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IS IT REALLY A THE FASTEST

GAMING OS? CARD ON EARTH!

EDUCATION
SPECIAL
SO YOU WANT
TO BE A GAME
DEVELOPER?

DARK
SOULS III
THE REAL SONG OF
ICE AND FIRE

ACT OF MIRROR'S RISING


AGGRESSION EDGE: CATALYST THUNDER
IS THIS NEW RTS REALLY A DICE SPILLS THE BEANS ABOUT WE TALK TO SETH KILLIAN
RETURN TO THE GOLDEN ERA MOMENTUM, NEW COMBAT ABOUT THE PC-CENTRIC
OF STRATEGY GAMING? MECHANICS AND ORIGIN STORIES COMPETITIVE FIGHTING GAME
ISSUE #245, NOVEMBER 2015

ON THE
COVER
DARK SOULS III
p. 36
The Dark Souls
series plays with fire.
Literally.

6 PC PowerPlay
REVIEW
ARMIKROG
p. 47
CONTENTS
Can beautiful claymation
breathe life into old Frontend
fashioned adventure gaming? 14 News
20 Big Picture
24 PCPP Interview: Paradox

Opinion
18 Far Canal
22 JAM
26 Generation XX

Features
28 A Collection Aside
32 10 to Watch
36 Dark Souls 3
42 Mirror’s Edge: Catalyst
43 Doom
44 Rising Thunder
58 Education Special

Game Reviews
47 Armikrog
50 Act of Aggression
51 Blood Bowl 2
52 Mad Max
54 Assault Android Cactus
55 World of Warships
56 SOMA
57 Skyshine’s Bedlam

Tech
71 Windows 10
76 MSI Z170A XPower
77 MSI GTX 980Ti Lightning
78 Cougar 500M/Corsair Strafe
79 Corsair Void Headsets
80 Epson TW 5300 Projector
81 ASRock BeeBox
82 Asus PG279Q
83 Quickfire XTi/Poseidon RGB
88 How Things Work

State Of Play
94 SoP
96 The Last Word

Regulars
12 Inbox
13 My PC
98 Next Month

TECH FEATURE MSI GTX980TI


WINDOWS 10 GAMING LIGHTNING
p. 71 p. 77
Is the new OS really that good for gaming? Meet the new king of speed

PC PowerPlay 7
YULE PREP
EDITORIAL
It’s reached the time of the year when all of the events and EDITOR Daniel Wilks
releases are taking place. We ran our Upgrade Australia event dwilks@nextmedia.com.au
in September, then there was the EB Expo in early October and GROUP ART DIRECTOR Malcolm Campbell
in a few weeks it’s time for PAX. There was also Oz Comic-Con mcampbell@nextmedia.com.au
in the middle, with a mix of all kinds of good nerd shit ranging TECH EDITOR Bennett Ring
bennettr@internode.on.net
from comics (obviously), to anime, games and cosplay. The
SPACE LORD Ben Mansill
lead up to the busy Christmas release time is a hell of a thing, bmansill@nextmedia.com.au
with everyone putting on their big song and dance numbers INTERN In need of a new one
to try and raise all the attention they can. Upgrade Australia is
our event, run a couple of times a year to show a select group CONTRIBUTORS
James Cottee, Alex Mann, Terrence Jarrad, Meghann
of readers all the latest and greatest in the world of PC tech. O’Neill, Josh Lundberg, Jordy Bertram, Theo, Morte,
Nathan Lawrence, Dan Staines, Dave Kozicki, Joab Gilroy,
It’s a win-win event for us, allowing us to deal with hardware Katie Williams, Heidi Kemps, Patrick Stafford, Ashley
vendors and developers as well as interact with our wonderful McKinnon, John Robertson, Hasan Ali Almaci
reader community at the same time. You should come along ADVERTISING
to the next one. It will be rad, and Ben Mansill will do a little GROUP NATIONAL ADVERTISING MANAGER
dance for you (don’t tell him I said that). GAMING
Starting November all of the big titles start to drop. We’ll Cameron Ferris
have Star Wars Battlefront, Fallout 4, Assassin’s Creed cferris@nextmedia.com.au
(+16 2) 02 9901 6348
Syndicate, CoD: Black Ops III, Need for Speed, Starcraft M: 0405 356 419
II: Legacy of the Void and more falling within the span of
a few weeks. It’s going to be insanity, for us and for you. ACCOUNT MANAGER
For us, trying to get all of the reviews done in a timely and Sean Fletcher
comprehensive manner is going to be exciting but a challenge sfletcher@nextmedia.com.au
(+16 2) 02 9901 6367
at the same time, as many of the titles mentioned are going to M: 0402 585 124
take dozens of hours to review and all deserve some hefty page
space. The budget problem is also going to extend to you, the ADVERTISING TRAFFIC
consumer. Unless you make some crazy good money or have Alison Begg
been pre-ordering games for months up until this point, you’re abegg@nextmedia.com.au
unlikely to have enough money to go around. And as far as 02 9901 6346
time goes, nobody, no matter how many free hours they have PRODUCTION MANAGER Alison Begg
in a day, can hope to get through so many AAA titles. CIRCULATION DIRECTOR Carole Jones
This has always been a thing that confuses me about the
mass drops of titles in a limited period. Sure, there might be SUBSCRIPTIONS
www.mymagazines.com.au
a big bump for Christmas sales, but as far as regular sales go,
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won’t the glut mean that you lose out on that steady stream Locked Bag 3355, St Leonards NSW 1590
of sales? I’m not a salesperson, so I could just be talking out COVER DISC ENQUIRIES:
of my arse. It wouldn’t be the first time, but every time I hear dwilks@nextmedia.com.au
some distributor talking about the disappointing performance 02 9901 6100
of a game and using it as an excuse to lay off workers or cancel
sequels, I always wonder if the fact that the game was released
at the same time as a half dozen or more other comparable Building A, Level 6
207 Pacific Highway
AAA titles was more responsible for the poor commercial
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performance than the game itself. Anyone want to make a
Locked Bag 5555,
bet on which game released for the Christmas rush becomes
St Leonards, NSW 1590
the poster child for “disappointing performance” in the next
financial year? CHIEF EXECUTIVE OFFICER
David Gardiner
COMMERCIAL DIRECTOR
Daniel Wilks
Bruce Duncan
Editor
PC PowerPlay is published by nextmedia Pty Ltd ACN: 128 805
@drwilkenstein 970, Building A, Level 6, 207 Pacific Highway, St Leonards NSW
2065 © 2011. All rights reserved. No part of this magazine may
be reproduced, in whole or in part, without the prior permission
of the publisher. Printed by Bluestar WEB Sydney, Distributed in
Australia by Network Services. ISSN 1326-5644. The publisher
will not accept responsibility or any liability for the correctness of
information or opinions expressed in the publication. All material
submitted is at the owner’s risk and, while every care will be
taken nextmedia does not accept liability for loss or damage.

Privacy Policy: We value the integrity of your personal information.


If you provide personal information through your participation in
any competitions, surveys or offers featured in this issue of PC
PowerPlay, this will be used to provide the products or services that
you have requested and to improve the content of our magazines.
Your details may be provided to third parties who assist us in this
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QUOTES OF “I only have 13


hours to save the
“Does that mean
Derek Smart is
“That was dangerous.
we may use the information you provide us to inform you of other
products, services and events our company has to offer. We may
also give your information to other organisations which may use it to
THE MONTH Earth” actually right?”
I have a marker” inform you about their products, services and events, unless you tell
us not to do so. You are welcome to access the information that we
hold about you by getting in touch with our privacy officer, who can be
contacted at nextmedia, Locked Bag 5555, St Leonards, NSW 1590

8 PC PowerPlay
THIS MONTH...
DANIEL WILKS
Clicked on random things
@drwilkenstein

MALCOLM CAMPBELL
Asked for time off
FRONTEND
BENNETT RING
Lost his broadband
@bennettring

JAMES COTTEE
Eulogised Kojima
@j_cottee

MEGHANN O’NEILL
Remembered crying
@firkraags

JAMES O’CONNOR
Prepared for PAX
@jickle INTERVIEW

24 Stellaris
BEN MANSILL
Won a race
Paradox moves from history to the stars

NATHAN LAWRENCE
Doomed a free-runner

HEIDI KEMPS
Punched Robots

DAVID
HOLLINGWORTH
Coughed

ALEX MANN
Prepared to die

PREVIEW
CAMERON FERRIS
Wore many hats
36 Dark Souls 3
@pcpowerplay
Prepare to die again. Again.

SEAN FLETCHER
Was confused by
Blood Bowl

28 Indies 32 10 to Watch
The best of independant development The most exciting games on the horizon

10 PC PowerPlay
Previous versions of StarCraft II® NOT required to play.
BATTLE.NET ® ACCOUNT REQUIRED. INTERNET CONNECTION REQUIRED. ADDITIONAL ONLINE FEES APPLY.

© 2015 Blizzard Entertainment, Inc. All rights reserved. Legacy of the Void is a trademark, and StarCraft, Battle.net, and Blizzard Entertainment are trademarks or registered
trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners.
Inbox
>
Na na na na na na na
na, na na na na na na
na na TOO LATE! FEEDBACK
#244
> Matthew Schmidt: Internet
in Australia is not good - and
for years when people speak
up about it they’re shunned
by both developers and their
fellow gamers with calls of
‘move somewhere with internet’
or ‘no one cares about people
out in the sticks.’ The problem
being of course - Australia is
massive and most of it is sticks.
So for Australias lead PC Gaming
magazine to bookend the latest
issue with the Letter of the Month
by Andre and A Series of Tubes
by Wilks is just awesome to see.
Kudos to you guys. Hopefully
those who have excellent internet
and are happy will at least ease
LETTER OF THE MONTH consoles so shouldn’t that be an off those who don’t.
BAT DANCE indication that the game should > Luke Evans: My thoughts
have been given all the extra time are I didn’t win the sub comp.
I’m really keen for new Deus Ex,
I just read that after months of it needed rather than rushing it
always loved the series. It’s also
it being not available on Steam out the door? It’s Batman FFS. It’s got me fighting myself to buy a
that Warner Bros. are finally going not like it’s some risky new IP that new CPU too!
to make Batman: Arkham Knight they have to release in conjunction
> Brett Start: I need monthly
available for sale again. Personally I with a movie or something to updates on fallout. I’m running
don’t think it matters if Rocksteady maximise exposure. Batman sells low on data from looking videos
have finally fixed all of the bugs itself. No matter when the game on YouTube.
with the game. It’s too late to make was released it would sell, so all I MAKE YOURSELF HEARD!
it available again. People have can think is that Warner pushed
facebook.com/pcpoweplay
already been screwed by the game the release window so they could www.pcpowerplay.com.au
LETTER OF THE not only with how buggy it was on maximise quarterly profits to keep
MONTH WINS! PC but also because of how poorly shareholders happy, no matter if
Write in to PCPP with your the DLC worked with it. Rather the game was finished or not. Looks
rants, considered opinions, and
than releasing the game on Steam, like that plan backfired to me.
endless run-on sentences of
pure awesome. The address is Warner should be releasing an Will Mathews
letters@pcpowerplay.com.au. apology and a heap of refunds.
CORRECTION:
Each letter read by hand! This Once the game was released Hi Will – we think you’re probably In the issue 244 Z170 mobo
Letter of the Month winner initially that should have been on the money about Batman being roundup we incorrectly ran a
scores himself a sweet Tyon
gaming mou e han s to
the end of it. The game should released when it was to maximise picture of the ASUS Maximus VII
ve been finished and working quarterly profit. Warner Bros. are Hero motherboard rather than
the Maximus VIII Hero. This is the
it has taken months to get it a company after all, and they are
correct image for the board.
a playable state. It was pulled beholden to the shareholders. That
m distribution in July and will said, we also think you’re right about
rereleased sometime in late the game being released way too early.
ober. To me that says that due It might be too late to put the game
publisher deadlines the game back on Steam unless it comes with
s released at least four months a significant discount – the hype for
arly. Shouldn’t they be held the game has died down but the bad
accountable for the disaster taste of the Steam version remains.
of the game rather than the With Bennett’s review, many of the
developers? There were a problems with the released version of
bunch of delays before the the game came from optimisation, so
game actually came out a super powerful rig will gloss over
due to difficulties getting many of them.
he game to run on next gen

12 PC PowerPlay
5

WILLIAM 28, MELBOURNE, VIC This month’s MY PC


brought to you by

My inspiration for this project came from i7-4790K teamed up with a GTX Titan
watching a lot of programs about space X and a PSU and mobo to power it is a WILLIAM WINS!
exploration in the 60s and 70s as well as dream of mine. For his sweet machine and with thanks to
Battlestar Galactica. I really wanted to FAVOURITE FEATURE: Thermaltake, William wins a Thermaltake DPS G
try and capture that look. I really love how the screens look, it took 1050W 80+ Gold Digital PSU! Enjoy!
FOUR MOST IMPRESSIVE ELEMENTS: way more math and messing around than
1) The timber used was all reused recycled I care to admit to get the things mounted!
timber from railroad sleepers. WHY SO SPECIAL?
2) The custom PC mounting method. The I truly believe that this set-up is one of
design originally intended to have a case a kind. Looking back the amount of time
inside but when I measured up my ctower and effort (and swearing!) that I put into
I forgot to include clearance for cables! building this thing is pretty staggering.
3) Three monitors, and BenQ GW2400W
and two Samsung syncmasters powered
by a Sapphire AMD Radeon 7800 may
have the most grunt ever, but they do 1. That’s some next level Bond villain shit
create an eye-pleasing symmetry. right there
4) What could be more impressive than a 2. Obviously a space laser pointed at the
missile switch!? Pentagon
LAST UPGRADE: 3. Desk made from antique torture devices
A 120 GB Kingston SSDNow 300V. 4. Controls for poison gas dispensers winner!
DREAM UPGRADE: 5. Doomsday weapons voice synthesiser
I would love some more power, a Core 6. Seeming innocent mouse and keyboard

WANT FREE STUFF? Send your MyPC entry today to mypc@pcpowerplay.com.au. Include the four most impressive elements of its
hardware, your last upgrade, your dream upgrade, your favourite feature and what you think makes your PC special. Make sure to include your
name, age and location. And last but not least, attach a 5MP or bigger image of your PC! No camera phone shots, and make sure it’s in focus!

PC PowerPlay 13
PCPP Game & Tech News

ASROCK ANNOUNCES NEW PLANTRONICS LAUNCHES NEW


GAMING-FOCUSED G10 ROUTER RIG 500 GAMING HEADSET
The G10 will cut down on lag, and looks kind of New headphones come with great sound, and
impressive to boot! even greater flexibility.
srock’s better known for its e loved Plantronics’
A motherboards, but it’s now
making a run at the networking
game consoles, which then lets
users control those devices from
the Asrock Router app on phones
W previous RIG headphones,
and we’re starting to get
market. It’s new G10 router is a or tablets. That’s actually a pretty awfully fond of the
4T4R 802.11a/b/g/n/ac device cool feature. new RIG 500, too.
aimed squarely at gamers, and The biggest feature, though, The RIG 500 is
promises to deliver “stable and is Gaming Boost, which a modular headset.
lag less online gameplay.” promises intelligently manage The whole thing comes
On paper, though, network traffic so that your apart, and is designed so
the G10 sound whether on you can replace the earcups,
It boasts beam ole - can and remove the headband for hands on with the headphones
for less power over other easy customisation. Plantronics delivered clear gaming sound via
over wireless, and even envisions the RIG 500 will be 40mm drivers with excellent low
user MIMO, an rs. Some popular with pro-gamers, not frequency notes. There are also
Internet of Th will also come only because it’s very light - it two higher-end models - the RIG
technology - i wo-in-one weighs only 200 grams - but 500 HD with 7.1 Dolby sound,
a range of infr hat allows because the band can be easily and the 500 E, with two pairs
transceivers a content to painted or treated with team of earcups - one vented, one
receivers insid ast to other colours or logos. isolated - and a removable mic.
that can learn and also acts It’s no slouch in the sound The RIG 500 will be on sale in
codes of TVs a cess point. department, and our early this month, for $99.

BATTLETECH KICKSTARTER
GOES LIVE - AND STOMPS
ALL OVER ITS GOAL
Turn-based mech combat is coming
back to the PC.
arebrained Schemes has overnight
H opened the Kickstarter campaign for
Battletech (https://www.kickstarter.com/
Mitch Gitelman was a producer
on the excellent MechCommander
series from back in the day.
projects/webeharebrained/battletech), And there’s some very tasty perks
and a new game of giant mech combat involved, too, including a new Battletech
in the far future. novel by veteran writer Michael A.
This latest offering is promising to Stackpole, shoulder patches, art books,
be a real return to the game’s a roots: a and much more.
highly tactical, very technical, turn-based Unsurprisingly, the campaign’s been
game of mech on mech warfare. At the more than a little popular. As of writing
moment, the game’s singleplayer only, the game’s been funded to the tune
fully 3D experience, based firmly on the of $1.5 million, of an original goal of
original tabletop game. And it comes $US250, 000. At this stage, the final,
with some good credentials in terms of $US2.5 million stretch goal of PVP
the development team. multiplayer looks like it’s well in sight.
Jordan Weisman is the original creator of So if you want some classic mech
the game, and of Shadowrun. Mike McCain tactical action, this looks like something
was creative director on the Harebrained worth investing in - and you can get the
Schemes’ recent Shadowrun series, and game for just a $US25 pledge!

14 PC PowerPlay
PCPP Game & Tech News

TEAM IMMUNITY BANNED FROM


LEAGUE OF LEGENDS
Australian eSports team kicked out of
MOBA for not paying players.
ell this is a bit awkward - it season, the OPL required teams to remit
W seems local eSports collective
Team Immunity (who you may have met
match payments to players within 30 days
of receiving payment from Riot. In split 2 of
at more than a few of our old Atomic the 2015 season, the OPL required teams
events) has been banned from competing to remit match payments to players within
in League of Legends tournements for 21 days of receiving payment from Riot.
two years. In both splits, multiple reports from
Over a pay dispute. players alleged that Team Immunity failed
LoL developers Riot Games insists that to pay them their owed match payments
all competing pro players receive a set within a reasonable margin of time. Upon
minimum of cash per match played, and investigation, we confirmed that these
Team Immunity has not been living up to payments were outstanding within the
its end of the agreement. As reported in agreed-upon time period and that Team
the offical competition ruling: Immunity were in violation of their team
“Teams in the OPL sign an agreement agreement.”
with Riot in which they agree to pay a Riot has promised that it will find
minimum match payment to their players alternate arrangements to allow the
within a set period. In split 1 of the 2015 affected players to continue to compete.

WARGAMING RELEASES
AWESOME 360-DEGREE
WORLD OF TANKS LIVE SHORT
Four tanks, forty reenactors, over two
minutes of awesome.
lot of wargamers and history Director of Special Projects at
A nerds - like me - have
always wondered what it’s like
Wargaming said in today’s release.
“Recreating this historic tank
to be in a warzone. Of course, battle in 360°, with iconic tanks
we don’t really want to be like the T-34 and Panzer III, will
there, as they tend to be highly reignite the past like never before.”
dangerous, remarkably terrifying, You can scan around the
and generally sad, nasty places. video with your mouse, but even
But still, we wonder. better is watching on a mobile
Well, Wargaming’s come up phone, where you can use it
with the next best thing - a to look around the battlefield.
360-degree short film packed Even better again, you can use
with tanks, soldiers, explosions, Google Cardboard for a full VR
more tanks, and... you get the experience - which is pretty neat.
idea. You can check it out at our We’re expecting to see a
site: http://www.pcpowerplay. lot more videos like this as VR
com.au/409939 really starts to take off, and
“Wargaming is excited to share seeing companies embrace the
our passion for history, and to use technology is a heartening sign
innovative technology to bring that it won’t be an expensive
history alive,” said Tracy Spaight, flash in the pan.

16 PC PowerPlay
AVA
ILAB
LE
IN
STO
CK
NO
W

Ultra-wide
viewing angle
OPINION / FAR CANAL

The Star
Citizen
honeymoon
is ove
Derek Smart is
probably right

I n May one of the C


the now legendary Disco Lando,
buggered up with aplomb by releasing
gusting, cheap and dirty tactic, but it’s
working. While almost all Star Citizen
fans will stay well away from any game
unmistakable and uncomfortable vibe
of ‘do as I say, or else’.
Recently a couple of relatively high
a game screenshot for the community, associated with Smart, and help spread profile designers left the company, and
but on a teeny part of the image was the word against it, he has vocalised a one of them wrote an in-house memo
showing part of a URL. It didn’t take growing concern many of us hold. Line that was leaked online. In it, he describes
much guesswork to figure out the rest of Defense is of course absolutely terrible an intolerable workflow process
of the URL , which turned out to be a and nothing can save it. There may even where Roberts not only must approve
torrent address which contained 40GB be a rigged Metacritic vote. That’s the everything, but also micromanages
of previously unseen game assets. Things depth to which this has sunk. every minutiae of the process. As an
like capital ships we didn’t know existed, It is true, too, that Smart is addicted artist, he was particularly critical of the
including many intended for use in the to the spotlight and when he figured out adulteration of the creative process.
Squadron 42 stand-alone game, so it can this golden ticket to internet fame was The artists’ initial concept should be
be argued that the leak was also a bit of a probably quite pleased with himself. sacrosanct, but Roberts allegedly changes
spoiler for Squadron 42 events. But it’s also true that Smart has some so much in the process that it comes out
In any event, instead of being valid points. Star Citizen is late. It is with a completely different look, feel
potential disaster, in reality it was all blowing out with feature creep, taking it and vibe to what was intended, is an
actually a bit of a PR win. So what if we incoherent design-by-committee jumble
got to see many more spaceships? The of ideas, none of which look like they
fans loved it, no real loss to CIG, and
With Roberts, there were designed by an artist, and not to
thus the company’s first great stumble
turned into a win.
was an unmistakable and mention that this all adds weeks to the
process, and infuriates staff.
Then, there’s Derek Smart. He’s on uncomfortable vibe of ‘do as I agree. I’ve pumped over a grand
a very loud and very public mission into Star Citizen, and I’m in it to play the
to lift the lid on CIG’s alleged poor I say, or else’. ultimate space game. But there’s not one
management, leading to the game ship design I like – and I, like most of
being delayed. Instead of dismissing far from the core game that won it praise you, love all spaceships. The only ones
this with your usual Derek Smart in the first place. Most concerning of that are actually any good are those
ambivalence, consider that the man’s all, the veil is being lifted on alledgedly designed by the community in contests.
actually onto something. alarming workflow practices at CIG. In other words, the ones Roberts hasn’t
Needless to say, Derek Smart is All Star Citizen fans have seen had a chance to mess with. He may love
not welcome around the CIG forums, the design studies that RSI post spaceships, but he’s not an artist, and has
where pro-Roberts fanboyism still runs occasionally on its site. They show clearly shown he has no artistic talent.
unassailably strong. Some of the die- spaceships as they progress from This apparently pervades the entire
hardests even started up a change.org concept art to 3D model. Weeks or company. Nobody has the authority to
petition demanding that Smart “desist in even months of development of a sign off on any aspect other than Roberts
his ongoing actions against RSI and Star single design is distilled into a tight – if the post is to be believed – and that’s
Citizen”. Meanwhile on the Star Citizen dozen slides for us to enjoy, each what’s slowing the game down, and
Reddit there’s a big important poll going annotated by key stakeholders having festering discontent within the company.
on debating whether or not any mention input. I remember at the time I saw Chris Roberts needs to delegate and
of Derek Smart should be banned. the first thinking how meddling trust more. He may be living a dream,
Smart is doing this because he wants Chris Roberts was. All other team but he also needs to realise that his
BEN MANSILL
eyeballs on his Line of Defense game. just wants the damn member’s comments were over- vision may be all-encompassing, but it
Which is a dick move. It’s a shameful, game ridden by Roberts, and there was an can’t afford to be all-involving.

18 PC PowerPlay
the big
picture

20 PC PowerPlay
TRIAD WARS
DEVELOPER UNITED FRONT GAMES
PUBLISHER SQUARE ENIX
DUE CURRENTLY IN BETA
triadwars.com

O Cult favourite single player,


console focussed action game, Stray
Dogs transforms into a PC centric
multiplayer crime sandbox in Triad
Wars. Build your criminal empire,
crush your enemies, drive real fast and
generally live life as if it were a John
Woo film. Sounds good to us.

PC PowerPlay 21
OPINION / JAM

The Man
Who Fell
to Earth
With Konami slowly
withdrawing from AAA
development, fans are
wondering will happen to
Hideo Kojima, the punished
boss of our imaginations...

