above. Information will be given to the finalists at a later date.

General Rules

1.

The competition rules of the National Robotics Competition 2019 are constituted by the organizing committee of the National Robotics Competition (“the tournament” for short in the following paragraphs).

2.

Additional surprise rules will be announced before the assembly time begin.

3.

Regulations on materials used:

(a)

The controller, motors, and sensors used to assemble robots must be from LEGO® MINDSTORMS® NXT/EV3 sets. The HiTechnic Colour Sensor is the only third- party element that can be added to this configuration.

(b)

Only LEGO® branded elements may be used to construct the remaining parts of the robot.

(c)

Teams should prepare and bring all the equipment (software, portable computers, batteries, extension wires, etc.) that they need during the tournament.

(d)

Teams should bring enough spare parts. In the event of accidents or equipment malfunction, the tournament is not responsible for any maintenance and replacement of equipment.

(e)

Mentors are not allowed to enter the quarantine area and give instruction or guidance to their teams during the competition.

(f)

Teams are allowed to use only one controller (NXT/EV3). Teams are allowed to bring more than one controller (in case one controller gets damaged), but they can only use one controller during assembly/maintenance time or robot runs. Teams have to leave the spare controllers with their coach and contact the judges if they need it.

(g)

Batteries used during the competition can be 6 pieces of AA 1.5 V only rated batteries or lithium batteries of LEGO® MINDSTORMS® NXT/EV3. Other power

supply devices which are not authorised by the organisers are not allowed to be used.

(h)

All the parts for the robot should be in the initial states (not pre-built) when the assembling time starts. For example, a tire cannot be put on a wheel until the assembling time begins.

(i)

Contestants may not refer to any instruction sheets/guides in any form including written, illustrated or pictorial.

(j)

Teams are allowed to pre-program the robot or store the program in the laptop before the competition.

(k)

Teams are not allowed to share laptop and/or program for a robot on the competition day.

(l)

No screws, glues or tapes are to be used to fasten any components of the robot. Non-compliance with this rule may result in disqualification from the competition.

(m)

Control software for all age groups (Elementary, Junior, Senior) is open to any software and any firmware on NXT/EV3 controllers.

(n)

The EV3 controller, motors and sensors used to assemble robots must be supplied by Sasbadi Learning Solutions Sdn. Bhd. or its authorised reseller. Electronic parts from other suppliers are not allowed. (To verify your EV3 electronic parts, please look for the Sasbadi Hologram Stickers on it or contact your respective supplier).

(o)

Modification of any original parts, for example, NXT/EV3 Intelligent Brick, motors, sensors, batteries, etc is not allowed. Violation of this rule may result in disqualification.

(p)

See table below for NRC eligible sensors and motors for Regular Category:

PID

Product Picture

Product Name

9842

9842 Interactive Servo Motor

Interactive Servo Motor

9843

9843 Touch Sensor

Touch Sensor

9844

9844 Light Sensor

Light Sensor

9845

9845 Sound Sensor

Sound Sensor

9846

9846 Ultrasonic Sensor

Ultrasonic Sensor

9694

9694 NXT Colour Sensor

NXT Colour Sensor

NCO1038

NCO1038 HiTechnic NXT Colour Sensor

HiTechnic NXT Colour Sensor

45502

45502 EV3 Large Motor

EV3 Large Motor

45503

45503 EV3 Medium Motor

EV3 Medium Motor

44504

44504 EV3 Ultrasonic Sensor

EV3 Ultrasonic Sensor

44506

44506 EV3 Colour Sensor

EV3 Colour Sensor

44507

44507 EV3 Touch Sensor

EV3 Touch Sensor

45505

45505 EV3 Gyro Sensor

EV3 Gyro Sensor

4. Regulations concerning the robot:

(a)

The maximum dimensions of the robot before it starts the mission must be within 250 mm X 250 mm X 250 mm. After the robot starts, the dimensions of the robot are not restricted.

(b)

Except for special designations in competition rules, the amount of motors and sensors used during the competition are not restricted.

(c)

Except for special designations in competition rules, any action or movement deemed as interference or assistance to the team while the robot is functioning is disallowed. Violation of this rule may result in disqualification from the competition.

