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Book 3: Mastering Defensive Technique

tnternationally Acclaimed Chess Trainer!

Women’s World Chess Champion


Leam Chess
the
Way

Book j

Mastering Defensive Technique

Susan Polgar
with Paul Truong

zOIG
RuSSell Enterprises, Inc.
Milford, CT USA
Learn Chess the Right Way
Book j: Mastering Defensive Techniçue

© Copyright ZOIG Susan Polgar

All RightS Reserved

No part of this bool‹ maybe used, reproduced,


stored in a retrieval system or transmitted in any
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Published by:
RuSsell EnterpriseS, Inc.
PO Box jiji
Milford, CT O54º O USA
http://www.russell—enterprises.com
info @ russ ell—eri tcrprises.com

Cover design by Janél Lowrance


Front cover Image by Christine Flores
Back cover photo by Timea Jal‹sa

Printed in the United States of America


Table of Contents

InlroduCtion

Chapter zGetting Out of Chec1‹

Chaptcr j Protcct Each Other!

Chaptcr q Avoid Ch ecl‹mate!

Chapter JCounte rattacl‹!

Chapter G Escaping by Stale ioate

Chapter yEs «apin¡; by Perpetual Ch ecl‹

Chaptcr 8Stop the Promotion!

Chapte r (jAvoid Being Trapp ed!

Chápt éF I OVarious Saving Move s


Solutions
Introduction

Ever since I was four years old, I remember the


joy of Solving chess puzzles. I wrote my first puzzle
bool‹ when I was just Ij, álld have published a
number of other best- sellers Since, such aS A World
Champíon s Guide te Chess, Chess Taz tizs for Cham-
pr us, and & rsoki rg Through, etc.

With over 4 o years Of experience as a world-class


player and trainer, I have developed the most ePec
tive way to help young players and beginners —
£enre Chess the #ight Wey. By understanding the
most common and critical patterns, it will help you
improve much çuicker.

In this series of lenin Chess the Right Wey, I will


show you the most ePective way to team and im-
prove through pattern recognition.

In Volume j, you will be introduced to Joo


muSt-k llOW defensive techniçues. Each chapter will
staN with a few introductory examples and
explanation about what to look for in the puzzles
that follow.

In chapter I, the tasl‹ is to move an attacked


piece. In each puzzle, there is only one good solu-
tion by moving the attacked piece to a safe sçuare.
In chapter z, one of the l‹ings is in checl‹. The goal
is to find the correct res OI1St2. 111 Chapter j, a piece
is attacked, but has no good sçuare to which to
move. So, rather than moving the attacl‹ed piece(s),
you will need to look for a way to protect it with an
other piece.

In chapter 4 we focus on defensive ideas against


a direct checkmate threat. In chapter J, one side
“defends” by counter- attacl‹ing. In chapters 5 and
y, you will be introduced to the game-saving tech -
niçues of drawing by stalemate or perpetual checl‹.
In chapter 8, the task is to catch a pawn that is
about to promote. In chapter ç, a certain piece is
about to get “trapped.” The tasl‹ is to prepare for the
attacl‹ and avoid material loss. Finally, in chapter
io, you can practice Solving a variety Of defensive
ideas, with the goal to avoid or minimize material
losses or being checkmated.

III SOme examples it will be White to move, while


in others you will have to try to find the saving
move for Black. Also please note that under each
diagram you will be able to record the amount of
time it took you to solve each puzzle. As you go
through and SOlvt2 the puzzles again, your speed
recognizing the winning material patterns should
improve.

In che S, attern recognition is a very important


part of playing better chess. Therefore, my sugges-
tion is to try to solve the puzzles multiple times, or
until you feel that you can recognize the correct
solutions within a minute per page (4 Puzzles). Ini-
tially you may want to set up the pieces on the
chess board as shown in the diagrams (make sure
every piece is exactly aS shown!), but by the second
time around I would Surely recommt2lld to try to
solve the puzzles just from the diagram.
Wishing you enjoyment on embarking on the
road “Learning Chess the Right Way!”

SuSan Polgar
July zoiG
Chapter ›

Once one of your pieces is attacked by an enemy


piece, you may have a number of options. Usually,
the most natural and simplest response is to “run.”
In other words, lTlove away from the attacking
piece.

Of course, depending on the exact situation, you


may have other — and perhaps better — options,
such as capturing the enemy piece which is attacl‹-
ing your piece, or ignoring the attack on your piece
and counterattack.

In this chapter, we shall see only examples where


your best option iS to “run.”

Once you recognize that one of your pieces is


under attack and that you want to move it, you need
to identify the safe sçuare ( s) to which to move.
Moving to a wrong sçuare where your attacked
piece would still get captured, possibly by a dif-
ferent enemy piece, would be no help.

In order to understand which sçuares are safe for


your pieces, it is essential to understand the relative
value of the diPerent pieces:

Queen - ç
Rool‹ - )
Bishop or Knight - )
PíIWf1 - I

The l‹ing can never be captured (removed from


the board) and has no relative value.

lt is very important to be clear about the values


of the various pieces as shown in Ge above table so
that you will avoid moves which lose material for
no reason.

Now let us tal‹e a look at a few basic examples of


what you will practice in this Chapter.

Blacl‹’s last move was BC8- 84 ªº táCking the white


çueen on f). If White taptures the bisho oh 4
Black would simply reCá ture wiG NX 4 thereby
winning a çueen while only losing a bishop. In
other words, White would lose 5 points based on
the “relative value table” above. The same material
loss would occur if White were to capture the blacl‹
knight with QxfG after which Blacl‹ responds with

Now that we have established that there is noth-


ing that the white çueen can capture Sílfely, it is
time to search for a safe sçuare. lt is not good to
move the çueen to ej (On account of Bxej) or gj (on
account of h‹;xgj) or other sçuares, save one. lt is
not diflicult to come to the conclusion that in this
position, dj is the only safe sçuare to which to
“run.”

In some cases, as in our next example, in order


to find a safe sçuare, it is necessary to find a Sup-
portive piece (one of your own); this can even be a
pawn.
Black to move

Here, White’s last move was Nf3- K J,


attacking BláCk s rool£ On c5. White s
pawn on •4 is safe as
after Rxc 4 he white knight would capture Blacl‹’s
rook there.

The only move to avoid losing material is Rd5. It


is key to recognize that after 1...Rd5, if White cap-
tures z .Rxd5 BlílCk Can simply
recapture wiG z . cxd5, which would result
in an exchange of rooks
without any material loss on either side. In this
case the “supportive role” of the cy-pawn was
essential to find the safe Sçuare.

