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Din None None

Character Name Player Name Deity Region Alignment


Medium / 5 ft. x 5
Magus 4 Tiefling / Outsider ft. 0' 0" / 0 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
4 (3) 9000 / 15000 30 Male 20
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 10 +0 10 +0 HP 37 Walk 20 ft.


hit points
Strength

DEX 19 +4 19 +4 AC 18 : 15 : 13 = 10 + 4 + 0 + 3 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 14 +2
ARMOR TION

14 +2
BONUS BONUS

Constitution INITIATIVE +4 =
+4 +
+0 0 -3 0 5 5 5
INT 16 +3 16 +3
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 10 +0 10 +0 Encumbrance Medium TOTAL SKILLPOINTS: 20
SKILLS MAX RANKS: 4/4
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 8 -1 8 -1 (rules applied) MODIFIER

=
MODIFIER

+ +
MODIFIER

Charisma ✓ Acrobatics DEX 2 4 1 -3


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ Acrobatics (Jump) DEX -2 = 4 + 1 + -7
SAVE

FORTITUDE +6 =
+4 +
+2 +
+0 +
+0 +
+0 + ✓ Appraise INT 3 = 3
(constitution) ✓ Bluff CHA 1 = -1 + 2
REFLEX +5 =
+1 +
+4 +
+0 +
+0 +
+0 + ✓ Climb STR 1 = 0 + 1
(dexterity)
Craft (Alchemy) INT 7 = 3 + 1 + 3
WILL +4 =
+4 +
+0 +
+0 +
+0 +
+0 +
✓ Craft (Untrained) INT 3 = 3
(wisdom)
✓ Diplomacy CHA -1 = -1
Disable Device DEX 2 = 4 + 1 + -3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Disguise CHA -1 = -1
MELEE

+3 = +3 + +0 + +0 + +0 + 0 +
= +
attack bonus ✓ Escape Artist DEX 1 4 -3
Fly DEX 5 = 4 + 1
RANGED +7 = +3 + +4 + +0 + +0 + 0 + ✓
=
attack bonus ✓ Heal WIS 0 0
CMB +3 = +3 + +0 + +0 + + + ✓ Intimidate CHA 3 = -1 + 1 + 3
attack bonus
Knowledge (Arcana) INT 7 = 3 + 1 + 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
Knowledge (Dungeoneering) INT 7 = 3 + 1 + 3
CMB +3 +3 +3 +3 +3 +3 = +
Knowledge (Engineering) INT 4 3 1
CMD 17 17 17 17 17 17 Knowledge (Geography) INT 4 = 3 + 1
Knowledge (Nature) INT 4 = 3 + 1
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
Knowledge (Nobility) INT 4 = 3 + 1
(nonlethal only) +7 1d3 20/x2 5 ft. = + +
Special Properties:
Knowledge (Planes) INT 7 3 1 3
✓ Perception WIS 0 = 0
= +
*+1 Scimitar HAND TYPE SIZE CRITICAL REACH Perform (Dance) CHA 1 -1 2
Primary S M 18-20/x2 5 ft. ✓ Perform (Untrained) CHA -1 = -1
To Hit Dam To Hit Dam = + +
Profession (Sailor) WIS 4 0 1 3
1H-P +8 1d6+5 2W-P-(OH) +2 1d6+5 = +
✓ Ride DEX 5 4 1
1H-O +4 1d6+5 2W-P-(OL) +4 1d6+5 =
2H +8 1d6+5 2W-OH -2 1d6+5
✓ Sense Motive WIS 0 0
Spellcraft INT 7 = 3 + 1 + 3
*: weapon is equipped ✓ Stealth DEX 3 = 4 + -1
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ✓ Survival WIS 0 = 0
✓ Swim STR 1 = 0 + 1
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
= + +
Use Magic Device CHA 3 -1 1 3
*Chain Shirt Light +4 +4 -2 20 = + +
*Amulet of Natural Armor +1 +1 +0 0 = + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Arcane Pool
Uses per Day ❏❏❏❏❏
Arcane Pool (Su):You have a reservoir of mystical arcane energy that you draw upon to fuel your
powers and enhance your weapon. This arcane pool has 5 points. The pool refreshes once per day
when you prepare your spells. You can expend 1 point from your arcane pool as a swift action to
grant any weapon you are holding a +1 enhancement bonus for 1 minute. These bonuses can be
added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple
uses of this ability do not stack with themselves. [Paizo Inc. - Ultimate Magic, p.9]

