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DAILY LESSON LOG

School San Jose National High Grade Level 11


School
Teacher Maria Fatima L. Jingco Learning Area Practical Research 1
Teaching Dates 10:40am -11:40am Quarter Third Quarter
And Time November 20, 2019
I. OBJECTIVES
A. Content The learner demonstrates understanding of the characteristics,
Standards processes, and ethics of research.
B. Performance The learner is able to: use appropriate kinds of research in making
Standards decisions.
C. Learning The learner describes characteristics, processes, and ethics of
Competencies research. Code: CS_RS11-IIIa-3
& Objectives Discuss the research characteristics, skills and processes.
II. CONTENT Nature of Inquiry and Research
III. LEARNING
RESOURCES
A. Reference
s
1. Teachers Not yet available
Guide
Pages
2. Learner’s Not yet available
Materials
Pages
3. Textbook Not yet available
Pages
4. Additional Not yet available
Materials
from LR
Portal
B. Other Creswell, J. W. (2012). Educational Research: Planinng, Conducting
Learning and Evaluationg Quantitative and Qualitative Research.
Resources
Boston, MA: Pearson Ed.

IV. PROCEDURES Teacher’s Activity Materials COT


Indicator
A. Elicit 1. The teacher will be showing three Three Manage
pictures on the students. different classroom
a. A scientist performing research in photos which structure
a lab is claiming to to engage
b. A student researching for be “ learners
information in a library researching” in
c. A person with his computer doing meaningful
research work exploratio
n. (4)

2. The teacher will ask, “Who among the


pictures are doing true research
approach and simply accumulation of
facts?”
3. What do you think is the meaning of a
“true research approach” then?
B. Engage 1. The teacher will provide a definition Mini-Activity Applies a
of research. Students’ task is to What Research range of
explain in their own words. is Not teaching
Research is a systematic process of strategies
information (data) acquisition and to develop
analysis in order to increase understanding critical
about a phenomenon we are interested in or and
concerned about. creative
2. The students will have a Mini-Activity thinking.
entitled, WHAT RESEARCH IS NOT. (3)
3. In the activity, the teacher will be
providing examples of what research is
not and the students will only
determine among the four statements
best described the example.
a. Research is not merely information
gathering
b. Research is not a mere
transportation of facts from one
location to another
c. Research is not merely rummaging
for information
d. Research is not a catchword used to
get attention
C. Explore 1. The students will be divided into six Activity 1 Applies
groups. The class will be playing the Game of knowledge
Game of Research. Research of content
2. Each group will be choosing a great (see across
researcher-scientist of all times. attachment fro curriculum
Before the start of the game each game teaching
group will recite what is the instructions) areas.
contribution of the researcher- Learning
scientist, why he/she is considered to Competency
be great. :describe
List of Researcher-Scientists the
a. Albert Einstein components
b. Marie Curie of a
c. Isaac Newton scientific
d. Charles Darwin investigat
e. Galileo ion;S7MT-
f. Nikola Tesla Ia-1 (1)
D. Explain 1. The teacher will be explaining the
basic research skills which are the
following:
a. Brainstorming
b. Key wording
c. Searching for sources
d. Writing
E. Elaborate 1. Each group will be picking a topic to Activity 2 Uses
work on. The students will apply the Research differenti
research skills and process they have Skills ated,
Application developmen
learned in discussing their topics.
tally
Presentation of their output in a appropriat
creative manner. e learning
a. Social media, blackmailing and experience
cyberbullying to address
b. Teaching children to spend more learners’
time offline need,
strengths,
c. Cheating at schools and colleges
interests
d. The problem of corruption and
e. What can be done right now to experience
reduce pollution? . (6)
f. Improving the ecology of your
hometown

F. Evaluate Directions: In a ½ sheet crosswise, fill the


in the necessary information on the table
below using the comics provided.

Brainst
orming

Keyword
ing

Searchi
ng for
sources

Writing
G. Extend 1. In your notebook, answer the following
questions:
a. What are the steps in the process
of research?
b. Explain the figure below based on
your own understanding.

Figure 1 Basic
Process of
Research

V. REMARKS

VI. REFLECTIONS
No. of learners who
earned 80% on the
formative
assessment
No. of learners who
require additional
activities for
remediation
Did the remedial
lesson work? No. of
learners who caught
up with the lesson
No. of learners who
continue to require
remediation
Which of the
teaching strategies
worked well? Why
did these work?
What difficulties
did I encounter
which my principal
or supervisor can
help me solve?
What innovation or
localized materials
did I use/discover
which I wish to
share with other
teachers?

Attachment 1

Activity 1
The Game of Research

Learning Objectives

 Students will be able to describe four steps in the research process.


 Students will be able to identify positive and negative behaviors within the
research process.
 Students will be able to reflect on their own research behaviors.

Materials Needed
Game board
Game pieces (player pieces, dice, topic cards, and money).
"Instructions" PowerPoint
Worksheets
Pens/pencils

Instructions

Set up
1. Load "Instructions" PowerPoint onto overhead projector.
2. Form groups of 4-5 students. Pass out a game board and game pieces to each group.
Each student will receive a copy of the accompanying worksheet.
3. Each student will start the game by selecting a game piece. Each group will need to
appoint a banker and roll to see who goes first (suggest students go in a clockwise
rotation after the high roller).
4. Students will then pick a Research Path (Brainstorm a Topic or Chose a Topic).
Follow the instructions on the game board. They will record the value list on the
topic card on their worksheet.

Brainstorm: Pick three topics, chose 1


Select a topic: Pick one topic card

Game Play
a. Students will roll the dice and move around the game board.
b. Students will check off the spaces they land on on the worksheet and collect or
pay any money listed on the spaces.
c. Anytime a student hits on a blue Topic Bonus space they receive the amount listed
on the topic card they chose at the beginning on the game.

Wrap Up
a. All players must finish regardless of who reaches the end first.
b. Students add up their money.
c. Determine which ending they won.
Extra credit: $0-$799
Scholarship: $800+