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THE HUDDLE
2 0
2 0
C
LG RG
LT RT
QB Y
HB F
X Z
3 0
3 0
1. Center sets huddle 6 yards from the LOS.
2. All eyes on QB.
3. QB has complete control of the huddle.
4. QB will give play call & snap count.
5. If you do not hear what is said, yell “Check.”
6. "Break" is the signal to leave the huddle. Clap hands on the break.
POINTS OF EMPHASIS
Everyone move swiftly in & out of the huddle to Create Quick Tempo.
The huddle reflects the attitude of our offense – keep the huddle sharp.
QB is the only guy who talks.
QB DOES ALL THE TALKING & WILL GIVE THE FOLLOWING INFO:
Examples
SNAP COUNTS
Quick (“Set-Hut”)
Long (“Set-Hut…Hut”)
One (“Set-Hut…White 80…White 80…Set-Hut”)
Two (“Set-Hut…White 80…White 80…Set-Hut…Hut”)
Dummy (“Set-Hut…Black 80…Black 80…Set-Hut...Hut-Hut”)
Will always use Black as the color.
Code words can be used as a reminder of the snap count if somebody forgets
the cadence as we are walking up to the LOS.
Red = Quick Count
White = On One
Blue = On Two
DUMMY COUNT
Used to get the defense to show their coverage & gives the QB the ability to
change the play if needed, either through an Audible, Oscar or Can.
Will use the color Black to remind everybody on offense that we are not
snapping the ball on the 1st cadence.
The 2nd cadence will always be on one & be used with the colors Red, White
or Blue (only if Audible).
Example:
Huddle call: “I Rt 18 Force ‘Can’ 19 Weak On The Dummy.”
Cadence: “Set-Hut…Black 80…Black 80…Set-Hut…Hut-Hut...White
80…White 80…Set-Hut.” (The defense did not give us a bad look, so
the QB kept the initial play on).
RHINO-RHINO
Term used to change the snap count to quick count at the LOS.
Will mostly be used if the play clock is running down or if the defense isn’t
lined-up when we get to the LOS.
Example:
Huddle call: “Double Rt 200 Jet Z Dragon Lion On One.”
QB breaks the huddle & notices a few seconds left on the play clock.
Instead of getting a delay of game or trying to rush the cadence, he will
simply say “Rhino…Rhino…Set-Hut.”
OSCAR
CAN
FLIPPER
QB can change the play at the LOS by using the words “Easy Easy” in the
cadence, followed by the play number & concept (if needed).
All Audibles will be on Rhino.
Example:
“Set-Hut...Easy Easy…19 Weak, 19 Weak… Rhino, Rhino… Set-Hut.”
RELOAD
Term used by the QB to change a Can, Oscar, Flipper or Audible back to the
original play call.
All Reloads will be on Rhino.
Example:
Huddle call: “Double Rt 18 ‘Can’ 19 Wanda On One.”
Cadence: “Set-Hut…Can, Can…White 80… Reload, Reload… Rhino…
Rhino… Set-Hut.”
NASCAR
Term used in situations where we want to get up to the LOS & snap the ball
before the defense can challenge a play.
The play will always be Double Rt 18 Structure, regardless of the personnel
that is in the game or the hash.
Nascar will be on the Rhino.
DAYTONA
Similar to Nascar in terms of getting up to the LOS fast & snapping the ball
before the defense is ready.
The play will always be Spread Rt 2 Jet Both Drag Go, regardless of the
personnel that is in the game or the hash.
Daytona will be on the Rhino.
FAST BREAK
Term used in the huddle by the QB to alert everyone we will break the huddle
and run to the LOS and snap the ball on the quick.
When the QB alerts everyone the play will be a FASTBREAK we will spend
extra time in the huddle to time up the break of the huddle and everyone
sprinting to their place in the formation.
Snap Count will always be on the quick
Formations will always be stagnant