T o many gamers, the recent actions


of Konami’s executives seem
unhinged. After releasing a stunning
Companies exist to make money for
their shareholders – as much money
as possible. Konami management have
launched a line of Space Invaders-
branded scratch lottery cards, and
Warcraft has now evolved into it’s final
demo for Guillermo Del Toro’s determined that they can extract the form: a freemium card game.
Silent Hills, they turned around and best return on their investment by It now seems that the inevitable fate of
cancelled the entire game. After years focussing more on their other business all successful IPs is to be transmogrified
of build up, they released The Phantom units, which include fitness centres and into a marketing apparatus for state-
Pain with a rushed and unfinished pachinko gambling machines. sanctioned gambling.
story. And now, with the departure High-end Triple-A games can be To the nerd at heart, there is an
of technology czar Julien Merceron, profitable, but not as profitable as acute, bitter-sweet sense of loss that
they’ve made it clear that they no these other ventures. And because the accompanies any abandoned high-
longer see the Fox Engine as being games industry is hit-driven, there is tech venture. The Avro Arrow, a
instrumental to the company’s future. always an element of risk. revolutionary fighter jet scuttled for
In an age where off-the-shelf It makes more sense to concentrate on purely political reasons. The Concorde,
middleware solutions are abundant, mobile games. They cost less to develop. an airliner doomed by the economics
developers who cultivate their own They are more exploitative, once you of supersonic travel. And now the Fox
proprietary engines are making a figure out how to harpoon a few whales. Engine, left to rot because slot machines
statement: that they value their make more money than sneaking
independence. Rebellion has been Sahelanthropus, like its sims. Such an oppressive sense of loss
maintaining and upgrading the Asura accompanies all wasted potential: “For
engine since the turn of the century. evolutionary namesake, only of all sad words of tongue or pen, The
Paradox created the Clauswitz engine
to deliver historical real-time strategy
reached its full potential by saddest are these: ‘It might have been!’”
What’s next for Hideo Kojima? He is
games of Byzantine complexity.
Stardock and Oxide have been toiling
rising to its feet not the first elite game designer to escape
Neo Konami’s clutches. Castlevania
away on the Nitrous engine to make And they are still a perfectly good creator Koji Igarashi launched his new
the most of 64-bit and DirectX 12. incubator for nurturing new IPs, as we game project on Kickstarter, and the
With your own custom-made engine, have seen with Angry Birds, Fruit Ninja response from gamers was phenomenal:
you can prioritise what you value the et al. Certainly, Candy Crush might not over US$5.5 million in pre-orders. If
most – in the case of Hideo Kojima, that really be a ‘game’ in the same way that, Kojima launched a Kickstarter, he could
happens to be arse-crack-rendering say, Dwarf Fortress is. But which is more gross ten million, easily. There would be
and bear-Fultoning. Kojima alone had widely known? Which makes more no limit to his ambition.
the insight to splice a Tom Clancy- money? Which would you rather have in Kojima isn’t subtle. He planned
esque franchise with Pokémon, but your superannuation fund? out the Metal Gear Sahelanthropus
that meant nothing to the suits. They From a business point of view, sequence over two years ago, around
had such a potent fusion of technology jettisoning Kojima and Merceron the time he must have come to realise
and genius at their fingertips, and they makes perfect sense. Criticism at the that he didn’t have a future at Konami.
threw it all away. It’s like having your move thus largely comes from those Sahelanthropus, like its evolutionary
very own unstoppable nuclear-armed concerned that all this will degrade namesake, only reached its full
war machine, and selling it for scrap. gaming as an art-form. potential by rising to its feet.
At first it all seems crazy, but when Konami is not the only company to The clues were there all along.
viewed through the lens of Konami’s JAMES COTTEE can conclude that deep, complex, cutting- Kojima intends to move forward. For
only be defeated if you
broader corporate strategy it all makes plug your controller edge video games are a poor vehicle for you are never so tall as when you stand
perfect sense. Konami is a company. into slot two monetising a franchise. Taito recently up for yourself...

22 PC PowerPlay
INTERVIEW

UN
CO
Having dominated all eras of historical strategy, the devs at
Paradox are now setting their sights on conquering the future. WHO HENRIK FÅHAREUS
We talk to Henrik Fåhraeus about how Stellaris is going to WHERE PARADOX INTERACTIVE
WHY STELLARIS
deliver gamers a whole new universe of possibilities...

O ne of the great success stories in


Swedish games publishing, Paradox
has captured gamers’ imaginations with the
constant, I suppose, is human nature (at
least if you are playing as the humans!) So,
like in Victoria, your population will feature
faster-than-light travel for their space civ –
Warp, Hyperlanes, or Wormholes – and this
decision will have profound consequences.
myriad intrigues made possible by Europa heavily in Stellaris, but how will you deal “The choice of FTL type will obviously
Universalis and Crusader Kings. But until with, for example, xenophobia when you affect your expansion in the early game,
now, Paradox strategy games have been introduce bug-eyed aliens into the mix..?” as you explore and colonise other solar
largely rooted in history. So when we had the The sci-fi setting also gave Paradox the systems. However, it gets really interesting
chance to interview Stellaris game director freedom to play with a whole new aesthetic. when you start having to think about
Henrik Fåhraeus, we felt compelled to ask: “Mass Effect is one of our influences for the defending your territory against other
Why make a futuristic space strategy game? various alien race portraits, as are movies empires. If you can predict where enemy
And why now? like Oblivion (think of the GUI they use on fleets will arrive in your own systems,
“We have always had a long-term the computers in that movie), and Tron: you can build appropriate defensive
ambition to cover the entire “human Legacy (for the music.)” Yet with this blank installations, etc. The only actual ‘terrain’
timeline” with our games, including the slate came new challenges, not least the equivalent we currently have is the Nebula.”
future. So, for us, making Stellaris feels problem of how to give the player a sense of Beyond the nuts and bolts of economic
like a natural step. It’s something we have controlling a distinct ‘nation’ in space. and military domination, each play-through
both wanted to do internally and that our “I’d say our biggest challenge is to will be unpredictably unique. “Stories
players have kept asking us for. Many of can emerge without any scripted content.
the features in Stellaris should be instantly Basically, anything memorable that occurs
familiar to our faithful player base, but we No longer shackled in the simulation can make for a little story
also hope to reach new demographics. The
early stages of the game play more like a
by historical realism, in your mind (an anecdote). This is a topic of
particular fascination to me and something
traditional 4X game, with the player starting Henrik’s team had the that I think about a lot, particularly when
out small on a single planet. This allows us these memorable gameplay situations start
to gradually ease new players into the kind freedom to play with interacting with scripted ‘storylets.’
of deep gameplay mechanics we are known
for, rather than to instantly overwhelm them
game concepts “In Stellaris, this might take the form of a
scientist defecting through a scripted event
(which is hard to avoid in asymmetrical and disappearing into unknown space, only
games like EU4.)” create enough variety in the procedural to later show up again at the head of an
No longer shackled by historical realism, content while at the same time providing alien armada from another empire (where
Henrik’s team had the freedom to play with players with the same sense of identity and he might have arrived seeking asylum
game concepts that had previously been out immersion they might get when playing, say, and thus involved that player in the same
of reach. Scotland in EU4. That is, keeping everything branching story, etc.). This might happen
“Most obviously, the future is unknown, fresh and surprising, yet somehow familiar. just as your main fleet is off fighting pirates,
so in Stellaris we are focusing on the sense It is, of course, especially hard if you are leaving your home planet undefended... or
of discovery, and doing everything we can playing a tentacle faced alien race. A partial not. There is usually no need to make these
to make each new game feel unique. We solution is to make you discover more scripted storylets mesh perfectly with each
can go wild with procedural generation and about your own species as you uncover the other; interesting situations are bound to
technological progress. When working with mysteries of the galaxy...” occur anyway.”
historical games, you also have to struggle As the tractless wastes of space are The game is built on the latest version
with the problem of hindsight (like in Hearts devoid of conventional terrain features like of the Clausewitz engine, and Henrik was
of Iron, where we all know that Nuclear oceans and continents, Henrik’s team had quite proud of how Paradox’s in-house
weapons were possible and might be a good to concoct new ways to make the galactic technology will enhance the Stellaris
idea to research, for example) and keeping map meaningful. For starters, players experience. “I think people will be pleased
things at least somewhat plausible. The only will choose one of three different types of with streamlined and stable multi-

24 PC PowerPlay
player experience. Then there are loads of graphical
improvements, of course. Stellaris is by far our best
looking game so far. Other improvements include easier
mod development, such as automatically reloading script
files when they are altered, instead of having to reload
the game each time.”
Of course, all this progress is for naught if a developer
can’t solve the fundamental conundrum of the 4X genre:
how to make the end-game interesting. Just how do
you challenge the player once he’s built up enough
momentum to crush all opposition?
“That is indeed a huge issue in most types of strategy
games. In Stellaris, there are many countermeasures
in place. For example, as your empire grows, your
population will grow more diverse, and various
factions will form that can create internal problems
for you to deal with. Perhaps it would be better for
you to grant some of these factions semi-autonomy as
vassals or protectorates? Civil wars will be common in
Stellaris, and a certain degree of decentralisation will
be encouraged.
“Then we have the concept of ‘late game crises’ and
risky technologies. For example, using robot workers is
fine and dandy, but can they really be trusted? Just when
you think domination of the galaxy is assured, some
major threat is likely to appear and shake things up.”
There are also new ways to take over the galaxy,
other than outright conquest – take the new Federation
game mechanic. “Federations are a more involved
type of alliance, where several empires join together
under a common President. While each empire is still
autonomous to some degree, they basically share foreign
policy. The Presidency rotates between the member
states depending on their relative size. There is a special
Federation Fleet, which is controlled by the President
and designed using the best technologies from all
member empires. This fleet is thus likely to have an edge
over even huge empires, which will tend to research
at a slower pace and with less technological diversity
than several federation members can achieve together.
The idea is to encourage a cooperative playstyle (and
victory) for those so inclined. Of course, not all races are
likely to join...”
And will will there be any form of early-access, or
community play-testing? “It is likely that we will invite
people to a closed beta in the months before release. That
model has worked well for us over the years.”
All in all, Stellaris looks very promising. But will it
make it to market in an orderly and timely manner? With
the cancellation of Runemaster, and the lengthy delays
afflicting Hearts of Iron 4, we felt we needed to ask how
Henrik was going about keeping the scope and content of
the game under control.
“Well, as Game Director, it is my job to come up with
all these cool and wild ideas. The other designers iron
out the details, the project manager determines the
needed amount of time and resources and the budget
people then say yes or no. However, having personally
worked in almost all project roles over the years
myself, I have a pretty good understanding of what
is possible to achieve and what should remain on the
cutting room floor.”
For more information on Stellaris, visit StellarisGame.
com. JAMES COTTEE

PC PowerPlay 25
OPINION / GENXX

Selective
Memory
Who is the new King’s
Quest series for? Nostalgic
gamers, new gamers or me
when I was ten?

H ave I told you my King’s Quest


2 story? I’ve been writing this
column for eight years, surely I have.
creates so much weirdness I don’t know
where to start.
I mean, the title is, “A Knight to
dad never narrated them. We played
together, but silently. Ultimately, I
imagine I would have seen this game, in
It’s one of my favourite memories of my Remember,” which references the 1987 or so, as a Disney movie. Younger
dad and it consistently makes me feel way the King’s Quest titles were puns me liked movies but not as much as she
like a less adequate parent than he was. on phrases, while also being true; I liked games, exactly as they were. She
Essentially, it was 6am on a Saturday remember Graham. There is a point also never would have learned to type by
morning and tiny Meghann was in this new episode where he nearly mashing S over and over, that’s for sure.
crying her eyes out. Why? I’d finally introduces himself with his full name. She may have appreciated autosaves,
navigated the poisonous brambles, Uh, he has a full name? I had to go however, if they’d prevented her having
being blissfully unaware of the whole looking on a Sierra wiki. So, Graham’s to replay the bramble maze.
snake, bridle, magic sugar cube thing, last name is, “Cracker,” presumably in a Maybe the weirdest thing is that I’m
and I had loaded the game I’d meant to way that was never meant to be known having trouble remembering just how
save over, thus sending me back to the by players. Ten year old me is glowering, much Graham is exaggerating about
beginning of the maze. I’m sure. The meta-humour doesn’t stop what actually happened. He’s forgotten
My dad actually got out of bed to there. “Before you ask me a thousand the details and so have I. Was all that
painstakingly replay it for me. By questions about that hatchet, I did not messing about really what happened
contrast, when my kids hassle me go around using it on everything.” with the dragon? I remember it being
about Minecraft updates at perfectly much less convoluted and entirely
reasonable hours of the day, I generally
find some excuse to immediately go and
it was 6am on a Saturday without the mattress surfing sequence.
One thing I know for sure was that he
pull weeds out of the garden rather than morning and tiny Meghann was made from about 20 pixels and
try to recover my account. (I forgot the his skin was bright yellow. He wasn’t
password.) “Too hard, talk to me when was crying her eyes out goofy. He had exactly no personality.
my hands aren’t all dirty, OK?” King’s My memory of especially the early
Quest was more than a series of games Learning more of Graham’s story in King’s Quests was that they were
to me. It’s all tied up with my childhood a modern gaming context is certainly beautifully empty experiences.
identity; waiting for a new game each one way to do it. The graphics are pretty Of course, memory is a funny
Christmas, expertly showing them off to damn beautiful. Younger me definitely thing. I asked my dad, this week,
the kids on my street, all that stuff. enjoyed watching games art evolve very if he remembered helping me with
So, wow, the first episode of The gradually. And I was also inexplicably the poisoned brambles at 6am one
Odd Gentleman’s King’s Quest series killed in the first five minutes of this Saturday morning and he was like,
recently came out. As someone who has newfangled thing for picking the “Ooo, yes, grumble grumble, too early.”
played a lot of fan made King’s Quests, wrong wheel out of a choice of two. 80s I don’t remember him being grumpy
it was initially hard to discern whether Meghann understood death, but more about it. Am I better off for knowing
this was, “just another reboot,” or in terms of eating the pie and having no his perspective on that experience, or
MEGHANN O’NEILL
something more like Telltale’s Monkey idea why the game was unfinishable. should I never have asked? Which is
would happily get
Island series; an enduring attempt to out of bed at 6am to (I’m sure I’ve told that story.) What more valuable, rosy, nostalgic glasses
make parallel and modernised content. play RimWorld with about invisible walls? My former self still or a mature appreciation? Either way,
her children, though.
It’s definitely the latter. In fact, it’s Did you know you can
expects to be able to squeeze through the fact that he still dragged his butt
largely indistinguishable from a Telltale domesticate muffalo any deliberately subtle gap 2 pixels wide. out of bed hasn’t changed, nor has the
game, with the cutscenes and the quick in Alpha 12? Kinda like Also, Graham’s granddaughter, who many hours I spent walking through
the weird rabbit I don’t
time events. Most interestingly, Graham actually remember is listening to the story, is roughly how a more peaceful Daventry with little,
is narrating his own prequel. This all Graham riding. old I was when I played the games. My yellow Graham. Just Graham.

26 PC PowerPlay
A Collection Aside
You’d think MEGHANN O’NEILL had themes in mind when she chose these independent games,
but their similar aspects are usually just co-incidental. Two of this month’s offerings are Australian
and centre on creatively hacking your way to (often) self-determined goals. The other two are
about girls and their cats, only in completely different ways. All that we’re missing now is some
kind of a game where you have to hack into the soulless corporation who has stolen your cat.

HACKNET
DEVELOPER TEAM FRACTAL ALLIGATOR
PRICE $10
www.hacknet-os.com

Q In many games genres, when you’re


stuck on a puzzle there’s not much else
to do. Sure, you might walk around, read
descriptions of environmental objects or
have a familiar conversation with some
minor character, but what’s the point? It’s
2015, just get a hint. Of course, if the game
inherently encourages experimentation
alongside its main quest, then you could
get busy making proper mischief
instead. The process may even
lead to some new discovery or
technique to use later. RELEASED
In my case, I couldn’t figure out
how to give someone a fraudulent
degree from Manchester University,
so I messed with a prominent fast
food outlet’s website until it was named
after me and its slogan broadcasted my
awesomeness. I discovered how to do this
after examining the help command more
closely and becoming inspired to modify
files remotely. Then, there was a tangential a lot more sense. Trawling endlessly through urgency. The eventual mastery of your tools
mission which allowed me to use this new death records and medical databases lends a sense of power to the process.
knowledge, and I was no longer stuck, no highlights both the banal reality to Some of the puzzles are really satisfying,
hints required. “hacking” while making actually important too. Early on, I annoyed a guy who then
This roundabout approach to discoveries seem properly special. targeted me with his malicious software.
progression highlights Hacknet’s clever The narrative pace does accelerate Suddenly, all of the point and click
structure. Simply, a posthumous message towards the end of the game, however, and shortcuts became unavailable and I had to
shares tools to start you on a path of prying the increasingly complex music also reflects solve the problem entirely with keyboard
and light troublemaking, to the backdrop this mood. I found the change from ambient commands I’d only half been paying
of a larger mystery. You’re a script kiddie, electronica behind my messing around to attention to. The solution was a combination
messing with the school’s IT department proper, thumping electronic rock in the final of every technique I’d learned in the game
and using programs provided by loosely mission to be very evocative. The mechanics thus far, as well as reliance on an archaic
organised hackers. The initial narrative may be similarly repetitious throughout the understanding of DOS commands.
centres around the idea that people use game, but there is definitely an increased So, Hacknet may invite experimentation
obvious passwords, search the term but you’re also expected not to dig yourself
“boobs” a lot and are interested in the size a hole you can’t climb out of. Were there
of each other’s testicles.
I was expecting a story more akin to
I had to solve the negative consequences to making myself the
figurehead of a chicken dynasty? Not that I
Digital: A Love Story, but Hacknet uses problem entirely with noticed. What happened when I accidentally
mostly tongue in cheek, childish humour. deleted a file I was supposed to be uploading
Oddly, once I started conceptualising the
keyboard commands to a secure drop site? Well, I couldn’t figure
game more as Papers, Please, in which the
repetitive tasks are infrequently interrupted
I’d only half been out how to recover it and had to load back a
really long way. This is a uniquely punishing
by Bit’s trail or an incredible puzzle, it madepaying attention to experience, so proceed with caution.

28 PC PowerPlay
SATELLITE REIGN
DEVELOPER 5 LIVES STUDIOS
PRICE $30
satellitereign.com

Q You know me, I’m pretty hardcore, right?


I play games on the challenging difficulties
and generally understand how things
work, shooters notwithstanding. Satellite
Reign is the first game in a while that I’ve
nearly chickened out of writing about. As
the tutorial wound up and I was left
in this massively open world with
an intimidating array of missions,
I was seriously considering RELEASED
suggesting to the editorial staff that
they find someone else for the game;
someone more competent.
But that was hours ago, and before I
completed a tremendously exciting Wyvern
quest with (almost) only my Infiltrator. Let
me tell you about it. I’d just levelled her
with Master Thief so that she could safely
use zipwires, mitigating the risk of a nasty
fall into the line of sight of a camera or
patrolling goon. And, crucially, I’d given
up on Wyvern’s tricksy front gate with its
many cameras and was scouting around the
Eastern edge of the compound instead.
Thus, I found an open entrance and a
little break in the patrol, so I left the other
three members of my party outside and sent
her up an elevator. Amazingly, a zipwire
then led down to a platform with the target
directly below. Too easy, of course. She
hacked a security terminal there, but the made it to the second terminal, up another I’m sorry for the long story, but this is
door remained locked. Realising I’d need elevator and down another zipwire close to Satellite Reign in essence. They give you a
to find the other terminals feeding into the the target. world, coherent gameplay, an abundance
target, I sent my Support guy back around To my chagrin, the target was still red, of possible missions and four diverse
the outside of the perimeter to find them but there was a third terminal next to it. characters to build and use how you will, as
with his World Scan ability. As she was hacking it, a goon came around the leader of a soulless corporation. Siphon
Sure enough, a second terminal was the corner. I had time to move my Soldier money from ATMs, then break into the bank
westward so I crept my Infiltrator around a into the compound, shoot him dead from for a better return. Bodyjack civilians to
camera and towards it. The patrols behind, with a silenced pistol, and retreat use their unique stats with your operative’s
were meticulously regular this far into the before the next patrol came by. Neat. Then, minds. Or, try your luck with all guns
compound, so when she attracted a guard’s the target turned green and I manoeuvred blazing. Every RTS and stealth gameplay
attention, I found cover and nervously my injured Infiltrator inside and to safety approach is catered for.
waited until he’d stopped searching. It was very carefully. My reward was cash, a new So, settle back in your chair to the
risky because hacked terminals only stay prototype and punching the air with pure pattering of soft rain and fluoro women
compromised on a cooldown timer. But, she delight at my luck and cleverness. gyrating hugely on black concrete
skyscrapers to find your flavour of ruthless
domination, in this spiritual successor
to the Syndicate series. The story is only
incidental, like seeing a shop named, “Top
Notch Cherries,” and wondering why it
seems so out of place, but your focus will
never otherwise waver from who can hack,
see, manipulate or use what, in pursuit of
your next, incremental goal.

PC PowerPlay 29
BEYOND EYES her home in a beautiful garden and with a
DEVELOPER TIGER AND SQUID
ginger cat. Typically, the cat keeps running
PRICE $15 away and she wants to follow it. She calls
www.beyondeyes-game.com to it, intermittently, and it meows.
Controlling her in third person
Q One day, when I was in year eight or view, you can see the area close by RELEASED
so, our music teacher turned up to school and around her feet but the rest of
with his bike helmet under his arm and the level is white. When something
covered in mud. Surprisingly, he was in makes a sound, it appears visually,
good humour and when we asked what had often briefly. Sometimes what appears
happened, he said he’d deliberately crashed isn’t what is really there, however, it’s only
into a ditch to avoid, “the blind guy,” in what she imagines the sound to be.
our year who was also riding to school. I Soon enough, the front yard is all
remember being amazed that my peer would coloured in. She remembers what she sees,
go anywhere near a bike. Having to wear so the visuals remain after you pass by them.
glasses myself, I understood this just enough It’s clear she isn’t completely comfortable This portrayal is always as positive as it is
to make me afraid of it being worse without there, however, as she walks very slowly and negative. I’d say that Rae’s role challenges
actually being able to imagine what it might raises her hands cautiously as you approach what it means for a game hero to be brave,
be like to be him, at all. objects. As you explore, story is delivered but that would be condescending and
I’ve mentioned this school friend in the as text and seasons progress. Snow falls, inaccurate. She’s frequently frightened,
magazine another time, when I was trying to flowers bloom and the garden changes often joyful and just herself.
explain how Push Me Pull You is a game made seamlessly as you discover it. In Spring, the Like Rae, “the blind guy” from my school
for people with unique bodies and I provided cat leaves the garden and Rae decides to days wasn’t completely without sight. I
the example of his Blind Cricket club. They follow. She navigates menacing sounding remember him turning his head to look at you
could kick anyone’s butt, if inexperienced, animals and joyful sunlight, and her posture from the side. I also recall him chiding our
because the game is about listening, practice changes to reflect her mood, as does the music teacher for panicking unnecessarily
and concentration, not seeing the ball. colour scheme and music. when their paths crossed that morning
Beyond Eyes is a game for people with partial There’s very little “gameplay” beyond a because he had felt in control of his bike. Can
or no sight (with a friend), as it provides a sense of disorientation and the drive to find the interactive nature of games foster greater
rich palette of colours and sounds to enjoy, the cat. It’s occasionally frustrating, like empathy between people? I think so and I’m
as well as also allowing all players to engage when I seemed to be enclosed by a loop of glad Beyond Eyes gave me an opportunity
with some of the protagonist’s experience. fencing, but I imagine Rae’s experience of to reflect on what the world might have
The game begins with Rae, who is about life might be frustrating at times, too. Or, been like for my friend in year eight. Or his
ten years old, being injured by fireworks. She enter the chicken coop, just to enjoy the experience may have been different, I’m not
spends some time in hospital, then is outside childish sensation of being with animals. sure, but I’m glad to wonder.

30 PC PowerPlay
FRAN BOW
DEVELOPER KILLMONDAY GAMES
PRICE $15
www.franbow.com

Q Co-incidentally, this month I played a


second game about a little girl searching
for her kitty but, wow, it couldn’t be more
different. For example, Rae might recoil
sweetly at the sound of a barking dog,
where Fran will steal body parts to
brew a potion capable of making
conjoined twins spew black ooze RELEASED
into the sky. This adventure is set in
an outrageously dark, but weirdly
lovely, place. Expect everything from
an asylum guard’s creepy invitation onto
his lap, to harassing a baby pinecone.
This is not to say that Fran Bow isn’t a
sweet girl. Amazingly, she really is and she
loves her cat very much. She’s just also very
troubled. The year is 1944 and children are
expected to blindly trust the adults who
are committing a smorgasbord of atrocities
against them, especially according to
contemporary wisdom on mental health.
Horribly, some characters even believe they
are acting in the children’s best interests
while completely misunderstanding the
context of their reality.
The story is difficult to summarise,
especially without spoilers, but it is
compelling and intricately structured. It finding, examining, combining and The entire game
opens with Fran’s parents being graphically using whatever works, from makeshift
murdered and she is held in a home for the contraptions to ritualistic structures. You is a metaphor I was
criminally insane, surrounded by other kids are not allowed to pick up things you don’t
who share delusions of terrifying creatures. know you need and puzzles unfold logically.
mostly content
Soon enough, Fran finds herself “outside,” It’s quite difficult, in places. to not really ever
in the grandest sense. Reality is refreshingly An additional feature allows Fran to
unknowable but, more importantly, she toggle between being on and off her meds. understand
eventually grows into a simple acceptance By opening or closing her pill jar, reality
of herself and her surroundings. shifts. Without meds, she may be in a girl who is cutting her wrists because she
The artwork is absolutely gorgeous, beautiful house, eating cupcakes. With, needs to borrow a green crayon. I get that
colourful and detailed. There is a glut of she may be at the bottom of a stinky well, on a number of levels. She endlessly talks to
diverse locations, all beautifully rendered, stealing a frog’s heart to use back in the soft toys as if she both loves and fears them.
as well as an inventory full of intriguing house’s kitchen. They are the same location, Makes perfect sense to me.
stuff. Gameplay is typically based on just two radically different perceptions Fran Bow is a special experience that is both
of it. It allows for significantly entirely coherent and incomprehensible. I
deeper play, even if it is somewhat would recommend it to anyone who enjoyed
incongruous. Edna and Harvey: The Breakout, Bad Dream
Or does it make sense? That’s Series or The Cat Lady. You may finish the
probably my enduring question. game feeling like you missed something,
Maybe it does. The entire game is but you will also have found some other
a metaphor I was mostly content reason to be glad you played. For me, I was
to not really ever understand. reminded (by a tree) that you know you are
Why? It is the minutiae of Fran’s still alive because you can feel love. Also,
experience that I wanted to engage that branches are as good as arms if that’s
with. She finds a Bandaid for a all you have. Definitely that too.