Every piece is important in chess. Generally, you


would not want to lose even the lowest valued plece
(a pawn) for no reason. In the position above, the
white pawn on c4 is “hanging,” which is a Chess
word for a piete under attack without protection.
The right answer here is to simply push thé C 4-
pawn to cj and White avoids losing any material.

Now you will find ioo examples to practice the


above theme. They will be separated by the various
pieces. In the first zo puzzles, you will have to find
the safe sçuare for the çueen. In the next zo, you
will have to do the same for the rool‹, then bishop,
knight and then finally in the last zo, the pawn.

Remember, in most examples, the task Simple,


just find a safe sçuare, but in others, first you will
need to establish which is the “supportive piece” in
order to find the correct answer.

And now, have fun, and good lucl‹ solving the


neXt loo puzzles!

White to move
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Black to move
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White to move
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Black to move
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White to move
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White to move
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White to move
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White to move
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Black to move
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:i l› t cl c' f’ ,g li

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White to move
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Black to move
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Black to move
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(so)
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Black to move
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Chapter z

Getting out of Check

In chapter i, we practiced moving various pieces


away from an attack. In this chapter, we will do the
same, but this lesson is about the response options
when the king is the piece under attacl‹.

When the king is attacl‹ed and cannot escape, it


is checkmate, as we learned in book i of this series.
When the l‹ing is attacked and CáI1 éSCape, it means
it iS in a check.

WhéI1a l‹ing iS in check, it has three possible op-


tions:

• Capture the enemy piece which is check-


ing the l‹ing;
• Move away; or
• Block the attack on the king

A very common beginner ’s mistal‹e is when the


king is in check, it is touched automatically to look
for a safe sçuare to which to move. That mindset is
a grave mistal‹e, as in many cases, one of the above
outlined álternatives may be a better option. In
tournament play, there is also a “touch move” rule,
which means that once you touch a piece you have
to move it, even if along the way you discover that it
would nOt be your best choice.

Therefore, it iS Vt2 ry necessary IO always lool‹ for


the relatively best option you have.

For example, imagine a scenario in which you


are in check and have the option to move your king,
but you will get checkmated on the next move. Al-
ternatively, you can blocl‹ the checl‹ with your bish-
op, which your opponent can capture and you lose
a bishop, but you avoided getting checl‹mated.
Naturally, the second option would be the better
choice, even though it loses some material.

Similarly, if your option is to block the checl‹ and


avoid any material loss, or capture the
“check-giving” enemy piece for free, again the sec
ond option is the better one.

Let's see a few examples to demonstrate these


principles.

Blacl‹’s last move was Rd8- dz, checking White’s


king. White has only two legal moves:
i. Either move the king to gr; or
z . interpose, blocking the checl‹ with Nh j-fz.

In the second case, if White blocks (with i.Nfz)


Black could capture knight on fz safely with either
rook for free, as the two black rooks would protect
each other.
In the above example, Black is in check. Blacl‹
has a number of possible moves, but only one of
there is safe. Even though the king could move to
three diPerent sçuares, in each case White could
respond by giving checkmate immediately. If
i...Ith5, then z .Rh i or after i...I'íB or i...Itg8, z .Rc8
checl‹mate, ending the game. Therefore, to avoid
losing the game, Black should blockthe checl‹ by
playing i...f€ .
In this example, White has the option to block,
capture or simply move out of the checl‹. One is
much better than the other two alternatives. You
often need to identify your options, compare there,
and use the method of elimination to come to the
correct solution.

lt is not hard to realize that after blocking with


Qdz, Black could simply capture the çueen by
Bxdz+, which is certainly not good news from
White’s perspective. After lool‹ing further, we can
see that if the king starts to ann IO bI, Blacl‹ would
checl‹mate with Rd i . Therefore, it is obvious that
the third option, which is I .BXe3, is best. Then
Black can recapture with i...Nxe j, which would re-
sult in an exchange of bishops. At that point, Black
will threaten to checkmate with z ...Rd i , but then
White could simply defend by opening an escape
sçuare for the white king on bz by playing z .63.

Now you have Go exercises to practice picking


the right response to a check. Remember, in order
to find the correct solution you will need to think
ahead and try to foresee the opponent’s potential re-
sponse after each ofyour choices. In all the puzzles,
one of the two or three options is much better than
the alternative( s). Good luck in solving and enjoy!

Black to move

(ioi)
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(ioz)

:i l› ‹ cl c' t’ t; li

Time:
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(ioq)
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White to move
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Black to move
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White to move
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Black to move
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White to move
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('›s)
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ͳ4 O)
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Black to move
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Chapter

Protect Each Other!

Once a piece is attacked, in addition to moving it


away, you may also protect it. This is the topic of
this chapter. lt is important to remember that while
you defend the attacl‹ed piece, you do not lose a dif-
ferent piece or get checkmated in the process. Let
us tal‹e a look at some examples.

.
In the above position, Black'S last move was Qcy -
ey, attacking White’s rook on f5. The problem is
that if White simply moves away the rool‹ (for
example to aG), the knight on h4 will fall.

The only way to avoid material loss is to connect


the rooks by i.Rat-fi, when White maintains the
material advantage.

.
In this example, White just played Rfi- ci, tar-
geting B1acl‹'s bishoCtl1 C4• The issue is that if
Black moves the bishop (anywhere), in view of the
bacl‹ rank weakness, White immediately check-
mates with Rci c8. Therefore, Black needs to pro-
tect the bishop with the knight by i...NdG to avoid
material loss or checl‹mate. In the next example,
two blí1Cl‹ pieces are forked.
White has just played NC4- dG, attacking both the
Black rool‹ and bishop. If either piece would move
away (except for the one correct sçuare), White
would capture the other one. The only correct an-
swer is i...Rf8 moving the rook away from
haran’s way while defending the bishop at
the same time. Then, if z.Nxf), Rxfç Black
would maintain their material advantage
(ofextra pawn).

White to move
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Black to move
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White to move
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(zoi)
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(zo8)
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White to move

(zoj)
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(zio)
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Black to move
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Chá|9téF 4

Avoid Checkmate!

If you get checkmated, it is game over, even if


you have major material advantage, such as being
up a çueen. Therefore, it is very important to al-
ways remember that you must avoid getting checl‹-
mated at all costs. You may defend against a check-
mate threat by one of the following methods.

i. Avoid it by:

• Getting rid of (capture) an enemy piece


that is essential for the checl‹mate threat;
• Pin the piece which threatélls IO Check-
mate; or
• Block the file or diagonal of the enemy
piece which threatélls tO Checkmate.

