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Hearing Noah Creshevsky's music for the first time is like being pushed off a
cliff, into the universe of Roadrunner cartoons: you are the coyote in that
moment between realizing that there is no ground to support you, before the
inevitable, comical plummet begins.
Keep listening, though, and you'll never hit the ground. Creshevsky's music,
unlike the cartoon, is real, and obeys the laws of physics that rule sound as
much as they rule the motion of our bodies through space and time. But like
the cartoon, it is a different view of reality. Not an alternate viewpoint on the
reality we all share, but a completely different universe in which a different
music—one that cannot be made in our reality—is possible. The familiar
features of pitch, rhythm, tempo, and timbre are there, as are identifiable
(and even ancient) forms, but structured in unfamiliar and impossible ways.
Surreal, beyond real, hyperreal.
But there’s more to his style. Even with the unerring precision of digital
music making, and Creshevsky’s admitted preference for sounds with a
hard-edged attack (“I don’t want a blur, I prefer Manet to Monet”), his ear
for space and his sensibility for the human origins of the sounds he uses can,
when he chooses, produce lyrical, evocative, and haunting music. The
hyperreality is there, but rather than super powered, it is metaphysical.
Music is so woven into the story of technology that there are unusual cultural
assumptions about musical styles and ideas. Technology has generally
gotten better, lighter, more powerful, and cheaper over the past 100 years,
single-handedly creating the façade of linear civilizational progress.
Concomitant has been the development, accumulation, and refinement of
musical ideas, of new musical problems and new ways to solve them (more
or less true for Western classical music). On the obverse is the assumption
that music, and playing, of the past was somehow less advanced. I
remember the first time I heard Art Tatum, a scratchy 78 transferred to CD,
and the juxtaposition of the early audio technology and prodigious, advanced
musical thinking and piano playing made me immediately think, “I didn’t
know they could play like that back then,” as if in the 1930s, someone could
play only so fast, so well, have so many ideas.
Creshevsky collapses and explodes that. He admits that he has always been
attracted to virtuosity, and mentions the pianistically challenging music of
Rachmaninoff, Liszt, and Domenico Scarlatti—there have always been
composers who could write technically challenging music and musicians who
could play it. What Creshevsky creates with hyperrealism/technology is the
musician as superman, an Art Tatum who is both identifiable—the source is
human—and who doesn’t exist, except as digital information transmuted into
sound waves. The music collected on this recording is both impossible and
real, something no one can play because, as of today, we don’t yet know
how to play that fast, that well, with so many ideas. The technology reveals
our own limitations, but Noah Creshevsky’s hyperrealism shows that it’s
possible to imagine far beyond the limits of technique and technology. Look
behind you, Noah, maybe you can see us catching up.
- George Grella
(These notes are adapted in part from an article in the May 2015 issue of the
Brooklyn Rail.)