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EDUCATION
SPECIAL
SO YOU WANT
TO BE A GAME
DEVELOPER?
DARK
SOULS III
THE REAL SONG OF
ICE AND FIRE
ON THE
COVER
DARK SOULS III
p. 36
The Dark Souls
series plays with fire.
Literally.
6 PC PowerPlay
REVIEW
ARMIKROG
p. 47
CONTENTS
Can beautiful claymation
breathe life into old Frontend
fashioned adventure gaming? 14 News
20 Big Picture
24 PCPP Interview: Paradox
Opinion
18 Far Canal
22 JAM
26 Generation XX
Features
28 A Collection Aside
32 10 to Watch
36 Dark Souls 3
42 Mirror’s Edge: Catalyst
43 Doom
44 Rising Thunder
58 Education Special
Game Reviews
47 Armikrog
50 Act of Aggression
51 Blood Bowl 2
52 Mad Max
54 Assault Android Cactus
55 World of Warships
56 SOMA
57 Skyshine’s Bedlam
Tech
71 Windows 10
76 MSI Z170A XPower
77 MSI GTX 980Ti Lightning
78 Cougar 500M/Corsair Strafe
79 Corsair Void Headsets
80 Epson TW 5300 Projector
81 ASRock BeeBox
82 Asus PG279Q
83 Quickfire XTi/Poseidon RGB
88 How Things Work
State Of Play
94 SoP
96 The Last Word
Regulars
12 Inbox
13 My PC
98 Next Month
PC PowerPlay 7
YULE PREP
EDITORIAL
It’s reached the time of the year when all of the events and EDITOR Daniel Wilks
releases are taking place. We ran our Upgrade Australia event dwilks@nextmedia.com.au
in September, then there was the EB Expo in early October and GROUP ART DIRECTOR Malcolm Campbell
in a few weeks it’s time for PAX. There was also Oz Comic-Con mcampbell@nextmedia.com.au
in the middle, with a mix of all kinds of good nerd shit ranging TECH EDITOR Bennett Ring
bennettr@internode.on.net
from comics (obviously), to anime, games and cosplay. The
SPACE LORD Ben Mansill
lead up to the busy Christmas release time is a hell of a thing, bmansill@nextmedia.com.au
with everyone putting on their big song and dance numbers INTERN In need of a new one
to try and raise all the attention they can. Upgrade Australia is
our event, run a couple of times a year to show a select group CONTRIBUTORS
James Cottee, Alex Mann, Terrence Jarrad, Meghann
of readers all the latest and greatest in the world of PC tech. O’Neill, Josh Lundberg, Jordy Bertram, Theo, Morte,
Nathan Lawrence, Dan Staines, Dave Kozicki, Joab Gilroy,
It’s a win-win event for us, allowing us to deal with hardware Katie Williams, Heidi Kemps, Patrick Stafford, Ashley
vendors and developers as well as interact with our wonderful McKinnon, John Robertson, Hasan Ali Almaci
reader community at the same time. You should come along ADVERTISING
to the next one. It will be rad, and Ben Mansill will do a little GROUP NATIONAL ADVERTISING MANAGER
dance for you (don’t tell him I said that). GAMING
Starting November all of the big titles start to drop. We’ll Cameron Ferris
have Star Wars Battlefront, Fallout 4, Assassin’s Creed cferris@nextmedia.com.au
(+16 2) 02 9901 6348
Syndicate, CoD: Black Ops III, Need for Speed, Starcraft M: 0405 356 419
II: Legacy of the Void and more falling within the span of
a few weeks. It’s going to be insanity, for us and for you. ACCOUNT MANAGER
For us, trying to get all of the reviews done in a timely and Sean Fletcher
comprehensive manner is going to be exciting but a challenge sfletcher@nextmedia.com.au
(+16 2) 02 9901 6367
at the same time, as many of the titles mentioned are going to M: 0402 585 124
take dozens of hours to review and all deserve some hefty page
space. The budget problem is also going to extend to you, the ADVERTISING TRAFFIC
consumer. Unless you make some crazy good money or have Alison Begg
been pre-ordering games for months up until this point, you’re abegg@nextmedia.com.au
unlikely to have enough money to go around. And as far as 02 9901 6346
time goes, nobody, no matter how many free hours they have PRODUCTION MANAGER Alison Begg
in a day, can hope to get through so many AAA titles. CIRCULATION DIRECTOR Carole Jones
This has always been a thing that confuses me about the
mass drops of titles in a limited period. Sure, there might be SUBSCRIPTIONS
www.mymagazines.com.au
a big bump for Christmas sales, but as far as regular sales go,
TOLL FREE 1300 361 146
won’t the glut mean that you lose out on that steady stream Locked Bag 3355, St Leonards NSW 1590
of sales? I’m not a salesperson, so I could just be talking out COVER DISC ENQUIRIES:
of my arse. It wouldn’t be the first time, but every time I hear dwilks@nextmedia.com.au
some distributor talking about the disappointing performance 02 9901 6100
of a game and using it as an excuse to lay off workers or cancel
sequels, I always wonder if the fact that the game was released
at the same time as a half dozen or more other comparable Building A, Level 6
207 Pacific Highway
AAA titles was more responsible for the poor commercial
St Leonards, NSW 2065
performance than the game itself. Anyone want to make a
Locked Bag 5555,
bet on which game released for the Christmas rush becomes
St Leonards, NSW 1590
the poster child for “disappointing performance” in the next
financial year? CHIEF EXECUTIVE OFFICER
David Gardiner
COMMERCIAL DIRECTOR
Daniel Wilks
Bruce Duncan
Editor
PC PowerPlay is published by nextmedia Pty Ltd ACN: 128 805
@drwilkenstein 970, Building A, Level 6, 207 Pacific Highway, St Leonards NSW
2065 © 2011. All rights reserved. No part of this magazine may
be reproduced, in whole or in part, without the prior permission
of the publisher. Printed by Bluestar WEB Sydney, Distributed in
Australia by Network Services. ISSN 1326-5644. The publisher
will not accept responsibility or any liability for the correctness of
information or opinions expressed in the publication. All material
submitted is at the owner’s risk and, while every care will be
taken nextmedia does not accept liability for loss or damage.
8 PC PowerPlay
THIS MONTH...
DANIEL WILKS
Clicked on random things
@drwilkenstein
MALCOLM CAMPBELL
Asked for time off
FRONTEND
BENNETT RING
Lost his broadband
@bennettring
JAMES COTTEE
Eulogised Kojima
@j_cottee
MEGHANN O’NEILL
Remembered crying
@firkraags
JAMES O’CONNOR
Prepared for PAX
@jickle INTERVIEW
24 Stellaris
BEN MANSILL
Won a race
Paradox moves from history to the stars
NATHAN LAWRENCE
Doomed a free-runner
HEIDI KEMPS
Punched Robots
DAVID
HOLLINGWORTH
Coughed
ALEX MANN
Prepared to die
PREVIEW
CAMERON FERRIS
Wore many hats
36 Dark Souls 3
@pcpowerplay
Prepare to die again. Again.
SEAN FLETCHER
Was confused by
Blood Bowl
28 Indies 32 10 to Watch
The best of independant development The most exciting games on the horizon
10 PC PowerPlay
Previous versions of StarCraft II® NOT required to play.
BATTLE.NET ® ACCOUNT REQUIRED. INTERNET CONNECTION REQUIRED. ADDITIONAL ONLINE FEES APPLY.
© 2015 Blizzard Entertainment, Inc. All rights reserved. Legacy of the Void is a trademark, and StarCraft, Battle.net, and Blizzard Entertainment are trademarks or registered
trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners.
Inbox
>
Na na na na na na na
na, na na na na na na
na na TOO LATE! FEEDBACK
#244
> Matthew Schmidt: Internet
in Australia is not good - and
for years when people speak
up about it they’re shunned
by both developers and their
fellow gamers with calls of
‘move somewhere with internet’
or ‘no one cares about people
out in the sticks.’ The problem
being of course - Australia is
massive and most of it is sticks.
So for Australias lead PC Gaming
magazine to bookend the latest
issue with the Letter of the Month
by Andre and A Series of Tubes
by Wilks is just awesome to see.
Kudos to you guys. Hopefully
those who have excellent internet
and are happy will at least ease
LETTER OF THE MONTH consoles so shouldn’t that be an off those who don’t.
BAT DANCE indication that the game should > Luke Evans: My thoughts
have been given all the extra time are I didn’t win the sub comp.
I’m really keen for new Deus Ex,
I just read that after months of it needed rather than rushing it
always loved the series. It’s also
it being not available on Steam out the door? It’s Batman FFS. It’s got me fighting myself to buy a
that Warner Bros. are finally going not like it’s some risky new IP that new CPU too!
to make Batman: Arkham Knight they have to release in conjunction
> Brett Start: I need monthly
available for sale again. Personally I with a movie or something to updates on fallout. I’m running
don’t think it matters if Rocksteady maximise exposure. Batman sells low on data from looking videos
have finally fixed all of the bugs itself. No matter when the game on YouTube.
with the game. It’s too late to make was released it would sell, so all I MAKE YOURSELF HEARD!
it available again. People have can think is that Warner pushed
facebook.com/pcpoweplay
already been screwed by the game the release window so they could www.pcpowerplay.com.au
LETTER OF THE not only with how buggy it was on maximise quarterly profits to keep
MONTH WINS! PC but also because of how poorly shareholders happy, no matter if
Write in to PCPP with your the DLC worked with it. Rather the game was finished or not. Looks
rants, considered opinions, and
than releasing the game on Steam, like that plan backfired to me.
endless run-on sentences of
pure awesome. The address is Warner should be releasing an Will Mathews
letters@pcpowerplay.com.au. apology and a heap of refunds.
CORRECTION:
Each letter read by hand! This Once the game was released Hi Will – we think you’re probably In the issue 244 Z170 mobo
Letter of the Month winner initially that should have been on the money about Batman being roundup we incorrectly ran a
scores himself a sweet Tyon
gaming mou e han s to
the end of it. The game should released when it was to maximise picture of the ASUS Maximus VII
ve been finished and working quarterly profit. Warner Bros. are Hero motherboard rather than
the Maximus VIII Hero. This is the
it has taken months to get it a company after all, and they are
correct image for the board.
a playable state. It was pulled beholden to the shareholders. That
m distribution in July and will said, we also think you’re right about
rereleased sometime in late the game being released way too early.
ober. To me that says that due It might be too late to put the game
publisher deadlines the game back on Steam unless it comes with
s released at least four months a significant discount – the hype for
arly. Shouldn’t they be held the game has died down but the bad
accountable for the disaster taste of the Steam version remains.
of the game rather than the With Bennett’s review, many of the
developers? There were a problems with the released version of
bunch of delays before the the game came from optimisation, so
game actually came out a super powerful rig will gloss over
due to difficulties getting many of them.
he game to run on next gen
12 PC PowerPlay
5
My inspiration for this project came from i7-4790K teamed up with a GTX Titan
watching a lot of programs about space X and a PSU and mobo to power it is a WILLIAM WINS!
exploration in the 60s and 70s as well as dream of mine. For his sweet machine and with thanks to
Battlestar Galactica. I really wanted to FAVOURITE FEATURE: Thermaltake, William wins a Thermaltake DPS G
try and capture that look. I really love how the screens look, it took 1050W 80+ Gold Digital PSU! Enjoy!