Character: Din PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.06 on 01.08.2019 at 2:47:43 Page 1
EQUIPMENT Armor Proficiency (Ex) [Paizo Inc. - Ultimate
ITEM LOCATION QTY WT / COST Magic]
Amulet of Natural Armor +1 Equipped 1 0 / 2,000 You can cast magus spells while wearing light armor without incurring the
Aura: faint transmutation, Caster Level: 5th, Construction Cost: 1,000 gp, Construction Requirements: Craft normal arcane spell failure chance. Like any other arcane spellcaster, a magus
Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus, Slot: neck wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell
+1 Scimitar Equipped 1 4 / 2,315 failure if the spell in question has a somatic component. A multiclass magus still
Chain Shirt Equipped 1 25 / 100 incurs the normal arcane spell failure chance for arcane spells received from other
classes.
Cold-Weather Outfit Equipped 1 7/0
+5 circumstance bonus on Fortitude saves vs. cold weather
Cantrips [Paizo Inc. - Ultimate
Pearl of Power (1st) Equipped 1 0 / 1,000 Magic, p.10]
You can prepare a number of cantrips, or 0-level spells, each day. These spells

Aura: strong transmutation, Caster Level: 17th, Construction Cost: 500 gp, Construction Requirements: Craft are cast like any other spell, but they are not expended when cast and may be
Wondrous Item, creator must be able to cast spells of the spell level to be recalled, Slot: none used again.
Spellbook Carried 1 3 / 15 Darkvision (Ex) [Paizo Inc. - Bestiary]
TOTAL WEIGHT CARRIED/VALUE 39 lbs. 5,430gp Range 60 ft.; Darkvision is the extraordinary ability to see with no light source
at all, out to a range specified for the creature. Darkvision is black and white only
WEIGHT ALLOWANCE (colors cannot be discerned). It does not allow characters to see anything that
Light 33 Medium 66 Heavy 100 they could not see otherwise-invisible objects are still invisible, and illusions are
Lift over head 100 Lift off ground 200 Push / Drag 500 still visible as what they seem to be. Likewise, darkvision subjects a creature to
MONEY gaze attacks normally. The presence of light does not spoil darkvision.
Total= 0 gp [Unspent Funds = 572.5 gp] Familiar (Ex) [Paizo Inc. - Ultimate
Magic, p.12]
MAGIC You gain a familiar, using your magus level as your effective wizard level. This
Languages familiar follows the rules for familiars presented in the arcane bond wizard class
Common, Draconic, Elven, Infernal, Orc feature.
Familiar's Alertness ability Inactive (Ex) [Paizo Inc. - Core
Other Companions Rulebook]
PC does not have a familiar with the Alertness class feature or is not within arm's
Traits reach.
Focused Mind [Paizo Inc. - Advanced Fiendish Language (Ex) [Paizo Inc. - Bestiary,
Player's Guide, p.329] p.169]
Your childhood was either dominated by lessons of some sort (be they musical Tieflings speak either Abyssal or Infernal.
or academic) or by a horrible home life that encouraged your ability to block out Fiendish Resistance (Ex) [Paizo Inc. - Bestiary,
distractions to focus on the immediate task at hand. You gain a +2 trait bonus on p.169]
concentration checks.
Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Inspired by Greatness (Shocking Grasp) [Paizo Inc. - Carrion
Prehensile Tail [Paizo Inc. - Advanced
Crown Player's Guide,
Race Guide, p.169]
p.12]
Many tieflings have tails, but some have long, flexible tails that can be used to
Whether you knew Professor Lorrimor well or only in passing, as a colleague or
carry items. While they cannot wield weapons with their tails, they can use them
competitor, his career and lifetime of discovery inspired you to be better at what
to retrieve small, stowed objects carried on their persons as a swift action. This
you do. As you honed your craft, you and the professor corresponded, and he was
racial trait replaces fiendish sorcery.
delighted to hear that he had directly or indirectly motivated you to strive for your
full potential. Saddened by the news of his death, you feel that you should honor Resistance to Cold (Ex) [Paizo Inc. - Bestiary,
his memory by fulfilling his final wishes and attending his funeral, and by ever p.303]
striving to attain greater heights and someday match the influence and impact of You may ignore 5 points of Cold damage each time you take cold damage.
