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Operations Management
Good
o is a physical product that you can see, touch, or possibly consume.
Durable Good
o is one that does not quickly wear out and typically lasts at least three years.
Nondurable Good
o is one that is no longer useful once it’s used, or lasts for less than three years.
Service
o is any primary or complementary activity that does not directly produce a physical product.
Service vs Goods
1. Goods are tangible, whereas services are intangible.
2. Customers participate in many service processes, activities, and transactions.
the customer and service provider often coproduce a service, meaning that they work
together to create and simultaneously consume the service
service encounter
is an interaction between the customer and the service provider.
moments of truth
any episodes, transactions, or experiences in which a customer comes into
contact with any aspect of the delivery system, however remote, and thereby
has an opportunity to form an impression.
3. The demand for services is more difficult to predict than the demand for goods.
4. Services cannot be stored as physical inventory.
5. Service management skills are paramount to a successful service encounter.
Service management
integrates marketing, human resources, and operations functions to plan,
create, and deliver goods and services, and their associated service
encounters
6. Service facilities typically need to be in close proximity to the customer.
7. Patents do not protect services.
Value
o is the perception of the benefits associated with a good, service, or bundle of goods and
services in relation to what buyers are willing to pay for them.
Value Chain
o is a network of facilities and processes that describes the flow of materials, finished goods,
services, information, and financial transactions from suppliers, through the facilities and
processes that create goods and services, and those that deliver them to the customer.
Supply Chain
o is the portion of the value chain that focuses primarily on the physical movement of goods
and materials, and supporting flows of information and financial transactions through the
supply, production, and distribution processes.
A value chain is broader in scope than a supply chain and is easier to apply to service-providing
organizations as well as to goods-producing firms
Processes
Process
o is a sequence of activities that is intended to create a certain result
o are the means by which goods and services are produced and delivered.
Key processes in business typically include:
o Core processes
focused on producing or delivering an organization’s primary goods or services that
create value for customers, such as filling and shipping a customer’s order, assembling
a dishwasher, or providing a home mortgage.
o Support processes
such as purchasing materials and supplies used in manufacturing, managing
inventory, installation, health benefits, technology acquisition, day care on-site
services, and research and development.
o General management processes
including accounting and information systems, human resource management, and
marketing.
Sustainability
Sustainability
o refers to an organization’s ability to strategically address current business needs and
successfully develop a long-term strategy that embraces opportunities and manages risk for
all products, systems, supply chains, and processes to preserve resources for future
generations.
Sustainability can be viewed from three perspectives:
o Environmental sustainability
is an organization’s commitment to the long-term quality of our environment.
Environmental sustainability is important because environmental concerns are
placing increased pressure on all goods-producing and service-providing
organizations across the globe.
o Social sustainability
is an organization’s commitment to maintain healthy communities and a society that
improves the quality of life. Social sustainability is important because every
organization must protect the health and well-being of all stakeholders and their
respective communities, treat all stakeholders fairly, and provide them with essential
services.
o Economic sustainability
is an organization’s commitment to address current business needs and economic
vitality, and to have the agility and strategic management to prepare successfully for
future business, markets, and operating environments. Economic sustainability is
important because staying in business for the long term, expanding markets, and
providing jobs are vital to national economies.
Business analytics
o is a process of transforming data into actions through analysis and insights in the context of
organizational decision making and problem solving.
o Business analytics is used to understand past and current performance (descriptive analytics),
predict the future by detecting patterns and relationships in data (predictive analytics), and
identify the best decisions (prescriptive analytics).
Chapter 2
Types of Performance Measures
Operational efficiency
o is the ability to provide goods and services to customers with minimum waste and maximum
utilization of resources.
Triple Bottom Line (TBL or 3BL)
o refers to the measurement of environmental, social, and economic sustainability.
Interlinking
o The quantitative modeling of cause-and-effect relationships between external and internal
performance criteria
Value of a Loyal Customer (VLC)
o quantifies the total revenue or profit each target market customer generates over the buyer’s
life cycle.
Designing Measurement Systems in Operations
Actionable measures
o provide the basis for decisions at the level at which they are applied.
o They should be meaningful to the user, timely, and reflect how the organization generates
value to customers.
Competitive Advantage
o denotes a firm’s ability to achieve market and financial superiority over its competitors.
Order Qualifiers
o Basic customer expectations are generally considered the minimum performance level
required to stay in business.
Order Winners
o are goods and service features and performance characteristics that differentiate one
customer benefit package from another and win the customer’s business.
Search Attributes
o are those that a customer can determine prior to purchasing the goods and/or services.
o These attributes include things like color, price, freshness, style, fit, feel, hardness, and smell.
Experience Attributes
o are those that can be discerned only after purchase or during consumption or use.
o Examples of these attributes are friendliness, taste, wearability, safety, fun, and customer
satisfaction.