Or, z . Allow the threatening move, but prepare:

• To guard by one of your pieces the


Sçuare where the checl‹mate it threat-
ened so when the threatening comes,
you can capture it;
• To create an escape sçuare for your king;
or
• To blocl‹ the attack on the king by inter-
posing.

l
Blacl‹ seems to be in major trouble as White
threatens to checkmate on a8 with either the çueen
or rook. If Black played i...Qgz, that would stop the
checl‹mate by the çueen, but not by the rool‹.

The only way to avoid getting checkmated is to


play I...QcJ check, forcing the exchange of çueens.
This will leave Blacl‹ with a winning endgame,
thanks to the far advanced connected passed pawns
along the g- and h -files.

Next we will see an example on to how defend


against the checkmate by pinning.
Black to move

White threatens to checkmate with Ret- e8. The


solution is i...Rai, preventing White’s threat. After
z .Rxai, Black recaptures with z ...Bxa i .
White is a whole çueen up. Normally, that is a
tremendous advantage and certainly enough to win
the game easily. Here, however, Bl áCk threatens to
chéCl‹mate with Rdz -hz. The best move is i.Qez,
preventing the blacl‹ rool‹ from moving to hz. It is
true that then BláCk Cán capture White’s çueen
with i...Rxez. But after z .Bxez, White has avoided
geNing checl‹mated while still maintaining the
material advantage of an extra rool‹.
After seeing some illustrations on how to avoid
the threatened checl‹mating move, now we shall
tal‹e a look át examples when it iS alright to allow it,
but by preparing for it, the threatened move loses
its strength.

Blaclt threatens to checl‹mate with Qf)-gz, as


well as NO Capture White’s l‹night. Here the tasl‹ is
simply to guard the gz-scJuare. The solution is
i.Nf4 álld then if still i...Qgz+, z .Nxgz.

Here, Blacl‹ has dual threats of Nf«¡ to ez or h3


cheCl‹mate. The obvious response is to capture
Black’s knight with i.gxf4 But that fails to a dif-
ferent cheCklTlate with i...RgG! As White cannot
avoid both threatened moves, it is best to prepare
for it by creating all éSCí1 e sçuare for the king on
hz by playing i.h3.
And finally let’s see an example of the method
interposing.

White threatens NO Checkmate with Rb i-68.


Opening an escape sçuare for the blacl‹ king with
1...hJ does not help, as ch CklTlate in two moves lot-
lows with z .Rb8+ Khy and 3.Rh8. The only way to
escape trouble is with I ...Be5, preparing to meet
z .Rb8 by interposing on c8 with either the rook or
bishop.

Now you are ready to test yourself in applying


the above learned in solving the following So puz-
zles. The first task is to recognize where the checl‹-
mate threat is, and then figure out how to stop it.
Have fun!

Black to move
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:i l› ‹ cl c’ 1’ pt; li

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White to move
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Black to move
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(z)o)
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Ͳ4 O)
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l.

Time.
I.

Time.

Black to move
1
:i l› t cl c' l’ ,g li

l.

Time.
I.

Time.
l.

Time.
I.

Time.

White to move
l.

Time.

(z)o)
I.

Time.
:i l› t cl c' 1’ ,g li

I.

Time:
I.

Time.

Black to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

White to move
I.

Time.
I.

Time.
l.

Time.
I.

Time.

Black to move
1

l.

Time.
I.

Time.
l.

Time.
I.

Time.

White to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

Black to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

White to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

Black to move
I.

Time.
I.

Time.

(•›s)
l.

Time.

(z8o)
I.

Time.
Chapter

Counterattack!

Often there is no good way to directly defend


against a threat. In those cases, it is important to be
on the lool‹out for a counterattack. lt maybe attack
ing one of the Opponent s pieces or by threatening
checl‹mate.

Let's have a look at a few examples and see how


it worl‹S in practice.
Blacl‹ has just played RB- c8, aHacl‹ing White’s
çueen. The problem is that if White moves the
çueen away from the c-file, Blatk will respond with
RC8- ci éXploiting White’s baCk ranl‹ weakness.
Therefore, White must counterattack and solve Ge
bacl‹ ranl‹ problem. The Correct move is i .h). With
this intermediate move, White attacl‹s Blacl‹’s
çueen. If Black now tal‹t2S I...Rxcj, then White
would respond with z.hXg 4 whiCh ePectively
would be an exchange of çueens. On the other
hand, if Black moves çueen away, for example with
i...QeG, then the white çueen can move away with
z .Qd3 áS áfter z ...Rci + White can respond safely
with eithef 3.Khz or 3.Rd i .

After White’s last move Nd×|xe5, boG black


Black to move

In this example, White has just wade a discov-


ered aNack with NC3- bJ, aNacking the black çueen
(with the bishop on bz) and the rook (with the
knight) at the same time. The only correct response
is i...Rey and if z .BxfG then z ...RYU . OH the other
hand, i...Qey would be big a mistal‹e as after z .QC3,
Black could not avoid either getting checl‹mated (on
gy or h8) or losing material.

Blacl‹ just played 1...Bdy - c5, pinning White’s


rool‹. Again, the only way avoiding material loss is
by CounteraNacking with z .Q 3. Then, if i...BXt2 4
White captures Blacl‹’s rook with z .Qxay.

Blacl‹’s last move was d5xe), capturing White’s


pawn. Now the tonight on is under aHaCl‹. White
há s to be Careful where to move the knight so that
the bishop on fj is not lost. The only Correct answer
is I .NC5, aHí1cl‹ing Black’s rool‹.
Next you will find Go exercises to practice the
various forms of counterattacking. Enjoy!

White to move

I.

Time:
.

:i l› c cl c' l ¿ li

I.

Time:
:i l› t cl c' f’ ,g li

I.

Time:
I.

Time.

Black to move
:i l› t cl c' 1’ ,g li

I.

Time:
I.

Time.
I.

Time:
I.

Time.

White to move
:i l› t cl c' l’ ,g li

l.

Time.

(zjo)
I.

Time.
:i l› t cl c' 1’ ,g li

l.

Time.
I.

Time.

Black to move
l.

Time.
I.

Time.
I.

Time:
I.

Time.

White to move

(×sr)
l.

Time.
I.

Time.
:i l› t cl c' 1’ ,g li

I.

Time:
I.

Time.

Black to move
l.

Time.

()oz)
I.

Time.
:i l› t cl c' 1’ ,g li

l.

Time.
I.

Time.

White to move
:i l› t cl c' l’ ,g li

I.

Time:
I.

Time.
:i l› t cl c' 1’ ,g li

I.

Time:
I.

Time.