your idol. From now on, you always cast Shocking Grasp at +1 caster level. Resistance to Electricity (Ex) [Paizo Inc. - Bestiary,
p.303]
Special Attacks You may ignore 5 points of Electricity damage each time you take electricity
Spell Combat (Ex) [Paizo Inc. - Ultimate damage.
Magic, p.10] Resistance to Fire (Ex) [Paizo Inc. - Bestiary,
You can cast spells and wield your weapons at the same time. This functions p.303]
much like two-weapon fighting, but the offhand weapon is a spell that is being You may ignore 5 points of Fire damage each time you take fire damage.
cast. To use this ability, you must have one hand free (even if the spell being cast Skilled (Ex) [Paizo Inc. - Bestiary,
does not have somatic components), while wielding a light or one-handed melee p.169]
weapon in the other hand. As a full-round action, you can make all of your attacks Tieflings have a +2 racial bonus on Bluff and Stealth checks.
with your melee weapon at a -2 penalty and can also cast any spell from the magus Spell-Like Ability (Sp) [Paizo Inc. - Bestiary,
spell list with a casting time of 1 standard action (any attack roll made as part of p.169]
this spell also takes this penalty). If you cast this spell defensively, you can decide Tieflings can use darkness 1/day as a spell-like ability.
to take an additional penalty on your attack rolls, up to your Intelligence bonus, Spell Recall (Su) [Paizo Inc. - Ultimate
and add the same amount as a circumstance bonus on your concentration check. Magic, p.12]
If the check fails, the spell is wasted, but the attacks still take the penalty. You can
You can use your arcane pool to recall spells he has already cast. With a swift
choose to cast the spell first or make the weapon attacks first, but if you have
action, you can recall any single magus spell that you have already prepared and
more than one attack, you cannot cast the spell between weapon attacks.
cast that day by expending a number of points from your arcane pool equal to
Spellstrike (Ex) [Paizo Inc. - Ultimate the spell's level (minimum 1). The spell is prepared again, just as if it had not been
Magic, p.10] cast.
Whenever you cast a spell with a range of "touch" from the magus spell list,
you can deliver the spell through any weapon you are wielding as part of a melee
Feats
attack. Instead of the free melee touch attack normally allowed to deliver the spell,
Dervish Dance [Paizo Inc. - Pathfinder
a magus can make one free melee attack with his weapon (at his highest base
Player Companion:
attack bonus) as part of casting this spell. If successful, this melee attack deals
Advanced Class Origins,
its normal damage as well as the effects of the spell. If you make this attack in
Qadira, Gateway to the
concert with spell combat, this melee attack takes all the penalties accrued by spell
East p.23]
combat melee attacks. This attack uses the weapon's critical range (20, 19-20, or
18-20 and modified by the keen weapon property or similar effects), but the spell When wielding a scimitar with one hand, you can use your Dexterity modifier
effect only deals x2 damage on a successful critical hit, while the weapon damage instead of your Strength modifier on melee attack and damage rolls. You treat
uses its own critical modifier. the scimitar as a one-handed piercing weapon for all feats and class abilities that
require such a weapon (such as a duelist's precise strike ability). The scimitar must
be for a creature of your size. You cannot use this feat if you are carrying a weapon
Special Qualities or shield in your off hand.
Arcane Pool (Su) [Paizo Inc. - Ultimate
Magic, p.9] Weapon Finesse [Paizo Inc. - Core
You have a reservoir of mystical arcane energy that you draw upon to fuel Rulebook, p.136]
your powers and enhance your weapon. This arcane pool has 5 points. The pool You are trained in using your agility in melee combat, as opposed to brute
refreshes once per day when you prepare your spells. You can expend 1 point strength.
from your arcane pool as a swift action to grant any weapon you are holding a +1 With a light weapon, rapier, whip, or spiked chain made for a creature of your
enhancement bonus for 1 minute. These bonuses can be added to the weapon, size category, you may use your Dexterity modifier instead of your Strength
stacking with existing weapon enhancement to a maximum of +5. Multiple uses
of this ability do not stack with themselves.