PC PowerPlay 31
10 to Watch
EDGE OF NOWHERE
DEVELOPER INSOMNIAC GAMES
PUBLISHER OCULUS RIFT
DUE TBA
www.insomniacgames.com/games/edge-of-nowhere

Insomniac games, a company best


known for console games, is turning
to VR for its next project. Edge of
Nowhere is a mix of light platforming
and Lovecraftian nightmare with a lone
Antarctic explorer facing perils both
natural and distinctly otherworldly while
on some sort of rescue mission. The most
interesting aspect of Edge of Nowhere
is how the VR headset is being utilised.
The game is in 3rd person, so the players
head will essentially work as a right
thumbstick controlling the camera.

DEVILIAN
DEVELOPER GINNO GAMES
PUBLISHER TRION WORLDS
DUE BETA
www.deviliangame.com/en

There have been a few MMOs so far


that have tried to meld traditional
MMO structure with Diablo style ARPG
mechanics, but Korean import Devilian
looks to be the first that has really nailed
the concept, with extremely solid ARPG
gameplay in a rather lovely looking world.
Only four character classes are available
to play, but each can be extensively
customised in both looks and ability so
there should be a lot of variation available.

SKYFORGE
DEVELOPER ALLODS TEAM, OBSIDIAN ENTERTAINMENT
PUBLISHER MY.COM
DUE BETA
sf.my.com

Another MMO with an action bent,


Skyforge uses an interesting combo
system for its melee classes. Each class
has an ability keyed to the left and
right mouse buttons with the order
and frequency with which they are
used triggering different final moves in
the combo sequence. The ranged and
healing classes appear to use a more
standard hotkey and cooldown style of
play, but even so, Skyforge looks pretty
damn keen.

32 PC PowerPlay
BLACK WITCHCRAFT
DEVELOPER QUATTROGEAR
PUBLISHER QUATTROGEAR
DUE 2015
www.quattrogear.com

Our Korean is a little rusty so


we’re not entirely sure what the
plot of this beautiful looking 2D
side scrolling brawler is, but from
the screenshots it looks as though
the Gothic Lolita main character
is fighting against some kind of
Poe inspired nightmare with a
magical transforming briefcase
weapon. Whatever the case, Black
Witchcraft looks beautiful, and
the fact that the final boss is Death
itself is just icing on the cake.
We’re sold.

FORMA8
DEVELOPER MIXEDBAG
PUBLISHER MIXEDBAG
DUE TBA
www.forma8.net

An absolutely stunning looking action


adventure game, Forma.8 casts
players as the tiny exploration probe
of the title. Alone on a dangerous
planet, Forma.8 starts with no
abilities other than being able to fly
but throughout the adventure players
will be able to discover multiple
upgrades to the probe, allowing it to
fight back against the hostile wildlife
and ancient alien secrets as well as
open up other Metroidvania style
avenues of exploration.

SLAIN!
DEVELOPER WOLF BREW GAMES
PUBLISHER DIGERATI DISTRIBUTION
DUE DECEMBER 9, 2015
www.wolfbrewgames.com

A stunning looking pixel side


scrolling action platformer, Slain!
is the work of a three man team
made up of ex AAA developers and
is intended to capture the gory fun
of violent 90s side scrollers such as
Altered Beast and Shadow of the
Beast as well as the difficulty of
Ghosts and Goblins. The pixel art is
gorgeous and the combat look like
it not only captures the spirit of its
inspiration, but also brings to mind
a little bit of the Souls experience.

PC PowerPlay 33
SEVEN DRAGON SAGA
DEVELOPER TACTICAL SIMULATIONS INTERACTIVE
PUBLISHER TBA
DUE TBA
www.tsi-games.com

Although TSI, a dev team made up of


veteran SSI developers cancelled their
Kickstarter campaign to fund Seven
Dragon Saga earlier this year, work on
the spiritual successor to old school
SSI Gold Box D&D games continues
apace. The team is working to get a
solid prototype build finished before
relaunching their Kickstarter campaign.
Fingers crossed this happens soon – we
need more old-school RPGs to live.

ANARCUTE
DEVELOPER ANARTEAM
PUBLISHER ANARTEAM
DUE 2015
www.anarcute.com

Katamari meets riot simulator in


Anarcute, a game about starting city
destroying riots with cute animal
characters. From what we’ve seen,
the game looks to work around a
Katamari style accretion mechanic,
with the player adding more rioters
to their scrum as well as picking up
objects to make their rioting more
destructive. For something with a
pretty grim theme, Anarcute looks
totally adorable and we can’t wait to
have a play.

SUPERNOVA
DEVELOPER PRIMAL GAMES STUDIO
PUBLISHER BANDAI NAMCO GAMES
DUE BETA
supernovagame.com/beta

Primal Games is looking back to


the roots of the MOBA genre with
Supernova. Whilst the game features
the familiar three lane format, hero
characters (called Commanders) and
creeps, it differs from other MOBAs
in that it really embraces some RTS
mechanics as well, with players having
control of what minions spawn in each
wave. The game also doesn’t have an
item shop, so each upgrade is directly
from attribute and skill points earned
in combat.

34 PC PowerPlay
THE LONG DARK
DEVELOPER HINTERLAND STUDIO INC.
PUBLISHER HINTERLAND STUDIO INC.
DUE EARLY ACCESS
hinterlandgames.com

There are lots of survival games around but


The Long Dark is shaping up to be one of the
most beautiful and haunting. In the wake of
a geomagnetic catastrophe, the player must
survive all along in a frozen wilderness.
Rather than zombies, the go to baddies of
all too many survival games, the only villain
in The Long Dark is Mother Nature herself.
The environment is hostile and the animals
inhabiting it are just as hungry as you are.

PC PowerPlay 35
PREVIEW

A SONG OF W hen talking Souls, be it Demon’s


or Dark, it’s hard to avoid the
subject of difficulty. To the casual
observer, frequent deaths followed by

ICE AND FIRE


a taunting ‘YOU DIED’ screen makes
player persistence seem borderline
masochistic. Add this to the tantrums
thrown when a Souls game aims to
be more “accessible”, and it’s easy to
ALEX MANN says the misconstrue intentions. But those more
more *hic* Estus the experienced with Dark Souls as a series
better *hic* know better. So, to get this out of the
way: is Dark Souls III difficult? You
bet it is. In the five or so hours spent
with the title I was stabbed in the back,
burnt to a crisp, frostbitten and even
torn apart by tentacles. But it wasn’t
the difficulty that kept me pushing
Dark Souls III through, nor the variety of ways in
DEVELOPER FROMSOFTWARE which I died (although it does
PUBLISHER FROMSOFTWARE, BANDAI NAMCO ENTERTAINMENT
DUE TBA 2016 keep things interesting). It was
xxxxxxxxxxx.com everything else around it.

36 PC PowerPlay
A WHOLE NEW WORLD This took me back to the Gamescom FIRE AND ASH kindling simply adhered to standard
Our preview began in a dark chamber, trailer, in which a warrior plunged one It seems fire and bonfire mechanics, remember that
where upon an altar sat a twisted, such sword into a corpse to ignite a ash are going to this is Dark Souls, and in Dark Souls
bonfire sword. But instead of being bonfire-like flame. Since then, rumour be a strong focus everything has meaning.
thrust into the ground waiting for a has spread that this is how players will for Dark Souls As I pushed through the large
III, as not only
desperate warrior to kindle the flame, in fact create their own bonfires—or doors—two-handed Aragorn style—
are the health
it rested against a large bowl even enter other gaming worlds—an and mana Estus to exit the room, I found myself on
with its point facing aspect which (at the time of writing) flasks powered The High Wall of Lothric. The view
upwards. devs have been decidedly tight-lipped by both, but was equal parts spectacular and
about. If, in fact, bonfire swords could Lothric’s boss, threatening: wooden corpses grew
The Dancer of
be collected to make a one-off respawn the Frigid Valley,
from the ground like trees taking root,
point, this would drastically alter wields two their twisted arms reaching for the
the game’s structure, and yet the swords: one of skies; hot ash floated through the air,
twisted blade remained there, fire, and one of singeing the seams of red and gold
untouchable, mocking me ash. billowing banners; and great dragons
with its very presence. lay draped over turrets and walls,
While the two bonfires surrounded by hollowed beings face
I did end up down in prayer. From this vantage,
the golden skies that canvassed the
maze of barracks and balconies were
reminiscent of those that looked
over the famed Anor Londo, yet the
spiraling towers in the distance and the
darker, rustic mix of cobblestone and
wood speak more of Bloodborne than
anything else. Fully plated knights
littered the landscape, some
nothing more

PC PowerPlay 37
PREVIEW

than metal pin cushions with swords and Weapon arts add
a new stance
spears piercing every facet of their bodies, and powerful
while others still patrolled the battlements, new moves

determined to defend their keep. This place


was obviously on the tail end of a horrific
battle—touching on the familiar theme of
a once great kingdom in decline—yet what
separated this scene from the traditional Dark
Souls landscape was just how recently the
events seemed to have occurred.

SPECTACULAR SPECULATION
Already the beauty of Souls storytelling was
making itself known, relying on the player to
engage with the environment. Even outside his
games, director Hideo Miyazaki is reluctant to
give any concrete answers—but his signature
attention to detail was evident all the way
through Lothric, laying out just enough visual As before, Lothric corpses were scattered
clues for players to piece together their own
unique version of events. Progressing down about him, only this time the imposing knight
stairs and ladders, through large rooms and
secret paths, I began to notice that the fallen
was very much alive, and pissed-off to boot
warriors wore either red or blue capes. As the but there was a lot to be gleaned from what to duck, weave and move with the fluidity
banners surrounding were red, I took these to actually was shown. Although they were set found in the PS4’s gothic offshoot (for those
be the knights of Lothric. My thoughts on the in the same level, a lot had already changed of you who went console darkside) yet the
other side formed just before entering a corpse between the two builds. While most of this developers have made it clear that this won’t
heavy courtyard. A large armoured warrior was cosmetic stuff like graphics, titles and be the case in the final product; weapon and
in a blue cloak was surrounded by red Lothric lighting, gameplay factors such as moves with armour weight will very much play a part.
knights—both sides frozen in a gruesome a numbered use were changed to rely on a The Knight and the Warrior offered
tableaux of death—propped up by the very mana bar instead, and the initial two classes standard melee options, with the first
weapons that brought an end to their lives. offered expanded to four. These were the wielding sword and shield and the latter a
Upon entering the courtyard, I encountered plate clad Wandering Knight, the barbarian one-handed axe and circular board. These
the giant warrior’s axe-toting twin. As before, influenced Northern Warrior, the robed were the no frills kind of characters that
Lothric corpses were scattered about him, Herald of White and the Bloodborne-esque
only this time the imposing knight was very Academy Assassin, complete with
much alive, and pissed-off to boot. Where do tricorn hat and pole-based
the dragons fit into all this? I’m not quite sure, weapon. Despite their
actually, as this is only one interpretation of armour ratio, each
events, but hidden throughout the level were class was able
CIRCLE MOTIONS
tiny tombstones, each with a cryptic epitaph to
help reign in some of the wilder speculation. While the “heat
One such epitaph read “To honour and up” system means
bosses change
shadowy retreats. Fear the sun’s temptations,
tactics mid-battle,
and the Winged Executioner” which could be I found the old
read as any number of things, really. “circle around with
shield raised” trick
A CLASS ABOVE got me through
the entirety of
I should at this point mention
Lothric’s boss
that nothing listed here is battle. Hopefully
permanent. The two self- later bosses will
contained demo builds I played be a little more
offered a taste of what might aware of this,
forcing players to
come, nothing more. The deeper change tactics too.
RPG elements such as weapon
stats and descriptions, access to
menus and customisation were
all withheld—

38 PC PowerPlay
Spin to win!

COLD AS ICE
required you to get up close and abilities, yet somehow I always find having to juggle MP replenishment
personal with the enemy, blocking, myself gravitating towards the simpler via disposable items. Now however, it In a hidden room
behind lock and
ducking and attacking to the best of things like, say, a good old axe. seems magic use is infinite, only being key lives the
your ability. The other two repp’d the limited by the amount of mana and Ash Frostbite Knight,
magic wielders, each having three ESTUS REAL LIFE? Estus left in the tank. It’s a shake up a foe that doesn’t
spells apiece. The Herald of White was Before we get into the intricacies of that could really go either way for those really count as a
all about holy Miracles, utilising Heal, combat there’s one important change who choose magic-based characters, boss, but proved
a tougher battle
Sacred Oath (a defence and attack that will severely alter how classes are especially if disposable MP replenishing than Dancer. The
buffer) and Lightning Spear—all pretty tackled. There are now two types of items have been given the boot. At the knight moved on
self-explanatory. The Academy Assassin Estus flasks; the first—the standard very least it will change the way veterans all fours with the
was on the other side of the spectrum health Estus—is a flask of bonfire flame look at building their characters, but agility of a beast
and his/her sword
with three sorceries: Soul Arrow, with a finite amount of sips that restore it could also drastically affect how PvP
gave off a chilling
Soul Dart (a faster, less powerful soul player health points. The second, an plays out. Surprisingly enough, this new status effect,
arrow) and Soul Great Sword, which is ash Estus, functions in much the same addition also applies to non-magic users, Frostbite.
nothing short of a lifesaver. Both these manner, only this blue vial recovers though not as drastically.
characters were extremely formidable a player’s mana points instead. In
as the Herald’s mace/shield combo and previous titles, magic use was governed SOULVADOR DARKLI
the Assassin’s spear/buckler kit gave by a number dictated on the scroll used All offensive weapons, whether it
them both ranged and close-combat to activate it, while simultaneously be magic or physical, now have an

PC PowerPlay 39
PREVIEW

alternate use that adheres to a new


system known as ‘Battle Arts’. While
the standard combat techniques
have returned (weak attack, strong
attack, block, dodge) Battle Arts add
a unique function to each weapon,
drawing from the mana bar with every
use. Take the Wandering Knight’s
longsword for example, when activated
this Battle Art shifted the Knight’s
stance entirely, moving from the
standard squared-shoulders stance
to a guarded crouch, grasping the
sword with both hands and holding
the hilt high, blade pointing forward.
From here players have different weak
and strong attacks, changing the way
they approach an enemy. The axe on
the other hand triggered a berserker
cry which boosted attack damage by
around 30% for a short amount of
time. While this was active, it also
unlocked a special two-handed strong
attack, which caused the player to
Sweet 360 no scope action!
charge at an enemy, breaking their
guard before delivering a powerful
downward finisher. Magic catalysts BACK OFF to understand each weapon’s special,
had a bit more of a supportive role, The back-stab as not doing so will give opponents a
with the talisman’s Art increasing is back in a big guaranteed advantage. The downside
character poise while casting. This way, with hollow is that these arts can’t be used with
grunts falling for
worked to avoid interruption from just any shield, they either have to be
the trick every
aggressive enemies—something that time. The Lothric activated from a two handed stance
could very well save a life during a Knights however, or with a specific shield that forgoes
desperate heal. The sorcerer wand, on are different story, it’s secondary attack—like parry—for
the other hand worked very much like as players who try Battle Arts functionality. Weapons also
to backstab these
the axe, increasing the power of the skilled warriors
now come with a strong attack charge,
next attacks, yet this time coming at need to watch out an ability that is incredibly useful
the cost of greater mana use. for enemy shields, on enemies recovering from a well
It’s an interesting way to make a which the Knights executed backstab. As we progressed
large array of weapons even more slam backwards we came across other weapons such
at anyone bold
diverse. If you think about the sheer enough to try. as the great sword, whose Battle Art
amount of swords alone in previous launches enemies skyward with great
gion scimitars which, fiery death as the red dragons before
handed option, allow it had in Dark and Demon’s Souls.
ield, complete with a Paths twisted and winded, concealing
special attack. hidden passages that looped back on
themselves as well as keys that required
CONTINUES backtracking for some special loot and
saw of Dark Souls III secrets. But by far the greatest return
ll innovation though, for me was the sense of achievement
here was still plenty present in every scenario. I felt this
hat made the game when scouring the landscape for lore.
feel like the series I felt this when parrying blows that
we know and love: would have sent me straight back to
clumsy hollowed a bonfire. I especially felt this when
humanoids came defeating a particularly hard quasi-boss
at me in hordes, known as the Frost Knight. Sure, this
climbing over walls, was difficult, but it’s not about that. It’s
bursting through the fact Dark Souls has enough faith in
planks and hiding its players to present them with great
behind doors. An ash challenges, knowing they will find
dragon that refused ways to defeat, even excel, in the face
to die flew overhead, of these. From the looks of things, Dark
dishing out timed, Souls III will deliver this in spades.

40 PC PowerPlay
Q&A We speak to Hidetaka Miyazaki, CEO of
FromSoftware and Director of Dark Souls III

PCPP: How do you weigh a challenge when think it is too early to talk about such things
designing a Dark Souls game? in regard to DARK SOULS III and… to be
HIDETAKA MIYAZAKI: In the game honest, I’m too embarrassed to speak about
design of DARK SOULS, ‘Challenge’ is the this kind of thing.
fundamental element. To be exact, ‘Feeling
of accomplishment through overcoming Can we expect an intertwining map like that
difficulty’ is the core concept. Challenge or the of the first Dark Souls?
difficulty is prepared to feel accomplishment. Yes. A connection of the map is close to the
I mean, there are many elements which 1st DARK SOULS. Many maps are intertwining
aren’t adopted after the discussion because and there are some exceptions too. There are no
of mismatch to the concept. ‘A cut scene of
the last attack and defeat the boss enemy’ is So far, NPC’s have remained largely
stages like Chalice
one example. We thought it rather take away expressionless, being blank faced and tight Dungeons of
users feeling of accomplishment. Of course lipped even when delivering dialogue. Is this
there are some games which those scenes a conscious choice or will we see a change in Bloodborne
are effective. I like that kind of game as one Dark Soul III?
user, but I thought this is not the best option Actually it is the point which isn’t changed
at least for DARK SOULS. much in the DARK SOULS III. This is one of format is the same as the previous one. For
the conclusions of how I allocate our limited example, asynchronous online elements
Is there a particularly strong influence that resources with considering the game design (phantom, blood stain and message), co-op
governs the latest title? of DARK SOULS. However, I don’t think like play through signing or the covenant. There
It is true that my imaginations come from “it is okay to keep doing this in the future”. are no stages like Chalice Dungeons of
literary works when I direct games but it In fact, there are titles which need those Bloodborne. We want to make the covenant a
doesn’t mean I pick up one specific product. expressions being detailed, or we basically stimulating element which makes changes in
Of course there are titles which has strong think that we don’t want to set a limit on our the simple co-op/PvP play.
e design.
Players who are used to Souls titles are
quests revolve around talking to NPCs able to form competent characters pretty
ey locations and then summoning them quickly. Is there anything in Dark Souls III
oss battles. Will this be changed at all in that might shake this up?
k Souls III? I suppose that adjustments with a focus
We are not expecting too formalised NPCs. on the Skills will deliver new strategies or
re will be various NPCs like previous titles. tactics to the battle of DARK SOULS. The
ever, unite with NPC is an interesting adjustments cover a lot of ground such as
em. I expect there are some elements in weapons, items or magic. By knowing how
ard to it in DARK SOULS III as well. to handle them, it will be possible for new
players to surprise veteran players. I’m
w will Dark Souls III encourage online glad if new style of battle or the character
? creation will be found. It is not only from the
the DARK SOULS III, the basic online perspective of the battle itself but also from
the perspective of the role-play.

What has working with the new generation


of consoles allowed you to do in Dark Souls
III that you previously could not?
There are many. Graphic enhancement
gave us denser world ever, and the
interaction improvement provides the
immersion. Also, the three-dimensional
map (which is my favourite) gained a scale
and the adjustment of the Skill system
which contains huge motion data are
realised this time. I wonder if I can talk in
this way, but I am looking forward to seeing
how the DARK SOULS III be with these
elements. It would be wonderful if you look
forward to it with me.

PC PowerPlay 41
PREVIEW

RUN FOR
YOUR LIFE
Senior producer at DICE Sara Jansson free-runs
over what players can expect from the Mirror’s
Edge Catalyst prequel.

PCPP: How does the melee system work? Will you be unlocking new abilities as you Even though we
SJ: It’s not really a combo system. It’s more progress, or will you start at a base level
about how you combine your momentum, where you’ve got all of your free-running don’t teach them
what type of move you’re using, and the
environment with an attack. It’s feeding a lot
abilities?
We don’t really want to lock away a lot of
really early, players
better into the movement system, as well. It’s
not as efficient to run up to a guy and start
the moves that Faith can do. Even though
we don’t teach them really early, players
will be able to perform
fighting as to try to get momentum, combine will be able to perform a lot of the moves, a lot of the moves, if
a skill move with an attack, then you will get a
different outcome.
if you already know the game. We do have
a progression system that we’re not going
you already know the
Does Faith, once again, have unlimited
into too much detail about. It’s not primarily
about the moves, it’s going to be more about
game
sprinting stamina? the glove.
The whole core mechanic is based around
momentum. If you don’t time your moves The glove that has the grappling hook- became pretty obvious that it needed to
correctly, you will lose momentum, and type thing? change quite a lot because we had this
then you will slow down. Once you have Yeah, which is more a way for us to open free environment. You choose an objective
momentum and if you manage to string the up more of the environment. You’re going to anywhere on the map and then it will
moves together and keep flow, you’re going start the game with a smaller portion of the highlight objects in the world to take you
to keep going. But if you’re shot at, you can city, then, as you progress through the main there the easiest way. There are many
actually avoid bullets by stringing moves story, you’re going to get upgrades to your different ways to go there, and if you choose
together, but then you need to be in flow. As glove that will then allow you to traverse in another way, it will automatically update like
soon as you lose momentum, that’s when new ways into new locations in the city, and a car GPS, to adapt to that route you took,
you become vulnerable to bullets again. that way you open up more and more until it and then start highlighting new objects for
becomes your playground. you. If you’re a hardcore player that just
wants to learn to navigate the city without
Is runner vision just the ability for her to see it, you can just switch it off.
Mirror’s Edge Catalyst things in red that indicate she can jump on,
DEVELOPER DICE over or across, or is it something different? How do you avoid the gameplay traps of
PUBLISHER EA
DUE FEB 23, 2016 When we were looking at how we creating an origin story?
www.mirrorsedge.com wanted to adapt runners vision, it quickly It’s not the origin story in the sense that
it’s how she becomes a runner. It’s more
the origin story and how she develops as a
character, so we want to make sure there’s
proper character development so she’s
not the same person at the end as when
it starts. She’s quite a carefree runner at
the beginning. In the first game, you never
really got to experience what it was like to
be a runner, because you were thrown into
the plot of a crime story. Here, we wanted
it to be more like, you start out as a runner,
you get to feel what that’s like, you get to
do the job, and you have your friends, and
your cabal, and everything is pretty fine.
But then Faith stumbles across this secret
and everything starts to change. NATHAN
LAWRENCE

42 PC PowerPlay
PREVIEW

BFG
Executive producer at id Software Marty
Stratton takes us through hell with a super
shotgun for the upcoming unholy Doom rebirth.

PCPP: Has any content made it over to this Quite honestly, Quake multiplayer is Screw reloading,
game from the scrapped version of Doom 4? somewhat born out of Doom in and of itself.
MS: There was stuff going into [Doom The early Doom games, that multiplayer was man. We’ve tested
4] that went up on the whiteboard [for
Doom]. There was an advanced melee
very fast. It wasn’t the sense of verticality
that you had, but I think the speed of Quake,
all different types of
type of system. There were some technical
aspects of it and some gameplay things
in a lot of ways, comes from the speed
of Doom deathmatch. It’s not an illogical
things, but the thing
that were not completely dismissed. Even blending. It’s certainly not necessarily that felt the worst
in the development of our execution moves,
our glory kills, there’s still a seed of that
deliberate. In single-player, you go into these
combat arenas and you feel like it’s almost a
was, I forgot I ran out
work that still lives on. We’ve just taken a
completely different spin on it. You get to
multiplayer arena. When you play multiplayer,
it has that similar tone. It really does come
of ammo
a point like that and people feel like things down to things like movement and weapons
are being quote/unquote scrapped. I would that are projectiles, and toe-to-toe battles.
never put it that way because you’re always It’s not the first person to see a guy and pull What happened to reloading?
a combination of everything you’ve done in the trigger. You will get hit, but there are very Screw reloading, man. We’ve tested all
the past. There are seeds in what we do from few things in Doom that are a one-hit kill. different types of things, but the thing
that project all throughout, and that work, that felt the worst was, I forgot I ran out of
even though people won’t see it, has made Except for the gauss cannon… ammo, I’m in this badass battle with this
this game so much better. The gauss cannon will do that, but no other demon and I go, ‘Click. Ah!’ I want to be
gun, right now in what we’re showing, does able to shoot. When you have that attitude
The multiplayer feels a lot like a Quake a one-hit kill. Particularly if you’re carrying it’s like, yeah, we don’t need reloading. It
game. What’s the difference between Doom armour, you’ve always got that moment where doesn’t make you feel more powerful to
multiplayer and Quake multiplayer? you can square off with somebody, figure reload your gun.
out where they’re at, and you can have an
engagement. Movement is the most important Which is great for multiplayer, too, right?
thing. We want you to have escapability. We It’s the same thing in multiplayer. You’re
Doom want you to have a test of skill with that other in these fast, frenetic battles. We just don’t
DEVELOPER ID SOFTWARE player where movement is important. If you need you to have to worry about [reloading].
PUBLISHER BETHESDA
DUE 2016 kill somebody, they’re going to drop health and Equipment is interesting. The personal
doom.com you can move through to collect it. teleporter is an interesting one because it’s a
little bit more tactical. The grenade is a little
bit more out there, run-and-gun assault type
of feel, then there’s more equipment that
we’re not showing. The combination between
your two weapons in your loadout and then
your equipment, you’ve got these three tools,
and then the mods on top of that with the
guns that you’re always kind of switching
between and thinking, ‘How can I use this cool
combination of things together to be effective?’

