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Cleric 3 _Walrus

CLASS & LEVEL PLAYER NAME


Arzan Drachedandion
Dragonborn Metal Worker (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+1 Constitution +1 16 21 --
+3 -1 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
16
• +2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +2

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons

12 +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools
+0 Deception CHA
P +1 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Draconic, Dwarvish
30 ft. (Walking)
-1 +0 Intimidation CHA
-1 Investigation INT
8 P +4 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS === a weapon or armor by touching a nonmagical version.
+2 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Until your next long rest or you die, the object grants a
+1 bonus to either AC or attack and damage rolls. You
Help, Hide, Ready, Search, Use an Object, can't use this feature again until you finish a long rest.
-1 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Channel Divinity • 1 / Short Rest
You can channel divine energy to fuel magical
+1 Stealth DEX Breath Weapon (Blue) • 1 / Short Rest effects a number of times per short rest.
CHARISMA As an action once per short rest, exhale in a 5 by
+2 Survival WIS
30 ft. line (DEX DC 11, half damage on success) for

+0 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]


5d6

=== SPECIAL ===


11 Blessing of the Forge • 1 / Long Rest
At the end of a long rest, you can imbue magic into
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Silver Greatsword +3 2d6+3 Slashing Martial, Heavy, Two-Handed

Unarmed Strike +5 4 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 3 _Walrus
CLASS & LEVEL PLAYER NAME
Arzan Drachedandion
Dragonborn Metal Worker (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === | Channel Divinity: Turn Undead: 1 Action | Blue Dragon • BR 34
Lightning Damage
* Hit Points • PHB 57 * Channel Divinity: Artisan's Blessing • XGtE 19
You can use your Channel Divinity to conduct an
* Proficiencies • PHB 57 hour-long ritual that crafts a nonmagical item that must
include some metal: a simple or martial weapon, a suit
* Spellcasting • PHB 58 of armor, ten pieces of ammunition, a set of tools, or
You can cast prepared cleric spells using WIS as your another metal object. The thing you create can be
spellcasting modifier (Spell DC 12, Spell Attack +4) something that is worth no more than 100 gp.
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting | 1 Hour
focus.

* Divine Domain • PHB 58 === DRAGONBORN RACIAL TRAITS ===


You choose a divine domain that grants you additional
spells and other features related to your deity. * Draconic Ancestry • PHB 34
You gain a breath weapon and damage resistance
| Forge Domain with your chosen dragon type.

* Domain Spells • XGtE 18 | Blue Dragon • BR 34


You gain domain spells based on your cleric level. Lightning

* Bonus Proficiencies • XGtE 19 * Breath Weapon • PHB 34


You gain proficiency with heavy armor and smith’s Once per short rest as an action, exhale destructive
tools. energy based on your Draconic Ancestry. Each
creature in the area must make a DC 11 saving throw
* Blessing of the Forge • XGtE 19 (type determined by your ancestry), taking 2d6 ([6th]
At the end of a long rest, you can imbue magic into a 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
weapon or armor by touching a nonmagical version. damage on a successful one.
Until your next long rest or you die, the object grants a
+1 bonus to either AC or attack and damage rolls. You | Blue Dragon • BR 34
can't use this feature again until you finish a long rest. As an action once per short rest, exhale in a 5 by 30 ft.
line (DEX DC 11, half damage on success) for 2d6
| 1 / Long Rest • Special Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

* Channel Divinity • PHB 58 | Breath Weapon (Blue): 1 / Short Rest • 1 Action


You can channel divine energy to fuel magical effects
a number of times per short rest * Damage Resistance • PHB 34
You have resistance to the damage type associated
| 1 / Short Rest • Special with your draconic ancestry.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 9 Shield 1 6 lb. Torch 10 10 lb.

Chain Mail 1 55 lb. Waterskin 1 5 lb.

SP 7 Mace 1 4 lb. Smith's Tools 1 8 lb.

Crossbow, Light 1 5 lb. Emblem 1 --


EP 0 Silver Greatsword 1 6 lb.

Crossbow Bolts 20 1.5 lb.


GP 6 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Clothes, Common 1 3 lb.

Hammer, Sledge 1 10 lb.


WEIGHT CARRIED

158.5 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 9 18 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Scale, Merchant's 1 3 lb.

480 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 42 Medium 6'3" 210
GENDER AGE SIZE HEIGHT WEIGHT
Arzan Drachedandion Neutral Good Erathis Blue Blue White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations === Sometimes I pretend to be uneducated to avoid


uninteresting conversation.
Clan Drachedandion I’m always trying to find the best deal possible,
even for the smallest of trinkets.

PERSONALITY TRAITS

Aspiration. I work hard to be the best there


is at my craft. (Any)

IDEALS

One day I will return to my forge


and prove that I am the greatest
artisan of them all.
BONDS

I care more about my weapon,


armor, or other possession, than I
do about my friends.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Sacred Flame Cleric DEX 12 1A 60 ft. V,S Instantaneous PHB 272 V/S

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

=== 1st LEVEL === 4 Slots OOOO

O Bane <C> Cleric CHA 12 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 12 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

P Identify [R] Cleric (Always Prepared) -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Inflict Wounds Cleric +4 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 12 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 12 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

P Heat Metal <C> Cleric (Always Prepared) -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Cleric WIS 12 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

P Magic Weapon <C> Cleric (Always Prepared) -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

O Spiritual Weapon Cleric +4 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 12 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

SPELLS

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