(d)

Use of radio communication, remote control and wire control systems to control the robot is not allowed. Violation of this rule may result in immediate disqualification of the team from the competition.

(e)

The robot can leave on the field any parts of the robot that are not containing main units (controller, motors, sensors) if needed. As soon as the part is touching the

field or its game element and does not touch the robot it is considered as a free LEGO element not being part of the robot.

(f)

The Bluetooth and WiFi function of the NXT/EV3 Intelligent Brick must be switched off.

(g)

Use of SD cards to store programs is allowed. SD cards must be inserted before the robot is inspected and may not be removed for the duration of the competition once inspection is completed.

(h)

Teams are advised to build their robot with NXT/EV3 LCD display Screen that can be viewed easily for judges’ inspection purpose.

5. Regulations on the table and game mat:

(a)

The internal dimensions of a game table are 2362 mm x 1143 mm.

(b)

The height of the borders is 76.2 mm.

(c)

The border is made of aluminum.

(d)

All black lines are at least 20 mm.

(e)

All dimensions may vary within ± 50 mm.

6. Regulations on the competition event:

(a)

The competition consists of 2 rounds.

(b)

Assembly time for Round 1 is 120 minutes and maintenance time for Round 2 is 30 minutes.

(c)

Contestants can only start to assemble, program and test their robots after the announcement of the tournament.

(d)

Teams must place robots in their designated inspection area when assembly or maintenance time ends, after which the judges will assess if the robots conform to all regulations. Upon successful inspection, the robots will be allowed to compete.

(e)

If teams want to make test runs, they need to queue with their robots in hand. No laptops should be brought to the competition table.

(f)

Before the robot is placed in the quarantine area for inspection the robot must have only one executable program with the name “RUN2019”. If you can create project folders, name it “NRC2019”. Other files, e.g. sub programs, are allowed to be in the same directory but are not allowed to be executed.

(g)

If a violation is found at the inspection, the judge will give the team 3 minutes to correct the violation but the contestant is not allowed to add any parts, nor download any program. If the violation is not corrected during the time given, teams will not be allowed to compete.

(h)

When assembly time is over, neither modification (for example, downloading programs, changing batteries) of robot, nor request for time-out is allowed. In the case of a robot breaking down accidentally, the contestant may be given maintenance time by the judges but the contestant is not allowed to add any parts, nor download any program.

(i)

Contestants should take good care of their robots to avoid malfunction. If programs cannot be downloaded to the robot due to ill-safekeeping, accidental bumping, falling or other causes, assembly time or maintenance time will not be extended.

(j)

The robot will have 2 minutes to complete the challenge. Time begins when the judge gives the signal to start. The judge will give the signal for the NXT/EV3 brick to be switched on and a program to be selected (but not run). The robot must be placed in the starting area so the projection of the robot on the game mat is

completely within the start area. The contestants are allowed to make physical adjustments to the robot in the starting area. However, it is not allowed to enter data to a program by changing positions or orientation of the robot parts or to make any sensor calibrations of the robot. If a judge identifies this the team could be disqualified from the competition.

(k)

Once physical adjustments have been made to the satisfaction of the contestants, participants must wait for the judge’s signal to start before setting the robot into motion (run the program).

(l)

If there is any uncertainty during the task, the judge makes the final decision. They will bias their decision to the worst outcome available for the context of the situation.

(m) If a team starts the run early by accident (without any tactical reasons, e.g. because of a nervous situation), the judge can decide that the team can start the run again.

(n)

Your attempt and time will end if:

 

i.

Challenge time (2 minutes) has ended.

ii.

Any team member touches the robot or any mission object on the table during the run.

iii.

The robot has completely left the game table.

iv.

If a robot arrives in the finish area and a team member informs the judge that this is the final position. Time will stop if the robot does not move anymore.

v.

Violation of the rules and regulations within.

(o)

Scores are calculated by the judges after each match. The contestants must verify and sign the score sheet after each match.

(p)

The ranking of team is decided by their best score of a round. If competing teams acquire the same points, the ranking will be decided by consistency of performance by examining which team achieved the next highest score during previous rounds. If teams still remain tied, the ranking will be determined by the time recorded of their best rounds.

