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INTRODUCTION
may done by numerical terms or logical. There are four types of computer. Science
technology is available; Modem before internet, a hard wired terminal before modem.
The expansion of online gaming is also subject to the overall transformation of computer
networks from small local internet networks and the transformation of computer
networks from small local Internet networks and the growth of the Internet itself. Online
games can range from simple text games to games with complex graphics and virtual
worlds with many players. Many online games often have the online community,
showing that there is a wide range of friendships in the same game as the game alone.
Computer games have a great impact on young people, especially for Garcia
are well aware of what are the most popular games now that the elderly do not know
because teenagers today’s generation are born with technology that is highly developed.
Statement of the Problem
The main purpose of this study is to know the knowledge of Grade 11 students at
Garcia College of Technology in the academic year 2017-2018 about the world of Online
Games.
1. What are the personal profiles of respondents such as gender and strand?
Researchers believe that this study is very important. The results of the study are
Students. This study provides valuable information to the students this research
can provide you with the knowledge of the world of Online Games.
Teachers. Through this study they will know the knowledge of their students
Parents. This study can help the parents of students because they will learn the
Other Researchers. This will help them as a guide to their research and give
Online Games.
Definition of terms
Gender - the state of being male or female (typically used with reference to social and
In this study, “Gender” referred to the male and female respondent of grade 11 students
Online Games -An online game is a video game that is either partially or primarily
played through the Internet or any other computer network available .[1] Online games
are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices,
and span many genres, including first-person shooters, strategy games and massively
Strand – the course of Senior High School students in Garcia College of Technology
In this study, “Strand” referred to the group that the respondents belong like Science,
In this study, “Students” referred to the grade 11 teenagers that are studying at Garcia
College of Technology
CHAPTER 2
Local Study
online games in the Philippines, with Luzon reporting the highest number of gamers.
Now, these statistics surely coincide with all those “computer shop-hopping” I’ve done,
which is quite a lot. The first thing that you will encounter when entering a computer
shop here in Manila is a dozen (maybe even more) kids and teenagers flinging taunts to
and fro. No, they’re not fighting; they’re just playing video games. Most of the time you
will see them playing Multiplayer Online Battle Arena (or simply MOBA) games like
playing video games is intellectually lazy and sedating, it turns out that playing these
games promotes a wide range of cognitive skills. This is particularly true for shooter
video games,” says the study. The study also mentions that people who tend to play
shooter games show “accurate attention allocation, higher spatial resolution in visual
processing, and enhanced mental rotation abilities. According to NIKO Media Research,
the projected number of online computer gamers in the Philippines rose from 21 million
in 2012 to 28.72 million in 2014. Meanwhile, statistics from Juha Sompinmaki of Tech In
Asia show that about 409,000 of the gaming population of the Philippines is aged 18-24
years old.
Foreign Study
According Dockrill research in Australia involving more than 12,000 high school
students found that, when it came to internet usage, students who regularly played online
video games scored higher in maths, reading, and science tests than their peers who
didn't. "Students who play online games almost every day score 15 points above the
average in maths and 17 points above the average in science," says economist Alberto
Posso from RMIT University in Melbourne. "When you play online games you're solving
puzzles to move to the next level and that involves using some of the general knowledge
and skills in maths, reading, and science that you've been taught during the day.
study of 3,000 third- through eighth-graders in Singapore, researchers from Iowa State
their gaming damaged multiple parts of their lives, including school performance.
which later became the "Warcraft: Frozen Throne". Its map is based on the "Aeon of
Strife" map of the Starcraft game. The purpose of this game is to destroy the enemy camp
infrastructure. Each player has an equivalent control unit. Similar to other RPGs, each
player aggregates gold for use while increasing their character level.