Character: Din PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.06 on 01.08.2019 at 2:47:43 Page 2
modifier on attack rolls. If you carry a shield, its armor check penalty applies to
your attack rolls.

Proficiencies
Aldori Dueling Sword, Amentum, Atlatl, Throwing Axe, Bardiche, Battle
Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun,
Boar Spear, Brass Knuckles, Nine Ring Broadsword, Butterfly Sword, Cat-
O'-Nine-Tails, Cestus, Chakram, Club, Combat Scabbard, Heavy Crossbow,
Light Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer,
Double Chicken Saber, Earth Breaker, Falchion, Light Flail, Heavy Flail, Gaff,
Gauntlet, Spiked Gauntlet, Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe,
Greatclub, Greatsword, Guisarme, Halberd, Light Hammer, Hanbo, Handaxe,
Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kasatha
Spinal Sword, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear,
Longsword, Lucerne Hammer, Lungchuan Tamo, Heavy Mace, Light Mace,
Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre
Hook, Heavy Pick, Light Pick, Pilum, Pliers, Poisoned Sand Tube, Quarterstaff,
Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore,
Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat,
Sickle, Skull, Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Spiked Armor,
Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife, Bastard
Sword, Short Sword, Tri-Point Double-Edged Sword, Sword Cane, Syringe
spear, Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa, Trident, Tube
Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow, Underwater
Light Crossbow, War Razor, Dwarven Waraxe, Warhammer, Wushu Dart

Character: Din PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.06 on 01.08.2019 at 2:47:43 Page 3
Innate Racial Spells
Name School Time Duration Range Source
❏ Darkness Evocation [Darkness] 1 standard action 4 minutes [D] Touch CR:p.263
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes an object to radiate darkness out to a 20-foot radius. [SR:No]
* =Domain/Speciality Spell