Black to move
l.

Time.
;i l› ‹ cl c' t g li

I.

Time.
:i l› t cl c' l’ ,g li

l.

Time.
I.

Time.
I.

Time:

White to move
1
:i l› t cl c' f’ ,g li

I.

Time.
I.

Time:
I.

Time.
l

l.

Time.
I.

Time.
l.

Time.
I.

Time.

()zo)
l.

Time.

White to move
I.

Time.
I.

Time.
I.

Time.
l.

Time.
I.

Time.
l.

Time.
I.

Time.
I.

Time:

White to move
I.

Time.
l.

Time.
I.

Time.
I.

Time:

Black to move
:i l› t cl c' l’ ,g li

I.

Time.
l.

Time.
I.

Time.
I.

Time:

White to move
I.

Time.
l.

Time.
I.

Time.
I.

Time:
Chapter 6

Escaping by Stalemate

When we begin a chess game, we always


try to win. However, at times things don’t
worl‹ out the way we hoped and we haVe to
cut our loS$es. draw is always better
than losing. In this chapter and in the
next, we shall see patterns on how to save
seemingly hopeless situations. Stalemate is a
special case in chess when one side (often much be
hind in material) has no legal moves, and therefore
the game ends in a draw.

In the following examples, we shall see two kinds


of puzzles: (i) ones where one side already has no
legal move, except for one piece (other than the
king). In those cases, the only tasl‹ is to get rid of
that last piece and be stalemated; and (z) where the
king still há s legal move ( s) and a decoy is needed to
force one of the enemy pieces onto a sçuare where
it will take away that last sçuare (s) from the king.
In the positionabove, Whiteis up a lot of mate-
rial — a rool‹, bishop and pawn. Black has
only one mobile piece, the çueen. Gwen
the huge material imbalance in White’s
favor, it is clearly in Black’s interest to try
to draw the game. And Blacl‹ can
aChieve that by saCrifiCing the last mobile piece
with i...Qxhz+, as after z .I¾hz, it is stalematesince
Black has no legal moves.
The next example will demonstrate the second
type of resource.

Here, getting rid of the knight in itself would not


be enough, as Blatk’s king can still move to g8.
H IlCé, Black needs NO Combine the two tasks, forc-
ing White’s knight to IE (so the king no longer can
move to g8) and disposing of the knight. The solu-
tion iS I ...Nf5+. Now if White captures with z .Nxf5
it is stalemate. OtherwiSe, if White moves the king
out of the checl‹, Blacl‹ would capture White's rook
on dy restoring the material balance.

Have fun in practicing this useful escaping pat


tern through thé I1t2Xt 4 o puzzles.

Black to move
Time:

:i l› ‹ cl c’ t’ t; li

Time:
I.

Time:
I.

Time.

White to move
l.

Time.
I.

Time.

Í347J
l.

Time.
I.

Time.

Black to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

White to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

Black to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

White to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

Black to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

White to move
:i l› t cl c' l’ ,g li

l.

Time.
I.

Time.
l.

Time.
I.

Time.

Black to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

White to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.
of both sides not to deviate, but rather Settle for
peace.

In this example, White seems to have the upper


hand. It would be a big mistake for Black to try to
win a pawn by i...NX 3, áS áfter the forl‹ z .QgJ+,
Black would lose even more material. But Blacl‹ can
save th janie wiG I...Rdi+ z .Kgz Rdz+, and White
cannot avoid the continuous checks by Ge rool‹
from di and dz.

And now, practice this important game-saving


tool on the next zo puzzles. Have fun!

Black to move

I.
Time:

Time.
I.

Time:
I.

Time:

White to move
J

I.

Time.
I.

Time:
I.

Time.
I.

Time:

Black to move
I.

Time.
I.

Time:

Í3S*J
I.

Time.
I.

Time:

White to move
I.

Time.
I.

Time:
1

I.

Time.
I.

Time:

Black to move
I.

Time.
I.

Time:
l

I.

Time.

Í4 OO)
I.

Time:
Chapter 8

Stop the Promotion!

The only chess piece which can start as one and


possibly end up as another more valuable piece is
the pawn. When a pawn reaches the other end of
the chessboard, it can promote to any piece (except
for a l‹ing), even to the most valuable and powerful
çueen. Generally, you would want to prevent your
opponent from having a new (or second) çueen, or
be ready to capture it as soon as it promotes.

In some cases, when you cannot stop it, you


could look for counterplay by either promoting your
own pawn, attack your opponent's existing çueen,
or threaten to give checkmate.

Additionally, in some other tricl‹ier cases, you


can prepare to meet the promoted pawn with a tac-
tical tool such as a fork, skewer, or discovery.

Now, let’s see a very basic way to holding ofi a


pawn.

Black to move

White intends to promote Ge fy-pawn to B on


his next move. Therefore, it is neCéSsary NO Control
the key promotion sçuare B. Black can do that by
stepping next to the pawn with I...It y, attá Cl‹ing
White’s pawn. After the pawnpromotes with i.BQ,
Black simply captures the new çueen with I...KxB.
Black to move

In this example, Black has signifiCant material


advantage. However, if White suCceeds in pro-
moting the cy-pawn safely, then the material hal-
DHCP would be reversed and the position will favor
White. Unlil‹e in the previous example, here the
blá Ck l‹ing is too tar to “cátCh” White’s passed
pawn. Black also cannot catch it with a bishop
move. However, fortunately for Blacl‹, ...f4 does
the tricl‹, as then th C8-h3 diagonal O nS up, and
Black’s bishop controls the promotion sçuare c8.

In some other cases it is impossible to directly


“hold ofi” the pawn, but a SlTláll tactic needs to be
prepared.

Here, the Black knight seems to be too far from


the d8 promotion sçuare as it clearly Cannot reach a
controlling sçuare in just one move.
However, it can reach it in two moves with
i...Nc j, threatening to capture the pawn on dy and
once White promotes to a çueen with z .d8Q, Black
can forl‹ with z ...Ne5+ and then capture the new
çueen. lt is an important to realize that thé SálTl e
cannot be accomplished by i...Nf 4 áS then White is
not forced to promote right away, but instead will
play z .Kd5 (preventing NeS) and only promote the
pawn on the following move. If after i...Nc j, White
still tries z .KdG, then z ...Nby+ holds.

Next, zo similar puzzles follow for you to prac-


tice on. Enjoy!

White to move
l.

Time.

(qoz)
I.

Time.
l.

Time.

(qoq)
I.

Time.

Black to move
l.

Time.
I.

Time.
l.

Time.

(qo8)
I.

Time.

White to move
l.