Will there be dedicated server and LAN


support?
The infrastructure is a dedicated server-
based infrastructure. Beyond that, it’s still
a little early to go into too much detail.
NATHAN LAWRENCE

PC PowerPlay 43
PREVIEW

THUNDER
STRUCK
Heidi Kemps talk to Seth Killian about
the upcoming competitive focused PC
fighting game

Would you say that Rising Thunder is an fu battles, there’s something crazy about Since you can
answer to “problems” of the fighting game having to practice fake kung-fu for as long
genre, with things like single-button special as the real thing. I want people to get into switch things in-
moves and less complex inputs overall?
S.K: You could say that. To me, this game’s
the psychological aspect of fighters without
worrying about finicky motion stuff.
between rounds, like a
approach is more like an alternate path. It’s
definitely a problem that new players have Have you noticed this in action yet during
car going for a pit stop,
a problem getting into what is the most the alpha? it seemed natural
exciting part of fighting games. I want to There were two reasons for the alpha;
try and get people into the “deep end of the testing the online play, and testing our play
to have machine
pool” faster. I honestly wasn’t sensitive to
the barrier of entry to fighting games until
theories: Can the new players get into it? Do
the experienced players have any interest in
characters
recently, because I mastered the basic stuff it? Does it get deeper and more interesting
a long time ago. But over time, after fighting over time? Getting new players onboard
games had their recent resurgence, I was right now is still a bit tough, because the What has been your philosophy behind
thinking about fighting games more and alpha is… well, an alpha. It’s really rough, designing the characters in the game so far,
more. “What’s an interesting direction that and there’s no tutorial. But we’ve seen total and how have they panned out in play?
hasn’t been tried?” I was excited about this, fighting game newbs go from the most basic We’ve mostly tried to stick to archetypes –
because I really love fighting games and want movement and attacking to being able to put rushdown characters, grapplers, and the like
people to share the great experiences I have. together combos and grasping the zoning – with a few hybrids/oddballs, like Vlad and
But with traditional fighting games, for every metagame. Crow. With the Variants, we’re trying to add
twenty people you introduce, only one will a bit of a customization element to further
make it through the training process to reach Why did you go with a robot theme for the tailor characters to your personal playstyle.
higher levels of play... Basically, if fighting game? There haven’t been any dramatic surprises
games are supposed to simulate epic kung- We thought it would mesh well with the so far. There are some “oh, we never thought
game’s variant system, where you could of that” moments, of course, but in terms of
swap parts out. Since you can switch things overall use, the characters are being played
Rising Thunder in-between rounds, like a car going for a pit as designed. Some of the strongest players
DEVELOPER RADIANT ENTERTAINMENT stop, it seemed natural to have machine tend to play with very uncommon builds,
PUBLISHER RADIANT ENTERTAINMENT
DUE TECHNICAL ALPHA characters. We also just really like sci-fi stuff! which has been a surprise.
risingthunder.com
Do you have any special messages for PC
PowerPlay Readers who might be interested
in the game?
I feel that Australians are an unhappy
bunch of online PC gamers – they’re far away
from other English-speaking hubs of play,
which means you’re often just stuck playing
with other Aussies. We’ve heard some good
reports from our Australian players so far –
saying it’s the best experience they’ve had
playing a fighting game online with players
outside the country. We’re very happy about
this. Delivering a great online experience to a
neglected – but no less passionate – fighting
game market is important to us as a team
and very exciting to me personally. HEIDI
KEMPS

44 PC PowerPlay
Games
245

YOUR GUIDE TO PC GAMES

I t’s one thing for a game to be really bad - but it’s almost another
thing entirely for a game to be merely adequate. Especially when
it’s one I’ve been looking forward to.
Contents
That, however, pretty much sums up Mad Max. Even before the 47 Armikrog
film Fury Road, this was looking like a really fun title, a chance to 50 Act of Aggression
play in one of the most iconic film settings of all time, as its titular 51 Blood Bowl 2
character. Issues about voices actors aside, we were hyped. 52 Mad Max
Then Fury Road did come out, and... well. If the game could 54 Assault Android
deliver even a fraction of that kind of action and story-telling, it Cactus
would be fantastic. 55 World of Warships
I wonder if that’s part of the problem, though - Fury Road turned 56 SOMA
out to be far better than anyone was expecting, and now the Mad 57 Skyshine’s Bedlam
Max game looks flat and empty by comparison? Ah, the dangers of
hype...
However, other games have managed to live up to expectation
rather nicely. Armikrog is an endlessly charming love-poem to
claymation, World of Warships does exactly what it says on the
tin (It’s a world! With just warships!), and SOMA has some pretty SCORING SYSTEM | PCPP scores its games on a 1 to 10 scale. The
effective scares. higher, the better – though 10 is by no means a “perfect” game. We’re
Of course then there’s a game like Blood Bowl. It’s an uncannily not convinced such a thing exists, so consider a 10 a masterpiece of PC
accurate simulation of the boardgame - which we love - but does that gaming, despite its inevitable flaws. A 5 is a decidedly average game;
translate into a good video game experience? one that doesn’t excel in any particular area, without being an affront to
our senses – the ultimate in mediocrity. Below this, you’ll start to find
You know where to look to find out.
the games our reviewers suffered an aneurysm getting through; above
it, the titles truly worth your time and money. And remember: a score
David Hollingworth is only a vague indication of quality. Always read the full review for the
Digital Editor definitive opinion!

WE
PLAY
ON:
46 PC PowerPlay
REVIEW

Armikrog
Hunt for pixels in a Claymation world of wonder

DEVELOPER PENCIL TEST STUDIOS


PUBLISHER VERSUS EVIL
PRICE $24.99
AVAILABLE AT STEAM, HUMBLE
armikrog.com

O ver the last five or so years there has


been both a resurgence and evolution
in adventure gaming. Although point and
click adventure games have been a mainstay
of Eastern European development for as
long as there have been games, American
and British development shied away from
the restrictions of the genre for the most part
until more interactive styles of adventure
game, such as the Telltale episodic series, Life
is Strange, Gone Home and the like became There isn’t even much of a story outside attacked by a rectangular beasties with
more of the norm. These new adventure of the one told in the opening theme song. a tongue that looks like Earthworm Jim,
games integrated action, moral dilemmas and Tommynaut is the last of three brothers. Tommynaut and Beak Beak lock themselves
conversation with the hunting for objects in His older brothers ventured out into space in the only structure they can find - the
the environment and the solving of puzzles to find the rare and much needed P-tonium giant, imposing fortress Armikrog. After
required to progress. Adventure games became required to save the world but were never that, the only story comes either in service
more about the overall story and consequences heard from again. Tommynaut and his of a puzzle, or through some strangely low
of actions rather than straight puzzle solving. blind pet dog/bird thing Beak Beak decide res scrolling text found in one room that
Armikrog is not such a modern adventure to emulate the older Naut siblings and details the history of the previous occupants
game. It is relentlessly old-school. There are head into space in a final attempt to save of Armikrog in the most long winded and
no conversations, no moral dilemmas and no the world but of course things go wrong uncomfortable to read way possible.
moments of action. All there is are puzzles almost immediately and they crash-land Without an ongoing story, all that is left
required to progress from one room to the next. on a dangerous alien planet. After they are to tie players to the action are the characters

PC PowerPlay 47
REVIEW

themselves and the puzzles.


Tommynaut and Beak Beak are little
more than cyphers. Both are well
voiced by their respective actors
(Michael J. Nelson of MST3k fame
and Rob Paulsen from Animaniacs)
but don’t have personality so much
as they have the occasional gag. The
recording also sounds like it was Nonsensical clues
for later puzzles
done in someone’s basement - there
is a hollow echo behind everything
said. The designs themselves are full
of charm and character, but like the
claymation models used, that charm
is only skin deep, and everything
below that is mush. There isn’t a great
deal of interaction between the two
supposed best friends outside a few
short cutscenes, so for the majority
of the time any sense of character
or friendship is just a series of idling
animations and the occasional funny
sight gag.
With the characters being little
more than vehicles for puzzle
delivery with some well-acted lines,
you’d better hope that the puzzles in
Armikrog are good enough to keep
people interested. Unfortunately
Replicate a pattern by
they aren’t. Even though the game walking in a hamster wheel
has had numerous delays up to this
point, it still feels unfinished. The
first warning that things might not
there are only a handful of resolutions, none of
be entirely cooked is the starting them suitable for high res on a 16:10 monitor
menu. There’s a configuration
panel that pops up before the game WHY red beast with a worm tongue that interact with rather than the manner
proper launches but there are only SHOULD functions as a winch, things come to in which items interact. Find the right
a handful of resolutions, none of I CARE? a grinding halt soon after. The first pixel to click on and the right item will
them suitable for high res on a 16:10 room is barren with nothing around be used every time.
monitor. Once the game launches, + You fondly aside from broken lever on the ground Not all the puzzles are this
remember The
the options menu, a place where you Neverhood
and a window to look out of. There straightforward. Some require codes
can usually tweak your settings in is no indication that either of these to be found and remembered others
ways impossible before booting up + You’re an things can be interacted with as the require manipulating levers or cranks
Aardman fan
contains no actual options aside from windows default cursor doesn’t give in some way to change the colour of
switching subtitles on and off, unless + You like your any indication that something can be lights, the orientation of a path or the
of course you, like the developers puzzles obtuse clicked on. There is no highlighting of like. Then there are the puzzles that
of Armikrog think that saving and + You love the objects outside of a few instances in require nothing but random clicking
loading a game is an option not a core default windows which Beak Beak is seeing by sonar or to progress. One of the early puzzles
mechanic that should be visible from cursor something. It’s never really made clear. requires the player to click on a
the menu. + You believe Once you’ve clicked on the lever you creature that has not been interactive
After the charming opening inventories are have to click on the aperture next to (at least in that way) up to that point
animation and theme song and the extraneous the door. There is no way of accessing to trigger an unskippable cutscene
beautifully presented opening chase the inventory, so many of the puzzles entirely voiced in a made up alien
scene featuring the heroes and a giant devolve to finding what you can language, after which the creature

SEQUENCE
AND BABY
MAKES 3

1. Find a baby and put it in your chest (seriously) 2. The baby cries and scares away the octopus elevator 3. Fix a fuzzy musical mobile to stop the crying

48 PC PowerPlay
6

3
2

1
4

OBVIOUSLY
1. Beak Beak sees
in negative sonar
or something
2. This isn’t a
puzzle in the room
but something you
fix somewhere else
3. The cable car
Search random places to that rides these
find glyphs to open a door
tracks feels like a
bit of a time waster
- lots of screens
drops an item needed to progress. general lack of interactivity, the lack recently), but the claymation is
with no interaction
It’s a totally random event not hinted of cohesion and the short running amazing, the character designs are
at through gameplay or story, just time - around 4 hours - add to the delightful and the more traditionally 4. These tentacles
are used as a lift
something that is a pixel hunt. Given overall impression that Armikrog animated cutscenes are simple but
to move between
the fact that the screen also contains a was released unfinished, simply brimming with charm. Maybe all the floors
clue to a separate puzzle that can’t be rushed out the door long after the time the developers took to work on
5. A sigil needed
solved as yet, it doesn’t give the player initial estimated release date to meet the wonderful animations ate up too
to solve a code to
any indication that there is anything demand. much of the budget or took far too open another door
else going on. It’s a real pity that Armikrog feels much time for them to release a fully
6. Naturally you
The lack of consistency in the so undercooked, as it’s honestly one coherent and finished title, or maybe
have to click on
puzzling is extremely frustrating. of the best looking games we’ve the world has just moved on and this the head of the
With no inventory, anything that ever seen. Sure it might not be old fashioned style of puzzle game octopus thing to
could be likened to an old fashioned photorealistic super high resolution no longer has the appeal it once had. trigger a cutscene
“use X on Y” style puzzle is rendered state of the art with a cutting edge There have been many crowdfunded that eventually
drops an item - the
meaningless, the sliding block/ physics engine that renders the inside games released in the last few gibberish cutscene
rotating object style puzzles are all of the body in such a way that fluids years that have been a success both also contains a
too familiar and easy and the rest flow realistically when the body is commercially and critically. Armikrog glyph needed to
are obtuse and make no logical damaged (apologies, I’ve been to far isn’t going to join those ranks, critically complete one of
the final puzzles
sense. This hodgepodge of puzzles, too many hyperbolic press events at least. DANIEL WILKS

OR TRY THIS: VERDICT:


DISCWORLD NOIR CALLAHAN’S GRIM FANDANGO Armikrog is a stunning
PERFECT CROSSTIME SALOON REMASTERED game with some of the
ENTERTAINMENT, 1999 LEGEND DOUBLE FINE
Funny old school ENTERTAINMENT, 1997 PRODUCTIONS, 2015 nicest animation we’ve
puzzling Every pixel a pun A classic remastered seen but the rest of the
No clay Every pixel a pun Badly aged puzzles game feels muddled
and unfinished. 6
PC PowerPlay 49
REVIEW

Act Of Aggression
Can’t we all just get along?

DEVELOPER EUGEN SYSTEMS


PUBLISHER FOCUS HOME INTERACTIVE
PRICE $44.99
AVAILABLE AT STEAM
www.actofaggression-game.com

T he Earth just can’t catch a break.


In the mid-2020s, 3 factions – The
UN-sanctioned Chimera, the US Army,
and a coalition of private militia known
as the Cartel – battle each other over
resources, and try to wipe each other
out with superior weaponry.
Sounds familiar, right? Of course it
does. Eugen Systems also made Act Of
War: Direct Action over 10 years ago, and
AoA is its spiritual successor. If you’re a
little bit older (like me), it’ll bring back
memories of Command and Conquer:
Generals, which isn’t a bad thing at all.
Like any RTS, it does take a bit
of time to get into it. Resources are
randomly spread throughout the rather
large maps, so you will do a fair bit of
Reminiscent of
exploration and planning before you fire C&C Generals
a single bullet. Each faction also handles
the nitty gritty of land management,
base building and resource collection a For a second I thought I was playing a top-down
little bit differently, but persistence and
practice – like any RTS – will yield its
version of Call Of Duty
rewards in the long run.
There’s no shortage of available unit WHY the missions, you start to be given happen often, but that it does things
types, from multiple types of infantry, SHOULD more control, which is nice, but like this at all is a shame.
to vehicles, tanks, choppers, planes, I CARE? the scripted combat set pieces are This game really has the potential
and the usual gamewinners like nukes needlessly frustrating. The first time to shine in the multiplayer domain.
and ICBMs. There’s nothing ground + You miss you encounter one, you’ll probably However, there’s no support for LAN
playing games like
breaking here, folks, but if you’re into Command and
fail because you didn’t have the right play (which is odd), as the multiplayer
these sorts of games (again, like me), Conquer combination of units to get the job is done through online lobbies. At the
this isn’t necessarily a bad thing. done. Once you get the mix right, time of writing this review, there were
+ You consider
This promise of base establishment, yourself a however, it becomes ridiculously easy. only 100-odd users online, which is
resource management and all-in digital General Skirmishes are where it’s at, where a bit disappointing. Perhaps today’s
warfare is sorely missing from the Schwarzkopf you get access to the full suite of gamers don’t have as much patience
single player campaign, however. + You’ve always functionality and capability from the for learning a new RTS mechanic like
The first mission was simply moving wanted to outset. There’s a truckload of maps, they used to.
a group of troops from one waypoint command a crack several AI difficulty levels and different It’s not at the level of the Westwood
to the next - with no possibility for team of SAS team composition options, and is a games of yore or the current crop from
snipers
exploration - shooting bad guys along great way to get into – or get back into Blizzard. Nevertheless, it’s a solid game
the way. For a second I thought I was – the RTS style of gaming. The AI does that sits on the shoulders of giants and
playing a top-down version of Call sometimes does inexplicable things, brings the RTS genre back into the
Of Duty. As you progress through like not gather resources. It doesn’t limelight. PETER GUTIERREZ

OR TRY THIS: VERDICT:


COMMAND AND ACT OF WAR: STARCRAFT
CONQUER: DIRECT ACTION BLIZZARD Lacklustre single player
GENERALS EUGEN SYSTEMS, 2005 ENTERTAINMENT, 1998
EA PACIFIC, 2003 Same frantic action As beloved a and questionable AI
The yardstick for all as AoA multiplayer game as aside, this is a solid
military RTS games
You WILL lose track
of time
With worse graphics Counter-Strike
You’re sick of dealing
with Zerg rushes
successor to the RTS
greats of yesteryear. 7
50 PC PowerPlay
REVIEW

Blood Bowl 2
And the quarterback is toast

DEVELOPER CYANIDE STUDIOS


PUBLISHER FOCUS HOME INTERACTIVE
PRICE $44.99
AVAILABLE AT STEAM, RETAIL
www.bloodbowl-game.com

T he biggest problem with Blood


Bowl 2 is that it relies too much
on virtual dice. Playing the game
on the tabletop integrates dice
into everything but there is a tacit
understanding between gamers
that everyone is playing against the
fates, but in Blood Bowl 2 it just feels
random and like the game is stacked
against you. During the first few
games of the campaign that serve
as a tutorial, the randomness of the
game isn’t present, leaving players
free to execute plays and supposedly
get a feel of how the game plays. Get
a little deeper in and you’re thrown
to the tender mercy of fate. Nothing
in the game feels certain leaving the The concussion statistics
for the league are
impression that fate has just as much surprisingly low
to do with a win as does player skill.
Even the least risky of moves requires
a dice roll, but rather than playing Blood Bowl 2 doesn’t do a good job of giving
against a mate who can at least
empathise with your rotten luck, the
players an open interpretation of the rules
just pushes on every time you fumble a
ball, miss a block or otherwise cock up WHY sometimes you have to head to the only choose from three, limiting them
through no fault of your own. SHOULD online rule book to figure out why to very predictable tactics - an irony
It may seem like a strange criticism I CARE? something you did failed so badly. given one of the teams limited three
to complain about how a computer The randomness also kills any sense units is Chaos. As far as the full suite
game emulated the tabletop game + You like your of real strategy. Both you and the of team goes, Cyanide is probably
sportsball deadly
it’s based on when it comes to dice opponent may have a plan when the holding them back for an expansion,
rolls, but the difference comes in + You worship the game starts, but given the fact that much like they did with Blood Bowl
the fact that everything happens gods of chaos your turn ends as soon as you fail a Blood Bowl 2 isn’t a particularly
behind the scenes rather than out + You think roll, most patches soon become a wild welcoming game for new players.
in the open. As with the previous everything should jumble of half-finished moves and The rules are often obtuse and the
Blood Bowl game by Cyanide Studios, be a gamble finger crossing. randomness can be a big boundary
Blood Bowl 2 doesn’t do a good job of On top of the randomness of the to enjoyment, but when things come
giving players an open interpretation action, the unit rosters are wildly together, either in the latter stages
of the rules. In the aforementioned uneven. Of the eight available (many of the well-presented, if uneven
tutorial levels of the campaign there have been left out presumably for campaign or in the multiplayer, Blood
is no indication that the randomness DLC later down the track), four can Bowl 2 is the best version of the
had been reduced so as to teach pick from five types of units making beloved Games Workshop tabletop
players basic moves, leaving them ill for well-rounded teams, one can pick fantasy football game yet.
equipped to tackle actual games, and from six, and the remaining two can DANIEL WILKS

OR TRY THIS: VERDICT:


CHAOS LEAGUE BLOOD BOWL ROCKET LEAGUE
CYANIDE STUDIOS, CYANIDE STUDIOS, PSYONIX, The overwhelming
2004 2009 2015
Unlicensed Blood Licensed Blood Bowl Perfect fantasy sport randomness mars what
Bowl Learning cliff Nothing is otherwise a great
Uneven
digital version of a
classic tabletop game. 6
PC PowerPlay 51
REVIEW

Mad Max
Fuel injected suicide machine

DEVELOPER AVALANCHE STUDIOS


PUBLISHER WARNER BROS. GAMES
PRICE $59.99 USD
AVAILABLE AT STEAM, RETAIL
www.madmaxgame.com

M ax Rockatansky is an interesting
anti-hero. He’s a good driver,
maybe even great, but aside from that
he has no other real skills aside from
the fact that he just wants it more. He
escapes situations because of bloody-
mindedness and wins fights because
he’s too stubborn to quit. He succeeds
through determination rather than
skill, a fact that doesn’t really play out
in Mad Max by Avalanche Studios. Left
for dead in the desert after a run in with
desert warlord Scabarous Scrotus, Max
reluctantly teams up with hunchbacked
mechanical prodigy Chumbucket to
build a new vehicle in the hopes of being
able to take revenge on Scrotus and
reclaim the last of the V8 interceptors. The Scarecrow’s
henchmen don’t have
The action of Mad Max is broken a big uniform budget
into two parts - vehicular and on foot.
The vehicular combat shines brightest
and hearkens back to the greatness of On foot, Max becomes a dusty Batman,
some of Avalanche Studios’ previous
games. The wasteland is full of threats.
effortlessly dodging attacks
Sometimes these come in the form of a
single vehicle and sometimes as a fleet WHY endlessly fun, as should be upgrading the New moves are acquires throughout
of guzzoline powered psychopaths. THe SHOULD Magnum Opus. The car has two avenues the game but they don’t change things
vehicles are tough and made for taking I CARE? for upgrade - finding scrap metal and up particularly, adding little more
a beating leading to smash ‘em up parts in the wasteland and through story than a new animation rather than a
derby combat, but the Magnum Opus, + You believe in progression. Unfortunately some of the new tactic or mechanic. There are far
hunchback rights
Chumbucket’s masterpiece has one scrap metal upgrades are locked behind too many fights for them to remain
advantage that the desert raiders do not + You’re a fuel milestone achievements, necessitating satisfying after the first few and even
- the hunchback himself. Chumbucket injected suicide grinding if you want to progress the ability to use weapons or blow
machine
braces himself in the back of the further. There are points of interest and up enemies with explosive spears
Magnum Opus and mans the harpoon, + You saw a vehicle objectives dotted throughout the maps, wears thin pretty quickly. The boss
one of the most enjoyable weapons to that could haul but given the similarity between most battles are also extremely repetitive,
that tanker
come around in a long while and makes non-story map objectives there is little falling as they do into only two real
vehicular combat consistently enjoyable + You wanted to impetus to do them. categories - large and strong or small
and surprising, The grapple can be used play a stubbly Outside of the car the action doesn’t and fast - both of which require all but
Batman
to pull armour of cars, rip off doors, pull fare nearly as well. On foot, Max identical tactics. Mad Max looks great
drivers out through the windscreen or becomes a dusty Batman, effortlessly and the open world wasteland has the
simply as a tether. dodging attacks at the press of a potential for great fun - so long as Max
Coming up with new ways to ruin button and capable of beating nearly sticks to what he does best and stays in
a marauder’s day with the grapple is everyone he meets into a bloody pulp. the car. TAVISH FORREST

OR TRY THIS: VERDICT:


BATMAN: FALLOUT: RAGE
ARKHAM KNIGHT NEW VEGAS ID SOFTWARE, 2011
ROCKSTEADY, TBA OBSIDIAN Pretty apocalypse
Good on foot ENTERTAINMENT, 2010 Lacklustre everything
Not so good in car Best apocalypse else Like the character himself,
No vehicles Mad Max is great in a car,
but not so great on foot. 7
52 PC PowerPlay
REVIEW

Assault Android Cactus


In space, no one can hear you fail

DEVELOPER WITCH BEAM


PUBLISHER WITCH BEAM
PRICE $14.99
AVAILABLE AT STEAM
www.assaultandroidcactus.com

T here a story to Assault Android


Cactus – something about rogue
AI and police androids and related
fluff – but none of that really matters.
Not because it’s bad, but because it’s
ultimately an unnecessary layer of
gloss on what is quite possibly the most
hectic, enjoyable and polished twin
stick shooter/bullet hell games to come
along in quite a while. Developed by
Brisbane based indie developer Witch
Beam, Assault Android Cactus may
feature cutesy characters but don’t
let appearances fool you. Outside of
character design, there is nothing soft
about the game. It’s fast, extremely
challenging and hard as nails.
Broken into a number of nominally
Surrounded, outgunned
themed sections, Cactus sees players and low on battery
choosing from a number of assault
androids, each with a different primary
and secondary weapon, and fighting The action rarely lets up and no matter how
their way through waves and waves of
enemies to unlock the next stage and
many bullets you can spit out
eventually the section’s boss battle. The
basic mechanics are very simple buy WHY functionality, with the basic rule of well as a life bar. This charge depletes
work perfectly within the confines of SHOULD thumb being the wider the dispersal constantly but can be recharged with
each dynamic level. The WASD keys I CARE? of the shot the less range and power batteries that drop after a certain
control movement while the mouse can it has. The special weapons also have threshold of enemies are destroyed. If
be used to aim in any direction. The + You’re a young, markedly different effects, from the android’s life bar is depleted they
naïve android
left mouse button controls the primary explosive missiles to slow moving but can be resurrected using a large amount
attack whilst the right, or the space bar + You have a powerful cannonballs to a devastating of the remaining charge. Powerups,
controls a dodge move that also switches hatred for robots short range flamethrower. This such as extra firepower, speed boosts or
to the secondary weapon. Primary + You can never variation of weapons really spurs both time stops also drop from enemies.
weapons are effectively unlimited, with have too many replayability for high score attempts as The action rarely lets up and no
the power of the weapons progressively bullets well as giving players options as to how matter how many bullets you can spit
growing the more enemies killed. they want to tackle levels. Though each out, the enemies can always spit out
Secondary weapons are much more character is powerful in its own right, more. After the first few stages the
powerful but have limited ammunition some are more effective against bosses levels become a shifting bullet hell
and a lengthy cooldown. than they are against swarms of smaller maze you just want to make your
Each of the nine androids available enemies. Rather than using a straight way deeper in to. It’s a wonderful
– some from the beginning, some life bases system, Cactus instead plays experience by yourself, but with a mate
unlocked through play – have markedly upon the mechanical nature of its it becomes even more hectic and all the
different weapons, both in range and heroes and gives them a charge as more enjoyable. DANIEL WILKS

OR TRY THIS: VERDICT:


GEOMETRY WARS PIXELJUNK BEAT HAZARD
3: DIMENSIONS SHOOTER COLD BEAM GAMES, 2010 Beautifully polished,
EVOLVED DOUBLE ELEVEN, 2013 Music generated
intensely satisfying and
LUCID GAMES, 2014 Twin stick action shooting
Stunning twin stick puzzles Made of epilepsy deeply challenging, Assault
action
Long silly name
Not enough bullets Android Cactus is an almost
perfect twin stick shooter 9
54 PC PowerPlay
REVIEW

World Of Warships
You sunk my battleship

DEVELOPER WARGAMING
PUBLISHER WARGAMING
PRICE FREE TO PLAY
AVAILABLE AT WARGAMING.NET
Asia.wargaming.net

T he transition from open beta test


to full ‘final release’ of World of
Warships was really quite calm – almost
boring, in fact. But for a game that
already had thousands of players, and
was about to get many, many more, a
boring launch is kind of what you want.
No servers crashed, nothing caught on
fire, and veteran players even got to
keep their precious warships.
In fact, there wasn’t even that much
new added to the game as the version-
number ticked over. If you’ve not been
playing, at the moment you can really
only choose between two tech trees –
American and Japanese – with a few
Russian ships available if you want to
start spending cold hard cash to get At 4k resolution you
can see Liam Neeson
something a little special. on the bridge
On the surface it’s basically the game
we’ve been playing for a few months.
And that’s no bad thing, as the Of course, no ship is an island, as it were, and
basic formula is fiendishly strong.
Even without the addictive draw of
teamwork is all
unlocking new ships and new guns,
Warships’ gameplay is mighty strong. WHY bombers to pound enemy ships. Every and as post-launch balancing
In fact, it’s a testament to the dev’s SHOULD class of vessel has something to do. continues. At the moment, each
research and balancing that even I CARE? Of course, no ship is an island, as match plays out like a stately dance,
though they’ll always err on the side it were, and teamwork is all. This with lines of warships converging on
of gameplay rather than accuracy (for + You want a can sometimes be a little tough on capture points, and delicate aerial
slower paced
instance, ammunition limits – present combat sim than
the Asia-Pacific servers, as there ballets playing out overhead. The
in World of Tanks – are absent in World of Tanks are often multiple languages, even modelling of these mighty steel vessels
WoWS), battles still play it in a manner character-sets, in play. Thankfully, a is impressively detailed, and playing
+ The idea of
reminiscent of the real thing. a dreadnought new macro-communication system the game on a 4K display reveals some
Heavy battlships tend to hang back, broadside makes helps a lot, and careful analysis of amazing touches, like maps spread
and try to trade massive long-range you smile friendly ship movements can make a out on navigation tables. The sound
firepower; destroyers dart into gaps + You want to huge difference. But even without that, of pounding guns, chattering AA,
and try to get early torpedo kills, while game on a budget everyone who’s come through the beta and crashing aircraft rounds out the
cruisers attempt to interdict them, or now has a good idea of the basics of experience, and if the physics around
+ You’ve always
hang back and provide anti-aircraft wanted to get Wargaming’s take on naval combat, collisions and running aground are a
cover for aircraft carriers. The carriers bombed with some and new players are learning fast. bit ropey, it can be forgiven.
themselves play more like a limited RTS, Yanks The game’s meta will no doubt Especially if you’re a fan of naval
with a top down view of the entire map constantly evolve, especially as new warfare, World of Warships is one of
as they send out waves of fighters and tech trees and ships are introduced, the best. DAVID HOLLINGWORTH

OR TRY THIS: VERDICT:


SILENT HUNTER IV: FIGHTING STEEL NAVAL WAR:
WOLVES OF THE SSI, 1999 ARCTIC CIRCLE
PACIFIC Great campaign PARADOX INTERACTIVE,
Well-balanced, great
UBISOFT, 2007 mode 2012
Just a little long in Higher level modern looking, and with some

9
The subs that are
missing from WoWS! the tooth naval strategy
Disappointing
remarkably tense ship-
Dodgy Ubisoft cloud
saves graphics to-ship combat.

PC PowerPlay 55
REVIEW

SOMA
The seaweed is always greener in someone else’s lake

DEVELOPER FRICTIONAL GAMES


PUBLISHER FRICTIONAL GAMES
PRICE $29.99
AVAILABLE AT STEAM
somagame.com

H orror in games is usually


predicated on jump scares -
spring loaded cats launching out at
tense moments, monsters popping up
when you least expect them, screams
shattering the silence and the like.
Although SOMA does have its share of
effective jump scares, Frictional Games
has achieved something rather amazing
with the new game - an existential
sense of dread fostered both by the
plot of the game and the environment
in which the events take place. It’s a
different kind of horror game that most
people will be used to, one that relies
of subtlety rather than cheap pops, but
don’t let that fact be a barrier to you
playing one of the most thoughtfully
Run away, hide, close
constructed horror games in years. your eyes, wait for death
Simon Jarrett wakes up in the
PATHOS-2 underwater research
facility with no memory of how he got He seems to be the sole human on PATHOS-2,
there. He seems to be the sole human
on PATHOS-2, but that doesn’t mean
but that doesn’t mean he is alone
he is alone. Strange biomechanical
growths riddle the walls of the facility, WHY definitely adds to the omnipresent sense down, because the game won’t do it for
and mechanical monstrosities roam SHOULD of tension. Rather than simply clicking you, no matter how much you might
the halls, screaming feedback and I CARE? on a thing to use it, players must instead need it later on. This lack of any helping
occasionally taking on a frighteningly perform action related to said object - hand adds to the feeling that PATHOS-2
human aspect. Like Fictional Games’ + You think pulling a door open and closed, slowly is a real place you’re trapped in and
BioShock was a
last game, Amnesia: The Dark Descent, bubblegum fantasy
sliding the mouse to close a desk drawer adds immeasurably to the tension of the
Soma is a game about exploration, so as not to make enough sound to alert situation – frantically searching through
discovery and running away. Finding + You are a pacifist a patrolling robot. Nearly everything in notes to find the code for a door while
out why you’re in the facility and what + You find the environment can be manipulated the inhuman distorted screaming of
exactly is going on forms the crux of the screaming or interacted with in some way, and one of the monsters grows louder is a
narrative drive, and trying to get from feedback soothing this gives the sense that PATHOS-2 is definite brown trouser moment.
point A to point B whilst not getting got a real physical place. There is no hand Not everything in Soma is a triumph
by creepy robots, forms the action. It’s holding in Soma. There are no visual - some sections of the game become
more haunted house than traditional indicators of where to go, no arrows a slog of slow travel, and some of the
survival horror with pacing more often pointing to objectives and no HUD voice acting clashes with the otherwise
than not predicated on the player’s to inform you of relevant objects, the stellar sound design. That said, Soma
nerve than any immediate danger. proximity of enemies or the like. If you is still one hell of a polished, nerve
The intuitive controls emulate in find a code somewhere in the facility wracking game. Slow burn beats a jump
many ways motion control, and this you had better remember it or write it scare any day. CARL SANGSTER

OR TRY THIS: VERDICT:


AMNESIA: THE LAYERS OF FEAR DROPSY
DARK DESCENT BLOOBER TEAM SA, 2015 TENDERSHOOT, 2015 More effective when the
FRICTIONAL GAMES, 2010 Crazy painters Hugs and death
Run away! Early access Goddamn clowns monsters are existential
Run away! threat, SOMA is a chilling,
thought provoking
experience. 8
56 PC PowerPlay
REVIEW

Skyshine’s Bedlam
You want to get out of here, you talk to me

DEVELOPER SKYSHINE GAMES


PUBLISHER VERSUS EVIL
PRICE $19.99
AVAILABLE AT STEAM
www.gobedlam.com

T ake equal parts Oregon Trail,


FTL and hatred and you have
Skyshine’s Bedlam. It’s a game that
seems to actively dislike you, trying
at every turn to end your game in
the most brutal way possible. The
brutality of the game is fitting when
you consider the brutality of the world
in which it is set. A post-apocalyptic
Rogue-like game, Skyshine’s Bedlam
sees players trying to make their way
from the walled city of Byzantine to
the fabled safe haven of Aztec City in a
massive armoured transport called the
Dozer. Standing between the Dozer
and Aztec City is the vast, hostile
expanse of Badlam, an irradiated
desert populated by hostile cyborgs,
What a nuclear wasteland
mutants, A.I. and marauders. The really needs is more nukes
desert itself is just as deadly as any
foe that walks on two legs – at any
moment ionic storms can vaporize Take equal parts Oregon Trail, FTL and hatred and
anything unlucky enough to be
outside, quicksand can bog the Dozer,
you have Skyshine’s Bedlam
and starvation is an omnipresent
threat. To make matters even worse, WHY that can potentially turn the tide of a Players can field up to six fighters in
the self-proclaimed warlord of the SHOULD battle. All of the resources (including an encounter, with rewards for players
wasteland, King Viscera isn’t too I CARE? passengers) can be used for barter who battle with fewer units. Initially
happy you’re trying to travel through as well to purchase items, abilities the four different types of units are
his lands so has sent elite bounty + You dislike or other, more desperately needed fairly weak but can be levelled up
marauders
hunters after your head. resources. It’s all a delicate balancing veterans by killing three enemies.
The Dozer carries 1000 passengers, + You hate act that can be toppled in a second by Thanks to the permadeath of units,
the crew, and a limited supply of crude mutants an act of god. Random environmental losing these veterans hurts. Bad.
(fuel), meat (food) and power cells. + You really hate effects can gobble up resources – Defeating King Viscera’s powerful
Each move across the map consumes cyborgs ionic winds can dissolve passengers, bounty hunters allows you to recruit
valuable crude and meat. If you run + You really, really quicksand can burn a heap of crude, them. These powerful units are
out of crude, it’s game over. If you run hate rogue A.I. passenger can riot over rationing and extremely valuable and losing one in
out of meat the passengers begin to + You kind of hate
go through the food stores like locusts. combat, especially if they have become
starve to death. Run out of passengers yourself And finally there are the enemies. a veteran can be devastating. Get
and it’s game over. Power Cells can Combat it a deceptively simple affair. through all of that and you may reach
be used to upgrade the facilities of Each side has two moves per round Aztec City. Fail and you’ll want to try
the dozer, making it more fuel, food that can be used in any way the again. And again. And again. Succeed
and power efficient or can be used to player wants – a move and attack, and you’ll want to try for the hard
power the weapons and Dozer abilities two attacks, two movements, etc. ending. DANIEL WILKS

OR TRY THIS: VERDICT:


FTL THE BANNER SAGA ORGAN TRAIL
SUBSET GAMES, 2012 STOIC STUDIO, 2014 THE MEN WHO WEAR Cruel, uncompromising and
Extremely Gorgeous strategy HATS, 2011
challenging The Dredge Oregon Trail with sometimes even unfair,
Goddamn pursuers zombies Skyshine’s Bedlam will test
Goddamn zombies
your patience and resolve in
the best possible way 8
PC PowerPlay 57
SAE
QANTM
Campuses: Adelaide | Brisbane | Byron Bay |
Melbourne | Perth | Sydney | Online
Courses offered in Animation, Audio, Design,
Film, Game Development and Web & Mobile.

www.sae.edu.au
Phone: (02) 6639 6000

Ga
Ed n Some do, but not everyone.
There are a few roles in games
that people seem to recognise

In lia
before enrolling, like ‘game
designer’ or ‘level designer’, but I
also find that new students don’t
necessarily know what it means
to actually occupy those roles.
SAE Qantm
So they definitely learn that
there are a lot of different ways
to contribute to a game, and find
We asked ADAM RUCH, that there are different aspects
department coordinator that they gravitate towards.
for Games and Animation
at SAE Sydney, to talk How important is collaboration
about what the school between students on projects
offers students. at SAE? Are you aware of
any independent teams that
Do students typically come have formed between SAE
to SAE with a specific idea of graduates?
what they want to do in the This is extremely important.
industry? Do you think their We focus on project work,
attitudes towards and ideas making games and prototypes,
about game development and students are almost always
change over time? working in a ‘simulated studio’

CG Spectrum

Looking to get into game development?


There are more places to go, and more
options available to you, than ever before.
We chatted with some of the schools
out there to get a better sense of the
current state of games education in
Australia, and talked with some alumni
who have gone on to make cool things.
by James O'Connor

58 PC PowerPlay
EDUCATION SPECIAL

environment. We believe that What sort of challenges do you


not only are the technical skills need to prepare students for
required to use any particular aside from teaching them how
piece of software important, but to design games? Does SAE
that being able to collaborate focus on the realities of the
is vital. It’s very unlikely that industry as well?
anyone will have a career One of those challenges is
without collaboration, so we the group work – we know
want to give our students the that working in teams is
opportunity to practice that unpredictable, and handling that
while they study. There are a is not easy for all students. That
few teams who have gone on is a reality of the industry – of
to work together outside of the whole world, really – so it’s
college including the guys from an important one to address.
Pygmy Tyrant – Trent Naylor, Our internship program, which
Willis Smith, Dhani Wong and is built into the course, prepares
David Coonan. These guys were students to present themselves
college mates who founded in a professional way. We also
their successful indie studio help students build an online
after collaborating on their presence and a portfolio, both
major student project at the SAE by building the content, and
Sydney campus. by actually working on the
showreels and portfolio sites the experience of Qantm
You offer campuses all around themselves.
ALL OF OUR College which was founded
Australia – will students get Personally, I am very up-front LECTURERS COME in 1996. This enables SAE to
the same basic experience about the realities of finding TO THIS INSTITUTE provide students with both
at any of them? Are guest work in large companies, a solid academic foundation
lecturers ever live-streamed about the state of the
WITH YEARS OF and professional industry
across campuses or anything? Australian industry, about the EXPERIENCE AND knowledge so they’re ready to
Each of our campuses works opportunities (and challenges) INDUSTRY ACCOLADES hit the ground running.
to the same curriculum, but of running an indie studio,
this is really a framework, among other things. But I am more stable and we should see Can you point towards any
not a laundry list of tasks to fundamentally an optimistic long-term sustainable growth. success stories from recent
complete. Even within a campus, person, so I use that kind of graduates?
the studio projects are usually honesty as the foundation for What does SAE offer that We’re really proud of the
themed around a set of ideas effecting real change over time. makes their game development achievements of our graduates.
that are one way to approach The Australian games course unique from other Our success stories include
the learning outcomes for the development scene was rocked schools? Melbourne games graduate Jair
unit. These change over time: somewhat by the ‘bust’ of a For starters, we have a Wallace who is doing great work
different lecturers bring different decade ago, when a significant wide range of disciplines with Australian games studio
ideas to a unit, different student amount of foreign investment here, so students can work Twiitch, designing and executing
groups interpret the project dried up. We’ve been working together in teams including user interface systems as
briefs in unique ways, and that’s hard to address the impacts animators, audio producers, web well as core multiplayer battle
part of the design of these units. of this on our local creative developers etc. We also build up systems for games such as Orcs
We want our students to have media sector and specialists, a theoretical or first-principles vs Knights: Heroes of War.
a more personal experience, mainly by ensuring our students knowledge about games Brisbane graduate Adam
something in their portfolio graduate with a more rounded throughout the unit, to give Single has joined the ranks of
that speaks to their identity skillset. We want to ensure they students an understanding of successful gaming programmers
as a creator, rather than every qualify with the aptitude and what games are that transcends and is co-organiser of the Game
student graduating with the attitude to work both in large whatever technical skills they Technology Brisbane meet-up.
same assignments in their development studios across will pick up. We want to answer Adam returned to study at 27,
showreel. different specialist areas, as the question “what is a game?” having left his former life as
That being said, all of our well as in smaller indie teams on or “how does this game work?” a café manager to pursue a
lecturers come to this institute projects that retain intellectual regardless of whether it’s built passion for technology.
with years of experience and property for Australia. in Unity or UnrealEngine or Halfbrick is another success
industry accolades – and they If we can gradually build GameMaker. story. The company is at the
know what it takes to succeed. a more stable foundation of We are one of the oldest and forefront of the Australian
Our academic rigor challenges developers working on original most experienced providers of games development industry
students to be original and push game ideas, the Australian tertiary games development and was founded by SAE
the medium forward. gaming industry should become education in Australia, having graduate Shainiel Deo in 2001.

PC PowerPlay 59
AIE
Academy of
Interactive
Entertainment
Campuses: Sydney | Melbourne | Canberra | Adelaide |
Perth | Online
Course offered in Game Art and Animation, Programming,
Design and Production, 3D Animation and VFX for Film

www.aie.edu.au
Phone: (02) 8814 8800 (Sydney Campus)

longer present here, leaving


me considering where I could
best utilise my skills should I
choose to remain in Australia. appropriately and staying the that you are on the right path.
AIE felt like a good fit and I have distance to see the fruits of For those students that don’t
been fortunate enough to able your labours come to life are all know what their passions are
to bring that experience and the elements of what makes yet, try to see what you enjoy
shape the curriculum across the a person an invaluable team and what you don’t. The great
organisation. member when making a game. thing about the world of game
development is that you can
Aside from design logistics, What advice would you give absolutely give it a go without
ALEX CARLYLE, Head of what do you think are the most to a potential student who having to study it. Education
Design at AIE Sydney, is important things for games wanted to enrol in AIE but institutions like AIE will help you
an industry veteran. He development students to learn? ultimately wasn’t sure what take your skills to the next level
was the project lead on A professional working attitude they wanted to do within the and can provide structure and
both The Getaway and LA and the skills to see a project industry? industry expertise, but you can
Noire. through from concept to They should do their research try your hand at the basics in
completion. Even for industry and make sure they understand the comfort of your own home
What prompted you to professionals those are still what the different disciplines to see what you like to do.
move from full-time game the toughest challenges ahead do in the game industry, but
development to education? of them. Knowing when to ultimately I would encourage From your perspective, what’s
I didn’t study game push hard, knowing when any student to identify and the most rewarding part of
development to get into the to let go of an idea that isn’t follow their passions. If you getting to teach game design?
industry and throughout my working, working effectively in know what you love to do and Amidst the opposing opinions
career I have done a lot of a team, planning and scoping you get the opportunity to do of what game is better than the
recruiting and training of junior next, the differing walks of life
designers, so I have always had of students, and the varying
an interest in the burgeoning levels of skills and interests
education sector. During the within the discipline, is a united
last few years I have got to passion for creativity and the
know some of the people dream to go out into the world
who work at AIE and I’ve also and make truly ground-breaking
had the pleasure of working experiences for players. It is
with some of the graduates refreshing to be surrounded
who had impressed me. More on a daily basis by that raw
recently the landscape of game desire to put those ideas into
development has changed practice. Having the opportunity
across Australia. My career to help shape them and provide
and experience has always a pathway for success in the
been centered on large-scale industry is both humbling and
AAA development, which is no rewarding.

60 PC PowerPlay
EDUCATION SPECIAL

into. Typically, that means either Who is the Incubator for? What after quite a bit of incubation.
having a team that has worked sort of student is likely to We’ve had nine projects
together, or coming in here as an benefit from it? successfully pitch for a share of
individual with a well-considered Primarily, the Incubator is for $300,000 in grant money we’ve
plan for a solo venture. people who want to actually made available to our Post-
start and grow their own Incubator teams over the past
Does the program target the business. It can also benefit folks two years, and that’s helped
business of independent who simply want to be a part some of them to keep focused
development as well as the of a commercial game project, on their projects long enough to
logistics of building a game? which is super valuable on your do things like get on to Steam
Absolutely. Arguably the most CV when you go to apply to a Greenlight, and be approved
DAN TOOSE, coordinator common thing that folks trying major games studio. However, for development on the major
of the AIE Incubator their hand at indie development most of the key benefits we consoles. Some of the Greenlit
program (and former fail at is the business side of offer, like access to scholarships game include Bearzerkers,
editor of Hyper), spoke things, because they’re typically and grant funds, best serve Evergreen, Dragon’s Wake, with
with us about what the motivated by their passion for those who are trying to get Collateral and Orbitor both in
AIE Incubator can offer games, and don’t think about something sustainable going Early Access now. One of our
aspiring game makers. how to run a business around and need a boost at the start. teams has a deal in place with a
that until it’s too late. We still publisher that we’re not able to
Can you outline the Incubator need to help with production Can you outline any success discuss, but that’s obviously a
Program for us? What is it advice too – There’s a massive stories from the Incubator major win.
exactly, and how can students difference between making a program?
become a part of it? small student project game and At this point, our biggest What sort of feedback do
The Incubator Program is trying to create a game suitable success stories are in a series of you get from students after
something AIE came up with as for commercial release. projects that are ‘about to hatch’ completing the program?
a means to help our Advanced It’s generally all been very
Diploma graduates who wanted positive, which is a big deal to
to go indie. This was something me. There are many times when
that seemed really necessary I’ve seen someone wrap up at
once the games industry the Incubator and not really
shifted from being almost get as far as they thought they
entirely about medium to large would have when they first
studios working with major arrived, but have still come and
publishers into this new age of talked to me about how they’ve
independent development. had an invaluable experience
We take anyone who has that they needed to have. I think
proper development chops, the fact we’ve got most of our
whether they’re an AIE graduate graduates wanting to stay on
or not, but I screen them pretty here as Post Incubator teams
carefully to ensure they know speaks volumes about how they
what they’re getting themselves see the place.

PC PowerPlay 61
CG
SPECTRUM
Online Only
WE MAKE SURE
WE GIVE STUDENTS
ENOUGH CREATIVE
FREEDOM BUT ALSO
Courses offered in Game Art and Animation OFFER CONSTANT
GUIDANCE WITH
http://www.cgspectrum.edu.au/
LESSONS
Phone: 1300 654 592

dedication to an employable
level faster than any other
school. We are able to do this really focus on a specific craft in You offer an online diploma,
through small class sizes of their second year and give grads how does this differ from the
ten students or less, in-depth the proper skill set to succeed in experiences students might
correlated lessons and full time, the industry. have on-campus? Can you still
highly experienced mentors that encourage collaboration in this
are there for our students every What’s the split between set-up?
step of the way. focusing on digital art for films The technical hurdles that you
and digital art for games? Are encounter providing online
How do you cater to students there separate courses, or does education encourage you to
We talked to Nick Fredin, who arrive not entirely sure a lot of the knowledge taught come up with creative and
director and co-founder what sort of artist they want apply to both? innovative solutions that end
of CG Spectrum, about to be? While taking the diploma of up enhancing the students’
their online school, We understand not everyone Screen and Media students experience. This isn’t online
established in 2011. knows exactly what they want learn the 3D design pipeline education where you sit there
to do when they start school. in a hybrid form. We teach the and watch a video and that’s
What is the main focus of CG It can take some time to find foundational skills that every it. We meet with our students
Spectrum? What might draw out what really makes you artist needs, whether in film live, look at their homework
potential students to this excited and this is something or games, to be successful by and give meaningful critiques.
school over others? we nurture by introducing all building a game and the assets We record all of our classes so
At CG Spectrum our main aspects of the 3D pipeline over within it. Doing this allows students can review them at any
focus is providing an optimised the course of a year. We are students to gain a fundamental time, and we have designed our
education that will truly lead very excited to be announcing knowledge that they can then curriculum in a thoughtful way
to relevant employment after our Advanced Diplomas that build upon in the second year of that encourages collaboration. A
graduation. We aim to teach will give students the chance to our Advanced Diplomas. common situation that students
students the latest skills find themselves in is biting off
by providing a cutting edge more than they can chew and
curriculum created and taught becoming frustrated when
by industry leading mentors. they can’t complete projects.
We have created our programs In a collaborative situation
by finding out what skills this becomes a nightmare and
studios are looking for in artists students often abandon projects.
and what makes someone We make sure we give students
employable. We then hire the enough creative freedom but
best artists from around the also offer constant guidance
world to implement the studios’ with lessons that build on each
advice and to create our own other and merge naturally into
unique curriculum. Our courses collaborative projects. It’s the
are designed to take someone only way you can offer optimised
who has the passion and education of this calibre online.

62 PC PowerPlay
Where EDUCATION SPECIAL

Does It
Get You?
To get a better understanding of what you can actually do
with a games-focused degree, we reached out to several HACKNET
former students who have, since finishing their degrees in
Australia, been involved in the making of games that have
received commercial release.

“A computer science degree


helps a lot”, says Trobbiani.
“Coding for games is still just
coding, on most levels, and VEGA CONFLICT

having those strong technical


skills behind me let me start been interested in making programming, with a sub focus on
making things of substance games, and had played around mobile application programming.
earlier, and guided my and made a few experiments This unusual background and
development as a ‘games coder’ before then, but hadn’t really knowledge base made me much
in a really good way.” be considering it as a career, more useful in an industry that
“Having a really strong or something that investing a was newly transitioning to mobile
MATT TROBBIANI understanding on the language lot of time into would ever see and web.” While Tito says that
Studied: Computer Science, you’re using, and how to think anything good come of it.” her work experience is now more
Adelaide University (2011) about problems from a coding important than her degree on a
Worked on: Hacknet and systems point of view gives resume, she also believes that
you a lot more options.” she wouldn’t be able to work
V In August, Matt Trobbiani As with a games-focused overseas without it. “While at
completed work on the long- degree, being around people this point the degree is looked
gestating Hacknet. It’s a game helped. “I learned a lot more at less by the companies I go to
about hacking into computer at uni when I was writing work with, it is still vital to have
systems to lift data, sort of my own projects outside of for the immigration, visa and
like a modern Uplink. It’s clever the course work, but being other administrative processes.
and funny and fantastic, and around those people, and in It is definitely safe to say
is clearly the result of a lot of that environment, really kept that without it I would not be
hard work. “Making games is my motivation up to keep working at EA right now.”
really hard”, Trobbiani admits. “If improving and gave me good ANNA TITO
you’re making something new people to talk to about projects.” Studied: Game Design, RMIT
or innovative, there might not While he was there, Adelaide (2011)
be good answers out there for University was also host to Worked on: VEGA Conflict, Ice RESPONSE
‘how do I do this’.” the Game Development Club, Age Village RATE
which Trobbiani says was a To find people for this feature, I
great way to network. “Talking V Tito’s career has taken her to a put callouts on three Facebook
to people there about the indie few developers around Australia game dev groups and asked a few
scene, development, code before ultimately leading her to industry figures for help me find
– everything, was amazing. EA Capital Games Austin, where graduates who had made use of
Two people in the club – Chris she now works as an engineer. “I their degrees. Within a few hours,
32 people sent me messages via
Johnson (Expand) and Izzy Gramp definitely think (my degree) was
Facebook, offering to help, and
(Intergalactic Space Princess) instrumental in the beginning”,
several more e-mailed me. Others
are basically totally responsible she says. “I chose a slightly contacted me on Twitter, equalling
for me starting to take game different path at the time focusing around 50 all-up. I didn’t have to
development seriously. I’d always on a double major in design and look hard to find people, which is
a great sign for the industry.