FOUR MOST IMPRESSIVE ELEMENTS: way more math and messing around than
1) The timber used was all reused recycled I care to admit to get the things mounted!
timber from railroad sleepers. WHY SO SPECIAL?
2) The custom PC mounting method. The I truly believe that this set-up is one of
design originally intended to have a case a kind. Looking back the amount of time
inside but when I measured up my ctower and effort (and swearing!) that I put into
I forgot to include clearance for cables! building this thing is pretty staggering.
3) Three monitors, and BenQ GW2400W
and two Samsung syncmasters powered
by a Sapphire AMD Radeon 7800 may
have the most grunt ever, but they do 1. That’s some next level Bond villain shit
create an eye-pleasing symmetry. right there
4) What could be more impressive than a 2. Obviously a space laser pointed at the
missile switch!? Pentagon
LAST UPGRADE: 3. Desk made from antique torture devices
A 120 GB Kingston SSDNow 300V. 4. Controls for poison gas dispensers winner!
DREAM UPGRADE: 5. Doomsday weapons voice synthesiser
I would love some more power, a Core 6. Seeming innocent mouse and keyboard
WANT FREE STUFF? Send your MyPC entry today to mypc@pcpowerplay.com.au. Include the four most impressive elements of its
hardware, your last upgrade, your dream upgrade, your favourite feature and what you think makes your PC special. Make sure to include your
name, age and location. And last but not least, attach a 5MP or bigger image of your PC! No camera phone shots, and make sure it’s in focus!
PC PowerPlay 13
PCPP Game & Tech News
BATTLETECH KICKSTARTER
GOES LIVE - AND STOMPS
ALL OVER ITS GOAL
Turn-based mech combat is coming
back to the PC.
arebrained Schemes has overnight
H opened the Kickstarter campaign for
Battletech (https://www.kickstarter.com/
Mitch Gitelman was a producer
on the excellent MechCommander
series from back in the day.
projects/webeharebrained/battletech), And there’s some very tasty perks
and a new game of giant mech combat involved, too, including a new Battletech
in the far future. novel by veteran writer Michael A.
This latest offering is promising to Stackpole, shoulder patches, art books,
be a real return to the game’s a roots: a and much more.
highly tactical, very technical, turn-based Unsurprisingly, the campaign’s been
game of mech on mech warfare. At the more than a little popular. As of writing
moment, the game’s singleplayer only, the game’s been funded to the tune
fully 3D experience, based firmly on the of $1.5 million, of an original goal of
original tabletop game. And it comes $US250, 000. At this stage, the final,
with some good credentials in terms of $US2.5 million stretch goal of PVP
the development team. multiplayer looks like it’s well in sight.
Jordan Weisman is the original creator of So if you want some classic mech
the game, and of Shadowrun. Mike McCain tactical action, this looks like something
was creative director on the Harebrained worth investing in - and you can get the
Schemes’ recent Shadowrun series, and game for just a $US25 pledge!
14 PC PowerPlay
PCPP Game & Tech News
WARGAMING RELEASES
AWESOME 360-DEGREE
WORLD OF TANKS LIVE SHORT
Four tanks, forty reenactors, over two
minutes of awesome.
lot of wargamers and history Director of Special Projects at
A nerds - like me - have
always wondered what it’s like
Wargaming said in today’s release.
“Recreating this historic tank
to be in a warzone. Of course, battle in 360°, with iconic tanks
we don’t really want to be like the T-34 and Panzer III, will
there, as they tend to be highly reignite the past like never before.”
dangerous, remarkably terrifying, You can scan around the
and generally sad, nasty places. video with your mouse, but even
But still, we wonder. better is watching on a mobile
Well, Wargaming’s come up phone, where you can use it
with the next best thing - a to look around the battlefield.
360-degree short film packed Even better again, you can use
with tanks, soldiers, explosions, Google Cardboard for a full VR
more tanks, and... you get the experience - which is pretty neat.
idea. You can check it out at our We’re expecting to see a
site: http://www.pcpowerplay. lot more videos like this as VR
com.au/409939 really starts to take off, and
“Wargaming is excited to share seeing companies embrace the
our passion for history, and to use technology is a heartening sign
innovative technology to bring that it won’t be an expensive
history alive,” said Tracy Spaight, flash in the pan.
16 PC PowerPlay
AVA
ILAB
LE
IN
STO
CK
NO
W
Ultra-wide
viewing angle
OPINION / FAR CANAL
The Star
Citizen
honeymoon
is ove
Derek Smart is
probably right
18 PC PowerPlay
the big
picture
20 PC PowerPlay
TRIAD WARS
DEVELOPER UNITED FRONT GAMES
PUBLISHER SQUARE ENIX
DUE CURRENTLY IN BETA
triadwars.com
PC PowerPlay 21
OPINION / JAM
The Man
Who Fell
to Earth
With Konami slowly
withdrawing from AAA
development, fans are
wondering will happen to
Hideo Kojima, the punished
boss of our imaginations...
22 PC PowerPlay
INTERVIEW
UN
CO
Having dominated all eras of historical strategy, the devs at
Paradox are now setting their sights on conquering the future. WHO HENRIK FÅHAREUS
We talk to Henrik Fåhraeus about how Stellaris is going to WHERE PARADOX INTERACTIVE
WHY STELLARIS
deliver gamers a whole new universe of possibilities...
24 PC PowerPlay
player experience. Then there are loads of graphical
improvements, of course. Stellaris is by far our best
looking game so far. Other improvements include easier
mod development, such as automatically reloading script
files when they are altered, instead of having to reload
the game each time.”
Of course, all this progress is for naught if a developer
can’t solve the fundamental conundrum of the 4X genre:
how to make the end-game interesting. Just how do
you challenge the player once he’s built up enough
momentum to crush all opposition?
“That is indeed a huge issue in most types of strategy
games. In Stellaris, there are many countermeasures
in place. For example, as your empire grows, your
population will grow more diverse, and various
factions will form that can create internal problems
for you to deal with. Perhaps it would be better for
you to grant some of these factions semi-autonomy as
vassals or protectorates? Civil wars will be common in
Stellaris, and a certain degree of decentralisation will
be encouraged.
“Then we have the concept of ‘late game crises’ and
risky technologies. For example, using robot workers is
fine and dandy, but can they really be trusted? Just when
you think domination of the galaxy is assured, some
major threat is likely to appear and shake things up.”
There are also new ways to take over the galaxy,
other than outright conquest – take the new Federation
game mechanic. “Federations are a more involved
type of alliance, where several empires join together
under a common President. While each empire is still
autonomous to some degree, they basically share foreign
policy. The Presidency rotates between the member
states depending on their relative size. There is a special
Federation Fleet, which is controlled by the President
and designed using the best technologies from all
member empires. This fleet is thus likely to have an edge
over even huge empires, which will tend to research
at a slower pace and with less technological diversity
than several federation members can achieve together.
The idea is to encourage a cooperative playstyle (and
victory) for those so inclined. Of course, not all races are
likely to join...”
And will will there be any form of early-access, or
community play-testing? “It is likely that we will invite
people to a closed beta in the months before release. That
model has worked well for us over the years.”
All in all, Stellaris looks very promising. But will it
make it to market in an orderly and timely manner? With
the cancellation of Runemaster, and the lengthy delays
afflicting Hearts of Iron 4, we felt we needed to ask how
Henrik was going about keeping the scope and content of
the game under control.
“Well, as Game Director, it is my job to come up with
all these cool and wild ideas. The other designers iron
out the details, the project manager determines the
needed amount of time and resources and the budget
people then say yes or no. However, having personally
worked in almost all project roles over the years
myself, I have a pretty good understanding of what
is possible to achieve and what should remain on the
cutting room floor.”
For more information on Stellaris, visit StellarisGame.
com. JAMES COTTEE
PC PowerPlay 25
OPINION / GENXX
Selective
Memory
Who is the new King’s
Quest series for? Nostalgic
gamers, new gamers or me
when I was ten?
26 PC PowerPlay
A Collection Aside
You’d think MEGHANN O’NEILL had themes in mind when she chose these independent games,
but their similar aspects are usually just co-incidental. Two of this month’s offerings are Australian
and centre on creatively hacking your way to (often) self-determined goals. The other two are
about girls and their cats, only in completely different ways. All that we’re missing now is some
kind of a game where you have to hack into the soulless corporation who has stolen your cat.
HACKNET
DEVELOPER TEAM FRACTAL ALLIGATOR
PRICE $10
www.hacknet-os.com
28 PC PowerPlay
SATELLITE REIGN
DEVELOPER 5 LIVES STUDIOS
PRICE $30
satellitereign.com
PC PowerPlay 29
BEYOND EYES her home in a beautiful garden and with a
DEVELOPER TIGER AND SQUID
ginger cat. Typically, the cat keeps running
PRICE $15 away and she wants to follow it. She calls
www.beyondeyes-game.com to it, intermittently, and it meows.
Controlling her in third person
Q One day, when I was in year eight or view, you can see the area close by RELEASED
so, our music teacher turned up to school and around her feet but the rest of
with his bike helmet under his arm and the level is white. When something
covered in mud. Surprisingly, he was in makes a sound, it appears visually,
good humour and when we asked what had often briefly. Sometimes what appears
happened, he said he’d deliberately crashed isn’t what is really there, however, it’s only
into a ditch to avoid, “the blind guy,” in what she imagines the sound to be.
our year who was also riding to school. I Soon enough, the front yard is all
remember being amazed that my peer would coloured in. She remembers what she sees,
go anywhere near a bike. Having to wear so the visuals remain after you pass by them.
glasses myself, I understood this just enough It’s clear she isn’t completely comfortable This portrayal is always as positive as it is
to make me afraid of it being worse without there, however, as she walks very slowly and negative. I’d say that Rae’s role challenges
actually being able to imagine what it might raises her hands cautiously as you approach what it means for a game hero to be brave,
be like to be him, at all. objects. As you explore, story is delivered but that would be condescending and
I’ve mentioned this school friend in the as text and seasons progress. Snow falls, inaccurate. She’s frequently frightened,
magazine another time, when I was trying to flowers bloom and the garden changes often joyful and just herself.
explain how Push Me Pull You is a game made seamlessly as you discover it. In Spring, the Like Rae, “the blind guy” from my school
for people with unique bodies and I provided cat leaves the garden and Rae decides to days wasn’t completely without sight. I
the example of his Blind Cricket club. They follow. She navigates menacing sounding remember him turning his head to look at you
could kick anyone’s butt, if inexperienced, animals and joyful sunlight, and her posture from the side. I also recall him chiding our
because the game is about listening, practice changes to reflect her mood, as does the music teacher for panicking unnecessarily
and concentration, not seeing the ball. colour scheme and music. when their paths crossed that morning
Beyond Eyes is a game for people with partial There’s very little “gameplay” beyond a because he had felt in control of his bike. Can
or no sight (with a friend), as it provides a sense of disorientation and the drive to find the interactive nature of games foster greater
rich palette of colours and sounds to enjoy, the cat. It’s occasionally frustrating, like empathy between people? I think so and I’m
as well as also allowing all players to engage when I seemed to be enclosed by a loop of glad Beyond Eyes gave me an opportunity
with some of the protagonist’s experience. fencing, but I imagine Rae’s experience of to reflect on what the world might have
The game begins with Rae, who is about life might be frustrating at times, too. Or, been like for my friend in year eight. Or his
ten years old, being injured by fireworks. She enter the chicken coop, just to enjoy the experience may have been different, I’m not
spends some time in hospital, then is outside childish sensation of being with animals. sure, but I’m glad to wonder.
