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2 BACK BACKFIELD SETS

1. I
2. STRONG
3. WEAK
4. FIRM
5. HARD

1 [21] I RT 2 [21] STRONG RT

X Y X Y
Z Z

F F

H H

3 [21] WEAK RT 4 [21] FIRM RT

X Y X Y
Z Z

F
H F

5 [21] HARD RT

X Y
Z

F H

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2 BACK VARIATIONS
STRONG SIDE WEAK SIDE BOTH SIDES
1. CLOSE 8. SLOT 15. EDGE
2. CLOSER 9. ZOOM 16. # s (NUMBERS)
3. CLAMP 10. SNUG 17. BOOK
4. CLICK 11. HUG 18. ACE
5. OPEN 12. ZEN 19. CHUNK
6. FLEX 13. NASTY 20. CLASSY
7. OFF 14. TITE 21. X CALL

1 [21] I RT CLOSE 2 [21] I RT CLOSER

X Y -5- X Y
CLOSE Z Z
CLOSER
F F

H H

3 [21] I RT CLAMP 4 [21] I RT CLICK


CLAMP
X -5- Z X -5- Z
Y Y
CLICK
F F

H H

5 [21] I RT OPEN 6 [21] I RT FLEX

X Y X Z
Y
OPEN Z
FLEX
F F

H H

7 [21] I RT OFF 8 [21] I RT SLOT

X Z X Y
Z
Y
SLOT
OFF
F F

H H

9 [21] I RT ZOOM 10 [21] I RT SNUG

Z Y X -5- Y
ZOOM X Z

F F

H H
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2 BACK VARIATIONS
STRONG SIDE WEAK SIDE BOTH SIDES
1. CLOSE 8. SLOT 15. EDGE
2. CLOSER 9. ZOOM 16. # s (NUMBERS)
3. CLAMP 10. SNUG 17. BOOK
4. CLICK 11. HUG 18. ACE
5. OPEN 12. ZEN 19. CHUNK
6. FLEX 13. NASTY 20. CLASSY
7. OFF 14. TITE 21. X CALL

11 [21] I RT HUG 12 [21] I RT ZEN

Z -5- Y X -5- Y
X Z

F F

H H

13 [21] I RT NASTY 14 [21] I RT TITE


X -5- Y X Y
NASTY Z Z
TITE

F F

H H

15 [21] I RT EDGE 16 [21] I RT # s

#X Y
Z # X Y
Z
# #
F F

H H

17 [21] I RT BOOK 18 [21] I RT ACE

# X Y
Z
#
X -5-
NASTY
Y -5-
CLOSE Z

F F
BOUNDARY WR = -1
FIELD WR = -2 H H

19 [21] I RT CHUNK 20 [21] I RT CLASSY


CLAMP
X -5- -5- Z Y
X -5-
NASTY Y
Z
NASTY
CLOSER
F F

H H
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2 BACK VARIATIONS
STRONG SIDE WEAK SIDE BOTH SIDES
1. CLOSE 8. SLOT 15. EDGE
2. CLOSER 9. ZOOM 16. # s (NUMBERS)
3. CLAMP 10. SNUG 17. BOOK
4. CLICK 11. HUG 18. ACE
5. OPEN 12. ZEN 19. CHUNK
6. FLEX 13. NASTY 20. CLASSY
7. OFF 14. TITE 21. X CALL

21 [21] X CALL I RT 22

Z Y
X

23 24

25 26

27 28

29 30

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PERSONNEL TERMS
STRONGSIDE & WEAKSIDE TERMS APPLY TO THE
FORMATION ADJUSTER (F).

THIS COULD BE A FULLBACK, TIGHT END OR RECEIVER


DEPENDING ON WHAT PERSONNEL IS IN THE GAME.

- 21 & 20 – THE ADJUSTER IS A FULLBACK.

- 12 – THE ADJUSTER IS A 2ND TIGHT END.

- 11 & 10 – THE ADJUSTER IS A 3RD RECEIVER.