Time.
I.

Time.
I.

Time:
I.

Time.

Black to move
I.

Time:
I.

Time.
I.

Time:
I.

Time.

White to move
I.

Time:
I.

Time.
l.

Time.

(qzo)
I.

Time.
Chá|3téF 9

Avoid Being Trapped!

Another common threat occurs when one of


your pieces is threatened to be “trapped.” Usually
that happens when a piece is surrounded by a lot of
enemy pieces, and it would be captured on any
sçuare to which it might try to move. That is why,
when possible, you should try to avoid losing one of
your pieces by getting it trapped.

The following demonstrates a very typical exam-


ple.
Black to move

It is even visually noticeable that Blacl‹’s bishop


on az is surrounded by a good number of enemy
pieC S. In fact, if Blacl‹ does not hurry up, White
will play bz -6) next, followed by ItCI -bz trapping
th blshop. Therefore the necessary defensive move
is i...Bcq , escaping the possible imprisonment
while the door is open.

Another commoll SCenario is when a cJueen


captures a rook in one of the corners and needs to
rush to escape before it iS too late.

Ñ
«
3

el 3 C CX t. Í 1

White to rxovs

If it were Black’s turn, the White çueen would


be trapped after i...Nf5. Therefore, it is absolutely
urgent to escape with
Black lo move

In this example, it is Blá Ck s bishop that is in


danger. The threat is fz-f3. The only way to prepare
for the threat is i...Rc8, so after z .f) Black can safely
capture White’s pawn on CX.

Remember, loolt to identify what the threats are


and then fry to prevent there. You have zo puzzles
to praCtice ol1. Have fun!
Black to move

Time:
I.

Time.
l.

Time.
I.

Time.

White to move
l.

Time.
I.

Time.
I.

Time:
I.

Time:

Black to move
l.

Time.
I.

Time.
l.

Time.
I.

Time.

White to move
:i l› t cl c' 1’ ,g li

l.

Time.
I.

Time.
:i l› t cl c' 1’ ,g li

I.

Time:
I.

Time.

Black to move
I.

Time:
I.

Time.

(sss)
l.

Time.

Í44 O)
I.

Time.
Chapter ›o

Various Saving Moves

In this chapter you will find of a variety of defen-


sive ideas to which you were introduced in the pre-
vious chapters, along with a few new ones. The goal
of each puzzle is to avoid getting checl‹mated or los-
ing material. In some cases, the task will be to
minimize the loses. In other words, minimize the
damage by losing as little material aS possible.
In this example, White is in check from the
knight, which is also forking the çueen. Normally,
this would be a major problem. However, White
has a way to save the game. After White gets out of
the check with I .I'tgz (the only right Sçuare to
which to move), White's çueen cannot be safely
tal‹el1 íls áfter White would checkmate
with z .Rh i .

.
Before you decide on your next move, it iS always
essential to try to foresee your opponent's potential
best response. In the above example, White threat-
ens to advance the dG pawn to dy with a discovered
check and then to promote it. That is why it would
be a blunder to try to stop the pawn with the nat-
ural looking i...Qe8, as then z .dy+ is still played,
and White wins. The only way to prevent material
loss or checl‹mate is with I ...Kc8.

And here come the final Go puzzles for you to


solve in this volume. Recognize the threat and then
prevent it or counterattack! Have fun!

White to move
I.

Time.
l.

Time:
:i l› t cl c' l’ ,g li

I.

Time.
l.

Time.
I.

Time.
l.

Time.
I.

Time.
l.

Time.

White to move
:i l› t cl c' 1’ ,g li

I.

Time.

(q )o)
l.

Time.
I.

Time.
l.

Time.
I.

Time.
I.

Time:
I.

Time.
l.

Time.

White to move
I.

Time.
l.

Time.
I.

Time.
I.

Time:

Black to move
:i l› t cl c' 1’ ,g li

I.

Time.
l.

Time.
I.

Time.
l.

Time.

White to move
:i l› t cl c' l’ ,g li

I.

Time.
l.

Time.
I.

Time.
l.

Time.
:i l› t cl c' l’ ,g li

I.

Time.
I.

Time:
I.

Time.
I.

Time:

White to move
I.

Time.
l.

Time.
:i l› t cl c' l’ ,g li

I.

Time.
l.

Time.
I.

Time.
l.

Time.
:i l› t cl c' 1’ ,g li

I.

Time.
l.

Time.

White to move
I.

Time.
I.

Time:
1

I.

Time.
I.

Time:

Black to move
:i l› t cl c' 1’ ,g li

I.

Time.
l.

Time.
I.

Time.
l.

Time.

White to move
I.

Time.
l.

Time.
1

I.

Time.
l.

Time.
I.

Time.
I.

Time:
I.

Time.
l.

Time.

White to move
I.

Time.
l.

Time.
I.

Time.
I.

Time:
Solutions

Chapter 1.• Run!

I.Qdj

I .Qa5

I...Qg5

(G)I...Qª4

z...Qey

I.Qfj

(io) i.Qt24
$ II) i.Qhz

(I2)i Qas

(I$ ) i...QgG

(IQ) i...Qcj

( i€J i...Qf«¡
z.Qxf4 Bxf4

(IQ) i.Qfj

(I8)I.Qxbj

(iç) i.Qbj QxbJ


z.Nxb)

(zo) i.Qci

2I)I.. Rdj
(zz)I...ReG

(z)) i...Rg8

{zq) i...RfJ

(z)) i.Rdy

(zG) i.RfJ

(zy)i ROI

(zP) i.RhJ

(zy) i...Ray

() o) I ...Rdy

(j i) I...Rcdy
z .Rxdy Rxdy

()z) i...Rez
z.Rxez Bxez
(54) I.RbyI(xby
z.Bxby

())) i.Re8

()G) i.Rdi

()y) i...Rey
z.Rxey Nxey+

()P) i...Rdj

()q) i...Rez

(go) i...Rc‹¡

(gr) i.Bdz

(qz) i.BaG

(q)) I.BC3
(qq) i.BB

(q)) i...BbG

(qG) i...BhG

(qy) i...BaG

(q8) i...Bay

(gp) i.Bgz

(jo) z.Bhy

( )z) i.BC3

( jj) z ...Bc8

( )q ) I...Bd8

( ))) i...Bfy
(jG) i...Bcz

()P) i.Bdi

( )y) i.Bhz

( ú› o) z .Bej

(G i) i...NfG

(G)) i...NfG

(Gq) i...Nbj

(G)) i.Net

(Gy) i.Ng8
(G y) i...Nb8

{yo) i...Nbç

(yi)I.. NhG

(yz) i...Ndi+

(y)) I.NC4 NXC4


z.BXC4

(yq ) i.NeG NxeG


z .Rxe5

(y)) i.NdJ NxdJ


z.cxdç

(yG) i.Nez
(i.Ndi ? Rei+ z.Itgz Rxdi)