(q)

The score will never result in a negative score. If the score would be negative in case of penalty points, then the score will be 0, example: A team got 5 points for mission and 10 penalty points, then the team will be ranked with 0 points. Same goes for a team with 10 points for a mission and 10 penalty points.

7. Regulations on the playing field:

(a)

Teams must assemble their robots in the area designated by the tournament. Only the contestants, NRC organising committee staff and special personnel are allowed to enter the competition area.

(b)

All models and playing fields are according to the standard provided by the tournament on the competition day.

(c)

As you build and program, keep in mind that our organizers make every effort to ensure that all fields are correct and identical, but you should always expect some variability, such as:

i. Flaws on the fields.

ii. Variety in colour brightness on the game mat, from table to table.

iii. Variety in lighting conditions, from hour to hour, and/or table to table.

iv. Judge’s shadow on the field.

v. Judges will walk around the field during judging.

vi.

Texture/ bumps under the mat.

vii. Waviness in the mat itself at many tournaments, it is possible for the mats to be rolled out in time to lose their waviness. Location and severity of waviness varies. It is very important to consider this while designing.

viii. Two important building techniques you can use to limit the effects of variability are:

o

Avoid using steering systems that involve something sliding on the mat or border walls.

o

Cover your light sensor from surrounding lights.

8. Regulations on behaviour:

Behaviours listed below are prohibited and may result in disqualification:

(a)

Causing damage to the competition playing fields, models or robots of other teams.

(b)

Bringing a cellular phone, camera, entertainment devices or a medium of wired/wireless communication device into the quarantine area.

(c)

Using dangerous items or displaying behaviour that disrupt the competition.

(d)

Using inappropriate words or behaving inappropriately towards other teams, audience, judges or the tournament.

(e)

Creating situations which judges deem unacceptable or interfering.

9. The judges have the utmost authority during the tournament. Their decisions are final and shall not be changed. As such, they may not change their decision even after viewing the competition video.

10. When a team is considered disqualified by any judge, the robot of the team concerned must quit the match immediately, and the team will get no score for the match.

11. The tournament has the right to revoke the qualification of any team if the team violates the rules.

12. Any communication devices and methods are strictly restricted while the competition is in progress. Anyone who is outside the competition area is prohibited from talking or communicating with the contestants in the competition area. Violation of this rule may result in disqualification. However, under certain circumstances and with permission from the judges, an urgent message can be conveyed through a tournament staff.

13. If the competition is delayed due to electricity breakdown, unavailability of playing fields/models or difficulty in determining the scores, the judges may hold a return game, and the contestants shall not raise any objection.

14. The tournament has the right to photograph and videotape the event and the right to reproduce, modify and use the photographs and video tapes for various media.

15. If there is any inadequacy or alteration in the rules, the final decision shall be announced by the judges at the tournament. The judges have the utmost authority to amend the rules and regulations.

16. If any of the rules mentioned in this document are broken or violated, the referees can decide on one or more of the following consequences:

(a)

A team may be given a time penalty of max. 15 minutes. In this time, teams are not allowed to do any changes on their robot and program.

(b)

A team may not be allowed to participate in one or more runs.

(c)

A team may get up to a 50% reduced score in one or more runs.

(d)

A team may not qualify for the national final.

(e) A team may be disqualified completely from the competition.

Organised by Powered by National Robotics Competition 2019 Regular Pro Category Primary School Game description,

Organised by

Organised by Powered by National Robotics Competition 2019 Regular Pro Category Primary School Game description, rules
Organised by Powered by National Robotics Competition 2019 Regular Pro Category Primary School Game description, rules

Powered by

Organised by Powered by National Robotics Competition 2019 Regular Pro Category Primary School Game description, rules

National Robotics Competition 2019

Regular Pro Category Primary School Game description, rules and scoring

SMART PASSENGER TRANSPORT

Version: 15 February 2019

Pro Category Primary School Game description, rules and scoring SMART PASSENGER TRANSPORT Version: 15 February 2019

Table of Contents

1. Introduction

2

2. Game Field

3

3. Game Objects

4

4. Positioning of Game Objects / Randomization

5

5. Robot Missions

7

5.1 Mission: Bring the passengers to their target areas

7

5.2 Mission: Bring equipment to the charging station

7

5.3 Mission: Park the robot

8

5.4 Penalty points (walls)

8

6. Scoring

9

7. Assembly of Game Objects

14

1. Introduction

Transportation is a fast growing and changing industry in the 21th century. Communication and information technology solutions to transportation challenges appear every day. These changes lead to increasing automation in transport.

