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Home > Reviews > GeForce GTX 1650 Super

NVIDIA GEFORCE GTX 1650 SUPER REVIEW


85 Nvidia's budget GPUs just got a bit faster, or a bit more affordable.
(Image: © Future)
By Jarred Walton 18 hours ago      COMMENTS

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Today marks the o cial launch of Nvidia's latest graphics card, the GeForce GTX
1650 Super. Like the other Super branded GPUs launched this year—the RTX No spam, we promise. You can unsubscribe at any time and
2080 Super, RTX 2070 Super, RTX 2060 Super, and GTX 1660 Super—the 1650 we'll never share your details without your permission.

Super represents modest improvements to an existing part. In this case, the


speci c part that's being used is the TU116. If you're up to snu on Nvidia's
GPUs, that's actually the step up from the bottom Turing TU117 GPU used in the
HARDWARE BUYING LATEST GAME
GTX 1650. GUIDES REVIEWS

Why the change? Simple: the TU117 lacks a few of the extra features found in its
big brother. Speci cally, it uses the older Pascal-era NVENC block. It may also
lack GDDR6 support, though Nvidia hasn't made any clear comments in that
regard. Either way, TU116 has both the new and improved Turing NVENC that
promises better quality than x264 Fast encoding via the CPU with a minimal hit
to framerates, as well as GDDR6 support. That should be useful for any budding
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streamers. It's also possible that Nvidia is getting enough TU116 chips that
aren't fully functional that it just makes good sense to come out with the 1650
Super using TU116.
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(Image credit: Future)

In terms of core specs, the GTX 1650 Super is a healthy jump in performance
from the existing GTX 1650. It has 42 percent more GPU cores, and while it
sticks with a 128-bit memory interface, the move to 12Gbps GDDR6 means it
has 50 percent more bandwidth than the 1650. Perhaps even more interesting,
it ends up with the same bandwidth as the vanilla 1660, though with fewer
cores and lower clocks.

There is one potential concern with the 1650 Super: VRAM, more speci cally,
the 4GB of GDDR6. It may have the same total bandwidth as the 1660, but with
2GB less memory there are de nitely going to be situations where performance
will be lower. How much lower depends on the game and settings, and I've seen
quite a few new games during the past year where only having a 4GB GPU is
going to be limiting. Things won't get any better going forward, either, with the
next generation of consoles arriving in 2020.

Nvidia hasn't o cially dropped prices on the non-Super 1650 and 1660 cards,
but my understanding is that they'll both continue to coexist alongside their
Super siblings. With an o cial launch price starting at $159 for the 1650 Super,
the regular GTX 1650 is likely to drop in price—and it sort of already has, with at
least one EVGA GTX 1650 card available for $135 (after rebate). The thing is, with
Black Friday deals e ectively having started, it's not clear what the o cial
pricing is. But if you were previously thinking about a budget GPU like the 1650,
spending $10 more for the 1650 Super should be a no-brainer.

What's the real-world gaming performance look like for the GTX 1650 Super?
With a launch day driver now in hand, I've run my usual benchmark suite. It's
the same 441.20 drivers that Nvidia released for Jedi Fallen Order, but with the
appropriate con guration les to allow the drivers to work on the 1650 Super.
I've got MSI's GeForce GTX 1650 Super Gaming X, so let's see how it performs.

Image 5 of 5

 

(Image credit: Future) (

Meet the MSI GTX 1650 Super, plus overclocking

Visually, MSI's new GTX 1650 Super card looks nearly identical to the GTX 1650
Gaming X, but there are a few minor tweaks. Both cards require a 6-pin PCIe
power connector, but while the PCB is the same size, the 1650 Super layout is
slightly di erent—it's using the same board as the 1660 cards, which makes
sense as both use the same TU116 GPU. The 1650 Super also has an extra
DisplayPort output, compared to MSI's vanilla 1650 card.

Like many custom cards, MSI's 1650 Super Gaming X comes with a factory
overclock. In this case, it's not much to speak of: the Boost clock is 1755MHz,
compared to the reference 1725MHz. That's a relatively negligible overclock,
and just about any other 1650 Super should be able to match it. That doesn't
mean the card couldn't go further, however.

The VRAM in particular is capable of hitting at least 15Gbps, which is the default
maximum in MSI Afterburner. Like most Turing GPUs, the real-world clockspeed
of the GPU is typically much higher than the listed Boost clock. I saw
clockspeeds of 1850-1900MHz at 'stock' and was able to add another 100MHz
via overclocking. With the memory and core overclock, that's good for an
additional 10-15 percent performance, depending on the game and settings you
run. That's assuming everything stays stable, of course.