(yy)I...Nf;
(y8) i...NeJ
(i...Ndz? z.Rd4+ fork)

(yp) i...NfS

(8o) I...NC4+

(8z) z .c£

(8)) i.fj

(8q) i.hS

(8j) z...ej

(8ú›) 1...C4

(8y) I...C4

(88) i...d«¡
(8ç) z.cj

(yo) I.h3

(çi)z.fG

(çz)I.gj

(çj) i...c‹ç
(i...cxd‹ç ? z.Bxd4 sin)

(yç) I...124
(i...Re8? z.NfG+ fork)

(çG) i...aç

(çy) z .ej

(p8)I.dj

(ss)I.C4
Chapter z.• Getting Out of Check

(ION) i...Itgy

(i...Itd8? z.NfJ+)

(1041 * • ..KgS

(i.KgI? CXd4J

ÇO8) ‹.Ncz
(IO9) i...BxdJ

(ito) I...Nxc8

(iii) I...Rxf4

I 4) I. I
.KdI Qd )

(Ir)) z.BdJ
(i.KgI? Rxh3; I.Khz? gq) i...Rd8
Z.C4

(my) z...Kg8
(i...Itf8 ? z.Re8#; z...Kf5 z.Nt24+ fork)
( II ) I...Kb7
(i...Ikay? z.Nb)+ fork)

(‹zo) I...Bc8
(i...IChy? z.Ng)+ fork)

$ I2I) i.Bxai
(i.Khz? QxfG)

( izz) i.Ret
(i.Kcz ? Qdi#)

(izq) i.Kdz
(i.Kbr? Qdi#)

( iz)) i...Kgy
(i...Ifhy? z.Rfy+ forl‹)

(I2G)I...NxcG
(i...QxcÚ›? z.Nxe))

(isy)I...Kfy
(i...Bf8 ? z.NeSJ

(iz8) i...Bf8
(i...Kfy? z.NeJ+ fork)

( ijO) I.Bxez
(i.Kxez? fj+ discovery)

( ijz) i.Bxf)

(I§3) I ...Nxd8

ͳ34J I...Bdy

(ijç) i...Kf8
(i...Itd8? z.Rdy#)

Ij3)I...Qgy
( i...ItfS ? z .Qh8+ skewer; i...KhS ? z.gJ#)

I .QX 3
.Nxd w s p c )

(i.Kdj? Rd4+)

( i.Qxd i ? NxeJ)

(i...NxcS? z.Qxdj)

(I4Z) i...RgG
(i...gS ? z.Rh8#)

(I4j)z...Bfj
(i...ICfy? z.Bxc8)

(I ) i...Qxf8
(i...Bxf8 ? z.Qxe8)

(i.Khz? QhG+)

(IG) i.Kgz
(i.Khz ? Be) pin)

( iq 8) i.Ithz
(i.Kh§ ? 84+ fork; i.Kgi ? Bd4+ fork)

(I )i Ndy+

I$ O) I...Rx 3-l—
(i...Ith8? z.Rf8#)

(I$1) i...ICgÜ
(i...ICeG ? z.Bbz+ discovery)
$ I $2 ) I ...Itdy
(i...ICfG? z.g)+ Itf) $ • g4* • or 3.Re)#)

( iJj) i.Bd3+ (counteT- Checl‹, discovery and White


wins a bishop.)

(ijG)I.Qcz

( i...Itd8? z .BxcG#)

( ij8) i...BxeG

(I$ ) i...Bd)+ (counter-check!)


z.Iffi BXC4+ 3 . Rez f3
(iGo) i...Kf8
(i...Khy? z.Rhç#)

Chapter 3: Protect Each Other!

(z5i)i.ROI

(i5s)I.Bez

(iGj)I...Nb5

(i5y)I...Kg8
(i...Rg8? z.Qh¢#)

(iS8) i...Bt24
(i.gj? Nxfj)

(i.ej? Rxfz)

( iyi) i.Rdi

(iy))I...Rb8

( '74) I...Rd8
(i...NXC3 ? z.NxCj Bxcj? j.Bxa8)
(i...Nfz? z.Rf4)

( i...Nxd3? z .Qb8+)

(i8j) z ...NhfS

(I8j ) z .Rez

( i8G) i.fj
( i.Ngj ? Bd3-1- fork)

(i8y)I.Rdi
( iP› p) i...Raj

(I O) i BB

( IQ I) i...bG
(i...NcS ? z.BxcG QXCG 3.Rxd8)

( ipz) i...Nfg8
(i...Re8? z.Bí14)

(i.Recz ? Bfç)

( ipG) i.fj

( ipy) i...Bd4

(I $ I...BdG
(i...NgG? z.BxfG)
(i...Ndj? z.Bxay)

(zoo) z...Qd8

(i.Bgz ? Rxb3)

(zoz) z .Ndj
(i.Baç ? Rxbj)

(zoj)I.Qbj
(i.Bbj? QxdI+ z.Bxdz Rei#)

(zoj)I...Bfj

(zoG) I...Raç
(i...NCJ? z.Bxa8)

(zoy) i...NdS
(zo8) i...RfG

(i.Rxei? dxeiQ)

(ziz) i.Qdi

(zij)I...Cj

(21@)I.. Rc8
(i...Naç ? z.Bxby Nxby j.Rcy+ fork)

(z‹j) z...ej

(i...NeG ? z.Qc8#; i...Rdy? z.Rat aS j.65)

(2I )i Bd4
(i.BxcG ? Rgi+)

(z›g) i RdI
(i.Rybz? Rdxdz+)

(zzo) i.Rcdi

Chapter q. Avoid Checkmate !