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STRONGSIDE TERMS
1. WEST
2. EAST
3. FAR
4. TRIPS
5. TRIO
6. BUNCH
7. BOX
8. TUFF
1 [21/12/11/10] WEST RT 2 [21/12/11/10] EAST RT

X Y X Y
Z Z
F F
3 PT. STANCE 3 PT. STANCE
(FOR FB/TE ONLY) (FOR FB/TE ONLY)

H H

3a [21/12/11/10] FAR RT 3b [21/12/11/10] FAR RT SLOT

X Y X Y
Z F Z F

H H

4 [21/12/11/10] TRIPS RT 5 [21/12/11/10] TRIO RT

X Y
F Z X F
Y Z

H
H

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STRONGSIDE TERMS
1. WEST
2. EAST
3. FAR
4. TRIPS
5. TRIO
6. BUNCH
7. BOX
8. TUFF
6 [21/12/11/10] BUNCH RT 7 [21/12/11/10] BOX RT

X -3- F X -3- Y
Y Z F Z

H H

8 (11/12) TUFF RT

X Z
F

H Y

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WEAKSIDE TERMS
1. SOLO
2. DOUBLE
3. WIDE
4. NORTH
5. SOUTH
6. STACK
7. CLUSTER
8. CROWD
9. CRACK
10. SPEED
11. SPRINT
12. SLUG

1 [21/12/11/10] SOLO RT 2 [21/12/11/10] DOUBLE RT

F Y X Y
X Z Z
F

H H

3 [21/12/11/10] WIDE RT 4 [21/12/11/10] NORTH RT

F Y X -5- Y
X Z Z
F

H H

5 [21/12/11/10] SOUTH RT 6 [21/12/11/10] STACK RT

X -5- Y F -5- Y
F Z Z
X

H H

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WEAKSIDE TERMS
1. SOLO
2. DOUBLE
3. WIDE
4. NORTH
5. SOUTH
6. STACK
7. CLUSTER
8. CROWD
9. CRACK
10. SPEED
11. SPRINT
12. SLUG

7 [21/12/11/10] CLUSTER RT 8 [21/12/11/10] CROWD RT

X -5- Y F -5- Y
F Z X Z

H H

9 [21/12/11/10] CRACK RT 10 [21/12/11/10] SPEED RT

F -5- Y X Y
Z X Z F

H H

11 [21/12/11/10] SPRINT RT 12 [21/12/11/10] SLUG RT

X Y Z Y
F Z X F

H H

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1 BACK VARIATIONS
STRONG SIDE WEAK SIDE BOTH SIDES
1. CLOSE 9. SLOT 18. EDGE
2. CLAMP 10. ZOOM 19. # s (NUMBERS)
3. CLICK 11. SLASH 20. BOOK
4. OPEN 12. SNUG 21. ACE
5. FLEX 13. HUG 22. CHUNK
6. OFF 14. ZEN 23. X CALL
7. SWITCH 15. NASTY
8. (+) 16. (-)
17. BACK

1 [21/12/11/10] WIDE RT CLOSE


3 [21/12/11/10] WIDE RT CLICK
F Y -5-
X Z

H
X -5- Z
2 [21/12/11/10] WIDE RT CLAMP F Y

F -5- Z
X Y

H
H

4 [21/12/11/10] DOUBLE RT OPEN 5 [21/12/11/10] DOUBLE RT FLEX

X Y X Z
F Z Y
F

H H

6 [21/12/11/10] DOUBLE RT OFF 7 [21/12/11/10] (H & X SWITCH) TRIPS RT

X Z
Y H Y
F F Z

X
H

8 [21/12/11/10] TRIPS RT (+) 9 [21/12/11/10] WEST RT SLOT


X Y
Z F

X Y 10 [21/12/11/10] WEST RT ZOOM


F Z
Z Y
X F
(+)
H
H

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1 BACK VARIATIONS
11 [21/12/11/10] DOUBLE RT SLASH 13 [21/12/11/10] EAST RT HUG
Z Y Z -5- Y
X F X F

H H

12 [21/12/11/10] EAST RT SNUG 14 [21/12/11/10] EAST RT ZEN

X -5- Y X -5- Y
Z F Z F

H H

15 [21/12/11/10] TRIPS RT NASTY 16 [21/12/11/10] TRIPS RT (-)

X -5- Y X Y
F Z F Z

(-)
H H

18 [21/12/11/10] SOLO RT EDGE


17 [21/12/11/10] SOLO RT BACK
F Y
# X Z #
H
X
F
Y
Z 19 [21/12/11/10] SOLO RT # s

F Y
X Z

H # #
H

20 [21/12/11/10] SOLO RT BOOK 22 [21/12/11/10] X CALL TRIPS RT


F Y Z Y
# X Z #
F X

BOUNDARY WR = -1 H
FIELD WR = -2 H

21 [21/12/11/10] SOLO RT ACE

-5- F Y -5-
X Z

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[20] PERSONNEL FORMATIONS
[20] – FORMATION RULES
- A 3RD RECEIVER HAS ENTERED THE GAME
REPLACING THE TE.