One part of automation in transport is self-driving cars. A self-driving car is able to sense the environment and navigate without human input. Due to robotic control, it can reduce the risk of accidents, avoid traffic jams, and require less driving and parking space. Self-driving cars could replace taxis and public transportation in the future.

Since 2015, Hungary has been actively involved in the development of self-driving vehicles, and in the near future, a modern test track will be finished and ready to start testing advanced technology in a road environment.

This year, it is the mission to build a robot that can act as a real autonomous, self-driving taxi that takes passengers from a starting position to a target area.

2. Game Field

The following graphic shows the game field with the different areas.

graphic shows the game field with the different areas. If the table is larger than the

If the table is larger than the game mat, use the start area as a guide and place the Start & Finish Area at the edge of the wall to set up the game mat.

For more information about the table and game mat specifications, please take a look at NRC 2019 Regular Pro Category General Rules, Rule 5.

3. Game Objects

There are 8 colored passengers (green, red, yellow, blue), 4 adults and 4 children, and 2 white passengers, 1 adult and 1 child, on the field. Note: Not all passengers are used in one run, please take a look at the next chapter for randomization.

please take a look at the next chapter for randomization. Green adult Green child Red adult

Green adult

a look at the next chapter for randomization. Green adult Green child Red adult Red child

Green child

the next chapter for randomization. Green adult Green child Red adult Red child Yellow adult Yellow

Red adult

chapter for randomization. Green adult Green child Red adult Red child Yellow adult Yellow child There

Red child

randomization. Green adult Green child Red adult Red child Yellow adult Yellow child There are 2

Yellow adult

Green adult Green child Red adult Red child Yellow adult Yellow child There are 2 battery

Yellow child

There are 2 battery blocks on the field.

Yellow child There are 2 battery blocks on the field. Battery Blocks Blue adult Blue child

Battery Blocks

There are 2 battery blocks on the field. Battery Blocks Blue adult Blue child White adult

Blue adult

2 battery blocks on the field. Battery Blocks Blue adult Blue child White adult White child

Blue child

blocks on the field. Battery Blocks Blue adult Blue child White adult White child There are

White adult

the field. Battery Blocks Blue adult Blue child White adult White child There are 2 walls

White child

There are 2 walls on the field. Movement or destruction of walls is not allowed.

the field. Movement or destruction of walls is not allowed. Wall between the red and yellow

Wall between the red and yellow areas

or destruction of walls is not allowed. Wall between the red and yellow areas Wall surrounding

Wall surrounding the home area

4. Positioning of Game Objects / Randomization

Positioning of the passengers

The positions of the passengers are randomized at the start of each round. The randomization is done in the following steps.

round. The randomization is done in the following steps. 1. Place all colored passengers (red, yellow,

1. Place all colored passengers (red, yellow, green and blue) on their start areas (blue passengers in the small blue

rectangle on the field, yellow passengers in the yellow rectangle, etc.). The adult passengers are always positioned with their arms pointing into the middle of the playing field. The child passengers are positioned with their arms parallel to the black line at the edge of their area. Please take a look on the photos on this page below.

2. Draw four colors one by one and change figures accordingly:

There are four different colored cards: red, yellow, green, and blue. Draw them one by one and don’t put them back after drawing.

a. Replace the child of the first drawn colored area with the white child. (e.g. you draw “red” first then you replace the red area’s child with the white child)

b. Replace the adult of the second drawn colored area with the white adult.

c. Remove the child from the third drawn colored area.

d. Remove the adult from the fourth drawn colored area.

One possible example could look like this:

1. Place all colored passengers:

the fourth drawn colored area. One possible example could look like this: 1. Place all colored

2.

Draw of the colors: Red, Blue, Yellow, Green

a. Changed child in RED area to a white child.

b. Changed adult in BLUE area to a white adult.

c. Removed the child from the YELLOW area.

d. Removed the adult from the GREEN area.

the YELLOW area. d. Removed the adult from the GREEN area. Positioning of battery blocks One

Positioning of battery blocks

One battery block is placed in the Start & Finish Area. Teams are allowed to put this battery block on their robot before the start.

