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Disclaimer
Flight simulation use only! I am not responsible for any crashes to your simulator, your computer
or anything that is unexplained when running this script.
Usage
I do not permit any sharing of the script. If you have a modification that you feel would be more
appealing to the community, let me know and I will consider making your version available.
I give you permission to modify this file for your own use. Please go-ahead and modify to suit
your needs as we all fly our sims in a different way but ultimately to gain enjoyment from our
flights.
In case you wish to modify, I have made some comments within the script to help you
understand what action is being performed.
Acknowledgments
Thanks: XPJavelin, jfjoubert, Ian for their input which motivated me to keep going.
Big Thanks: IXEG for the aircraft!
Actions
When an action is being carried out, a message will display in the in lower left corner showing
what action is running
When the actions for a particular phase of flight has completed e.g. After Landing, you can set
anything again, e.g. the After Landing actions switch on the turnoff lights and as you approach
the terminal you might want to switch them off.
Before Start
Trigger: From the FlyWithLua menu choose 7373 Ready For Start
Actions
Packs (left/right): Off
Fuel Pumps (left/right): On
Fuel Pumps (centre): On if fuel in centre is > 1000kgs
Packs (left/right): Off
Beacon: On
Seatbelt: On
Window Heats: On
Pitot Heats: On
Hydraulics: On
Autobrake: RTO
Before Taxi
Trigger: Flaps moved to 1 - or more (also takes into account groundspeed < 65kts)
Actions
Taxi Light: On
Engine start switches: On
Logo Light: On
Pressurisation Mode Selector: Flight
FDs: On
Autobrake: RTO
Before Landing
Trigger: Cycle Seatbelt sign off/on/off/on and vertical speed < +100 ft/min - i am allowing
straight and level flight with a tolerance for the 'ballooning' effect when deploying flaps
Note: Ensure there is more than 1 second between each movement of the switch and that you
complete this in 10 seconds.
Actions
Landing Lights: On
Turnoff Lights: On
Engine start switches: On
Speedbrake: Arm
---- Wait for 40 seconds to allow you to handfly and then ----
FDs: Off
After Landing
Trigger: Move speedbrake lever down (also takes into account groundspeed < 65kts)
Actions
Flaps: Up
Landing Lights: Off
Turnoff Lights: On
Taxi Light: On
Engine start switches: Off
Strobes: Off
Pressurisation Mode Selector: Ground
FDs: Off
Autothrottle: Off
Radar: Off
Autobrake: Off
Shutdown
Trigger: From the FlyWithLua menu choose 7373 Shutdown & Switch Off IRS or 7373
Shutdown & IRS Remains On
Actions
IRS: depends on choice above
Fuel Pumps (left/right): Off (left aft remains on if apu switch is not in the off position)
Window Heats: Off
Pitot Heats: Off
Hydraulics: Elec Off
Seatbelt: Off
Beacon: Off
Shooting Approaches
Trigger: From the FlyWithLua menu choose 7373 Shooting Approaches
Note: This is included for those times where you must do one more landing :) I use this when
new flight, 10nm final
Similar to the before landing actions, with additional settings such as gear down, partially
deploying flaps, autobrake 2 (can be changed when routine has completed)
Other Actions
The following actions are executed within a loop that runs every 10 seconds (LUA
do_sometimes). You may therefore encounter a small delay before the action is seen.
Pressurisation Panel
When you change the FLT ALT, the first officer will calculate the STANDBY CAB ALT as per the
calculations found here https://www.youtube.com/watch?v=fOjfC2-R2Mc
Please check first officers values as whilst this is done to assist you, the script author
reads/writes a lot of internal variables here and so like all automation, it could go wrong!
Youtube Video - https://youtu.be/1O0rfS6MWk8
10000 Feet
Crossing above (below) 10000 feet: inboard landing lights and logo are switched off (on). Can
be switched back on (off) again if required.
Seatbelt Sign
Crossing above (below) 24000 feet: seatbelt is switched off (on). Can be switched back on (off)
again if required.
Logging
Limited logging is on and this writes to log.txt (and dev console if shown). If you do not want
this, set the debug variable to 0