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http://makezine.

com/magazine/
The first magazine devoted entirely to DIY technology projects, MAKE Magazine un
ites, inspires and informs a growing community of resourceful people who underta
ke amazing projects in their backyards, basements, and garages.
Number 01-18, 2006-2009, in pdf-format.
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Volume 01: Make Premiere
The first magazine devoted to digital projects, hardware hacks, and D.I.Y. inspi
ration.
Volume 02: Home Entertainment
Building your own high definition video recorder, how to podcast, making a robot
from an old computer mouse, reconditioning an old amplifier.
Volume 03: Cars and Halloween
Includes Mod Your Rod: a collection of car hacks and mods. Plus make cool specia
l effects and animatronics for your garage haunted house!
Volume 04: Music and Kits for the Holidays
Cool holiday kit reviews, build a cigar box guitar, circuit bending, high-speed
flash photography, coffee hacks, and lots of DIY music projects.
Volume 05: Science, Weather, and Outdoors
Homemade electric vehicles, high-powered water rockets, electricity-generating w
indmill, jet engine in a jam jar, and a backyard zip line!
Volume 06: Robots
Build a pair of electronic insects. LED throwies. Rodent-powered nightlight. Flo
ating tower structure. Bug Sucker.
Volume 07: Backyard Biology
Hack your plants, extract your DNA, 70's soapbox saga, build a videocam rocket,
and head-mounted water cannon.
Volume 08: Toys and Games
A secret history of Myst, resurrecting a neglected pinball machine, making an as
teroid mining colony on your kitchen table, creating robotic desk toys, building
a rubber band ornithopter, making a toy gun controlled alarm clock, and a speci
al primer on mold making by Mythbuster's Adam Savage.
Volume 09: Fringe
Explore the fringes of technology with projects that push the boundaries of phys
ics and reason.
Volume 10: Home Electronics
Everything you wanted to learn about home electronics, with 20+ projects to elec
trify your world.
Volume 11: Our special "DIY Wheels" section brings you plans for making a mobile
drive-in movie theater, a cool chopper out of an old bicycle, and a pedal-power
ed iPod charger. We'll also show you how to make a remote control bird feeder to
take amazing photos of birds, a vintage-style remote control race car out of sh
eet metal, and a vacuum former that lets you create molded 3D parts out of plast
ic. These articles are just the tip of the iceberg in this project-packed volume
of MAKE.
Volume 12: Make Vol 12 features our special section on digital arts and crafts c
alled "Upload," where you'll learn how to take infrared photographs, shoot movie
s with custom backgrounds, and make fun-to-watch slideshows of your digital fami
ly photos. You'll also learn how to make an extremely loud air whistle, a solar-
powered xylophone, and a TV remote control that's powered by your muscles. As us
ual, you'll find plenty of other exciting how-to projects inside.
Volume 13: Abracadabra! In this issue of MAKE, you'll perplex your pals and conf
ound your colleagues with wooden blocks that seemingly pass through solid object
s, balls that float, pens that dance at your command, and more. You'll also lear
n how to grow a half-ton pumpkin, make an irresistible fishing lure for 3 1/4 ce
nts, build an air-powered "boom stick," and fashion a baseball cap that can wire
lessly turn off obnoxious TV sets. All this and more in MAKE, Volume 13.
Volume 14: You'll learn how to make an inexpensive but powerful digital microsco
pe that will allow you to display bacteria colonies on a video monitor, a vintag
e-looking opaque projector that can display artwork from books onto a wall, a mo
del of a crazy-angled room that makes things appear to change size, and a cool k
aleidoscope. Also in the issue, we'll show you how to build the following: a mes
merizing taffy pulling machine, a remote control dune buggy with a built in vide
o camera, a dollar-store parabolic microphone, and many more fun and fascinating
projects.
Volume 15: Explore the euphonic delights of homemade music in MAKE, Volume 15, t
he Musical Instrument issue. From handheld synthesizers, to laser harps, to auto
nomous robot composers, MAKE 15 will fill your world with sweet sounds made by y
ou, even if you've never learned to play an instrument.
Volume 16: No mission is impossible when makers put their minds to it. Make Volu
me 16 will help you get smart with a special section on spy tech. Learn how to b
uild and use tiny surveillance devices, and how to know if a spy is using them o
n you. From tiny video cameras to sneaky recorders, this volume has enough cool
stuff to make James Bond's inventor Q envious.
Volume 17: MAKE Volume 17 goes really old school with the Lost Knowledge issue,
featuring projects and articles covering the steampunk scene -- makers creating
their own alternative Victorian world through modified computers, phones, cars,
costumes, and other fantastic creations. Projects include an elegant Wimshurst I
nfluence Machine (an electrostatic generator built entirely from Home Depot part
s), a Florence Siphon coffee brewer, and a teacup-powered Stirling engine. This
special section also covers watchmaking, letterpress printing, the early multime
dia art of William Blake, and other wondrous and lost (or fading) pre-20th-centu
ry technologies.
Volume 18: ReMake America! These challenging times have presented us with a rare
chance to try out new ways of doing things. The opportunities for makers are te
rrific Ñ we can start at home to remake manufacturing, education, food production,
transportation, and recreation. In MAKE Volume 18 you'll learn how to make an a
utomatic garden, heat your water with the sun, monitor and share your home energ
y usage, and more.
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Read, Make and Share!
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MAKE Magazine 2006-2009 [01-18]
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