30 PC PowerPlay
FRAN BOW
DEVELOPER KILLMONDAY GAMES
PRICE $15
www.franbow.com
PC PowerPlay 31
10 to Watch
EDGE OF NOWHERE
DEVELOPER INSOMNIAC GAMES
PUBLISHER OCULUS RIFT
DUE TBA
www.insomniacgames.com/games/edge-of-nowhere
DEVILIAN
DEVELOPER GINNO GAMES
PUBLISHER TRION WORLDS
DUE BETA
www.deviliangame.com/en
SKYFORGE
DEVELOPER ALLODS TEAM, OBSIDIAN ENTERTAINMENT
PUBLISHER MY.COM
DUE BETA
sf.my.com
32 PC PowerPlay
BLACK WITCHCRAFT
DEVELOPER QUATTROGEAR
PUBLISHER QUATTROGEAR
DUE 2015
www.quattrogear.com
FORMA8
DEVELOPER MIXEDBAG
PUBLISHER MIXEDBAG
DUE TBA
www.forma8.net
SLAIN!
DEVELOPER WOLF BREW GAMES
PUBLISHER DIGERATI DISTRIBUTION
DUE DECEMBER 9, 2015
www.wolfbrewgames.com
PC PowerPlay 33
SEVEN DRAGON SAGA
DEVELOPER TACTICAL SIMULATIONS INTERACTIVE
PUBLISHER TBA
DUE TBA
www.tsi-games.com
ANARCUTE
DEVELOPER ANARTEAM
PUBLISHER ANARTEAM
DUE 2015
www.anarcute.com
SUPERNOVA
DEVELOPER PRIMAL GAMES STUDIO
PUBLISHER BANDAI NAMCO GAMES
DUE BETA
supernovagame.com/beta
34 PC PowerPlay
THE LONG DARK
DEVELOPER HINTERLAND STUDIO INC.
PUBLISHER HINTERLAND STUDIO INC.
DUE EARLY ACCESS
hinterlandgames.com
PC PowerPlay 35
PREVIEW
36 PC PowerPlay
A WHOLE NEW WORLD This took me back to the Gamescom FIRE AND ASH kindling simply adhered to standard
Our preview began in a dark chamber, trailer, in which a warrior plunged one It seems fire and bonfire mechanics, remember that
where upon an altar sat a twisted, such sword into a corpse to ignite a ash are going to this is Dark Souls, and in Dark Souls
bonfire sword. But instead of being bonfire-like flame. Since then, rumour be a strong focus everything has meaning.
thrust into the ground waiting for a has spread that this is how players will for Dark Souls As I pushed through the large
III, as not only
desperate warrior to kindle the flame, in fact create their own bonfires—or doors—two-handed Aragorn style—
are the health
it rested against a large bowl even enter other gaming worlds—an and mana Estus to exit the room, I found myself on
with its point facing aspect which (at the time of writing) flasks powered The High Wall of Lothric. The view
upwards. devs have been decidedly tight-lipped by both, but was equal parts spectacular and
about. If, in fact, bonfire swords could Lothric’s boss, threatening: wooden corpses grew
The Dancer of
be collected to make a one-off respawn the Frigid Valley,
from the ground like trees taking root,
point, this would drastically alter wields two their twisted arms reaching for the
the game’s structure, and yet the swords: one of skies; hot ash floated through the air,
twisted blade remained there, fire, and one of singeing the seams of red and gold
untouchable, mocking me ash. billowing banners; and great dragons
with its very presence. lay draped over turrets and walls,
While the two bonfires surrounded by hollowed beings face
I did end up down in prayer. From this vantage,
the golden skies that canvassed the
maze of barracks and balconies were
reminiscent of those that looked
over the famed Anor Londo, yet the
spiraling towers in the distance and the
darker, rustic mix of cobblestone and
wood speak more of Bloodborne than
anything else. Fully plated knights
littered the landscape, some
nothing more
PC PowerPlay 37
PREVIEW
than metal pin cushions with swords and Weapon arts add
a new stance
spears piercing every facet of their bodies, and powerful
while others still patrolled the battlements, new moves
SPECTACULAR SPECULATION
Already the beauty of Souls storytelling was
making itself known, relying on the player to
engage with the environment. Even outside his
games, director Hideo Miyazaki is reluctant to
give any concrete answers—but his signature
attention to detail was evident all the way
through Lothric, laying out just enough visual As before, Lothric corpses were scattered
clues for players to piece together their own
unique version of events. Progressing down about him, only this time the imposing knight
stairs and ladders, through large rooms and
secret paths, I began to notice that the fallen
was very much alive, and pissed-off to boot
warriors wore either red or blue capes. As the but there was a lot to be gleaned from what to duck, weave and move with the fluidity
banners surrounding were red, I took these to actually was shown. Although they were set found in the PS4’s gothic offshoot (for those
be the knights of Lothric. My thoughts on the in the same level, a lot had already changed of you who went console darkside) yet the
other side formed just before entering a corpse between the two builds. While most of this developers have made it clear that this won’t
heavy courtyard. A large armoured warrior was cosmetic stuff like graphics, titles and be the case in the final product; weapon and
in a blue cloak was surrounded by red Lothric lighting, gameplay factors such as moves with armour weight will very much play a part.
knights—both sides frozen in a gruesome a numbered use were changed to rely on a The Knight and the Warrior offered
tableaux of death—propped up by the very mana bar instead, and the initial two classes standard melee options, with the first
weapons that brought an end to their lives. offered expanded to four. These were the wielding sword and shield and the latter a
Upon entering the courtyard, I encountered plate clad Wandering Knight, the barbarian one-handed axe and circular board. These
the giant warrior’s axe-toting twin. As before, influenced Northern Warrior, the robed were the no frills kind of characters that
Lothric corpses were scattered about him, Herald of White and the Bloodborne-esque
only this time the imposing knight was very Academy Assassin, complete with
much alive, and pissed-off to boot. Where do tricorn hat and pole-based
the dragons fit into all this? I’m not quite sure, weapon. Despite their
actually, as this is only one interpretation of armour ratio, each
events, but hidden throughout the level were class was able
CIRCLE MOTIONS
tiny tombstones, each with a cryptic epitaph to
help reign in some of the wilder speculation. While the “heat
One such epitaph read “To honour and up” system means
bosses change
shadowy retreats. Fear the sun’s temptations,
tactics mid-battle,
and the Winged Executioner” which could be I found the old
read as any number of things, really. “circle around with
shield raised” trick
A CLASS ABOVE got me through
the entirety of
I should at this point mention
Lothric’s boss
that nothing listed here is battle. Hopefully
permanent. The two self- later bosses will
contained demo builds I played be a little more
offered a taste of what might aware of this,
forcing players to
come, nothing more. The deeper change tactics too.
RPG elements such as weapon
stats and descriptions, access to
menus and customisation were
all withheld—
38 PC PowerPlay
Spin to win!
COLD AS ICE
required you to get up close and abilities, yet somehow I always find having to juggle MP replenishment
personal with the enemy, blocking, myself gravitating towards the simpler via disposable items. Now however, it In a hidden room
behind lock and
ducking and attacking to the best of things like, say, a good old axe. seems magic use is infinite, only being key lives the
your ability. The other two repp’d the limited by the amount of mana and Ash Frostbite Knight,
magic wielders, each having three ESTUS REAL LIFE? Estus left in the tank. It’s a shake up a foe that doesn’t
spells apiece. The Herald of White was Before we get into the intricacies of that could really go either way for those really count as a
all about holy Miracles, utilising Heal, combat there’s one important change who choose magic-based characters, boss, but proved
a tougher battle
Sacred Oath (a defence and attack that will severely alter how classes are especially if disposable MP replenishing than Dancer. The
buffer) and Lightning Spear—all pretty tackled. There are now two types of items have been given the boot. At the knight moved on
self-explanatory. The Academy Assassin Estus flasks; the first—the standard very least it will change the way veterans all fours with the
was on the other side of the spectrum health Estus—is a flask of bonfire flame look at building their characters, but agility of a beast
and his/her sword
with three sorceries: Soul Arrow, with a finite amount of sips that restore it could also drastically affect how PvP
gave off a chilling
Soul Dart (a faster, less powerful soul player health points. The second, an plays out. Surprisingly enough, this new status effect,
arrow) and Soul Great Sword, which is ash Estus, functions in much the same addition also applies to non-magic users, Frostbite.
nothing short of a lifesaver. Both these manner, only this blue vial recovers though not as drastically.
characters were extremely formidable a player’s mana points instead. In
as the Herald’s mace/shield combo and previous titles, magic use was governed SOULVADOR DARKLI
the Assassin’s spear/buckler kit gave by a number dictated on the scroll used All offensive weapons, whether it
them both ranged and close-combat to activate it, while simultaneously be magic or physical, now have an
PC PowerPlay 39
PREVIEW
40 PC PowerPlay
Q&A We speak to Hidetaka Miyazaki, CEO of
FromSoftware and Director of Dark Souls III
PCPP: How do you weigh a challenge when think it is too early to talk about such things
designing a Dark Souls game? in regard to DARK SOULS III and… to be
HIDETAKA MIYAZAKI: In the game honest, I’m too embarrassed to speak about
design of DARK SOULS, ‘Challenge’ is the this kind of thing.
fundamental element. To be exact, ‘Feeling
of accomplishment through overcoming Can we expect an intertwining map like that
difficulty’ is the core concept. Challenge or the of the first Dark Souls?
difficulty is prepared to feel accomplishment. Yes. A connection of the map is close to the
I mean, there are many elements which 1st DARK SOULS. Many maps are intertwining
aren’t adopted after the discussion because and there are some exceptions too. There are no
of mismatch to the concept. ‘A cut scene of
the last attack and defeat the boss enemy’ is So far, NPC’s have remained largely
stages like Chalice
one example. We thought it rather take away expressionless, being blank faced and tight Dungeons of
users feeling of accomplishment. Of course lipped even when delivering dialogue. Is this
there are some games which those scenes a conscious choice or will we see a change in Bloodborne
are effective. I like that kind of game as one Dark Soul III?
user, but I thought this is not the best option Actually it is the point which isn’t changed
at least for DARK SOULS. much in the DARK SOULS III. This is one of format is the same as the previous one. For
the conclusions of how I allocate our limited example, asynchronous online elements
Is there a particularly strong influence that resources with considering the game design (phantom, blood stain and message), co-op
governs the latest title? of DARK SOULS. However, I don’t think like play through signing or the covenant. There
It is true that my imaginations come from “it is okay to keep doing this in the future”. are no stages like Chalice Dungeons of
literary works when I direct games but it In fact, there are titles which need those Bloodborne. We want to make the covenant a
doesn’t mean I pick up one specific product. expressions being detailed, or we basically stimulating element which makes changes in
Of course there are titles which has strong think that we don’t want to set a limit on our the simple co-op/PvP play.
e design.