PC PowerPlay 63
few years. Her accomplishments
are too many to list here. “I
used my education as a lever to
begin working in games before
I graduated the first time. I
started out working on tiny
game projects providing sound
effects for other students. After
I graduated, I took a job in QA to
learn more about development
STORMRISE
holistically”. She believes that course really helped me to put
her research work is one of the things into perspective and
reasons for her success. “I think bring me back down to earth
FORGET ME, NOT most importantly of all, each with my preconceptions about
passionate push I have received the industry. Everyone knows
from each of my supervisors about the ‘ideas guy’ stereotype
and course instructors to keep of amateur developer, who acts
going down this rabbit hole is like some kind of gameplay
something I have valued from brains trust. I was very much this
my education at many points in person, and had no real tangible
many ways.” skills in game development”.
Rypers now feels far more
equipped to work in the industry.
SHANE RYPERS “It taught me the tools, the
Studied: Bachelor of methods, and the importance
learned. “My education was very Interactive Entertainment, of iteration and continual self-
arts focused while my current QANTM Brisbane (2014) improvement. It also taught me
line of work is more technical Worked on: BioGloom, Snack a bunch of inter-disciplinary stuff
focused. Regardless of how Attack. like modelling and programming
technical my job gets, there is that helped me work better.”
usually an element of creativity V Since finishing his degree,
where my arts background Shane Rypers has worked
comes into play”. mostly on Android and iOS
games for clients. “When I
set my mind to work in this
industry, I wasn’t sure that a
TRENT ATWOOD university course was the way
Studied: Advanced Diploma to go”, he says. “The seemingly
in Game Art, AIE Sydney normal progression was to go
(2000) work in the QA trenches until
Worked on: Cinematics for you were good enough to call
AAA games some shots.” The course he
ended up doing, however, was
V Trent Atwood is the Lead extremely enlightening. “The ELIZABETH THRELFO
Unreal Technical Artist at Studied: QANTM Sydney,
Waterproof Studios. “I believe Bachelor of Interactive
my education contributes to SALLY KELLAWAY Entertainment (2010)
me landing jobs on AAA world Studied: Bachelor of Music HOW DOES IT Worked on: Forget Me, Not
class titles”, he says. “However, Technology (Honours, 2010), LOOK ON A
I believe that most employers Griffin University, Masters RESUME? V Elizabeth Threlfo has worked
also look for experience and in Design Science, Sydney We asked Paul Baker, 2002 AIE on several of her own projects
learning beyond the classroom University (2014) graduate and current head of since graduating. “Probably
especially when hiring for high Worked on: Stormrise, Three Phase Interactive, whether the most significant game
profile projects. My advice for London 2012, sound design indie companies look at degrees project I’ve worked on has been
on a resume. “CVs are used
students is to add to their formal for Firelight Technologies. ‘Forget Me. Not’ which explores
to work out if someone could
training with other software dementia using the metaphor
possibly fit the role, and education
packages.” He feels the things he V Sally Kellaway has had a is an important part of that”, of data corruption”, she says.
learned fifteen years ago remain tremendously varied career, he says. “Degrees are preferred The game was nominated for
useful, even when the work he is working on several AAA titles over shorter courses. We don’t a Freeplay award this year. She
doing is different from what he and smaller indies over the last really have a preference of one jumped right into her course out
institution over another.”

64 PC PowerPlay
EDUCATION SPECIAL

IF YOU SPEND
YEARS AT UNI
CREATING THINGS THAT
CAN MAKE UP YOUR
PORTFOLIO, THOSE
ARE SUPER VALUABLE
BY THE TIME YOU
WANT TO GET A JOB
THE SIMS FREEPLAY
of high school, and acknowledges
that she has learned a lot since interview”, she says. “All of
finishing. “The actual content of the hard work I put into my
my studies haven’t been much assignments not for grades, but
more than an intro to the world. for the satisfaction of pushing
After my studies I realised I had myself creatively ended up
quite a gap in knowledge, even showing my tutors that I was
as I worked in the industry as fairly capable, which in turn
a designer. Since starting out lead to me getting an internship
as an indie I’ve spent much of at ACMI before applying for a
my time improving my skill set position at Firemonkeys.” She
across programming and design was particularly fortunate, as
especially”. Studying also helped one of the interviewers had ANNA'S QUEST
her to make friends within the acted as a mentor at RMIT
industry. and had seen her course work
prior to the interview. She her degree motivated out of her point-and-click adventure that
believes that it isn’t so much that has landed her this job. “If was published by Daedalic
her degree as the hard work you spend those years at uni Entertainment. He designed,
creating things that can make directed and wrote the game,
up your portfolio (instead of just and was the lead artist and
passing), those things are super animator. He believes his degree
valuable by the time you want helped him to develop the game.
to get a job. No one cares about “There were basic practical
the grades you got or the list of electives that helped in obvious
subjects you completed or the ways, like animation, web
uni you went to, all they care design, project development.
USING YOUR about is what you can SHOW But there were also compulsory
SKILLS them you can do.” theory subjects on things like
ASPEN FORSTER OUTSIDE OF entrepreneurship (which a lot
Studied: RMIT, Bachelor of GAMES of students rolled their eyes at)
Design (2015) Aaron Milan, a second year that I was personally surprised
Worked on: The Sims student in Game Design at AIE by. These went a long way to
Freeplay Sydney, is also the director of making me think in a business-
wearable tech start-up company minded way, which has to be
Forcite Helmet Systems. They’ve
V Aspen Forster is currently considered to at least some
developed a smart ski helmet
working at Firemonkeys, EA’s degree when making games.”
that records video, pairs with
big Melbourne mobile studio, your phone so you can talk His degree taught him not only
which is a job she got through to friends, and tracks you via how to build his game, but also
her studies. “My course was GPS. “I didn’t have experience how to market it to Daedalic.
basically like a 3-year long with design, and the whole
time throughout the AIE course
everything I learned I was able DANE KRAMS
to apply immediately”, he says. Studied: Master of Creative
“From creating presentations, Industries, Queensland
to project management, design University of Technology
feedback, understanding player
(2012)
engagement... I was able to
transfer this knowledge into Worked on: Anna’s Quest
product design with the team”.
Milan is a great example of how V Dane Krams released
game design studies can be Anna’s Quest this year, a
applied outside of games.

PC PowerPlay 65
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MYMAGAZINES.COM.AU
UPGRADE AUSTRALIA

WELCOME BACK TO
UPGRADE AUSTRALIA
The second Upgrade Australia event proved to be bigger and more
exciting than the first, signalling great things for the future of the event.
The combined forces of PC & Tech a PC to Windows 10. Early in his talk, Lee for future-proofing. Josh finished his talk with
Authority, PC PowerPlay, Hyper and surprised himself when asking the crowd a prize giveaway, giving one lucky punter a
Atomic took over the UNSW Roundhouse how many people owned Windows phones. Strix Tactics Pro keyboard, A Strix mouse,
and brought together technology To everyone’s surprise the number of hands Strix 7.1 headphones and a mouse pad. Not at
vendors and tech savvy fans for a night that shot up was far larger, as Lee pointed all a bad haul for coming to a free event.
of information overload, fun, prizes, food out, than what market share would dictate. The final speaker in the line-up was
and drink. After a brief bit of mingling and The real highlights of Windows 10 shown Dino Strkljevic from Gigabyte. Dino kept his
checking out some of the tech on display, during Upgrade Australia were the Xbox App presentation brief, detailing the new sound
MC Steve Kiernan, Editor of CRN, got the and DX 12. The Xbox App, as demonstrated chip on the high end Z170 motherboards as
show on the road. on the Microsoft stand, can stream almost well as the fact that Gigabyte are offering
Graham Tucker, ANZ Technical Manager for lag free gaming content from an Xbox One Thunderbolt 3 over USB type C connectivity
Intel kicked off the talks, detailing the design to any Windows 10 device – PC, tablet on their boards, enabling one USB type C
process behind the new Skylake CPUs as or phone. Little has been shown of DX 12 slot to be used for power, Display Port and
well as the philosophy behind the Tick-Tock games as yet, but Windows 10 is the only data transfer at ridiculous speeds. Rather
development and distribution cycles of CPUs. way to get it at the moment. than taking up too much time on stage,
Mr. Tucker also spoke about the blazingly fast Following Microsoft was Josh Collins Dino has something special in store for 10
Intel 750 1.2TB PCI SSD, currently the fastest from Asus talking about the range of Z170 members of the audience – a chance to try
consumer SSD in the world. Intel are giving motherboards as well as brief look at the liquid nitrogen extreme overclocking. The
away three of these drives in a competition. If Asus range of graphics cards. Strutting two teams of five competed for the top
you’re interested in entering the competition, around the stage like a member of the of the line Gigabyte Z170 motherboard.
head over to http://www.pcauthority.com. Beastie Boys, Josh detailed the significant Nitrogen filled the air and there were many
au/upgradeaustralia/ for more details. upgrade of sound chip on the high end Z170 jealous looks from the audience members
Graham concluded his talk with giveaways of boards, essentially placing a free $200 not chosen.
three Skylake CPUs – two i5 and one i7 – and sound card directly on the board. The boards After the talks there was more
a lively Q&A. also boast a number of super-fast memory food, more drinks and more talking to
Lee Edgerton from Microsoft followed connections, USB 3.1, Thunderbolt 3 and representatives from Intel, Microsoft,
Graham to laud the merits of upgrading pretty much everything else you could want Mwave, Asus and Gigabyte. Success.
POWERED BY INTEL
245

Tech
YOUR GUIDE TO PC GAMING HARDWARE

Win Win Our Power


Award is given
Contents
It’s never that easy to products
71 Windows 10
EDL:G that are best in

L ast month I did something incredibly risky and undoubtedly


foolish. It was something I’d never have attempted in the past.
I installed Windows 10 onto my main work PC without backing
6L6G9
l l l e Xe d l Z g e a V n Xd b Vj
class no matter
your budget.
76
77
78
MSI Z170A XPower
MSI GTX 980 Ti Lightning
500M/Strafe
anything up, as an upgrade install. 79 Corsair Void
To my delight, it went perfectly. Our Smart Buy 80 Epson TW 5300
Now, I wouldn’t normally do this kind of thing, but so many of Award goes 81 ASRock BeeBox
to products
the techies that I trust had done so without any issue, so I took that balance
82 Asus PG279Q
the same punt. I guess it goes to show how much of Windows 10 HB6GI 83 Keyboards
7JN performance
is built on 8.1 that every single file and program worked perfectly l l l e Xe d l Z g e a V n Xd b Vj
with price tag. 84 Hotware
after the upgrade.
However, getting a clean Windows 10 install on my new
gaming PC was a different matter entirely. I created a Win10 USB THE PCPP TESTBENCH
installation disk on my old gaming PC, but after installing it on my CPU
new PC it refused to authenticate. I’d heard this was a common INTEL I7 3770K
problem when swapping mobos, and that a quick call to Microsoft’s www.intel.com.au
support would fix the issue. Turns out that’s not true. They told me
MOBO
I had to install Windows 8.1 on the new machine, then Windows GIGABYTE Z77X-UD3H
10, then create a fresh install USB disk on this machine, and do a www.gigabyte.com.au
clean install once again. Except my copy of 8.1 was an upgrade to
SSD
Windows 7, meaning I’d have to install the operating system four CORSAIR NEUTRON
times before I’d have a clean install of Windows 10. Instead I gave www.corsair.com
up and got a working Windows 10 key off their local PR.
RAM
So, in hindsight, the upgrade install might not be quite as pristine 8GB PATRIOT DDR3 2,133MHz
and crisp as a fresh install, but my god it was a damn sight easier. www.patriotmemory.com

GPU
Bennett Ring
RADEON HD 7970
Tech Editor www.amd.com

PSU
CORSAIR AX860I
www.corsair.com

DISPLAY
DELL U2711
www.dell.com.au

70 PC PowerPlay
TECH

WINDOWS 10
GAMING GUIDE
Get the most out of gaming with Bennett Ring

PC PowerPlay 71
TECH / WINDOWS 10 GAMING GUIDE

T he release of a new Operating


System is usually accompanied
by a feeling of nervous anticipation
8.1, which probably explains why it’s
already so good at gaming. We know
this, because we’ve spent a month
followed by outright dread amongst testing the ins and outs of this operating
gamers. Compared to the general PC system in our regular gaming box. We’ve
populace, we’re the most sensitive to benchmarked the bejeesus out of it,
software change, with our demanding but before we get to the performance
games putting more pressure on the metrics, let’s check out the new gamer-
entire PC than nearly every other type specific features that Microsoft has
of software. If something doesn’t included.
work quite so, it can destroy the entire
gaming experience. It could be as DIRECTX TO THE POINT
simple as a broken refresh rate thanks If there’s one killer feature in Windows
to wonky monitor drivers, or as drastic 10 that makes this a must-have for
as multiple-GPU setups no longer serious gamers, it’s the inclusion of it’s screaming from the rooftops about DX12 works
like a low level
working caused by a revised version DirectX 12. This is exclusive to Windows how bloody awesome this new API language wiith
of DirectX; we’re accustomed to the 10, which feels like a bit of a dick-move is. If the hype is to believed, DX12 will less API overhead
release of a new OS breaking something. on Microsoft’s behalf, but it’s not the deliver photorealistic graphics running
With the recent release of Windows first time they’ve done this – DX11.1 in stereoscopic mode over next year’s
10, many gamers have adopted the was exclusive to Windows 8. There’s VR headsets at 100fps, all while running
safe Wait-and-See approach, which a reason this is exclusive; it’s going to on a processor as powerful as a pocket
usually equates to waiting to see just deliver a massive leap forwards in PC calculator. Ok, so maybe that’s a bit of
how horrible the new OS is at gaming. graphics, the likes of which we haven’t an exaggeration, but we’ve seen claims
Windows 10 seems to be something seen since the first 3D accelerators. bandied all over the place that DX12 can
different though – despite the leap Savvy gamers simply must upgrade to improve PC graphics performance by as
in version number up to 10, this isn’t Windows 10 lest they be behind in a much as 1000% on today’s hardware.
really a giant leap forwards as an OS. It’s land filled with Minecraftian graphics. Or
more a lick of paint applied to Windows so Microsoft would have you believe, as

Windows 10 Benchmarks
3DMark
Firestrike Extreme
Score Graphics score
6153
Windows 8.1
6437
6198
Windows 10 6337

Ashes of the Singularity Ashes of the Singularity


1920 x 1080 2560 x 1440
Avg FPS Avg FPS

NVIDIA GTX 980 Ti DX11 69 NVIDIA GTX 980 Ti DX11 62


NVIDIA GTX 980 Ti DX12 66 NVIDIA GTX 980 Ti DX12 57
AMD R9 Fury DX11 47 AMD R9 Fury DX11 42
AMD R9 Fury DX12 59 AMD R9 Fury DX12 52

GRID Autosport Shadow of Mordor


1920 x 1080 1920 x 1080
Min FPS Avg FPS Min FPS Avg FPS
127 66
Windows 8.1 174 Windows 8.1 96
127 67
Windows 10 172 Windows 10 97

72 PC PowerPlay
Unfortunately the truth isn’t so simple,
for a number of reasons.
have a significant impact across general
performance, it increases performance
The benefit of DirectX 12 is
First though, a primer on what DirectX massively in one area where the PC that it operates more like a low-
actually does. This Application Protocol lags far behind the consoles – draw
Interface (API) allows programmers calls. Every time an object needs to be level language
to work with the multimedia related drawn in a frame, the CPU needs to
features of Windows – graphics, issue a draw call to the graphics API. DX12 WANTS ALL YOUR CORES.
sound effects, music, control inputs Even the fastest PCs running DirectX 11 Another, more tangible, benefit of
and more. It’s useful because PCs are are limited to around 10,000 draw calls DX12 is that it’s built to handle multiple
built from a huge range of hardware, per second, which limits the complexity processors much better than its
making it impossible for developers to of the image they can draw. However, predecessor, regardless of whether
write code specific to each component. DX12 increases this massively, up to we’re talking CPU cores or GPU cores. In
Instead, when using DirectX they can around 600,000 draw calls per second, the past DirectX was built to operate on
use a generic command, such as paint a well in excess of today’s consoles. a single CPU core, but the new version
polygon a certain colour, which is then Therefore our graphics will be 60 times is designed to scale beautifully across
translated by DirectX into the various as pretty under DX12, right? Well, as many cores as you can throw at it.
commands that are understood by no. For starters, draw calls are just This should deliver solid performance
NVIDIA, AMD and Intel GPUs. While it one part of creating a 3D scene, and increases, especially to AMD’s octa-
makes programming the PC simpler, it simply increasing these without equally cored chips, but again it’s not a
also introduces processing overhead, massive boosts in all of the other parts miracle solution. While multi-threaded
as the API needs to translate the of the graphics pipeline won’t have programming takes advantage of
DX12 is built to
coder’s instruction into a format that much of an impact, except in scenes multiple cores, there are often situations handle multiple
the hardware will understand. This is that are draw call-limited. Secondly, in programming when the whole CPU processors
why consoles tend to offer significantly today’s programmers have figured out
better performance than an identically very clever ways to get around today’s
specced PC; as their hardware is fixed draw call ceiling, increasing it above
and identical, programmers can write the 10,000 limit. So simply increasing
low-level code that speaks directly to draw call numbers even just tenfold
the hardware, with no need for the doesn’t necessarily mean ten times
translation overhead. more polygons on screen. We can expect
The benefit of DirectX 12 is that it some kind of boost, but it’s impossible
operates more like a low-level language, to say just how much it will be until we
with less overhead. While this should start to see more DX12 engines.

PC PowerPlay 73
TECH / WINDOWS 10 GAMING GUIDE

in gaming machines, with the discrete this feature is used. This partially
video card doing all the heavy lifting. explains AMD’s lead in the one DX12
In DX12, the game should be able to game benchmark, which we’ll get to in
leverage this unused iGPU alongside the a minute. However, NVIDIA claims that
discrete graphics card, contributing to a its DX12 drivers simply aren’t ready,
performance increase. DX12 also means and it will introduce better support for
that the combined memory buffers of asynchronous compute in the future, as
each GPU can be combined to create and when it’s needed.
one massive memory pool. For example, DX12 certainly has the capability
a PC running twin graphics cards with to change the way today’s games
3GB of onboard memory will now have are programmed, but like any new
The SquareEnix is held up waiting for the result of one a video memory of 6GB (today it will API, it’s going to take some time
Witch Chapter
0 [cry] real time instruction, and it doesn’t matter if be reported as just 3GB). This sounds before it becomes the norm. At the
DirectX12 demo you have one or eight cores waiting amazing, but it’s worth noting that time of writing, there wasn’t a single
on it. Still, we should see some pretty exceeding the memory of a single GPU DX12 game on the market, unless
generous performance increases when could result in huge performance hits, we count Ashes of the Singularity,
using four or more cores. as the code would need to access the a DX12 powered title that is in
More interesting is that DX12 is shared memory across the PCIe bus Alpha. This RTS game specialises in
built from the ground up for multiple rather than directly on the graphics card. displaying a huge number of units
GPUs. We recently spoke to AMD about There are a myriad of other on screen simultaneously, which
the matter, and discovered that this improvements buried deep within typically requires a lot of draw calls.
should mean the end of CrossFire and DX12, but the above are the major ones. We benchmarked it on our usual test
SLI profiles in DX12 games. AMD and Thankfully most modern GPUs should bench, using a Gigabyte GTX 980 Ti to
NVIDIA won’t have to make sure their run DX12 without any issues. All of represent NVIDIA, and a Sapphire R9
drivers work with a game; instead it’s up AMD’s cards from the HD 7000 series Fury to represent AMD. As our tests
to the game developer to ensure their and up, along with NVIDIA’s 400 series show, AMD’s performance increases
game can scale over multiple GPUs. and upwards, should work with DX12. At when switching from DX11 to DX12,
Best of all, DX12 can handle GPUs that the time of this article, there was fierce though not by a big enough margin
aren’t identical. You could run an AMD debate amongst the GPU community to match NVIDIA’s numbers. On the
and NVIDIA card, and it should work, about which company offered the best flipside, NVIDIA’s performance actually
with the game asymmetrically and DX12 performance, due to a feature decreased when moving from DX11
dynamically shifting the workload to called Asynchronous Compute. It’s an to DX12, the opposite to what we’d
where it will run best. This is great news incredibly technical discussion, beyond expect. It’s no wonder then that
considering that most Intel CPUs now the scope of this article, but currently NVIDIA has gone on record to dismiss
pack an integrated GPU that sits idle AMD products have a huge lead when this alpha as a benchmark, with Brian

74 PC PowerPlay
Burke, Senior PR Manager at NVIDIA
recently stating that, “We do not
both Safedisk and SecuROM won’t work
properly with Windows 10. Older disk-
XBOX
believe it is a good indicator of overall
DirectX 12 gaming performance.” Just
based games that use either of these
services will either need to be cracked,
ONE ON
to nail their point home, he then went
on to state how NVIDIA expects DX12
or savvy users can follow this rather
technical guide posted by Microsoft,
YOUR PC
games to perform on AMD vs NVIDIA which will sign the necessary driver files: Another nifty feature
hardware. “When accurate DX12 https://msdn.microsoft.com/en-us/library/ of Windows 10 is the
metrics arrive, the story will be the windows/hardware/ff553467(v=vs.85). ability to play your
same as it was for DX11.” Ouch. aspx Xbox One via your PC. Simply download the Xbox App
for Windows, and fire it up. If your Xbox One is powered
WHAT ABOUT TODAY? GET YOUR UPGRADE ON on and connected to the same network as your PC,
While the story of DX12 performance Given the fact that Windows 10 is it should show up in the Xbox One tab of the app. Hit
has yet to be told, one area where we free, combined with its excellent connect and bam, you’re good to go – it really is that
can measure Windows 10’s merit is performance results, we can happily easy. You’ll need to plug an Xbox controller into your
in performance using today’s games. give Microsoft’s new OS the big PC PC to play games or even simply navigate the UI, and
In the past it’s been commonplace for PowerPlay tick of approval. It’s going we found the best experience was via a wired Ethernet
a new version of Windows to lead to to become a mandatory upgrade in the connection, which minimised latency. However, even
slight decreases in game performance, future as DX12 takes off, but even now on a high-speed WiFi network performance was
as a result of early drivers and a lack the refreshed interface and inclusion of acceptable in Forza 6, though we did need to drop the
of optimisations. To see how Windows several new useful features make it a stream quality from Very High to High. Microsoft even
10 faired, we fired up our usual gaming welcome upgrade. If there is one flaw includes a helpful little bandwidth monitor to see just
benchmarks, this time grabbing MSI’s with Redmond’s new Operating System, how much data you’re chewing through.
GTX 980 GPU to test performance. As it’s the massive volume of information
you can see, performance was basically that Microsoft gathers about its users,
identical across all three benchmarks. but there are countless guides online
There was a slight variance across our about how to disable these to keep
tests, but these were well within the your computing habits private. It’s not
standard deviance expected from each often that we’d recommend upgrading
benchmark. We’ve also updated our to a new OS as soon as its released, but
main gaming rig since Windows 10 was
released, and haven’t encountered a
Windows 10 has bucked that trend. The
only question now remaining is whether
both Safedisk and
single issue with game compatibility Microsoft’s latest OS is enough to turn SecuROM won’t work
of performance. Having said that, the company’s fortunes around, after
Microsoft recently acknowledged that the dismal take-up of Windows 8. properly with Windows 10