Magus Spells
LEVEL 0 1 2 3 4 5 6
PER DAY 4 4 2 — — — —
Concentration +9

LEVEL 0 / Per Day:4 / Caster Level:4


Name School Time Duration Range Source
❏❏❏❏❏ Acid Splash Conjuration, EarthSchool (Creation) [Acid] 1 standard action Instantaneous Close (35 ft.) CR:p.239
[V, S] TARGET: One missile of acid; EFFECT: You fire a small orb of acid at the target dealing 1d3 points of acid damage. [SR:No]
❏❏❏❏❏ Arcane Mark Universal 1 standard action Permanent Touch CR:p.244
[V, S] TARGET: One personal rune or mark, all of which must fit within 1 sq. ft.; EFFECT: This spell allows you to inscribe your personal rune or mark. [SR:No]
❏❏❏❏❏ Dancing Lights Evocation [Light] 1 standard action 1 minute [D] Medium (140 ft.) CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
❏❏❏❏❏ Daze Enchantment (Compulsion) [Mind-Affecting] 1 standard action 1 round Close (35 ft.) CR:p.264
[V, S, M] TARGET: One humanoid creature of 4 HD or less; EFFECT: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. [SR:Yes; DC:13, Will negates]
❏❏❏❏❏ Detect Magic Divination 1 standard action Concentration, up to 4 minutes [D] 60 ft. CR:p.267
[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
❏❏❏❏❏ Disrupt Undead Necromancy 1 standard action Instantaneous Close (35 ft.) CR:p.273
[V, S] TARGET: Ray; EFFECT: You direct a ray of positive energy dealing 1d6 points of damage to Undead. [SR:Yes]
❏❏❏❏❏ Flare Evocation [Light] 1 standard action Instantaneous Close (35 ft.) CR:p.284
[V] TARGET: Burst of light; EFFECT: This cantrip creates a burst of light. [SR:Yes; DC:13, Fortitude negates]
❏❏❏❏❏ Ghost Sound Illusion (Figment) 1 standard action 4 rounds [D] Close (35 ft.) CR:p.289
[V, S, M] TARGET: Illusory sounds; EFFECT: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. [SR:No; DC:13, Will disbelief]
❏❏❏❏❏ Light Evocation [Light, WoodSchool] 1 standard action 40 minutes Touch CR:p.304
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
❏❏❏❏❏ Mage Hand Transmutation 1 standard action Concentration Close (35 ft.) CR:p.306
[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
❏❏❏❏❏ Open/Close Transmutation 1 standard action Instantaneous Close (35 ft.) CR:p.317
[V, S, F] TARGET: Object weighing up to 30 lbs. or portal that can be opened or closed; EFFECT: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container. [SR:Yes (object); DC:13, Will
negates (object)]
❏❏❏❏❏ Prestidigitation Universal 1 standard action 1 hour 10 ft. CR:p.325
[V, S] TARGET: See text; EFFECT: Prestidigitations are minor tricks that novice spellcasters use for practice. [SR:No; DC:13, See text]
❏❏❏❏❏ Ray of Frost Evocation, WaterSchool [Cold] 1 standard action Instantaneous Close (35 ft.) CR:p.330
[V, S] TARGET: Ray; EFFECT: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage. [SR:Yes]
❏❏❏❏❏ Read Magic Divination 1 standard action 40 minutes Personal CR:p.330
[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
❏❏❏❏❏ Spark Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (35 ft.) APG:p.246
[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:13, Fortitude negates (object)]