If the team puts the battery block on the robot, it

has to fit into the maximum size of the robot (25cm

x 25cm x 25cm). If the team does not want to use

the extra battery block, they can put it away.

want to use the extra battery block, they can put it away. The other battery block

The other battery block is placed in the small position in the black area (see photo).

Positioning of walls

The walls are placed on the dark grey areas that are exactly the size of each wall. One wall surrounds the home area. The other wall is between the shopping center and cinema area.

other wall is between the shopping center and cinema area. 5. Robot Missions For a better
other wall is between the shopping center and cinema area. 5. Robot Missions For a better

5. Robot Missions

For a better understanding, the missions will be explained in multiple sections. But of course, the team can decide in which order they will do the missions.

5.1 Mission: Bring the passengers to their target areas

The robot should bring the yellow, green, red, and white passengers to their target areas:

Yellow passengers Bring to yellow area (Cinema Area, rectangle area including red curtains)

Green passengers

Bring to green area (Zoo Area)

Red passengers

Bring to red area (Shopping Center Area)

White passengers

Bring to white area (Home Area)

• White passengers ➔ Bring to white area (Home Area) A Blue passenger (child or adult,

A Blue passenger (child or adult, depending on the draw) will stay in the zoo the whole day. This passenger should not be moved. It is ok as long as the blue passengers still touch the start rectangle.

For the scoring, only the colored area (not including the black line) counts. Please take a look at the scoring examples after the scoring table for more information.

5.2 Mission: Bring equipment to the charging station

The robot should bring one of the battery blocks to the marked Battery Area inside the charging station. The team can decide if they use the battery block in the Start & Finish Area or if they use the battery block placed in the charging station area. Points are awarded if the battery block is completely inside the Battery Area.

Only one battery block counts. If the team brings two battery blocks, the one with the highest points will count (e.g. if one battery block is completely inside the Battery Area and the other one only partly, then the battery block that is completely inside the Battery Area will count).

5.3 Mission: Park the robot

Before the start of the run, the robot must start completely within the Start & Finish area (the surrounding line is not included in the Start & Finish Area. At the start, the cables count toward the maximum size of the robots, so they need to be within the Start & Finish Area).

The mission is complete when the robot returns to the Start & Finish area, stops, and the chassis of the robot is entirely (top-view) within the Start & Finish area (cables are allowed to be outside of the Start & Finish area).

5.4 Penalty points (walls)

The walls must not be damaged or moved from the grey area. If the walls are damaged or moved outside the light grey area, a penalty is given but will never result in a negative score (see NRC 2019 Regular Pro Category General Rules, Rule 6(q)).

6. Scoring

Definitions for the scoring

“Standing” means that the game object is still in upright position (like the initial position). “Not Standing” means any other position.

Completelymeans that the game object is only touching the corresponding area (not including the black lines). Partlymeans that the game object is at least touching the area with one part.

Tasks

Each

Total

Red / Yellow / Green / White Passenger (adult or child):

25

125

Standing in the correct target area

Completely in the target area

Red / Yellow / Green / White Passenger (adult or child):

15

75

Not standing but in the correct target area

Completely in the target area

Red / Yellow / Green / White Passenger (adult or child):

5

25

Standing or not standing but in the correct target area

Partly in the target area

Red / Yellow / Green / White Passenger (adult or child):

10

50

Standing but in a different target area

Completely in the target area

that is not the start area of the passenger, not the charging station area, and not the start / finish area of the robot

Red / Yellow / Green / White Passenger (adult or child):

5

25

Not Standing and in a different target area,

Completely in the target area

that is not the start area of the passenger, not the charging station area, and not the start / finish area of the robot

Blue Passenger (adult or child, depending on draw) still standing in initial position in the green area. (only if points for other passengers are assigned)

 

15

One battery block is completely in the Battery Area.

 

15

One battery block is partly in the Battery Area.

 

5

Robot completely stops within the Start & Finish Area. (only if points for passengers are assigned)

 

10

Robot damages or displaces a wall from its initial position.