PC PowerPlay 75
TECH / REVIEWS

MOBO

MSI Z170A XPower


Gaming Titanium
Edition
Silver, expensive and dead sexy.
PRICE 
www.msi.com

H alf a grand used to be a rather


high price to pay for a gaming
motherboard, but the introduction of
can accommodate without knocking out
Ethernet and USB. Speaking of which,
MSI has wisely stuck with Intel’s new
Overclockers are extremely well
catered for with this board. As well as
the rotating dial, aka Game Boost, that
Skylake seems to have changed that. I219-V Gigabit LAN controller, foregoing automagically overclocks your CPU, MSI
Whether it’s the pathetically low Aussie the bloatware and latency issues of the has packed in a small add-in card which
dollar, or the inclusion of expensive Killer solutions being pushed so heavily it calls the OC Dashboard. This basically
features on these Z170 boards, we’re elsewhere. As for USB ports, there are allows for more granular overclocking
now seeing $350 as around the norm a total of nine USB 3.1 ports including outside of the BIOS, and includes LN2
for a decent gaming board. Therefore internal headers, with another seven functions. Throw in a beefed up power
this board from MSI isn’t quite the USB 2.0. MSI has gone with the old Type solution for cleaner, stabler CPU power,
stretch it used to be. Also, it’s finished A connector, choosing not to include any and one of the nicest graphics BIOS
in a stunning silver colour, which was Type C USB connections, which is a bit we’ve used, and this board is great for a
reason enough for us to review it. Hey, of a shame. spot of CPU pounding.
we like good looking things as much as The Z170 chipset delivers six SATA 3 Ok, so $500 is still quite the price
the next person. (6Gb/s) ports, with another two provided to pay for a motherboard, especially
We’re pretty sure the silver finish of via an ASMedia controller. However, as many of the features here aren’t
this motherboard added around $2 to if you use both M.2 ports to their full relevant unless you’re a serious
the cost of production, so we implore capacity, expect to lose four of these overclocker. However, it’s also got all the
other manufacturers to do the same. It ports. Realtek’s ubiquitous ALC1150 basics well and truly covered, along with
just looks great, and is the kind of thing audio codec is the basis for MSI’s Audio a stunning design and plenty of clever
that justifies a Perspex window. But Boost 3 solution, which adds extra noise little tweaks that we didn’t have room to
what about the basics? Well, this board isolation and custom capacitors and mention. BENNETT RING
has all the usual boxes ticked. amplifiers to deliver sound-card quality.
Quadruple full-length PCIe slots Without doing back to back A/B testing
t4PEBSOQSFUUZ VERDICT:
deliver ample space for triple GPU it’s hard to say which high-end mobo
t(SFBUPWFSDMPDLJOH
setups, two of which have metal solution is the best, but users will find GFBUVSFT This stunner of a
reinforcements, along with three PCIe the hardware here does a damn fine t"MMUIFCBTJDTDPWFSFE board comes with a
x1 slots. M.2 connectivity is all the rage job. Nahimic software delivers virtual stunner of a price, but
on Z170 boards, and it’s nice to see two surround, which is a capable substitute t3BUIFSFYQFOTJWF will make for a ripper
of them included on this model, which
is about the maximum the Z170 chipset
for the real deal, Dolby Headphone
Surround.
t4UJMMVTFT3FBMUFLBT
CBTJTGPSBVEJP
of a backbone for any
premium gaming PC. 8
76 PC PowerPlay
REVIEWS / TECH

VIDEO

MS
Warp
PRICE 
www.msi.c

f you wa
I for your
Ti graphics chipset is the one for you. ance
Well, unless you’re bat-shit crazy and design
reckon 12GB of onboard RAM is worth comprised between
paying $1500 for, in which case go signal stability
right ahead and buy a Titan X. Despite 12 phase power s
attempts by AMD’s Fury X to unseat another three phases
NVIDIA from the performance throne, wonder it needs twin eigh e
the 980 Ti takes the lead in most real six pin power plug, delivering up MHz,
world examples, and that’s before it’s of power to the card. All of these ex stock
been given the Lightning treatment. This result in one heavy mofo of a card, tipp orld, this
refers to MSI’s most exclusive range of the scales at 1.365kg. A variety of pin- ance increases
GPUs, which have been sold under the outs allow the connection of a multimeter o 20 and 30% in
Lightning brand for several years now. for voltage monitoring, while the usual game so clocked brilliantly,
Put simply, Lightning products are built triple DisplayPort, single HDMI 2.0 and hitting a t ed of 8.4GHz with only a
around the best GPU, strapped to the single DVI-I deliver video out. minimal voltage bump.
best components and cooler, delivering MSI has hand-picked the GPUs used At these speeds this card will eat a
the most overclockable product on within the Lightning range to deliver Titan X alive, all for $250 cheaper. Yet
the market. Let’s see how this year’s the best overclocks possible. They’ve it’ll remain whisper quiet in the process,
Lightning compares to prior versions. already factory overclocked it with a and we can’t wait to see what serious
Designed to tame a 700W brute, the default speed of 1203MHz and a Boost tweakers will accomplish with a pot or
new TRIFROZR cooler should easily frequency of 1304MHz, but it’s easy to two of LN2. BENNETT RING
handle the 300W or so pumped out by a squeeze more out of this thing. Unlike
normal 980 Ti chip. Comprised of three most NVIDIA-based cards, MSI has
t*OTBOFPWFSDMPDLJOH VERDICT:
90mm fans over a heatpipe/fin solution, really unlocked the voltage potential
QPUFOUJBM
it’ll easily tame the GPU even when on this thing, with a maximum of t4JMFOUQFSGPSNFS
overclocked, and we couldn’t detect any 1.3V applicable once the special BIOS t,JMMTB5JUBO9 Welcome to the fastest
fan noise over our system sound during switch has been moved into the correct graphics card on the
benchmarking. MSI has also included an position. Yet applying that much on t0WFSDMPDLJOHJTBUZPVS planet, which only costs
LN2 heatsink in the box if you want to
risk frying your new $1250 investment.
air is suicide – we went with a much
saner 1.2V for our testing. With this
PXOSJTL
$150 or so more than
plain Jane GTX 980 Tis. 10
PC PowerPlay 77
TECH / REVIEWS

MOUSE

Cougar 500M gaming mouse


No muss, no fuss
PRICE 
www.cougargaming.com

T he Cougar 500M is a simple,


to-the-point gaming mouse. It’s
not adorned with any flashy features, of our slightly smallish hands. It’s
nor does it carry an accompanying neither light nor heavy – Goldilocks
sky-high price point. At fifty bucks it’s would describe it as “just right”. The
right on the edge of budget territory, entire case is made from plastic, but
yet its solid build quality and excellent the textured sides make gripping the
performance make it feel like it costs a mouse easy. All of this means nowt
whole lot more. if the sensor isn’t any good, but the
If you’re looking for a mouse with ADNS-3090 is a ripper. This 4000
more buttons than a rocket ship DPI optical sensor tracks beautifully SMART
BUY
console, look elsewhere. The usual without any acceleration or quirks. It’s w w w. p cp o w e r p l a y. co m . au

six are in place on this mouse, though so nice that it feels on par with mice
the DPI switch uses a unique design, twice the price.
t&YDFMMFOUTFOTPS VERDICT:
feeling more like a rocker and making it It may not have a flashing LED that
t7FSZDPNGPSUBCMF
easier to adjust on the fly. Three small displays your e-Sports sponsor name, EFTJHO
LEDs on the left side indicate which of or removable weights to make it just t/JDFTPGUXBSF
the three DPI modes is selected. right for the gravity of your chosen If you’re looking for an
Lefties will be out of luck with this tournament hall, but the 500M is a t0OMZTJYCVUUPOT affordable mouse that
mouse as it’s a right-handed design,
and we found it fit nicely in the palm
fantastic, no-nonsense gaming mouse.
Awesome value. BENNETT RING
doesn’t feel cheap, the
500M is perfect. 9
KEYBOARD

Corsair Strafe Mechanical Keyboard


Back to reality
PRICE 
www.corsair.com

T here’s no denying that Corsair’s hit


keyboards, the RGB K70 and K95,
were both sweet pieces of kit, but when
CUE software
handles
all macro
demand was so high it sent prices well recording, and
north of $200, the price simply wasn’t we have to say
justified. We’re mere mortals here at a little bit scrap
PCPP, so when we saw Corsair’s newest still in beta mod
keyboard was a much more reasonable A few texture
$150, we couldn’t wait to check it out. the box, replaci
The Strafe sits smack bang in the middle feel the need. A
of mechanical keyboard pricing, so how port adorns the
does it compare to myriad competitors? with nary a hea p p
As expected, real Cherry MX keys jack in sight. Wrapping things up, the
have been included, in either red or all-plastic construction isn’t quite as
brown flavours. Each is individually solid as the metallic keyboards we’ve
backlit, but the colour is fixed to either seen in this price range.
t $IFSSZ .9 '58 VERDICT:
red, nothing, or somewhere in between. As you can see, the Strafe really is a
t %FDFOU CVJME RVBMJUZ
We went with a steady low red for our no-frills affair. It’s a sturdy, reliable yet t "GGPSEBCMF Corsair hasn’t delivered
darkened gaming den. Sadly there isn’t very simple offering for the price, which quite enough to make
a single macro key on this keyboard, nor doesn’t quite cut it when there are other t /P NBDSP PS NFEJB this stand out from
any dedicated media keys, with the user keyboards at the same price but with LFZT the extremely crowded
having to rely on keyboard shortcuts
to get those jobs done. Corsair’s new
better features, or identical boards at
lower prices. BENNETT RING
t 1MBTUJD DIBTTJT
t 4DSBQQZ TPGUXBSF
mechanical keyboard
market. 7
78 PC PowerPlay
REVIEWS / TECH

HEADSET

Corsair VOID RGB USB


All about that bass, about that bass
PRICE 
www.corsair.com

G aming headsets make big bank for


hardware vendors, with every man
and his dog vying for your audio attention
software reveals a relative
audio tweaking interface. F
the user can turn on Dolby
with their latest set. Corsair has just Surround support, or set th
unveiled its brand new VOID RGB range, one of five presets, or man
with three different models aimed at it. No matter which setting
various price points. The USB kit here found these headphones t
is the mid-range model, delivering the bass-heavy, which is appa
same sound quality and features as the a lot of gamers want. At th
$200 kit, but without wireless support. we can’t expect the crisp
Let’s see what your $130 gets you. performance of studio
The new design of the headset is monitors, though some
as iconic as it is comfortable. Corsair may find the VOID’s focus
leveraged the help of the chaps at low end a tad simplistic. St
BMW Designworks to come up with explosions go boom real g
its funky lines, which somehow looks With a great fit, good vo q y,
t 4VQFS DPNGPSUBCMF VERDICT:
supremely cool, while remaining easy Dolby Headphone and above average
t%PMCZ)FBEQIPOF
to wear over long periods of time. The sound quality, the USB version of the 4VSSPVOE
fold-down mic includes a couple of LED VOID range offers excellent value t2VBMJUZ.JD
lights that should indicate when the for money. However, their focus on For the price, these are
mic is muted; we couldn’t figure out boomtastic bass means similarly priced t7FSZCBTTIFBWZ real nice. If only they
how to get this to work.
Installing the optional Corsair CUE
headphones offer a superior audio
experience. BENNETT RING
t.JEBOEIJHITBSFB
MJUUMFMBDLMVTUSF
weren’t so like, totally
addicted to bass. 7
HEADSET

Corsair VOID RGB Ster


The cheapest of the range is the best
PRICE 
www.corsair.com

F or less than a hundred bucks, the


Stereo version of Corsair’s new VOID
RGB range gives you the exact same And at this price range,
50mm neodymium drivers found in its heavy response stands u
$200 wireless range. You also get the the competition. Mid to h
same super sexy design, which looks performance is more than
like it’ll happily handle a few close when compared against o
encounters with your rear end, when headphones, making thes
SMART
you inevitably sit on them sometime in the bunch. It’d be a differe BUY
w w w. p cp o w e r p l a y. co m . au

the near future. You even get the same we were reviewing the
quality microphone as the others in the $200 wireless version;
range. So what’s different? they’re up against bad
Well, unlike the other two, the Stereo boys like Audio Technica’s
kit connects to your PC via a 3.5mm superior ATH-M50X, whic
stereo minijack, and doesn’t include any competition.
form of audio processing. This is actually But for one hundred bu ,
t .PTU WFSTBUJMF JO SBOHF VERDICT:
a good thing for those with sound the Stereo version of the VOID RGB is a
t 4BNF ESJWFST BT PUIFS
cards or quality onboard audio, and it fantastic buy. They look hot, feel great, 70*%T The cheapest in the
also means that you can connect these and sound excellent at this price point. t (PPE NJD VOID RGB range are
headphones to your phone, amplifier Throw in Corsair’s brilliant build quality actually the best, as
or mobile gaming device. Yep, they’re and these headphones are a great way t 4UJMM CPPNUBTUJD they’re not competing
actually the most versatile of the lot,
despite being the cheapest.
to blow your eardrums, without blowing
your budget. BENNETT RING
t /P %PMCZ )FBEQIPOF
against sonically
superior headsets. 9
PC PowerPlay 79
TECH / REVIEWS

SMART
BUY
w w w. p cp o w e r p l a y. co m . au

PROJECTOR

Epson TW5300 Projector


Big-screen gaming, on a small-screen budget
PRICE 
www.epson.com.au

I ’ve been a vocal proponent for


projectors for almost 15 years now,
ever since I fired up my first 720p
handy when switching to 3D mode, as
the LCD shutter glasses naturally block
some of the light.
to stop the outputted image from being
too high – our original testing distance of
around four metres was too far.
model hooked up to an Xbox, and Epson claims a contrast ratio of The final knockout punch for this
was blown away by the true big- 35,000:1, but note that it’s a dynamic projector is globe life. Epson claims
screen experience. I’ve never gone ratio. This implies the use of a dynamic it’ll last an insane 7,500 hours when
back to gaming on a monitor since iris, which can lead to noticeable run on Eco mode (which drops the
then, it’s that bloody good, with only brightness shifting during scene-swaps. brightness to 1500 Lumens, which still
VR tempting me away from its epic If there’s one flaw in this projector, it’s looks fantastic), or 4,000 hours at full
levels of immersion. Epson absolutely the contrast performance, yet it’s still brightness. That’s simply incredible; if
dominates the projector market here in phenomenal for a projector of this price. bulbs are around the $350 price point
Australia with over 50% of local sales, Comparing the 9300 to the 5300, it’s easy of other projector bulbs, the cost of
and its 9300 has been on our Beast to see the drop in contrast performance, running is a very low 5c per hour.
page for quite some time. This month but for just over a grand the 5300 pumps Make no bones about it, the 5300
sees the arrival of its more affordable out a very detailed picture. It passed all smashed my expectations for a
sibling, the TW5300. At a fraction of of the basic contrast tests with ease, and projector of this price. If I was tossing
the cost, this is the perfect entry-level dark scenes in movies and games were up whether to go with a 30 inch 4K
projector for gamers, and in some ways endowed with plenty of detail. monitor or this thing for my gaming
is even superior to its bigger bro. One flaw with the more expensive and movie viewing, there’d simply be
Like all Epson projectors, the 5300 9300 is latency – when set to the fine no competition – this projector delivers
uses 3LCD technology to pump out a image quality, input latency is over an eye-ball stretching experience that
vivid image. It’s not quite as good as 100ms. Setting image quality to fast smaller screens simply can’t supply.
DLP when it comes to rich colours, but solves this, but introduces a much BENNETT RING
it doesn’t have any of the weird rainbow rougher image, to the point that small
effect problems of DLP projectors at this text can be a little hard to read. The
t&YDFMMFOUJNBHF VERDICT:
price point. It’s a full 1920 x 1080 model, 5300 has the exact same setting, but
RVBMJUZBUUIJTQSJDF
as to be expected, with a maximum selecting the fast mode delivered a much t*ODSFEJCMFHMPCFMJGF
refresh rate of 60Hz. During my testing, clearer picture, making it the superior for t#SJMMJBOUGBTUJNBHF Joining the projection
I was very impressed by the brightness gaming in some regards. There’s another QSPDFTTJOH revolution has never
on offer – it’s quoted as 2200 Lumens, minor flaw, in that the lens zoom isn’t t8FBLFSDPOUSBTUUIBO been as affordable as
and it certainly lived up to those claims.
This extra brightness really comes in
very flexible. You’ll need to mount the
projector relatively close to the screen
FYQFOTJWFQSPKFDUPST
t-PXSBOHF[PPN
it is now, nor as good
looking for this price. 10
80 PC PowerPlay
NUC
HB6GI
7JN
ASRock B l l l# e Xe d l Z g e a V n# Xd b # Vj

One busy little bee


PRICE 
www.asrock.com

I ntel’s Next Unit of Computing


quite taken the world by stor
these palm-sized PCs lacking t
oomph necessary for meaty m ,
work, especially in this era of 4K video. endowed this little ripper with excellent theres on rather major issue –
However, several spin-offs of the
basic NUC design have attempted to
video outputs, in the form of twin HDMI
1.4a and a single DisplayPort 1.2a, the
sound, or lack thereof
tackle this issue, and ASRock claims its latter of which can handle 4K at 60Hz
BeeBox is the first that can reliably run (HDMI 1.4a will only do 4K at 30Hz, the former, not the latter. There’s also
4K video. which is still fine for movie viewing). support for the usual standards; Dolby
It does so by using a dual channel There’s also a single Ethernet port on Digital/Plus and DTS, but serious users
memory configuration, whereas other the rear, while built in 802.11ac Wi-Fi will miss the Blu-ray standards.
NUCs are limited to single channel. delivers speedy wireless networking. At just $340 for the box,
Twin sticks of 2GB DDR3 1600MHz Our sample came with an optional motherboard, CPU, memory and SSD,
are included in the version we were 128GB mSATA SSD, but there’s also this offers outstanding value for money.
supplied, and we tested several 4K just enough room to squeeze in a Small enough to strap onto the back of
demo videos. Playback was smooth standard 2.5 inch SATA SSD. We slotted your TV, it’s almost the perfect HTPC
and judder-free, very impressive for a Crucial 500GB M500 drive into box, and would also make for a capable
such a small PC. It’s no doubt aided by this slot without any issues. A single emulator. BENNETT RING
Intel’s Celeron N3000 processor, a twin USB 3.1 Type C connector is at the
core chip that ramps up to 2.08GHz front, along with twin USB 3.0 Type A
under load, yet doesn’t require a fan connectors at the rear, while the Infra-
to prevent it from melting. This lack of Red remote allows for basic navigation
a fan results in a truly silent PC, giving in media apps.
it another tick in regards to being a This thing sounds like the perfect
t&YDFMMFOUQFSGPSNBODF VERDICT:
potent HTPC. However, this CPU doesn’t miniature HTPC, but there’s on rather
t(SFBUWJEFPPVUQVUT
support hardware decoding of HEVC major issue – sound, or lack thereof. t4JMFOUPQFSBUJPO
Main 10, which is looking to be the For whatever reason, the audio signal This affordable mini-
dominant standard for 4K compression, generated by the Intel CPU over HDMI PC makes for a very
and will be the format utilised by or DisplayPort does not support t/PBVEJPCJUTUSFBNJOH affordable HTPC, that
the upcoming 4K Blu-ray standard.
It’s something worth noting if you’re
Bitstreaming. It will do Linear PCM,
but most amps can only work with
t/P)&7$.BJO
IBSEXBSFBDDFMFSBUJPO
can even handle 4K
video if need be. 9
PC PowerPlay 81
TECH /

MONI

ASUS PG279Q Swift Gaming Display


How fast is too fast?
PRICE 
www.asus.com.au

W elcome to the world’s first


165Hz gaming display. Just
this price point, so why is ASUS charging
so much for this monitor? The answer is
ASUS has also included its
when you thought 144Hz was fast in the dedicated gaming technology that brilliant Trace Free technology,
enough, ASUS comes along and the PG279Q carries, first and foremost
delivers an even faster speed. It’s not being NVIDIA’s G-Sync. This will work which is known as overdrive on
that the panel they’ve used in the
PG279Q is actually designed to run at
through the monitor’s entire range of
supported refresh rates, from 1Hz all
other displays
this speed. No, ASUS has caught on the way up to 165Hz, and we tested it
to the craze that monitor enthusiasts extensively. We found no issues with it, It might be the most expensive 27
have been doing for years now, and even when playing games that rapidly inch 2560 x 1440 display on the market,
have overclocked it at the factory. switched from a high framerate to a but ASUS has crammed the PG279Q
We’re not sure that’s such a big deal lower one, which can cause stuttering with the latest in cutting-edge gaming
though, as we’re hard pressed to tell in some G-Sync displays. In the past display technologies. Our only concern
the difference between 120Hz and we’ve recommended that 40Hz is about is that G-Sync may not be around
anything over and above that. What as low you want to go with G-Sync forever, given that Intel just announced
is a big deal is that they’ve once again disabled, but after spending more time it is supporting the rival Adaptive-Sync
used an IPS panel inside this display, with it we’re going to increase that to technology. Thankfully we’re pretty sure
which offers a vastly superior viewing 45Hz or 50Hz; anything lower and the NVIDIA will continue to support G-Sync
experience to the TN panels usually motion simply doesn’t feel smooth, for another five years at least, by which
found within high-speed gaming even if it might look like it. stage 8K displays will be the norm.
displays. As well as better viewing ASUS has also included its brilliant BENNETT RING
angles, colours pop more than their TN Trace Free technology, which is known
counterparts, and they tend to have as overdrive on other displays. This
better contrast performance, leading to helps clear up any form of motion blur
an overall better image quality. We have when enabled, and we have to say that
t)[SFGSFTISBUF VERDICT:
to admit that the image on the PG279Q we didn’t notice a hint of blur across
t(4ZOD
passed all of our tests at www.lagom. a wide variety of games. There’s also t#FBVUJGVMJNBHF
nl with flying colours, and we were support for NVIDIA’s Ultra Low Motion RVBMJUZ If money is no obstacle,
especially impressed with the contrast Blur tech, but it’s incompatible with the PG279Q delivers
performance. G-Sync, while Blue-Light filters and t/P"EBQUJWF4ZOD outstanding image
The resolution of 2560 x 1440 isn’t
massive for a 27” display, especially at
flicker-free backlighting lead to lower
eye fatigue.
t#VHHZ'14EJTQMBZ
quality at a pace that is
unrivalled. 9
82 PC PowerPlay
REVIEWS / TECH

KEYBOARD

CM Storm Quickfir
Substance over style
PRICE 
www.coolermaster.com

A s with almost all mechanical


gaming keyboards, this one’s utility
value extends beyond actual gaming.
I’m typing on it now, and have been
for a week, and can’t see any need
to change back to what I was using
before because the Quickfire XT ticks are soft
all the boxes. The look is refined, with than these, so wha
none of the extraneous frippery that Master has done, the result is a
can make buying a keyboard a farcical clackiness of Blue, with the springiness
style choice. It’s plastic, but the solid of Brown. It’s quite nice for gaming,
trustworthy kind, and because it’s $189 but a little on the noisy side for use in a
price puts it squarely against high- crowded office.
end metal-top choices like the Corsair That’s all good, but the Quickfire’s
K-range, I must say that not for a mighty triumph is that you can adjuwwst
moment does the plastic feel less than everything via a clever FN + function key
t3FGJOFEMPPL VERDICT:
properly premium, and that includes the arrangement, which negates the need for
t4PMJECVJMERVBMJUZ
key surfaces, which are UV coated and software. Complex lighting, key repetition t'/ GVODUJPOT
feel nicely grippy. rate, macros, profiles and media are A great, simple and
Red, Blue and Brown Cherry models selectable on the fly. It’s terrifically straightforward
are on offer. Despite our review unit being simple, and most welcome, making this t1MBTUJD mechanical keyboard
Cherry Brown, the keys offer a very quick
and snappy movement. Most Browns
one of the better mechanicals you can
buy. BEN MANSILL
t,FZGFFMBCJUPEE
that substitutes frills
for quality 8
KEYBOARD

Tt eSports Poseidon Z RGB


Light shows on a budget
PRICE 
www.rhermaltake.com.au

T here seems to be a real habit for


extraneous design elements to
work their way into gaming keyboards
– strange angular adornments, oddly
shaped wrist rests or features that
aren’t particularly useful to anyone.
The Poseidon Z RGB forgoes all these resistance and
extraneous bells and whistles and is squishiness of the browns.
all the better for it. That’s not to say The main differences between the
the keyboard skips on functionality. Cherry and Kailh switches is that the
The keyboard still boasts RGB LEDs, latter have a 5 year warranty. While the
multimedia buttons and room for more switches don’t have the recognition of SMART
BUY
than enough macros and profiles to fill Cherry, they do help to keep the price w w w. p cp o w e r p l a y. co m . au

all but the most extreme of needs. The of the keyboard down, as does the
keyboard utilises Kailh blue or brown limited programmability of the RGB
switches. That’s right – it’s a keyboard LEDs. That’s not at all a bad thing at
t ,BJMI TXJUDIFT VERDICT:
that doesn’t use Cherry. That said, the all. By cutting frills, Tt eSports have
t "MM UIF LFZT ZPV OFFE
blue and brown switches feel extremely delivered a hell of a keyboard for a very t 3(# PO B CVEHFU
similar to the more familiar Cherry keys respectable price. If you are operating
of the same colour, with the blues having on a budget and want the flashing lights If you’re looking for
a nice clickiness to them that feels great that have become synonymous with t #BTJD 3(# an RGB mechanical
and is guaranteed to annoy anyone you
work with, and the browns have the nice
gaming keyboards in recent years, look
no further. DANIEL WILKS
t /PU $IFSSZ
keyboard on a budget,
look no further 9
PC PowerPlay 83
TECH

HOTWARE01 Sphero BB8 04 iPad Pro


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ƓƓƓêƍŒƆƏ”êƅ”ƌ ƓƓƓê“ƍƍƋƆêƅ”ƌƃ“Ƒƃ
zƈƐŒƐŒƆ•ƆƓdƐ“Əz“Əƌ”ƒƈƆ•”ƐƐ”” M”Ɛƅ”•ƐƆ•ƐƓƈƐŒƏƆŒ“Œƈ•‹ “ ƌ“ƏƐƓ“ƐƅŒ
Ƈ“Ə“Ɠ“ƕèƈƐôƗƄƆ“‹””ƗƐƈƌƆƇ”Ə#ƈ•Ɔƕƃ ƐŒƈƕƆ“ƏèƍƍƋƆƈ•”Ɠ ƏƆƋƆ“ƈ•‹ “ LƈƅƏ””ƇƐ
GƑƅ“ƇƈƋƌôƌƆƏƅŒ“•Ɨƈƈ•‹ƗƆƍ“ƏƐƌƆ•ƐƐ” dƑƏƇ“ƅƆ^Ə”êŒƆƌê zƆ ƌƆ“•è ƈ^“Ɨ ^Ə”ê
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éƤƏ”ƋƋ“Ə”Ƒ•Ɨƕ”ƑƏŒ”ƑƆ“ƑƐ”•”ƌ”ƑƋƕè Ɨ”ƈ•‹“Ɠ“ƕƓƈƐŒƋƑƆƐ””ƐŒƃƄ“ƐƐƆƏƕ ƈƑƆê
”ƏƈƇƕ”ƑƍƏƆƇƆƏè“Ɛƕ”ƑƏƅ”ƌƌ“•Ɨênƈ•‹ 0”ƑƏƍƆ“ƊƆƏ“Ƌ” ƍƏ”ƌƈƆ ƄƆƐƐƆƏ ”Ƒ•Ɨ
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02 Star Wars Watch
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“Ɨƒ“•ƅƆƗj9&ƅ”•”ƋƆè“•Ɨ“ƓƏƈƐƐƏ“ƍ ƑƆƈƐƈ•ƐƆ“Ɨ”•“•9•ƇƆ•Ɛ”ƊƈƐƐ”ƄƑƈƋƗ“
Ɔƒ”Ɗƈ•‹Œƈ‹Ƌ”ƒƆê Ɠ”ƏƊƈ•‹ƄƈƊƆƃƐƏƈƊƆƃ‹ƕƏ”ƅ”ƍƐƆƏêƑƏƏƆ•ƐƋƕ”•
PLAYED OUT:jŒƈƐŒƈ•‹ƈ”ŒƑ‹Ɔèƕ”Ƒ ƊƈƅƊƐ“ƏƐƆƏèƓƈƐŒ”ƒƆƏƇ”ƑƏƐƈƌƆƐŒƆ
ƌƈ‹ŒƐ “ ƓƆƋƋƉƑƐƐƏ“ƍ“•“ƅƐƑ“Ƌj9&Ƈƈ‹ŒƐƆƏ Ɛ“Ə‹ƆƐ ƇƑ•Ɨƈ•‹ê

84
XBOX PLAYSTATION NINTENDO PC MOBILE

The games that defined genres,


pioneered mechanics and changed
gaming forever!

