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Computer Games Can Teach Schools Some Lessons


ScienceDaily (Mar. 2, 2010) — Some parents Ads by Google
might see video games as an impediment to
children keeping up with their schoolwork. James Artificial Intelligence
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Gee, however, thinks video games are some of the Imagine talking to your computer
best learning environments around. He says that if www.existor.com
schools adopted some of the strategies that games
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but problem-solving spaces," says
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Gee, the Mary Lou Fulton
• Educational MSc in Computational Statistics and
Presidential Chair in Literacy Studies
Psychology Machine Learning at UCL, London
in the Mary Lou Fulton Institute and
• Memory www.csml.ucl.ac.uk
Graduate School of Education at
• Intelligence Arizona State University. Bio Korea 2010
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Gee shared his expertise on games
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and learning in a symposium, "First-
• Math Puzzles BioKorea.org
Person Solvers? Learning
• Artificial Intelligence Mathematics in a Video Game," on
Reference February 19 at the American Related Stories
• Experimental Association for the Advancement of
economics Science annual meeting. How Violent Video Games Are Exempla
• Application software Aggression Teachers (Nov. 14, 2007) —
Gee was one of the first scholars to
• Massively Psychologists discussed violent video
examine the educational potential of
multiplayer online games and realized that video games use
video games. In 2004 he wrote one
game the same techniques that really great teachers use
of the earliest books about how
• Computer and video Students who played multiple violent video games
games use good learning principles -
games actually learned ... > read more
- What Video Games Have to Teach
Us about Learning and Literacy. This Adding Activity To Video Games Fights Obesity
year he comes out with a new book, Study Shows (Jan. 10, 2007) — If playing video
Women as Gamers: The Sims and 21st Century Learning. The games makes kids less active -- and contributes to
book is co-written with Elisabeth Hayes, also a professor in the obesity -- why not create more video games that
Fulton Institute and Graduate School of Education. require ... > read more
Gee says that video games optimize learning in several ways. Taking Computer Games Into the Future (July
First, games provide information when it is needed, rather than 12, 2010) — Playing computer games could get a
all at once in the beginning. lot more lifelike, thanks to a major research project
being carried out in the ... > read more
"We tend to teach science, for example, by telling you a lot of
stuff and then letting you do science. Games teach the other

http://www.sciencedaily.com/releases/2010/02/100219204405.htm 22/08/2010
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way. They have you do stuff, and then as you need to know
information, they tell it to you," he explains. Violent Video Games Affect Boys' Biological
Systems, Study Finds (Nov. 14, 2008) — Both
Games also provide an environment that Gee calls "pleasantly heart rate and sleep in boys are affected by violent
frustrating." They are challenging but doable. "That's a very video games. In the study boys (12-15) were asked
motivating state for human beings. Sometimes it's called the to play two different video games at home in the
'flow' state," he says. evening. The boys' heart rate was ... > read more
Many game developers also invite players to modify their New Algorithm Improves Video Game Quality
products through "modding." The developers share the (Feb. 19, 2010) — A new algorithm improve
software and encourage players to create new levels or computer graphics for video ... > read more
scenarios.
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"Think about it. If I have to make the game, or a part of the
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The idea that educators can learn from the gaming industry is
becoming increasingly popular. For example, in November Number of stories
2009, President Obama announced a campaign to improve Search ScienceDaily archives: 90,18
science, technology, engineering and mathematics education.
As part of the campaign, the Macarthur Foundation and several
technology companies have launched a competition to develop
video games for teaching science and math.
Educators do not need to use actual computer-based games to
incorporate these educational principles, Gee says. "This type
of learning that games do I call 'situated learning,' because
you're situated in an actual problem-solving space. Situated
learning can be done with or without a game. Good teachers
have always done it."

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