The map is made using the "World Editor" of Warcraft: Frozen Throne. Since the
DOTA game has been created, many changes have occurred and it has been called
DOTA 1. Different people are behind the development of this game. This game has been
involved several times in official events around the world. These include Blizzard
Entertainment's BlizzCon, Asian World Cyber Games, Cyber-athlete Amateur and Cyber
Evolution Leagues. According to Gamasutra, the DOTA is perhaps the most popular free
game in the world. Currently Valve Corporation produces the DOTA sequel of DOTA
2.https://tl.wikipedia.org/wiki/Defense_of_the_Ancients
League of Legends
The defense games of the towers have become so big this year, possibly reaching
the purest peak with the game Plants vs. Zombies. Combined the imagination of fantasy
defense ideas and MMORPGs (Massive Multiplayer Online Playing Games), and there is
And there is an isometric place; the League of Legends is played online with two teams
with fifteen members. Each team has a base surrounded by towering towers. Beyond the
base of the opposing team. Each player is an amy Campaign, which has different classes.
These are supported by the growing supporters who accompany players on their journey,
and are often hit by opponents. The League of Legends is controlled through a keyboard
and mouse and is easy but there are some gadgets and special attacks for use in games
tower defense to make way to the enemy's fortress. At the time it is broken, you win. It
just looks easy! However, even though it is easy to learn and be entertained, the League
The League of Legends looks beautiful, with a cheerful and bright style, similar to the
https://league-of-legends.tl.softonic.com/
DOTA 2
cultivated by Valve Corporation. The game for Microsoft Windows, OS X, and Linux
was released in July 2013, after the public "Beta Testing" stage started in 2011, becoming
the only one following the game "Defense Of The Ancients", a Mod for " Warcraft III:
Reign Of Chaos "and expansion pack" Frozen Throne ". Dota 2 is one of Steam's most
Dota 2 is played by two groups with five players each, and is based on every corner of
the map. A group will win when they break the "Ancient" of the opponent. There are 111
people with their own power and play style that can be chosen. While playing, each
player accumulates money, weapons, and "Experience Points" for their staff. Dota 2
started in 2009 with IceFrog, the leading designer of Dota Mod, after which Valve took
him. Earn lots of praise and Dota 2 for Gameplay, its production quality, and its loyalty
to its predecessor even though it is hard to learn. Used by Dota 2 and "Source Engine"
until it moved to "Source 2 Engine" in September 2015. This is the first Valve game that
https://tl.wikipedia.org/wiki/Dota_2
where terrorist groups and counter-terrorists are battling in order, making a gesture of
terror ( bombing and hostage taking) and prevent and hostage them. The Windows series
began in 1999 in the first version of Counter-Strike. It was first released as a change for
Half-Life and designed by Minh "Gooseman" Le and Jess "Cliffe" before the intellectual
property rights of the game were acquired by Valve Corporation, the developers of Half-
Life . The game was followed by Counter-Strike: Condition Zero in November 2004, the
game was a remake of the original Counter-Strike and the first in the series to run on the
new creation of the Valve Engine. The fourth game in the main series developed by
Valve was released in 2012 for Windows, OS X, Xbox 360 and PlayStation 3.
Summary
a computer machine that has become the main tool for pointing. We can say
Which is due to the development of this technology, these games have been created
where
Provides comfort and fun to our fellow youth and teenagers.
The League of Legends game is the battle of the protagonist's advances, destroying
The defensive towers to make the path to the enemy's fort. In time
This is broken, you win. It just looks easy! But, even meditating
Learn and play well, the game of the League of Legends takes a long time
Playing.
Internet player created and cultivated by Valve Corporation. The game is released
"Beta Testing" stage started in 2011, and became the only one in the game
"Defense of the Ancient", a Mod for "Warcraft III: Reign of Chaos" and expansion
Description of Research
This study uses a descriptive research type, because it covers the current
Technology (SHS). From the five hundred and sixty-seven (567) Senior High School
students and this became two and twenty-nine (229) selected with multi-stage sampling.
Research Area
Senior High School students focusing on their knowledge of the world of "Online
Games". The Garcia College of Technology is the very first school for those who want to
become engineers in the province of Aklan. It was founded in 1968 by Don Florencio M.