-5

-10

Maximum Score

 

165

Scoring Interpretation

Standing in the correct target area, Completely in the target area 25 points

target area, Completely in the target area ➔ 25 points This is fine as well. The
target area, Completely in the target area ➔ 25 points This is fine as well. The
target area, Completely in the target area ➔ 25 points This is fine as well. The

This is fine as well. The red curtain belongs to the yellow cinema area.

Not standing in the correct target area, Completely in the target area 15 points

target area, Completely in the target area ➔ 15 points Standing or not standing in the
target area, Completely in the target area ➔ 15 points Standing or not standing in the

Standing or not standing in the correct target area, Partly in the target area 5 points

target area, Partly in the target area ➔ 5 points Standing in a different target area,
target area, Partly in the target area ➔ 5 points Standing in a different target area,

Standing in a different target area, Completely in the target area 10 points

area ➔ 5 points Standing in a different target area, Completely in the target area ➔
area ➔ 5 points Standing in a different target area, Completely in the target area ➔

Not Standing in a different colored area, Completely in the area 5 points

colored area, Completely in the area ➔ 5 points Please remember: “ that is not the
colored area, Completely in the area ➔ 5 points Please remember: “ that is not the

Please remember: that is not the start area of the passenger, not the charging station area, and not the start / finish area of the robot”

Incorrect tasks: For all these situations you get no (ZERO) points

tasks: For all these situations you get no (ZERO) points Not in the area Not in

Not in the area

these situations you get no (ZERO) points Not in the area Not in the area (only

Not in the area (only touching the black line)

in the area Not in the area (only touching the black line) Passenger is damaged Partly

Passenger is damaged

the area (only touching the black line) Passenger is damaged Partly in a different area Blue

Partly in a different area

Blue Passenger (adult or child, depending on draw) still standing in starting position in the green area. (only if points for other passengers are assigned) 15 points

points for other passengers are assigned) ➔ 15 points Standing in start position Touching blue rectangle

Standing in start position

are assigned) ➔ 15 points Standing in start position Touching blue rectangle is OK Touching the

Touching blue rectangle is OK

Standing in start position Touching blue rectangle is OK Touching the surrounding grey line is OK

Touching the surrounding grey line is OK as well

No points if the passenger is outside the rectangle No points if the passenger is

No points if the passenger is outside the rectangle

No points if the passenger is outside the rectangle No points if the passenger is not

No points if the passenger is not standing anymore

No points if the passenger is not standing anymore No points if the passenger does not

No points if the passenger does not touch the initial position

One battery block is completely in the Battery Area 15 points

block is completely in the Battery Area ➔ 15 points The Battery Area is the inner

The Battery Area is the inner grey rectangle without any surrounding lines.

is the inner grey rectangle without any surrounding lines. In this case “completely” means the parts

In this case “completely” means the parts of the block that touch the mat are inside the area. That is ok.

block that touch the mat are inside the area. That is ok. Only one block, the

Only one block, the block with higher points, counts (in this case the one that is completely inside).

counts (in this case the one that is completely inside). It is ok if the block

It is ok if the block is lying on the side. What is important is that all parts that touch the mat are inside the area.

One battery block is partly in the Battery Area.5 points

battery block is partly in the Battery Area. ➔ 5 points Robot completely stops within the
battery block is partly in the Battery Area. ➔ 5 points Robot completely stops within the

Robot completely stops within the Start & Finish Area. 10 points (only if other points for passengers are assigned)

points (only if other points for passengers are assigned) The projection of the robot is completely

The projection of the robot is completely inside the start/finish area. Well done .

is completely inside the start/finish area. Well done ☺ . The projection of the robot is

The projection of the robot is completely inside, and cables are out. That is still OK.

is completely inside, and cables are out. That is still OK. No points if the projection

No points if the projection of the robot is not in the start/finish area.

Penalty points: The robot damages or displaces the wall from its initial position.-5 points

displaces the wall from its initial position. ➔ -5 points It is OK if a wall
displaces the wall from its initial position. ➔ -5 points It is OK if a wall
displaces the wall from its initial position. ➔ -5 points It is OK if a wall

It is OK if a wall is moved inside the light grey area.

