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Adopted Trash Panda

Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

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Adopted Trash Panda
Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

Writing: David Friant and Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

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Druid is our starting character class. This character
By Request was raised by raccoons! They learned to live, sur-
vive and even thrive by learning and adopting the
One of our most favorite kinds of characters to cre- behavior of their trash panda parents. And as a for-
ate are the ones our Patreon supporters ask for our est gnome they could learn the ways of the raccoon
take on. This one had to be a forest gnome, and it even more adroitly through the ability to communi-
has to have levels as a Circle of the Shepherd druid. cate simple ideas with them. With their druidic vo-
That's pretty specific, so we leaned into the role- cation, this gnome will be a vetrenarian of sorts for
playing and character theme. their "parents" and extended family of small beasts.
— Nerdarchy

PHB +1 Proficiencies
Xanathar's Guide to Everything Armor: Light armor, medium armor, shields (druids
will not wear armor or use shields made of metal)
The forest gnome is in the Player’s Handbook
making Xanathar's Guide to Everything the best Weapons: Clubs, daggers, darts, javelins, maces,
choice for our Adventurers League character's +1 quarterstaffs, scimitars, sickles, slings, spears
resource. Our forest gnome druid is going to lean Tools: Herbalism kit
all the way into their sylvan nature and go follow
the Circle of the Shepherd. Saving Throws: Intelligence, Wisdom
Skills: Animal Handling, Medicine
Languages: Druidic
Step-by-step character build guide
Each step of the way, this guide will show you the
Step 3 — Ability Scores
choices made that are significant to this character
build. Options that are of particular importance to STR DEX CON INT WIS CHA
this character’s effectiveness are in bold.
12 (+1) 13 (+1) 14 (+2) 8 (-1) 14 (+2) 12 (+2)

Step 1 — Race Step 4 — Background


Forest Gnome Urchin
Race option from the Player's Handbook. Forest Skills: Sleight of Hand, Stealth
gnomes are sly and secretive inhabitants of deep Tools: Thieves' tools, disguise kit
sylvan forests. Within their woodland homes they Languages: None
befriend fey and small beasts, and keep wary eyes
from hidden places on the comings and goings This character grew up in a large city park. Whether
around their homes. a misfortune of the Feywild or something more
A forest gnome's Intelligence doesn't have a direct traumatic, this adolescent forest gnome lived among
benefit for a druid, but this race and class fit so the small furred beasts of the city. Adopted by a
well together we're sure playing this character will kindly raccoon couple, our gnome learned to scav-
be a lot of fun. And their Dexterity will be useful enge and steal, quickly vanishing in the narrow al-
because, well, it's Dexterity. leys and secret paths only the trash pandas know of
stretching like a spider web across the city.

Proficiencies
Step 5 — Class and Level Progression
Armor: None
Weapons: None Level Class Gains

Tools: None 1 Druid Druidic, Proficiences —


Herbalism Kit, Animal Handling,
Skills: None Medicine, Spellcasting
Languages: Common, Gnomish 2 Druid Wild Shape, Druid Circle —
Circle of the Shepherd, Speech
of the Woods, Spirit Totem
Step 2 — Class
3 Druid
1st level
4 Druid Feat — Ritual Caster (Wizard):
Start with Druid

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Skills: Animal Handling, Medicine, Sleight of Hand,
(Find Familiar, Tenser's Stealth
Floating Disc), Wild Shape Languages: Common, Druidic, Gnomish
Improvement
5 Druid Spell — Conjure Animals
6 Druid Mighty Summoner Further Resources
7 Druid Spell — Conjure Woodland Character creation, build, roleplaying tips and
Beings backstory elements are discussed in a video on
8 Druid Ability Score Improvement — the Nerdarchy YouTube channel here. In the video
Wisdom +2, Wild Shape description, you can find a link to this character
Improvement build on D&D Beyond.
9 Druid
10 Druid Guardian Spirit
11 Druid Spell — Conjure Fey D&D Encounters
12 Druid Feat —Healer • The Roper Wrangler Monster BFF Series
13 Druid • Kobold Cavalry Encounter
14 Druid Faithful Summons • The Hag's Apprentice Encounter
15 Druid • Druid Circle from the Beyond
16 Druid Ability Score Improvement — — Contains encounter ideas, new monsters and
Wisdom +2 a new druid Circle option for players
17 Druid
18 Druid Timeless Body, Beast Spells
19 Druid Ability Score Improvement — Other Character Guides
Wisdom +2 • Mind Breaker Paladin Character Build Guide
20 Druid Archdruid • Zen Archery Master Character Build Guide
• Sewer Ninja Tortle Character Build Guide
• Nature Possessed Warforged Character Build Guide
Conclusion • Scaled Skald Character Build Guide
This totally on-brand forest gnome Circle of the • Quick Strike Character Build Guide
Shepherd druid come loaded with utility, with
powerful abilities, skills and spells to heal and pro- • Night Parade Character Build Guid
tect allies, summon forest guardians, and syner- • Combat Medic Character Build Guide
gize with animals to scout, keep watch, harass foes
• Ultimate Duelist Character Build Guide
and more. Plus they've got their own super special
forest friend — a wizard's familiar they can talk to • Justicar: Path of Justice Barbarian Character
and cast spells through. Build Guide
• Ultimate Spell Duelist Character Build Guide
Final Ability Scores • Extreme Adventurer Character Build Guide
• Whirling Devish
STR DEX CON INT WIS CHA
• Library Agent Character Build Guide
12 (+1) 14 (+2) 14 (+2) 10 (+0) 20 (+5) 12 (+1)
• Shadow-Haunted Rogue
Proficiencies • Flesh Render Character Build Guide
Armor: Light armor, medium armor, shields (druids • Stealer of Souls (Hexadin) Character Build Guide
will not wear armor or use shields made of metal) • Spell Savant Character Build Guide
Weapons: Clubs, daggers, darts, javelins, maces,
quarterstaffs, scimitars, sickles, slings, spears • Master of Undeath Character Build Guide
Tools: Disguise kit, herbalism kit, thieves' tools • Champion of the Wild Characters Build Guide
Saving Throws: Intelligence, Wisdom

