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BANNING VIDEO GAMES 2
Introduction
Video games were invented with the sole intension of making youths relax after studies
and reduce anxiety after challenging issues in life. Video games have been popular in American
and Europe. There have been a number of advantages that have been associated with playing
video games by the youths. However, there are some criticism for allowing youths to play video
games for extended periods. Video games have evolved to various forms over time. There are
those that support games and sports but there are others that have a lot of violence scenes which
have made the society worried of the impacts they have to youths. Video games should be
Video games help youths develop the ability to make quick decisions. The success of
playing video games depends on how fast the player will make decisions. These skills can be
used in real life situations which will make a person know the best way to respond and have
positive results. Video games help families to unite. Games such as FIFA have the option for
more than one player to engage in the game. While competing, family members can cheer each
other and the bond between them gets to be stronger (Lobel et al. 2017). Families through video
They improve on games and sports and develop talent (Thestar, 2018). When a person
plays a game such as soccer in PS, they develop affection for the sport, this might prompt them
to go to a soccer field with friends and play the game in real time just like they do in video
games. As a result, they develop talent and engage in physical activities which is good for their
general health and also a way of relaxing and connecting with the surrounding.
BANNING VIDEO GAMES 3
There a number of reasons that necessitate banning of video games. Students who have
been found playing video games for extended periods have a poor performance in school (The
New Yolk Times, 2019). Playing video games takes too much time which would have been used
constructively to improve student GPA. When students engage in playing video games too much,
they lack sufficient time to engage in physical activities. Lack of enough time for physical
activities puts the health of the child at jeopardy since they stand a high chance to develop health
complications such as obesity. Obesity is a result accumulating too much fats and this condition
is risky as it can result to high blood pressure which can lead to a heart attack. Video games
promote aggressive behaviors such as violence (Velez et al. 2016). Some games promote
violence by making it appear normal to fight or be in possession of firearms and police coming
after you. In real life situation this is a condition that anyone would hate to be but video games
make it appear so fun and enjoyable. Games such as those can lead to an incident similar to the
Conclusion
Violent video games should be banned. Children can find fun in other activities that are
meaningful and add value to their life without spoiling their mentality and showing them that
violence is acceptable in the society. However, this is not the case since if they implemented the
things, they do in those games they might end up in prison early and for a long period.
BANNING VIDEO GAMES 4
References
Lobel, A., Engels, R. C., Stone, L. L., Burk, W. J., & Granic, I. (2017). Video gaming and
The New Yolk Times (2019), 90 Minutes a Day, Until 10 P.M: China Sets Rules For Young
game-ban-young.html
https://www.thestar.com.my/opinion/letters/2019/03/20/dont-ban-game-educate-parents
Velez, J. A., Greitemeyer, T., Whitaker, J. L., Ewoldsen, D. R., & Bushman, B. J. (2016).
Violent video games and reciprocity: The attenuating effects of cooperative game play on