Вы находитесь на странице: 1из 3

Super tired writing this. Been working all day.

Wrote this up in case the video wasn't cohesive


enough. Thanks for watching, I really do appreciate y'all.

·0 Randi (PDps) [S rank imo]

1. S4 (Torpedo Whirlwind Slash): ST Phys + Fish Killer

2. Hero of the Holy Sword: S4 Dmg +20%/MaxMP -10% when equipped with a sword

3. Mana Bloodline: Skill Dmg +10%

4. Overall, he gets insane passives naturally in his kit. What makes him so good is
the amount of focus his kit has in dealing Physical DMG, making him very good.

·1 Popoi (MDps) [B rank imo]

5. S4 (Dark Force): Small AOE Dark Magic Dmg

6. Gluttony: Restore 3% MP when you last hit a mob

7. Fairy Tribe: Boost Weak Attribute Dmg +10%

8. Just a solid mage, really. Learns some great spells naturally.

·2 Primm (Support) [C+rank imo]

9. S4 (Tinkle Barrier): Buff to negate Physical Damage for a short period AOE

10. Tomboy: Auto-cast Haste + Speed at start of wave

11. Spirit Envoy: Increase buff duration on self-casted buffs

12. Realistically, she doesn't accel at much. But her niche in covering all elemental
weaknesses and negating Physical Damage keeps her up. That and she can cover
a wide-range of healing spells. Also can do some dmg, but realistically won't
benefit as much as most other PDps units.

Arks are pretty eh. They'll have limited time passives and spells, but really nothing to
cry about if you don't get.

·3 SoM1 (SSR)

·4 (max)Passive: Secret of Mana Attack Magic DMG +20%|Skill DMG in ARENA ONLY
+30%|Damage taken from enemies -10% (this might also be arena only)

·5 Ether: Mana Pendant - 250HP+50DEF+50MND+5% All resistances (Passive activates


Protection, Magic Barrier, Speed, and Regeneration when near death)

·6 Lv 1: That's Right[p] - Slowly regen HP

·7 Lv 2: Amanda's Blood[p] - Recover Curse faster

·8 Lv 4: Matok[p] - Crit Rate +10% against Stone-type (I think, translates to 'ore')

·9 Lv 6: Monkey Baby[p] - Basic attacks chance to Silence + 30% boost to DMG


against silenced enemies

·10 Lv 8: Elixir[s] - Consume all MP to fully recover allies + fill all SCTs (idk if S4 and if
there's a baseline minimum required MP cost, probably is)

·11 MAX: Gemma Knight[p] - Chance to negate Magic Damage

·12 SoM2 (SSR)

·13 (max)Passive: Gives a stack that increase Phys DMG when equipped with a sword
per buff applied. Cap of 6 stacks for a total +30% boost. Confusing, but basically get
a stack per buff applied to the unit, each stack +5% Phys DMG.

·14 Ether: Mana Sword - 300HP+185STR (Passive increases Phys DMG against God-type
bosses by 30% I think translation is weird)

·15 Lv 1: Heal Water[s] - Recover HP of Allies Alone (idk what this means either, I'm
guessing AOE heal)

·16 Lv 3: Dash[p] - Boosts S4 fill rate, but reduces gain from doing damage

·17 Lv 5: Acid Storm[s] - AOE Ice Spell with chance to reduce defense

·18 Lv 7: Power Counter[p] - Boost Strength +30% as long as S4 gauge is full

·19 Lv 9: Lunatic[s] - Strange things occur randomly (no idea what this does)

·20 MAX: Mana Blessing[p] - Auto-cast Protection, Magic Barrier, Speed, and
Regeneration when near death.

·21 SoM3 (SR)

·22 (max)Passive: When it is night-time (5:59PM - 5:59AM) in real life boosts STR +30%|
Reduces Spell cost by 2MP|Pursuit DMG +30% within SoM (no idea what this
means)

·23 Ether: Mana Stone - 30INT+30MND+20MP (Passive reduces Magic DMG by 10%)

·24 Lv 1: Wisp Time[p] - Boosts Light Magic DMG +10% during the day-time (opposite of
the passive of the ark)

·25 Lv 1: Shade of Shade[p] - Boosts Dark Magic DMG +10% during night-time

·26 Lv 4: Moon Saver[p] - Gives Lifesteal on basic attacks to all allies (weird translation
might not apply to the unit this is equipped to)

·27 Lv 6: Holy Ball[s] - Small AOE Light Magic DMG

·28 Lv 8: Full-metal Hugger[s] - Grants an ally a barrier that negates one status ailment
(another bad translation, could be AOE but MP cost doesn't look like it, also could be
more than one status-ailment)

·29 MAX: Mana Holidays[p] - Boosts STR,DEF,INT,MND +5% on Sundays. Yup.

Вам также может понравиться