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For Dungeon Masters This ability doesn’t grant the sly shepherd friendship
with beasts, though they can combine this ability with
An NPC inspired by this Patreon-requested char- gifts to curry favor with them.
acter build offers a whole bunch of interesting Raccoon Spirit. As a bonus action, the sly shepherd
avenues for an encounter. This urban druid vetre- can magically summon an incorporeal spirit to a point
narian would more than likely be good-natured, they can see within 60 feet. The spirit creates an
or simply selfish at worst. But a mischievious sort aura in a 30-foot radius around that point. It counts
who takes things too far could certainly be a dan- as neither a creature nor an object, though it has the
gerous threat with hordes of furry beasts under spectral appearance of a raccoon.
their command, ready to rob the city blind and
disappear into the streets and parks. The raccoon spirit is sly and smart. Each creature
of the sly shepherd's choice in the aura when the
Trash Heist. Reports of stolen food and pilfered spirit appears has a +10 bonus to Dexterity (Stealth)
trash could lead adventurers on quite an investiga- and Dexterity (Sleight of Hand) checks and can't be
tion. When they discover small furry animals as the tracked except by magical means. A creature that
culprits, there's certainly something strange go- receives this bonus leaves behind no tracks or other
ing on. The city's wildlife is starving and an urban traces of it's passage. In addition, the sly shepherd
druid is coordinating efforts to gather food for the and its allies have advantage on Wisdom (Perception)
beast community. checks while in the aura.
Alternatively, a series of medicinal herb robberies As a bonus action, the sly shepherd can move the
turns out to be a gaze of raccoons under the guid- spirit up to 60 feet to a point they can see. The spirit
ance of a mastermind urban druid who definitely persists for 1 minute or until the sly shepherd is inca-
wears a domino mask. But it turns out an altruis- pacitated. Once this feature is used, the sly shepherd
tic druid is tending the health of the city's wildlife can't use it again until they finish a short or long rest.
at a beast clinic and supplies are low. Desperate
times call for desperate measures.
Meet the Parents. The adventurers rescue a cap- Mighty Summoner. Beasts conjured by the sly shep-
tive who tends the animal community in the city's herd are more resilient than normal. Any beast
alleys and parks. Escorting them back home brings summoned by the sly shepherd gains the following
a big surprise when the parents turn out to be a benefits:
kindly raccoon couple. The creature appears with more hit points than nor-
mal: 2 extra hit points per Hit Die it has. The damage
from its natural weapons is considered magical for
Sly Shepherd the purpose of overcoming immunity and resistance
Medium humanoid, neutral to nonmagical attacks and damage.
Armor Class 12
Hit Points 45 (7d8 + 14) Actions
Speed 30 ft., burrow 10 ft.
Multiattack. The primeval guardian makes two attacks
STR DEX CON INT WIS CHA with its hooked cane.
12 (+1) 14 (+2) 14 (+2) 10 (+0) 18 (+4) 12 (+1) Hooked Cane. Melee Weapon Attack: +4 to hit, reach 5
ft., one target. Hit: 5 (1d6 +2) bludgeoning damage.
Saving Throws Intelligence +2, Wisdom +6
Summon Raccoons (Recharge 5-6). The sly shepherd
Skills Animal Handling +6, Medicine +6, Sleight of
summons 1d4 raccoons (badgers). Summons raccoons
Hand +4, Stealth +4
appear in an unoccupied space within 60 feet of the
Senses passive Perception 14 sly shepherd and act as its ally. Summoned raccoons
Languages Common, Druidic remain for 1 minute, until they or the sly shepherd dies,
or until the sly shepherd dismisses them as an action.
Challenge 3 (700 XP)

Speech of the Woods. Beasts can understand the


sly shepherd's speech, and the sly shepherd can
decipher the noises and motions of beasts. Most
beasts lack the intelligence to convey or understand
sophisticated concepts, but a friendly beast could
relay what it has seen or heard in the recent past.

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