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Adventurers League Build Guide
o A 1st-20th level build guide
Not for resale. Permission granted to print or photocopy this document for personal use only. ILLUSION WARRIOR
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Illusion Warrior
Adventurers League Build Guide
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
2 ILLUSION WARRIOR Not for resale. Permission granted to print or photocopy this document for personal use only.
Start with Rogue
There Can Be Rogue is our starting character class. Rogue brings
a lot to the table right from the start, and for a
More Than One multiclass character, starting as a rogue gives the
most robust package of features. Thematically, until
The original idea for this character is inspired by the the illusion warrior begins adding magic to the mix,
movie Highlander III: The Final Dimension. In it, the Sneak Attack and Cunning Action represent the
Immortal Kane is interested in mastering the power character's basic training for deceiving and beguil-
of Illusion. We set out to make a warrior who wields ing foes.
illusion to defeat enemies and protect the things
they care about.
— Nerdarchy Proficiencies
Not for resale. Permission granted to print or photocopy this document for personal use only. ILLUSION WARRIOR
3
5 Fighter Action Surge, Second Wind Sleight of Hand, Stealth
6 Fighter Martial Archetype — Eldritch Languages: Common, Dwarvish, Gnomish, Thieves'
Knight, Spells — Absorb Cant, Undercommon
Elements, Blade Ward, Color
Spray, Magic Missle, Minor
7 Rogue
Illusion
Feat — Svirfneblin Magic
Further Resources
8 Fighter Feat — Resilient: Constitution Character creation, build, roleplaying tips and
backstory elements are discussed in a video on
9 Fighter Extra Attack the Nerdarchy YouTube channel here. In the video
10 Fighter Ability Score Improvement — description, you can find a link to this character
Dexterity +2 build on D&D Beyond.
11 Fighter War Magic, Spell — Earth
Tremor
12 Rogue Uncanny Dodge D&D Encounters
13 Rogue Expertise — History, Sleight of • The Roper Wrangler Monster BFF Series
Hand, Spell — Disguise Self • Kobold Cavalry Encounter
14 Rogue Evasion • The Hag's Apprentice Encounter
15 Rogue Ability Score Improvement — • Druid Circle from the Beyond
Dexterity +2, Spells —
Expeditious Retreat, Silent Image — Contains encounter ideas, new monsters and
a new druid Circle option for players
16 Rogue Magical Ambush
17 Rogue Ability Score Improvement —
Constitution +2, Spells —
Illusory Script Other Character Guides
18 Rogue Reliable Talent, Spells — Charm • Mind Breaker Paladin Character Build Guide
Person, Dancing Lights • Zen Archery Master Character Build Guide
19 Rogue Ability Score Improvement — • Sewer Ninja Tortle Character Build Guide
Constitution +2
• Nature Possessed Warforged Character Build Guide
20 Rogue Versatile Trickster
• Scaled Skald Character Build Guide
• Quick Strike Character Build Guide
4 ILLUSION WARRIOR Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters Actions
Elite Force. For a military, mercenary organiza- Multiattack. The beguiler makes two attacks with its
tion, kingdom or noble house, having a squad of short sword.
magical spies on the roster makes a formidable
force. These operatives can get in and out of dan-
Short Sword. Melee Weapon Attack: +7 to hit, one tar-
gerous situations through guile and misdirection.
get, 5 ft. Hit: 7 (1d6 +3) piercing damage.
Able to disappear into a crowd or even in the middle
of a fight, a beguiler looks like something ordinary,
but of course is anything but. The Turn. The beguiler can use its bonus action to move
its illusory form up to 25 feet to a space it can see, but it
must remain within 120 feet of the beguiler.
Now You See It..or Do You? A clever beguiler
is the ultimate distraction. Operating alone with When both the beguiler and its illusion are within 5 feet
utmost stealth, a beguiler could use their illusory of a creature that can see the illusion, the beguiler has
double to lead pursuers astray while following from advantage on attack rolls against that creature.
behind themselves! What you think you see is never
the case — a beguiler will keep you looking for the
secret, keeping you fooled the entire time. Reactions
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