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Ghoul (Tokyo Ghoul) (5e Race)


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Contents [hide]
System Ref. Documents 1 Ghoul
5e SRD 1.1 Physical Description
3.5e SRD
1.2 History
3.5e UA
3e SRD 1.3 Society
Pathfinder SRD 1.4 Ghoul Names
Modern SRD 1.5 Racial Traits

Open Game Content


All 3rd-Party OGC Ghoul [edit]
5e OGC
3.5e OGC
Pathfinder OGC Physical Description [edit]
Community
Tavern Chatroom
Ghouls appear as any normal human, save for one
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feature; their eyes. When in contact with human blood or
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hungry, their sclera becomes pitch black, with their iris
Miscellaneous
Publications
and veins becoming more prominent and bright red.
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Consider using this class’s respective race.
Tools History [edit]
What Links Here
Related Changes
Special Pages
The beginning of the race of ghouls is a mystery. For as
Printable Version
Permanent Link
long as they have been known, they have been feared
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and hunted en mass.
Society [edit]
Ghouls have two options when it comes to society. Certain ghouls choose to live
as a hermit, living by themselves, separated from society, only associating
themselves with ghouls briefly to hunt for prey. Other ghouls choose to assimilate
themselves into society. This is considered extremely dangerous, as if they are
discovered, they must either flee or kill those who discover them. Ghouls within
society will often wear masks to conceal their identity when hunting so as not to
be discovered.
Ghoul Names [edit]
Ghoul's names are as varied as the race they appear as and will take the names
that are common in the area to better blend in
Racial Traits [edit]
Seemingly normal humans with a dark truth.
Ability Score Increase. Your Constitution score increases by +2, and your
Strength or Dexterity score increase by +1.
Age. Ghouls are born from other Ghouls, except in extremely rare cases, and age
and die at the same rate as normal humans.
Alignment. Ghouls have a wide variety of alignments that are as diverse as
humans, but tend toward neutral or chaotic alignments due to their forced
separation from society.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Hunger. You can only receive nourishment from human flesh. When consuming
other food, you must succeed a DC 15 Charisma saving throw or Performance
check, your choice. Regardless of whether or not you vomit, it will not fulfill your
food requirement for the day.
Extreme Recovery. Ghouls may regrow limbs or other parts of the body during a
long rest and if you regenerate a limb during a long rest, you do not replenish Hit
points, Hit dice, or spell slots. Along with this you add your proficiency bonus to
your hit dice when you use them to heal.
Extreme Feeding. Ghouls are very dependent on their diet and must consume
one body’s worth of flesh (see Hunger) and they will be satiated for 2d20+your
Constitution modifier days. If they eat again before they require food again, it does
not stack and you must roll again. 3 days before they require food, they must
succeed a DC 12+1 each day they do not eat Constitution saving throw at the end
of combat. If they fail the save, they suffer one of the effects in the short term
madness table located in the DMG for 1d10+15 minutes. While under these effect,
they do not gain the benefits of Extreme Recovery.
Languages. Common, and 1 other language (other language will usually be one
taken from local area or hometown of ghoul to better blend in)

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