Penalty points if a wall is outside the grey area.

Penalty points if a wall is damaged.

7. Assembly of Game Objects

Assembly of the passengers

There are 5 adults, one white, one blue, one yellow, one red, and one green.

For one adult you need:

1 2x2 bricks

8 1x6 bricks

13 2x4 bricks

need: • 1 2x2 bricks • 8 1x6 bricks • 13 2x4 bricks Step 1 Step
need: • 1 2x2 bricks • 8 1x6 bricks • 13 2x4 bricks Step 1 Step

Step 1

1 2x2 bricks • 8 1x6 bricks • 13 2x4 bricks Step 1 Step 2 Step

Step 2

1 2x2 bricks • 8 1x6 bricks • 13 2x4 bricks Step 1 Step 2 Step

Step 3

1 2x2 bricks • 8 1x6 bricks • 13 2x4 bricks Step 1 Step 2 Step

Step 4

1 2x2 bricks • 8 1x6 bricks • 13 2x4 bricks Step 1 Step 2 Step

Step 5

1 2x2 bricks • 8 1x6 bricks • 13 2x4 bricks Step 1 Step 2 Step

Step 6

1 2x2 bricks • 8 1x6 bricks • 13 2x4 bricks Step 1 Step 2 Step

Step 7

1 2x2 bricks • 8 1x6 bricks • 13 2x4 bricks Step 1 Step 2 Step

Step 8

There are 5 children, one white, one blue, one yellow, one red, and one green.

For one child you need:

4 2x4 bricks

2 1x6 bricks

2 2x2 bricks

For one child you need: • 4 2x4 bricks • 2 1x6 bricks • 2 2x2
For one child you need: • 4 2x4 bricks • 2 1x6 bricks • 2 2x2
For one child you need: • 4 2x4 bricks • 2 1x6 bricks • 2 2x2
For one child you need: • 4 2x4 bricks • 2 1x6 bricks • 2 2x2

Step 1

Step 2

Step 3

For one child you need: • 4 2x4 bricks • 2 1x6 bricks • 2 2x2

Step 4

Assembly of the battery blocks

The two battery blocks are built out of black LEGO bricks.

For one battery block you need:

16 black 2x4 bricks

8 black 1x6 bricks

you need: • 16 black 2x4 bricks • 8 black 1x6 bricks Step 1 Step 2
you need: • 16 black 2x4 bricks • 8 black 1x6 bricks Step 1 Step 2
you need: • 16 black 2x4 bricks • 8 black 1x6 bricks Step 1 Step 2

Step 1

• 16 black 2x4 bricks • 8 black 1x6 bricks Step 1 Step 2 Step 3

Step 2

16 black 2x4 bricks • 8 black 1x6 bricks Step 1 Step 2 Step 3 Step

Step 3

2x4 bricks • 8 black 1x6 bricks Step 1 Step 2 Step 3 Step 4 Step

Step 4

bricks • 8 black 1x6 bricks Step 1 Step 2 Step 3 Step 4 Step 5

Step 5

• 8 black 1x6 bricks Step 1 Step 2 Step 3 Step 4 Step 5 Step

Step 6

8 black 1x6 bricks Step 1 Step 2 Step 3 Step 4 Step 5 Step 6

Step 7

8 black 1x6 bricks Step 1 Step 2 Step 3 Step 4 Step 5 Step 6

Step 8

8 black 1x6 bricks Step 1 Step 2 Step 3 Step 4 Step 5 Step 6

Step 9

Step 10

Step 11

Step 12

Assembly of the walls

Both walls are built out of white LEGO bricks.

Wall between the red and yellow areas

For this wall you need 5 white 2x4 bricks and 12 white 1x6 bricks.

wall you need 5 white 2x4 bricks and 12 white 1x6 bricks. Wall surrounding the home
wall you need 5 white 2x4 bricks and 12 white 1x6 bricks. Wall surrounding the home

Wall surrounding the home area

For this wall you need 9 white 2x4 bricks, 26 white 1x6 bricks and 1 white 2x2 brick.

the home area For this wall you need 9 white 2x4 bricks, 26 white 1x6 bricks
the home area For this wall you need 9 white 2x4 bricks, 26 white 1x6 bricks