LEVEL 1 / Per Day:4 / Caster Level:4


Name School Time Duration Range Source
❏❏❏❏❏ Burning Hands Evocation, FireSchool [Fire] 1 standard action Instantaneous 15 ft. CR:p.251
[V, S] TARGET: Cone-shaped burst; EFFECT: A cone of searing flame shoots from your fingertips dealing 4d4 points of fire damage to any creature in the effect area. [SR:Yes; DC:14, Reflex half]
❏❏❏❏❏ Chill Touch Necromancy 1 standard action Instantaneous Touch CR:p.255
[V, S] TARGET: Up to 4 creatures touched; EFFECT: A touch from your hand, which glows with blue energy, disrupts the life force of living creatures dealing 1d6 points of damage. [SR:Yes; DC:14, Fortitude partial or Will negates; see
text]
❏❏❏❏❏ Color Spray Illusion (Pattern) [Mind-Affecting] 1 standard action Instantaneous; see text 15 ft. CR:p.256
[V, S, M] TARGET: Cone-shaped burst; EFFECT: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. [SR:Yes; DC:14, Will
negates]
❏❏❏❏❏ Feather Fall Transmutation, AirSchool 1 immediate action Until landing or 4 rounds Close (35 ft.) CR:p.281
[V] TARGET: 4 Medium or smaller free-falling objects or creatures, no two of which may be more than 20 ft. apart; EFFECT: The affected creatures or objects fall slowly. [SR:Yes (object); DC:14, Will negates (harmless) or Will negates
(object);]
❏❏❏❏❏ Hydraulic Push Evocation, WaterSchool [Water] 1 standard action Instantaneous Close (35 ft.) APG:p.228
[V, S] TARGET: one creature or object; EFFECT: Wave of water bull rushes an enemy. [SR:Yes]
❏❏❏❏❏ Jump Transmutation 1 standard action 4 minutes [D] Touch CR:p.303
[V, S, M] TARGET: Creature touched; EFFECT: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. [SR:Yes; DC:14, Will negates (harmless)]
❏❏❏❏❏ Long Arm Transmutation 1 standard action 4 minutes [D] Personal ACG:p.186
[V, S] TARGET: you; EFFECT: Your arms lengthen, giving you extra reach.
❏❏❏❏❏ Magic Missile Evocation [Force] 1 standard action Instantaneous Medium (140 ft.) CR:p.309
[V, S] TARGET: Up to five creatures, no two of which can be more than 15 ft. apart; EFFECT: 2 missiles that do 1d4+1 damage each. [SR:Yes]
❏❏❏❏❏ Secluded Grimoire Conjuration (Summoning) 1 round Instantaneous Touch MagTT:p.17
[V,S] TARGET: Spellbook touched; EFFECT: This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely. When you cast this spell, the target spellbook dissolves into quickly fading
lines of energy and runes that reflect all of the spells stored within. Thereafter, you can retrieve the spellbook by concentrating as a standard action, causing it to reappear in your hands. You cannot cast this spell on another spellbook
if you currently have a spellbook in the Ethereal Plane. No other creatures or objects accompany the spellbook you send away, and the duration of any spells currently affecting the spellbook continue normally. [SR:No]
❏❏❏❏❏ Shield Abjuration [Force] 1 standard action 4 minutes [D] Personal CR:p.342
[V, S] TARGET: You; EFFECT: Shield creates an invisible shield of force that hovers in front of you.
❏❏❏❏❏ Shocking Grasp (CL:5) Evocation, AirSchool [Electricity, MetalSchool]
1 standard action Instantaneous Touch CR:p.343
[V, S] TARGET: Creature or object touched; EFFECT: Your successful melee touch attack deals 5d6 points of electricity damage. [SR:Yes] ; CONCENTRATION:+10
❏❏❏❏❏ Silent Image Illusion (Figment) 1 standard action Concentration Long (560 ft.) CR:p.343
[V, S, F] TARGET: Visual figment that cannot extend beyond 8 10-ft. cubes [S]; EFFECT: This spell creates the visual illusion of an object, creature, or force, as visualized by you. [SR:No; DC:14, Will disbelief (if interacted with)]
❏❏❏❏❏ True Strike Divination 1 standard action See text Personal CR:p.363
[V, F] TARGET: You; EFFECT: You gain temporary, intuitive insight into the immediate future during your next attack.
❏❏❏❏❏ Vanish Illusion (Glamer) 1 standard action 4 rounds [D] Touch APG:p.253
[V, S] TARGET: creature touched; EFFECT: This spell functions like invisibility. Like invisibility, the spell immediately ends if the subject attacks any creature. [SR:Yes (harmless); DC:14, Will negates (harmless)]

LEVEL 2 / Per Day:2 / Caster Level:4


Name School Time Duration Range Source
❏❏❏❏❏ Ablative Barrier Conjuration (Creation) [Force] 1 standard action 4 hours or until discharged Touch UC:p.221
[V, S, M] TARGET: creature touched; EFFECT: Surrounds the target with layers of force. [SR:No; DC:15, Will negates (harmless)]
❏❏❏❏❏ Fog Cloud Conjuration, WaterSchool (Creation) 1 standard action 40 minutes Medium (140 ft.) CR:p.284
[V, S] TARGET: Fog spreads in 20-ft. radius; EFFECT: A bank of fog billows out from the point you designate. [SR:No]
❏❏❏❏❏ Glitterdust Conjuration, EarthSchool (Creation) [MetalSchool]
1 standard action 4 rounds Medium (140 ft.) CR:p.290
[V, S, M (ground mica)] TARGET: Creatures and objects within 10-ft.-radius spread; EFFECT: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible
things for the duration of the spell. [SR:No; DC:15, Will negates (blinding only)]
* =Domain/Speciality Spell