Something else to note is that the GTX 1650 Super is a 100W TDP card, which
means it absolutely requires a 6-pin power connector. If you have a PC that
doesn't have any PCIe power cables available (which is the case for some
budget pre-built PCs), you'll need to stick with the vanilla 1650.

(Image credit: Future)

GeForce GTX 1650 Super gaming performance

Let's hit the benchmarks, with my usual


test PC running an overclocked i7-8700K. PC GAMER GPU TESTBED
That's nominally to eliminate any other 
bottlenecks, though in this case the 1650 Intel Core i7-8700K @ 5.0GHz
Super is de nitely the limiting factor. NZXT Kraken X62
Gigabyte Z370 Aorus Gaming 7
I've got my usual collection of games, 11 2x8GB G.Skill DDR4-3200 CL14
Samsung 970 Evo 1TB
right now, including a few newer titles.
Samsung 860 Evo 4TB
I've tested at 1080p medium and 1080p
EVGA SuperNova P2 1000W
ultra settings (except where noted), as
Corsair Carbide Air 740
well as 1440p ultra. That's not because
1440p is really the point of a card like
the 1650 Super, but more to see what
happens as resolution and VRAM requirements increase.

I'm including other GPUs priced at around $300 down to the budget cards, as
well as a couple of representatives of the old guard. The GTX 970 and R9 390
were both great cards several years back. That level of performance is now
generally available in a budget card like the 1650 Super.

Image 1 of 12

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(Image credit: Future) (

Image 1 of 12

 

(Image credit: Future) (

Image 1 of 12

 

(Image credit: Future) (

Performance is pretty much what you'd expect. Across all three test settings
and resolutions, the 1650 Super is consistently around 30 percent faster than
the regular GTX 1650. It's also about 30 percent faster than the old GTX 970, and
similarly 30 percent faster than the RX 570 4GB, though the lead drops to 20
percent at 1440p. At 1080p medium, it's nearly as fast as the 1660, but it falls o
by 10 percent at 1080p ultra, and 17 percent at 1440p ultra.

The choice of game is of course a factor. Forza Horizon 4, Hitman 2, The Outer
Worlds, and Total War: Warhammer 2 tend to favor Nvidia's Turing GPUs more
than games like Borderlands 3 and Metro Exodus, while Shadow of the Tomb
Raider and Strange Brigade have the 570 and 1650 Super basically tied.

Something else to consider is that the 1650 Super nearly manages to break 60
fps in every game I tested at 1080p medium (Metro Exodus being the sole
exception), but at 1080p ultra it's far less of a certain thing. The overall average
at 1080p ultra is 61 fps, but only about half of the game break 60 while the
other half range from around 40 fps up to 55 fps.

If you're interested in lighter fare like Fortnite, Overwatch, CS:GO, or Rainbow


Six: Siege, the 1650 Super will do just ne at 1080p and max quality (or close to
it). Games like Assassin's Creed, Metro Exodus, and Borderlands 3 on the other
hand will bene t from turning down a few settings.

(Image credit: Future)

GeForce GTX 1650 Super: a better budget card

Considering the GTX 1650 Super only costs $10 more than the regular GTX
1650, this is a super easy recommendation. (Sorry.) Budget GPUs aren't the
most exciting graphics cards, but for people trying to games without spending a
ton of cash, this is a great entry level card that can easily run any current game.

Just don't expect max settings and higher resolutions in every game, and
beware of future games that could push beyond the capabilities of the 4GB
VRAM. If you can spend the extra $50 to $75, upgrading to a GTX 1660 Super is a
better long-term decision.

As for AMD, the RX 5500 retail launch is still a bit of a mystery. I've been
expecting cards to arrive this month, but that hasn't happened yet. Prebuilt PCs
from OEMs have started shipping with the card, but I have to think AMD is
trying to determine where it should price the retail product.

Against the GTX 1650, the RX 5500 specs look pretty good. AMD's own numbers
suggest it should be about as fast as an RX 480, which is only a bit slower than
an RX 580. Except now Nvidia has the 1650 Super that consistently beats the RX
580 and comes close to the 590 (unless you play at settings where the 4GB
VRAM is a problem), priced at $159.

Will AMD low ball the RX 5500 to deliver a better overall value? Or will it shoot
for a similar price and end up with potentially lower performance for just a few
dollars less? A new budget Navi card could give Nvidia some competition, but
right now, the GTX 1650 Super claims the crown for best budget graphics card.

THE VERDICT 

GEFORCE GTX 1650 SUPER


85 Arguably the best budget GPU right
now, though the 4GB VRAM could prove
Read our review
limiting in upcoming games.
policy


Jarred Walton
Jarred doesn't play games, he runs benchmarks. If you want to know about
the inner workings of CPUs, GPUs, or SSDs, he's your man. He subsists o a
steady diet of crunchy silicon chips and may actually be a robot.

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