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A Case Study Review: 5G on Future Malaysian Industry

Article · November 2017


DOI: 10.24924/ijise/2017.04/v5.iss1/48.56

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International Journal of Information System and Engineering
Vol. 5 (No.1), April, 2017
ISSN: 2289-7615
DOI: 10.24924/ijise/2017.04/v4.iss1/48.56 www.ftms.edu.my/journals/index.php/journals/ijise
This work is licensed under a
Creative Commons Attribution 4.0 International License.

CASE STUDY

A Case Study Review: 5G on Future Malaysian Industry

Sivakumar D.
Lecturer cum Education Consultant
FTMS College
sivakumar@ftms.edu.my

Mohamad Khairul Anuar bin Mohd Nasir


FTMS College
Cyberjaya, Selangor
khairulanuarmn95@gmail.com

Ragu A/L Rajanendaran


FTMS College
Cyberjaya, Selangor
raguram260696@gmail.com

Abstract

Future of mobile access network will be facing tremendous challenges as compared nowadays.
Predicted traffic volume will rise to 1000 times and also the number of connected devices will be
10-100 times higher in future. The word ‘G’ mainly refers to the generation of the underlying
wireless network technology. Fifth generation or also known as 5G is the advance wireless network
technology as many improvement has been considered due to the demand in future. In this paper,
we will discuss few main things on the 5G and takes as origin of nowadays situation until future
and focus on the important areas of 5G which are the impact on Malaysian industries and future
also the challenges. In the other hands, there are some comparison from the previous wireless
network technology which are 1G, 2G and 3G also 4G that is current technology that have been
widely used.

Key Terms: 1G, 2G, 3G, 4G, 5G, Malaysia, Impact 5G on Malaysian industries and future,
Challenges in 5G

ISSN: 2289-7615 Page 48


1. Introduction

Wireless communication technology on mobile devices have been developed over


several decades. There are many differences on different wireless connection and data
transfer methods that been improved from generation to generation that takes
consideration on the speed, reach and/or reliability although mostly previous
technologies are have not been used (Lifewire, 2017).

Classical 0G phones stood for the first generation of mobile phones i.e. Satellite phones
developed for boats mainly. Networks such as Iridium, Global Star and Eutelsat were
truly worldwide (although for physical reasons, think of a satellite as a fixed point above
the equator, some Northern parts of Scandinavia aren’t reachable), and everybody
thought at that time that satellite phones would become mainstream products as soon
as devices got smaller and cheaper. This vision proved wrong when the GSM concretely
came to life in 1990-91 in Finland.

1G networks (NMT, C-Nets, AMPS, TACS) are considered to be the first analog cellular
systems, which started early 1980s. There were radio telephone systems even before
that. 1G networks were conceived and designed purely for voice calls with almost no
consideration of data services (with the possible exception of built-in modems in some
headsets).

2G networks (GSM, CDMAOne, D-AMPS) are the first digital cellular systems launched
early 1990s, offering improved sound quality, better security and higher total capacity.
GSM supports circuit-switched data (CSD), allowing users to place dial-up data calls
digitally, so that the network's switching station receives actual ones and zeroes rather
than the screech of an analog modem. The second generation of mobile
telecommunications still is the most widespread technology in the world; you have
basically all heard of the GSM norm (GSM stands for Groupe Special Mobile in French,
renamed in Global System for Mobility).

The GSM operates in the 850Mhz. and 1900Mhz. bands in the US, & 900 Mhz. and 1.8
MHz bands in the rest of the world (eg did you know Bluetooth stands in the 2.4Ghz.
area, just like your…microwave!? But that is another story, not related to this article)
and delivers data at the slow rate of 9.6 Kbytes/sec.

3G networks (UMTS FDD and TDD, CDMA2000 1x EVDO, CDMA2000 3x, TD-SCDMA,
Arib WCDMA, EDGE, IMT-2000DECT) are newer cellular networks that have data rates
of 384kbit/s and more. The UN's International Telecommunications Union IMT-2000
standard requires stationary speeds of 2Mbps and mobile speeds of 384kbps for a "true"
3G. This technology also called UMTS (Universal Mobile Telecommunications Standard).
Aimed at enabling long expected videoconferencing, although nobody seems to actually
use it (do you know any?). Its other name is 3GSM, which says literally that UMTS is 3
times better than GSM. One issue though: depending on the deployment level of the area
you are in and your device, your phone will (have to be) handle (d) from the GSM
network to the UMTS network, and conversely – making billing more complex to
understand for the consumers.