Character: Din PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.06 on 01.08.2019 at 2:47:43 Page 4
Magus Spells
❏❏❏❏❏ Gust of Wind Evocation, AirSchool [Air] 1 standard action 1 round 60 ft. CR:p.293
[V, S] TARGET: Line-shaped gust of severe wind emanating out from you to the extreme of the range; EFFECT: This spell creates a severe blast of air [approximately 50 mph] that originates from you, affecting all creatures in its path.
[SR:Yes; DC:15, Fortitude negates]
❏❏❏❏❏ Invisibility Illusion (Glamer) 1 standard action 4 minutes [D] Personal or touch CR:p.301
[V, S, M/DF] TARGET: You or a creature or object weighing no more than 400 lbs.; EFFECT: The creature or object touched becomes invisible. [SR:Yes (harmless) or yes (harmless, object); DC:15, Will negates (harmless) or Will negates
(harmless, object)]
❏❏❏❏❏ Minor Image Illusion (Figment) 1 standard action Concentration + 2 rounds Long (560 ft.) CR:p.314
[V, S, F] TARGET: Visual figment that cannot extend beyond 8 10-ft. cubes [S]; EFFECT: This spell functions like silent image, except that minor image includes some minor sounds but not understandable speech. [SR:No; DC:15, Will
disbelief (if interacted with)]
❏❏❏❏❏ Scorching Ray Evocation, FireSchool [Fire] 1 standard action Instantaneous Close (35 ft.) CR:p.337
[V, S] TARGET: One or more rays; EFFECT: You blast your enemies with up to 1 searing beams of fire dealing 4d6 points of fire damage. [SR:Yes]
* =Domain/Speciality Spell

Innate
❏Darkness

Prepared Spell List: Prepared Spells


Magus
Level 0 Level 1 Level 2
❏❏Arcane Mark ❏Color Spray (DC:14) ❏Invisibility (DC:15)
❏Daze (DC:13) ❏❏Shocking Grasp ❏Scorching Ray
❏Mage Hand ❏True Strike

Spell Book: Spellbook


Magus
Level 0 Level 1 Level 2
❏Acid Splash ❏Burning Hands (DC:14) ❏Ablative Barrier (DC:15)
❏Arcane Mark ❏Chill Touch (DC:14) ❏Fog Cloud
❏Dancing Lights ❏Color Spray (DC:14) ❏Glitterdust (DC:15)
❏Daze (DC:13) ❏Feather Fall (DC:14) ❏Gust of Wind (DC:15)
❏Detect Magic ❏Hydraulic Push ❏Invisibility (DC:15)
❏Disrupt Undead ❏Long Arm ❏Minor Image (DC:15)
❏Flare (DC:13) ❏Magic Missile ❏Scorching Ray
❏Ghost Sound (DC:13) ❏Secluded Grimoire
❏Light ❏Shield
❏Mage Hand ❏Shocking Grasp
❏Open/Close (DC:13) ❏Silent Image (DC:14)
❏Prestidigitation (DC:13) ❏True Strike
❏Ray of Frost ❏Vanish (DC:14)
❏Read Magic
❏Spark (DC:13)

Character: Din PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.06 on 01.08.2019 at 2:47:43 Page 5
Din
Tiefling
RACE
30
AGE
Male
GENDER
Darkvision (60 ft.)
VISION
None
ALIGNMENT
Right
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION

DEITY
Outsider
Race Type

Race Sub Type

Description:
Biography:

Character: Din PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:4 (CR:3)
Player: Created using PCGen v6.07.06 on 01.08.2019 at 2:47:43 Page 6

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