Technology are divided into three strands. This strand is Science, Technology,
Engineering, and Mathematics (STEM), Accountancy and Business Management
To find out the total number of Grade 11 students of Garcia College of Technology,
STEM-Pioneer Grade 11 students make a letter asking for a list on the registrar's office of
all Grades 11 students at Garcia College of Technology who will be used for the research
conducted by Filipino teacher Bb. Joan R. Quindor and the principal approved by Mrs.
Maria Ruella P. Lachica. After obtaining a Grade 11 list of students, researchers ask for a
copy to find out how many students in each strand use multi-stage sampling.
The total number of Grade 11 students of the Garcia College of Technology is five
hundred and sixty-seven (567) Senior High Schools divided into three strands. After
identifying the total number of Grade 11 students of the Garcia College of Technology,
the success of the researchers was to determine how many would be the respondents of
the study.
To get the sample size, the formula used by the researchers is:
𝑁𝑍 2 + [𝑝(1 − 𝑝)]
𝑛=
𝑁𝑑 2 + 𝑍 2 [𝑝(1 − 𝑝)]
Wherein:
N = Population
Z = the standard normal deviate, set at 1.96, corresponding to 95% level of confidence
p = the proportion in the target population estimated to have a particular characteristic, 50
percent (.50)
Step 1: The next step is to take a sample size on each strand using Stratified
Random Sampling shown in Table 1. All Grade 11 students will be based on their strand.
STEM has two and sixty seven (267) students, ABM has two and fifty-six (256) students
and HUMSS has forty-four (44) students education. The sample size is one and three
(103) in ABM, one hundred and eight (108) in STEM and eighteen (18) in HUMSS.
Size Size
Sampling, find out who the responders are. Using the list that comes with the Registrar,
the names of the Grade 11 students are numbered in each strand. This is done by
Systematic Random Sampling with a random start. The STEM student is digitized from
one to one and eight (1-108), the ABM student is equipped with numbers from one to
several and three (1-103) and the HUMSS are the student is placed number from one to
forty-four (1-44). After numbering the names in each strand the next step is to get the
k=N/n
Wherein:
k = sampling interval
n = number of responders
After completing the sampling interval (k) of two (2), the next step is to make the
choice of a number in each strand as random start. Pick a number from 1-267 to STEM,
1-256 to ABM and 1-44 to HUMSS. The numbers chosen by the researchers as random
start are hundred and twelve (112) for STEM, sixty-eight (68) for ABM and twenty-two
(22) for HUMSS. Since the numbers have been chosen for each strand, the researcher has
begun taking a sampling interval (k) two (2) to find out who are among the research
respondents.
Research Instrument
In this study, researchers produced questions that contained knowledge about the
Grade 11 students of Garcia College of Technology in the world of "Online Games". The
questionnaire has eleven sections: the first section contains personal information of
responders such as name, gender, and strand; the second part contains what "Online
Games" the respondent knows; the third part contains a question of what often played by
"Online Games" responders; the fourth part contains what gadget or device is used by the
respondent playing "Online Games"; the fifth part contains how much time the
respondent plays "Online Games" every day; the sixth part contains how much a playboy
can spend playing "Online Games" every day; the seventh part contains who is a member
of the respondent playing "Online Games"; the eighth part contains if the E-money
respondent uses "Online Games"; the ninth part contains what benefits the respondent
gets to playing "Online Games"; the tithe contains if the respondent about "Online
Games" is watching; the eleven part contains who are known by the famous players of
"Online Games" in the world where respondents freely choose more than one answer
from the options. The respondents choose their answer and tick (/) the box of their chosen
answer.
Research Methodology
The method used by researchers is the use of the questionnaire for survey work. Before
surveying the surveys conducted, surveyors were able to determine the correctness and
correctness of the questions by correcting their teacher Bb. Joan R. Quindor. After
completion, it is approximate and follow letter to request permission from the school
principal Mrs. Maria Ruella P. Lachica. The researchers began conducting surveys with
Data Analysis
Data analysis uses Microsoft Excel and Statistical Package for the Social Sciences or
(SPSS) to analyze data from the results of the research. Descriptive data comparisons
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