(zzr) z ...Bf8

(zzz) I ...BC3
( i...QC3 $ Z. Qd8#)

{zz)) i...NeG

(zzq) i...Ray
(i...Qdy? z.Qf8#)

{zz)) i.RdG
(i.Ra5+ bxas z.QxaG+ Itb8 j.QbG+ Ká8 4 C!aS+ is
only good enough for a draw by perpetual checks.)
(zzG) i.Qhj

( 22Ç ) I .Rfy RdI+ Z. Rfi

(zz8) i.Red

(zzç) i...Bcz

(z)o) i...Re8

(z)i)I.. Nf3

(zjq ) i.Rcz

(z))) i.Bgz
(i...Rd8? z.Nfy+ fork)

(zj8) i...RC3 (pinning the bishop)

{z)ç) i... RC4


(i...gxhj? z.Bd4 l

{zqo) i...eç

( Z@I) i.h4 '7f5


z.Ngi

(zqz) i.Bfz

(zqq) i.Ng)

(zq)) i...QeG+

(zqG) z...cxdç
(i...aJ? z.Ncy+ ICay j.Bc8 followed by checl‹mate
with Rby)
(zqy) i...c)

(z q 8) i...Qej

(zq y) i.Nfj

(z)o) I. 3 Rh8+

(z) i) i.NfI Rh8+


z .Nhz

(z)z) i.Beç

(z))) i...NgG

(z)q ) i...NfG

(z)y) i.Bbz
(z)8) i.f3
(i.g)? Rhi+ z.Kgz R8hz#)

(zG o) I.NCR
(i.KáI³ RCI-I— Z.NbI NC$ 3.ÜXC§ BXC3 + 4 •'7bz Bxbz+
j.Kxbz Rfi; i.Qej? Rci+ z.QXCI NXCI 3.KxCI BG4)

(2 I) i...RC4
(i...gp? z.Rf4ª)

(z3z)I...fG

{z sj) i...ItfG

(z3j)I.Kgs
(i.b8Q? Nf4+ •.Qxf4 aXf4)

(zG G) i.QxfS
(i.K 4' º.la× + z.I•ihj Qfj#)
(zGy) i.Qei

(zGç) I...Qb8 (pinning White S çueen)

(zyo) i...Qdy
z.QeJ+ Qgy

$2 I) I...QhJ
(z...Qd4² ³.Nfy#)

(zyz) i...Bg4

(zyj) z.Rh4

(zy)) z.Qh8

(zyG) i.Rgz

(zyy)I...Rá4
(zy8J i...f4
( i...I'tdJ? z .NC3+ forl‹)

{zyp) i...QfS
(i Qg8? sQé7#)

(z8o) i...Ra8
(i...Qfy? z.Re8+)

Chnpter 5: Counterattack!

{z8 i) i.Qcj QXC3


(i...Rxdz? z.Qxcy)
z .Nxc j RxdI §.NXd i

(z8z) i.Né4 Bxf4


z.Nxc)

(z8)) i.Nd4 NXt2$


z.Nxbç

(z8q) i.Qt24 º.!Xé 4


(i...Bxei? z.QxgG)
(z8)) i...Rdz
z.Bxc8 Rxbz

(z8G)I...ReG
z.QC4
(z.QxeG fXt2G 3.Nxcy Nd4’ Of 3...Itfy)
z...Rdy

(zPy) i...BdJ
(i...RU z.RxC4)
z.Qej Ra8

(z88) i...Qeç

(z8p)I.NfG

(z@o)I.Bgj

(zyz) i.f4
(zç)) i...Bd4

z.Rxg) cxbz

(zyy) z.Rgç

(›s³)I.NeG

t² ss) I.Nb5 Rb8


z.Nxc8+ RbXC8 3.Bd3

(joi)I...Bb4
(joz) z...Ndj
(z...Rc8? z.RLCI)

()o)) I...'7ª4
(i...Rd8? z.Qb))

()oq)I...KfG
z.NxcS
(z.Bxe‹¡ Bxfz+ j.ICxfz BXt24)
z...KxfJ

(/ O$) I .Qá4 '7dy?


z .NxfG+

()oG) i.Nfj
(i.Rdi ? Bfz)

()oy) i.Rdy
(i.Ng4 would leave White a pawn down) i...Qc8
z.Rxey fXé§ 3.C!84
()oy) i...Qxdj

(jio) i....Ncj

($ II) i...BaG

(jiz)I...Qbj
z.Bxh8? Qbz#

($ IQ) i.Qcj Nxgz ?


z.Qxgy#

()i)) i.Bbç

() i G) i.Nd4

()i8) i...Ne)
()zo) i...Bdj

(jzi)I.Bbj

()zz) i.Rdy

{ jzj) i.exdJ RxaJ


(i...Qxdç? z.Qxcy)
z.dxcG

()zq ) i.RdJ

(jzG) i...Bxej

()zy)I...QgG
z.Nxd8 ? Qxbi+

()zP) i...QdG
z. Bxfy? Qxhz#
(jz q) i.Rcz

{ jjo) i.Rb8

$$ I) i.Rdz
(i.NeJ? Qdi+)

{ jjz) i.Beç Re8? (i...Rbç ? z.Bdy)


z.Bdy

())))I.. Nd;
z.e dG Nxcj

(j)j)I...Bb4

(jjG) i...Ncç
z.BxcG ? Nxbj

())y) i.Bgç

())P›) I.Bbj
(jqo)I.Bgj B:IS
z.BxfG QxfG j.Nez

Chapter G.• Escaping bç Stof#mote

()qi) i...Re5+ z.KxeG (stalemate)

!54²) ••••ti×gz+ (i...Qxhz?? z.Rxhz#; or i..•º.i84 °


z.Qe8+)

(jq)) i R I+(i Rgy? sQby#)

1544) 1... Z+
z.I'tbi (stalemate)

(545) I.RhG+ gxhG (stalemate)

(jq G) i.Bcj+ Kxcj (stalemate)

(jqy) i.Bxf3 Kxfj (stalemate)


()qy) i...Nh)+ z.Bxh) (stalemate)

( ))o) i...Rgy+ (I...Rxfy? z .Rdy+ Kxdy j. I‹íxfy Itd8


4•ª éG)
z.ICxgy (stalemate)

($$ I) i...Rxdy+ z.exd7 istalemate)

()jz) i...Rxf8+ z.Qxf8 (stalemate)

( jjj) i.Rb8+ ( i.Ray+? I'tcG z .Rcy+ Kd € j. Rdy+ ICeG


4 RdS+ Bxd5) i...Kxb8 (stalemate)

(jjq ) I.Rby+ Kxby (stalemate) (i...Ka8 z.Ray+)

(jjJ) I.I³íf8 Bhy (stalemate)

{ jjG) i.Bxd)+ Kxd) (stalemate)

(jjy) i...Rcy+ (i...RbG+? z.KxbG)


z.ICxcy (stalemate)
())8) I...Ng4+ ².NX 4 ÍStálemate)

()G o) i...Khj z.Bxf3 $ Stálemate)

()Gz) i.Nf4* i i. g)+? Rxgç ) i...Rxf4 í stílletttaté)

(j 5j ) i.RcJ+ Qxcj (stalemate)

(jGq) i.IChG Qxg8 (stalemate)