Credence Attributes
o are any aspects of a good or service that the customer must believe in but cannot personally
evaluate even after purchase and consumption.
Competitive Priorities
Competitive Priorities
o represent the strategic emphasis that a firm places on certain performance measures and
operational capabilities within a value chain.
o 5 Key Competitive Priorities:
1. Cost.
2. Quality.
3. Time.
4. Flexibility.
Mass customization
o is being able to make whatever goods and services the customer
wants, at any volume, at any time for anybody, and for a global
organization, from any place in the world
5. Innovation.
is the discovery and practical application or commercialization of a device,
method, or idea that differs from existing norms
Strategy
o is a pattern or plan that integrates an organization’s major goals, policies, and action
sequences into a cohesive whole.
o At the top level, corporate strategy is necessary to define the businesses in which the
corporation will participate and develop plans for the acquisition and allocation of resources
among those businesses.
o The second level of strategy is generally called business strategy and defines the focus for
SBUs. The major decisions involve which markets to pursue and how best to compete in those
markets—that is, which competitive priorities the firm should pursue.
o Finally, the third level of strategy is functional strategy, the means by which business
strategies are accomplished.
Core Competencies
o are the strengths that are unique to an organization.
Operations Strategy
o is the set of decisions across the value chain that supports the implementation of higher-level
business strategies.
CHAPTER 5
Prototype testing
o is the process by which a model (real or simulated) is constructed to test the product’s
performance under actual operating conditions, as well as consumer reactions to the
prototypes.
Customer-Focused Design
Genichi Taguchi
o a Japanese engineer, maintained that the traditional practice of setting design specifications
is inherently flawed. The goal-post model assumes that any value within the tolerance range
is acceptable, but those outside are not.
Taguchi Loss Function
Reliability
o is the probability that a manufactured good, piece of equipment, or system performs its
intended function for a stated period of time under specified operating conditions.
Series System
Parallel System
Design for Manufacturability (DFM)
o is the process of designing a product for efficient production at the highest level of quality.
Product simplification
o is the process of trying to simplify designs to reduce complexity and costs and thus improve
productivity, quality, flexibility, and customer satisfaction.
Servicescape
Servicescape
o is all the physical evidence a customer might use to form an impression.
o The servicescape also provides the behavioral setting where service encounters take place.
3 Principal Dimensions
o Ambient conditions
made manifest by sight, sound, smell, touch, and temperature. These are designed
into a servicescape to please the five human senses. For example, Starbucks decided
to quit serving a warm breakfast in all Starbucks stores because the egg-and-cheese
breakfast sandwiches were interfering with the aroma of the coffee in stores.
o Spatial layout and functionality
how furniture, equipment, and office spaces are arranged. This includes building
footprints and facades, streets, and parking lots. A law firm would probably design
various conference areas for conversations to take place in a quiet and private
setting; a children’s hospital would probably include safe, enclosed play areas for
kids.
o Signs, symbols, and artifacts
the more explicit signals that communicate an image about a firm. Examples include
mission statements and diplomas on a wall, a prominently displayed company logo
on company vehicles, a trophy case of awards, letterhead, and company uniforms.
Luxury automobile dealers offer free food and soft drinks instead of vending
machines.
Lean Servicescape Environments
o provide service using simple designs (e.g., online outlets or FedEx kiosks).
Elaborate Servicescape Environments.
o provide service using more complicated designs and service systems (e.g., hospitals,airports,
and universities).
Service-Encounter Design
Service-encounter design
o focuses on the interaction, directly or indirectly, between the service provider(s) and the
customer.
Principal Elements
o customer-contact behavior and skills;
o service-provider selection, development, and empowerment;
o recognition and reward; and
o service recovery and guarantees.
Customer contact
o refers to the physical or virtual presence of the customer in the service-delivery system
during a service experience.
High-contact Systems;
o Systems in which the percentage of customer contact is high
Low-contact Systems
o those in which it is low.
Customer-contact requirements
o are measurable performance levels or expectations that define the quality of customer
contact with representatives of an organization.
Empowerment
o means giving people authority to make decisions based on what they feel is right, to have
control over their work, to take risks and learn from mistakes, and to promote change.
Service Upset
o service upset is any problem a customer has—real or perceived—with the service-delivery
system and includes terms such as service failure, error, defect, mistake, and crisis.
Service Guarantee
o is a promise to reward and compensate a customer if a service upset occurs during the
service experience.
Service Recovery
o is the process of correcting a service upset and satisfying the customer.
CHAPTER 6
Multinational Enterprise
o is an organization that sources, markets, and produces its goods and services in several
countries to minimize costs, and to maximize profit, customer satisfaction, and social
welfare.
Strategy
o Supply chains should support an organization’s strategy, mission, and competitive priorities.
o Executives, for example, might choose a supply chain that is highly efficient versus one that
is more flexible for its particular industry and market.