Players who are used to Souls titles are
quests revolve around talking to NPCs able to form competent characters pretty
ey locations and then summoning them quickly. Is there anything in Dark Souls III
oss battles. Will this be changed at all in that might shake this up?
k Souls III? I suppose that adjustments with a focus
We are not expecting too formalised NPCs. on the Skills will deliver new strategies or
re will be various NPCs like previous titles. tactics to the battle of DARK SOULS. The
ever, unite with NPC is an interesting adjustments cover a lot of ground such as
em. I expect there are some elements in weapons, items or magic. By knowing how
ard to it in DARK SOULS III as well. to handle them, it will be possible for new
players to surprise veteran players. I’m
w will Dark Souls III encourage online glad if new style of battle or the character
? creation will be found. It is not only from the
the DARK SOULS III, the basic online perspective of the battle itself but also from
the perspective of the role-play.
PC PowerPlay 41
PREVIEW
RUN FOR
YOUR LIFE
Senior producer at DICE Sara Jansson free-runs
over what players can expect from the Mirror’s
Edge Catalyst prequel.
PCPP: How does the melee system work? Will you be unlocking new abilities as you Even though we
SJ: It’s not really a combo system. It’s more progress, or will you start at a base level
about how you combine your momentum, where you’ve got all of your free-running don’t teach them
what type of move you’re using, and the
environment with an attack. It’s feeding a lot
abilities?
We don’t really want to lock away a lot of
really early, players
better into the movement system, as well. It’s
not as efficient to run up to a guy and start
the moves that Faith can do. Even though
we don’t teach them really early, players
will be able to perform
fighting as to try to get momentum, combine will be able to perform a lot of the moves, a lot of the moves, if
a skill move with an attack, then you will get a
different outcome.
if you already know the game. We do have
a progression system that we’re not going
you already know the
Does Faith, once again, have unlimited
into too much detail about. It’s not primarily
about the moves, it’s going to be more about
game
sprinting stamina? the glove.
The whole core mechanic is based around
momentum. If you don’t time your moves The glove that has the grappling hook- became pretty obvious that it needed to
correctly, you will lose momentum, and type thing? change quite a lot because we had this
then you will slow down. Once you have Yeah, which is more a way for us to open free environment. You choose an objective
momentum and if you manage to string the up more of the environment. You’re going to anywhere on the map and then it will
moves together and keep flow, you’re going start the game with a smaller portion of the highlight objects in the world to take you
to keep going. But if you’re shot at, you can city, then, as you progress through the main there the easiest way. There are many
actually avoid bullets by stringing moves story, you’re going to get upgrades to your different ways to go there, and if you choose
together, but then you need to be in flow. As glove that will then allow you to traverse in another way, it will automatically update like
soon as you lose momentum, that’s when new ways into new locations in the city, and a car GPS, to adapt to that route you took,
you become vulnerable to bullets again. that way you open up more and more until it and then start highlighting new objects for
becomes your playground. you. If you’re a hardcore player that just
wants to learn to navigate the city without
Is runner vision just the ability for her to see it, you can just switch it off.
Mirror’s Edge Catalyst things in red that indicate she can jump on,
DEVELOPER DICE over or across, or is it something different? How do you avoid the gameplay traps of
PUBLISHER EA
DUE FEB 23, 2016 When we were looking at how we creating an origin story?
www.mirrorsedge.com wanted to adapt runners vision, it quickly It’s not the origin story in the sense that
it’s how she becomes a runner. It’s more
the origin story and how she develops as a
character, so we want to make sure there’s
proper character development so she’s
not the same person at the end as when
it starts. She’s quite a carefree runner at
the beginning. In the first game, you never
really got to experience what it was like to
be a runner, because you were thrown into
the plot of a crime story. Here, we wanted
it to be more like, you start out as a runner,
you get to feel what that’s like, you get to
do the job, and you have your friends, and
your cabal, and everything is pretty fine.
But then Faith stumbles across this secret
and everything starts to change. NATHAN
LAWRENCE
42 PC PowerPlay
PREVIEW
BFG
Executive producer at id Software Marty
Stratton takes us through hell with a super
shotgun for the upcoming unholy Doom rebirth.
PCPP: Has any content made it over to this Quite honestly, Quake multiplayer is Screw reloading,
game from the scrapped version of Doom 4? somewhat born out of Doom in and of itself.
MS: There was stuff going into [Doom The early Doom games, that multiplayer was man. We’ve tested
4] that went up on the whiteboard [for
Doom]. There was an advanced melee
very fast. It wasn’t the sense of verticality
that you had, but I think the speed of Quake,
all different types of
type of system. There were some technical
aspects of it and some gameplay things
in a lot of ways, comes from the speed
of Doom deathmatch. It’s not an illogical
things, but the thing
that were not completely dismissed. Even blending. It’s certainly not necessarily that felt the worst
in the development of our execution moves,
our glory kills, there’s still a seed of that
deliberate. In single-player, you go into these
combat arenas and you feel like it’s almost a
was, I forgot I ran out
work that still lives on. We’ve just taken a
completely different spin on it. You get to
multiplayer arena. When you play multiplayer,
it has that similar tone. It really does come
of ammo
a point like that and people feel like things down to things like movement and weapons
are being quote/unquote scrapped. I would that are projectiles, and toe-to-toe battles.
never put it that way because you’re always It’s not the first person to see a guy and pull What happened to reloading?
a combination of everything you’ve done in the trigger. You will get hit, but there are very Screw reloading, man. We’ve tested all
the past. There are seeds in what we do from few things in Doom that are a one-hit kill. different types of things, but the thing
that project all throughout, and that work, that felt the worst was, I forgot I ran out of
even though people won’t see it, has made Except for the gauss cannon… ammo, I’m in this badass battle with this
this game so much better. The gauss cannon will do that, but no other demon and I go, ‘Click. Ah!’ I want to be
gun, right now in what we’re showing, does able to shoot. When you have that attitude
The multiplayer feels a lot like a Quake a one-hit kill. Particularly if you’re carrying it’s like, yeah, we don’t need reloading. It
game. What’s the difference between Doom armour, you’ve always got that moment where doesn’t make you feel more powerful to
multiplayer and Quake multiplayer? you can square off with somebody, figure reload your gun.
out where they’re at, and you can have an
engagement. Movement is the most important Which is great for multiplayer, too, right?
thing. We want you to have escapability. We It’s the same thing in multiplayer. You’re
Doom want you to have a test of skill with that other in these fast, frenetic battles. We just don’t
DEVELOPER ID SOFTWARE player where movement is important. If you need you to have to worry about [reloading].
PUBLISHER BETHESDA
DUE 2016 kill somebody, they’re going to drop health and Equipment is interesting. The personal
doom.com you can move through to collect it. teleporter is an interesting one because it’s a
little bit more tactical. The grenade is a little
bit more out there, run-and-gun assault type
of feel, then there’s more equipment that
we’re not showing. The combination between
your two weapons in your loadout and then
your equipment, you’ve got these three tools,
and then the mods on top of that with the
guns that you’re always kind of switching
between and thinking, ‘How can I use this cool
combination of things together to be effective?’
PC PowerPlay 43
PREVIEW
THUNDER
STRUCK
Heidi Kemps talk to Seth Killian about
the upcoming competitive focused PC
fighting game
Would you say that Rising Thunder is an fu battles, there’s something crazy about Since you can
answer to “problems” of the fighting game having to practice fake kung-fu for as long
genre, with things like single-button special as the real thing. I want people to get into switch things in-
moves and less complex inputs overall?
S.K: You could say that. To me, this game’s
the psychological aspect of fighters without
worrying about finicky motion stuff.
between rounds, like a
approach is more like an alternate path. It’s
definitely a problem that new players have Have you noticed this in action yet during
car going for a pit stop,
a problem getting into what is the most the alpha? it seemed natural
exciting part of fighting games. I want to There were two reasons for the alpha;
try and get people into the “deep end of the testing the online play, and testing our play
to have machine
pool” faster. I honestly wasn’t sensitive to
the barrier of entry to fighting games until
theories: Can the new players get into it? Do
the experienced players have any interest in
characters
recently, because I mastered the basic stuff it? Does it get deeper and more interesting
a long time ago. But over time, after fighting over time? Getting new players onboard
games had their recent resurgence, I was right now is still a bit tough, because the What has been your philosophy behind
thinking about fighting games more and alpha is… well, an alpha. It’s really rough, designing the characters in the game so far,
more. “What’s an interesting direction that and there’s no tutorial. But we’ve seen total and how have they panned out in play?
hasn’t been tried?” I was excited about this, fighting game newbs go from the most basic We’ve mostly tried to stick to archetypes –
because I really love fighting games and want movement and attacking to being able to put rushdown characters, grapplers, and the like
people to share the great experiences I have. together combos and grasping the zoning – with a few hybrids/oddballs, like Vlad and
But with traditional fighting games, for every metagame. Crow. With the Variants, we’re trying to add
twenty people you introduce, only one will a bit of a customization element to further
make it through the training process to reach Why did you go with a robot theme for the tailor characters to your personal playstyle.
higher levels of play... Basically, if fighting game? There haven’t been any dramatic surprises
games are supposed to simulate epic kung- We thought it would mesh well with the so far. There are some “oh, we never thought
game’s variant system, where you could of that” moments, of course, but in terms of
swap parts out. Since you can switch things overall use, the characters are being played
Rising Thunder in-between rounds, like a car going for a pit as designed. Some of the strongest players
DEVELOPER RADIANT ENTERTAINMENT stop, it seemed natural to have machine tend to play with very uncommon builds,
PUBLISHER RADIANT ENTERTAINMENT
DUE TECHNICAL ALPHA characters. We also just really like sci-fi stuff! which has been a surprise.
risingthunder.com
Do you have any special messages for PC
PowerPlay Readers who might be interested
in the game?
I feel that Australians are an unhappy
bunch of online PC gamers – they’re far away
from other English-speaking hubs of play,
which means you’re often just stuck playing
with other Aussies. We’ve heard some good
reports from our Australian players so far –
saying it’s the best experience they’ve had
playing a fighting game online with players
outside the country. We’re very happy about
this. Delivering a great online experience to a
neglected – but no less passionate – fighting
game market is important to us as a team
and very exciting to me personally. HEIDI
KEMPS
44 PC PowerPlay
Games
245
I t’s one thing for a game to be really bad - but it’s almost another
thing entirely for a game to be merely adequate. Especially when
it’s one I’ve been looking forward to.
Contents
That, however, pretty much sums up Mad Max. Even before the 47 Armikrog
film Fury Road, this was looking like a really fun title, a chance to 50 Act of Aggression
play in one of the most iconic film settings of all time, as its titular 51 Blood Bowl 2
character. Issues about voices actors aside, we were hyped. 52 Mad Max
Then Fury Road did come out, and... well. If the game could 54 Assault Android
deliver even a fraction of that kind of action and story-telling, it Cactus
would be fantastic. 55 World of Warships
I wonder if that’s part of the problem, though - Fury Road turned 56 SOMA
out to be far better than anyone was expecting, and now the Mad 57 Skyshine’s Bedlam
Max game looks flat and empty by comparison? Ah, the dangers of
hype...