(jGj) i...I'íhz z.Bd) (stalemate)

(j 5G) i...Bcj z .Qxcj (stalemate)

(j 5y) I...h iQ z .Rxh i (stalemate) Solutions

(jiS 8) i...Qxc8 z.Nxc8 (stalemate)


{ )yo) i.g8Q+ ( i.g8R is also hne) i...Rxg8 (stalemate)

$ T) I.Qfz+ Qxfz (stalemate)

( ;y -) i.Rfz+ Qxfz (stalemate)

( jy 3) i...Bd) z.Bxdç (stalemate)

{ )y q) I...Ra) z.Qxaç (stalemate)

{ ;y j) i...Khj z.g8Q (stalemate)

{ jy Ú ) I...gz+ Z.Khz (stalemate)

(jyy) i.Bgz Rxgz (stalemate)

(jy P›) i. Bxf4+ Qxf4 ! talemat t2 )

( jy q) i.RaG+ BxaG (stalemate)

Chapter /.• Escaping b¿ Perpetual Check


z.Khi Qhj+

()8z) i...Qfi+
z.IGz Qfz+

()P)) i...Qdi+
z.I'íaz Qa‹;+

()9j)I.Rgy+Kh8
z.Rhy+ Kg8 ).Rdgy+ Kf8 4• Rfy+

(jP›P›) I .RcJ+ Ith4


z .RC 4+ KhJ j. RcJ+
(j8g) I...B 4+
z.Kh3 Bf)+ j.Kgz Be4+ 4• Kfi Bdj+

$ 3 O) i...Bf4+
z.Kgi Bej+ j.Ithz Bf4+

(jçi) I...BgJ+
z.Kfz Bh4+ 3• Itt2$ Bgj+

()çz) i...Bfç+
z.Kbj BeÚ›+ j.Itcz Bf)+

(jçj) z .NcS+ Kc8


z.Nay+ Kb8 j.NcS+ Kc8
$ 3...Kí18 ³ 4• Rí1 #J 4• Nay+

Í594) I.Ney+ Ith8


z.Ng5+ I'tg8 3.Ney+

(jç )) z.Nh)+ Khy


z.Nf5+ ICgy j.Nhç +

()çG) i.Nay+ I•ibS


()qy)I...Kbr

(q oo) I ...Qei+

Chopter 8: Stop the Promotion!

l4 i) i.Bd4

(qoz) i.Nez

(qoj) I.Red
Í4O ) I...Kdy

i4 OG) z...ICd)

Í4 OÜ ) i...Rb8

i4 O ) I.Kei Kej (stalemate)

l4 IZ ) i.Ra j
( i.Rá4 CJ) i...ICc5
z.RhJ

l4 I$) I...Nf4+
z.KeJ NgS+ 3.Kf5 NB 4 ºgy Ne5+
s.BQNe5+

(gr)) i...BeG
z.I'tgy Bxfy 3.Kxfy

(z.f8Q? Rfi+)
z...Rfi

(qip) i.Bf3

(qzo) i.BdJ+ I‹így


z.Baz

Chop ª•• s: Avoid Being Trapped!


(qz)) i...d4
(i...I'tfG? z.al)

(q z G) i.Qay Rjby
( i...Ra8? z .Qxfy; I...R8by? z .Qa8)
z .Qaj

( q zy) i.f4
( i.Rfe i? Rd$$ I...12 4
z .dXé4

(qz8) i.e‹ç
(4²9)I...Rg4
(i...6)? z.RxcÚi )

1450) I...f£ z .h3 Ne j

Í4$ ²) I...dç
(i...6)? z.Qxbç)

Í454) I.Rd8+

i455) i.NgJ fS?


z.NeS+

l45º)I.Qdj

i4» ) z...h£
z.f Ngç
(qj8) i...c)

(q)y) i...BhG

{ qq o) i...Rb8

(qq z) i.Kei Nf3+


z.I'tez

(qqj)I.Nfj

(qqq) i.BdJ

(qqj)I...Rb8

(qq G) i...Qcç +

(qqy) i...Qhz
(i...I'if8? z.Bt2 + I'tg8 [z...ÍÉéÜ$ 3.Baj#] j.Rhi)
(qq 8) i...Nfdy

(qqp) z .Bdz

(q )o) I.NC4

$1) i.BCI
(i.KCI? fG)

(q)z) i.Bd4

( qjj) I ...QdJ (pin)

(454)I...Qcz
( i...Qxd j ? z .QxdJ does not worl‹, because BláCk'S
rool‹ is pinned)
z .Qxcz? Rei#

(qjj)I...QbG+

(q)y) i.Nd4 3
z.Nxbj

(qj9)I.Bf4

(q)y) i.Rdz

(qGo) i.Rbz Rxbz?


z.Re8#

( GT) I...QfG
( i...Qxd 4 ³ ² .Bhy+ diScoveryJ

(4º:)I. Qcj
(i...Qdy? z.NfG+ forlt)

(qG)) i...QaG
(i...QfG? z.N 4+ discovery; i...Qc)? z.Ndj+ dis
covery; i...QeG z.Ndj [or z.Nfj pin])

(q Gq) i...Qdy
í••• º.iª4 ³ ³.BC3+ discovery; i...Qey? z.Bc3 pin)

(qG)) i.Ndz
(i.Nh4' gç traps the tonight)

(qGy) i.BdJ+

(qG8) i.Rbi

(qGp )I...Qgj+
z.Qxg) hxg)

(qyo) i...Qgi+ ( i...Ngj? z.Qe8+)


z.Qxgi Nxgi

(qyz)i RxdI
z .Bxcy? (z .RxdI Qey [z...Qxf4 ³ 3 . Rd8#])
z ...Rxfi#

{ qy j) i.Ngz
1474) 1.Kfi

i4›i ) z.Nf)

(‹¡yy) z...Kfy

l47ª)I...Re8

Í479) ² ...Rb8

Í4!O) z...Bk j

l4 ²)i BfIfz+
z.Bgz

l4 5)I.Rbs

l4 4) ² .RB+ Ithy
z .Rh8+ IGh8 (stalemate)
(q8G) i...Rae8

(i...Rd8? z.Rfi)

{ q8p) i. ICf4+

(qço) i.Bxf4

(qqz)I.Rbj
( i.Rh € ? I'így and the rook is trapped)

(qpj) i...c)
1455) I ...Bxh£
z.NxbS Rez

l49º)I...Raj

(4SS ) I.éXf5 Bxh5


z.fy+ Bgy j.BQ#

(Roo) I.Ikbz Nxd 4 ²


z .Ra i#

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