ISSN: 2289-7615 Page 49


One of the major positive points of UMTS is its global roaming capabilities (roaming is
the process that allows you, at a cost, to borrow bandwidth from a telecom provider that
is not yours; you usually use roaming when calling from abroad).

4G refers to the fourth generation on mobile phone communication standards. Long


Term Evolution (LTE) and Worldwide Interoperability for Microwave Access (WIMAX)
are the technologies standard that been used for the fourth generation (Malaysia Equity
5G…2016). 4G started in the end of 2000. Initially the mobile WIMAX where started in
South Korea in 2007 while the LTE where started in Norway and Sweden around 2009.
During this technology, the main application including the use of mobile web access,
gaming services, video conferencing, high definition television, and wearable upgrade.
Some improvement features been considered for example the bandwidth which increase
100 times from previous technology.

During the 3G technology, the bandwidth only 2mbps compare to 4G bandwidth


200mbps and upgraded to unified Internet Protocol (IP) and seamless combo of
LAN/WAN/WLAN/PAN. Therefore, the switching also been upgraded from circuit for 1G
until all packet for 4G. However, there are certain drawback from the implementation of
4G network which are higher battery usage, higher implementation cost and lastly, more
complicated and expensive hardware to carry out the network upgrade (Malaysia Equity
5G…2016).

Due to demand of worldwide nowadays, 5G is the next phase of mobile


telecommunication standards beyond the current 4G standards. It is natural progression
to faster and higher capacity broadband internet. In addition, 5G is said to capture value
from the massive Internet of Things (IoT) opportunities, address the limited flexibility to
support bespoke services across industry verticals and develop the next generation
services that are not achievable with 4G network. As huge interest, 5G development is
still at the very early stages with no approved standards or specification (Malaysia
Equity 5G…2016).

This technology were introduced in 2010 and has been keeping in mind as ‘Wireless
Wear Wide Web’. Based on this technology, all the consumers will able to enjoy using
the full high definition video also online newspaper. In addition, this technology also
help to broadcast the voice in ultra-high definition quality. The main improvement from
this technology as the movement of data is concerned which is this techniques can have
more speed more than 1gbps.

ISSN: 2289-7615 Page 50


Figure 1.1 shows the comparison of wireless network technology

2. Area of Study

2.1 Impact of 5G on Malaysian Industries and Future

i. Impact of Better Connectivity


Video will contribute to the bulk of global data traffic by 2020, majority
of which will be Over the Top (OTT) services such as VoIP, Social
networking and messaging. Other than that, increase in Broadband
penetration to remote places which will increase labor productivity.
Most importantly, the connectivity would create new jobs in rural
regions.

ii. Healthcare services


Increase in Broadband speeds supports advanced e-Health and m-health
and can potentially bring new services. Other applications include Tele-
radiology, Tele-medicine, patient remote health monitoring, tele Surgery,
3D brain imaging, patient EMR and etc.

iii. Education & Learning


Disrupts the traditional way of education by enabling learning anytime at
anyplace. It will no longer be classroom based system. These platforms
could bring top-tier global universities together to offer free and
interactive courses for the web. MOOC will become popular. Teachers
can give live on-line lessons to large number of students irrespective of
their location. From their smart phones, students can listen and interact
with the lecturer and tutors who are also online. This would greatly
benefit rural students.

iv. Home Entertainment

ISSN: 2289-7615 Page 51


Smart TVs, Smart Gateways, Games Consoles and even tablets would vie
to be the main hub for delivery of entertainment content in the home.
Ultra HD TVs will have become mainstream with hundreds of Pay UHD
channels being available in addition to plentiful streaming UHD services.
Content based on a viewer’s or family’s preferences, past viewing history
or even mood, would be delivered. “Over The Top” content would also be
streamed on multiple screens. Mood sensors – reflect person’s mood and
could be used to determine everything from their experience of music,
online ads, TV programs, temperature, lighting in the room etc.

v. Connected Commuting

Connected commute, enabled by 5G, provides better commute


experience such as Voice-activated alerts -upcoming traffic incident or
public transport service disruption. Apart from that, real-time web and
app-based comparisons of multiple routes or transportation modesFor
sure recommended departure times to avoid being stuck in traffic delays.
other than that, GPS navigation visible on car windshield.

vi. Workplace

White collar Employees can work from anywhere anytime. Only value
delivered will be measured and not hours spent in office. However, no
impact for employees in mmanufacturing sector.

vii. Retail

Virtual shopping malls with Augmented reality would make On-line


shopping the preferred mode of purchase. Furthermore, easily >50% of
magazine and book sales are digital which will lead to closure of
cconventional stores.