However, other games have managed to live up to expectation
rather nicely. Armikrog is an endlessly charming love-poem to
claymation, World of Warships does exactly what it says on the
tin (It’s a world! With just warships!), and SOMA has some pretty SCORING SYSTEM | PCPP scores its games on a 1 to 10 scale. The
effective scares. higher, the better – though 10 is by no means a “perfect” game. We’re
Of course then there’s a game like Blood Bowl. It’s an uncannily not convinced such a thing exists, so consider a 10 a masterpiece of PC
accurate simulation of the boardgame - which we love - but does that gaming, despite its inevitable flaws. A 5 is a decidedly average game;
translate into a good video game experience? one that doesn’t excel in any particular area, without being an affront to
our senses – the ultimate in mediocrity. Below this, you’ll start to find
You know where to look to find out.
the games our reviewers suffered an aneurysm getting through; above
it, the titles truly worth your time and money. And remember: a score
David Hollingworth is only a vague indication of quality. Always read the full review for the
Digital Editor definitive opinion!
WE
PLAY
ON:
46 PC PowerPlay
REVIEW
Armikrog
Hunt for pixels in a Claymation world of wonder
PC PowerPlay 47
REVIEW
SEQUENCE
AND BABY
MAKES 3
1. Find a baby and put it in your chest (seriously) 2. The baby cries and scares away the octopus elevator 3. Fix a fuzzy musical mobile to stop the crying
48 PC PowerPlay
6
3
2
1
4
OBVIOUSLY
1. Beak Beak sees
in negative sonar
or something
2. This isn’t a
puzzle in the room
but something you
fix somewhere else
3. The cable car
Search random places to that rides these
find glyphs to open a door
tracks feels like a
bit of a time waster
- lots of screens
drops an item needed to progress. general lack of interactivity, the lack recently), but the claymation is
with no interaction
It’s a totally random event not hinted of cohesion and the short running amazing, the character designs are
at through gameplay or story, just time - around 4 hours - add to the delightful and the more traditionally 4. These tentacles
are used as a lift
something that is a pixel hunt. Given overall impression that Armikrog animated cutscenes are simple but
to move between
the fact that the screen also contains a was released unfinished, simply brimming with charm. Maybe all the floors
clue to a separate puzzle that can’t be rushed out the door long after the time the developers took to work on
5. A sigil needed
solved as yet, it doesn’t give the player initial estimated release date to meet the wonderful animations ate up too
to solve a code to
any indication that there is anything demand. much of the budget or took far too open another door
else going on. It’s a real pity that Armikrog feels much time for them to release a fully
6. Naturally you
The lack of consistency in the so undercooked, as it’s honestly one coherent and finished title, or maybe
have to click on
puzzling is extremely frustrating. of the best looking games we’ve the world has just moved on and this the head of the
With no inventory, anything that ever seen. Sure it might not be old fashioned style of puzzle game octopus thing to
could be likened to an old fashioned photorealistic super high resolution no longer has the appeal it once had. trigger a cutscene
“use X on Y” style puzzle is rendered state of the art with a cutting edge There have been many crowdfunded that eventually
drops an item - the
meaningless, the sliding block/ physics engine that renders the inside games released in the last few gibberish cutscene
rotating object style puzzles are all of the body in such a way that fluids years that have been a success both also contains a
too familiar and easy and the rest flow realistically when the body is commercially and critically. Armikrog glyph needed to
are obtuse and make no logical damaged (apologies, I’ve been to far isn’t going to join those ranks, critically complete one of
the final puzzles
sense. This hodgepodge of puzzles, too many hyperbolic press events at least. DANIEL WILKS
Act Of Aggression
Can’t we all just get along?
Blood Bowl 2
And the quarterback is toast
Mad Max
Fuel injected suicide machine
M ax Rockatansky is an interesting
anti-hero. He’s a good driver,
maybe even great, but aside from that
he has no other real skills aside from
the fact that he just wants it more. He
escapes situations because of bloody-
mindedness and wins fights because
he’s too stubborn to quit. He succeeds
through determination rather than
skill, a fact that doesn’t really play out
in Mad Max by Avalanche Studios. Left
for dead in the desert after a run in with
desert warlord Scabarous Scrotus, Max
reluctantly teams up with hunchbacked
mechanical prodigy Chumbucket to
build a new vehicle in the hopes of being
able to take revenge on Scrotus and
reclaim the last of the V8 interceptors. The Scarecrow’s
henchmen don’t have
The action of Mad Max is broken a big uniform budget
into two parts - vehicular and on foot.
The vehicular combat shines brightest
and hearkens back to the greatness of On foot, Max becomes a dusty Batman,
some of Avalanche Studios’ previous
games. The wasteland is full of threats.
effortlessly dodging attacks
Sometimes these come in the form of a
single vehicle and sometimes as a fleet WHY endlessly fun, as should be upgrading the New moves are acquires throughout
of guzzoline powered psychopaths. THe SHOULD Magnum Opus. The car has two avenues the game but they don’t change things
vehicles are tough and made for taking I CARE? for upgrade - finding scrap metal and up particularly, adding little more
a beating leading to smash ‘em up parts in the wasteland and through story than a new animation rather than a
derby combat, but the Magnum Opus, + You believe in progression. Unfortunately some of the new tactic or mechanic. There are far
hunchback rights
Chumbucket’s masterpiece has one scrap metal upgrades are locked behind too many fights for them to remain
advantage that the desert raiders do not + You’re a fuel milestone achievements, necessitating satisfying after the first few and even
- the hunchback himself. Chumbucket injected suicide grinding if you want to progress the ability to use weapons or blow
machine
braces himself in the back of the further. There are points of interest and up enemies with explosive spears
Magnum Opus and mans the harpoon, + You saw a vehicle objectives dotted throughout the maps, wears thin pretty quickly. The boss
one of the most enjoyable weapons to that could haul but given the similarity between most battles are also extremely repetitive,
that tanker
come around in a long while and makes non-story map objectives there is little falling as they do into only two real
vehicular combat consistently enjoyable + You wanted to impetus to do them. categories - large and strong or small
and surprising, The grapple can be used play a stubbly Outside of the car the action doesn’t and fast - both of which require all but
Batman
to pull armour of cars, rip off doors, pull fare nearly as well. On foot, Max identical tactics. Mad Max looks great
drivers out through the windscreen or becomes a dusty Batman, effortlessly and the open world wasteland has the
simply as a tether. dodging attacks at the press of a potential for great fun - so long as Max
Coming up with new ways to ruin button and capable of beating nearly sticks to what he does best and stays in
a marauder’s day with the grapple is everyone he meets into a bloody pulp. the car. TAVISH FORREST
World Of Warships
You sunk my battleship
DEVELOPER WARGAMING
PUBLISHER WARGAMING
PRICE FREE TO PLAY
AVAILABLE AT WARGAMING.NET
Asia.wargaming.net
9
The subs that are
missing from WoWS! the tooth naval strategy
Disappointing
remarkably tense ship-
Dodgy Ubisoft cloud
saves graphics to-ship combat.
PC PowerPlay 55
REVIEW
SOMA
The seaweed is always greener in someone else’s lake
Skyshine’s Bedlam
You want to get out of here, you talk to me
www.sae.edu.au
Phone: (02) 6639 6000
Ga
Ed n Some do, but not everyone.
There are a few roles in games
that people seem to recognise
In lia
before enrolling, like ‘game
designer’ or ‘level designer’, but I
also find that new students don’t
necessarily know what it means
to actually occupy those roles.
SAE Qantm
So they definitely learn that
there are a lot of different ways
to contribute to a game, and find
We asked ADAM RUCH, that there are different aspects
department coordinator that they gravitate towards.
for Games and Animation
at SAE Sydney, to talk How important is collaboration
about what the school between students on projects
offers students. at SAE? Are you aware of
any independent teams that
Do students typically come have formed between SAE
to SAE with a specific idea of graduates?
what they want to do in the This is extremely important.
industry? Do you think their We focus on project work,
attitudes towards and ideas making games and prototypes,
about game development and students are almost always
change over time? working in a ‘simulated studio’
CG Spectrum
58 PC PowerPlay
EDUCATION SPECIAL
PC PowerPlay 59
AIE
Academy of
Interactive
Entertainment
Campuses: Sydney | Melbourne | Canberra | Adelaide |
Perth | Online
Course offered in Game Art and Animation, Programming,
Design and Production, 3D Animation and VFX for Film
www.aie.edu.au
Phone: (02) 8814 8800 (Sydney Campus)
60 PC PowerPlay
EDUCATION SPECIAL
into. Typically, that means either Who is the Incubator for? What after quite a bit of incubation.
having a team that has worked sort of student is likely to We’ve had nine projects
together, or coming in here as an benefit from it? successfully pitch for a share of
individual with a well-considered Primarily, the Incubator is for $300,000 in grant money we’ve
plan for a solo venture. people who want to actually made available to our Post-
start and grow their own Incubator teams over the past
Does the program target the business. It can also benefit folks two years, and that’s helped
business of independent who simply want to be a part some of them to keep focused
development as well as the of a commercial game project, on their projects long enough to
logistics of building a game? which is super valuable on your do things like get on to Steam
Absolutely. Arguably the most CV when you go to apply to a Greenlight, and be approved
DAN TOOSE, coordinator common thing that folks trying major games studio. However, for development on the major
of the AIE Incubator their hand at indie development most of the key benefits we consoles. Some of the Greenlit
program (and former fail at is the business side of offer, like access to scholarships game include Bearzerkers,
editor of Hyper), spoke things, because they’re typically and grant funds, best serve Evergreen, Dragon’s Wake, with
with us about what the motivated by their passion for those who are trying to get Collateral and Orbitor both in
AIE Incubator can offer games, and don’t think about something sustainable going Early Access now. One of our
aspiring game makers. how to run a business around and need a boost at the start. teams has a deal in place with a
that until it’s too late. We still publisher that we’re not able to
Can you outline the Incubator need to help with production Can you outline any success discuss, but that’s obviously a
Program for us? What is it advice too – There’s a massive stories from the Incubator major win.
exactly, and how can students difference between making a program?
become a part of it? small student project game and At this point, our biggest What sort of feedback do
The Incubator Program is trying to create a game suitable success stories are in a series of you get from students after
something AIE came up with as for commercial release. projects that are ‘about to hatch’ completing the program?
a means to help our Advanced It’s generally all been very
Diploma graduates who wanted positive, which is a big deal to
to go indie. This was something me. There are many times when
that seemed really necessary I’ve seen someone wrap up at
once the games industry the Incubator and not really
shifted from being almost get as far as they thought they
entirely about medium to large would have when they first
studios working with major arrived, but have still come and
publishers into this new age of talked to me about how they’ve
independent development. had an invaluable experience
We take anyone who has that they needed to have. I think
proper development chops, the fact we’ve got most of our
whether they’re an AIE graduate graduates wanting to stay on
or not, but I screen them pretty here as Post Incubator teams
carefully to ensure they know speaks volumes about how they
what they’re getting themselves see the place.
