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Q:1-A Burndown chart shows ......

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The energy level and velocity of the team

The remaining work (effort, points) to complete before the Sprint end

The number of hours worked by each team member during the Sprint

The rate of spending of the budget for a project

Q:2-The working culture of a Scrum team is .....
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Q:3-A sustainable pace means ......
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If the team members work long hours regularly they will get used to it, and be able to sustain it

A 40 hour week is only for the weaker members of the team. Others can do more.

The team should establish a velocity which can be sustained within normal working hours

Working long hours is the only way to deliver on time

Q:4-If a new requirement emerges once a Scrum project is running, it should be:
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Automatically included in the work of the project

Automatically excluded and left until a later project or increment

Assessed for importance and, if sufficiently important to the business, included in the project, displacing less important

Put on the backlog for consideration by the wider group of stakeholders after the project has been completed
Q:5-What is the primary purpose of the sprint retrospective?
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To uncover ways to work better as a team.

To find the person responsible for the sprints failure.

To give the ScrumMaster the opportunity to hold employee reviews.

To give the product owner an opportunity to complain about the teams lack of progress.
Q:6-The ScrumMaster is the manager of the Scrum team. All team members report to the ScrumMaster.
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Q:7-How could you benefit from having an End User Representative (Product Owner) in your development team?
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End users should NOT be in the development team. Requirements are always communicated to the developers by the
Product Owner, who is part of the customer team
The End User Representative (Product Owner) will be solely responsible for acceptance tests within the team

The End User Representative (Product Owner) assures that user stories are documented properly

The End User Representative (Product Owner) will be able to clearly tell the developers what will work for an end user
Q:8-In order to communicate well, the Agile project should ...
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Keep team-size large, to avoid stakeholders feeling left out

Break the project into small, mixed-skill, self-organizing teams

Operate with one team of less than 10 people

Operate with separate customer, developer and test teams

Q:9-What do all Agile approaches have in common?
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A prescribed, fixed iteration (timebox) length

Iterative development and incremental delivery

A strict focus on on-time delivery

A large set of clearly defined roles

Q:10-Agile methods are described as "adaptive" because…
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Agile teams have the empowerment to frequently respond to change and to learn on a project by changing the plan

The rate of development progress on an Agile project is constantly tracked to allow adaptation

Project Managers are not needed in Agile methods because teams are self-organizing

Workshops held at the beginning and the end of every iteration (timebox) allow the team to adapt the product specification