2.2 Challenges in 5G

i. Data Traffic Volume

Data traffic volume become the main challenges for the development of
5G technologies. Based on the survey that the amount of data being
carried on mobile networks is increasing at between 25 and 50 percent
annually and this is predicted to continue until 2030 at least. The
increasing amount data carried by mobile network not just because of
the applications that require higher data rates but also because of the
increases in screen resolution and developments in 3D video. Also, LTE
established that voice is now not a dedicated circuit switched service but
an application also using packet data connectivity.
So we see the challenge of data capacity in the end to end network needs
to be increased, and this is not only the air interface but the whole
access/core network. As new technology evolves then the bottleneck in

ISSN: 2289-7615 Page 52


the system may change, and so new data bottlenecks will need to be
overcome.

ii. IoT and Number of Connected Devices

The IoT is predicted to create a massive increase in the number of


devices and connections across wireless networks. Some are predicting
that billions of devices will be connected to the networks. Although many
of these will only be sending and receiving relatively small amounts of
data, they will create new demands in the total volume of data and
managing the physical number of connections. In current 3GPP-based
networks, there are control plane limits on the number of users that can
be connected, and scheduling limits to numbers of users transmitting or
receiving on specific network nodes, and this limit is unlikely to be
sufficient to handle the growth of the IoT. Hence new scheduling and
access control mechanisms will be required, as well as reducing the
amount of control plane signaling for IoT users.

iii. Increasing capacity without increasing cost

Clients are expending progressively more information however are


unwilling to pay numerous more circumstances on their telephone bills
to cover a hundredfold increment in information. So the test is to build
the information limit of the system without altogether expanding the
working expense. One innovation being produced in 3GPP for LTE
systems is to isolate the appropriation of control and client information
planes to adjust to information necessities. An ordinary illustration is
give the control plane motioning to a wide territory utilizing a full scale
cell and after that client plane information by means of little cells inside
the scope of the large scale cell. This empowers a higher limit of client
plane information inside the zone without including multifaceted nature.
These strategies for all the more proficiently utilizing existing
locales/range/infra to expand limit without including noteworthy
additional cost will be a key test for 5G.

iv. Diverse Requirement

5G will meet the diverse requirement of this future technology. As the


overview, 5G is system solution which combines several radio access
technologies. Current mobile broadband technology that have been used
which are primarily WIMAX and LTE will continue to develop. This

ISSN: 2289-7615 Page 53


technology will provide the backbone of the overall radio access solution
beyond on 2020 (Ericsson Research Blog, 2017). 5G also will include a
several of applications with a wide range of requirements and
characteristics. Some applications may require low latency for example
time-critical control functions in industrial applications (M. Olsson,
2016).

This challenge need to be taken care of in the system design, as this sets
up new and varying quality-of-service (QoS) requirements. This may
have a significant impact on the green design, as the minimization of
network power consumption should not have impacts on the correct and
efficient management of the QoS in the system.

Figure 2.2.1 shows the flow data

v. Coping with Augmented Reality

As augmented reality progresses toward becoming conveyed on versatile


and individual gadgets, the request on arrange execution is drastically
expanded. A key viewpoint is that the inertness or defer must be little to
empower genuine association between the genuine and virtual
conditions. The human mind is exceptionally touchy to time defers when
preparing visual information subsequently, unless the deferral is

ISSN: 2289-7615 Page 54


sufficiently little, genuine virtual reality administrations can't be
conveyed. Each progression in the connection amongst gadget and
server must be streamlined for extraordinary low inertness and the
generally speaking round trek time. New flag/steering models will
likewise be required as the general idleness required can't be
accomplished utilizing customary unified server structures. So it is
normal that basic low inertness administrations will require infra-
structure and engineering to find the administration/server near the
client, to guarantee inactivity amongst client and administration is
limited.

3. Conclusion

In 2020, mobile access networks will experience significant challenges as compared to


the situation of today. Traffic volumes are expected to increase 1000 times, and the
number of connected devices will be 10-100 times higher than today in a networked
society with unconstrained access to information and sharing of data available
anywhere and anytime to anyone and anything. Important focus areas to achieve this
include system architecture, where a logical separation of data and control
planes is seen as a promising solution; network deployment, where ultra-dense
layouts will have a positive effect; radio transmission, where the introduction of
massive antenna configurations is identified as a promising enabler; and, finally,
backhauling solutions that

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Malaysia Equity 5G : New S-Curve for the Industry? 30 November 2016, MIDF Research,
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ISSN: 2289-7615 Page 55


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IJISE is a FTMS Publishing Journal

ISSN: 2289-7615 Page 56

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