PC PowerPlay 61
CG
SPECTRUM
Online Only
WE MAKE SURE
WE GIVE STUDENTS
ENOUGH CREATIVE
FREEDOM BUT ALSO
Courses offered in Game Art and Animation OFFER CONSTANT
GUIDANCE WITH
http://www.cgspectrum.edu.au/
LESSONS
Phone: 1300 654 592
dedication to an employable
level faster than any other
school. We are able to do this really focus on a specific craft in You offer an online diploma,
through small class sizes of their second year and give grads how does this differ from the
ten students or less, in-depth the proper skill set to succeed in experiences students might
correlated lessons and full time, the industry. have on-campus? Can you still
highly experienced mentors that encourage collaboration in this
are there for our students every What’s the split between set-up?
step of the way. focusing on digital art for films The technical hurdles that you
and digital art for games? Are encounter providing online
How do you cater to students there separate courses, or does education encourage you to
We talked to Nick Fredin, who arrive not entirely sure a lot of the knowledge taught come up with creative and
director and co-founder what sort of artist they want apply to both? innovative solutions that end
of CG Spectrum, about to be? While taking the diploma of up enhancing the students’
their online school, We understand not everyone Screen and Media students experience. This isn’t online
established in 2011. knows exactly what they want learn the 3D design pipeline education where you sit there
to do when they start school. in a hybrid form. We teach the and watch a video and that’s
What is the main focus of CG It can take some time to find foundational skills that every it. We meet with our students
Spectrum? What might draw out what really makes you artist needs, whether in film live, look at their homework
potential students to this excited and this is something or games, to be successful by and give meaningful critiques.
school over others? we nurture by introducing all building a game and the assets We record all of our classes so
At CG Spectrum our main aspects of the 3D pipeline over within it. Doing this allows students can review them at any
focus is providing an optimised the course of a year. We are students to gain a fundamental time, and we have designed our
education that will truly lead very excited to be announcing knowledge that they can then curriculum in a thoughtful way
to relevant employment after our Advanced Diplomas that build upon in the second year of that encourages collaboration. A
graduation. We aim to teach will give students the chance to our Advanced Diplomas. common situation that students
students the latest skills find themselves in is biting off
by providing a cutting edge more than they can chew and
curriculum created and taught becoming frustrated when
by industry leading mentors. they can’t complete projects.
We have created our programs In a collaborative situation
by finding out what skills this becomes a nightmare and
studios are looking for in artists students often abandon projects.
and what makes someone We make sure we give students
employable. We then hire the enough creative freedom but
best artists from around the also offer constant guidance
world to implement the studios’ with lessons that build on each
advice and to create our own other and merge naturally into
unique curriculum. Our courses collaborative projects. It’s the
are designed to take someone only way you can offer optimised
who has the passion and education of this calibre online.
62 PC PowerPlay
Where EDUCATION SPECIAL
Does It
Get You?
To get a better understanding of what you can actually do
with a games-focused degree, we reached out to several HACKNET
former students who have, since finishing their degrees in
Australia, been involved in the making of games that have
received commercial release.
PC PowerPlay 63
few years. Her accomplishments
are too many to list here. “I
used my education as a lever to
begin working in games before
I graduated the first time. I
started out working on tiny
game projects providing sound
effects for other students. After
I graduated, I took a job in QA to
learn more about development
STORMRISE
holistically”. She believes that course really helped me to put
her research work is one of the things into perspective and
reasons for her success. “I think bring me back down to earth
FORGET ME, NOT most importantly of all, each with my preconceptions about
passionate push I have received the industry. Everyone knows
from each of my supervisors about the ‘ideas guy’ stereotype
and course instructors to keep of amateur developer, who acts
going down this rabbit hole is like some kind of gameplay
something I have valued from brains trust. I was very much this
my education at many points in person, and had no real tangible
many ways.” skills in game development”.
Rypers now feels far more
equipped to work in the industry.
SHANE RYPERS “It taught me the tools, the
Studied: Bachelor of methods, and the importance
learned. “My education was very Interactive Entertainment, of iteration and continual self-
arts focused while my current QANTM Brisbane (2014) improvement. It also taught me
line of work is more technical Worked on: BioGloom, Snack a bunch of inter-disciplinary stuff
focused. Regardless of how Attack. like modelling and programming
technical my job gets, there is that helped me work better.”
usually an element of creativity V Since finishing his degree,
where my arts background Shane Rypers has worked
comes into play”. mostly on Android and iOS
games for clients. “When I
set my mind to work in this
industry, I wasn’t sure that a
TRENT ATWOOD university course was the way
Studied: Advanced Diploma to go”, he says. “The seemingly
in Game Art, AIE Sydney normal progression was to go
(2000) work in the QA trenches until
Worked on: Cinematics for you were good enough to call
AAA games some shots.” The course he
ended up doing, however, was
V Trent Atwood is the Lead extremely enlightening. “The ELIZABETH THRELFO
Unreal Technical Artist at Studied: QANTM Sydney,
Waterproof Studios. “I believe Bachelor of Interactive
my education contributes to SALLY KELLAWAY Entertainment (2010)
me landing jobs on AAA world Studied: Bachelor of Music HOW DOES IT Worked on: Forget Me, Not
class titles”, he says. “However, Technology (Honours, 2010), LOOK ON A
I believe that most employers Griffin University, Masters RESUME? V Elizabeth Threlfo has worked
also look for experience and in Design Science, Sydney We asked Paul Baker, 2002 AIE on several of her own projects
learning beyond the classroom University (2014) graduate and current head of since graduating. “Probably
especially when hiring for high Worked on: Stormrise, Three Phase Interactive, whether the most significant game
profile projects. My advice for London 2012, sound design indie companies look at degrees project I’ve worked on has been
on a resume. “CVs are used
students is to add to their formal for Firelight Technologies. ‘Forget Me. Not’ which explores
to work out if someone could
training with other software dementia using the metaphor
possibly fit the role, and education
packages.” He feels the things he V Sally Kellaway has had a is an important part of that”, of data corruption”, she says.
learned fifteen years ago remain tremendously varied career, he says. “Degrees are preferred The game was nominated for
useful, even when the work he is working on several AAA titles over shorter courses. We don’t a Freeplay award this year. She
doing is different from what he and smaller indies over the last really have a preference of one jumped right into her course out
institution over another.”
64 PC PowerPlay
EDUCATION SPECIAL
IF YOU SPEND
YEARS AT UNI
CREATING THINGS THAT
CAN MAKE UP YOUR
PORTFOLIO, THOSE
ARE SUPER VALUABLE
BY THE TIME YOU
WANT TO GET A JOB
THE SIMS FREEPLAY
of high school, and acknowledges
that she has learned a lot since interview”, she says. “All of
finishing. “The actual content of the hard work I put into my
my studies haven’t been much assignments not for grades, but
more than an intro to the world. for the satisfaction of pushing
After my studies I realised I had myself creatively ended up
quite a gap in knowledge, even showing my tutors that I was
as I worked in the industry as fairly capable, which in turn
a designer. Since starting out lead to me getting an internship
as an indie I’ve spent much of at ACMI before applying for a
my time improving my skill set position at Firemonkeys.” She
across programming and design was particularly fortunate, as
especially”. Studying also helped one of the interviewers had ANNA'S QUEST
her to make friends within the acted as a mentor at RMIT
industry. and had seen her course work
prior to the interview. She her degree motivated out of her point-and-click adventure that
believes that it isn’t so much that has landed her this job. “If was published by Daedalic
her degree as the hard work you spend those years at uni Entertainment. He designed,
creating things that can make directed and wrote the game,
up your portfolio (instead of just and was the lead artist and
passing), those things are super animator. He believes his degree
valuable by the time you want helped him to develop the game.
to get a job. No one cares about “There were basic practical
the grades you got or the list of electives that helped in obvious
subjects you completed or the ways, like animation, web
uni you went to, all they care design, project development.
USING YOUR about is what you can SHOW But there were also compulsory
SKILLS them you can do.” theory subjects on things like
ASPEN FORSTER OUTSIDE OF entrepreneurship (which a lot
Studied: RMIT, Bachelor of GAMES of students rolled their eyes at)
Design (2015) Aaron Milan, a second year that I was personally surprised
Worked on: The Sims student in Game Design at AIE by. These went a long way to
Freeplay Sydney, is also the director of making me think in a business-
wearable tech start-up company minded way, which has to be
Forcite Helmet Systems. They’ve
V Aspen Forster is currently considered to at least some
developed a smart ski helmet
working at Firemonkeys, EA’s degree when making games.”
that records video, pairs with
big Melbourne mobile studio, your phone so you can talk His degree taught him not only
which is a job she got through to friends, and tracks you via how to build his game, but also
her studies. “My course was GPS. “I didn’t have experience how to market it to Daedalic.
basically like a 3-year long with design, and the whole
time throughout the AIE course
everything I learned I was able DANE KRAMS
to apply immediately”, he says. Studied: Master of Creative
“From creating presentations, Industries, Queensland
to project management, design University of Technology
feedback, understanding player
(2012)
engagement... I was able to
transfer this knowledge into Worked on: Anna’s Quest
product design with the team”.
Milan is a great example of how V Dane Krams released
game design studies can be Anna’s Quest this year, a
applied outside of games.
PC PowerPlay 65
ON SALE NOW
WELCOME BACK TO
UPGRADE AUSTRALIA
The second Upgrade Australia event proved to be bigger and more
exciting than the first, signalling great things for the future of the event.
The combined forces of PC & Tech a PC to Windows 10. Early in his talk, Lee for future-proofing. Josh finished his talk with
Authority, PC PowerPlay, Hyper and surprised himself when asking the crowd a prize giveaway, giving one lucky punter a
Atomic took over the UNSW Roundhouse how many people owned Windows phones. Strix Tactics Pro keyboard, A Strix mouse,
and brought together technology To everyone’s surprise the number of hands Strix 7.1 headphones and a mouse pad. Not at
vendors and tech savvy fans for a night that shot up was far larger, as Lee pointed all a bad haul for coming to a free event.
of information overload, fun, prizes, food out, than what market share would dictate. The final speaker in the line-up was
and drink. After a brief bit of mingling and The real highlights of Windows 10 shown Dino Strkljevic from Gigabyte. Dino kept his
checking out some of the tech on display, during Upgrade Australia were the Xbox App presentation brief, detailing the new sound
MC Steve Kiernan, Editor of CRN, got the and DX 12. The Xbox App, as demonstrated chip on the high end Z170 motherboards as
show on the road. on the Microsoft stand, can stream almost well as the fact that Gigabyte are offering
Graham Tucker, ANZ Technical Manager for lag free gaming content from an Xbox One Thunderbolt 3 over USB type C connectivity
Intel kicked off the talks, detailing the design to any Windows 10 device – PC, tablet on their boards, enabling one USB type C
process behind the new Skylake CPUs as or phone. Little has been shown of DX 12 slot to be used for power, Display Port and
well as the philosophy behind the Tick-Tock games as yet, but Windows 10 is the only data transfer at ridiculous speeds. Rather
development and distribution cycles of CPUs. way to get it at the moment. than taking up too much time on stage,
Mr. Tucker also spoke about the blazingly fast Following Microsoft was Josh Collins Dino has something special in store for 10
Intel 750 1.2TB PCI SSD, currently the fastest from Asus talking about the range of Z170 members of the audience – a chance to try
consumer SSD in the world. Intel are giving motherboards as well as brief look at the liquid nitrogen extreme overclocking. The
away three of these drives in a competition. If Asus range of graphics cards. Strutting two teams of five competed for the top
you’re interested in entering the competition, around the stage like a member of the of the line Gigabyte Z170 motherboard.
head over to http://www.pcauthority.com. Beastie Boys, Josh detailed the significant Nitrogen filled the air and there were many
au/upgradeaustralia/ for more details. upgrade of sound chip on the high end Z170 jealous looks from the audience members
Graham concluded his talk with giveaways of boards, essentially placing a free $200 not chosen.
three Skylake CPUs – two i5 and one i7 – and sound card directly on the board. The boards After the talks there was more
a lively Q&A. also boast a number of super-fast memory food, more drinks and more talking to
Lee Edgerton from Microsoft followed connections, USB 3.1, Thunderbolt 3 and representatives from Intel, Microsoft,
Graham to laud the merits of upgrading pretty much everything else you could want Mwave, Asus and Gigabyte. Success.