60
$9.95 | NZ$10.90 INC GST

DEVS SAY TOP GAMES EDUCATION


MUST PLAY NEVER MADE SPECIAL
We ask renowned game devs what The 15 most amazing The state of games
ISSUE 260

games they consider a must play looking cancelled projects education in Australia
9 771320 745018
TECH / BUILDS

MENAGERIE
Say hello to Skylake. It’s not a huge leap
up from the last gen, but it is slightly faster
for the same price, so it’s time to install it
where applicable.

BUDGET PERFORMANCE PREMIUM


The perfect entry-level gaming PC Most bells and whistles, without breaking the bank Crank everything to Ultra, including your credit limit
CPU CPU CPU
AMD FX-4300 Quad Core Intel 5th Generation Intel 5th Generation Core
3.8GHz 4 Core Black Edt. Core i5-6600K + i7-6700K + Corsair H110i
$145 www.amd.com Noctua NH-D15 GT Water Cooling Kit
We’re sticking with AMD’s budget beauty. $350 + $115 www.intel.com $469 + $169 www.intel.com
MOBO MOBO MOBO
ASRock 980DE3/ ASUS Z170 Pro Gigabyte Z170X-
U3S3 AM3+ Gaming Gaming 7
$69 www.asrock.com.au $270 www.asus.com.au $369 www.gigabyte.com.au
Our CPU needs a new ASRock home. Our fave affordable Z170 board Skylake boards cost a tad more, tis fact.
RAM RAM RAM
GeIL 8GB Kit DDR3 Evo GeIL 16GB DDR4 G.Skill DDR4-3200
Veloce C9 1600MHz 2400MHz 16GB Dual Channel
$85 www.geil.com.tw $175 www.geil.com.tw Ripjaws $209 www.gskill.com
In with the cheapest we can find Sweet, sweet DDR4. 3200MHz for our Premium PC
VIDEO VIDEO VIDEO
PowerColor R9 380 Galaxy GTX970-4GD5 2 X Gigabyte GeForce
PCS+ 4GB $499 www.galaxytechus.com GTX 980 Ti 6GB
$349 www.sapphiretech.com NVIDIA’s mid-range card is perfect $2040 www.gigabyte.com.au
AMD’s new 960 killer Welcome to the world of Ultra High Detail.
POWER POWER POWER
Cooler Master Corsair VS650 Corsair HX1000i
Thunder 500W $85 www.corsair.com $299 www.corsair.com
$66 www.coolermaster.com This affordable PSU delivers a clean and A high end PSU to ensure stable
The budget beast doesn’t need a lot of juice reliable source of energy. overclocks.
SOUND SOUND SOUND
Sennheiser HD201 Audio Technica Audio Technica
+ ASUS Xonar DG ATH-A500X ATH-ADG1 headphones
www.sennheiser.com
$38 + $33 www.asus.com.au w/ASUS Xonar DG $249 audio-technica.com
Headphones plus soundcard – yes! $159 + $33 www.audio-technica.com We’ve ditched the soundcard
OPTICAL OPTICAL OPTICAL
Lite-on DVD-RW Lite-on DVD-RW Pioneer Optical Disc
$49 www.us.liteonit.com $49 www.us.liteonit.com Drive (ODD) Internal
We’d happily retire the drive, but some of This is the one bit of kit that stays the Blu-ray Combo Drive
you guys still believe in physical media. same between most of our machines. $118 www.pioneer.com.au
STORAGE STORAGE STORAGE
Toshiba DT01ACA050 W.D. Caviar Black 1TB W.D. Caviar Black 1TB +
500GB HDD + Samsung 850 EVO Samsung SSD 850 EVO
$59 www.toshiba.com.au 250GB $109 + $165 500GBGB $109 + $305
Half a Terabyte should handle everything. www.wdc.com / www.samsung.com.au www.wdc.com / www.samsung.com.au

DISPLAY DISPLAY DISPLAY


Samsung 24” BenQ XL2411T ASUS PB287Q 28”
S24D300H $379 www.benq.com.au 4K display
$189 www.samsung.com BenQ’s 24-incher not only looks great, it’ll $739 www.asus.com.au
Crystal clear 1920 x 1080 res gaming also save your eyesight with a 144Hz refresh rate. 4K is now a reality
CASE CASE CASE
BitFenix Shinobi Fractal Design Define R5 NZXT Switch 810 Full
$95 www.bitfenix.com $159 www.fractal-design.com Tower $185 www.nzxt.com
Nice for the price. This is the little brother of Our new favourite mid-tower. It’s big, it’s beautiful, and it’s also nice
the case used in our Performance build. and quiet.
KEYBOARD KEYBOARD KEYBOARD
Tt eSPORTS Challenger Logitech G710+ Corsair K70 RGB
$49 www.thermaltake.com.au $139 www.thermaltake.com.au $235 www.corsair.com
Built for PC gamers. Logi’s new mechanical board is one This is PCPP’s favourite keyboard,
Macros, shortcuts, the lot. for them to beat. case closed.
MOUSE MOUSE MOUSE
Gigabyte M6900 Logitech G502 Logitech G502
$26 www.gigabyte.com.au Proteus Proteus
A sensor resolution of 3200DPI will make $59 www.logitech.com $69 www.logitech.com
your headshots count. Deadly accurate and super comfortable. Deadly accurate and super comfortable.

TOTAL: $1,232 TOTAL: $2,745 TOTAL: $5,564


THE
When overkill is barely enough...
CPU HEADPHONES + SOUND CARD
Intel 5th Generation Core i7 6700K Audio Technica ATH-ADG1
+ XSPC RayStorm D5 RX240 V3 headphones
Water Cooling Kit $249
www.audio-technica.com
$469 + $587
www.intel.com
Plug these into the Marantz amp for maximum
www.pccasegear.com.au sound quality.

MOBO STORAGE
MSI Z170A XPower 2 x Samsung SSD 850
Gaming Titanium Edition PRO 2TB, 2 x WD 1TB
$499 www.msi.com Velociraptor
Sexy, silver and super fast. $1000 + $1000
www.wdc.com
www.samsung.com

RAM DISPLAY
G.Skill DDR4-3200 Epson TW9200W
16GB Dual Channel $3800
Ripjaws www.epson.com.au
$209 www.gskill.com Beautiful 1920 x 1080 gaming. Unfortunately you
3200MHz is good for the Beast too. won’t be able to do 3D gaming at anything higher
than 720p due to the limitations of HDMI 1.4.

VIDEO CASE
2 x MSI GTX 980 Ti Cooler Master Cosmos II
Lightning SE Ultra Tower
$2458 www.msi.com $379
The Lightning is faster than a Titan. True. www.coolermaster.com
It’s big, it’s beautiful, and it’s also nice and quiet.
The compartmentalised interior ensures everything runs ice-cool.

POWER INPUT DEVICES


Silverstone SteelSeries Sensei RAW optical +
1500wST1500 Strider Xbox 360 USB Wireless Dongle +
$315 www.silverstone.com Xbox 360 wireless controlle
1500W should be plenty for the three GPUs $69 + $40 + $40
running alongside an overclocked CPU, as well www.logitech.com
as the storage within.

KEYBOARD STEERING WHEEL


Corsair K70 RGB Fanatec ClubSport Wheel
$235 base, Formula Carbon and
www.corsair.com CSP v2 Pedals
This is PCPP’s favourite keyboard, case closed. $589 + $239 + $329 www.fanatec.de
There’s nothing better than “Germangineering” to deliver
the most precise force feedback around.

SPEAKERS JOYSTICK
Paradigm Cinema 110 with dual Logitech G940
subwoofers and Paradigm $385
monitor center channel www.logitech.com
+ Marantz SR5009 amp This Force Feedback set is getting
$3299 harder to find, but it’s still the
www.eastwoodhifi.com.au finest flight controller around.

OPTICAL COCKPIT
Pioneer Optical Disc Drive Obutto oZone with Buttkicker
(ODD) Internal Blu-ray gamer 2 and TrackIR 5 Pro
Combo Drive $1100
$118 www.pioneer.com.au You’re going to need somewhere to mount your whe
Putting in a Blu-ray drive allows it to joystick, and the Obutto frame is a favourite of ours.
double as a powerful media box.

TOTAL: $17,408
TECH

How Things Work

PC GEAR
SOLID
ASHLEY MCKINNON has the drive

88 PC PowerPlay
B efore we start to explain what an
Solid State Drive (SSD) is and how
it works we should first take a look at
These cells are c
regularly to see if th
– and this is done b
where we’ve come from. to the Control Gate
Older hard drives used technology not much voltage trave
too dissimilar to a record player in that Channel. If data is in
a rotating disc (platter) was read and the Floating Gate la
written to by an arm (actuator) which of voltage read at t
moved back and forth across the platters will be lessened an
surface. This meant that when your confirmation of dat
computer asked for some information All of this electri
the actuator had to locate the data and come at a cost. Ove
read it. This all works well but as a hard structure of the cel
drive starts to age and data is constantly and this is why SSD
written to and deleted from the hard lifespan – which is
drive – not all the data ends up being amount of Program
stored in a continuous stream. Data To increase the c
soon starts having to be written to “best Flash manufacturer
fit” gaps, so you can end up with bits increase the amount of bits that a cell around 600MB/s) – but in a new PC NAND flash
of information spread across the drive can hold. A Single Level Cell (SLC) can it is becoming a bottleneck. A newer
– this is called fragmentation. When hold 1 bit of data per cell while Multi solution is to move away from SATA
this happens, you start to notice load Level Cells (MLC) can hold 2 or 3 bits per and utilise the PCI Express (PCIe)
times taking longer – as the actuator cell (some manufacturers have recently channel on the PC. This involves
has to move over different parts of the announced they have been working on mounting the SSD on a card and
platter to read the information. Running 4 bit cells). plugging into an empty PCIe slot.
a defragmentation program can alleviate The advantage of MLC NAND over SLC PCIe SSD is definitely faster than
this and most new operating systems NAND is quite obvious – more capacity SATA SSD with test results showing
do this in the background – but the fact in one place means lower manufacturing sequential read speeds at least twice as
remains there are still moving physical costs – resulting in lower cost SSD’s fast (up to 1500MB/s) and sequential
parts which can only move so fast. to the consumer. There is a trade off write speeds even better (up to
Solid State Drives are completely however as more bits per cell mean 1800MB/s).
different in that they don’t have any more wear on the physical cell – as Intel has been hard at work on a new
moving parts. Data on an SSD is saved more monitoring of the cell is needed technology for SSD’s as well. Called
in banks of memory called NAND flash. to know how much data is being stored 3D XPoint, this is a new technology
This NAND flash is non-volatile meaning and this in turn affects performance. set to drive their new Optane branded
it continues to hold information while Sitting between this NAND Flash drives. Details about the technology
powered off (unlike your computers memory and your PC is the SSD are still pretty closely guarded but
RAM which loses data when you power controller – which manages all the calls
down your PC). and requests put forward to the SSD. It
NAND flash is made up of what are handles the fetching of the requested
NAND flash is non-
called Floating Gate transistors (also
called cells). Insulated within an oxide
data, as well as the writing and deleting
of new and old data.
volatile meaning it continues
layer are two separate gates – the The controller is also responsible for to hold information while
Control Gate above the Floating Gate keeping the SSD in good health. It does
– which both sit above the Channel this by performing processes such as powered off
(substrate). Electrons can move freely Bad Block Mapping (where degraded
between the Control Gate and the NAND cells are marked as bad and Intel have teased saying the memory
Channel when a voltage is applied not to be used), Error Code Checking creates a 3D Checkerboard type
depending on which side the power is (ECC) and Garbage Collection (which structure in which data can be read and
applied. To program (add data) to a cell, involves moving data around to keep it written in smaller sizes – which makes
voltage is applied to the Control Gate consistent in structure). everything more efficient and allows for
– drawing electrons upwards from the As stated – the controller is the significant performance increases. They
Channel. The Floating Gate traps these link between the SSD and the host have announced claims of up to 5-7
electrons as they pass through on their computer – and this typically uses the performance increase over current SSD
way up towards the Control Gate and SATA (Serial ATA) interface. SATA was a devices. We will have to wait and see as
this is how the data is stored. big leap forward in performance from the first of their new drives aren’t due
To delete this stored data, voltage is the previous IDE interfaces, but as until well into 2016.
applied to the Channel side of the cell technology has moved on, so too has Start saving your pennies now so
which pulls the electrons out of the our need for speed increased. you’re ready for the next big leap
Floating gate back into the Channel. SATA is limited to a maximum forward.

PC PowerPlay 89
PCPP COMPS
Welcome to the PCPP competitions page! With the office positively
overflowing in PC gaming goodies, it’s become so difficult to do our
ridiculously awesome jobs that we decided to pass the savings onto you.
To find the competitions, simply mouse over the “Community” tab in the
main menu at the top of the homepage, and click on “Competitions”. Click
through to each individual competition page, fill out the form (be sure to
And by savings, we mean free stuff. Games, collectibles, swag, and all kinds agree to the terms and conditions) and you’ll be in the running to win!
of media that screams PC gaming. Or perhaps those are the screams of the Keep an eye out for this page in future issues of PCPP, as we roll out new
intern trapped under the boxes of giveaways. Only one way to save them: competitions every month!
Head to www.pcpowerplay.com.au to enter!

WIN 10
BLU-RAYS TO BE WIN 10
BLU-RAYS TO BE
WON THANKS TO WON THANKS TO
MADMAN MADMAN

When Marnie Was There Metalocalypse: The


When Marnie Was There is potentially the last Studio Ghibli
film that will ever be released thanks to the retirement of Doomstar Requim
Miyazaki and the studio hiatus. Luckily, if this is their last The title alone should give you an idea of what’s in store.
film, it’s a great one, full of the beauty, wonder, whimsy and Set directly after the 4th season of the Adult Swin animated
melancholy that are the trademarks of one of the greatest series, The Doomstar Requiem features all new music, all
film studios in the world. new violence andall new head-banging awesomeness.

TO E N T E R : TO E N T E R :
Head to www.pcpowerplay.com.au Head to www.pcpowerplay.com.au
In 25 words or less, answer the following question: In 25 words or less, answer the following question:
Which is the best Ghibli film and why? What is your metal name and how did you get it?

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90 PC PowerPlay
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MA/245
STATE OF PLAY

In The Before Time


JOSHUA LUNDBERG needs a new blood bag

M anaging expectations is one of the


hardest aspects of producing an
entertainment product. The fine balance
and despite the best efforts of developers and
publishers it is incredibly hard to convince the
masses it’s a good thing. To sell a later release
performance of Just Cause 2 on PC served as
a testament to Avalanche Studio’s dedication
to optimisation - I still wanted the game.
of representing a game accurately, whilst as a confidence-boosting positive requires In the weeks leading up to the release of
also attempting to sell to audiences, is impeccable communications, but Avalanche both games, Mad Max felt on the back foot,
an unsteady tightrope; you have game have the outward appearance of a relaxed but Avalanche didn’t outwardly appear to be
journalists previewing the product, possibly and confident bunch, so the delay appeared in any way concerned.
consumers at events like E3 or PAX - sincere. It helped that they hadn’t been selling The comparisons between the MGSV and
inevitably these interactions will wobble the the game to consumers throughout 2014. Mad Max were, of course, unfounded. The
wire leading you to success. Possibly to coincide with the home two games are vastly different.
Many missteps can be made during the entertainment release of the film, The problem for Warner Bros. was that,
production of a videogame, and managing September 1, 2015 was chosen as the for possibly the first time, Hideo Kojima had
the runaway imaginations of your consumers release date. The showcasing of gameplay created a product with gameplay appeal so
can prove a trying task. Mad Max has stood ramped up intensely in 2015, culminating in broad consumers with no previous experience
out in 2015 as a game that moved from a 40-minute demonstrations of the world. of the series were looking to pick it up.
spark of enthusiasm as master sandbox As a huge fan of the Just Cause franchise Discounts for the PC version of Mad Max
developers Avalanche Studios took the helm I had faith in Avalanche, but the nature of could be found on sites like Green Man
under publisher Warner Bros. Interactive to the franchise concerned me. Mad Max takes Gaming: 30-50%. This huge reduction in price
a game which has quietly won hearts and place in an empty, dead world, filled only in was, in my mind, somewhat concerning. Why
minds of gamers. the nooks and crannies - with the occasional lower the price? How bad could it be?
There were initial concerns with gamers camp, town and stronghold. How can that Despite this a Polygon demonstration of
as development moved forward with an world be absorbing for tens of hours? gameplay with a frank discussion between
American voice actor in a game famed for two journalists at the publication further
its rough, Australian origins. Demonstrating reinforced my longing for the game.
their care for players, Avalanche listened and Unlike Mad Max, In the final days before release the absence
moved forward with an Australian. of pre-release reviews for Mad Max became
As development moved along and more
Konami had the quite concerning. The lead up to the release
and more media was released it appeared
as though Avalanche had pulled off a the
advantage of a paid of Aliens: Colonial Marines came to mind;
a game that appeared to be great, worked
creation of a rarity: a great videogame based demo in the form of on by GearBox Studios who were allegedly
on a movie license. copying and pasting gameplay mechanics
After a foray into the Matrix franchise Ground Zeroes from their highly successful Borderlands
that was riddled by poor PC ports and some franchise. Colonial Marines looked great, but
average game design, Warner Bros. came back Adding to potential concerns about yet the absence of pre-release reviews hid the
hard and fast with Arkham and the purchase another film franchise adaptation being a fact it was an appalling game.
of TT Games, who develop the LEGO franchise mediocre experience was the announcement Review consensus was mixed. Having
- virtually a licence to print money. by Hideo Kojima that Metal Gear Solid V begun playing the game I found one review
With Rocksteady an internal studio, would be released on PS4 and XBox One on by a significant publication quite harsh and
Warner Bros. gained access to one of the most September 1 and on Steam on September 15. became concerned a bland game awaited me
entertaining and satisfying combat systems The Metal Gear Solid franchise has seen in the coming days. As it turns out, Mad Max
gaming had seen in a long time; free-flow. extraordinary success and with the breadth is a slow burn - it was very interesting to see
Simple commands of hit, dodge, counter- of open-world gameplay inspired by the Rock Paper Shotgun’s John Walker’s initial
attack, requiring fairly precise timing brilliant Metal Gear Solid: Peacewalker, the impressions contrast against his eventual
would make players feel involved, under two were in more direct competition than review. Like a fungus, it grows on you.
threat and exhilarated without becoming expected. For PC gamers the Fox engine had Avalanche and Warner Bros. have executed
bored. Warner Bros. demonstrated their the exciting appeal of being Kojima’s idea of an interesting campaign to position Mad Max
commitment to free-flow by including it in ‘the best engine in the world’. as ‘that other game from 2015 you should
their most recent game set in Middle-Earth, Unlike Mad Max, Konami had the play’. User reviews are definitive: it is a fun,
Shadows of Mordor. Mad Max was next. advantage of a paid demo in the form of absorbing game that requires hours of play
Yet in 2014 - after nearly a year with little to Ground Zeroes acting as proof of their before the breadth of the game is revealed.
no publicity for the game - an in-engine trailer claims the game would eventually run Personally, I’d like to see this more
announced Mad Max would be pushed back brilliantly - even on mid-range hardware. often. The publisher and developers have
to 2015. The game would miss the cinema I recall reading many claims in comments absolutely stood by a game they believe in.
release of George Miller’s Fury Road entirely. sections on articles and videos that the A game they know won’t change gaming,
Moving a release date has become game should be avoid due to the inevitable but promises dozens of hours of challenging,
commonplace in the videogames industry outcome of a lazy PC port. The oustanding engrossing fun.

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STATE OF PLAY

Kicking the Habit


DANIEL WILKS has everyone’s backs

C rowd funding is a strange thing. In


the last month or so, crowdfunding
has been at the centre of both a number
While this is awesome as far as eventual
replayability goes, it does raise the question
of whether developers who have Kickstarted
Portalarium are doing the work of making
the game and they have a vision for where
they see it going – that much is sure – but
of phenomenal success stories and their projects have more of a duty to release that vision is different from what was
controversies that have really shown their game in a timely fashion or to have it shown to backers and it’s not happening
both the strengths and weaknesses of feature all the content they envisage, even in the timeframe they promised. I think
the concept. On the one hand, you have if it goes over and above the initial project ultimately that is the crux of the problem
Harebrained Schemes, a developer that has plans. Take for example Shroud of the with crowd funding. Whose vision is more
proven on multiple occasions to be able to Avatar: Forsaken Virtues. The game was important? The platform is set up to allow
successfully crowd fund a game, release on successfully funded in April 2013, managing interested parties to back a project with
time and score both critical and commercial to rake in a little over $1.9 million, nearly their money through what essentially
success having their base pledge goal for doubling the initial pledge goal. The game amounts to a very, very early pre-order.
BattleTech smashed in 53 minutes. On the had an estimated delivery of October 2014 If that project is successfully backed, the
other you have the feud between Chris (an extremely ambitious goal it must be company asking for the funds then goes
Roberts, The Escapist, Derek Smart and said). On September 25 of this year, Release about making the product they pre-sold to
others about Star Citizen and whether or 22 of the game was sent into the world as a the backers. If the direction of said product
not it has run out of money (amongst other much different game than originally pitched. changes, where does the onus fall? Should
allegations). I don’t want to dig too far into The campaign for Shroud of the Avatar developers only do what they originally
the ongoing shitstorm that has developed, talked about a spiritual successor to Ultimas, promised or should they try and make their
but it does highlight one of the problems with a sandbox world, a living ecosystem ultimate vision of the game even if it’s not
inherent with crowd funded titles – delivery and a story that grew organically from what was on the box to begin with?
estimates and expectations. Stretch goal go some way towards
I am a pretty compulsive contributor alleviating some of these problems.
to Kickstarter campaigns. As it currently fighting against Harebrained Schemes are masters of stretch
stands I have committed money to 24 goals, using them to show what they can
campaigns. Of those, one has been friends will be a dream do for money and also teasing players
unsuccessful, one was cancelled, nine have
been delivered, three aren’t expected until
come true. Take my with the possibilities as long as they are
willing to part with a little bit more money.
next year, one has catastrophically failed damn money for your This tactical stretching is on display with
and the remaining nine are yet to see the the Kickstarter campaign for BattleTech.
light of day. It’s these last nine that I want most distant of stretch For $250k they said they could make a
to focus on for the moment. The games that
set a release window in their campaign and
goals skirmish game. They had that money in
53 minutes. For $1 million they would add
then failed to meet it in some way. Take a single player campaign. That goal was
Grim Dawn by Crate Entertainment for conversation rather than clicking on quest reached within the first 24 hours. The final
example. The 2012 Kickstarter campaign givers and heading off to some identified major goal still hasn’t been reached as I
was successfully funded in May of that year, part of the map to kill some beasties. It write this, but for $2.5 million they will
earning Crate $537,515 over their $280,000 was a single player game with multiplayer add multiplayer. With 28 days left in the
pledge goal. At the time the delivery date components and a huge degree of player campaign I have no doubt they will reach
for the game was set for August of 2013. freedom. Release 22 is an online, multiplayer the goal. As a player of tabletop BattleTech,
As of October 2015 the game is still in sandbox more reminiscent of Ultima Online fighting against friends will be a dream
Early Access/Beta, with the final act of than what was promised to backers. The come true. Take my damn money for your
the game being released in early playable only word on single player has been a quote most distant of stretch goals.
form in late August. While it’s obvious from the developer saying they have a story Is ambition really the key to delays and
from the constant updates to the code that and everything, but because of the MMO feature creep? Harebrained Schemes are
Crate Entertainment are hard at work on features (that weren’t really there in the ambitious. They have a small development
the game and what they are delivering is pitch) they have to build that first then lay team and have developed a number of
great, such a long open access period has the single player game on top of it later. commercially and critically successful crowd
sapped a lot of excitement from the release, The developer comment came in late funded games over the last few years, and
especially given the fact that the game was July 2015 and culminated with an excited are wanting to bring an old tabletop game
initially given the 2013 release window. proclamation that the game was getting to life. The difference in ambition between
Though not to the extent of Star Citizen, that little bit closer to Alpha. 22 releases Harebrained and Portalarium seem to be
the delay of Grim Dawn has been due to and we’re not even at Alpha stage yet that the former has the ambition to give
feature creep. In the last content update, on a game that is different from what players what they want, where the latter
the team added a new class on top of the was initially promised for release a year want to deliver the game that the developers
ones that had been planned for the game. ago. This is really a worst case scenario – want. Which is the right course?

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