- FORMATIONS IN [20] PERSONNEL ARE THE SAME AS


THEY ARE IN [21]. THE ONLY DIFFERENCE IS THE
3RD WR IS DETACHED FROM THE LOS IN A SLOT
SPLIT.

[20] STRONG RT [20] WEAK RT NASTY

X Y X -5- Y
Z Z

F F
H H

[20] I RT CLOSE [20] I RT ACE

X -5- Y X -5- -5- Y


Z Z

F F

H H

[20] I RT SNUG [20] WEAK RT FLEX

X -5- Y X Y
Z
Z

F
F
H
H

[20] I RT SLOT [20] I RT HUG

X Y Z -5- Y
Z X

F F

H H

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[22] PERSONNEL FORMATIONS
[22] FORMATION RULES
- A 2ND TE HAS ENTERED THE GAME.

- FORMATIONS IN [22] PERSONNEL HAVE THE SAME RULES


AS ANY OTHER PERSONNEL.

- EASTERN = Z IN A EAST ALIGNMENT.

[22] I RT [22] X CALL I RT TITE

X Y Z Y
Z X

F F

H H

[22] STRONG RT CLASSY [22] I RT SLOT

X -5- Y X Y
Z Z

F F

H H

[22] STRONG RT EASTERN [22] I RT TITE SLOT

X Y Z Y
X
Z

F F

H
H

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[13] PERSONNEL FORMATIONS
[13] FORMATION RULES [13] I RT
- A 2ND TE HAS ENTERED THE GAME.

- A 3RD TE HAS ENTERED THE GAME REPLACING THE FB.

- FORMATIONS IN [13] PERSONNEL HAVE THE SAME RULES


AS ANY OTHER PERSONNEL.
X Y
Z

[13] X CALL I RT TITE [13] STRONG RT CLOSER

Z Y
X Y
X Z

F
F
H
H

[13] I RT ZOOM [13] X CALL STRONG RT TITE CLOSE

Z Y Z Y
X -5-
X

F F

H H

[13] WEST RT TITE SLOT [13] HIP RT TITE SLOT

Z Y Z Y
X F X F

H H

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GOAL LINE PERSONNEL FORMATIONS
[GL] FORMATION RULES [GL] I RT

- GL PERSONNEL HAS 2 RB S (FB/HB) & 3 TE S (Y/U/Z)

X Y
Z

[GL] I RT ZOOM [GL] STRONG RT

X Y
X Y
Z Z

F F

H H

[GL] STRONG RT ZOOM [GL] WEAK RT

X Y X Y
Z Z

F F

H H

[GL] WEAK RT ZOOM

X Y
Z

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EMPTY
WAYS TO LINE UP IN AN EMPTY FORMATION:
1. CALL ONE BACK FORMATION & MOTION HB OUT OF BACKFIELD.

2. CALL ONE BACK FORMATION FOLLOWED BY ANOTHER FORMATION


TERM/LOCATION WHICH TELLS THE HB WHERE TO LINE UP.

WE CAN RUN THESE OUT OF ANY PERSONNEL GROUP

WEST RT SLOT H RT OUT WIDE RT H RT

X Y F Y
Z F X Z

H H

WEST RT SLOT FAR BUNCH RT NORTH

X Y
Z F H X -5- -3- F
H Y Z

TRIPS RT WIDE CLUSTER RT WEST

X Y X -5- Y
H F Z H
F Z

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SPECIAL FORMATIONS
1. SPREAD
2. TWIN
3. TOWER
4. TRADE

1 (21/12/11/10) SPREAD RT 2 (21/12/11) TWIN RT

X Z F Y
F Y Z X

H H

3 (21/12/11) TOWER RT 4 (21/12/11) TRADE RT

F -3- Z F Y
X Z
Y X

H H

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