POWERED BY INTEL
245
Tech
YOUR GUIDE TO PC GAMING HARDWARE
GPU
Bennett Ring
RADEON HD 7970
Tech Editor www.amd.com
PSU
CORSAIR AX860I
www.corsair.com
DISPLAY
DELL U2711
www.dell.com.au
70 PC PowerPlay
TECH
WINDOWS 10
GAMING GUIDE
Get the most out of gaming with Bennett Ring
PC PowerPlay 71
TECH / WINDOWS 10 GAMING GUIDE
Windows 10 Benchmarks
3DMark
Firestrike Extreme
Score Graphics score
6153
Windows 8.1
6437
6198
Windows 10 6337
72 PC PowerPlay
Unfortunately the truth isn’t so simple,
for a number of reasons.
have a significant impact across general
performance, it increases performance
The benefit of DirectX 12 is
First though, a primer on what DirectX massively in one area where the PC that it operates more like a low-
actually does. This Application Protocol lags far behind the consoles – draw
Interface (API) allows programmers calls. Every time an object needs to be level language
to work with the multimedia related drawn in a frame, the CPU needs to
features of Windows – graphics, issue a draw call to the graphics API. DX12 WANTS ALL YOUR CORES.
sound effects, music, control inputs Even the fastest PCs running DirectX 11 Another, more tangible, benefit of
and more. It’s useful because PCs are are limited to around 10,000 draw calls DX12 is that it’s built to handle multiple
built from a huge range of hardware, per second, which limits the complexity processors much better than its
making it impossible for developers to of the image they can draw. However, predecessor, regardless of whether
write code specific to each component. DX12 increases this massively, up to we’re talking CPU cores or GPU cores. In
Instead, when using DirectX they can around 600,000 draw calls per second, the past DirectX was built to operate on
use a generic command, such as paint a well in excess of today’s consoles. a single CPU core, but the new version
polygon a certain colour, which is then Therefore our graphics will be 60 times is designed to scale beautifully across
translated by DirectX into the various as pretty under DX12, right? Well, as many cores as you can throw at it.
commands that are understood by no. For starters, draw calls are just This should deliver solid performance
NVIDIA, AMD and Intel GPUs. While it one part of creating a 3D scene, and increases, especially to AMD’s octa-
makes programming the PC simpler, it simply increasing these without equally cored chips, but again it’s not a
also introduces processing overhead, massive boosts in all of the other parts miracle solution. While multi-threaded
as the API needs to translate the of the graphics pipeline won’t have programming takes advantage of
DX12 is built to
coder’s instruction into a format that much of an impact, except in scenes multiple cores, there are often situations handle multiple
the hardware will understand. This is that are draw call-limited. Secondly, in programming when the whole CPU processors
why consoles tend to offer significantly today’s programmers have figured out
better performance than an identically very clever ways to get around today’s
specced PC; as their hardware is fixed draw call ceiling, increasing it above
and identical, programmers can write the 10,000 limit. So simply increasing
low-level code that speaks directly to draw call numbers even just tenfold
the hardware, with no need for the doesn’t necessarily mean ten times
translation overhead. more polygons on screen. We can expect
The benefit of DirectX 12 is that it some kind of boost, but it’s impossible
operates more like a low-level language, to say just how much it will be until we
with less overhead. While this should start to see more DX12 engines.
PC PowerPlay 73
TECH / WINDOWS 10 GAMING GUIDE
in gaming machines, with the discrete this feature is used. This partially
video card doing all the heavy lifting. explains AMD’s lead in the one DX12
In DX12, the game should be able to game benchmark, which we’ll get to in
leverage this unused iGPU alongside the a minute. However, NVIDIA claims that
discrete graphics card, contributing to a its DX12 drivers simply aren’t ready,
performance increase. DX12 also means and it will introduce better support for
that the combined memory buffers of asynchronous compute in the future, as
each GPU can be combined to create and when it’s needed.
one massive memory pool. For example, DX12 certainly has the capability
a PC running twin graphics cards with to change the way today’s games
3GB of onboard memory will now have are programmed, but like any new
The SquareEnix is held up waiting for the result of one a video memory of 6GB (today it will API, it’s going to take some time
Witch Chapter
0 [cry] real time instruction, and it doesn’t matter if be reported as just 3GB). This sounds before it becomes the norm. At the
DirectX12 demo you have one or eight cores waiting amazing, but it’s worth noting that time of writing, there wasn’t a single
on it. Still, we should see some pretty exceeding the memory of a single GPU DX12 game on the market, unless
generous performance increases when could result in huge performance hits, we count Ashes of the Singularity,
using four or more cores. as the code would need to access the a DX12 powered title that is in
More interesting is that DX12 is shared memory across the PCIe bus Alpha. This RTS game specialises in
built from the ground up for multiple rather than directly on the graphics card. displaying a huge number of units
GPUs. We recently spoke to AMD about There are a myriad of other on screen simultaneously, which
the matter, and discovered that this improvements buried deep within typically requires a lot of draw calls.
should mean the end of CrossFire and DX12, but the above are the major ones. We benchmarked it on our usual test
SLI profiles in DX12 games. AMD and Thankfully most modern GPUs should bench, using a Gigabyte GTX 980 Ti to
NVIDIA won’t have to make sure their run DX12 without any issues. All of represent NVIDIA, and a Sapphire R9
drivers work with a game; instead it’s up AMD’s cards from the HD 7000 series Fury to represent AMD. As our tests
to the game developer to ensure their and up, along with NVIDIA’s 400 series show, AMD’s performance increases
game can scale over multiple GPUs. and upwards, should work with DX12. At when switching from DX11 to DX12,
Best of all, DX12 can handle GPUs that the time of this article, there was fierce though not by a big enough margin
aren’t identical. You could run an AMD debate amongst the GPU community to match NVIDIA’s numbers. On the
and NVIDIA card, and it should work, about which company offered the best flipside, NVIDIA’s performance actually
with the game asymmetrically and DX12 performance, due to a feature decreased when moving from DX11
dynamically shifting the workload to called Asynchronous Compute. It’s an to DX12, the opposite to what we’d
where it will run best. This is great news incredibly technical discussion, beyond expect. It’s no wonder then that
considering that most Intel CPUs now the scope of this article, but currently NVIDIA has gone on record to dismiss
pack an integrated GPU that sits idle AMD products have a huge lead when this alpha as a benchmark, with Brian
74 PC PowerPlay
Burke, Senior PR Manager at NVIDIA
recently stating that, “We do not
both Safedisk and SecuROM won’t work
properly with Windows 10. Older disk-
XBOX
believe it is a good indicator of overall
DirectX 12 gaming performance.” Just
based games that use either of these
services will either need to be cracked,
ONE ON
to nail their point home, he then went
on to state how NVIDIA expects DX12
or savvy users can follow this rather
technical guide posted by Microsoft,
YOUR PC
games to perform on AMD vs NVIDIA which will sign the necessary driver files: Another nifty feature
hardware. “When accurate DX12 https://msdn.microsoft.com/en-us/library/ of Windows 10 is the
metrics arrive, the story will be the windows/hardware/ff553467(v=vs.85). ability to play your
same as it was for DX11.” Ouch. aspx Xbox One via your PC. Simply download the Xbox App
for Windows, and fire it up. If your Xbox One is powered
WHAT ABOUT TODAY? GET YOUR UPGRADE ON on and connected to the same network as your PC,
While the story of DX12 performance Given the fact that Windows 10 is it should show up in the Xbox One tab of the app. Hit
has yet to be told, one area where we free, combined with its excellent connect and bam, you’re good to go – it really is that
can measure Windows 10’s merit is performance results, we can happily easy. You’ll need to plug an Xbox controller into your
in performance using today’s games. give Microsoft’s new OS the big PC PC to play games or even simply navigate the UI, and
In the past it’s been commonplace for PowerPlay tick of approval. It’s going we found the best experience was via a wired Ethernet
a new version of Windows to lead to to become a mandatory upgrade in the connection, which minimised latency. However, even
slight decreases in game performance, future as DX12 takes off, but even now on a high-speed WiFi network performance was
as a result of early drivers and a lack the refreshed interface and inclusion of acceptable in Forza 6, though we did need to drop the
of optimisations. To see how Windows several new useful features make it a stream quality from Very High to High. Microsoft even
10 faired, we fired up our usual gaming welcome upgrade. If there is one flaw includes a helpful little bandwidth monitor to see just
benchmarks, this time grabbing MSI’s with Redmond’s new Operating System, how much data you’re chewing through.
GTX 980 GPU to test performance. As it’s the massive volume of information
you can see, performance was basically that Microsoft gathers about its users,
identical across all three benchmarks. but there are countless guides online
There was a slight variance across our about how to disable these to keep
tests, but these were well within the your computing habits private. It’s not
standard deviance expected from each often that we’d recommend upgrading
benchmark. We’ve also updated our to a new OS as soon as its released, but
main gaming rig since Windows 10 was
released, and haven’t encountered a
Windows 10 has bucked that trend. The
only question now remaining is whether
both Safedisk and
single issue with game compatibility Microsoft’s latest OS is enough to turn SecuROM won’t work
of performance. Having said that, the company’s fortunes around, after
Microsoft recently acknowledged that the dismal take-up of Windows 8. properly with Windows 10
PC PowerPlay 75
TECH / REVIEWS
MOBO
VIDEO
MS
Warp
PRICE
www.msi.c
f you wa
I for your
Ti graphics chipset is the one for you. ance
Well, unless you’re bat-shit crazy and design
reckon 12GB of onboard RAM is worth comprised between
paying $1500 for, in which case go signal stability
right ahead and buy a Titan X. Despite 12 phase power s
attempts by AMD’s Fury X to unseat another three phases
NVIDIA from the performance throne, wonder it needs twin eigh e
the 980 Ti takes the lead in most real six pin power plug, delivering up MHz,
world examples, and that’s before it’s of power to the card. All of these ex stock
been given the Lightning treatment. This result in one heavy mofo of a card, tipp orld, this
refers to MSI’s most exclusive range of the scales at 1.365kg. A variety of pin- ance increases
GPUs, which have been sold under the outs allow the connection of a multimeter o 20 and 30% in
Lightning brand for several years now. for voltage monitoring, while the usual game so clocked brilliantly,
Put simply, Lightning products are built triple DisplayPort, single HDMI 2.0 and hitting a t ed of 8.4GHz with only a
around the best GPU, strapped to the single DVI-I deliver video out. minimal voltage bump.