Control
o A second supply chain design decision is centralization versus decentralization.
o Operational Structure
The operational structure of a supply chain is the configuration of resources such as
suppliers, factories, warehouses, distributors, technical support centers, engineering
design and sales offices, and communication links.
Location
o The location of facilities in a supply chain has a significant impact on cost and customer
service.
Sustainability
Technology
o Dealing with intellectual property is an important issue for multinational enterprises.
o Technology often provides a competitive edge, and licensing it to firms in other countries
can lead to risks.
Digital content
o Digital content in goods and services is becoming increasingly important.
o Products such as automobiles, appliances, or cell phones are often enhanced with digital
content by means of the “Internet of Things.”
Sourcing
o Selecting suppliers from whom to purchase is a key design decision that also ties closely with
the location decision.
o A key sourcing decision is whether to use a single source or multiple sources.
A single supplier often provides economies of scale and the ability to form close
partnerships; however, multiple suppliers lower the risk of a supply disruption.
Logistics and transportation
o Transportation is more complex in global supply chains.
o Global shipments often require multiple modes of transportation, such as water shipping,
air, rail, and truck.
o The transportation infrastructure may vary considerably in foreign countries.
Outsourcing
o Many companies outsource activities such as manufacturing, logistics and transportation,
information systems, and technical support to suppliers either domestically or abroad.
Managing risks
Measuring performance
Efficient and Responsive Supply Chains
Push System
o produces goods in advance of customer demand using a forecast of sales and moves them
through the supply chain to points of sale, where they are stored as finished-goods
inventory.
Pull System
o produces only what is needed at upstream stages in the supply chain in response to
customer demand signals from downstream stages.
Push–pull Boundary
o The point in the supply chain that separates the push system from the pull system.
Postponement
o is the process of delaying product customization until the product is closer to the customer
at the end of the supply chain.
Vertical Integration
o refers to the process of acquiring and consolidating elements of a value chain to achieve
more control.
Backward Integration
o refers to acquiring capabilities toward suppliers
Forward Integration
o refers to acquiring capabilities toward distribution, or even customers.
Outsourcing
o is the process of having suppliers provide goods and services that were previously provided
internally.
o Outsourcing is the opposite of vertical integration in the sense that the organization is
shedding (not acquiring) a part of its organization.
Contract Manufacturer
o is a firm that specializes in certain types of goods-producing activities, such as customized
design, manufacturing, assembly, and packaging, and works under contract for end users.
Third-party Logistics (3PL) Providers
o are businesses that provide integrated services that might include packaging, warehousing,
inventory management, and transportation.
The Economics of Outsourcing Decisions
Break-Even Quantity
Offshoring
o is the building, acquiring, or moving of process capabilities from a domestic location to
another country location while maintaining ownership and control.
Reshoring
o is the process of moving operations back to a company’s domestic location.
Location Decisions
Multisite management
o is the process of managing geographically dispersed service-providing facilities.
Global Location Decision
o Many companies must cope with issues of global operations such as time zones, foreign
languages, international funds transfer, customs, tariffs, and other trade restrictions,
packaging, international monetary policy, and cultural practices.
o The global location decision involves evaluating the product portfolio, new market
opportunities, changes in regulatory laws and procedures, production and delivery
economics, sustainability, and the cost to locate in different countries.
Regional Location Decision
o The regional location decision involves choosing a general region of a country, such as the
northeast or south.
o Factors that affect the regional decision include size of the target market, the locations of
major customers and sources of materials and supply; labor availability and costs; degree of
unionization; land, construction, and utility costs; quality of life; and climate.
Community Location Decision
o The community location decision involves selecting a specific city or community in which to
locate.
o In addition to the factors cited previously, a company would consider managers’
preferences, community services and taxes (as well as tax incentives), available
transportation systems, banking services, and environmental impacts.
Local Site Location Decision
o The site location decision involves the selection of a particular location within the chosen
community.
o Site costs, proximity to transportation systems, utilities, payroll and local taxes, sustainability
issues, and zoning restrictions are among the factors to be considered.
center-of-gravity method
o The center-of-gravity method determines the x and y coordinates (location) for a single
facility.
Pathway
o is a unique route through a service system.
Customer-routed services
o are those that offer customers broad freedom to select the pathways that are best suited for
their immediate needs and wants from many possible pathways through the service delivery
system.
Provider-routed services
o constrain customers to follow a very small number of possible and predefined pathways
through the service system.
Service-encounter activity sequence
o consists of all the process steps and associated service encounters necessary to complete a
service transaction and fulfill a customer’s wants and needs.
Process Design
Utilization
o is the fraction of time a workstation or individual is busy over the long run.
Bottleneck
o is the work activity that effectively limits the throughput of the entire process.
Little’s Law