best components and cooler, delivering MSI has hand-picked the GPUs used At these speeds this card will eat a
the most overclockable product on within the Lightning range to deliver Titan X alive, all for $250 cheaper. Yet
the market. Let’s see how this year’s the best overclocks possible. They’ve it’ll remain whisper quiet in the process,
Lightning compares to prior versions. already factory overclocked it with a and we can’t wait to see what serious
Designed to tame a 700W brute, the default speed of 1203MHz and a Boost tweakers will accomplish with a pot or
new TRIFROZR cooler should easily frequency of 1304MHz, but it’s easy to two of LN2. BENNETT RING
handle the 300W or so pumped out by a squeeze more out of this thing. Unlike
normal 980 Ti chip. Comprised of three most NVIDIA-based cards, MSI has
t*OTBOFPWFSDMPDLJOH VERDICT:
90mm fans over a heatpipe/fin solution, really unlocked the voltage potential
QPUFOUJBM
it’ll easily tame the GPU even when on this thing, with a maximum of t4JMFOUQFSGPSNFS
overclocked, and we couldn’t detect any 1.3V applicable once the special BIOS t,JMMTB5JUBO9 Welcome to the fastest
fan noise over our system sound during switch has been moved into the correct graphics card on the
benchmarking. MSI has also included an position. Yet applying that much on t0WFSDMPDLJOHJTBUZPVS planet, which only costs
LN2 heatsink in the box if you want to
risk frying your new $1250 investment.
air is suicide – we went with a much
saner 1.2V for our testing. With this
PXOSJTL
$150 or so more than
plain Jane GTX 980 Tis. 10
PC PowerPlay 77
TECH / REVIEWS
MOUSE
six are in place on this mouse, though so nice that it feels on par with mice
the DPI switch uses a unique design, twice the price.
t&YDFMMFOUTFOTPS VERDICT:
feeling more like a rocker and making it It may not have a flashing LED that
t7FSZDPNGPSUBCMF
easier to adjust on the fly. Three small displays your e-Sports sponsor name, EFTJHO
LEDs on the left side indicate which of or removable weights to make it just t/JDFTPGUXBSF
the three DPI modes is selected. right for the gravity of your chosen If you’re looking for an
Lefties will be out of luck with this tournament hall, but the 500M is a t0OMZTJYCVUUPOT affordable mouse that
mouse as it’s a right-handed design,
and we found it fit nicely in the palm
fantastic, no-nonsense gaming mouse.
Awesome value. BENNETT RING
doesn’t feel cheap, the
500M is perfect. 9
KEYBOARD
HEADSET
the near future. You even get the same we were reviewing the
quality microphone as the others in the $200 wireless version;
range. So what’s different? they’re up against bad
Well, unlike the other two, the Stereo boys like Audio Technica’s
kit connects to your PC via a 3.5mm superior ATH-M50X, whic
stereo minijack, and doesn’t include any competition.
form of audio processing. This is actually But for one hundred bu ,
t .PTU WFSTBUJMF JO SBOHF VERDICT:
a good thing for those with sound the Stereo version of the VOID RGB is a
t 4BNF ESJWFST BT PUIFS
cards or quality onboard audio, and it fantastic buy. They look hot, feel great, 70*%T The cheapest in the
also means that you can connect these and sound excellent at this price point. t (PPE NJD VOID RGB range are
headphones to your phone, amplifier Throw in Corsair’s brilliant build quality actually the best, as
or mobile gaming device. Yep, they’re and these headphones are a great way t 4UJMM CPPNUBTUJD they’re not competing
actually the most versatile of the lot,
despite being the cheapest.
to blow your eardrums, without blowing
your budget. BENNETT RING
t /P %PMCZ )FBEQIPOF
against sonically
superior headsets. 9
PC PowerPlay 79
TECH / REVIEWS
SMART
BUY
w w w. p cp o w e r p l a y. co m . au
PROJECTOR
MONI
KEYBOARD
CM Storm Quickfir
Substance over style
PRICE
www.coolermaster.com
all but the most extreme of needs. The of the keyboard down, as does the
keyboard utilises Kailh blue or brown limited programmability of the RGB
switches. That’s right – it’s a keyboard LEDs. That’s not at all a bad thing at
t ,BJMI TXJUDIFT VERDICT:
that doesn’t use Cherry. That said, the all. By cutting frills, Tt eSports have
t "MM UIF LFZT ZPV OFFE
blue and brown switches feel extremely delivered a hell of a keyboard for a very t 3(# PO B CVEHFU
similar to the more familiar Cherry keys respectable price. If you are operating
of the same colour, with the blues having on a budget and want the flashing lights If you’re looking for
a nice clickiness to them that feels great that have become synonymous with t #BTJD 3(# an RGB mechanical
and is guaranteed to annoy anyone you
work with, and the browns have the nice
gaming keyboards in recent years, look
no further. DANIEL WILKS
t /PU $IFSSZ
keyboard on a budget,
look no further 9
PC PowerPlay 83
TECH
84
XBOX PLAYSTATION NINTENDO PC MOBILE
60
$9.95 | NZ$10.90 INC GST
games they consider a must play looking cancelled projects education in Australia
9 771320 745018
TECH / BUILDS
MENAGERIE
Say hello to Skylake. It’s not a huge leap
up from the last gen, but it is slightly faster
for the same price, so it’s time to install it
where applicable.
MOBO STORAGE
MSI Z170A XPower 2 x Samsung SSD 850
Gaming Titanium Edition PRO 2TB, 2 x WD 1TB
$499 www.msi.com Velociraptor
Sexy, silver and super fast. $1000 + $1000
www.wdc.com
www.samsung.com
RAM DISPLAY
G.Skill DDR4-3200 Epson TW9200W
16GB Dual Channel $3800
Ripjaws www.epson.com.au
$209 www.gskill.com Beautiful 1920 x 1080 gaming. Unfortunately you
3200MHz is good for the Beast too. won’t be able to do 3D gaming at anything higher
than 720p due to the limitations of HDMI 1.4.
VIDEO CASE
2 x MSI GTX 980 Ti Cooler Master Cosmos II
Lightning SE Ultra Tower
$2458 www.msi.com $379
The Lightning is faster than a Titan. True. www.coolermaster.com
It’s big, it’s beautiful, and it’s also nice and quiet.
The compartmentalised interior ensures everything runs ice-cool.
SPEAKERS JOYSTICK
Paradigm Cinema 110 with dual Logitech G940
subwoofers and Paradigm $385
monitor center channel www.logitech.com
+ Marantz SR5009 amp This Force Feedback set is getting
$3299 harder to find, but it’s still the
www.eastwoodhifi.com.au finest flight controller around.
OPTICAL COCKPIT
Pioneer Optical Disc Drive Obutto oZone with Buttkicker
(ODD) Internal Blu-ray gamer 2 and TrackIR 5 Pro
Combo Drive $1100
$118 www.pioneer.com.au You’re going to need somewhere to mount your whe
Putting in a Blu-ray drive allows it to joystick, and the Obutto frame is a favourite of ours.
double as a powerful media box.
TOTAL: $17,408
TECH
PC GEAR
SOLID
ASHLEY MCKINNON has the drive
88 PC PowerPlay
B efore we start to explain what an
Solid State Drive (SSD) is and how
it works we should first take a look at
These cells are c
regularly to see if th
– and this is done b
where we’ve come from. to the Control Gate
Older hard drives used technology not much voltage trave
too dissimilar to a record player in that Channel. If data is in
a rotating disc (platter) was read and the Floating Gate la
written to by an arm (actuator) which of voltage read at t
moved back and forth across the platters will be lessened an
surface. This meant that when your confirmation of dat
computer asked for some information All of this electri
the actuator had to locate the data and come at a cost. Ove
read it. This all works well but as a hard structure of the cel
drive starts to age and data is constantly and this is why SSD
written to and deleted from the hard lifespan – which is
drive – not all the data ends up being amount of Program
stored in a continuous stream. Data To increase the c
soon starts having to be written to “best Flash manufacturer
fit” gaps, so you can end up with bits increase the amount of bits that a cell around 600MB/s) – but in a new PC NAND flash
of information spread across the drive can hold. A Single Level Cell (SLC) can it is becoming a bottleneck. A newer
– this is called fragmentation. When hold 1 bit of data per cell while Multi solution is to move away from SATA
this happens, you start to notice load Level Cells (MLC) can hold 2 or 3 bits per and utilise the PCI Express (PCIe)
times taking longer – as the actuator cell (some manufacturers have recently channel on the PC. This involves
has to move over different parts of the announced they have been working on mounting the SSD on a card and
platter to read the information. Running 4 bit cells). plugging into an empty PCIe slot.
a defragmentation program can alleviate The advantage of MLC NAND over SLC PCIe SSD is definitely faster than
this and most new operating systems NAND is quite obvious – more capacity SATA SSD with test results showing
do this in the background – but the fact in one place means lower manufacturing sequential read speeds at least twice as
remains there are still moving physical costs – resulting in lower cost SSD’s fast (up to 1500MB/s) and sequential
parts which can only move so fast. to the consumer. There is a trade off write speeds even better (up to
Solid State Drives are completely however as more bits per cell mean 1800MB/s).
different in that they don’t have any more wear on the physical cell – as Intel has been hard at work on a new
moving parts. Data on an SSD is saved more monitoring of the cell is needed technology for SSD’s as well. Called
in banks of memory called NAND flash. to know how much data is being stored 3D XPoint, this is a new technology
This NAND flash is non-volatile meaning and this in turn affects performance. set to drive their new Optane branded
it continues to hold information while Sitting between this NAND Flash drives. Details about the technology
powered off (unlike your computers memory and your PC is the SSD are still pretty closely guarded but
RAM which loses data when you power controller – which manages all the calls
down your PC). and requests put forward to the SSD. It
NAND flash is made up of what are handles the fetching of the requested
NAND flash is non-
called Floating Gate transistors (also
called cells). Insulated within an oxide
data, as well as the writing and deleting
of new and old data.
volatile meaning it continues
layer are two separate gates – the The controller is also responsible for to hold information while
Control Gate above the Floating Gate keeping the SSD in good health. It does
– which both sit above the Channel this by performing processes such as powered off
(substrate). Electrons can move freely Bad Block Mapping (where degraded
between the Control Gate and the NAND cells are marked as bad and Intel have teased saying the memory
Channel when a voltage is applied not to be used), Error Code Checking creates a 3D Checkerboard type
depending on which side the power is (ECC) and Garbage Collection (which structure in which data can be read and
applied. To program (add data) to a cell, involves moving data around to keep it written in smaller sizes – which makes
voltage is applied to the Control Gate consistent in structure). everything more efficient and allows for
– drawing electrons upwards from the As stated – the controller is the significant performance increases. They
Channel. The Floating Gate traps these link between the SSD and the host have announced claims of up to 5-7
electrons as they pass through on their computer – and this typically uses the performance increase over current SSD
way up towards the Control Gate and SATA (Serial ATA) interface. SATA was a devices. We will have to wait and see as
this is how the data is stored. big leap forward in performance from the first of their new drives aren’t due
To delete this stored data, voltage is the previous IDE interfaces, but as until well into 2016.
applied to the Channel side of the cell technology has moved on, so too has Start saving your pennies now so
which pulls the electrons out of the our need for speed increased. you’re ready for the next big leap
Floating gate back into the Channel. SATA is limited to a maximum forward.
PC PowerPlay 89
PCPP COMPS
Welcome to the PCPP competitions page! With the office positively
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ridiculously awesome jobs that we decided to pass the savings onto you.
To find the competitions, simply mouse over the “Community” tab in the
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BLU-RAYS TO BE WIN 10
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